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[Red/Blue] Squirtle 1024 Manips

Jul 8th, 2017 (edited)
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  1. ==== COMPETITIVE MANIPS ====
  2.  
  3. Player Len: 4
  4. -------------
  5.  
  6. red_pal(ab)_gfskip_hop2_title0(S)_fsback(A+B)_cont(S+A) (base cost: 288)
  7. [16] DVs 1024 > IGT: 9-22 & 28-40
  8.  
  9.  
  10. Player Len: 5
  11. -------------
  12.  
  13. blue_pal_gfskip_hop0_title0(S)_cont(A+A) (base cost: 0)
  14. [154] DVs 1024 > IGT: 32-35 & 38-41 & 43-46
  15.  
  16.  
  17.  
  18.  
  19. ==== CONSISTENT MEH-NIPS ====
  20.  
  21. Player Len: 5
  22. -------------
  23.  
  24. red_pal(hold)_gfskip_hop0_title1(S)_cont(A+A) (base cost: 270)
  25. [102] DVs 1024 > IGT: 41-52
  26.  
  27.  
  28. blue_pal(ab)_gfskip_hop1_title0(S)_fsback(A+B)_fsback(A+B)_cont(S+A) (base cost: 327)
  29. [ 23] DVs 1024 > IGT: 4-13
  30.  
  31.  
  32.  
  33.  
  34. ==== (BELIEVED TO BE NON-VIABLE MANIPS) ====
  35.  
  36. Player Len: 6
  37. -------------
  38.  
  39. blue_nopal(ab)_gfskip_hop0_title0(S)_fsback(A+B)_cont(A+A) (base cost: 98)
  40. [152] DVs 1024 > IGT: 7-25 & 28-36
  41.  
  42.  
  43. Player Len: 7
  44. -------------
  45.  
  46. blue_pal_gfskip_hop1_title0(A)_cont(S+A) (base cost: 131)
  47. [37] DVs 1024 > IGT: 43-1 & 6-13
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