Advertisement
TheInsidiousOne

Black Jacker

Jul 10th, 2018
134
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.31 KB | None | 0 0
  1. Black Jacker - Cryptolocker
  2. WIND
  3. Cyberse/Link/Effect
  4. ATK 3200
  5. LINK 7
  6. TL T TR L R BL BR
  7. 3+ WIND Link Monsters
  8. Negate the effects of all monsters this card points to, also halve their ATK if their ATK is at least 2000. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. While this card points to no monsters, it cannot be destroyed by your opponent's card effects.
  9.  
  10. Black Jacker - Stick Driver
  11. ★★★★
  12. WIND
  13. Cyberse/Effect
  14. ATK 1800
  15. DEF 700
  16. If you control no monsters, you can Special Summon this card (from your hand). If this card, as a material, is sent to the GY: You can Special Summon 1 "Black Jacker Token" (Level 3/WIND/Cyberse/700 ATK/700 DEF). You can only use each effect of "Black Jacker - Stick Driver" once per turn.
  17.  
  18. Black Jacker - Cabletron
  19. ★★★★
  20. WIND
  21. Cyberse/Effect
  22. ATK 1600
  23. DEF 1600
  24. If you control a "Black Jacker" monster other than "Black Jacker - Cabletron", you can Special Summon this card (from your hand). If this card, as a material, is sent to the GY: You can Special Summon 1 "Black Jacker Token" (Level 3/WIND/Cyberse/700 ATK/700 DEF). You can only use each effect of "Black Jacker - Cabletron" once per turn.
  25.  
  26. Black Jacker - Plugnician
  27. ★★★★
  28. WIND
  29. Cyberse/Xyz/Effect
  30. ATK 2100
  31. DEF 1700
  32. 2 Level 4 Cyberse monsters
  33. This card can be treated as up to X materials for a Link Summon, while X is the number of materials attached to this card. If this card destroys an opponent's monster by battle and sends it to the GY: You can attach that monster to this card as a material. Once per turn: You can detach 1 material from this card, then target 1 Spell/Trap your opponent controls; destroy it.
  34.  
  35. Black Jacker - Dialancer
  36. WIND
  37. Cyberse/Link/Effect
  38. ATK 2700
  39. LINK 4
  40. TL TR BL BR
  41. 2+ "Black Jacker" monsters
  42. At the start of the Damage Step, if this card attacks an opponent's monster this card points to: Destroy that opponent's monster, and if you do, Special Summon 1 "Black Jacker" Xyz Monster from your GY. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 2 "Black Jacker Tokens" (Level 3/WIND/Cyberse/700 ATK/700 DEF). You can only use this effect of "Black Jacker - Dialancer" once per turn.
  43.  
  44. Black Jacker - Ethernetter
  45. ★★★
  46. WIND
  47. Cyberse/Effect
  48. ATK 1500
  49. DEF 1500
  50. If you Normal or Special Summon a "Black Jacker" monster other than "Black Jacker - Ethernetter": You can Special Summon this card from your hand. If this card, as a material, is sent to the GY: You can Special Summon 1 "Black Jacker Token" (Level 3/WIND/Cyberse/700 ATK/700 DEF). You can only use each effect of "Black Jacker - Ethernetter" once per turn.
  51.  
  52. Black Jacker - Modularchitect
  53. ★★★
  54. WIND
  55. Cyberse/Effect
  56. ATK 1200
  57. DEF 1200
  58. If this card is Normal or Special Summoned: You can add 1 "Black Jacker" monster from your Deck to your hand, except "Black Jacker - Modularchitect". If this card, as a material, is sent to the GY: You can Special Summon 1 "Black Jacker Token" (Level 3/WIND/Cyberse/700 ATK/700 DEF). You can only use each effect of "Black Jacker - Modularchitect" once per turn.
  59.  
  60. Black Jacker - Yostriker
  61. ★★★
  62. WIND
  63. Cyberse/Xyz/Effect
  64. ATK 1900
  65. DEF 1200
  66. 2 Level 3 WIND monsters
  67. This card can be treated as up to X materials for a Link Summon, while X is the number of materials attached to this card. If this card destroys an opponent's monster by battle and sends it to the GY: You can attach that monster to this card as a material. Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; this turn, switch its ATK and DEF.
