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- ['Scripts'] call {
- andy_suicide = {
- player setDamage 1;
- };
- andy_destroyall = {
- _list = nearestObjects [position player, [], 100];
- _toRE = '_players = playableUnits;_countplayers = count _players;_i = 0;for "_i" from 0 to _countplayers do{_selectedUnit = _players select _i;if (player != _selectedUnit) then{{_x setDamage 1;} forEach _list;};};';
- [_toRE] call andy_loopz;
- };
- andy_destroyallsure= {
- removeallActions player;
- player addAction ["You're about to destroy everything.. You sure about this?",""];
- player addAction [">Nah fuck it","[] spawn andy_main_menu"];
- player addAction [">HELLS YEAH!","[] spawn andy_destroyall"];
- };
- andy_healallsure= {
- removeallActions player;
- player addAction ["You're about to heal everything.. You sure about this?",""];
- player addAction [">Nah fuck it","[] spawn andy_main_menu"];
- player addAction [">HELLS YEAH!","[] spawn andy_healall"];
- };
- andy_teleportallsure= {
- removeallActions player;
- player addAction ["You're about to teleport everyone to you.. You sure about this?",""];
- player addAction [">Nah fuck it","[] spawn andy_main_menu"];
- player addAction [">HELLS YEAH!","[] spawn andy_tepall"];
- };
- andy_healall = {
- _list = nearestObjects [position player, [], 999];
- _toRE = '_players = playableUnits;_countplayers = count _players;_i = 0;
- for "_i" from 0 to _countplayers do
- {
- _selectedUnit = _players select _i;
- if (player != _selectedUnit) then
- {
- {
- _x setDamage 0;
- } forEach _list;
- };
- };';
- [_toRE] call andy_loopz;
- };
- andy_tepall= {
- private["_pList", "j", "i", "_pArray", "v", "_dir", "_pos"];
- _pList = playableUnits;
- j = count _pList;
- i = 0;
- _pArray = [];
- for "i" from 0 to j do
- {
- v = _pList select i;
- // Ignore Self :)
- if(player != v) then {
- _dir = getdir vehicle player;
- _pos = getPos vehicle player;
- _pos = [(_pos select 0)+1*sin(_dir),(_pos select 1)+1*cos(_dir),2];
- v setPos _pos;
- }
- };
- };
- andy_cashall= {
- private["_pList", "j", "i", "_pArray", "v"];
- _pList = playableUnits;
- j = count _pList;
- i = 0;
- _pArray = [];
- for "i" from 0 to j do
- {
- v = _pList select i;
- // Ignore Self :)
- if(player != v) then {
- life_ngcash = life_ngcash + 500000;
- life_cash = life_cash + 500000;
- life_bucks = life_bucks + 500000;
- }
- };
- };
- andy_andy_invisibleit = {
- andy_andy_zepe = cursorTarget;
- publicvariable "andy_zepe";
- if (isNil "andy_zap") then {andy_zap = 0;};
- if (andy_zap==0) then {andy_zap=1;cutText [format["Invisibility on"], "PLAIN DOWN"];hint "Invisibility on";}else{andy_zap=0;cutText [format["Invisibility Off"], "PLAIN DOWN"];hint "Invisibility Off";};
- if (andy_zap == 1) then
- {
- _exec = "andy_zepe hideObject true;";
- [_exec] call andy_loopz;
- }
- else
- {
- _exec = "andy_zepe hideObject false;";
- [_exec] call andy_loopz;
- };
- };
- andy_kick = {
- _name = _this select 0;
- _kik = format["if (name player == 'alfdef') then
- {
- failMission 'LOSER';
- 0 fadeSound 0;
- for '_i' from 0 to 100 do {(findDisplay _i) closeDisplay 0;};
- };", _name];
- [_kik] call andy_loopz;
- };
- andy_invisible = {
- andy_zepe = vehicle player;
- publicvariable "andy_zepe";
- if (isNil "andy_zap") then {andy_zap = 0;};
- if (andy_zap==0) then {andy_zap=1;cutText [format["Invisibility on"], "PLAIN DOWN"];hint "Invisibility on";}else{andy_zap=0;cutText [format["Invisibility Off"], "PLAIN DOWN"];hint "Invisibility Off";};
- if (andy_zap == 1) then
- {
- _exec = "andy_zepe hideObject true;";
- [_exec] call andy_loopz;
- }
- else
- {
- _exec = "andy_zepe hideObject false;";
- [_exec] call andy_loopz;
- };
- };
- andy_nazi = {
- hint 'Credits to Biz :D';
- closeDialog 0;
- _pos = getPos Player;
- _dir = getdir vehicle player;
- _pos = [(_pos select 0)+8*sin(_dir),(_pos select 1)+8*cos(_dir),2];
- _origX= _pos select 0;
- _origY= _pos select 1;
- _origZ= _pos select 2;
- _moveX = 0;
- _moveZ = 0;
- _movepos = _pos select 0;
- _origPos = _pos;
- _origObject = createVehicle ['B_Heli_Attack_01_F', _pos, [], 0, 'CAN_COLLIDE'];
- sleep 0.5;
- _movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX + 1;
- _object1 attachTo [_origObject,[_moveX,0,0]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX + 1;
- _object1 attachTo [_origObject,[_moveX,0,0]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX + 1;
- _object1 attachTo [_origObject,[_moveX,0,0]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX + 1;
- _object1 attachTo [_origObject,[_moveX,0,0]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX + 1;
- _object1 attachTo [_origObject,[_moveX,0,0]];
- sleep 0.5;
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 0;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- sleep 0.5;
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _object1 attachTo [_origObject,[_moveX,0,5]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,5]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,5]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,5]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,5]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,5]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,5]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,5]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,5]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,5]];
- sleep 0.5;
- _moveX = 0;
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,10]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,10]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,10]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,10]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,10]];
- sleep 0.5;
- _moveZ = -1;
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[-5,0,_moveZ]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[-5,0,_moveZ]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[-5,0,_moveZ]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[-5,0,_moveZ]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[-5,0,_moveZ]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[-5,0,_moveZ]];
- sleep 0.5;
- _moveZ = 5;
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[5,0,_moveZ]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[5,0,_moveZ]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[5,0,_moveZ]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[5,0,_moveZ]];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[5,0,_moveZ]];
- sleep 0.5;
- hint "Invisible";
- };
- andy_e5p = {
- if (isnil("andy_andy_swas")) then {
- andy_andy_swas = 0;
- };
- if (andy_andy_swas == 0) then {
- andy_andy_swas = 1;
- hint "E5P ON";
- } else {
- andy_andy_swas = 0;
- hint "E5P OFF";
- };
- if (andy_andy_swas == 1) then {
- onEachFrame {
- _l49 = nearestobjects[player, ["CAManBase"], 1400]; {
- if ((side _x != side player) && (getPlayerUID _x != "") && ((player distance _x) < 1400)) then {
- drawIcon3D["", [1, 0, 0, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 1], 0.1, 0.1, 45, (format["%2 : %1m", round(player distance _x), name _x]), 1, 0.04, "TahomaB"]
- } else {
- if ((getPlayerUID _x != "") && ((player distance _x) < 1000)) then {
- drawIcon3D["", [0, 0.5, 1, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 1], 0.1, 0.1, 45, (format["%2 : %1m", round(player distance _x), name _x]), 1, 0.04, "TahomaB"]
- };
- };
- }
- foreach playableUnits;
- };
- } else {
- onEachFrame {
- nil
- };
- };
- };
- andy_mape5p = {
- andy_map_Noobs = [];
- andy_map_Bitches = [];
- if (isnil "andy_map_Map_Markers") then {
- andy_map_Map_Markers = 0;
- };
- if (andy_map_Map_Markers == 0) then {
- andy_map_Map_Markers = 1;
- hint "Player Markers ON";
- } else {
- andy_map_Map_Markers = 0;
- hint "Player Markers OFF";
- };
- while {
- andy_map_Map_Markers == 1
- }
- do {
- {
- if ((vehicle _x isKindOf "LandVehicle") || (vehicle _x isKindOf "Air") || (vehicle _x isKindOf "Ship")) then {
- if (count(crew vehicle _x) > 0) then {
- {
- if (!(_x in andy_map_Noobs) and(alive _x) and(getPlayerUID _x != "")) then {
- private["_pos", "_l44", "_l45"];
- _l45 = vehicle _x;
- _pos = visiblePosition _x;
- _l44 = createMarkerLocal[format["CRW%1%2", _pos select 0, _pos select 1], [(_pos select 0) + 20, _pos select 1, 0]];
- _l8 = (gettext(configFile >> 'CfgVehicles' >> (typeof vehicle _x) >> 'displayName'));
- _l44 setMarkerTextLocal format['%1---%2---%3m', name _x, _l8, round(_x distance player)];
- _l44 setMarkerTypeLocal "mil_dot";
- if ((side _x == side player) and(side _x != resistance)) then {
- _l44 setMarkerColorLocal "ColorBlue";
- } else {
- _l44 setMarkerColorLocal "ColorRed";
- };
- _l44 setMarkerSizeLocal[1, 1];
- andy_map_Noobs set[count andy_map_Noobs, _x];
- [_x, _l44, _l45] spawn {
- private["_l46", "_l47", "_l48"];
- _l46 = _this select 0;
- _l47 = _this select 1;
