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  1. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  2. ; IF YOU DON'T KNOW HOW WORKS AND HOW TO MODIFY AN INI FILE PLEASE READ:
  3. ; http://en.wikipedia.org/wiki/INI_file
  4. ;
  5. ; Anything behind a semicolon is considered a comment and has no effect
  6. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  7.  
  8. [General]
  9.  
  10. ;DO NOT MODIFY THIS VALUE
  11. ;INI file version
  12. iINIFileVersion = 3
  13.  
  14. ;Enable(1) or Disable(0) the plugin
  15. ;Default value = 0
  16. bEnabled=1
  17.  
  18. ;Enable(1) or Disable(0) the AutoUpdate functionality. IT MIGHT NOT WORK WITH CERTAIN SKYRIM VERSION! ENABLE AT YOUR OWN RISK!
  19. ;Default value = 0
  20. bAutoUpdate=0
  21.  
  22. ;Enable(1) or Disable(0) the Uncapper Skill Level Caps;
  23. ;Default value = 0
  24. bUseSkillCaps=1
  25.  
  26. ;Enable(1) or Disable(0) the Uncapper Skill caps inside formulas governed by skills.
  27. ;Default value = 0
  28. bUseSkillFormulaCaps=1
  29.  
  30. ;Enable(1) or Disable(0) the ingame Enchanter Uncapper skill caps
  31. ;Default value = 0
  32. bUseEnchanterCaps=1
  33.  
  34. ;Enable(1) or Disable(0) the Uncapper Skill Experience Gained Multipliers;
  35. ;Default value = 0
  36. bUseSkillExpGainMults=0
  37.  
  38. ;Enable(1) or Disable(0) the Uncapper Skill Experience to Player's Character Experience Multipliers;
  39. ;Default value = 0
  40. bUsePCLevelSkillExpMults=0
  41.  
  42. ;Enable(1) or Disable(0) the number of perks gained, set by the Uncapper, at each level up
  43. ;Default value = 0
  44. bUsePerksAtLevelUp=0
  45.  
  46. ;Enable(1) or Disable(0) the number of health points, set by the Uncapper, gained at each level up when Health is selected during the Level Up screen
  47. ;Default value = 0
  48. bUseHealthAtLevelUp=0
  49.  
  50. ;Enable(1) or Disable(0) the number of magicka points, set by the Uncapper, gained at each level up when Magicka is selected during the Level Up screen
  51. ;Default value = 0
  52. bUseMagickaAtLevelUp=0
  53.  
  54. ;Enable(1) or Disable(0) the number of stamina points, set by the Uncapper, gained at each level up when Stamina is selected during the Level Up screen
  55. ;Default value = 0
  56. bUseStaminaAtLevelUp=0
  57.  
  58. ;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Health is selected during the Level Up screen
  59. ;Default value = 0
  60. bUseCarryWeightAtHealthLevelUp=0
  61.  
  62. ;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Magicka is selected during the Level Up screen
  63. ;Default value = 0
  64. bUseCarryWeightAtMagickaLevelUp=0
  65.  
  66. ;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Stamina is selected during the Level Up screen
  67. ;Default value = 0
  68. bUseCarryWeightAtStaminaLevelUp=0
  69.  
  70.  
  71. [SkillCaps]
  72. ; Set the Skill Level Cap to
  73. ; Between 0 and 10000;
  74. ; Using too low or too high values may crash the game. Handle them with caution.
  75. ; Default game value = 100
  76. ; Total skill change -50
  77.  
  78. ;iAlchemy -50
  79. iAlchemy=50
  80. ;iAlteration -50
  81. iAlteration=50
  82. ;iArchery +50
  83. iArchery=150
  84. ;iBlock +50
  85. iBlock=150
  86. ;iConjuration -50
  87. iConjuration=50
  88. ;iDestruction -50
  89. iDestruction=50
  90. ;iEnchanting -50
  91. iEnchanting=50
  92. ;iHeavyArmor +50
  93. iHeavyArmor=150
  94. ;iIllusion -50
  95. iIllusion=50
  96. ;iLightArmor +50
  97. iLightArmor=150
  98. ;iLockpicking
  99. iLockpicking=100
  100. ;iOneHanded +50
  101. iOneHanded=150
  102. ;iPickpocket -50
  103. iPickpocket=50
  104. ;iRestoration -50
  105. iRestoration=50
  106. ;iSmithing +50
  107. iSmithing=150
  108. ;iSneak -50
  109. iSneak=50
  110. ;iSpeech
  111. iSpeech=100
  112. ;iTwoHanded +50
  113. iTwoHanded=150
  114.  
