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  1. [9:58 AM] Maze-Senpai: After the last entrant had been in the maze for a while, the door receded and it opened itself to allow another. There was no sign of the last one in, your gut told you not to enter, but you entered anyways. The door slammed shut behind you, sealing you off from the rest of the party. It was just you and the rough stone walls now. The entire maze kept blinking red, like a warning or alarm was going off, it gave you a sense of urgency. Before you was a short hall way ending in a right turn. Your only real option was to follow it.
  2. [3:15 PM] Empircist: >Follow the turn
  3. [3:16 PM] Maze-Senpai: Around the turn, Dmitri is presented with a choice of two directions. To the right is a hall which ends in a left turn. To the left is a demolished wall and a mess of several paths
  4. [3:17 PM] Empircist: >Left
  5. [3:20 PM] Maze-Senpai: The left path has a single right turn before the demolished wall which is a dead end. After the wall are three paths. One on the left which turns back towards the entrance and two to the right which both head away. http://prntscr.com/ecx79f (Red arrow is you and the demolished wall space)
  6. Lightshot
  7. Screenshot
  8.  
  9. [3:22 PM] Empircist: >Take the second right. Open fire down that path.
  10. [3:22 PM] Empircist: ((As in like, the bottom path in that picture))
  11. [3:23 PM] Empircist: ((The second path to the right, sorry for my poor wording))
  12. [3:25 PM] Maze-Senpai: Due to the weapon being complicated and having at least a bunch of electronic parts, I'm going to assume that the electricity emargo causes it to not shoot
  13. [3:25 PM] Empircist: Oh, right, fuck.
  14. [3:26 PM] Maze-Senpai: The hall itself and leads to a right turn
  15. [3:27 PM] Empircist: >Grumble about improper ruggedization. Open palm-strike against the wall, try and test its durability. If it's sturdy, take the right turn
  16. [3:32 PM] Maze-Senpai: The wall is very sturdy. The turn is a short crosspath which leads to a long hallway. On the right is a long path which leads through a hall-shaped hole in what looks like it used to be a ceiling collapse. To the left is a ceiling collapse which solidly blocks the path. A strange creature floats across in front of Dimitri, following along the hall and bouncing off the far left wall to reverse its direction
  17. [3:32 PM] Maze-Senpai: http://vignette1.wikia.nocookie.net/kirby/images/b/ba/GordoDeluxe.png/revision/latest?cb=20140501151148&path-prefix=en
  18.  
  19. [3:35 PM] Empircist: >Wait, be prepared to run back to the previous fork though. Watch what happens when the entity hits the the left collapse.
  20. [3:36 PM] Maze-Senpai: Nothing happens, which Dimitri finds strange as it seems like the Gordo is what created the hole in the collapse on the right. The Gordo simply bounced back and forth nonchalantly
  21. [3:38 PM] Empircist: >Rush back to the previous fork, if circumstances haven't changed, take the other 'right' path
  22. [3:41 PM] Maze-Senpai: This path leads through another hall-shaped hole in another collapse to a small room painted entirely in blue. to the left before the collapse and blue room is an opening which leads across to another, larger room
  23. [3:43 PM] Empircist: >Approach blue-room, throw the multitool into it
  24. [3:43 PM] Maze-Senpai: The red blinking accelerates in pace, increasing the urgency of the situation
  25. [3:44 PM] Maze-Senpai: Nothing happens when Dimitri throws the multitool inside the blue room(edited)
  26. [3:44 PM] Empircist: >Rush in, strike the opposite, wall, it nothing happens, pick up the tool and flick out the knife, walk to the threshold of the large room and peak inside.
  27. [3:45 PM] Maze-Senpai: Striking the wall does nothing, but Dimitri does recieve a strange sense of achievement, as if he successfully did something
  28. [3:46 PM] Empircist: >Rush back to the hallway with that bouncing spikeball.
  29. [3:46 PM] Maze-Senpai: Dimitri returns to the hall with the Gordo, where he finds everything exactly as he left it
  30. [3:47 PM] Maze-Senpai: The gordo stares at him blankly as it floats past
  31. [3:48 PM] Empircist: >"Shit. It was in the alcoves, wasn't it?"