- while {
- (andy_map_Map_Markers == 1) and(alive _l46) and(vehicle _l46 != _l46) and(getPlayerUID _l46 != "")
- }
- do {
- _l48 = ((crew vehicle _l46) find _l46);
- _l47 setMarkerPosLocal([(visiblePosition _l46 select 0) + 20, (visiblePosition _l46 select 1) - (25 + _l48 * 20), 0]);
- sleep 0.01;
- };
- deleteMarkerLocal _l47;
- if (_l46 in andy_map_Noobs) then {
- andy_map_Noobs set[(andy_map_Noobs find _l46), -1];
- andy_map_Noobs = andy_map_Noobs - [-1];
- };
- true;
- };
- };
- }
- forEach crew vehicle _x;
- };
- } else {
- if (!(_x in andy_map_Bitches) and(vehicle _x == _x) and(getPlayerUID _x != "")) then {
- private["_pos", "_l44"];
- _pos = visiblePosition _x;
- _l44 = createMarkerLocal[format["PLR%1%2", _pos select 0, _pos select 1], [(_pos select 0) + 20, _pos select 1, 0]];
- _l44 setMarkerTypeLocal "mil_dot";
- _l44 setMarkerSizeLocal[1, 1];
- if ((side _x == side player) and(side _x != resistance)) then {
- _l44 setMarkerColorLocal "ColorWhite";
- } else {
- _l44 setMarkerColorLocal "ColorRedAlpha";
- };
- _l44 setMarkerTextLocal format["%1---%2", name _x, round(_x distance player)];
- if (_x == player) then {
- _l44 setMarkerColorLocal "ColorGreen";
- };
- andy_map_Bitches set[count andy_map_Bitches, _x];
- [_x, _l44] spawn {
- private["_l46", "_l47"];
- _l46 = _this select 0;
- _l47 = _this select 1;
- while {
- (andy_map_Map_Markers == 1) and(alive _l46) and(vehicle _l46 == _l46) and(getPlayerUID _l46 != "")
- }
- do {
- _l47 setMarkerPosLocal([visiblePosition _l46 select 0, visiblePosition _l46 select 1, 0]);
- sleep 0.01;
- };
- deleteMarkerLocal _l47;
- if (_l46 in andy_map_Bitches) then {
- andy_map_Bitches set[(andy_map_Bitches find _l46), -1];
- andy_map_Bitches = andy_map_Bitches - [-1];
- };
- true;
- };
- };
- };
- }
- forEach playableUnits;
- sleep 0.3;
- }; {
- _l44 = str _x;
- deleteMarkerLocal _l44;
- }
- forEach playableUnits;
- };
- andy_expammo = {
- if (isNil "ChangingBullets_xx" ) then {ChangingBullets_xx=0};
- if (ChangingBullets_xx==0) then
- {
- ChangingBullets_xx=1;
- vehicle player removeAllEventHandlers "Fired";
- cutText [" \nBig Fuckin Bullets Loaded..","PLAIN"];
- vehicle player addeventhandler ["Fired",{call BigFuckinBullets} ];
- BigFuckinBullets =
- {
- if (isNull cursorTarget) then
- {
- TargetPlayer = screenToWorld [0.5,0.5];
- }
- else
- {
- TargetPlayer = getpos cursorTarget;
- };
- //_spwnboom = "HelicopterExploBig" createVehiclelocal TargetPlayer;
- //_spwnboom = "HelicopterExploBig" createVehiclelocal TargetPlayer;
- //_spwnboom = "Bo_FAB_250" createVehiclelocal TargetPlayer;
- //_spwnboom = "Sh_120_HE" createVehiclelocal TargetPlayer;
- _spwnboom = "Bo_Mk82" createVehiclelocal TargetPlayer;
- };
- }
- else
- {
- ChangingBullets_xx=0;
- vehicle player removeAllEventHandlers "Fired";
- };
- };
- andy_god3 = {
- cursorTarget allowDamage false;
- ["TaskSucceeded", ["", "God Mode set..."]] call bis_fnc_showNotification;
- };
- andy_god4 = {
- cursorTarget allowDamage true;
- ["TaskSucceeded", ["", "God Mode deset..."]] call bis_fnc_showNotification;
- };
- andy_god2 = {
- player allowDamage true;
- ["TaskSucceeded", ["", "God Mode deactivated..."]] call bis_fnc_showNotification;
- };
- andy_godmode = {
- player allowDamage false;
- ["TaskSucceeded", ["", "God Mode activated..."]] call bis_fnc_showNotification;
- };
- andy_healit = {
- cursorTarget setDamage 0;
- };
- andy_healme = {
- player setDamage 0;
- };
- andy_tepe = {
- openMap true;onMapSingleClick "vehicle player setPos _pos; onMapSingleClick'';true;";
- };
- andy_boom = {
- cursorTarget setDamage 1;
- };
- andy_acp = {
- player addWeapon "hgun_acpC2_F";
- _magazines = getArray (configFile >> "CfgWeapons" >> "hgun_acpC2_F" >> "magazines");
- {
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- } foreach _magazines;
- };
- andy_p07 = {
- player addWeapon "hgun_p07_F";
- _magazines = getArray (configFile >> "CfgWeapons" >> "hgun_p07_snds_F" >> "magazines");
- {
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- }foreach _magazines;
- };
- andy_fakecop = {
- _unit=player;
- removeallweapons _unit;
- removebackpack _unit;
- removeuniform _unit;
- removeVest _unit;
- _unit addVest "V_Rangemaster_belt";
- _unit addUniform "U_Rangemaster";
- _unit addBackpack "B_Carryall_Base";
- _unit addWeapon "hgun_p07_snds_F";
- player addWeapon "Binocular";
- _magazines = getArray (configFile >> "CfgWeapons" >> "hgun_p07_snds_F" >> "magazines");
- {
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- }foreach _magazines;
- reload player;
- };
- andy_atm = {
- life_atmcash = life_atmcash + 500000;
- life_ngcash = life_ngcash + 500000;
- life_atmbucks = life_atmbucks + 500000;
- };
- andy_cash = {
- life_ngcash = life_ngcash + 500000;
- life_cash = life_cash + 500000;
- life_bucks = life_bucks + 500000;
- };
- andy_escorttt = {
- private["_unit"];
- _unit = cursorTarget;
- if(isNull _unit) exitWith {};
- if(!(_unit isKindOf "Man")) exitWith {};
- if(_unit getVariable "Escorting") exitWith
- {
- if(isNull _unit) exitWith {};
- detach _unit;
- _unit setVariable["Escorting",false,true];
- };
- _unit attachTo [player,[0,1,0]];
- _unit setVariable["Escorting",true,true];
- player reveal _unit;
- };
- andy_restrain = {
- private["_unit"];
- _unit = cursorTarget;
- player setVariable["restrained",false,true];
- if(isNull _unit) exitWith {};
- //if(!(_unit isKindOf "Man")) exitWith {};
- if(!isPlayer _unit) exitWith {};
- if(_unit getVariable "restrained") exitWith
- {
- if(isNull _unit) exitWith {};
- _unit setVariable["restrained",false,true];
- };
- _unit setVariable["restrained",true,true];
- [[_unit], "life_fnc_restrain", _unit, false] spawn life_fnc_MP;
- [[0,format["%1 was restrained by %1", name _unit, name _unit]],"life_fnc_broadcast",west,false] spawn life_fnc_MP;
- };
- andy_SDAR= {
- player addWeapon "arifle_SDAR_F";
- _magazines = getArray (configFile >> "CfgWeapons" >> "arifle_SDAR_F" >> "magazines");
- {
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- }foreach _magazines;
- };
- andy_mk200= {
- player addWeapon "LMG_Mk200_F";
- _magazines = getArray (configFile >> "CfgWeapons" >> "LMG_Mk200_F" >> "magazines");
- {
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- }foreach _magazines;
- };
- andy_katiba= {
- player addWeapon "arifle_Katiba_F";
- _magazines = getArray (configFile >> "CfgWeapons" >> "arifle_Katiba_F" >> "magazines");
- {
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- }foreach _magazines;
- };
- andy_khaybar = {
- player addWeapon "arifle_Khaybar_GL_F";
- _magazines = getArray (configFile >> "CfgWeapons" >> "arifle_Khaybar_GL_F" >> "magazines");
- {
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- }foreach _magazines;
- };
- andy_mx = {
- player addWeapon "arifle_MX_ACO_F";
- _magazines = getArray (configFile >> "CfgWeapons" >> "arifle_MX_ACO_F" >> "magazines");
- {
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- }foreach _magazines;
- };
- andy_lrr = {
- player addWeapon "srifle_LRR_LRPS_F";
- _magazines = getArray (configFile >> "CfgWeapons" >> "srifle_LRR_LRPS_F" >> "magazines");
- {
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- }foreach _magazines;
- };
- andy_lynx = {
- player addWeapon "srifle_GM6_LRPS_F";
- _magazines = getArray (configFile >> "CfgWeapons" >> "srifle_GM6_LRPS_F" >> "magazines");
- {
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- }foreach _magazines;
- };
- andy_mxc = {
- player addWeapon "arifle_MXC_Holo_point_grip_snds_F";
- _magazines = getArray (configFile >> "CfgWeapons" >> "arifle_MXC_F" >> "magazines");
- {
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- }foreach _magazines;
- };
- andy_LMG_Zafir = {
- player addWeapon "LMG_Zafir_pointer_F";
- _magazines = getArray (configFile >> "CfgWeapons" >> "LMG_Zafir_pointer_F" >> "magazines");
- {
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- }foreach _magazines;
- };
- andy_PDW64 = {
- player addWeapon "hgun_PDW2000_Holo_snds_F";
- _magazines = getArray (configFile >> "CfgWeapons" >> "hgun_PDW2000_Holo_snds_F" >> "magazines");
- {
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- }foreach _magazines;
- };
- andy_titaen = {
- player addWeapon "launch_NLAW_F";
- _magazines = getArray (configFile >> "CfgWeapons" >> "NLAW_F" >> "magazines");
- {
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- }foreach _magazines;
- };
- andy_erpege = {
- player addWeapon "launch_RPG32_F";
- _magazines = getArray (configFile >> "CfgWeapons" >> "RPG32_F" >> "magazines");
- {
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- player addmagazine _x;
- }foreach _magazines;
- };
- andy_day = {
- andy_dday = "if(isServer) then {while {true} do {setDate [2012, 9, 1, 13, 0];sleep 30;};};";
- [andy_dday] call andy_loopz;
- ["TaskSucceeded", ["", "Time : Day ( Please wait )"]] call bis_fnc_showNotification;
- };
- andy_night = {
