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- import dbg
- import player
- import item
- import grp
- import wndMgr
- import skill
- import shop
- import exchange
- import grpText
- import safebox
- import localeInfo
- import app
- import background
- import nonplayer
- import chr
- import ui
- import mouseModule
- import constInfo
- WARP_SCROLLS = [22011, 22000, 22010]
- DESC_DEFAULT_MAX_COLS = 26
- DESC_WESTERN_MAX_COLS = 35
- DESC_WESTERN_MAX_WIDTH = 220
- def chop(n):
- return round(n - 0.5, 1)
- def SplitDescription(desc, limit):
- total_tokens = desc.split()
- line_tokens = []
- line_len = 0
- lines = []
- for token in total_tokens:
- if "|" in token:
- sep_pos = token.find("|")
- line_tokens.append(token[:sep_pos])
- lines.append(" ".join(line_tokens))
- line_len = len(token) - (sep_pos + 1)
- line_tokens = [token[sep_pos+1:]]
- else:
- line_len += len(token)
- if len(line_tokens) + line_len > limit:
- lines.append(" ".join(line_tokens))
- line_len = len(token)
- line_tokens = [token]
- else:
- line_tokens.append(token)
- if line_tokens:
- lines.append(" ".join(line_tokens))
- return lines
- ###################################################################################################
- ## ToolTip
- ##
- ## NOTE : ??? Item? Skill? ???? ?? ?????
- ## ??? ??? ??? ?? ??
- ##
- class ToolTip(ui.ThinBoard):
- TOOL_TIP_WIDTH = 190
- TOOL_TIP_HEIGHT = 10
- TEXT_LINE_HEIGHT = 17
- TITLE_COLOR = grp.GenerateColor(0.9490, 0.9058, 0.7568, 1.0)
- SPECIAL_TITLE_COLOR = grp.GenerateColor(1.0, 0.7843, 0.0, 1.0)
- NORMAL_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
- FONT_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
- PRICE_COLOR = 0xffFFB96D
- HIGH_PRICE_COLOR = SPECIAL_TITLE_COLOR
- MIDDLE_PRICE_COLOR = grp.GenerateColor(0.85, 0.85, 0.85, 1.0)
- LOW_PRICE_COLOR = grp.GenerateColor(0.7, 0.7, 0.7, 1.0)
- ENABLE_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
- DISABLE_COLOR = grp.GenerateColor(0.9, 0.4745, 0.4627, 1.0)
- NEGATIVE_COLOR = grp.GenerateColor(0.9, 0.4745, 0.4627, 1.0)
- POSITIVE_COLOR = grp.GenerateColor(0.5411, 0.7254, 0.5568, 1.0)
- SPECIAL_POSITIVE_COLOR = grp.GenerateColor(0.6911, 0.8754, 0.7068, 1.0)
- SPECIAL_POSITIVE_COLOR2 = grp.GenerateColor(0.8824, 0.9804, 0.8824, 1.0)
- CONDITION_COLOR = 0xffBEB47D
- CAN_LEVEL_UP_COLOR = 0xff8EC292
- CANNOT_LEVEL_UP_COLOR = DISABLE_COLOR
- NEED_SKILL_POINT_COLOR = 0xff9A9CDB
- def __init__(self, width = TOOL_TIP_WIDTH, isPickable=False):
- ui.ThinBoard.__init__(self, "TOP_MOST")
- if isPickable:
- pass
- else:
- self.AddFlag("not_pick")
- self.AddFlag("float")
- self.followFlag = True
- self.toolTipWidth = width
- self.xPos = -1
- self.yPos = -1
- self.defFontName = localeInfo.UI_DEF_FONT
- self.ClearToolTip()
- def __del__(self):
- ui.ThinBoard.__del__(self)
- def ClearToolTip(self):
- self.toolTipHeight = 12
- self.childrenList = []
- def SetFollow(self, flag):
- self.followFlag = flag
- def SetDefaultFontName(self, fontName):
- self.defFontName = fontName
- def AppendSpace(self, size):
- self.toolTipHeight += size
- self.ResizeToolTip()
- def AppendHorizontalLine(self):
- for i in xrange(2):
- horizontalLine = ui.Line()
- horizontalLine.SetParent(self)
- horizontalLine.SetPosition(0, self.toolTipHeight + 3 + i)
- horizontalLine.SetWindowHorizontalAlignCenter()
- horizontalLine.SetSize(150, 0)
- horizontalLine.Show()
- if 0 == i:
- horizontalLine.SetColor(0xff555555)
- else:
- horizontalLine.SetColor(0xff000000)
- self.childrenList.append(horizontalLine)
- self.toolTipHeight += 11
- self.ResizeToolTip()
- def AlignHorizonalCenter(self):
- for child in self.childrenList:
- (x, y)=child.GetLocalPosition()
- child.SetPosition(self.toolTipWidth/2, y)
- self.ResizeToolTip()
- def AutoAppendTextLine(self, text, color = FONT_COLOR, centerAlign = True):
- textLine = ui.TextLine()
- textLine.SetParent(self)
- textLine.SetFontName(self.defFontName)
- textLine.SetPackedFontColor(color)
- textLine.SetText(text)
- textLine.SetOutline()
- textLine.SetFeather(False)
- textLine.Show()
- if centerAlign:
- textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight)
- textLine.SetHorizontalAlignCenter()
- else:
- textLine.SetPosition(10, self.toolTipHeight)
- self.childrenList.append(textLine)
- (textWidth, textHeight)=textLine.GetTextSize()
- textWidth += 40
- textHeight += 5
- if self.toolTipWidth < textWidth:
- self.toolTipWidth = textWidth
- self.toolTipHeight += textHeight
- return textLine
- def AppendTextLine(self, text, color = FONT_COLOR, centerAlign = True):
- textLine = ui.TextLine()
- textLine.SetParent(self)
- textLine.SetFontName(self.defFontName)
- textLine.SetPackedFontColor(color)
- textLine.SetText(text)
- textLine.SetOutline()
- textLine.SetFeather(False)
- textLine.Show()
