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- import pygame
- # Define colors
- white=[255,255,255]
- black=[0,0,0]
- blue = [0, 0, 255]
- # Call this function so the Pygame library can initialize itself
- pygame.init()
- # Create screen
- screen = pygame.display.set_mode([384, 326])
- # This sets the name of the window
- pygame.display.set_caption('Ironing Maiden')
- # Create a surface we can draw on
- background = pygame.Surface(screen.get_size())
- # Fill the screen with a black background
- background.fill(black)
- clock = pygame.time.Clock()
- # Before the loop, load the sounds
- pygame.mixer.music.load('C:\Users\Ian\Music\ironing_maiden.wav')
- #pygame.mixer.music.play(-1, 0.0)
- # Set positions of graphics
- background_position=[0,0]
- # Load and set up graphics
- background_image = pygame.image.load("C:\Users\Ian\Pictures\ironingmaiden.jpg").convert()
- player_image = pygame.image.load("C:\Users\Ian\Pictures\iron.png").convert()
- player_image.set_colorkey(white)
- done = False
- mousedown = False
- # Copy image to screen for background
- screen.blit(background_image, background_position)
- while done==False:
- clock.tick(24)
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- done=True
- elif event.type == pygame.MOUSEBUTTONDOWN:
- print "Left mouse button pressed"
- pygame.draw.circle(screen,blue,((x+50),(y+50)),20)
- # Get the current mouse position.
- player_position = pygame.mouse.get_pos()
- x=(player_position[0]-50)
- y=(player_position[1]-50)
- # Copy cusor overlay image to screen:
- #screen.blit(player_image, [x,y])
- #This does not work yet
- pygame.display.flip()
- pygame.quit ()
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