  68.  
  69. Black Jacker - Serialist
  70. WIND
  71. Cyberse/Link/Effect
  72. ATK 1800
  73. LINK 2
  74. T B
  75. 2 WIND monsters
  76. If a monster(s) is Normal or Special Summoned to your opponent's zone this card points to: You can target 1 "Black Jacker" monster in yout GY, except "Black Jacker - Serialist"; Special Summon that target. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 2 "Black Jacker Tokens" (Level 3/WIND/Cyberse/700 ATK/700 DEF). You can only use each effect of "Black Jacker - Serialist" once per turn.
  77.  
  78. Black Jacker - Unitracker
  79. WIND
  80. Cyberse/Link/Effect
  81. ATK 800
  82. LINK 1
  83. T
  84. 1 WIND Cyberse monster
  85. If a monster(s) is Normal or Special Summoned to your opponent's zone this card points to: You can have this card gain 800 ATK until the end of this turn. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 2 "Black Jacker Tokens" (Level 3/WIND/Cyberse/700 ATK/700 DEF). You can only use each effect of "Black Jacker - Unitracker" once per turn.
  86.  
  87. Black Jacker - Adaptattractor
  88. ★★★★★
  89. WIND
  90. Cyberse/Effect
  91. ATK 2100
  92. DEF 1000
  93. If you control no monsters, or all monsters you control are "Black Jacker" monsters: You can Special Summon this card from your hand. If this card, as a material, is sent to the GY: You can Special Summon 1 "Black Jacker Token" (Level 3/WIND/Cyberse/700 ATK/700 DEF). You can only use each effect of "Black Jacker - Adaptattractor" once per turn.
  94.  
  95. Black Jacker - Roller-over
  96. ★★★★★
  97. WIND
  98. Cyberse/Effect
  99. ATK 2200
  100. DEF 1600
  101. If this card is Tribute Summoned: You can Special Summon 1 "Black Jacker Token" (Level 3/WIND/Cyberse/700 ATK/700 DEF). If this card, as a material, is sent to the GY: You can Special Summon 1 "Black Jacker Token". You can only use each effect of "Black Jacker - Roller-over" once per turn.
  102.  
  103. Black Jacker - Wiredragon
  104. ★★★★★
  105. WIND
  106. Cyberse/Xyz/Effect
  107. ATK 2400
  108. DEF 2400
  109. 2 Level 5 monsters
  110. Once per turn, you can also Xyz Summon "Black Jacker - Wiredragon" by using 1 Rank 3 or 4 "Black Jacker" Xyz Monster you control as material. (Transfer its materials to this card.) This card can be treated as up to X materials for a Link Summon, while X is the number of materials attached to this card. If this card destroys an opponent's monster by battle and sends it to the GY: You can attach that monster to this card as a material. Once per turn: You can detach 1 material from this card, then target 1 "Black Jacker" monster in your GY, except "Black Jacker - Wiredragon"; Special Summon that target.
  111.  
  112. Black Jacker - Token Ring
  113. Field Spell Card
  114. All "Black Jacker" monsters you control gain 300 ATK/DEF. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, Special Summon 1 "Black Jacker Token" (Level 3/WIND/Cyberse/700 ATK/700 DEF). If this card in your Field Zone is sent to the GY: You can target 1 "Black Jacker" Xyz Monster you control; attach this card to that target as a material. You can only use this effect of "Black Jacker - Token Ring" once per turn.
  115.  
  116. Black Jacker - Black Hat
  117. Equip Spell Card
  118. Activate this card by targeting 1 "Black Jacker" monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster.
  119.  
  120. Black Jacker - Encrypt
  121. Normal Trap Card
  122. Target 1 "Black Jacker" Link Monster you control and 1 monster your opponent controls; move it to a Main Monster Zone the first target points to, also that monster loses 800 ATK for each zone it moved by this effect.
  123.  
  124. Black Jacker - Decrypt
  125. Normal Trap Card
  126. Target 1 "Black Jacker" Link Monster you control and 1 monster your opponent controls the first target points to; destroy the second target, and if you do, draw 1 card. You can only activate 1 "Black Jacker - Decrypt" per turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement