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  1. # This is the configuration of NoLagg, in here you can enable or disable features as you please
  2. # For more information, you can visit the following websites:
  3. # http://dev.bukkit.org/server-mods/nolagg/
  4. # http://forums.bukkit.org/threads/nolagg.36986/
  5.  
  6. # Manages chunk loading and sending to clients using various new settings
  7. chunks:
  8. # Whether Chunks should be loaded on startup
  9. enabled: true
  10. # The minimum chunk sending rate (chunks/tick)
  11. minRate: 0.25
  12. # The maximum chunk sending rate (chunks/tick)
  13. maxRate: 1.0
  14. # If you use a plugin that depends on the net server handler for packets, disable this
  15. # For example, Raw Critics' Ore Obfuscation does not function with this enabled.
  16. # Orebfuscator is supported and works with this enabled.
  17. bufferedLoader:
  18. # Whether or not to use the buffered packet loader to reduce new memory allocation
  19. enabled: true
  20. # The amount of threads to use to compress the chunk packets (increase if it can't keep up)
  21. threadCount: 2
  22. # Sets whether the dynamic view distance should be enforced
  23. # If you use maxTPS, set this to false, or it will conflict!
  24. useDynamicView: true
  25. # Sets multiple view distances for different amounts of loaded chunks (chunk_count: view_chunks)
  26. # To disable, remove all chunk: view nodes. The view is smoothed out between nodes
  27. # The dynamic view distance will never be higher than the server view distance!
  28. dynamicView:
  29. - 0 = 1
  30. - 5000 = 1
  31. - 10000 = 1
  32. - 60000 = 1
  33.  
  34. # Can examine server tick rate performance
  35. examine:
  36. # Whether Examine should be loaded on startup
  37. enabled: true
  38.  
  39. # Can monitor and log server and player performance statistics
  40. monitor:
  41. # Whether Monitor should be loaded on startup
  42. enabled: true
  43. # The interval at which new performance snapshots are generated
  44. monitorInterval: 40
  45. # Whether or not to start logging server performance on startup
  46. startLoggingOnStartup: false
  47.  
  48. # The server notifies players (with a permission) when the tick rate drops below the threshold
  49. lagNotifier:
  50. # Enable or disable this feature
  51. enabled: false
  52. # The interval in miliseconds to send this message (1000 ms = 1 second)
  53. interval: 10000
  54. # The tick rate at which it starts broadcasting
  55. threshold: 15.0
  56. # The message to send to these players
  57. message: '&cThe server can''t keep up!'
  58.  
  59. # Buffers items in chunks to prevent lag-outs because of lots of items
  60. itembuffer:
  61. # Whether ItemBuffer should be loaded on startup
  62. enabled: false
  63. maxItemsPerChunk: 80
  64.  
  65. # Stacks nearby items to counter item-drop spammers and reduce item count on the server
  66. itemstacker:
  67. # Whether ItemStacker should be loaded on startup
  68. enabled: true
  69. # The block radius to look for other items when stacking
  70. # You can set it for multiple worlds
  71. radius:
  72. default: 1.0
  73. # The amount of (physical) items needed to form one stack
  74. threshold: 2
  75. # The interval in ticks at which item stacking is performed (1 tick = 1/20 sec)
  76. interval: 20
  77.  
  78. # The item types (materials) to ignore during item stacking, buffering and spawn limits
  79. # Use 'orb' to ignore experience orbs
  80. ignoredItemTypes:
  81. - DIAMOND_PICKAXE
  82. - WOODEN_HOE
  83.  
  84. # Attempts to fix block and sky lighting bugs in worlds
  85. lighting:
  86. # Whether Lighting should be loaded on startup
  87. enabled: true
  88. # Whether or not lighting is automatically fixed when a new chunk is generated
  89. auto: true
  90.  
  91. # Keeps entity counts below multiple configured thresholds
  92. spawnlimiter:
  93. # Whether SpawnLimiter should be loaded on startup
  94. enabled: true
  95.  
  96. # Entity type or group names that can be removed from loaded chunks
  97. # If you don't want certain already spawned entities removed while the server runs,
  98. # Remove them from this list
  99. forceRemoved:
  100. - itemcobblestone
  101. - itemdirt
  102. - itemsand
  103. - itemgravel
  104. - itemstone
  105. - itemlog
  106. - itemplank
  107. - itemwool
  108. - itemglass
  109. - itemstick
  110. - itemboat
  111. - itemcoal
  112. - itemflower
  113. - itemfeather
  114. - itemstone
  115. - itemstone
  116. - itemfence
  117. - itemleather
  118. - itempork
  119. - itemwheat
  120. - itemleave
  121. - monster
  122. - mobs
  123. - itembook
  124. - itemsandstone
  125. - itempumpkinseeds
  126. - itemstring
  127. - itemsandstone
  128. - itempumpkin
  129. - itemnetherrack
  130. - itemvines
  131. - itemlilypad
  132. - itemrail
  133. - itemapple
  134. - itemchicken
  135. - itemrawchicken
  136.  
