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- ========================
- PMD Explorer Starter FAQ
- ========================
- ==extra info:
- =============
- -STAB: 1.5x SE: 1.4x ; yes, it is better to use STAB attacks than 2x SE attacks
- -coverage moves should only include types SE against mons that resist your STAB
- -Immunities are not true immunities (unless ability), just greatly reduced damage
- -multihit moves generally hit for full power per hit given move scaling in PMD, very strong options
- -status effects are generally very powerful (Paused, Constricted, paralysis, etc)
- -you cannot evolve until postgame, meaning most partner/starter choices should be done with first stage movepools in mind
- -room moves are ideal for Monster Houses and very large rooms with multiple mons in it, aim to have at least one user in a team
- -Room moves will be deadly against you in post-game dungeons, so be wary
- -Moves like Discharge, Heatwave, Blizzard will not hit your teammates; Earthquake will
- -Speed boosting moves now boost 'turns,' making them extremely valueable boosting moves with those who have access
- -Ominous Wind/Silver Wind has a chance to proc the stat boost on each mon hit; as a room move, it's great if you're using it, deadly on enemies
- ==Starter and Partner analysis:
- ===============================
- //largely based on Explorer's expanded ability + IQ sets, most info still applicable to Red/Blue/Gates
- //IQ groups:
- A Aggressor //almost exclusively offensive skills, leading to short battles (for better or worse)
- D Speedster //top tier, great offensive skills and minor utility abilities
- E Tank //defensive, fantastic when partnered with an Aggressor
- F Utilitarian //makes for great partners due to smart AI skills
- G Explorer //dungeoneering ideal, aiming for self-sufficiency in status, PP, attack, and finding items/stairs
- H Cleric //defensive and evasive skills, very helpful as partner; gets Fast Friends skill at high IQ
- //Best in Show tier
- ==Pikachu D
- =================
- -fantastic IQ group for skills like Concentrator (accuracy+), Sharpshooter (crit+), etc
- -gets Agility party buff (you can act once more per 'turn', including using Agility again)
- -gets Discharge for room clear
- -gets Thunderbolt for small ranged AoE
- -gets Quick Attack for ranged offense (+1 tile, bypasses partner/immediate tile)
- -however, reliant on Thundershock+Quick Attack for most of early game, as its best moves are late level ups
- -only one weakness that's covered with species/type items
- -fantastic leader or partner
- ==Treeko D
- =================
- -fantastic IQ group for skills like Concentrator, Sharpshooter, etc
- -gets Agility party buff
- -gets Mega Drain for self-healing, making long dungeons an easier trek
- -gets Quick Attack for ranged offense
- -gets Bullet Seed (TM) to stack with Concentrator+Sharpshooter for massive, line ranged, multihit damage
- -gets Energy Ball (TM) for line-ranged attack
- -gets EQ (TM - Sceptile only) for room clear once post-game evolution is accessible
- -better leader than partner, but both are suitable options
- ==Skitty G
- =================
- -Mostly unique IQ group, best abuser of Double Striker due to Normalize, but also gets ability to sense stairs/items
- -Normalize applies STAB bonus to standard A attack, giving it an infinite Tackle tier move to spam
- -this stacks with Double Striker (IQ), making your basic attack hit for 3x damage total
- -Attract broken in Red/Blue (applies to all mons since gender wasn't implemented; alternates floors in Explorers and up)
- -gets Quick Attack for (+1 tile) ranged offense
- -gets Sing for Sleep status
- -gets Doubleslap for strong (if inaccurate) multihit damage
- -gets Heal Bell for postgame cleric
- -gets Zen Headbutt (egg - Sky) for a strong STAB (Normalize) with flinch
- -gets Blizzard (TM) for room move *Normalize renders this Normal type, STAB
- -gets Shadow Ball (TM) for line range move *Normalize renders this Normal type, STAB
- -only one weakness easily dealt with by species/type items (Explorer)
- -fantastic leader or partner, just make sure the other partner has a way to deal with ghost types