  32. >Sprint backto before the first demolished wall and turn left
  33. [3:50 PM] Maze-Senpai: The left path leads around to a dead end, with the end being a bright blue wall
  34. [3:50 PM] Empircist: >Rush in and strike it
  35. [3:51 PM] Maze-Senpai: Dimitri flies through the wall unimpeded and falls on his face. The end of the hall is now an area painted dark purple
  36. [3:52 PM] Empircist: The Gordo hall?
  37. [3:52 PM] Maze-Senpai: No, the hall with the blue wall that you just flew through
  38. [3:53 PM] Maze-Senpai: As opposed to ending in the blue wall, you can now see the rest of the path
  39. [3:53 PM] Empircist: Ah
  40. [3:53 PM] Empircist: >Walk towards end of the hall, retract the multitool's knife blade, throw it at the end of the hall.
  41. [3:54 PM] Maze-Senpai: Throwing the tool again does nothing
  42. [3:54 PM] Empircist: >Walk up, strike that, prepare to run.
  43. [3:54 PM] Maze-Senpai: (Uhh, strike wat?)
  44. [3:54 PM] Empircist: The end of the hall, sorry >__<
  45. [3:54 PM] Maze-Senpai: (Ohok)
  46. [3:55 PM] Maze-Senpai: When Dimitri steps into the purple room he feels another, even stronger, sense of accomplishment like the one he felt with the blue room. Striking the wall doesn't do much
  47. [3:55 PM] Empircist: >Pick up tool, sprint to the large room.
  48. [3:56 PM] Empircist: "Hmph, not gonna make it..."
  49. [3:56 PM] Maze-Senpai: The red blinking accelerates yet again
  50. [3:57 PM] Maze-Senpai: The large room has a Gordo in it bouncing from end to end, a collapse, some debris, and a pathway at the end leading further into the maze
  51. [3:58 PM] Empircist: >Wait for the Gordo to be clear, and then sprint further down into the maze. If Gordoshipping is imminent, attempt to sidestep and block with rifle.(edited)
  52. [3:58 PM] Maze-Senpai: Dimitri makes it safely into the pathway. The path is long and ends in a small alcove. Just before the alcove is an offshoot leading to the right(edited)
  53. [4:00 PM] Empircist: >If the alcove is colored, enter it, otherwise continue right.
  54. [4:03 PM] Maze-Senpai: The alcove is not colored. The path to the right turns out to be a small crosspath which leads to another long hallway heading towards the right. On the left is a wall covered in cracks. Down the hall is another Gordo bouncing rapidly in and out of an alcove
  55. [4:03 PM] Empircist: >Strike the left wall.
  56. [4:03 PM] Maze-Senpai: Striking the wall yeilds no obvious results
  57. [4:04 PM] Empircist: >Did the wall seem sturdy? How fast is the Gordo?
  58. [4:05 PM] Maze-Senpai: The wall didn't seem to sturdy, it seemed clear that a strong enough force could break it. The Gordo is moving very rapidly, cycling completely (fully out of the alcove-fully out of the alcove again) about every 5 seconds
  59. [4:06 PM] Empircist: >Keep on striking the damn wall, all while cursing the rifle
  60. [4:06 PM] Maze-Senpai: The red blinking accelerates to surpass Hyperspeed Gordo's speed
  61. [4:06 PM] Maze-Senpai: The wall is simply not having it, Dimitri apparently isn't enough of a force to break it
  62. [4:09 PM] Empircist: "I am going to regret this."
  63. >Approach alcove, see if it's colored. As soon as the Gordo is clear try and slip past it, trying to block it with the rifle if need-be.
  64. [4:10 PM] Maze-Senpai: The Gordo smacks Dimitri's cheeck with one of its spikes despite his blocking, but he makes it past. And no, the alcove isnm't colored. Past the Gordo is a left turn
  65. [4:11 PM] Maze-Senpai: The red blinking stops and the entire maze goes red. The scenery changes and Dimitri finds himself in a comfortable lounge with several counches and chairs, as well as a table with fresh food from several universes
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