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- stock GetAttachedObjectPos(vehicleid, Float:offset_x, Float:offset_y, Float:offset_z, &Float:x, &Float:y, &Float:z)
- {
- new Float:deg;
- new Float:s;
- new Float:objectangle;
- new Float:vx, Float:vy, Float:vz;
- GetVehicleZAngle(vehicleid, deg);
- GetVehiclePos(vehicleid, vx, vy, vz);
- s = floatsqroot(offset_x * offset_x + offset_y * offset_y);
- objectangle = atan(offset_y / offset_x);
- deg += 90.0;
- deg -= objectangle;
- x = vx + s * floatcos(deg, degrees);
- y = vy + s * floatsin(deg, degrees);
- z = vz + offset_z;
- }
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