- //Good Tier
- ==Eevee F
- =================
- -Adaptability means it has very strong attack options
- -gets Quick Attack for ranged offense
- -gets Bite to cover Ghost ineffectiveness
- -gets Shadow Ball (TM) to cover Ghost ineffectiveness and line range
- -post-game evolution options make for a diverse mon with a ton of options
- -evolution diversity and movepool is what makes Eevee good in post game, while Adapability keeps it up in main-game
- -good leader, TERRIBLE partner due to Run Away (doesn't proc if leader)
- ==Bulbasaur F
- =================
- -gets Sleep Powder for status (less useful in postgame when enemies get maxed IQ for auto-insomnia/self-curer)
- -gets Razor Leaf for a line ranged move
- -gets Growth self-buff
- -gets Bullet Seed (TM) for line ranged mutihit (but lacks IQ group passives to make it reliable)
- -gets Giga Drain (TM) for recovery (less PP and overall efficiency than Mega Drain, but still useful)
- -gets Energy Ball (TM) for line ranged move
- -ideal as partner due to IQ group, getting the unique Weak-Type Picker IQ skill, making for smart AI choices
- -also gets ability to shoot line ranged moves through allies, which Bulbasaur has plenty of
- ==Charmander A
- =================
- -gets Dragon Rage for good early damage (30 HP damage)
- -gets Flamethrower for ranged line damage
- -gets Fire Spin for Constricted status for disabling
- -decent offensive TM access all around
- -great offensive IQ skills
- -eventually evolves into Charizard, negating Earthquake/Earth Power weakness
- -gets Heat Wave for room attack (as Charizard)
- ==Squirtle E
- =================
- -Tank IQ group gives it a lot of defensive options, and gets most of their skills early (less grinding)
- -Energy Saver (slows belly loss) makes this a great leader for long dungeons
- -gets a very early Bubble for line range attack
- -gets Water Pulse for stronger line range attack
- -gets Blizzard (TM) for room attack
- -great leader in postgame (you can choose who the leader is), and great defensive tank in maingame as either lead/partner
- ==Chikorita H
- =================
- -the only Cleric IQ group for defensive and evasive skills amongst starters/partners
- -gets early Razor Leaf for line ranged attack
- -gets Reflect/Light Screen for party buff
- -gets Safeguard/Aromatherapy for party status warding/healing
- -gets Energy Ball (TM) for line range attack
- -gets Giga Drain (TM) for healing
- -gets EQ (TM) as Meganium for room attack
- -ideal partner for its supportive options and IQ skills
- ==Cyndaquil A
- =================
- -gets Flame thrower for ranged line damage
- -gets Lava Plume for small AoE attack centered on self
- -gets Quick Attack for ranged attack
- -gets Smokescreen for acc. debuff (really good in PMD)
- -gets Earthquake (TM) for room clear as Typhlosion
- -gets offensive IQ skills
- ==Totodile E
- =================
- -Tank IQ group gives it a lot of defensive options, and gets most of their skills early (less grinding)
- -Energy Saver (slows belly loss) makes this a great leader for long dungeons
- -gets Hydro Pump for a line range skill
- -gets Water Pulse (TM) for a line range skill
- -gets Blizzard (TM) for room attack
- -gets Agility for party buff as Feraligatr
- -gets Earthquake (TM) for room attack as Feraligatr
- ==Torchic A
- =================
- -gets Focus Energy for self-buff
- -gets Sand-Attack for acc debuff
- -gets Quick Attack for ranged attack
- -gets Mirror Move self-buff status effect (reflects attacks, pretty OP)
- -gets Flamethrower for line ranged attack
- -gets Earthquake (TM) for room attack as Blaziken
- -gets offensive IQ skills
- ==Mudkip F
- =================
- -Utilitarian IQ group gives it Weak-type Picker and all Terrain Hiker
- -gets Mud-slap for accuracy debuff
- -gets Whirlpool for Constricted status (prevents movement)
- -gets Hydro Pump for line ranged attack
- -gets Water Pulse (TM) for a line range skill
- -gets Blizzard (TM) for room attack
- -gets Earthquake for room attack as Swampert
- -IQ group and Weak-Type Picker makes it a very good partner
- ==Turtwig E
- =================
- -Tank IQ group gives it a lot of defensive options, and gets most of their skills early (less grinding)