- if centerAlign:
- textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight)
- textLine.SetHorizontalAlignCenter()
- else:
- textLine.SetPosition(10, self.toolTipHeight)
- self.childrenList.append(textLine)
- self.toolTipHeight += self.TEXT_LINE_HEIGHT
- self.ResizeToolTip()
- return textLine
- def AppendDescription(self, desc, limit, color = FONT_COLOR):
- if localeInfo.IsEUROPE():
- self.__AppendDescription_WesternLanguage(desc, color)
- else:
- self.__AppendDescription_EasternLanguage(desc, limit, color)
- def __AppendDescription_EasternLanguage(self, description, characterLimitation, color=FONT_COLOR):
- length = len(description)
- if 0 == length:
- return
- lineCount = grpText.GetSplitingTextLineCount(description, characterLimitation)
- for i in xrange(lineCount):
- if 0 == i:
- self.AppendSpace(5)
- self.AppendTextLine(grpText.GetSplitingTextLine(description, characterLimitation, i), color)
- def __AppendDescription_WesternLanguage(self, desc, color=FONT_COLOR):
- lines = SplitDescription(desc, DESC_WESTERN_MAX_COLS)
- if not lines:
- return
- self.AppendSpace(5)
- for line in lines:
- self.AppendTextLine(line, color)
- def ResizeToolTip(self):
- self.SetSize(self.toolTipWidth, self.TOOL_TIP_HEIGHT + self.toolTipHeight)
- def SetTitle(self, name):
- self.AppendTextLine(name, self.TITLE_COLOR)
- def GetLimitTextLineColor(self, curValue, limitValue):
- if curValue < limitValue:
- return self.DISABLE_COLOR
- return self.ENABLE_COLOR
- def GetChangeTextLineColor(self, value, isSpecial=False):
- if value > 0:
- if isSpecial:
- return self.SPECIAL_POSITIVE_COLOR
- else:
- return self.POSITIVE_COLOR
- if 0 == value:
- return self.NORMAL_COLOR
- return self.NEGATIVE_COLOR
- def SetToolTipPosition(self, x = -1, y = -1):
- self.xPos = x
- self.yPos = y
- def ShowToolTip(self):
- self.SetTop()
- self.Show()
- self.OnUpdate()
- def HideToolTip(self):
- self.Hide()
- def OnUpdate(self):
- if not self.followFlag:
- return
- x = 0
- y = 0
- width = self.GetWidth()
- height = self.toolTipHeight
- if -1 == self.xPos and -1 == self.yPos:
- (mouseX, mouseY) = wndMgr.GetMousePosition()
- if mouseY < wndMgr.GetScreenHeight() - 300:
- y = mouseY + 40
- else:
- y = mouseY - height - 30
- x = mouseX - width/2
- else:
- x = self.xPos - width/2
- y = self.yPos - height
- x = max(x, 0)
- y = max(y, 0)
- x = min(x + width/2, wndMgr.GetScreenWidth() - width/2) - width/2
- y = min(y + self.GetHeight(), wndMgr.GetScreenHeight()) - self.GetHeight()
- parentWindow = self.GetParentProxy()
- if parentWindow:
- (gx, gy) = parentWindow.GetGlobalPosition()
- x -= gx
- y -= gy
- self.SetPosition(x, y)
- class ItemToolTip(ToolTip):
- CHARACTER_NAMES = (
- localeInfo.TOOLTIP_WARRIOR,
- localeInfo.TOOLTIP_ASSASSIN,
- localeInfo.TOOLTIP_SURA,
- localeInfo.TOOLTIP_SHAMAN
- )
- CHARACTER_COUNT = len(CHARACTER_NAMES)
- WEAR_NAMES = (
- localeInfo.TOOLTIP_ARMOR,
- localeInfo.TOOLTIP_HELMET,
- localeInfo.TOOLTIP_SHOES,
- localeInfo.TOOLTIP_WRISTLET,
- localeInfo.TOOLTIP_WEAPON,
- localeInfo.TOOLTIP_NECK,
- localeInfo.TOOLTIP_EAR,
- localeInfo.TOOLTIP_UNIQUE,
- localeInfo.TOOLTIP_SHIELD,
- localeInfo.TOOLTIP_ARROW,
- )
- WEAR_COUNT = len(WEAR_NAMES)
- AFFECT_DICT = {
- item.APPLY_MAX_HP : localeInfo.TOOLTIP_MAX_HP,
- item.APPLY_MAX_SP : localeInfo.TOOLTIP_MAX_SP,
- item.APPLY_CON : localeInfo.TOOLTIP_CON,
- item.APPLY_INT : localeInfo.TOOLTIP_INT,
- item.APPLY_STR : localeInfo.TOOLTIP_STR,
- item.APPLY_DEX : localeInfo.TOOLTIP_DEX,
- item.APPLY_ATT_SPEED : localeInfo.TOOLTIP_ATT_SPEED,
- item.APPLY_MOV_SPEED : localeInfo.TOOLTIP_MOV_SPEED,
- item.APPLY_CAST_SPEED : localeInfo.TOOLTIP_CAST_SPEED,
- item.APPLY_HP_REGEN : localeInfo.TOOLTIP_HP_REGEN,
- item.APPLY_SP_REGEN : localeInfo.TOOLTIP_SP_REGEN,
- item.APPLY_POISON_PCT : localeInfo.TOOLTIP_APPLY_POISON_PCT,
- item.APPLY_STUN_PCT : localeInfo.TOOLTIP_APPLY_STUN_PCT,
- item.APPLY_SLOW_PCT : localeInfo.TOOLTIP_APPLY_SLOW_PCT,
- item.APPLY_CRITICAL_PCT : localeInfo.TOOLTIP_APPLY_CRITICAL_PCT,
- item.APPLY_PENETRATE_PCT : localeInfo.TOOLTIP_APPLY_PENETRATE_PCT,
- item.APPLY_ATTBONUS_WARRIOR : localeInfo.TOOLTIP_APPLY_ATTBONUS_WARRIOR,
- item.APPLY_ATTBONUS_ASSASSIN : localeInfo.TOOLTIP_APPLY_ATTBONUS_ASSASSIN,
- item.APPLY_ATTBONUS_SURA : localeInfo.TOOLTIP_APPLY_ATTBONUS_SURA,
- item.APPLY_ATTBONUS_SHAMAN : localeInfo.TOOLTIP_APPLY_ATTBONUS_SHAMAN,
- item.APPLY_ATTBONUS_MONSTER : localeInfo.TOOLTIP_APPLY_ATTBONUS_MONSTER,
- item.APPLY_ATTBONUS_HUMAN : localeInfo.TOOLTIP_APPLY_ATTBONUS_HUMAN,
- item.APPLY_ATTBONUS_ANIMAL : localeInfo.TOOLTIP_APPLY_ATTBONUS_ANIMAL,
- item.APPLY_ATTBONUS_ORC : localeInfo.TOOLTIP_APPLY_ATTBONUS_ORC,
- item.APPLY_ATTBONUS_MILGYO : localeInfo.TOOLTIP_APPLY_ATTBONUS_MILGYO,
- item.APPLY_ATTBONUS_UNDEAD : localeInfo.TOOLTIP_APPLY_ATTBONUS_UNDEAD,
