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Kraken

Notes

Oct 24th, 2020
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  1. Party gets sent to Hallowholm, a wandering dimension that phases into others during their spooky festivals and celebrates along with them.
  2.  
  3. Find out that a witch is planning on commandeering Hallowholm and preventing it from visiting other realms. This is kind of a bummer because the locals like partying. Local town is known as Haunter's Crossing
  4.  
  5. Sinda the Gourd Witch: adopts the scarier, less relatable monsters. Angry that they've been marginalized and so wants to take Halloween away. Jack-o'-lantern themed, fire and plant magic. Monsters: pumpkin dragon, living plants, elementals, non humanoid or household pet skeletons, giant bats and gargoyles
  6.  
  7. Frank and Stein: owners of the main bar, Boo Club, which is also a doctor's office. Yes they're gay. Maybe add Shelly too. Patrons: Zack Skelerton, Betty Cougar, Mason
  8.  
  9. Mayor Angela von Uberwolf: Mayor of the town, werewolf. She's more focused on keeping the town in shape, but isn't a fan of Sinda's. Works closely with Peat.
  10.  
  11. Peat L. Chews: Head of the DLA (Dead-Living Alliance), which focuses on helping the recently de-deceased acclimate to unlife and find a new place for them. Zombie. Associates: Yadja and Nintandor
  12.  
  13. The Sullens: vegan vampires that operate a few food trucks for a restaurant called the Blood Bank. They specialize in foods that seem like blood/brains/people. Tilde (enby manager) Sullen, Deadward Sullen, Hate Heckinsale-Sullen, Drake Sullen, Glade Sullen
  14.  
  15. Mascots: Batman (pronounced like you know) and Ghostina. Batman is the straight man of the pair, Ghostina enjoys (meta)physical comedy. They really like partying and don't want to lose that.
  16.  
  17. Halloween mechanic: bribing me with candy or a good Halloween pun will let you reroll, but you must take the new result even if it's lower
  18.  
  19. Areas
  20. Haunter's Crossing: Boo Club, Blood Bank (and its trucks), the Crypt (housing), the Mayor's Den, DLAHQ (an undead Blockbuster building), Trick or Treat (shopping mall and sometimes escape room)
  21.  
  22. Local vistas: Pumpkin Spice Lake, Ill Will Hill, the Gemetary (luxury graveyard for the ultra rich, kinda haunted), the Pumpkin Patch, Actually Scary As Fuck Forest (ASAF Forest, leads to the witch's hut)
  23.  
  24. Quests
  25. Main: Batman and Ghostina love new friends and partying! They just want to know the parties won't end!
  26. Main: Stop the monster incursions affecting Haunter's Crossing
  27. Main: Stop (or join) Sinda from taking over Hallowholm
  28. Main: Angela would like to be able to control Hallowholm for the sake of the villagers. Rest control from Sinda.
  29. Each long rest reduces the number of realms that can have Halloween
  30.  
  31. Sub (Sinda): Play with Sinda's monsters in the Forest. Only possible if she isn't fought (too much?). (No combat, interactive) Reward: able to leave and return to Hallowholm, also fly on a dragon
  32.  
  33. Sub (Stein): Convince Frank to buy a plot in the Gemetary. May require clearing out squatting undead. (possible combat) Reward: open bar
  34.  
  35. Sub (Frank): Stein has been trying to perfect a new drink, but it's missing something. There's a type of mushroom that grows near Pumpkin Spice Lake that might do the trick. (Possible combat) reward: Frank will "redesign" you; add horns, become undead, get a tattoo, etc.
  36.  
  37. Sub (Zack Skelerton): Zack has some big ideas about holidays and is looking for advice. (No combat) Reward: 3 Trick-or-Cheer gifts (???, Consumable)
  38.  
  39. Sub (Betty or Mason): These two have been glaring across the bar at each other for hours. What could be going on? (Maybe combat, maybe not) Reward: Mason's Machete (Vorpal Sword), Betty's Hat (Hat of Disguise)
  40.  
  41. Sub (Angela): Her familiar went off to investigate ASAF forest on an errand and never returned. (Possible combat), Rewards: Party pills (one free long rest)
  42.  
  43. Sub (Peat): Peat has been nailing his job duties, but not his dating life. Help set Peat up with someone and escort them on a date to Ill Will Hill (Possible combat) Reward: Gain advantage on social rolls v Undead; DC 15 charisma check pacifies with the power of dance
  44.  
  45. Sub (Yadja): Yadja wishes to serve as a dark mentor for some impressionable sort. Find someone who wants to learn the dark spooky ways. (Probably noncombat) Reward: If PC becomes disciple, any stealth check that rolls 20+ grants invisibility until an attack or interactive action is made. If not, Potion of Climbing
  46.  
  47. Sub (Nintandor): Nintandor has spent the last 15 years cooped up in his room becoming a fierce video game warrior. Now he wishes to try his strategies out in a real life LARP battle. (Com...bat?; He's making up the rules, it's performative) reward: Belt of Giant Strength (23)
  48.  
  49. Sub (Tilde): There is a particular flower in the ASAF Forest said to smell like the stank of the living. They desire it for their cooking. (Possible combat) Reward: One PC: pick one spell you know, if you prepare this spell it gains Rechargeable 6
  50.  
  51. Sub (Deadward): His high school girlfriend broke up with him in life and he never really got over it. Give him some encouragement! (Noncombat) Reward: Cloak of the Bat
  52.  
  53. Sub (Hate): She's tired of always being left out and forgotten by the other vampires. Help her find a new outfit! Reward: Free wardrobe changes to whatever spooky or edgy thing you can imagine
  54.  
  55. Sub (Drake): Drake feels like he peaked in his youth and has largely faded from the public eye. Help him get his groove back! Reward: Rolling inspiration dice (from a bard or GM) or using the Trick or Treat mechanic gives you d8 temp hp
  56.  
  57. Sub (Glade): Glade hasn't felt quite right since he lost his sunglasses at Ill Will Hill during a clandestine encounter. Help him find them! Reward: He will offer to turn people into a vampire
  58.  
  59. Ghostina: Daisy dukes and a small shirt tied off in a knot, sarcastic
  60.  
  61. Batman: smol bat tux
  62.  
  63. Sinda: Thotty witch aesthetic, jack-o'-lantern half mask, epaulets with lit candles. Likes animals, hates loud things. Witch
  64.  
  65. Frank: Stein's husband. Doctor, wears nice suits. Doesn't drink. Sometimes has flings with Shelley. Human
  66.  
  67. Stein: Himbo jock. Athleisure. Bartender. Kinda shallow, likes shiny things. Patchwork zombie
  68.  
  69. Shelley: Always working the "Graveyard Shift" as a bartender. Little time to chat but always points to quest hooks.
  70.  
  71. Zack Skelerton: Daddy issues. Drunk. He's been wearing the same festive suit for too long. Lonely. Skeleton
  72.  
  73. Betty: Scarred face, sharp claw gloves, ugly Christmas sweater. Hates Mason. Zombie?
  74.  
  75. Mason: Wears a modern hockey mask, big, quite, hates Betty. Zombie?
  76.  
  77. Angela: Beeg werewolf in a tan pantsuit. Very authoritative but appreciates those she thinks earn it.
  78.  
  79. Peat: Black and white flannel suit. Very lonely and looking for love. Well a second love after his job. Zombie
  80.  
  81. Yadja: Very full of herself and looking to teach someone else how to be full of herself. Obnoxiously perfect vampire clothes.
  82.  
  83. Nintandor: Yadja dresses him because ever since video games have consumed his life, he's stopped caring about other things. Typically tries to dress in t shirts and underwear, but who knows. Probably a Miku stan. Vampire.
  84.  
  85. Tilde: Either 12 or 65, indeterminate in all ways. Wears a simple robe. They are better than you and you know it.
  86.  
  87. Deadward: You know who this is, but in this reality, Stella was Team Yakob.
  88.  
  89. Hate: Full of piss and vinegar. Very pale, very sleek action goth.
  90.  
  91. Drake: One of the oldest technically but he's a hunk. Dresses like an older vampire and is looking for a change.
  92.  
  93. Glade: Dark and edgy. Inexplicably smells wonderful. His gorgeous eyes make it hard to see him as a threat.
  94.  
  95. Haunter's Crossing (
  96. Boo Club: Frank, Stein, Shelley, Betty, Mason, Zack Skelerton, drinking, info, gossip, jazz
  97.  
  98. Blood Bank (TWEWY black market)
  99. Tilde (Restaurant), Drake (Restaurant), Glade (Restaurant), Hate (Truck 1), Deadward (Truck 2), Vegan food, drugs, merch
  100.  
  101. Mayor's Den (AC Town Hall)
  102. Angela, power, bureaucracy, tedium, permits
  103.  
  104. DLAHQ (Undertale dating start)
  105. Peat, Yadja, Nintandor, support, library, rec center
  106.  
  107. Pumpkin Spice Lake (Undertale shop theme)
  108. Farbucks stand (coffee that can wake the dead), some skeletons wearing uggs, various wild spices grow around the lake and when the wind blows they waft over the water, somehow always sunset and little chilly but beautiful, creatures from the black lagoon and merfolk hang out; water creatures, plant creatures
  109.  
  110. Ill Will Hill (.hack)
  111. Always night time, various anachronistic vehicles parked at the top, the way up is full of angry boners, great view of the town and lake, the moon watches you while up here; undead, shapeshifters
  112.  
  113. Gemetary (Bayonetta Let's Dance boys)
  114. The Las Vegas of cemeteries, lit up in lights, very loud, very shady; undead mostly
  115.  
  116. Actually Scary As Fuck Forest (Magus castle music)
  117. New moon, glowing fairy circles, will o wisps, jack o lanterns, tall gnarled trees that often look like faces; mushrooms, big creatures, plant creatures, undead
  118.  
  119. Enemies
  120. Monster Manual
  121. Banshee (1100, provide healing spores if KOed, don't look or hear)
  122. Crawling Claw (10, baby)
  123. Flameskull (1100)
  124. Ghost (1100, Ghostina will help out and allow a saving throw each turn)
  125. Ghast (450)
  126. Mummy (700)
  127. Bone Naga (1100)
  128. Revenant (1800)
  129. Minotaur Skeleton (450)
  130. Vampire Spawn (1800)
  131. Will-o-Wisp (450)
  132. Ogre Zombie (450)
  133. Fire elemental (1800)
  134. Water elemental (1800)
  135. Gargoyle (450)
  136. Magmin (as pumpkins) (100)
  137. Mud Mephit (50)
  138. Smoke Mephit (50)
  139. Fire snake (200)
  140. Water Weird (pumpkin spice) (700)
  141. Vine Blight (100)
  142. Dryad (200)
  143. Shrieker (10)
  144. Shambling Mound (1800)
  145. Treant (5000)
  146. Awakened Tree (450)
  147. Awakened Shrub (10)
  148. Werebear (1800)
  149. Wereboar (1100)
  150. Werewolf (700)
  151. Succubus (1100)
  152. Red Dragon Wyrmling (pumpkin dragon) (1100)
  153. Cult Fanatic (450)
  154.  
  155. Volo's
  156. Warlock of the Fiend (Sinda)(2900)
  157.  
  158. Encounters
  159. Sinda and Pumpkin Dragon (Warlock of the Fiend and Red Dragon Wyrmling), Hard
  160. Angela and Assistants (Werewolf and 2 wereboars), Hard
  161.  
  162. Stein Quest: 2 Crawling Claw, 1 Revenant Medium
  163. Frank Quest: Water Weird and Water Elemental (Pumpkin Spice) Medium
  164. Betty/Mason Quest: 1 Ogre Zombie or Minotaur Skeleton (extra hp and actions) Med
  165. Angela Quest: 1 Shambling Mound, 1 Awakened Tree, 2 Awakened Shrub, protect the Gargoyle Medium
  166. Peat Quest: Ghost, Minotaur Skeleton, Sunglasses wearing Ghast
  167. Nintandor Quest: Vampire Spawn (strength focus and dumb), performance
  168. Tilde Quest: 1 Succubus, 4 Magmin, 1 Vine Blight Medium
  169.  
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