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Dothackking

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Aug 17th, 2011
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  1. #Each recipe has a unique id.
  2.  
  3. #Lets have a look at a shapeless recipe.
  4. #8: <-this is the unique ID.
  5. # Result: 3 <-the ID of the result.
  6. # Quantity: 6 <-the quantity of the result.
  7. # Materials: {2: 3, 6: 2} <-Starting materials, format: "id: quantity".
  8. # Type: Shapeless <-Define the type
  9. #For data values in materials, add a DataValues node (value doesn't matter) and use the following syntax:
  10. #{id: quantity/data, id: quantity/data...}
  11. #To addd result data:
  12. # Add ResultData node, set it to the needed value.
  13. #To add result damage:
  14. # Add ResultDamage node, set it to the needed value.
  15. Arrow:
  16. Result: 262
  17. Quantity: 10
  18. Materials: {289: 1}
  19. Type: Shapeless
  20. #Now a shaped recipe
  21. #3: <-this is the unique ID.
  22. # Shape: <-do not touch this, it is a keyword.
  23. # - [3, 3, 3] <-First row of the crafting grid.
  24. # - [3, 0, 3] <-Second row of the crafting grid. Note that you can use 0s for free space.
  25. # - [3, 3, 3] <-Third row of the crafting grid.
  26. # Result: 4 <-result ID
  27. # Quantity: 8 <-quantity of the result
  28. #Note that by default, if no type is defined, the plugin will think that the recipe is shaped.
  29. string:
  30. Shape:
  31. - [264, 289, 0]
  32. Result: 287
  33. Quantity: 4
  34. seeds:
  35. Shape:
  36. - [265, 0, 265]
  37. Result: 295
  38. Quantity: 4
  39. leather:
  40. Shape:
  41. - [4, 4, 4]
  42. - [4, 265, 4]
  43. - [4, 4, 4]
  44. Result: 334
  45. Quantity: 2
  46. egg:
  47. Shape:
  48. - [4, 4, 4]
  49. - [4, 264, 4]
  50. - [4, 4, 4]
  51. Result: 344
  52. Quantity: 4
  53. bow:
  54. Shape:
  55. - [265, 289, 0]
  56. Result: 261
  57. Quantity: 1
  58. dagger:
  59. Shape:
  60. - [0, 289, 0]
  61. - [0, 289, 0]
  62. - [0, 334, 0]
  63. Result: 291
  64. Quantity: 1
  65. blade:
  66. Shape:
  67. - [0, 289, 0]
  68. - [0, 289, 0]
  69. - [0, 266, 0]
  70. Result: 294
  71. Quantity: 1
  72. gunpowder:
  73. Shape:
  74. - [4, 12, 4]
  75. - [4, 12, 4]
  76. - [4, 12, 4]
  77. Result: 289
  78. Quantity: 1
  79. glowstone:
  80. Shape:
  81. - [20, 20, 20]
  82. - [20, 50, 20]
  83. - [20, 20, 20]
  84. Result: 89
  85. Quantity: 1
  86. Nether:
  87. Shape:
  88. - [4, 4, 4]
  89. - [4, 263, 4]
  90. - [4, 4, 4]
  91. Result: 87
  92. Quantity: 1
  93. Pumpkin:
  94. Shape:
  95. - [265, 265, 265]
  96. - [266, 0, 266]
  97. - [0, 0, 0]
  98. Result: 86
  99. Quantity: 1
  100. Beer:
  101. Shape:
  102. - [20, 326, 20]
  103. - [20, 296, 20]
  104. - [20, 296, 20]
  105. Result: 335
  106. Quantity: 1
  107. Bones:
  108. Shape:
  109. - [20, 4, 20]
  110. - [4, 289, 4]
  111. - [20, 4, 20]
  112. Result: 352
  113. Quantity: 3
  114. ink:
  115. Shape:
  116. - [87, 289, 87]
  117. - [87, 289, 87]
  118. - [87, 87, 87]
  119. Result: 351/0
  120. Quantity: 12
  121. Greydye:
  122. Shape:
  123. - [87, 289, 87]
  124. - [87, 87, 87]
  125. - [87, 87, 87]
  126. Result: 351/8
  127. Quantity: 12
  128. #Another example of a shaped recipe, showing that the recipes don't have to fill in the whole grid.
  129. #Example of data values in shaped recipes.
  130. #The DataValues node's value doesn't matter - what matters is that it is there.
  131. #It is needed if data values are involved in the recipe.
  132. #Syntax:
  133. # - [id/data, id/data...]
  134. # - [id/data, id/data...]
  135. # - [id/data, id/data...]
  136. #If the item has no data values, use 0. e.g. [3/0, 3/0, 1/0]
  137. #To add result data:
  138. # Add ResultData node, set it to the needed value.
  139. #To add result damage:
  140. # Add ResultDamage node, set it to the needed value.
  141. #A furnace recipe.
  142. #99:
  143. # Result: 264 <-result ID
  144. # Quantity: 1 <-quantity of the result
  145. # Source: 263 <-the ID of the material to be smelted
  146. # Type: Furnace <-type definition
  147. #For result data use the ResultData node (optional).
  148. #For result damage use the ResultDamage node (optional).
  149. #For now, source data is broken.
  150. #CREDIT GOES TO FULLWALL, THE AUTHOR OF COOKBOOK!
  151. #Repair recipe. Set the source data value to -1!
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