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  1. Using configuration source: "C:\Documents and Settings\Owner\Local Settings\Application Data\springsettings.cfg"
  2. [CMyMath::Init] CPU SSE mask: 120, flags:
  3. SSE 1.0: 1, SSE 2.0: 1
  4. SSE 3.0: 1, SSSE 3.0: 0
  5. SSE 4.1: 0, SSE 4.2: 0
  6. SSE 4.0A: 0, SSE 5.0A: 0
  7. using streflop SSE FP-math mode, CPU supports SSE instructions
  8. [Watchdog] Installed (timeout: 10sec)
  9. OS: Microsoft Windows
  10. Microsoft Windows XP Professional Service Pack 3 (build 2600)
  11. AMD Athlon(tm) 64 X2 Dual Core Processor 5200+; 2046MB RAM, 3939MB pagefile
  12. OS: 32bit native mode
  13. Available log sections: KeyBindings, CSMFGroundTextures, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound
  14. Enabled log sections: Sound(LOG_LEVEL_INFO)
  15. Enable or disable log sections using the LogSections configuration key
  16. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  17. Use "none" to disable the default log sections.
  18. LogOutput initialized.
  19. Spring 84.0
  20. Build date/time: Nov 22 2011 00:28:02
  21. Build environment: boost-104600, GNU libstdc++ version 20100429
  22. Compiler: gcc-4.4.4
  23. Using read-write data directory: C:\Program Files\Spring\
  24. Scanning: C:\Program Files\Spring\maps
  25. Scanning: C:\Program Files\Spring\base
  26. Scanning: C:\Program Files\Spring\games
  27. Scanning: C:\Program Files\Spring\packages
  28. Supported Video modes: 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
  29. Video mode set to 1280x1024/32bit
  30. [f=0000000] SDL: 1.2.10
  31. [f=0000000] GL version: 3.3.0
  32. [f=0000000] GL vendor: NVIDIA Corporation
  33. [f=0000000] GL renderer: GeForce 9500 GT/PCI/SSE2/3DNOW!
  34. [f=0000000] GLSL version: 3.30 NVIDIA via Cg compiler
  35. [f=0000000] GLEW version: 1.5.8
  36. [f=0000000] GL info: FBO=1 NPOT=1 24bitDepth=1 ATiHacks=0
  37. [f=0000000] Joysticks found: 0
  38. [f=0000000] Warning: Joystick 0 not found
  39. [f=0000000] Loading startscript from: C:\Program Files\Spring\script.txt
  40. [f=0000000] Connecting to local server
  41. [f=0000000] [Sound] OpenAL info:
  42. [f=0000000] [Sound] Available Devices:
  43. [f=0000000] [Sound] DirectSound Software
  44. [f=0000000] [Sound] Device: DirectSound Software
  45. [f=0000000] [Sound] Vendor: OpenAL Community
  46. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
  47. [f=0000000] [Sound] Renderer: OpenAL Soft
  48. [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  49. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  50. [f=0000000] [Sound] EFX Enabled: yes
  51. [f=0000000] [Sound] Max Sounds: 128
  52. [f=0000000] Binding UDP socket to IP (v4) 0.0.0.0 port 8452
  53. [f=0000000] [UDPListener] successfully bound socket on port 8452
  54. [f=0000000] PreGame::StartServer: 11 ms
  55. [f=0000000] Starting demo recording
  56. [f=0000000] Using map: The Oasis
  57. [f=0000000] Using game: Balanced Annihilation V7.60
  58. [f=0000000] Using game archive: ba760.sdz
  59. [f=0000000] recording demo: demos/20111208_025653_The Oasis_84.0.sdf
  60. [f=0000000] PreGame::GameDataReceived: 387 ms
  61. [f=0000000] User number 0 (team 0, allyteam 1)
  62. [f=0000000] Loading Radar Icons
  63. [f=0000000] Loading GameData Definitions
  64. [f=0000000] Loading all definitions: 0.200000
  65. [f=0000000] Game::LoadDefs (GameData): 262 ms
  66. [f=0000000] Loading Sound Definitions
  67. [f=0000000] [Sound] parsed 27 sounds from gamedata/sounds.lua
  68. [f=0000000] Game::LoadDefs (Sound): 0 ms
  69. [f=0000000] Parsing Map Information
  70. [f=0000000] Loading SMF
  71. [f=0000000] Loading Map (28 MB)
  72. [f=0000000] Creating Smooth Height Mesh
  73. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 69 ms
  74. [f=0000000] Creating QuadField & CEGs
  75. [f=0000000] Number of damage types: 11
  76. [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
  77. [f=0000000] Creating Unit Textures
  78. [f=0000000] Loading Weapon Definitions
  79. [f=0000000] Loading Unit Definitions
  80. [f=0000000] Loading Feature Definitions
  81. [f=0000000] Initializing Map Features
  82. [f=0000000] Reading Estimate PathCosts [8]
  83. [f=0000000] Reading Estimate PathCosts [32]
  84. [f=0000000] [CPathManager] pathing data checksum: 45703f6f
  85. [f=0000000] Creating Sky
  86. [f=0000000] Creating ShadowHandler & DecalHandler
  87. [f=0000000] Creating GroundDrawer
  88. [f=0000000] Loading Tile Files
  89. [f=0000000] Reading Tile Map
  90. [f=0000000] Loading Square Textures
  91. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
  92. [f=0000000] Creating TreeDrawer
  93. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  94. [f=0000000] Creating Projectile Textures
  95. [f=0000000] Creating Water
  96. [f=0000000] Game::LoadInterface (Camera&Mouse): 123 ms
  97. [f=0000000] Game::LoadInterface (Console): 1 ms
  98. [f=0000000] Loading LuaRules
  99. [f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
  100. [f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
  101. [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
  102. [f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
  103. [f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
  104. [f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
  105. [f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
  106. [f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
  107. [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  108. [f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
  109. [f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
  110. [f=0000000] Loaded gadget: Game End <game_end.lua>
  111. [f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
  112. [f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
  113. [f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
  114. [f=0000000] Loaded gadget: Los_Only_Sounds <unit_los_only_sounds.lua>
  115. [f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
  116. [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
  117. [f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
  118. [f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
  119. [f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
  120. [f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
  121. [f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
  122. [f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
  123. [f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
  124. [f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
  125. [f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
  126. [f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
  127. [f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
  128. [f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
  129. [f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
  130. [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
  131. [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
  132. [f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
  133. [f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
  134. [f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
  135. [f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
  136. [f=0000000] Loaded gadget: mo_combomb_full_damage <mo_combomb_full_damage.lua>
  137. [f=0000000] Loaded gadget: mo_enemywrecks <mo_e
  138.  
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