  137. # The general spawn limits (natural spawning)
  138. # For more information, see http://dev.bukkit.org/server-mods/nolagg/pages/spawn-limits-nolagg/
  139. spawnlimits:
  140. # The default spawn limits per world, overridden by world limits
  141. default:
  142. mobs: 300
  143. mob: 300
  144. monster: 300
  145. # The world-specific spawn limits
  146. worlds:
  147. worldf:
  148. mobs: 300
  149. monster: 300
  150. world2:
  151. chickens: 30
  152. # The global spawn limits
  153. global:
  154. mob: 300
  155. monster: 300
  156.  
  157. # The spawn limits for mob spawners
  158. # For more information, see http://dev.bukkit.org/server-mods/nolagg/pages/spawn-limits-nolagg/
  159. mobSpawnerLimits:
  160. # The default spawn limits per world, overridden by world limits
  161. default:
  162. mobs: 300
  163. mob: 300
  164. monster: 300
  165. # The world-specific spawn limits
  166. worlds:
  167. worldf:
  168. mobs: 300
  169. monster: 300
  170. creativeworld:
  171. mob: 0
  172. # The global spawn limits
  173. global:
  174. mob: 300
  175. monster: 300
  176.  
  177. # Replaces explosion creation with a faster version and buffers TNT ignites to prevent TNT server crashes
  178. tnt:
  179. # Whether TNT should be loaded on startup
  180. enabled: true
  181. # The interval (in ticks) at which TNT is detonated by explosions
  182. detonationInterval: 1
  183. # How many TNT is detonated by explosions per interval
  184. detonationRate: 10
  185. # The explosion crater size factor
  186. explosionRadiusFactor: 1.0
  187. # The amount of explosion packets to send to the clients per tick
  188. explosionRate: 5
  189. # If TNT explosions can change non-TNT blocks
  190. changeBlocks: true
  191.  
  192. # Alters the way worlds are saved to reduce disk usage and to force proper saves
  193. saving:
  194. # Whether Saving should be loaded on startup
  195. enabled: false
  196. # The tick interval at which the server saves automatically (20 ticks = 1 second)
  197. autoSaveInterval: 400
  198. # The amount of chunks saved every tick when autosaving
  199. # If saving causes severe tick lag, lower it, if it takes too long, increase it
  200. autoSaveBatchSize: 20
  201. # Whether NoLagg will attempt to write all world data to the region files at a set interval
  202. # This is done on another thread, so don't worry about the main thread lagging while this happens
  203. writeDataEnabled: false
  204. # The tick interval at which the server actually writes the chunk data to file (20 ticks = 1 second)
  205. writeDataInterval: 12000
  206.  
  207. # Common features such as the clear and garbage collect commands
  208. common:
  209. # Whether Common should be loaded on startup
  210. enabled: true
  211.  
  212. # Several shortcuts you can use for the /nolagg clear(all) command
  213. clearShortcuts:
  214. enemies:
  215. - monster
  216. notneutral:
  217. - egg
  218. - arrow
  219. - Projectile
  220. - Ender Crystal
  221. - Ender Pearl
  222. - Arrows
  223. - chicken eggs
  224. - Lightning bolt
  225. - Experience Orb
  226. - Eye of Ender
  227. - Lightning bolt
  228. - cobblestone
  229. - dirt
  230. - sand
  231. - gravel
  232. - stone
  233. - log
  234. - plank
  235. - wool
  236. - glass
  237. - stick
  238. - boat
  239. - coal
  240. - flower
  241. - feather
  242. - stone
  243. - fence
  244. - leather
  245. - pork
  246. - wheat
  247. - leave
  248. - book
  249. - sandstone
  250. - pumpkinseeds
  251. - string
  252. - sandstone
  253. - pumpkin
  254. - netherrack
  255. - vines
  256. - lilypad
  257. - rail
  258. - apple
  259. - chicken
  260. - rawchicken
  261. - rottenflesh
  262. - spidereye
  263. - woodensword
  264. - leatherhelmet
  265. - leatherchestplate
  266. - leatherpants
  267. - leatherboots
  268. - bow
  269. - stonesword
  270. - brich
  271. - bowl
  272. - charcoal
  273. - flint
  274. - woodenspade
  275. - woodenpickaxe
  276. - woodenaxe
  277. - stonespade
  278. - stonepickaxe
  279. - stoneaxe
  280. - sign
  281. - cactus
  282. - netherbrick
  283. - log:1
  284. - log:2
  285. - log:3
  286. - log:4
  287. - wool:1
  288. - wool:2
  289. - wool:3
  290. - wool:4
  291. - wool:5
  292. - wool:6
  293. - wool:7
  294. - wool:8
  295. - wool:9
  296. - stoneslab
  297. - sandstoneslab
  298. - mossycobblestone
  299. - mushroom
  300. - redmushroom
  301.  
  302. # Notifies the current stack trace of the main thread when the server freezes
  303. threadlocknotifier:
  304. # Whether ThreadLockNotifier should be loaded on startup
  305. enabled: true
  306.  
  307. # Notifies when a main-thread only event is called from another thread to detect instabilities it may cause
  308. threadcheck:
  309. # Whether ThreadCheck should be loaded on startup
  310. enabled: true
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