  115. [SkillFormulaCaps]
  116. ; Set the Skill Formula Cap to
  117. ; If your skill level is higher than the cap set below, then the skill level showing in game will be capped and displayed in red color (like if it was affected by a negative enchantment)
  118. ; Between 0 and 10000;
  119. ; Using too low or too high values may crash the game. Handle them with caution.
  120. ; Default game value = 100
  121.  
  122. iAlchemy=100
  123. iAlteration=100
  124. iArchery=200
  125. iBlock=200
  126. iConjuration=100
  127. iDestruction=100
  128. iEnchanting=100
  129. iHeavyArmor=200
  130. iIllusion=100
  131. iLightArmor=200
  132. iLockpicking=150
  133. iOneHanded=200
  134. iPickpocket=100
  135. iRestoration=100
  136. iSmithing=200
  137. iSneak=100
  138. iSpeech=150
  139. iTwoHanded=200
  140.  
  141.  
  142. [EnchanterCaps]
  143. ;However high the Enchanting skill is, the following values set an Enchanting skill level cap when using the ingame Enchanter.
  144. ;If bSkillFormulaCaps is enabled, then the following values are also capped by iEnchanting inside [SkillFormulaCaps], if iEnchanting is lower.
  145. ; Between 0 and 10000;
  146.  
  147. ;Max Enchanting skill level for enchantment magnitude.
  148. iMaxEnchantingLevelForMagnitude=200
  149.  
  150. ;Max Enchanting skill level for enchantment charges
  151. ;A value higher than 199 will cause inconsistencies in vanilla Skyrim.
  152. iMaxEnchantingLevelForCharges=199
  153.  
  154.  
  155. [SkillExpGainMults]
  156. ; Set the Skill Experience Gained Multiplier to
  157. ; betwen 0.0 and 10000.0
  158. ; Using too low or too high values may crash the game. Handle them with caution.
  159. ; Default game value = 1.0
  160. ;(Setting bUsePCLevelNotBaseSkillLevel to 1, will use Character Level instead of Base Skill Level for the subsections)
  161.  
  162. fAlchemy=0.5
  163. fAlteration=0.75
  164. fArchery=1.25
  165. fBlock=1.25
  166. fConjuration=0.75
  167. fDestruction=0.75
  168. fEnchanting=0.5
  169. fHeavyArmor=1.25
  170. fIllusion=0.75
  171. fLightArmor=1.25
  172. fLockpicking=1.0
  173. fOneHanded=1.25
  174. fPickpocket=0.75
  175. fRestoration=0.75
  176. fSmithing=0.5
  177. fSneak=0.75
  178. fSpeech=1.0
  179. fTwoHanded=1.25
  180.  
  181. bUsePCLevelNotBaseSkillLevel=0
  182.  
  183.  
  184. ; All the subsections of SkillExpGainMults below allow to set an additional multiplier depending on the base skill level, independantly for each skill.
  185. ; The format is PlayerLevel = Multiplier. You can specify many different levels.
  186. ; If a specific level is not specified then the closest lower level setting is used.
  187. ; Default value: 1=1.0
  188.  
  189. [SkillExpGainMults\Alchemy]
  190. 1=1.0
  191. 25=1.1
  192. 50=1.2
  193.  
  194. [SkillExpGainMults\Alteration]
  195. 1=1.0
  196. 25=0.9
  197.  
  198. [SkillExpGainMults\Archery]
  199. 1=1.0
  200. 25=1.1
  201. 50=1.2
  202.  
  203. [SkillExpGainMults\Block]
  204. 1=1.0
  205. 25=1.1
  206. 50=1.2
  207.  
  208. [SkillExpGainMults\Conjuration]
  209. 1=1.0
  210. 25=0.9
  211.  
  212. [SkillExpGainMults\Destruction]
  213. 1=1.0
  214. 25=0.9
  215.  