- item.APPLY_ATTBONUS_DEVIL : localeInfo.TOOLTIP_APPLY_ATTBONUS_DEVIL,
- item.APPLY_STEAL_HP : localeInfo.TOOLTIP_APPLY_STEAL_HP,
- item.APPLY_STEAL_SP : localeInfo.TOOLTIP_APPLY_STEAL_SP,
- item.APPLY_MANA_BURN_PCT : localeInfo.TOOLTIP_APPLY_MANA_BURN_PCT,
- item.APPLY_DAMAGE_SP_RECOVER : localeInfo.TOOLTIP_APPLY_DAMAGE_SP_RECOVER,
- item.APPLY_BLOCK : localeInfo.TOOLTIP_APPLY_BLOCK,
- item.APPLY_DODGE : localeInfo.TOOLTIP_APPLY_DODGE,
- item.APPLY_RESIST_SWORD : localeInfo.TOOLTIP_APPLY_RESIST_SWORD,
- item.APPLY_RESIST_TWOHAND : localeInfo.TOOLTIP_APPLY_RESIST_TWOHAND,
- item.APPLY_RESIST_DAGGER : localeInfo.TOOLTIP_APPLY_RESIST_DAGGER,
- item.APPLY_RESIST_BELL : localeInfo.TOOLTIP_APPLY_RESIST_BELL,
- item.APPLY_RESIST_FAN : localeInfo.TOOLTIP_APPLY_RESIST_FAN,
- item.APPLY_RESIST_BOW : localeInfo.TOOLTIP_RESIST_BOW,
- item.APPLY_RESIST_FIRE : localeInfo.TOOLTIP_RESIST_FIRE,
- item.APPLY_RESIST_ELEC : localeInfo.TOOLTIP_RESIST_ELEC,
- item.APPLY_RESIST_MAGIC : localeInfo.TOOLTIP_RESIST_MAGIC,
- item.APPLY_RESIST_WIND : localeInfo.TOOLTIP_APPLY_RESIST_WIND,
- item.APPLY_REFLECT_MELEE : localeInfo.TOOLTIP_APPLY_REFLECT_MELEE,
- item.APPLY_REFLECT_CURSE : localeInfo.TOOLTIP_APPLY_REFLECT_CURSE,
- item.APPLY_POISON_REDUCE : localeInfo.TOOLTIP_APPLY_POISON_REDUCE,
- item.APPLY_KILL_SP_RECOVER : localeInfo.TOOLTIP_APPLY_KILL_SP_RECOVER,
- item.APPLY_EXP_DOUBLE_BONUS : localeInfo.TOOLTIP_APPLY_EXP_DOUBLE_BONUS,
- item.APPLY_GOLD_DOUBLE_BONUS : localeInfo.TOOLTIP_APPLY_GOLD_DOUBLE_BONUS,
- item.APPLY_ITEM_DROP_BONUS : localeInfo.TOOLTIP_APPLY_ITEM_DROP_BONUS,
- item.APPLY_POTION_BONUS : localeInfo.TOOLTIP_APPLY_POTION_BONUS,
- item.APPLY_KILL_HP_RECOVER : localeInfo.TOOLTIP_APPLY_KILL_HP_RECOVER,
- item.APPLY_IMMUNE_STUN : localeInfo.TOOLTIP_APPLY_IMMUNE_STUN,
- item.APPLY_IMMUNE_SLOW : localeInfo.TOOLTIP_APPLY_IMMUNE_SLOW,
- item.APPLY_IMMUNE_FALL : localeInfo.TOOLTIP_APPLY_IMMUNE_FALL,
- item.APPLY_BOW_DISTANCE : localeInfo.TOOLTIP_BOW_DISTANCE,
- item.APPLY_DEF_GRADE_BONUS : localeInfo.TOOLTIP_DEF_GRADE,
- item.APPLY_ATT_GRADE_BONUS : localeInfo.TOOLTIP_ATT_GRADE,
- item.APPLY_MAGIC_ATT_GRADE : localeInfo.TOOLTIP_MAGIC_ATT_GRADE,
- item.APPLY_MAGIC_DEF_GRADE : localeInfo.TOOLTIP_MAGIC_DEF_GRADE,
- item.APPLY_MAX_STAMINA : localeInfo.TOOLTIP_MAX_STAMINA,
- item.APPLY_MALL_ATTBONUS : localeInfo.TOOLTIP_MALL_ATTBONUS,
- item.APPLY_MALL_DEFBONUS : localeInfo.TOOLTIP_MALL_DEFBONUS,
- item.APPLY_MALL_EXPBONUS : localeInfo.TOOLTIP_MALL_EXPBONUS,
- item.APPLY_MALL_ITEMBONUS : localeInfo.TOOLTIP_MALL_ITEMBONUS,
- item.APPLY_MALL_GOLDBONUS : localeInfo.TOOLTIP_MALL_GOLDBONUS,
- item.APPLY_SKILL_DAMAGE_BONUS : localeInfo.TOOLTIP_SKILL_DAMAGE_BONUS,
- item.APPLY_NORMAL_HIT_DAMAGE_BONUS : localeInfo.TOOLTIP_NORMAL_HIT_DAMAGE_BONUS,
- item.APPLY_SKILL_DEFEND_BONUS : localeInfo.TOOLTIP_SKILL_DEFEND_BONUS,
- item.APPLY_NORMAL_HIT_DEFEND_BONUS : localeInfo.TOOLTIP_NORMAL_HIT_DEFEND_BONUS,
- item.APPLY_PC_BANG_EXP_BONUS : localeInfo.TOOLTIP_MALL_EXPBONUS_P_STATIC,
- item.APPLY_PC_BANG_DROP_BONUS : localeInfo.TOOLTIP_MALL_ITEMBONUS_P_STATIC,
- item.APPLY_RESIST_WARRIOR : localeInfo.TOOLTIP_APPLY_RESIST_WARRIOR,
- item.APPLY_RESIST_ASSASSIN : localeInfo.TOOLTIP_APPLY_RESIST_ASSASSIN,
- item.APPLY_RESIST_SURA : localeInfo.TOOLTIP_APPLY_RESIST_SURA,
- item.APPLY_RESIST_SHAMAN : localeInfo.TOOLTIP_APPLY_RESIST_SHAMAN,
- item.APPLY_MAX_HP_PCT : localeInfo.TOOLTIP_APPLY_MAX_HP_PCT,
- item.APPLY_MAX_SP_PCT : localeInfo.TOOLTIP_APPLY_MAX_SP_PCT,
- item.APPLY_ENERGY : localeInfo.TOOLTIP_ENERGY,
- item.APPLY_COSTUME_ATTR_BONUS : localeInfo.TOOLTIP_COSTUME_ATTR_BONUS,
- item.APPLY_MAGIC_ATTBONUS_PER : localeInfo.TOOLTIP_MAGIC_ATTBONUS_PER,
- item.APPLY_MELEE_MAGIC_ATTBONUS_PER : localeInfo.TOOLTIP_MELEE_MAGIC_ATTBONUS_PER,
- item.APPLY_RESIST_ICE : localeInfo.TOOLTIP_RESIST_ICE,
- item.APPLY_RESIST_EARTH : localeInfo.TOOLTIP_RESIST_EARTH,
- item.APPLY_RESIST_DARK : localeInfo.TOOLTIP_RESIST_DARK,
- item.APPLY_ANTI_CRITICAL_PCT : localeInfo.TOOLTIP_ANTI_CRITICAL_PCT,
- item.APPLY_ANTI_PENETRATE_PCT : localeInfo.TOOLTIP_ANTI_PENETRATE_PCT,
- }
- ATTRIBUTE_NEED_WIDTH = {
- 23 : 230,
- 24 : 230,
- 25 : 230,
- 26 : 220,
- 27 : 210,
- 35 : 210,
- 36 : 210,
- 37 : 210,
- 38 : 210,
- 39 : 210,
- 40 : 210,
- 41 : 210,
- 42 : 220,
- 43 : 230,
- 45 : 230,
- }
- ANTI_FLAG_DICT = {
- 0 : item.ITEM_ANTIFLAG_WARRIOR,
- 1 : item.ITEM_ANTIFLAG_ASSASSIN,
- 2 : item.ITEM_ANTIFLAG_SURA,
- 3 : item.ITEM_ANTIFLAG_SHAMAN,
- }
- FONT_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
- def __init__(self, *args, **kwargs):
- ToolTip.__init__(self, *args, **kwargs)
- self.itemVnum = 0
- self.isShopItem = False
- # ??? ??? ??? ? ?? ???? ??? ? ?? ?????? ??? Disable Color? ?? (?? ??? ???? ??? ?? ? ??? ???)
