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- Rage.1700.342015 win-x86 Release Oct 10 2012 14:14:10
- ------ Initializing File System ------
- Current search path:
- C:/users/pont/Saved Games/id Software/Rage/base/
- R:/Games/Steam/SteamApps/common/RAGE/base/
- file system initialized.
- BenchmarkGameData: ofs 0 and 0x1208090624x
- 36 microseconds
- 13 microseconds
- 13 microseconds
- 13 microseconds
- 13 microseconds
- 13 microseconds
- 13 microseconds
- 13 microseconds
- 13 microseconds
- 13 microseconds
- Average seek time without outliers: 13 microseconds
- fileBenchmarkImpliesGameIsOnHD: true
- ---------------------------
- 1 CPU package, 4 physical cores, 4 logical cores
- 3200 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & SSE42 & AVX
- 32768 kB 1st level cache, 262144 kB 2nd level cache, 6291456 kB 3rd level cache
- 7952 MB System Memory
- Winsock Initialized
- Found interface: eth0 eth0 - 0.0.0.0 NULL netmask - skipped
- Found interface: br0 br0 - 10.19.0.200/255.255.255.0
- Found interface: tap0 tap0 - 0.0.0.0 NULL netmask - skipped
- Found interface: docker0 docker0 - 172.17.0.1/255.255.0.0
- Sys_InitNetworking: adding loopback interface
- execing default.cfg
- execing joystick.cfg
- execing default.cfg
- execing joystick.cfg
- execing default.cfg
- execing joystick.cfg
- execing default.cfg
- execing joystick.cfg
- ReadTitleStorage: MANUALLY CREATED
- Num args: 32
- chainRally_weighting = 0.40
- meteorRally_weighting = 0.25
- Carnage_weighting = 0.20
- triadRally_weighting = 0.15
- gearhead_weighting = 0.19
- meteor_weighting = 0.19
- reactor_weighting = 0.19
- southernHighway_weighting = 0.19
- abandoned_weighting = 0.19
- prime_weighting = 0.05
- meteor_Shower_killScore = 1
- vdm_killScore = 10
- rally_killScore = 1
- tri_rally_killScore = 5
- rallyPointScore = 2
- tri_rallyPointScore = 10
- meteorCapturePoints_0 = 3
- meteorCapturePoints_1 = 6
- meteorCapturePoints_2 = 12
- meteorCapturePoints_3 = 24
- meteorCapturePoints_4 = 36
- meteorCapturePoints_5 = 48
- meteorCapturePoints_6 = 60
- meteorCapturePoints_7 = 72
- meteorCapturePoints_8 = 80
- meteorCapturePoints_9 = 100
- itemMaxCount_vehicle/quickuse/jump = 4
- itemSetCount_vehicle/quickuse/jump = 4
- itemMaxCount_vehicle/quickuse/emp = 3
- itemSetCount_vehicle/quickuse/emp = 3
- itemMaxCount_vehicle/quickuse/boostextender = 3
- itemSetCount_vehicle/quickuse/boostextender = 3
- EnumerateDownloadableContent: R:\Games\Steam\SteamApps\common\RAGE\dlc
- Found DLC: dlc2...and info.txt!
- Resource hashSeed = 3
- ...successfully mounted 'R:\Games\Steam\SteamApps\common\RAGE\dlc/dlc2/info.txt. ID: 2
- idLib::SetProduction( PROD_PRODUCTION )
- contentpackage path: R:/Games/Steam/SteamApps/common/RAGE/dlc/dlc2
- contentpackage id: 2
- Failed to find DLC at R:/Games/Steam/SteamApps/common/RAGE/dlc/dlc2/base/gameresources.resources
- execing rageConfig.cfg
- Resetting cheat cvar: aas2_showFloorTrace
- Resetting cheat cvar: ai_alignToPointDist
- Resetting cheat cvar: ai_minCornerCircleRadius
- Resetting cheat cvar: ai_cornerCircleRadius
- Resetting cheat cvar: ai_turningCircleAlignmentTolerance
- Resetting cheat cvar: ai_pointTolerance
- Resetting cheat cvar: atv_bumpForwardScale
- Resetting cheat cvar: aa_ZoomSnapScale
- Resetting cheat cvar: poi_playerScaleMinimum
- Resetting cheat cvar: poi_scaleMinimum
- Resetting cheat cvar: poi_ScreenPercentage
- Resetting cheat cvar: poi_IconSizeSplitscreen
- Resetting cheat cvar: poi_IconSize
- Resetting cheat cvar: poi_GoalHeightOffset
- Resetting cheat cvar: swf_minimap_scale_foot
- Resetting cheat cvar: swf_minimap_scale_vehicle
- Resetting cheat cvar: blendTree_scale
- Resetting cheat cvar: swf_jobnav_mindist
- Resetting cheat cvar: swf_minimap_ant_first_step_foot
- Resetting cheat cvar: swf_minimap_ant_step_foot
- Resetting cheat cvar: swf_minimap_ant_first_step
- Resetting cheat cvar: swf_minimap_ant_step
- Resetting cheat cvar: swf_scopeZoomDistance
- Resetting cheat cvar: gc_fictionBlurAmount
- Resetting cheat cvar: cine_cameraAccel
- Resetting cheat cvar: rcbomb_initialOffset
- Resetting cheat cvar: cam_deathCamblurTime
- Resetting cheat cvar: cam_deathCamblurAmount