  216. [SkillExpGainMults\Enchanting]
  217. 1=1.0
  218.  
  219.  
  220. [SkillExpGainMults\HeavyArmor]
  221. 1=1.0
  222. 25=1.1
  223. 50=1.2
  224.  
  225. [SkillExpGainMults\Illusion]
  226. 1=1.0
  227. 25=0.9
  228.  
  229. [SkillExpGainMults\LightArmor]
  230. 1=1.0
  231. 25=1.1
  232. 50=1.2
  233.  
  234. [SkillExpGainMults\Lockpicking]
  235. 1=1.0
  236.  
  237. [SkillExpGainMults\OneHanded]
  238. 1=1.0
  239. 25=1.1
  240. 50=1.2
  241.  
  242. [SkillExpGainMults\Pickpocket]
  243. 1=1.0
  244. 25=0.9
  245.  
  246. [SkillExpGainMults\Restoration]
  247. 1=1.0
  248. 25=0.9
  249.  
  250. [SkillExpGainMults\Smithing]
  251. 1=1.0
  252. 25=1.1
  253. 50=1.2
  254.  
  255. [SkillExpGainMults\Sneak]
  256. 1=1.0
  257. 25=0.9
  258.  
  259. [SkillExpGainMults\Speech]
  260. 1=1.0
  261.  
  262. [SkillExpGainMults\TwoHanded]
  263. 1=1.0
  264. 25=1.1
  265. 50=1.2
  266.  
  267. [PCLevelSkillExpMults]
  268. ; Set the Skill Experience to Player's Character Experience Multipliers to
  269. ; betwen 0.0 and 10000.0
  270. ; Using too low or too high values may crash the game. Handle them with caution.
  271. ; Default game value = 1.0
  272. ; (Setting bUsePCLevelNotBaseSkillLevel to 1, will use Character Level instead of Base Skill Level for the subsections)
  273.  
  274. fAlchemy=0.25
  275. fAlteration=0.5
  276. fArchery=1.25
  277. fBlock=1.25
  278. fConjuration=0.5
  279. fDestruction=0.5
  280. fEnchanting=0.25
  281. fHeavyArmor=1.25
  282. fIllusion=0.5
  283. fLightArmor=1.25
  284. fLockpicking=1.0
  285. fOneHanded=1.25
  286. fPickpocket=0.5
  287. fRestoration=0.5
  288. fSmithing=0.25
  289. fSneak=0.5
  290. fSpeech=1.0
  291. fTwoHanded=1.25
  292.  
  293. bUsePCLevelNotBaseSkillLevel=0
  294.  
  295. ; All the subsections of PCLevelSkillExpMults below allow to set an additional multipliers depending on the base skill level, independantly for each skill.
  296. ; The format is PlayerLevel = Multiplier. You can specify many different levels.
  297. ; If a specific level is not specified then the closest lower level setting is used.
  298. ; Default value: 1=1.0
  299.  
  300. [PCLevelSkillExpMults\Alchemy]
  301. 1=1.0
  302.  
  303. [PCLevelSkillExpMults\Alteration]
  304. 1=1.0
  305. 25=0.9
  306.  
  307. [PCLevelSkillExpMults\Archery]
  308. 1=1.0
  309. 25=1.1
  310. 50=1.2
  311.  
  312. [PCLevelSkillExpMults\Block]
  313. 1=1.0
  314. 25=1.1
  315. 50=1.2
  316.  
  317. [PCLevelSkillExpMults\Conjuration]
  318. 1=1.0
  319. 25=0.9
  320.  
  321. [PCLevelSkillExpMults\Destruction]
  322. 1=1.0
  323. 25=0.9
  324.  
  325. [PCLevelSkillExpMults\Enchanting]
  326. 1=1.0
  327.  
  328. [PCLevelSkillExpMults\HeavyArmor]
  329. 1=1.0
  330. 25=1.1
  331. 50=1.2
  332.  
  333. [PCLevelSkillExpMults\Illusion]
  334. 1=1.0
  335. 25=0.9
  336.  
  337. [PCLevelSkillExpMults\LightArmor]
  338. 1=1.0
  339. 25=1.1
  340. 50=1.2
  341.  
  342. [PCLevelSkillExpMults\Lockpicking]
  343. 1=1.0
  344.  