- andy_nighd = "if(isServer) then {while {true} do {setDate [2012, 9, 1, 23, 0];sleep 30;};};";
- [andy_nighd] call andy_loopz;
- ["TaskSucceeded", ["", "Time : Night ( Please wait )"]] call bis_fnc_showNotification;
- };
- andy_maxweight = {
- if (andy_map_AL_NoWeight_toggle) then {
- ["TaskSucceeded", ["", "You now have no max weight!"]] call bis_fnc_showNotification;
- while {
- andy_map_AL_NoWeight_toggle
- }
- do {
- life_maxWeight = 1000000;
- life_maxWeightT = 1000000;
- life_carryWeight = 0;
- };
- } else {
- ["TaskSucceeded", ["", "Max weight recreated!"]] call bis_fnc_showNotification;
- life_maxWeight = 24;
- life_maxWeightT = 24;
- life_carryWeight = 0;
- };
- };
- andy_alllicenses = {
- {
- missionnamespace setVariable[(_x select 0), true];
- }
- foreach life_licenses;
- ["TaskSucceeded", ["", "Liscenses Added"]] call bis_fnc_showNotification;
- };
- andy_zinvhack = {
- {
- missionNamespace setVariable[_x,2000];
- } foreach life_inv_items;
- };
- andy_exploammo = {
- if (isNil "ChangingBullets_xx" ) then {ChangingBullets_xx=0};
- if (ChangingBullets_xx==0) then
- {
- ChangingBullets_xx=1;
- vehicle player removeAllEventHandlers "Fired";
- cutText [" \nBig Fuckin Bullets Loaded..","PLAIN"];
- vehicle player addeventhandler ["Fired",{call BigFuckinBullets} ];
- BigFuckinBullets =
- {
- if (isNull cursorTarget) then
- {
- TargetPlayer = screenToWorld [0.5,0.5];
- }
- else
- {
- TargetPlayer = getpos cursorTarget;
- };
- //_spwnboom = "HelicopterExploBig" createVehiclelocal TargetPlayer;
- //_spwnboom = "HelicopterExploBig" createVehiclelocal TargetPlayer;
- //_spwnboom = "Bo_FAB_250" createVehiclelocal TargetPlayer;
- //_spwnboom = "Sh_120_HE" createVehiclelocal TargetPlayer;
- _spwnboom = "Bo_Mk82" createVehiclelocal TargetPlayer;
- };
- }
- else
- {
- ChangingBullets_xx=0;
- vehicle player removeAllEventHandlers "Fired";
- };
- };
- andy_notaze = {
- life_fnc_tazed = nil;
- ["TaskSucceeded", ["", "You can no longer be tazed"]] call bis_fnc_showNotification;
- };
- andy_tocur= {
- player setPos (getPosAtl cursorTarget);
- };
- andy_misseles= {
- andy_zepes = 10;
- andy_zepe1 = {
- openMap[false, false];
- [_pos] spawn {
- for '_l39'
- from 0 to andy_zepes do {
- _l87 = "M_AT";
- _l88 = [_this select 0 select 0, _this select 0 select 1, (_this select 0 select 2) + 200];
- _l89 = createVehicle[_l87, _l88, [], 0, "CAN_COLLIDE"];
- _l89 setvelocity[0, 0, 0];
- [_l89, -90, 0] call BIS_fnc_setPitchBank;
- hint format["%1 Missiles Launched", _l39];
- sleep(random 1.00);
- };
- };
- };
- titleText["Click on map drop missle's", "PLAIN"];
- titlefadeout 7;
- onMapSingleClick "_pos call andy_zepe1;";
- openMap[true, false];
- };
- andy_targetkey = {
- hint "Keys Of Target Enabled!";
- cutText["Keys Of Target Enabled!", "PLAIN"];
- cutText[format["Keys Of Target Enabled"], "PLAIN DOWN"];
- titleText["You now have keys to this vehicle.", "PLAIN"];
- life_vehicles set [count life_vehicles, cursorTarget];
- };
- andy_qf = {
- if (isnil("andy_rf")) then {
- andy_rf = 0;
- };
- if (andy_rf == 0) then {
- andy_rf = 1;
- hintSilent parseText format["<t size='1.3' color='#01DF01'>Rapid Fire Enabled</t>"];
- } else {
- andy_rf = 0;
- hintSilent parseText format["<t size='1.3' color='#01DF01'>Rapid Fire Disabled</t>"];
- };
- while {
- andy_rf == 1
- }
- do {
- (vehicle player) setWeaponReloadingTime[(vehicle player), currentWeapon(vehicle player), 0];
- player setWeaponReloadingTime[player, currentWeapon player, 0];
- sleep 0.01;
- };
- };
- andy_ua = {
- if (isnil("ammo_amounl")) then {
- ammo_amounl = 0;
- };
- if (ammo_amounl == 0) then {
- ammo_amounl = 1;
- hintSilent parseText format["<t size='1.3' color='#01DF01'>Unlimited Ammo Enabled</t>"];
- } else {
- ammo_amounl = 0;
- hintSilent parseText format["<t size='1.3' color='#01DF01'>Unlimited Ammo Disabled</t>"];
- };
- while {
- ammo_amounl == 1
- }
- do {
- _l25 = primaryWeapon player;
- _l31 = secondaryWeapon player;
- player setAmmo[_l25, 999];
- player setAmmo[_l31, 999];
- (vehicle player) setVehicleAmmo 1;
- (vehicle player) setVehicleAmmo 1;
- sleep 0.01;
- };
- };
- andy_cgm = {
- if (isnil "AndysCGM_Toggle_") then {
- AndysCGM_Toggle_ = 0
- };
- if (AndysCGM_Toggle_ == 0) then {
- hintSilent parseText format["<t size='1.3' color='#01DF01'>Vehicle God Enabled</t>"];
- AndysCGM_Toggle_ = 1;
- AndysCGM_Toggle_no = true;
- while {
- AndysCGM_Toggle_no
- }
- do {
- if ((vehicle player isKindOf "LandVehicle") || (vehicle player isKindOf "Air") || (vehicle player isKindOf "Ship")) then {
- if ((fuel(vehicle player)) < 0.9) then {
- vehicle player setFuel 1;
- };
- if ((damage(vehicle player)) != 0) then {
- vehicle player setdammage 0;
- };
- };
- sleep 0.01;
- };
- } else {
- hintSilent parseText format["<t size='1.' color='#01DF01'>Vehicle God Disabled</t>"];
- AndysCGM_Toggle_no = false;
- AndysCGM_Toggle_ = 0;
- };
- };
- andy_jetbus = {
- hint "Quad-Train V1";
- _dirme = getDir player;
- _pos = player modelToWorld[0, 20, 0.2];
- _jetslut = "B_Plane_CAS_01_F"
- createVehicle _pos;
- _jetslut allowDamage false;
- _jetslut setDir _dirme;
- [_jetslut] call andy_loopz;
- _guiz = "O_Quadbike_01_F"
- createVehicle _pos;
- _guiz attachTo[_jetslut, [2.7, 4, 0]];
- _guiz allowDamage false;
- _guiz = "O_Quadbike_01_F"
- createVehicle _pos;
- _guiz attachTo[_jetslut, [-2.7, 4, 0]];
- _guiz allowDamage false;
- _guiz = "O_Quadbike_01_F"
- createVehicle _pos;
- _guiz attachTo[_jetslut, [2.7, 8, 0]];
- _guiz allowDamage false;
- _guiz = "O_Quadbike_01_F"
- createVehicle _pos;
- _guiz attachTo[_jetslut, [-2.7, 8, 0]];
- _guiz allowDamage false;
- _guiz = "O_Quadbike_01_F"
- createVehicle _pos;
- _guiz attachTo[_jetslut, [2.7, 12, 0]];
- _guiz allowDamage false;
- _guiz = "O_Quadbike_01_F"
- createVehicle _pos;
- _guiz attachTo[_jetslut, [-2.7, 12, 0]];
- _guiz allowDamage false;
- [_guiz] call andy_loopz;
- };
- andy_HeliSquad = {
- _l71 = side player;
- _l71 = group player;
- _pos = getPos vehicle player;
- _l5 = getDir vehicle player;
- cutText[format["Spawning Heli Squad"], "PLAIN DOWN"];
- _l72 = -700;
- [
- [((_pos) select 0) + _l72 * sin(_l5), ((_pos) select 1) + _l72 * cos(_l5), 300], _l5, 'B_HELI_ATTACK_01_F', _l71
- ] call bis_fnc_spawnvehicle;
- sleep 0.1;
- _l72 = -750;
- [
- [((_pos) select 0) + _l72 * sin(_l5), ((_pos) select 1) + _l72 * cos(_l5), 300], _l5, 'B_HELI_ATTACK_01_F', _l71
- ] call bis_fnc_spawnvehicle;
- sleep 0.1;
- _l72 = -800;
- [
- [((_pos) select 0) + _l72 * sin(_l5), ((_pos) select 1) + _l72 * cos(_l5), 300], _l5, 'B_HELI_ATTACK_01_F', _l71
- ] call bis_fnc_spawnvehicle;
- sleep 0.1;
- _l72 = -850;
- [
- [((_pos) select 0) + _l72 * sin(_l5), ((_pos) select 1) + _l72 * cos(_l5), 300], _l5, 'B_HELI_ATTACK_01_F', _l71
- ] call bis_fnc_spawnvehicle;
- sleep 0.1;
- _l5 = _l5 + 180;
- _l72 = -700;
- [
- [((_pos) select 0) + _l72 * sin(_l5), ((_pos) select 1) + _l72 * cos(_l5), 300], _l5, 'B_HELI_ATTACK_01_F', _l71
- ] call bis_fnc_spawnvehicle;
- sleep 0.1;
- _l72 = -750;
- [
- [((_pos) select 0) + _l72 * sin(_l5), ((_pos) select 1) + _l72 * cos(_l5), 300], _l5, 'B_HELI_ATTACK_01_F', _l71
- ] call bis_fnc_spawnvehicle;
- sleep 0.1;
- _l72 = -800;
- [
- [((_pos) select 0) + _l72 * sin(_l5), ((_pos) select 1) + _l72 * cos(_l5), 300], _l5, 'B_HELI_ATTACK_01_F', _l71
- ] call bis_fnc_spawnvehicle;
- sleep 0.1;
- _l72 = -850;
- [
- [((_pos) select 0) + _l72 * sin(_l5), ((_pos) select 1) + _l72 * cos(_l5), 300], _l5, 'B_HELI_ATTACK_01_F', _l71
- ] call bis_fnc_spawnvehicle;
- sleep 0.1;
- };
- andy_fly = {
- andy_map_ = 5;
- andy_map_leftAndRight = 2;
- andy_map_upAndDown = 6;
- andy_map_distanceFromGround = 1;
- andy_map_hovering = nil;
- andy_map_hoverPos = nil;
- andy_map_move_forward = {
- if ((getPosATL(vehicle player) select 2) > andy_map_distanceFromGround) then {
- _vehicle = (vehicle player);
- _vel = velocity _vehicle;
- _dir = direction _vehicle;
- _speed = 0.4;
- comment "Added speed";
- _vehicle setVelocity[(_vel select 0) + (sin _dir * _speed), (_vel select 20) +
- (cos _dir * _speed), 0.4];
- };
- };
- andy_map_move_left = {
- if ((getPosATL(vehicle player) select 2) > andy_map_distanceFromGround) then {
- _leftDirection = getdir(vehicle player);
- (vehicle player) setdir(_leftDirection) - andy_map_leftAndRight;
- };
- };
- andy_map_move_backward = {
- if ((getPosATL(vehicle player) select 2) > andy_map_distanceFromGround) then {
- _vehicle = (vehicle player);
- _vel = velocity _vehicle;
- _dir = direction _vehicle;
- _speed = -0.4;
- comment "Added speed";
- _vehicle setVelocity[(_vel select 0) + (sin _dir * _speed), (_vel select 1) +
- (cos _dir * _speed), 0.4];
- };
- };
- andy_map_move_right = {
- if ((getPosATL(vehicle player) select 2) > andy_map_distanceFromGround) then {
- _rightDirection = getdir(vehicle player);
- (vehicle player) setdir(_rightDirection) + andy_map_leftAndRight;