- self.bCannotUseItemForceSetDisableColor = True
- def __del__(self):
- ToolTip.__del__(self)
- def SetCannotUseItemForceSetDisableColor(self, enable):
- self.bCannotUseItemForceSetDisableColor = enable
- def CanEquip(self):
- if not item.IsEquipmentVID(self.itemVnum):
- return True
- race = player.GetRace()
- job = chr.RaceToJob(race)
- if not self.ANTI_FLAG_DICT.has_key(job):
- return False
- if item.IsAntiFlag(self.ANTI_FLAG_DICT[job]):
- return False
- sex = chr.RaceToSex(race)
- MALE = 1
- FEMALE = 0
- if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE) and sex == MALE:
- return False
- if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE) and sex == FEMALE:
- return False
- for i in xrange(item.LIMIT_MAX_NUM):
- (limitType, limitValue) = item.GetLimit(i)
- if item.LIMIT_LEVEL == limitType:
- if player.GetStatus(player.LEVEL) < limitValue:
- return False
- """
- elif item.LIMIT_STR == limitType:
- if player.GetStatus(player.ST) < limitValue:
- return False
- elif item.LIMIT_DEX == limitType:
- if player.GetStatus(player.DX) < limitValue:
- return False
- elif item.LIMIT_INT == limitType:
- if player.GetStatus(player.IQ) < limitValue:
- return False
- elif item.LIMIT_CON == limitType:
- if player.GetStatus(player.HT) < limitValue:
- return False
- """
- return True
- def AppendTextLine(self, text, color = FONT_COLOR, centerAlign = True):
- if not self.CanEquip() and self.bCannotUseItemForceSetDisableColor:
- color = self.DISABLE_COLOR
- return ToolTip.AppendTextLine(self, text, color, centerAlign)
- def ClearToolTip(self):
- self.isShopItem = False
- self.toolTipWidth = self.TOOL_TIP_WIDTH
- ToolTip.ClearToolTip(self)
- def SetInventoryItem(self, slotIndex, window_type = player.INVENTORY):
- itemVnum = player.GetItemIndex(window_type, slotIndex)
- if 0 == itemVnum:
- return
- self.ClearToolTip()
- if shop.IsOpen():
- if not shop.IsPrivateShop():
- item.SelectItem(itemVnum)
- self.AppendSellingPrice(player.GetISellItemPrice(window_type, slotIndex))
- metinSlot = [player.GetItemMetinSocket(window_type, slotIndex, i) for i in xrange(player.METIN_SOCKET_MAX_NUM)]
- attrSlot = [player.GetItemAttribute(window_type, slotIndex, i) for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM)]
- self.AddItemData(itemVnum, metinSlot, attrSlot)
- def SetShopItem(self, slotIndex):
- itemVnum = shop.GetItemID(slotIndex)
- if 0 == itemVnum:
- return
- price = shop.GetItemPrice(slotIndex)
- self.ClearToolTip()
- self.isShopItem = True
- metinSlot = []
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- metinSlot.append(shop.GetItemMetinSocket(slotIndex, i))
- attrSlot = []
- for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
- attrSlot.append(shop.GetItemAttribute(slotIndex, i))
- self.AddItemData(itemVnum, metinSlot, attrSlot)
- self.AppendPrice(price)
- def SetShopItemBySecondaryCoin(self, slotIndex):
- itemVnum = shop.GetItemID(slotIndex)
- if 0 == itemVnum:
- return
- price = shop.GetItemPrice(slotIndex)
- self.ClearToolTip()
- self.isShopItem = True
- metinSlot = []
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- metinSlot.append(shop.GetItemMetinSocket(slotIndex, i))
- attrSlot = []
- for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
- attrSlot.append(shop.GetItemAttribute(slotIndex, i))
- self.AddItemData(itemVnum, metinSlot, attrSlot)
- self.AppendPriceBySecondaryCoin(price)
- def SetExchangeOwnerItem(self, slotIndex):
- itemVnum = exchange.GetItemVnumFromSelf(slotIndex)
- if 0 == itemVnum:
- return
- self.ClearToolTip()
- metinSlot = []
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- metinSlot.append(exchange.GetItemMetinSocketFromSelf(slotIndex, i))
- attrSlot = []
- for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
- attrSlot.append(exchange.GetItemAttributeFromSelf(slotIndex, i))
- self.AddItemData(itemVnum, metinSlot, attrSlot)
- def SetExchangeTargetItem(self, slotIndex):
- itemVnum = exchange.GetItemVnumFromTarget(slotIndex)
- if 0 == itemVnum:
- return
- self.ClearToolTip()
- metinSlot = []
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- metinSlot.append(exchange.GetItemMetinSocketFromTarget(slotIndex, i))
- attrSlot = []
- for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
- attrSlot.append(exchange.GetItemAttributeFromTarget(slotIndex, i))
- self.AddItemData(itemVnum, metinSlot, attrSlot)
- def SetPrivateShopBuilderItem(self, invenType, invenPos, privateShopSlotIndex):
- itemVnum = player.GetItemIndex(invenType, invenPos)
- if 0 == itemVnum:
- return
- item.SelectItem(itemVnum)
- self.ClearToolTip()
- self.AppendSellingPrice(shop.GetPrivateShopItemPrice(invenType, invenPos))
- metinSlot = []
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- metinSlot.append(player.GetItemMetinSocket(invenPos, i))
- attrSlot = []
- for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
- attrSlot.append(player.GetItemAttribute(invenPos, i))
- self.AddItemData(itemVnum, metinSlot, attrSlot)
- def SetSafeBoxItem(self, slotIndex):
- itemVnum = safebox.GetItemID(slotIndex)
- if 0 == itemVnum:
- return
- self.ClearToolTip()
- metinSlot = []
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- metinSlot.append(safebox.GetItemMetinSocket(slotIndex, i))
- attrSlot = []
- for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
- attrSlot.append(safebox.GetItemAttribute(slotIndex, i))
- self.AddItemData(itemVnum, metinSlot, attrSlot, safebox.GetItemFlags(slotIndex))
- def SetMallItem(self, slotIndex):
- itemVnum = safebox.GetMallItemID(slotIndex)
- if 0 == itemVnum:
- return
- self.ClearToolTip()
- metinSlot = []
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- metinSlot.append(safebox.GetMallItemMetinSocket(slotIndex, i))
- attrSlot = []
- for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
- attrSlot.append(safebox.GetMallItemAttribute(slotIndex, i))
- self.AddItemData(itemVnum, metinSlot, attrSlot)
- def SetItemToolTip(self, itemVnum):
- self.ClearToolTip()
- metinSlot = []
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- metinSlot.append(0)
- attrSlot = []
- for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
- attrSlot.append((0, 0))
- self.AddItemData(itemVnum, metinSlot, attrSlot)