  345. [PCLevelSkillExpMults\OneHanded]
  346. 1=1.0
  347. 25=1.1
  348. 50=1.2
  349.  
  350. [PCLevelSkillExpMults\Pickpocket]
  351. 1=1.0
  352. 25=0.9
  353.  
  354. [PCLevelSkillExpMults\Restoration]
  355. 1=1.0
  356. 25=0.9
  357.  
  358. [PCLevelSkillExpMults\Smithing]
  359. 1=1.0
  360.  
  361. [PCLevelSkillExpMults\Sneak]
  362. 1=1.0
  363. 25=0.9
  364.  
  365. [PCLevelSkillExpMults\Speech]
  366. 1=1.0
  367.  
  368. [PCLevelSkillExpMults\TwoHanded]
  369. 1=1.0
  370. 25=1.1
  371. 50=1.2
  372.  
  373.  
  374. [PerksAtLevelUp]
  375. ;Set the number of perks gained at each level up. If a specific level is not specified then the closest lower level setting is used.
  376. ;Default game value is one perk per level (you can also use float as value, for example 1.25 per points per level)
  377. ; Level (2..10000) = Perks (0..255)
  378. ;
  379. ;In the following inactive commented example the player will gain 1 perk per level at and from level 2 to 9, then 2 perks per level at and from level 10 to 29,
  380. ; then 4 perks per level at and from level 30 to 94, then no perk at all per level for level 95 and above
  381. ;
  382. 2 = 1.25
  383. 25 = 2
  384. 50 = 3
  385.  
  386.  
  387.  
  388. [HealthAtLevelUp]
  389. ;Set the number of health points gained at each level up when Health is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
  390. ;Default game value is 10 points per level
  391. ; Level (2..10000) = Points (0..10000)
  392. ;
  393. ;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
  394. ; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
  395. ;
  396. ;2=10
  397. ;10=20
  398. ;30=40
  399. ;95=0
  400. ;
  401. 2=10
  402. 25=15
  403. 50=20
  404.  
  405. [MagickaAtLevelUp]
  406. ;Set the number of magicka points gained at each level up when Magicka is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
  407. ;Default game value is 10 points per level
  408. ; Level (2..10000) = Points (0..10000)
  409. ;
  410. ;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
  411. ; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
  412. ;
  413. ;2=10
  414. ;10=20
  415. ;30=40
  416. ;95=0
  417. ;
  418. 2=20
  419. 25=30
  420. 50=40
  421.  
  422. [StaminaAtLevelUp]
  423. ;Set the number of stamina points gained at each level up when Stamina is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
  424. ;Default game value is 10 points per level
  425. ; Level (2..10000) = Points (0..10000)
  426. ;
  427. ;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
  428. ; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
  429. ;
  430. ;2=10
  431. ;10=20
  432. ;30=40
  433. ;95=0
  434. ;
  435. 2=10
  436. 25=15
  437. 50=20
  438.  
  439. [CarryWeightAtHealthLevelUp]
  440. ;Set the number of "Carry Weight" points gained at each level up when Health is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
  441. ;Default game value is 0 points per level
  442. ; Level (2..10000) = Points (0..10000)
  443. ;
  444. ;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
  445. ; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
  446. ;
  447. ;2=10
  448. ;10=20
  449. ;30=40
  450. ;95=0
  451. 2=10
  452.  
  453. [CarryWeightAtMagickaLevelUp]
  454. ;Set the number of "Carry Weight" points gained at each level up when Magicka is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
  455. ;Default game value is 0 points per level
  456. ; Level (2..10000) = Points (0..10000)
  457. ;
  458. ;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
  459. ; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
  460. ;
  461. ;2=10
  462. ;10=20
  463. ;30=40
  464. ;95=0
  465. 2=0
  466.  
  467. [CarryWeightAtStaminaLevelUp]
  468. ;Set the number of "Carry Weight" points gained at each level up when Stamina is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
  469. ;Default game value is 5 points per level
  470. ; Level (2..10000) = Points (0..10000)
  471. ;
  472. ;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
  473. ; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
  474. ;
  475. ;2=10
  476. ;10=20
  477. ;30=40
  478. ;95=0
  479. 2 = 10
  480. 25 = 20
  481. 50 = 30
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