- Resetting cheat cvar: revivecam_HeightEnd
- Resetting cheat cvar: revivecam_HeightStart
- Resetting cheat cvar: spl_qn_pathbonus
- Resetting cheat cvar: spl_qn_zpenelty
- Resetting cheat cvar: swf_invFadeTime
- Resetting cheat cvar: ai_NonPlayerOneShotChance
- Resetting cheat cvar: ai_droppedLootDistance
- Resetting cheat cvar: pm_ct_jump_dist
- Resetting cheat cvar: pm_ct_push_dist
- Resetting cheat cvar: pm_ct_push_decayIn
- Resetting cheat cvar: pm_ct_push_decayOut
- Resetting cheat cvar: pm_ct_checkDist
- Resetting cheat cvar: g_playerDamageThreshold
- Resetting cheat cvar: swf_combatSubtitleRange
- Resetting cheat cvar: swf_subtitleRange
- Resetting cheat cvar: vehicle_clientImpactDmg_MaxDmg
- Resetting cheat cvar: vehicle_clientImpactDmg_MinDmg
- Resetting cheat cvar: vehicle_clientImpactDmg_MaxVel
- Resetting cheat cvar: vehicle_clientImpactDmg_MinVel
- Resetting cheat cvar: v_steerControlClamp
- Resetting cheat cvar: v_steerControlInfluence
- Resetting cheat cvar: v_compressiontime
- Resetting cheat cvar: v_dusttime
- Resetting cheat cvar: pm_clientZoomInDelay
- Resetting cheat cvar: pm_clientAuthoritative_warnDist
- Resetting cheat cvar: pm_clientAuthoritative_minDistZ
- Resetting cheat cvar: pm_clientAuthoritative_Lerp
- Resetting cheat cvar: pm_clientAuthoritative_minDist
- Resetting cheat cvar: net_voiceVolume
- Resetting cheat cvar: net_peer_throttle_bps_decay
- Resetting cheat cvar: net_debughud3_bps_max
- ------- Initializing renderSystem --------
- Initializing OpenGL subsystem
- ...registered window class
- ...registered fake window class
- ...using WGL_EXT_swap_control
- X..WGL_EXT_swap_control_tear not found
- created OpenGL 3.2 context on ATI Technologies Inc.
- ----- GL_Init -----
- X..GL_ARB_tessellation_shader not found
- OpenGL version 4.3
- GL_AMD_conservative_depth GL_AMD_draw_buffers_blend
- GL_AMD_performance_monitor GL_AMD_pinned_memory
- GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export
- GL_AMD_shader_trinary_minmax GL_ANGLE_texture_compression_dxt3
- GL_ANGLE_texture_compression_dxt5 GL_APPLE_packed_pixels
- GL_APPLE_vertex_array_object GL_ARB_ES2_compatibility
- GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays
- GL_ARB_base_instance GL_ARB_blend_func_extended
- GL_ARB_buffer_storage GL_ARB_clear_buffer_object
- GL_ARB_clip_control GL_ARB_color_buffer_float
- GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader
- GL_ARB_conditional_render_inverted GL_ARB_conservative_depth
- GL_ARB_copy_buffer GL_ARB_copy_image
- GL_ARB_debug_output GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp GL_ARB_depth_texture
- GL_ARB_derivative_control GL_ARB_draw_buffers
- GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex
- GL_ARB_draw_instanced GL_ARB_explicit_attrib_location
- GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_program GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments
- GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
- GL_ARB_get_program_binary GL_ARB_get_texture_sub_image
- GL_ARB_half_float_pixel GL_ARB_half_float_vertex
- GL_ARB_instanced_arrays GL_ARB_internalformat_query
- GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
- GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range
- GL_ARB_multi_bind GL_ARB_multisample
- GL_ARB_multitexture GL_ARB_occlusion_query
- GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query
- GL_ARB_pixel_buffer_object GL_ARB_point_parameters
- GL_ARB_point_sprite GL_ARB_program_interface_query
- GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior
- GL_ARB_robustness GL_ARB_sample_shading
- GL_ARB_sampler_objects GL_ARB_seamless_cube_map
- GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
- GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters
- GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store
- GL_ARB_shader_image_size GL_ARB_shader_objects
- GL_ARB_shader_precision GL_ARB_shader_stencil_export
- GL_ARB_shader_storage_buffer_object GL_ARB_shader_texture_image_samples
- GL_ARB_shader_texture_lod GL_ARB_shading_language_100
- GL_ARB_shading_language_420pack GL_ARB_shading_language_packing