- def __AppendAttackSpeedInfo(self, item):
- atkSpd = item.GetValue(0)
- if atkSpd < 80:
- stSpd = localeInfo.TOOLTIP_ITEM_VERY_FAST
- elif atkSpd <= 95:
- stSpd = localeInfo.TOOLTIP_ITEM_FAST
- elif atkSpd <= 105:
- stSpd = localeInfo.TOOLTIP_ITEM_NORMAL
- elif atkSpd <= 120:
- stSpd = localeInfo.TOOLTIP_ITEM_SLOW
- else:
- stSpd = localeInfo.TOOLTIP_ITEM_VERY_SLOW
- self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_SPEED % stSpd, self.NORMAL_COLOR)
- def __AppendAttackGradeInfo(self):
- atkGrade = item.GetValue(1)
- self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_GRADE % atkGrade, self.GetChangeTextLineColor(atkGrade))
- def __AppendAttackPowerInfo(self):
- minPower = item.GetValue(3)
- maxPower = item.GetValue(4)
- addPower = item.GetValue(5)
- if maxPower > minPower:
- self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_POWER % (minPower+addPower, maxPower+addPower), self.POSITIVE_COLOR)
- else:
- self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_POWER_ONE_ARG % (minPower+addPower), self.POSITIVE_COLOR)
- def __AppendMagicAttackInfo(self):
- minMagicAttackPower = item.GetValue(1)
- maxMagicAttackPower = item.GetValue(2)
- addPower = item.GetValue(5)
- if minMagicAttackPower > 0 or maxMagicAttackPower > 0:
- if maxMagicAttackPower > minMagicAttackPower:
- self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_ATT_POWER % (minMagicAttackPower+addPower, maxMagicAttackPower+addPower), self.POSITIVE_COLOR)
- else:
- self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG % (minMagicAttackPower+addPower), self.POSITIVE_COLOR)
- def __AppendMagicDefenceInfo(self):
- magicDefencePower = item.GetValue(0)
- if magicDefencePower > 0:
- self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_DEF_POWER % magicDefencePower, self.GetChangeTextLineColor(magicDefencePower))
- ##START RARITY SYSTEM PART 1
- def GetBonusColor(self, attrSlot):
- # Lista de Bonus #
- #1 = Max HP
- #2 = Max SP
- #3 = Vitalidad
- #4 = Inteligencia
- #5 = Fuerza
- #6 = Dextreza
- #7 = Velocidad de ataque
- #8 = Velocidad de Movimiento
- #9 = Velocidad Hechizo
- #10 = Regeneración de HP
- #11 = Regeneración de SP
- #12 = Probabilidad de Envenenamiento
- #13 = Probabilidad de Apagon
- #14 = Probabilidad de Retardo
- #15 = Probabilidad de golpes críticos
- #16 = Probabilidad de golpes de penetración
- #17 = Fuerza Contra MedioHumanos
- #18 = Fuerza Contra Animales
- #19 = Fuerza Contra Orcos
- #20 = Fuerza Contra Místicos
- #21 = Fuerza Contra No-muertos
- #22 = Fuerza Contra Demonios
- #23 = Probabilidad de Absorver HP
- #24 = Probabilidad de Absorver SP
- #25 = Probabilidad de robar HP
- #26 = Probabilidad de recuperar SP al golpear
- #27 = Posibilidad de bloquear un ataque cuerpo a cuerpo
- #28 = Probabilidad de Esquivar Flechas
- #29 = Defensa Espada
- #30 = Defensa Dos Manos
- #31 = Defensa Daga
- #32 = Defensa Campana
- #33 = Defensa Fan
- #34 = Resistencia de Flechas
- #35 = Resistencia Fuego
- #36 = Resistencia Relámpago
- #37 = Resistencia Magia
- #38 = Resistencia Vento
- #39 = Probabilidad de reflectar golpes físicos
- #40 = Probabilidad de reflectar maldición
- #41 = Resistencia veneno
- #42 = Probabilidad para recuperar SP
- #43 = Probabilidad de bonus de doble de EXP
- #44 = Probabilidad de Caer Doble Drop de Yang
- #45 = Probabilidad de Caer Doble Drop de Items
- #46 = Aumentar el efecto de las pociones
- #47 = Probabilidad para recuperar HP
- #48 = Defensa contra Apagones
- #49 = Defensa contra Retardo
- #50 = Defensa contra Caidas
- #51 = UNKNOWN_TYTE [51] SIN EFECTO
- #52 = Alcance del arco
- #53 = Valor de ataque
- #54 = Defensa
- #55 = Valor de Ataque mágico
- #56 = Defensa Mágica
- #57 = UNKNOWN_TYPE [57] SIN EFECTO
- #58 = Max Resistencia
- #59 = Fuerza contra Guerrero
- #60 = Fuerza contra Ninja
- #61 = Fuerza contra Sura
- #62 = Fuerza contra Chamanes
- #63 = Fuerza contra Mounstruo
- #64 = Valor de ataque
- #65 = Defensa
- #66 = EXP
- #67 = Probabilidad de capturar objetos multiplicada con x.xx (las X son un porcentaje % = Bonus)
- #68 = Probabilidad de capturar Yang multiplicada con x.xx (las X son un porcentaje % = Bonus)
- #69 = UNKNOWN_TYPE [69] SIN EFECTO
- #70 = UNKNOWN_TYPE [70] SIN EFECTO
- #71 = Dano de Habilidad
- #72 = Dano Media
- #73 = Resistencia al dano de habilidad ( contrarresta el bonus ID:71 )
- #74 = Resistencia al dano de media( contrarresta el bonus ID:72 )
- #75 = UNKNOWN_TYPE [75] SIN EFECTO
- #76 = EXP Bonus x.xx (las X son un porcentaje % = Bonus)
- #77 = Probabilidad de capturar objetos mas x.xx (las X son un porcentaje % = Bonus)
- #78 = Defensa Contra Guerrero
- #79 = Defensa Contra Ninja
- #80 = Defensa Contra Sura
- #81 = Defensa Contra Chaman
- # Lista de Bonus End
- lista_bonus = [['1','3000'],['2','80'],['3','12'],['4','12'],['5','12'],['6','12'],['7','8'],['8','20'],['9','20'],['10','30'],['11','30'],['12','8'],['13','8'],['14','8'],['15','10'],['16','10'],['17','10'],['18','20'],['19','20'],['20','20'],['21','20'],['22','20'],['23','10'],['24','10'],['25','10'],['26','10'],['27','15'],['28','15'],['29','15'],['30','15'],['31','15'],['32','15'],['33','15'],['34','15'],['35','15'],['36','15'],['37','15'],['38','15'],['39','15'],['41','5'],['43','20'],['44','20'],['45','20'],['48','1'],['53','50'],['71','10'],['72','35']]
- lista_color = [[grp.GenerateColor(051,255,255, 1.0)],[grp.GenerateColor(24,116,205, 1.0)],[grp.GenerateColor(0.63,0.13,0.94, 1.0)],[grp.GenerateColor(0,0.75,1, 1.0)],[grp.GenerateColor(0,0.79,0.34, 1.0)],[grp.GenerateColor(0.9490, 0.9058, 0.7568, 1.0)],[grp.GenerateColor(193,205,193, 1.0)],[grp.GenerateColor(131,139,131, 1.0)]]
- i2 = 0
- right = 0
- for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
- type = attrSlot[i][0]
- value = attrSlot[i][1]
- if 0 == value:
- continue
- else:
- for line in range(len(lista_bonus)):
- if int(lista_bonus[line-1][0]) == int(type):
- if int(lista_bonus[line-1][1]) == int(value) or int(lista_bonus[line-1][1]) < int(value):
- right = right+1
- i2 = i2+1
- for i3 in [0,1,2,3,4,5,6,7]:
- if int(i2) == int(int(right)+int(i3)):
- i2 = i3
- try:
- return lista_color[i2][0]
- except:
- dbg.TraceError("Nepovedlo se načíst seznam barev!")