- -Energy Saver (slows belly loss) makes this a great leader for long dungeons
- -gets Mega Drain (best efficiency/PP for drain move) for longevity and healing
- -gets Leech Seed for healing debuff effect
- -gets Leaf Storm for line range attack
- -gets Bullet Seed (TM) for line ranged mutihit (but lacks IQ group passives to make it reliable)
- -gets Energy Ball (TM) for line ranged attack
- -gets Earthquake as for room attack as Torterra
- -gets Rock Polish (TM) for self-buff as Torterra
- ==Chimchar A
- =================
- -gets Fury Swipes for multihit attack
- -gets Flamethrower for ranged line damage
- -gets Fire Spin for Constricted status for disabling
- -gets Slack Off for self-healing
- -gets Mach Punch for ranged attack as Infernape
- -gets Earthquake (TM) for room attack as Infernape
- -gets Focus Blast (TM) for line range attack
- -decent offensive TM access
- -good offensive IQ skills
- ==Piplup F
- =================
- -Utilitarian IQ group gives it Weak-type Picker and all Terrain Hiker
- -gets Bubble for line range skill
- -gets Bubblebeam for line range skill
- -gets Fury Attack for a multihit attack
- -gets Whirlpool for Constricted status
- -gets Hydro Pump for a line range attack
- -gets Blizzard (TM) for room attack
- -gets Water Pulse (TM) for line range attack
- -gets Aqua Jet for ranged attack as Empoleon
- ==Shinx A
- =================
- -Rivalry means power gets boosted every other floor, and reduced every other floor
- -Intimidate is a great ability
- -gets Charge to link into Spark for high damage early on
- -gets Quick Attack (egg - Sky) for ranged attack
- -gets Discharge for room attack
- -gets Thunderbolt (TM) for small ranged AoE
- -gets good offensive skills in the Aggressor IQ group
- ==Meowth G
- =================
- -gets Fake Out for ranged attack
- -gets Fury Swipes for multihit attack
- -gets Pay Day for money making shenanigans
- -gets Hypnosis (egg move - Sky) for sleep status
- -gets Water Pulse (TM) for line ranged attack
- -gets Thunderbolt for (TM) small ranged AoE
- -gets Shadow Ball (TM) for line ranged attack
- -good, rare IQ group for nice skills for exploring like Double Striker, Quick Healer, and ability to sense items/stairs
- ==Muchlax E
- =================
- -Tank IQ group gives it a lot of defensive options, and gets most of their skills early (less grinding)
- -Thick Fat for a great defensive ability
- -gets Body Slam for STAB and possible Paralysis
- -gets Zen Headbutt (egg - Sky) for flinch chance
- -gets Water Pulse (TM) for line range attack
- -gets Ice Beam (TM) for line range attack
- -gets Blizzard (TM) for room attack
- -gets Thunderbolt (TM) for small ranged AoE
- -gets Flamethrower (TM) for small ranged AoE
- -gets Earthquake (TM) for room attack
- -gets Shadow Ball for line ranged attack
- ==Riolu A
- =================
- -gets offensive IQ skills
- -gets Quick Attack for ranged attack
- -gets Counter self-buff
- -gets Earthquake (TM) for room attack
- -gets Bone Rush for multhit as Lucario
- -gets Aura Sphere for line ranged attack as Lucario
- -gets Dragon Pulse for line ranged attack as Lucario
- -gets ExtremeSpeed for +2 tile range attack as Lucario
- ==Vulpix G
- =================
- -good, rare IQ group for nice skills for exploring like Double Striker, Quick Healer, and ability to sense items/stairs
- -gets Quick Attack for ranged attack
- -gets Confuse Ray for status
- -gets Imprison for inflicting Paused status effect (cannot take action)
- -gets Flamethrower for ranged line damage
- -gets Fire Spin for Constricted status for disabling
- -one of the best lock-down/debuffers of the starter/partner list
- //Bad tier
- Run Away Eevee as partner
- //Phanpy tier
- Phanpy E
- =================
- -gets Ancient Power (Sky - Egg) for attack
- -gets zero STAB moves by levelup in a game where STAB move options are the best to use
- -requires Earthquake (TM) for room attack and STAB
- -gets Earthquake for room attack and STAB as Donphan (only in post-game)
- -gets Thunder Fang for SE coverage against Flying as Donphan
- -while viable, this is the least recommended mon
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