- GL_ARB_shadow GL_ARB_stencil_texturing
- GL_ARB_sync GL_ARB_texture_barrier
- GL_ARB_texture_border_clamp GL_ARB_texture_compression
- GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
- GL_ARB_texture_float GL_ARB_texture_gather
- GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_levels GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8
- GL_ARB_texture_storage GL_ARB_texture_storage_multisample
- GL_ARB_texture_swizzle GL_ARB_texture_view
- GL_ARB_timer_query GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
- GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
- GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program GL_ARB_vertex_shader
- GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_window_pos GL_ATI_blend_equation_separate
- GL_ATI_draw_buffers GL_ATI_fragment_shader
- GL_ATI_meminfo GL_ATI_separate_stencil
- GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3
- GL_ATI_texture_float GL_ATI_texture_mirror_once
- GL_EXT_abgr GL_EXT_bgra
- GL_EXT_blend_color GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate GL_EXT_blend_minmax
- GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
- GL_EXT_copy_texture GL_EXT_depth_bounds_test
- GL_EXT_draw_buffers2 GL_EXT_draw_instanced
- GL_EXT_draw_range_elements GL_EXT_fog_coord
- GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
- GL_EXT_framebuffer_multisample_blit_scaledGL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters
- GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
- GL_EXT_packed_float GL_EXT_packed_pixels
- GL_EXT_pixel_buffer_object GL_EXT_point_parameters
- GL_EXT_polygon_offset GL_EXT_polygon_offset_clamp
- GL_EXT_provoking_vertex GL_EXT_rescale_normal
- GL_EXT_secondary_color GL_EXT_separate_specular_color
- GL_EXT_shader_integer_mix GL_EXT_shadow_funcs
- GL_EXT_stencil_two_side GL_EXT_stencil_wrap
- GL_EXT_subtexture GL_EXT_texture
- GL_EXT_texture3D GL_EXT_texture_array
- GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_add GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_integer GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp GL_EXT_texture_object
- GL_EXT_texture_rectangle GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent
- GL_EXT_texture_snorm GL_EXT_texture_swizzle
- GL_EXT_timer_query GL_EXT_transform_feedback
- GL_EXT_vertex_array GL_EXT_vertex_array_bgra
- GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip
- GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate
- GL_KHR_context_flush_control GL_KHR_debug
- GL_KHR_robust_buffer_access_behavior GL_MESA_pack_invert
- GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba
- GL_MESA_window_pos GL_NVX_gpu_memory_info
- GL_NV_blend_square GL_NV_conditional_render
- GL_NV_depth_clamp GL_NV_fog_distance
- GL_NV_light_max_exponent GL_NV_packed_depth_stencil
- GL_NV_primitive_restart GL_NV_texgen_reflection
- GL_NV_texture_barrier GL_NV_texture_env_combine4
- GL_NV_texture_rectangle GL_NV_vdpau_interop
- GL_OES_EGL_image GL_OES_read_format
- GL_S3_s3tc GL_SGIS_generate_mipmap
- GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp
- GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
- ...using GL_ARB_multitexture
- ...using GL_ARB_texture_non_power_of_two
- ...using GL_ARB_texture_compression
- ...using GL_EXT_texture_compression_s3tc
- ...using GL_EXT_texture_filter_anisotropic
- ...using GL_ARB_vertex_buffer_object
- ...using GL_ARB_pixel_buffer_object
- ...using GL_EXT_pixel_buffer_object
- ...using GL_ARB_vertex_program
- ...using GL_ARB_fragment_program
- ...using GL_ARB_occlusion_query
- ...using GL_EXT_timer_query
- ...using GL_EXT_framebuffer_object
- ...using GL_EXT_framebuffer_blit
- ...using GL_ARB_texture_multisample
- ...using GL_EXT_depth_bounds_test
- ...using GL_ARB_draw_elements_base_vertex
- ...using GL_ARB_map_buffer_range
- ...using GL_ARB_sync
- X..GL_EXT_direct_state_access not found
- Couldn't find proc address for: glTexMultiSubImage2DAMD
- Couldn't find proc address for: glCompressedTexMultiSubImage2DAMD
- Couldn't find proc address for: glGetMultiQueryObjectuivAMD
- ...using GL_ARB_debug_output
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