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- ======================
- ARSENIC HANDSHAKE XU SIM
- ======================
- * Exalt: Solar
- * Caste: Twilight
- ==========
- ATTRIBUTES
- ==========
- MENTAL PHYSICAL SOCIAL
- ------ -------- ------
- Intelligence: 3 Strength: 2 Charisma: 3
- Wits: 3 Dexterity: 2 Manipulation: 3
- Perception: 3 Stamina: 2 Appearance: 1
- Mental Primary: 6 dots
- Social Secondary: 4 dots
- Physical Tertiary: 3 dots
- =========
- ABILITIES
- =========
- CASTE OTHER
- ----- -----
- Craft 3 Archery -
- Linguistics 3 Athletics 1
- Lore 3 Awareness -
- Medicine 3 Bureaucracy -
- Occult 3 Dodge 1
- Investigation -
- FAVORED Larceny -
- ----- Melee -
- Brawl 1 Performance -
- -(Martial Arts) 2 Resistance -
- Integrity 1 Ride -
- Presence 3 Sail -
- Stealth 3 Socialize -
- Survival 1 Thrown -
- War -
- SPECIALTIES
- -----------
- ==========
- INTIMACIES
- ==========
- * Principle: Through Knowledge, Enlightenment (Defining)
- * Tie: Loyalty to my Extended Family (Major)
- ======
- MERITS
- ======
- * Familiar (Twice-Refined Princess)
- ** Contacts (Extended Family)
- **** Language (Realm: High, Low. Tongue: River, Forest, Fire)
- ======
- TRAITS
- ======
- * Essence: 0
- * Health: [ ] -0
- [ ] [ ] -1
- [ ] [ ] -2
- [ ] -4
- [ ] Incapacitated
- * Willpower: 3/3
- * Base Initiative: 3
- * Natural Soak: 2 (Stamina)
- COMBAT VALUES
- -------------
- Join Battle: (3+)3 (Wits + Awareness) + 3 successes
- Withering Attack: 4 (Dexterity + Martial Arts + Weapon Accuracy + Specialty)
- Decisive Attack: 4 (Dexterity + Martial Arts)
- Rush: 3 (Dexterity + Athletics)
- Disengage: 4 (Dexterity + Dodge)
- Parry (spec): 2 [(Dexterity + Martial Arts)/2 + Weapon Defense]
- Evasion (spec): 1 [(Dexterity + Dodge)/2 - Armor Mobility Penalty]
- Total Soak: 2 (Stamina + Armor Soak)
- BONUS POINT EXPENDITURE
- -----------------------
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