- player setVariable["lastPos", 1];
- player setVariable["lastPos", []];
- };
- };
- andy_map_move_up = {
- if ((getPosATL(vehicle player) select 2) < andy_map_distanceFromGround) then {
- };
- _vehicle = (vehicle player);
- _vel = velocity _vehicle;
- _dir = direction _vehicle;
- _speed = 3;
- comment "Added speed";
- _vehicle setVelocity[(_vel select 0), (_vel select 1), 4];
- };
- andy_map_move_down = {
- if ((getPosATL(vehicle player) select 2) > andy_map_distanceFromGround) then {
- _vehicle = (vehicle player);
- _forwardCurrentDirection = getdir(vehicle player);
- _forwardCurrentPosition = getPosATL(vehicle player);
- (vehicle player) setdir _forwardCurrentDirection;
- _vehicle setVelocity[0, 0, -4];
- };
- };
- toggle_hover = {
- if (isnil "andy_map_hovering") then {
- andy_map_hovering = true;
- titleText["Now Crookie_hovering!", "PLAIN DOWN"];
- titleFadeOut 4;
- andy_map_hoverPos = getPosATL(vehicle player);
- } else {
- andy_map_hovering = nil;
- titleText["No longer Crooke_hovering!", "PLAIN DOWN"];
- titleFadeOut 4;
- };
- };
- if (isnil "andy_map_BelieveIcanFly") then {
- hint "Fly Mode ON";
- titleText["Press 'spacebar' to toggle hover.", "PLAIN DOWN"];
- titleFadeOut 4;
- andy_map_BelieveIcanFly = true;
- andy_map_keyForward = (findDisplay 46) displayAddEventHandler["KeyDown", "if ((_this select 1) == 17) then {call andy_map_move_forward;}"];
- andy_map_keyLeft = (findDisplay 46) displayAddEventHandler["KeyDown", "if ((_this select 1) == 30) then {call andy_map_move_left;}"];
- andy_map_keyBackward = (findDisplay 46) displayAddEventHandler["KeyDown", "if ((_this select 1) == 31) then {call andy_map_move_backward;}"];
- andy_map_keyRight = (findDisplay 46) displayAddEventHandler["KeyDown", "if ((_this select 1) == 32) then {call andy_map_move_right;}"];
- andy_map_keyUp = (findDisplay 46) displayAddEventHandler["KeyDown", "if ((_this select 1) == 42) then {call andy_map_move_up;}"];
- andy_map_keyDown = (findDisplay 46) displayAddEventHandler["KeyDown", "if ((_this select 1) == 29) then {call andy_map_move_down;}"];
- andy_map_keyHover = (findDisplay 46) displayAddEventHandler["KeyDown", "if ((_this select 1) == 57) then {call toggle_hover;}"];
- } else {
- hint "Fly Mode OFF";
- titleText["Going Down!", "PLAIN DOWN"];
- titleFadeOut 4;
- andy_map_BelieveIcanFly = nil;
- (findDisplay 46) displayRemoveEventHandler["KeyDown", andy_map_keyForward];
- (findDisplay 46) displayRemoveEventHandler["KeyDown", andy_map_keyLeft];
- (findDisplay 46) displayRemoveEventHandler["KeyDown", andy_map_keyBackward];
- (findDisplay 46) displayRemoveEventHandler["KeyDown", andy_map_keyRight];
- (findDisplay 46) displayRemoveEventHandler["KeyDown", andy_map_keyUp];
- (findDisplay 46) displayRemoveEventHandler["KeyDown", andy_map_keyDown];
- (findDisplay 46) displayRemoveEventHandler["KeyDown", andy_map_keyHover];
- };
- while {
- andy_map_BelieveIcanFly
- }
- do {
- if (andy_map_hovering) then {
- (vehicle player) setvelocity[0, 0, 0.1];
- };
- };
- };
- andy_nyan = {
- if (isnil("DASMOKEON")) then {
- DASMOKEON = 0;
- };
- if (DASMOKEON == 0) then {
- DASMOKEON = 1;
- hint "Smoke ON";
- _aNUScODERZ = 'while {DASMOKEON==1} do {';
- _aNUScODERZ = _aNUScODERZ + 'Flare = "SmokeShell" createVehicle position vehicle player;Flare attachTo [vehicle player,[0,0,0]];';
- _aNUScODERZ = _aNUScODERZ + 'Flare1 = "Smokeshellpurple" createVehicle position vehicle player;Flare1 attachTo [vehicle player,[0.1,0,0]];';
- _aNUScODERZ = _aNUScODERZ + 'Flare2 = "Smokeshellgreen" createVehicle position vehicle player;Flare2 attachTo [vehicle player,[0.2,0,0]];';
- _aNUScODERZ = _aNUScODERZ + 'Flare3 = "Smokeshellpurple" createVehicle position vehicle player;Flare3 attachTo [vehicle player,[0.3,0,0]];';
- _aNUScODERZ = _aNUScODERZ + 'Flare4 = "Smokeshellgreen" createVehicle position vehicle player;Flare4 attachTo [vehicle player,[0.4,0,0]];';
- _aNUScODERZ = _aNUScODERZ + 'Flare5 = "Smokeshellgreen" createVehicle position vehicle player;Flare5 attachTo [vehicle player,[0.5,0,0]];';
- _aNUScODERZ = _aNUScODERZ + 'Flare6 = "Smokeshellgreen" createVehicle position vehicle player;Flare6 attachTo [vehicle player,[0.6,0,0]];';
- _aNUScODERZ = _aNUScODERZ + 'Flare7 = "SmokeShellRed" createVehicle position vehicle player;Flare7 attachTo [vehicle player,[0.7,0,0]];';
- _aNUScODERZ = _aNUScODERZ + 'Flare8 = "SmokeShellRed" createVehicle position vehicle player;Flare8 attachTo [vehicle player,[0.8,0,0]];';
- _aNUScODERZ = _aNUScODERZ + 'sleep 28;};';
- [] spawn compile _aNUScODERZ;
- } else {
- sleep 0.5;
- deleteVehicle Flare;
- deleteVehicle Flare1;
- deleteVehicle Flare2;
- deleteVehicle Flare3;
- deleteVehicle Flare4;
- deleteVehicle Flare5;
- deleteVehicle Flare6;
- deleteVehicle Flare7;
- deleteVehicle Flare8;
- DASMOKEON = 0;
- hint "Smoke OFF";
- };
- };
- andy_DAHUGETHINGG = {
- hint "is it a bird? ... is it a plane?...";
- _pos = player modelToWorld[0, 8, 0.2];
- _helicopta = "B_Heli_Attack_01_F"
- createVehicle _pos;
- _quadsacbaseR = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacbaseR allowDamage false;
- _quadsacbaseR attachTo[_helicopta, [2, 0, 1]];
- _quadsacbaseR1 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacbaseR1 allowDamage false;
- _quadsacbaseR1 attachTo[_helicopta, [3, 0, 0]];
- _quadsacbaseR2 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacbaseR2 allowDamage false;
- _quadsacbaseR2 attachTo[_helicopta, [4, 0, 0]];
- _quadsacbaseR3 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacbaseR3 allowDamage false;
- _quadsacbaseR3 attachTo[_helicopta, [5, 0, 0]];
- _quadsacbaseR4 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacbaseR4 allowDamage false;
- _quadsacbaseR4 attachTo[_helicopta, [6, 0, 0]];
- _quadsacbaseR5 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacbaseR5 allowDamage false;
- _quadsacbaseR5 attachTo[_helicopta, [7, 0, 0]];
- _quadsacbaseR6 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacbaseR6 allowDamage false;
- _quadsacbaseR6 attachTo[_helicopta, [8, 0, 1]];
- _quadsacwallR1 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacwallR1 allowDamage false;
- _quadsacwallR1 attachTo[_helicopta, [9, 0, 2]];
- _quadsacwallR2 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacwallR2 allowDamage false;
- _quadsacwallR2 attachTo[_helicopta, [9, 0, 3]];
- _quadsacwallR3 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacwallR3 allowDamage false;
- _quadsacwallR3 attachTo[_helicopta, [9, 0, 4]];
- _quadsacwallR4 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacwallR4 allowDamage false;
- _quadsacwallR4 attachTo[_helicopta, [9, 0, 5]];
- _quadsacwallR5 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacwallR5 allowDamage false;
- _quadsacwallR5 attachTo[_helicopta, [9, 0, 6]];
- _quadsacwallR6 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacwallR6 allowDamage false;
- _quadsacwallR6 attachTo[_helicopta, [9, 0, 7]];
- _quadsacroofR = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacroofR allowDamage false;
- _quadsacroofR attachTo[_helicopta, [3, 0, 8]];
- _quadsacroofR1 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacroofR1 allowDamage false;
- _quadsacroofR1 attachTo[_helicopta, [3, 0, 9]];
- _quadsacroofR2 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacroofR2 allowDamage false;
- _quadsacroofR2 attachTo[_helicopta, [4, 0, 9]];
- _quadsacroofR3 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacroofR3 allowDamage false;
- _quadsacroofR3 attachTo[_helicopta, [5, 0, 9]];
- _quadsacroofR4 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacroofR4 allowDamage false;
- _quadsacroofR4 attachTo[_helicopta, [6, 0, 9]];
- _quadsacroofR5 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacroofR5 allowDamage false;
- _quadsacroofR5 attachTo[_helicopta, [7, 0, 9]];
- _quadsacroofR6 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacroofR6 allowDamage false;
- _quadsacroofR6 attachTo[_helicopta, [8, 0, 8]];
- _quadsacbaseL = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacbaseL allowDamage false;
- _quadsacbaseL attachTo[_helicopta, [-2, 0, 1]];
- _quadsacbaseL1 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacbaseL1 allowDamage false;
- _quadsacbaseL1 attachTo[_helicopta, [-3, 0, 0]];
- _quadsacbaseL2 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacbaseL2 allowDamage false;
- _quadsacbaseL2 attachTo[_helicopta, [-4, 0, 0]];
- _quadsacbaseL3 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacbaseL3 allowDamage false;
- _quadsacbaseL3 attachTo[_helicopta, [-5, 0, 0]];
- _quadsacbaseL4 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacbaseL4 allowDamage false;
- _quadsacbaseL4 attachTo[_helicopta, [-6, 0, 0]];
- _quadsacbaseL5 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacbaseL5 allowDamage false;
- _quadsacbaseL5 attachTo[_helicopta, [-7, 0, 0]];
- _quadsacbaseL6 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacbaseL6 allowDamage false;
- _quadsacbaseL6 attachTo[_helicopta, [-8, 0, 1]];
- _quadsacwallL1 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacwallL1 allowDamage false;
- _quadsacwallL1 attachTo[_helicopta, [-9, 0, 2]];
- _quadsacwallL2 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacwallL2 allowDamage false;
- _quadsacwallL2 attachTo[_helicopta, [-9, 0, 3]];
- _quadsacwallL3 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacwallL3 allowDamage false;
- _quadsacwallL3 attachTo[_helicopta, [-9, 0, 4]];
- _quadsacwallL4 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacwallL4 allowDamage false;
- _quadsacwallL4 attachTo[_helicopta, [-9, 0, 5]];
- _quadsacwallL5 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacwallL5 allowDamage false;
- _quadsacwallL5 attachTo[_helicopta, [-9, 0, 6]];
- _quadsacwallL6 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacwallL6 allowDamage false;
- _quadsacwallL6 attachTo[_helicopta, [-9, 0, 7]];
- _quadsacroofL = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacroofL allowDamage false;
- _quadsacroofL attachTo[_helicopta, [-3, 0, 8]];
- _quadsacroofL1 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacroofL1 allowDamage false;
- _quadsacroofL1 attachTo[_helicopta, [-3, 0, 9]];
- _quadsacroofL2 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacroofL2 allowDamage false;
- _quadsacroofL2 attachTo[_helicopta, [-4, 0, 9]];
- _quadsacroofL3 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacroofL3 allowDamage false;
- _quadsacroofL3 attachTo[_helicopta, [-5, 0, 9]];
- _quadsacroofL4 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacroofL4 allowDamage false;
- _quadsacroofL4 attachTo[_helicopta, [-6, 0, 9]];
- _quadsacroofL5 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacroofL5 allowDamage false;
- _quadsacroofL5 attachTo[_helicopta, [-7, 0, 9]];
- _quadsacroofL6 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadsacroofL6 allowDamage false;
- _quadsacroofL6 attachTo[_helicopta, [-8, 0, 8]];
- _quadshaftR = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadshaftR allowDamage false;
- _quadshaftR attachTo[_helicopta, [3, 0, 10]];
- _quadshaftR1 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadshaftR1 allowDamage false;
- _quadshaftR1 attachTo[_helicopta, [3, 0, 11]];
- _quadshaftR2 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadshaftR2 allowDamage false;
- _quadshaftR2 attachTo[_helicopta, [3, 0, 12]];
- _quadshaftR3 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadshaftR3 allowDamage false;
- _quadshaftR3 attachTo[_helicopta, [3, 0, 13]];
- _quadshaftR4 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadshaftR4 allowDamage false;
- _quadshaftR4 attachTo[_helicopta, [3, 0, 14]];
- _quadshaftR5 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadshaftR5 allowDamage false;
- _quadshaftR5 attachTo[_helicopta, [3, 0, 15]];
- _quadshaftR6 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadshaftR6 allowDamage false;
- _quadshaftR6 attachTo[_helicopta, [3, 0, 16]];
- _quadshaftL = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadshaftL allowDamage false;
- _quadshaftL attachTo[_helicopta, [-3, 0, 10]];
- _quadshaftL1 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadshaftL1 allowDamage false;
- _quadshaftL1 attachTo[_helicopta, [-3, 0, 11]];
- _quadshaftL2 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadshaftL2 allowDamage false;
- _quadshaftL2 attachTo[_helicopta, [-3, 0, 12]];
- _quadshaftL3 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadshaftL3 allowDamage false;
- _quadshaftL3 attachTo[_helicopta, [-3, 0, 13]];
- _quadshaftL4 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadshaftL4 allowDamage false;
- _quadshaftL4 attachTo[_helicopta, [-3, 0, 14]];
- _quadshaftL5 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadshaftL5 allowDamage false;
- _quadshaftL5 attachTo[_helicopta, [-3, 0, 15]];
- _quadshaftL6 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadshaftL6 allowDamage false;
- _quadshaftL6 attachTo[_helicopta, [-3, 0, 16]];
- _quadshaftextR = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadshaftextR allowDamage false;
- _quadshaftextR attachTo[_helicopta, [3, 0, 17]];
- _quadshaftextR1 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadshaftextR1 allowDamage false;
- _quadshaftextR1 attachTo[_helicopta, [3, 0, 18]];
- _quadshaftextR2 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadshaftextR2 allowDamage false;
- _quadshaftextR2 attachTo[_helicopta, [3, 0, 19]];
- _quadshaftextR3 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadshaftextR3 allowDamage false;
- _quadshaftextR3 attachTo[_helicopta, [3, 0, 20]];
- _quadshaftextR4 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadshaftextR4 allowDamage false;
- _quadshaftextR4 attachTo[_helicopta, [3, 0, 21]];
- _quadshaftextR5 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadshaftextR5 allowDamage false;
- _quadshaftextR5 attachTo[_helicopta, [3, 0, 22]];
- _quadshaftextR6 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadshaftextR6 allowDamage false;
- _quadshaftextR6 attachTo[_helicopta, [3, 0, 23]];
- _quadshaftextL = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadshaftextL allowDamage false;
- _quadshaftextL attachTo[_helicopta, [-3, 0, 17]];
- _quadshaftextL1 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadshaftextL1 allowDamage false;
- _quadshaftextL1 attachTo[_helicopta, [-3, 0, 18]];
- _quadshaftextL2 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadshaftextL2 allowDamage false;
- _quadshaftextL2 attachTo[_helicopta, [-3, 0, 19]];
- _quadshaftextL3 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadshaftextL3 allowDamage false;
- _quadshaftextL3 attachTo[_helicopta, [-3, 0, 20]];
- _quadshaftextL4 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadshaftextL4 allowDamage false;
- _quadshaftextL4 attachTo[_helicopta, [-3, 0, 21]];
- _quadshaftextL5 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadshaftextL5 allowDamage false;
- _quadshaftextL5 attachTo[_helicopta, [-3, 0, 22]];
- _quadshaftextL6 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadshaftextL6 allowDamage false;
- _quadshaftextL6 attachTo[_helicopta, [-3, 0, 23]];
- _quadtipR = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadtipR allowDamage false;
- _quadtipR attachTo[_helicopta, [4, 0, 23]];
- _quadtipR1 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadtipR1 allowDamage false;
- _quadtipR1 attachTo[_helicopta, [5, 0, 23]];
- _quadtipR2 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadtipR2 allowDamage false;
- _quadtipR2 attachTo[_helicopta, [6, 0, 23]];
- _quadtipR3 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadtipR3 allowDamage false;
- _quadtipR3 attachTo[_helicopta, [7, 0, 23]];
- _quadtipR4 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadtipR4 allowDamage false;
- _quadtipR4 attachTo[_helicopta, [7, 0, 24]];
- _quadtipR5 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadtipR5 allowDamage false;
- _quadtipR5 attachTo[_helicopta, [7, 0, 25]];
- _quadtipR6 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadtipR6 allowDamage false;
- _quadtipR6 attachTo[_helicopta, [6, 0, 26]];
- _quadtipR7 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadtipR7 allowDamage false;
- _quadtipR7 attachTo[_helicopta, [6, 0, 27]];
- _quadtipR8 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadtipR8 allowDamage false;
- _quadtipR8 attachTo[_helicopta, [5, 0, 28]];
- _quadtipR9 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadtipR9 allowDamage false;
- _quadtipR9 attachTo[_helicopta, [5, 0, 29]];
- _quadtipR10 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadtipR10 allowDamage false;
- _quadtipR10 attachTo[_helicopta, [4, 0, 30]];
- _quadtipR11 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadtipR11 allowDamage false;
- _quadtipR11 attachTo[_helicopta, [3, 0, 31]];
- _quadtipR12 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadtipR12 allowDamage false;
- _quadtipR12 attachTo[_helicopta, [2, 0, 32]];
- _quadtipR13 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadtipR13 allowDamage false;
- _quadtipR13 attachTo[_helicopta, [1, 0, 32]];
- _quadtipL = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadtipL allowDamage false;
- _quadtipL attachTo[_helicopta, [-4, 0, 23]];
- _quadtipL1 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadtipL1 allowDamage false;
- _quadtipL1 attachTo[_helicopta, [-5, 0, 23]];
- _quadtipL2 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadtipL2 allowDamage false;
- _quadtipL2 attachTo[_helicopta, [-6, 0, 23]];
- _quadtipL3 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadtipL3 allowDamage false;
- _quadtipL3 attachTo[_helicopta, [-7, 0, 23]];
- _quadtipL4 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadtipL4 allowDamage false;
- _quadtipL4 attachTo[_helicopta, [-7, 0, 24]];
- _quadtipL5 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadtipL5 allowDamage false;
- _quadtipL5 attachTo[_helicopta, [-7, 0, 25]];
- _quadtipL6 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadtipL6 allowDamage false;
- _quadtipL6 attachTo[_helicopta, [-6, 0, 26]];
- _quadtipL7 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadtipL7 allowDamage false;
- _quadtipL7 attachTo[_helicopta, [-6, 0, 27]];
- _quadtipL8 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadtipL8 allowDamage false;
- _quadtipL8 attachTo[_helicopta, [-5, 0, 28]];
- _quadtipL9 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadtipL9 allowDamage false;
- _quadtipL9 attachTo[_helicopta, [-5, 0, 29]];
- _quadtipL10 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadtipL10 allowDamage false;
- _quadtipL10 attachTo[_helicopta, [-4, 0, 30]];
- _quadtipL11 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadtipL11 allowDamage false;
- _quadtipL11 attachTo[_helicopta, [-3, 0, 31]];
- _quadtipL12 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadtipL12 allowDamage false;
- _quadtipL12 attachTo[_helicopta, [-2, 0, 32]];
- _quadtipL13 = "C_Quadbike_01_F"
- createVehicle _pos;
- _quadtipL13 allowDamage false;
- _quadtipL13 attachTo[_helicopta, [-1, 0, 32]];
- _peepeehole = "C_Quadbike_01_F"
- createVehicle _pos;
- _peepeehole allowDamage false;
- _peepeehole attachTo[_helicopta, [0, 0, 31]];
- hint "no its a giant flying cock";
- ["Leeched by", "SOME asshole", "March 2014"] spawn BIS_fnc_infoText;
- sleep 1;
- player action['getInDriver', _helicopta];
- };
- andy_sw = {
- closeDialog 0;
- hint "Here comes the babes! TWERK DAT ASS";
- _vic = cursorTarget;
- sleep 3;
- //_smoke = "SmokeShell" createVehicle position _vic;
- _smoke = createVehicle ["SmokeShell", position _vic, [], 0, "NONE"];
- if (vehicle _vic != _vic) then {
- _smoke attachTo [vehicle _vic, [0,-1,0]];
- } else {
- _smoke attachTo [_vic, [0,0,1]];
- };
- "chromAberration" ppEffectEnable false;
- "colorCorrections" ppEffectEnable false;
- };
- andy_boxquad = {
- hint "Moving Weapon Box V1";
- _pos = player modelToWorld[0, 8, 0.2];
- _battlebus = "I_MRAP_03_hmg_F"
- createVehicle _pos;
- _battlebus allowDamage false;
- _sidepanelR = "Box_East_WpsSpecial_F"
- createVehicle _pos;
- _sidepanelR attachTo[_battlebus, [0, 2.5, -0.8]];
- _sidepanelR = "Box_East_WpsSpecial_F"
- createVehicle _pos;
- _sidepanelR attachTo[_battlebus, [0, -3.5, -0.8]];
- _sidepanelR = "Box_East_Wps_F"
- createVehicle _pos;
- _sidepanelR attachTo[_battlebus, [1.5, 0, -0.8]];
- _sidepanelR setdir 90;
- _sidepanelR = "Box_East_Wps_F"
- createVehicle _pos;
- _sidepanelR attachTo[_battlebus, [-1.5, 0, -0.8]];
- _sidepanelR setdir 90;
- _sidepanelR = "Land_Sunshade_F"
- createVehicle _pos;
- _sidepanelR attachTo[_battlebus, [0, -1, 2]];
- [_battlebus] call andy_loopz;
- [_sidepanelR] call andy_loopz;
- };
- andy_question = {
- closedialog 0;
- _FUCK = format["['Warning, this server has been Hacked by a First Class Hacker ---> www.itsgonnagurt.com'] spawn BIS_fnc_guiMessage", "NONE"];
- [_FUCK] call andy_loopz;
- };
- andy_Kick_t = {
- _l23 = _this select 0;
- _l102 = format["if(name player=='%1')then{failMission'LOSER';0 fadeSound 0;for'_l39'from 0 to 100 do{(findDisplay _l39)closeDisplay 0;};};", _l23];
- [_l102] call map_LLYYSSTTIICCC_SHIT_RE;
- hint format["%1 Kicked", _l23];
- cutText[format["%1 Kicked", _l23], "PLAIN DOWN"];
- };
- andy_JailEscape = {
- hint "Escape From Jail";
- serv_wanted_remove = [player];
- player setPos(getMarkerPos "jail_release");
- [
- [getPlayerUID player], "life_fnc_wantedRemove", false, false
- ];
- };
- andy_JailPlayer = {
- hint "Jail Player Cursor Target Enabled!";
- cursorTarget setPos(getMarkerPos "jail_marker");
- };
- andy_erdbeben = {
- player spawn {
- //playsound "eq";
- for "_i" from 0 to 200 do {
- _vx = vectorup _this select 0;
- _vy = vectorup _this select 1;
- _vz = vectorup _this select 2;
- _coef = 0.01 - (0.0001 * _i);
- _this setvectorup [
- _vx+(-_coef+random (2*_coef)),
- _vy+(-_coef+random (2*_coef)),
- _vz+(-_coef+random (2*_coef))
- ];
- sleep (0.01 + random 0.01);
- };
- [player, 0, 0] call BIS_fnc_setPitchBank;
- };
- };
- };
- ['Menus'] call {
- andy_equniforms= {
- removeallActions player;
- MM_150 = player addAction ["<t size=""1.2"" font=""Bold"" color=""#FF0000"">Uniform Menu</t>","[]"];
- player addAction ["Businessman","player addUniform 'U_NikosAgedBody';"];
- player addAction ["Ghillie Suit","player addUniform 'U_B_GhillieSuit';"];
- player addAction ["Pilot Coveralls","player addUniform 'U_B_PilotCoveralls';"];
- player addAction ["Recon Fatigues","player addUniform 'U_O_SpecopsUniform_ocamo';"];
- player addAction ["<t color='#FF0000'>--Back--</t>","[]spawn andy_eqmenu"];
- };
- andy_eqbp = {
- removeallActions player;
- MM_150 = player addAction ["<t size=""1.2"" font=""Bold"" color=""#FF0000"">Bag Menu</t>","[]"];
- player addAction ["CarryAll Base","player addBackpack 'B_Carryall_Base';"];
- player addAction ["Kitbag","player addBackpack 'B_Kitbag_Base';"];
- player addAction ["<t color='#FF0000'>--Back--</t>","[]spawn andy_eqmenu"];
- };
- andy_eqvest = {
- removeallActions player;
- MM_150 = player addAction ["<t size=""1.2"" font=""Bold"" color=""#FF0000"">Vest Menu</t>","[]"];
- player addAction ["Rangemaster Belt","player addVest 'V_Rangemaster_belt';"];
- player addAction ["Carrier Rig","player addVest 'V_PlateCarrier3_rgr';"];
- player addACtion ["Normal Vest","player addVest 'V_PlateCarrierGL_rgr';"];
- player addAction ["<t color='#FF0000'>--Back--</t>","[]spawn andy_eqmenu"];
- };
- andy_eqmenu = {
- removeallActions player;
- MM_150 = player addAction ["<t size=""1.2"" font=""Bold"" color=""#FF0000"">Equipment Menu</t>","[]"];
- player addAction ["Uniforms","[]spawn andy_equniforms"];
- player addAction ["Backpacks","[]spawn andy_eqbp"];
- player addAction ["Vests","[]spawn andy_eqvest"];
- player addAction ["<t color='#868686'>Civilist Clothing Shop</t>",life_fnc_clothingMenu, 'bruce'];
- player addAction ["<t color='#868686'>Rebel Clothing Shop</t>",life_fnc_clothingMenu, 'reb'];
- player addAction ["Complete Equipment","player addBackpack 'B_Carryall_Base';player addUniform 'U_B_CombatUniform_mcam';player addVest 'V_PlateCarrier2_rgr';player addHeadgear 'H_HelmetSpecB';player addWeapon 'NVGoggles';player addItem 'ItemGPS';player addWeapon 'LMG_Mk200_MRCO_F';_magazines = getArray (configFile >> 'CfgWeapons' >> 'LMG_Mk200_F' >> 'magazines');{player addmagazine _x;player addmagazine _x;player addmagazine _x;player addmagazine _x;player addmagazine _x;}forEach _magazines;"];
- player addAction ["<t color='#FF0000'>--Back--</t>","[]spawn andy_main_menu"];
- };
- andy_altilife = {
- removeallActions player;
- MM_150 = player addAction ["<t size=""1.2"" font=""Bold"" color=""#FF0000"">Altis Life Menu</t>","[]"];
- player addAction ["Free yourself<","[]spawn andy_restrain"];
- player addAction ["Add 500.000$ Cash<","[]spawn andy_cash"];
- player addAction ["Add 500.000$ Cash to All<","[]spawn andy_cashall"];
- player addAction ["Add 500.000$ ATM<","[]spawn andy_atm"];
- player addAction ["<t color='#ADFF2F'>ATM</t>",life_fnc_atmMenu];
- player addAction ["<t color='#FF0000'>JAIL ESCAPE</t>","[]spawn andy_JailEscape"];
- player addAction ["<t color='#FF0000'>JAIL Player</t>","[]spawn andy_JailPlayer"];
- player addAction ["Fake Cop<","[]spawn andy_fakecop"];
- player addAction ["Refuel Target Vehicle","cursorTarget setFuel 1;"];
- player addAction ["Empty Target Vehicle","cursorTarget setFuel 0;"];
- player addAction ["Daytime","[]spawn andy_day"];
- player addAction ["Nighttime","[]spawn andy_night"];
- player addAction ["Unlimited Inventory Space","[]spawn andy_maxweight"];
- player addAction ["All Licenses","[]spawn andy_alllicenses"];
- player addAction ["Inventory Hack","[]spawn andy_zinvhack"];
- player addAction ["Tazer Immunity","[]spawn andy_notaze"];
- player addAction ["<t color='#FF0000'>--Back--</t>","[]spawn andy_main_menu"];
- };
- andy_pistol = {
- removeAllActions player;
- MM_150 = player addAction ["<t size=""1.2"" font=""Bold"" color=""#FF0000"">Pistol Menu</t>","[]"];
- player addAction ["4-five .45",{
- _w4 = "hgun_Pistol_heavy_01_F";
- _p4 = player;
- _r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
- _r4 = _r4 select 0;
- _p4 removeMagazines _r4;
- _p4 removeWeapon currentWeapon _p4;
- _p4 addWeapon _w4;
- _m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
- {
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- } foreach _m4;
- reload _p4;
- }];
- player addAction ["ACP-C2 .45",{
- _w4 = "hgun_ACPC2_F";
- _p4 = player;
- _r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