- def __AppendAttributeInformation(self, attrSlot):
- if 0 != attrSlot:
- TitleColor = self.GetBonusColor(attrSlot)
- for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
- type = attrSlot[i][0]
- value = attrSlot[i][1]
- if 0 == value:
- continue
- affectString = self.__GetAffectString(type, value)
- if affectString:
- affectColor = self.__GetAttributeColor(i, value)
- if attrSlot[3][1] > 0:
- self.AppendTextLine(affectString, TitleColor)
- else:
- self.AppendTextLine(affectString, affectColor)
- ##END RARITY SYSTEM PART 1
- #def __AppendAttributeInformation(self, attrSlot):
- #if 0 != attrSlot:
- #for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
- #type = attrSlot[i][0]
- #value = attrSlot[i][1]
- #if 0 == value:
- continue
- #affectString = self.__GetAffectString(type, value)
- #if affectString:
- #affectColor = self.__GetAttributeColor(i, value)
- #self.AppendTextLine(affectString, affectColor)
- def __AppendAcceAttributeInformation(self, attrSlot):
- if 0 != attrSlot:
- hasAttack = 0
- hasMagicAttack = 0
- minPower = 0
- maxPower = 0
- minMagicAttackPower = 0
- maxMagicAttackPower = 0
- for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
- if i <= 6:
- continue
- else:
- type = attrSlot[i][0]
- value = attrSlot[i][1]
- if 0 == value:
- continue
- if type == 53 and i == 8:
- hasAttack = 1
- minPower = value
- elif type == 53 and i == 9:
- hasAttack = 1
- maxPower = value
- elif type == 55 and i == 10:
- hasMagicAttack = 1
- minMagicAttackPower = value
- elif type == 55 and i == 11:
- hasMagicAttack = 1
- maxMagicAttackPower = value
- if hasAttack == 1:
- self.__AppendAttackAccePowerInfo(minPower, maxPower)
- if hasMagicAttack == 1:
- self.__AppendMagicAttackAcceInfo(minMagicAttackPower, maxMagicAttackPower)
- for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
- if i <= 6 or i >= 8 and i <= 11:
- continue
- else:
- type = attrSlot[i][0]
- value = attrSlot[i][1]
- if 0 == value:
- continue
- affectString = self.__GetAffectString(type, value)
- if affectString:
- affectColor = self.__GetAttributeColor(i, value)
- self.AppendTextLine(affectString, affectColor)
- for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
- if i >= 7:
- continue
- else:
- type = attrSlot[i][0]
- value = attrSlot[i][1]
- if 0 == value:
- continue
- affectString = self.__GetAffectString(type, value)
- if affectString:
- affectColor = self.__GetAttributeColor(i, value)
- self.AppendTextLine(affectString, affectColor)
- def __AppendAttackAccePowerInfo(self, minPower, maxPower):
- minPower_final = minPower
- maxPower_final = maxPower
- if maxPower > minPower:
- self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_POWER % (minPower_final, maxPower_final), self.POSITIVE_COLOR)
- else:
- self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_POWER_ONE_ARG % (minPower_final), self.POSITIVE_COLOR)
- def __AppendMagicAttackAcceInfo(self, minMagicAttackPower, maxMagicAttackPower):
- minMagicAttackPower_final = minMagicAttackPower
- maxMagicAttackPower_final = maxMagicAttackPower
- if minMagicAttackPower_final > 0 or maxMagicAttackPower_final > 0:
- if maxMagicAttackPower_final > minMagicAttackPower_final:
- self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_ATT_POWER % (minMagicAttackPower_final, maxMagicAttackPower_final), self.POSITIVE_COLOR)
- else:
- self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG % (minMagicAttackPower_final), self.POSITIVE_COLOR)
- def __GetAttributeColor(self, index, value):
- if value > 0:
- if index >= 5 and index <= 6:
- return self.SPECIAL_POSITIVE_COLOR2
- elif index >= 7:
- return self.POSITIVE_COLOR
- else:
- return self.SPECIAL_POSITIVE_COLOR
- elif value == 0:
- return self.NORMAL_COLOR
- else:
- return self.NEGATIVE_COLOR
- def __IsPolymorphItem(self, itemVnum):
- if itemVnum >= 70103 and itemVnum <= 70106:
- return 1
- return 0
- def __SetPolymorphItemTitle(self, monsterVnum):
- if localeInfo.IsVIETNAM():
- itemName =item.GetItemName()
- itemName+=" "
- itemName+=nonplayer.GetMonsterName(monsterVnum)
- else:
- itemName =nonplayer.GetMonsterName(monsterVnum)
- itemName+=" "
- itemName+=item.GetItemName()
- self.SetTitle(itemName)
- def __SetNormalItemTitle(self):
- self.SetTitle(item.GetItemName())
- def __SetSpecialItemTitle(self):
- self.AppendTextLine(item.GetItemName(), self.SPECIAL_TITLE_COLOR)
- ##START RARITY SYSTEM PART 2
- def Rango_Bonus(self, attrSlot):
- lista_bonus = [['1','3000'],['2','80'],['3','12'],['4','12'],['5','12'],['6','12'],['7','8'],['8','20'],['9','20'],['10','30'],['11','30'],['12','8'],['13','8'],['14','8'],['15','10'],['16','10'],['17','10'],['18','20'],['19','20'],['20','20'],['21','20'],['22','20'],['23','10'],['24','10'],['25','10'],['26','10'],['27','15'],['28','15'],['29','15'],['30','15'],['31','15'],['32','15'],['33','15'],['34','15'],['35','15'],['36','15'],['37','15'],['38','15'],['39','15'],['41','5'],['43','20'],['44','20'],['45','20'],['48','1'],['53','50'],['71','10'],['72','35']]
- lista_texto = [['[EXTRÉMNÍ]',grp.GenerateColor(051,255,255, 1.0)],['[Legendární]',grp.GenerateColor(24,116,205, 1.0)],['[Vzácné]',grp.GenerateColor(0.63,0.13,0.94, 1.0)],['[Silné]',grp.GenerateColor(0,0.75,1, 1.0)],['[Obstojné]',grp.GenerateColor(0,0.79,0.34, 1.0)],['[Běžné]',grp.GenerateColor(0.9490, 0.9058, 0.7568, 1.0)],['[Neznámé]',grp.GenerateColor(193,205,193, 1.0)],['[Špatné]',grp.GenerateColor(131,139,131, 1.0)]]
- i2 = 0
- right = 0
- for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
- type = attrSlot[i][0]
- value = attrSlot[i][1]
- if 0 == value:
- continue
- else:
- for line in range(len(lista_bonus)):
- if int(lista_bonus[line-1][0]) == int(type):
- if int(lista_bonus[line-1][1]) == int(value) or int(lista_bonus[line-1][1]) < int(value):
- right = right+1
- i2 = i2+1
- for i3 in [0,1,2,3,4,5,6,7]:
- if int(i2) == int(int(right)+int(i3)):
- i2 = i3
- try:
- self.AppendTextLine(lista_texto[i2][0], lista_texto[i2][1])
- except:
- dbg.TraceError("Nepovedlo se načíst seznam bonusu!")
