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- Black Jacker - Cryptolocker
- WIND
- Cyberse/Link/Effect
- ATK 3200
- LINK 7
- TL T TR L R BL BR
- 3+ WIND Link Monsters
- Negate the effects of all monsters this card points to, also halve their ATK if their ATK is at least 2000. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. While this card points to no monsters, it cannot be destroyed by your opponent's card effects.
- Black Jacker - Stick Driver
- ★★★★
- WIND
- Cyberse/Effect
- ATK 1800
- DEF 700
- If you control no monsters, you can Special Summon this card (from your hand). If this card, as a material, is sent to the GY: You can Special Summon 1 "Black Jacker Token" (Level 3/WIND/Cyberse/700 ATK/700 DEF). You can only use each effect of "Black Jacker - Stick Driver" once per turn.
- Black Jacker - Cabletron
- ★★★★
- WIND
- Cyberse/Effect
- ATK 1600
- DEF 1600
- If you control a "Black Jacker" monster other than "Black Jacker - Cabletron", you can Special Summon this card (from your hand). If this card, as a material, is sent to the GY: You can Special Summon 1 "Black Jacker Token" (Level 3/WIND/Cyberse/700 ATK/700 DEF). You can only use each effect of "Black Jacker - Cabletron" once per turn.
- Black Jacker - Plugnician
- ★★★★
- WIND
- Cyberse/Xyz/Effect
- ATK 2100
- DEF 1700
- 2 Level 4 Cyberse monsters
- This card can be treated as up to X materials for a Link Summon, while X is the number of materials attached to this card. If this card destroys an opponent's monster by battle and sends it to the GY: You can attach that monster to this card as a material. Once per turn: You can detach 1 material from this card, then target 1 Spell/Trap your opponent controls; destroy it.
- Black Jacker - Dialancer
- WIND
- Cyberse/Link/Effect
- ATK 2700
- LINK 4
- TL TR BL BR
- 2+ "Black Jacker" monsters
- At the start of the Damage Step, if this card attacks an opponent's monster this card points to: Destroy that opponent's monster, and if you do, Special Summon 1 "Black Jacker" Xyz Monster from your GY. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 2 "Black Jacker Tokens" (Level 3/WIND/Cyberse/700 ATK/700 DEF). You can only use this effect of "Black Jacker - Dialancer" once per turn.
- Black Jacker - Ethernetter
- ★★★
- WIND
- Cyberse/Effect
- ATK 1500
- DEF 1500
- If you Normal or Special Summon a "Black Jacker" monster other than "Black Jacker - Ethernetter": You can Special Summon this card from your hand. If this card, as a material, is sent to the GY: You can Special Summon 1 "Black Jacker Token" (Level 3/WIND/Cyberse/700 ATK/700 DEF). You can only use each effect of "Black Jacker - Ethernetter" once per turn.
- Black Jacker - Modularchitect
- ★★★
- WIND
- Cyberse/Effect
- ATK 1200
- DEF 1200
- If this card is Normal or Special Summoned: You can add 1 "Black Jacker" monster from your Deck to your hand, except "Black Jacker - Modularchitect". If this card, as a material, is sent to the GY: You can Special Summon 1 "Black Jacker Token" (Level 3/WIND/Cyberse/700 ATK/700 DEF). You can only use each effect of "Black Jacker - Modularchitect" once per turn.
- Black Jacker - Yostriker
- ★★★
- WIND
- Cyberse/Xyz/Effect
- ATK 1900
- DEF 1200
- 2 Level 3 WIND monsters
- This card can be treated as up to X materials for a Link Summon, while X is the number of materials attached to this card. If this card destroys an opponent's monster by battle and sends it to the GY: You can attach that monster to this card as a material. Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; this turn, switch its ATK and DEF.
- Black Jacker - Serialist
- WIND
- Cyberse/Link/Effect
- ATK 1800
- LINK 2
- T B
- 2 WIND monsters
- If a monster(s) is Normal or Special Summoned to your opponent's zone this card points to: You can target 1 "Black Jacker" monster in yout GY, except "Black Jacker - Serialist"; Special Summon that target. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 2 "Black Jacker Tokens" (Level 3/WIND/Cyberse/700 ATK/700 DEF). You can only use each effect of "Black Jacker - Serialist" once per turn.
- Black Jacker - Unitracker
- WIND
- Cyberse/Link/Effect
- ATK 800
- LINK 1
- T
- 1 WIND Cyberse monster
- If a monster(s) is Normal or Special Summoned to your opponent's zone this card points to: You can have this card gain 800 ATK until the end of this turn. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 2 "Black Jacker Tokens" (Level 3/WIND/Cyberse/700 ATK/700 DEF). You can only use each effect of "Black Jacker - Unitracker" once per turn.
- Black Jacker - Adaptattractor
- ★★★★★
- WIND
- Cyberse/Effect
- ATK 2100
- DEF 1000
- If you control no monsters, or all monsters you control are "Black Jacker" monsters: You can Special Summon this card from your hand. If this card, as a material, is sent to the GY: You can Special Summon 1 "Black Jacker Token" (Level 3/WIND/Cyberse/700 ATK/700 DEF). You can only use each effect of "Black Jacker - Adaptattractor" once per turn.
- Black Jacker - Roller-over
- ★★★★★
- WIND
- Cyberse/Effect
- ATK 2200
- DEF 1600
- If this card is Tribute Summoned: You can Special Summon 1 "Black Jacker Token" (Level 3/WIND/Cyberse/700 ATK/700 DEF). If this card, as a material, is sent to the GY: You can Special Summon 1 "Black Jacker Token". You can only use each effect of "Black Jacker - Roller-over" once per turn.
- Black Jacker - Wiredragon
- ★★★★★
- WIND
- Cyberse/Xyz/Effect
- ATK 2400
- DEF 2400
- 2 Level 5 monsters
- Once per turn, you can also Xyz Summon "Black Jacker - Wiredragon" by using 1 Rank 3 or 4 "Black Jacker" Xyz Monster you control as material. (Transfer its materials to this card.) This card can be treated as up to X materials for a Link Summon, while X is the number of materials attached to this card. If this card destroys an opponent's monster by battle and sends it to the GY: You can attach that monster to this card as a material. Once per turn: You can detach 1 material from this card, then target 1 "Black Jacker" monster in your GY, except "Black Jacker - Wiredragon"; Special Summon that target.
- Black Jacker - Token Ring
- Field Spell Card
- All "Black Jacker" monsters you control gain 300 ATK/DEF. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, Special Summon 1 "Black Jacker Token" (Level 3/WIND/Cyberse/700 ATK/700 DEF). If this card in your Field Zone is sent to the GY: You can target 1 "Black Jacker" Xyz Monster you control; attach this card to that target as a material. You can only use this effect of "Black Jacker - Token Ring" once per turn.
- Black Jacker - Black Hat
- Equip Spell Card
- Activate this card by targeting 1 "Black Jacker" monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster.
- Black Jacker - Encrypt
- Normal Trap Card
- Target 1 "Black Jacker" Link Monster you control and 1 monster your opponent controls; move it to a Main Monster Zone the first target points to, also that monster loses 800 ATK for each zone it moved by this effect.
- Black Jacker - Decrypt
- Normal Trap Card
- Target 1 "Black Jacker" Link Monster you control and 1 monster your opponent controls the first target points to; destroy the second target, and if you do, draw 1 card. You can only activate 1 "Black Jacker - Decrypt" per turn.
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