- _r4 = _r4 select 0;
- _p4 removeMagazines _r4;
- _p4 removeWeapon currentWeapon _p4;
- _p4 addWeapon _w4;
- _m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
- {
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- } foreach _m4;
- reload _p4;
- }];
- player addAction ["P07 9 mm",{
- _w4 = "hgun_P07_F";
- _p4 = player;
- _r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
- _r4 = _r4 select 0;
- _p4 removeMagazines _r4;
- _p4 removeWeapon currentWeapon _p4;
- _p4 addWeapon _w4;
- _m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
- {
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- } foreach _m4;
- reload _p4;
- }];
- player addAction ["Rook-40 9 mm",{
- _w4 = "hgun_Rook40_F";
- _p4 = player;
- _r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
- _r4 = _r4 select 0;
- _p4 removeMagazines _r4;
- _p4 removeWeapon currentWeapon _p4;
- _p4 addWeapon _w4;
- _m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
- {
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- } foreach _m4;
- reload _p4;
- }];
- player addAction ["Zubr .45",{
- _w4 = "hgun_Pistol_heavy_02_F";
- _p4 = player;
- _r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
- _r4 = _r4 select 0;
- _p4 removeMagazines _r4;
- _p4 removeWeapon currentWeapon _p4;
- _p4 addWeapon _w4;
- _m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
- {
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- } foreach _m4;
- reload _p4;
- }];
- player addAction ["<t color='#FF0000'>--Back--</t>","[]spawn andy_weapon"];
- };
- andy_rivles = {
- removeAllActions player;
- MM_150 = player addAction ["<t size=""1.2"" font=""Bold"" color=""#FF0000"">Rifle Menu</t>","[]"];
- player addAction ["Katiba 6.5 mm",{
- _w4 = "arifle_Katiba_F";
- _p4 = player;
- _r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
- _r4 = _r4 select 0;
- _p4 removeMagazines _r4;
- _p4 removeWeapon currentWeapon _p4;
- _p4 addWeapon _w4;
- _m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
- {
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- } foreach _m4;
- reload _p4;
- }];
- player addAction ["Mk18 ABR 7.62 mm",{
- _w4 = "srifle_EBR_F";
- _p4 = player;
- _r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
- _r4 = _r4 select 0;
- _p4 removeMagazines _r4;
- _p4 removeWeapon currentWeapon _p4;
- _p4 addWeapon _w4;
- _m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
- {
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- } foreach _m4;
- reload _p4;
- }];
- player addAction ["Mk20 5.56 mm",{
- _w4 = "arifle_Mk20_F";
- _p4 = player;
- _r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
- _r4 = _r4 select 0;
- _p4 removeMagazines _r4;
- _p4 removeWeapon currentWeapon _p4;
- _p4 addWeapon _w4;
- _m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
- {
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- } foreach _m4;
- reload _p4;
- }];
- player addAction ["MX 6.5 mm",{
- _w4 = "arifle_MX_F";
- _p4 = player;
- _r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
- _r4 = _r4 select 0;
- _p4 removeMagazines _r4;
- _p4 removeWeapon currentWeapon _p4;
- _p4 addWeapon _w4;
- _m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
- {
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- } foreach _m4;
- reload _p4;
- }];
- player addAction ["MXC 6.5 mm",{
- _w4 = "arifle_MXC_F";
- _p4 = player;
- _r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
- _r4 = _r4 select 0;
- _p4 removeMagazines _r4;
- _p4 removeWeapon currentWeapon _p4;
- _p4 addWeapon _w4;
- _m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
- {
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- } foreach _m4;
- reload _p4;
- }];
- player addAction ["MXM 6.5 mm",{
- _w4 = "arifle_MXM_F";
- _p4 = player;
- _r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
- _r4 = _r4 select 0;
- _p4 removeMagazines _r4;
- _p4 removeWeapon currentWeapon _p4;
- _p4 addWeapon _w4;
- _m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
- {
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- } foreach _m4;
- reload _p4;
- }];
- player addAction ["PDW2000 9 mm",{
- _w4 = "hgun_PDW2000_F";
- _p4 = player;
- _r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
- _r4 = _r4 select 0;
- _p4 removeMagazines _r4;
- _p4 removeWeapon currentWeapon _p4;
- _p4 addWeapon _w4;
- _m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
- {
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- } foreach _m4;
- reload _p4;
- }];
- player addAction ["Rahim 7.62 mm",{
- _w4 = "srifle_DMR_01_F";
- _p4 = player;
- _r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
- _r4 = _r4 select 0;
- _p4 removeMagazines _r4;
- _p4 removeWeapon currentWeapon _p4;
- _p4 addWeapon _w4;
- _m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
- {
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- } foreach _m4;
- reload _p4;
- }];
- player addAction ["SDAR 5.56 mm",{
- _w4 = "arifle_SDAR_F";
- _p4 = player;
- _r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
- _r4 = _r4 select 0;
- _p4 removeMagazines _r4;
- _p4 removeWeapon currentWeapon _p4;
- _p4 addWeapon _w4;
- _m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
- {
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- } foreach _m4;
- reload _p4;
- }];
- player addAction ["Sting 9 mm",{
- _w4 = "SMG_02_F";
- _p4 = player;
- _r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
- _r4 = _r4 select 0;
- _p4 removeMagazines _r4;
- _p4 removeWeapon currentWeapon _p4;
- _p4 addWeapon _w4;
- _m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
- {
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- } foreach _m4;
- reload _p4;
- }];
- player addAction ["TRG-20 5.56 mm",{
- _w4 = "arifle_TRG20_F";
- _p4 = player;
- _r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
- _r4 = _r4 select 0;
- _p4 removeMagazines _r4;
- _p4 removeWeapon currentWeapon _p4;
- _p4 addWeapon _w4;
- _m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
- {
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- } foreach _m4;
- reload _p4;
- }];
- player addAction ["Vermin SMG .45 ACP",{
- _w4 = "SMG_01_F";
- _p4 = player;
- _r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
- _r4 = _r4 select 0;
- _p4 removeMagazines _r4;
- _p4 removeWeapon currentWeapon _p4;
- _p4 addWeapon _w4;
- _m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
- {
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- } foreach _m4;
- reload _p4;
- }];
- player addAction ["<t color='#FF0000'>--Back--</t>","[]spawn andy_weapon"];
- };
- andy_rockets = {
- removeAllActions player;
- MM_150 = player addAction ["<t size=""1.2"" font=""Bold"" color=""#FF0000"">Rocket Menu</t>","[]"];
- player addAction ["PCML Rocket Launcher",{
- _w4 = "launch_NLAW_F";
- _p4 = player;
- _r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
- _r4 = _r4 select 0;
- _p4 removeMagazines _r4;
- _p4 removeWeapon currentWeapon _p4;
- _p4 addWeapon _w4;
- _m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
- {
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- } foreach _m4;
- reload _p4;
- }];
- player addAction ["Rocket Launcher",{
- _w4 = "launch_RPG32_F";
- _p4 = player;
- _r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
- _r4 = _r4 select 0;
- _p4 removeMagazines _r4;
- _p4 removeWeapon currentWeapon _p4;
- _p4 addWeapon _w4;
- _m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
- {
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- } foreach _m4;
- reload _p4;
- }];
- player addAction ["Titan MPRL Compact",{
- _w4 = "launch_Titan_short_F";
- _p4 = player;
- _r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
- _r4 = _r4 select 0;
- _p4 removeMagazines _r4;
- _p4 removeWeapon currentWeapon _p4;
- _p4 addWeapon _w4;
- _m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
- {
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- } foreach _m4;
- reload _p4;
- }];
- player addAction ["Titan MPRL Launcher",{
- _w4 = "launch_Titan_F";
- _p4 = player;
- _r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
- _r4 = _r4 select 0;
- _p4 removeMagazines _r4;
- _p4 removeWeapon currentWeapon _p4;
- _p4 addWeapon _w4;
- _m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
- {
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- } foreach _m4;
- reload _p4;
- }];
- player addAction ["<t color='#FF0000'>--Back--</t>","[]spawn andy_weapon"];
- };
- andy_sniperivles = {
- removeAllActions player;
- MM_150 = player addAction ["<t size=""1.2"" font=""Bold"" color=""#FF0000"">Sniper Menu</t>","[]"];
- player addAction ["GM6 Lynx 12.7 mm",{
- _w4 = "srifle_GM6_F";
- _p4 = player;
- _r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
- _r4 = _r4 select 0;
- _p4 removeMagazines _r4;
- _p4 removeWeapon currentWeapon _p4;
- _p4 addWeapon _w4;
- _m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