- def __SetItemTitle(self, itemVnum, metinSlot, attrSlot):
- if localeInfo.IsCANADA():
- if 72726 == itemVnum or 72730 == itemVnum:
- self.AppendTextLine(item.GetItemName(), grp.GenerateColor(1.0, 0.7843, 0.0, 1.0))
- return
- if self.__IsPolymorphItem(itemVnum):
- self.__SetPolymorphItemTitle(metinSlot[0])
- else:
- if self.__IsAttr(attrSlot):
- itemType = item.GetItemType()
- if item.ITEM_TYPE_ARMOR == itemType or item.ITEM_TYPE_WEAPON == itemType:
- if attrSlot[3][1] > 0:
- self.Rango_Bonus(attrSlot)
- self.__SetSpecialItemTitle()
- return
- self.__SetNormalItemTitle()
- ##END RARITY SYSTEM PART 2
- #def __SetItemTitle(self, itemVnum, metinSlot, attrSlot):
- #if localeInfo.IsCANADA():
- #if 72726 == itemVnum or 72730 == itemVnum:
- #self.AppendTextLine(item.GetItemName(), grp.GenerateColor(1.0, 0.7843, 0.0, 1.0))
- #return
- #if self.__IsPolymorphItem(itemVnum):
- #self.__SetPolymorphItemTitle(metinSlot[0])
- #else:
- #if self.__IsAttr(attrSlot):
- #self.__SetSpecialItemTitle()
- #return
- #self.__SetNormalItemTitle()
- def __IsAttr(self, attrSlot):
- if not attrSlot:
- return False
- for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
- type = attrSlot[i][0]
- if 0 != type:
- return True
- return False
- def AddRefineItemData(self, itemVnum, metinSlot, attrSlot = 0):
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- metinSlotData=metinSlot[i]
- if self.GetMetinItemIndex(metinSlotData) == constInfo.ERROR_METIN_STONE:
- metinSlot[i]=player.METIN_SOCKET_TYPE_SILVER
- self.AddItemData(itemVnum, metinSlot, attrSlot)
- def AddItemData_Offline(self, itemVnum, itemDesc, itemSummary, metinSlot, attrSlot):
- self.__AdjustMaxWidth(attrSlot, itemDesc)
- self.__SetItemTitle(itemVnum, metinSlot, attrSlot)
- if self.__IsHair(itemVnum):
- self.__AppendHairIcon(itemVnum)
- ### Description ###
- self.AppendDescription(itemDesc, 26)
- self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR)
- def AddItemData(self, itemVnum, metinSlot, attrSlot = 0, flags = 0, unbindTime = 0):
- self.itemVnum = itemVnum
- item.SelectItem(itemVnum)
- itemType = item.GetItemType()
- itemSubType = item.GetItemSubType()
- if 50026 == itemVnum:
- if 0 != metinSlot:
- name = item.GetItemName()
- if metinSlot[0] > 0:
- name += " "
- name += localeInfo.NumberToMoneyString(metinSlot[0])
- self.SetTitle(name)
- self.ShowToolTip()
- return
- ### Skill Book ###
- elif 50300 == itemVnum:
- if 0 != metinSlot:
- self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILLBOOK_NAME, 1)
- self.ShowToolTip()
- return
- elif 70037 == itemVnum:
- if 0 != metinSlot:
- self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0)
- self.AppendDescription(item.GetItemDescription(), 26)
- self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
- self.ShowToolTip()
- return
- elif 70055 == itemVnum:
- if 0 != metinSlot:
- self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0)
- self.AppendDescription(item.GetItemDescription(), 26)
- self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
- self.ShowToolTip()
- return
- ###########################################################################################
- itemDesc = item.GetItemDescription()
- itemSummary = item.GetItemSummary()
- isCostumeItem = 0
- isCostumeHair = 0
- isCostumeBody = 0
- isCostumeAcce = 0
- isCostumeMount = 0
- if app.ENABLE_COSTUME_SYSTEM:
- if item.ITEM_TYPE_COSTUME == itemType:
- isCostumeItem = 1
- isCostumeHair = item.COSTUME_TYPE_HAIR == itemSubType
- isCostumeBody = item.COSTUME_TYPE_BODY == itemSubType
- isCostumeAcce = item.COSTUME_TYPE_ACCE == itemSubType
- isCostumeMount = item.COSTUME_TYPE_MOUNT == itemSubType
- #dbg.TraceError("IS_COSTUME_ITEM! body(%d) hair(%d)" % (isCostumeBody, isCostumeHair))
- self.__AdjustMaxWidth(attrSlot, itemDesc)
- self.__SetItemTitle(itemVnum, metinSlot, attrSlot)
- ### Hair Preview Image ###
- if self.__IsHair(itemVnum):
- self.__AppendHairIcon(itemVnum)
- ### Description ###
- self.AppendDescription(itemDesc, 26)
- self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR)
- ### Weapon ###
- if item.ITEM_TYPE_WEAPON == itemType:
- self.__AppendLimitInformation()
- self.AppendSpace(5)
- ## ??? ?? ??? ?? ????.
- if item.WEAPON_FAN == itemSubType:
- self.__AppendMagicAttackInfo()
- self.__AppendAttackPowerInfo()
- else:
- self.__AppendAttackPowerInfo()
- self.__AppendMagicAttackInfo()
- self.__AppendAffectInformation()
- self.__AppendAttributeInformation(attrSlot)
- self.AppendWearableInformation()
- self.__AppendMetinSlotInfo(metinSlot)
- ### Armor ###
- elif item.ITEM_TYPE_ARMOR == itemType:
- self.__AppendLimitInformation()
- ## ???
- defGrade = item.GetValue(1)
- defBonus = item.GetValue(5)*2 ## ??? ?? ?? ?? ??? ??
- if defGrade > 0:
- self.AppendSpace(5)
- self.AppendTextLine(localeInfo.TOOLTIP_ITEM_DEF_GRADE % (defGrade+defBonus), self.GetChangeTextLineColor(defGrade))
- self.__AppendMagicDefenceInfo()
- self.__AppendAffectInformation()
- self.__AppendAttributeInformation(attrSlot)
- self.AppendWearableInformation()
- if itemSubType in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
- self.__AppendAccessoryMetinSlotInfo(metinSlot, constInfo.GET_ACCESSORY_MATERIAL_VNUM(itemVnum, itemSubType))
- else:
- self.__AppendMetinSlotInfo(metinSlot)
- ### Ring Slot Item (Not UNIQUE) ###
- elif item.ITEM_TYPE_RING == itemType:
- self.__AppendLimitInformation()
- self.__AppendAffectInformation()
- self.__AppendAttributeInformation(attrSlot)
- #?? ?? ??? ???? ?? ?? ??
