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- Zulaikha, Dozyg Shaman
- Medium humanoid (human), lawful neutral
- Armor Class: 15 (natural armor)
- Hit Points: 80 (10d8 + 30)
- Speed: 30 ft.
- STR: 10 (+0)
- DEX: 14 (+2)
- CON: 16 (+3)
- INT: 14 (+2)
- WIS: 20 (+5)
- CHA: 16 (+3)
- Saving Throws: Wis +9, Cha +7
- Skills: Medicine +9, Nature +7, Religion +7
- Senses: Passive Perception 15
- Languages: Common, Dozyg, Druidic
- Challenge Rating: 6 (2,300 XP)
- Spellcasting. Zulaikha is a 10th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). Zulaikha has the following spells prepared:
- Cantrips (at will): Druidcraft, Guidance, Resistance, Thaumaturgy
- 1st level (4 slots): Cure Wounds, Detect Magic, Entangle, Speak with Animals
- 2nd level (3 slots): Barkskin, Lesser Restoration, Moonbeam, Pass without Trace
- 3rd level (3 slots): Call Lightning, Dispel Magic, Plant Growth
- 4th level (3 slots): Divination, Freedom of Movement
- 5th level (1 slot): Commune with Nature
- Nature's Blessing. Zulaikha has advantage on all ability checks and saving throws made to interact with animals or plants.
- Channel Divinity (1/Short Rest). Zulaikha can use her Channel Divinity to invoke nature's power. She can either turn undead or charm animals and plants within 30 feet of her. Undead creatures must make a Wisdom saving throw against her spell save DC. On a failure, they are turned for 1 minute or until they take any damage. Animals and plants within 30 feet automatically become charmed by her for 1 hour or until they take any damage.
- Spiritual Guidance. Zulaikha can use her action to touch a willing creature and grant them advantage on the next ability check or saving throw they make within the next hour.
- Spellcasting Focus. Zulaikha can use her shamanic staff as a spellcasting focus for her druid spells.
- Actions:
- Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage.
- Healing Touch (3/Day). Zulaikha can use her action to magically heal herself or another creature she touches. The target regains 2d8 + 3 hit points.
- Divine Guidance. Zulaikha can use her bonus action to grant a creature within 30 feet of her a d4 bonus to one ability check, saving throw, or attack roll of their choice. The creature must use the bonus within the next minute.
- Equipment: Shamanic staff, tribal garments, pouch of herbs and components.
- Note: Adjust the numbers and abilities as needed to fit the power level of your campaign. Zulaikha is a respected shaman of the Dozyg tribe, embodying the wisdom and spirituality of her people. Feel free to customize her appearance, equipment, and other details to suit your campaign's setting and narrative.
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