- {
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- } foreach _m4;
- reload _p4;
- }];
- player addAction ["M320 LRR .408",{
- _w4 = "srifle_LRR_F";
- _p4 = player;
- _r4 = getArray(configfile >> 'CfgWeapons' >> currentWeapon _p4 >> 'magazines');
- _r4 = _r4 select 0;
- _p4 removeMagazines _r4;
- _p4 removeWeapon currentWeapon _p4;
- _p4 addWeapon _w4;
- _m4 = getArray(configFile >> "CfgWeapons" >> _w4 >> "magazines");
- {
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- _p4 addmagazine _x;
- } foreach _m4;
- reload _p4;
- }];
- player addAction ["<t color='#FF0000'>--Back--</t>","[]spawn andy_weapon"];
- };
- ['Keybinds'] call {
- if (!isnil "andy_keyp") then {
- (findDisplay 46) displayRemoveEventHandler ["KeyDown", andy_keyp];
- };
- andy_keybinds = {
- switch (_this) do {
- case 79: // Keypad1(End)
- {
- deleteVehicle cursorTarget;
- hintSilent format["%1 has been deleted", getText(configFile >> "cfgVehicles" >> typeof (cursorTarget) >> "DisplayName")];
- };
- case 80: // Keypad2(Dwn_Arrow)
- {
- hint "Heal Target";
- cursorTarget setDamage 0;
- };
- case 81: // Keypad3(Pg_Dwn)
- {
- hint "Get Keys";
- []spawn andy_targetkey;
- };
- case 75: // Keypad4 (Left_Arrow)
- {
- hint "Escort";
- []spawn andy_escorttt;
- };
- case 76: // Keypad5
- {
- call andy_tepe;
- };
- case 77: // Keypad6(Right_Arrow)
- {
- _vehicle = vehicle player;
- _vel = velocity _vehicle;
- _dir = direction _vehicle;
- _speed = 20; comment "Added speed";
- _vehicle setVelocity [
- (_vel select 0) + (sin _dir * _speed),
- (_vel select 1) + (cos _dir * _speed),
- (_vel select 2)
- ];
- call andy_loopz;
- };
- case 71: // Keypad7(Home)
- {
- call andy_godmode;
- };
- case 72: // Keypad8(Up_Arrow)
- {
- cursorTarget setDamage 1;
- };
- case 73: // Keypad9(Pg_Up)
- {
- };
- };
- };
- };
- ['REmote Execution'] call {
- andy_loopz= {
- andy_ANUS_FINGER_BANG = 'O_Soldier_F' createUnit [[0,0,0], (createGroup east), (_this select 0), 0.5, "CORPORAL"];
- };
- };
- andy_weapon = {
- removeallActions player;
- MM_150 = player addAction ["<t size=""1.2"" font=""Bold"" color=""#FF0000"">Weapon Menu</t>","[]"];
- player addAction ["Pistols","[]spawn andy_pistol"];
- player addAction ["Rifles","[]spawn andy_rivles"];
- player addAction ["Sniper Rifles","[]spawn andy_sniperivles"];
- player addAction ["Rocket Launchers","[]spawn andy_rockets"];
- player addAction ["<t color='#FF0000'>--Back--</t>","[]spawn andy_main_menu"];
- };
- andy_troll = {
- removeallActions player;
- MM_150 = player addAction ["<t size=""1.2"" font=""Bold"" color=""#FF0000"">Troll Menu</t>","[]"];
- player addAction ["Missile Rain","[]spawn andy_misseles"];
- player addAction ["Explosive Ammo","[]spawn andy_exploammo"];
- player addAction ["SwastiCopter","[]spawn andy_nazi"];
- player addAction ["Invisible","[]spawn andy_invisible"];
- player addAction ["Invisible Target","[]spawn andy_ andy_invisibleit"];
- player addAction ["KickHim","[]spawn andy_kick"];
- player addAction ["Get Cursor Target out of his Car","doGetOut cursorTarget;"];
- player addAction ["Delete Vehicle","deleteVehicle cursorTarget"];
- player addAction ["Jetbus","[]spawn andy_jetbus"];
- player addAction ["Fly Hack!","[]spawn andy_fly"];
- player addAction ["Nyan Cat!","[]spawn andy_nyan"];
- player addAction ["Heli Squad!","[]spawn andy_HeliSquad"];
- player addAction ["Box Strider ","[]spawn andy_boxquad"];
- player addAction ["Giant Cock","[]spawn andy_DAHUGETHINGG"];
- player addAction ["Earthquake","[]spawn andy_erdbeben"];
- player addAction ["Hacker Message","[]spawn andy_question"];
- player addAction ["Smoke Weed Every Day","[]spawn andy_sw"];
- player addAction ["<t color='#FF0000'>--Back--</t>","[]spawn andy_main_menu"];
- };
- andy_targetmen = {
- removeallActions player;
- MM_150 = player addAction ["<t size=""1.2"" font=""Bold"" color=""#FF0000"">Target Menu</t>","[]"];
- player addAction ["Get Keys","[]spawn andy_targetkey"];
- player addAction ["Restrain","[]spawn andy_restrain"];
- player addAction ["Kick Target","[]spawn andy_Kick_t"];
- player addAction ["Escort Target<","[]spawn andy_escorttt"];
- player addAction ["<t color='#7719BF'>Get In Driver</t>",{player moveInDriver cursorTarget},"",0,false,false,"","!isNull cursorTarget && (cursorTarget isKindOf 'LandVehicle' || cursorTarget isKindOf 'Air' || cursorTarget isKindOf 'Boat')"];
- player addAction ["<t color='#7719BF'>Get In Passenger</t>",{player moveInCargo cursorTarget},"",0,false,false,"","!isNull cursorTarget && (cursorTarget isKindOf 'LandVehicle' || cursorTarget isKindOf 'Air' || cursorTarget isKindOf 'Boat')"];
- player addAction ["<t color='#7719BF'>Get In Gunner</t>",{player moveInGunner cursorTarget},"",0,false,false,"","!isNull cursorTarget && (cursorTarget isKindOf 'LandVehicle' || cursorTarget isKindOf 'Air' || cursorTarget isKindOf 'Boat')"];
- player addAction ["<t color='#FF0000'>--Back--</t>","[]spawn andy_main_menu"];
- };
- andy_spawnvehs = {
- removeallActions player;
- MM_150 = player addAction ["<t size=""1.2"" font=""Bold"" color=""#FF0000"">Vehicle Menu</t>","[]"];
- player addAction ["HummingBird","'B_Heli_Light_01_F' createVehicle (getPosAtl player)"];
- player addAction ["Ghost Hawk","'B_Heli_Transport_01_F' createVehicle (getPosAtl player)"];
- player addAction ["Hunter","'B_MRAP_01_F' createVehicle (getPosAtl player)"];
- player addAction ["Ifrit","'O_MRAP_02_F' createVehicle (getPosAtl player)"];
- player addAction ["Quad","'O_Quadbike_01_F' createVehicle (getPosAtl player)"];
- player addAction ["Offroad","'O_G_Offroad_01_F' createVehicle (getPosAtl player)"];
- player addAction ["OffroadHMG","'O_G_Offroad_01_armed_F' createVehicle (getPosAtl player)"];
- player addAction ["Hatchback(Sport)","'C_Hatchback_01_sport_F' createVehicle (getPosAtl player)"];
- player addAction ["SUV","'C_SUV_01_F' createVehicle (getPosAtl player)"];
- player addAction ["Strider","'I_MRAP_03_F' createVehicle (getPosAtl player)"];
- player addAction ["StriderHMG","'I_MRAP_03_hmg_F' createVehicle (getPosAtl player)"];
- player addAction ["HEMTT","'B_Truck_01_covered_F' createVehicle (getPosAtl player)"];
- player addAction ["<t color='#FF0000'>--Back--</t>","[]spawn andy_main_menu"];
- };
- andy_normalmenu = {
- removeallActions player;
- MM_150 = player addAction ["<t size=""1.2"" font=""Bold"" color=""#FF0000"">Normal Functions</t>","[]"];
- player addAction ["Rapid Fire","[]spawn andy_qf"];
- player addAction ["Unlimited Ammo","[]spawn andy_ua"];
- player addAction ["Car Godmode","[]spawn andy_cgm"];
- player addAction ["Destroy Target","[]spawn andy_boom"];
- player addAction ["Destroy Everything","[]spawn andy_destroyallsure"];
- player addAction ["Suicide","[]spawn andy_suicide"];
- player addAction ["Teleport","[]spawn andy_tepe"];
- player addAction ["Teleport Everyone","[]spawn andy_teleportallsure"];
- player addAction ["Teleport TO CursorTarget-Player-","[]spawn andy_tocur"];
- player addAction ["Heal Player","[]spawn andy_healme"];
- player addAction ["Heal Target","[]spawn andy_healit"];
- player addAction ["Heal Everthing","[]spawn andy_healallsure"];
- player addAction ["Godmode ON","[]spawn andy_godmode"];
- player addAction ["Godmode OFF","[]spawn andy_god2"];
- player addAction ["Godmode Target ON","[]spawn andy_god3"];
- player addAction ["Godmode Target OFF","[]spawn andy_god4"];
- player addAction ["MapESP and ESP","[]spawn andy_mape5p; []spawn andy_e5p"];
- player addAction ["EndMission","endMission 'End'"];
- player addAction ["<t color='#FF0000'>--Back--</t>","[]spawn andy_main_menu"];
- };
- andy_main_menu = {
- removeallActions player;
- MM_150 = player addAction ["<t size=""1.5"" font=""Bold"" color=""#00FF11"">AndysCheats</t>","[] spawn andy_main_menu"];
- player addAction [" Normal Functions","[]spawn andy_normalmenu"];
- player addAction [" Spawn Weapons","[]spawn andy_weapon"];
- player addAction [" Spawn Equipment","[]spawn andy_eqmenu"];
- player addAction [" Spawn Vehicle","[]spawn andy_spawnvehs"];
- player addAction [" Altis Life","[]spawn andy_altilife"];
- player addAction [" Trollstuff","[]spawn andy_troll"];
- player addAction [" Target Menu","[]spawn andy_targetmen"];
- player addAction ["<t color='#FF0000'>--Exit--</t>","removeallActions player"];
- };
- };
- []spawn {
- while {true} do{
- if (inputAction"Watch"> 0)then{
- []spawn andy_main_menu;
- waitUntil{inputAction"Watch"== 0};
- };
- sleep 0.001;
- };
- };
- sleep 1.000;
- //sleep 1.000;
- //["ScoreAdded",["Have Fun!",1]] call BIS_fnc_showNotification;
- //_andy__tittle1 = "<t color='#56BFF2' size='1.4' align='center'>AndysMenu V1.1</t><br/>";
- _andy__keybizzle = "<t color='#FFFFFF' size='1' align='center'>Press O For Scroll Menu</t><br/>";
- //hint parseText(_andy__tittle1 + _andy__props + _andy__keybizzle);
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