- #self.__AppendAccessoryMetinSlotInfo(metinSlot, 99001)
- ### Belt Item ###
- elif item.ITEM_TYPE_BELT == itemType:
- self.__AppendLimitInformation()
- self.__AppendAffectInformation()
- self.__AppendAttributeInformation(attrSlot)
- self.__AppendAccessoryMetinSlotInfo(metinSlot, constInfo.GET_BELT_MATERIAL_VNUM(itemVnum))
- ## ??? ??? ##
- elif 0 != isCostumeItem:
- self.__AppendLimitInformation()
- self.__AppendAffectInformation()
- if isCostumeAcce != 0:
- self.__AppendAcceAttributeInformation(attrSlot)
- else:
- self.__AppendAttributeInformation(attrSlot)
- self.AppendWearableInformation()
- bHasRealtimeFlag = 0
- for i in xrange(item.LIMIT_MAX_NUM):
- (limitType, limitValue) = item.GetLimit(i)
- if item.LIMIT_REAL_TIME == limitType:
- bHasRealtimeFlag = 1
- if 1 == bHasRealtimeFlag:
- self.AppendMallItemLastTime(metinSlot[0])
- if itemVnum >= 85001 and itemVnum <= 85008:
- if metinSlot != 0:
- absChance = int(metinSlot[1])
- if absChance > 0:
- self.AppendSpace(5)
- self.AppendTextLine(localeInfo.ACCE_ABSORB_CHANCE % (absChance), self.CONDITION_COLOR)
- ## Rod ##
- elif item.ITEM_TYPE_ROD == itemType:
- if 0 != metinSlot:
- curLevel = item.GetValue(0) / 10
- curEXP = metinSlot[0]
- maxEXP = item.GetValue(2)
- self.__AppendLimitInformation()
- self.__AppendRodInformation(curLevel, curEXP, maxEXP)
- ## Pick ##
- elif item.ITEM_TYPE_PICK == itemType:
- if 0 != metinSlot:
- curLevel = item.GetValue(0) / 10
- curEXP = metinSlot[0]
- maxEXP = item.GetValue(2)
- self.__AppendLimitInformation()
- self.__AppendPickInformation(curLevel, curEXP, maxEXP)
- ## Lottery ##
- elif item.ITEM_TYPE_LOTTERY == itemType:
- if 0 != metinSlot:
- ticketNumber = int(metinSlot[0])
- stepNumber = int(metinSlot[1])
- self.AppendSpace(5)
- self.AppendTextLine(localeInfo.TOOLTIP_LOTTERY_STEP_NUMBER % (stepNumber), self.NORMAL_COLOR)
- self.AppendTextLine(localeInfo.TOOLTIP_LOTTO_NUMBER % (ticketNumber), self.NORMAL_COLOR);
- ### Metin ###
- elif item.ITEM_TYPE_METIN == itemType:
- self.AppendMetinInformation()
- self.AppendMetinWearInformation()
- ### Fish ###
- elif item.ITEM_TYPE_FISH == itemType:
- if 0 != metinSlot:
- self.__AppendFishInfo(metinSlot[0])
- ## item.ITEM_TYPE_BLEND
- elif item.ITEM_TYPE_BLEND == itemType:
- self.__AppendLimitInformation()
- if metinSlot:
- affectType = metinSlot[0]
- affectValue = metinSlot[1]
- time = metinSlot[2]
- self.AppendSpace(5)
- affectText = self.__GetAffectString(affectType, affectValue)
- self.AppendTextLine(affectText, self.NORMAL_COLOR)
- if time > 0:
- minute = (time / 60)
- second = (time % 60)
- timeString = localeInfo.TOOLTIP_POTION_TIME
- if minute > 0:
- timeString += str(minute) + localeInfo.TOOLTIP_POTION_MIN
- if second > 0:
- timeString += " " + str(second) + localeInfo.TOOLTIP_POTION_SEC
- self.AppendTextLine(timeString)
- else:
- self.AppendTextLine(localeInfo.BLEND_POTION_NO_TIME)
- else:
- self.AppendTextLine("BLEND_POTION_NO_INFO")
- elif item.ITEM_TYPE_UNIQUE == itemType:
- if 0 != metinSlot:
- bHasRealtimeFlag = 0
- for i in xrange(item.LIMIT_MAX_NUM):
- (limitType, limitValue) = item.GetLimit(i)
- if item.LIMIT_REAL_TIME == limitType:
- bHasRealtimeFlag = 1
- if 1 == bHasRealtimeFlag:
- self.AppendMallItemLastTime(metinSlot[0])
- else:
- time = metinSlot[player.METIN_SOCKET_MAX_NUM-1]
- if 1 == item.GetValue(2): ## ??? ?? Flag / ?? ??? ??
- self.AppendMallItemLastTime(time)
- else:
- self.AppendUniqueItemLastTime(time)
- ### Use ###
- elif item.ITEM_TYPE_USE == itemType:
- self.__AppendLimitInformation()
- if item.USE_POTION == itemSubType or item.USE_POTION_NODELAY == itemSubType:
- self.__AppendPotionInformation()
- elif item.USE_ABILITY_UP == itemSubType:
- self.__AppendAbilityPotionInformation()
- ## ?? ???
- if 27989 == itemVnum or 76006 == itemVnum:
- if 0 != metinSlot:
- useCount = int(metinSlot[0])
- self.AppendSpace(5)
- self.AppendTextLine(localeInfo.TOOLTIP_REST_USABLE_COUNT % (6 - useCount), self.NORMAL_COLOR)
- ## ??? ???
- elif 50004 == itemVnum:
- if 0 != metinSlot:
- useCount = int(metinSlot[0])
- self.AppendSpace(5)
- self.AppendTextLine(localeInfo.TOOLTIP_REST_USABLE_COUNT % (10 - useCount), self.NORMAL_COLOR)
- ## ????
- elif constInfo.IS_AUTO_POTION(itemVnum):
- if 0 != metinSlot:
- ## 0: ???, 1: ???, 2: ??
- isActivated = int(metinSlot[0])
- usedAmount = float(metinSlot[1])
- totalAmount = float(metinSlot[2])
- if 0 == totalAmount:
- totalAmount = 1
- self.AppendSpace(5)
- if 0 != isActivated:
- self.AppendTextLine("(%s)" % (localeInfo.TOOLTIP_AUTO_POTION_USING), self.SPECIAL_POSITIVE_COLOR)
- self.AppendSpace(5)
- self.AppendTextLine(localeInfo.TOOLTIP_AUTO_POTION_REST % (100.0 - ((usedAmount / totalAmount) * 100.0)), self.POSITIVE_COLOR)
- ## ?? ???
- elif itemVnum in WARP_SCROLLS:
- if 0 != metinSlot:
- xPos = int(metinSlot[0])
- yPos = int(metinSlot[1])
- if xPos != 0 and yPos != 0:
- (mapName, xBase, yBase) = background.GlobalPositionToMapInfo(xPos, yPos)
- localeMapName=localeInfo.MINIMAP_ZONE_NAME_DICT.get(mapName, "")
- self.AppendSpace(5)
- if localeMapName!="":
- self.AppendTextLine(localeInfo.TOOLTIP_MEMORIZED_POSITION % (localeMapName, int(xPos-xBase)/100, int(yPos-yBase)/100), self.NORMAL_COLOR)
- else:
- self.AppendTextLine(localeInfo.TOOLTIP_MEMORIZED_POSITION_ERROR % (int(xPos)/100, int(yPos)/100), self.NORMAL_COLOR)
- dbg.TraceError("NOT_EXIST_IN_MINIMAP_ZONE_NAME_DICT: %s" % mapName)
- #####
- if item.USE_SPECIAL == itemSubType:
- bHasRealtimeFlag = 0
- for i in xrange(item.LIMIT_MAX_NUM):
- (limitType, limitValue) = item.GetLimit(i)
- if item.LIMIT_REAL_TIME == limitType:
- bHasRealtimeFlag = 1
- ## ??? ?? ??? ???. ex) ?? ?? : 6? 6?? 58?
- if 1 == bHasRealtimeFlag:
- self.AppendMallItemLastTime(metinSlot[0])
- else:
- # ... ??... ???? ?? ?? ?? ??? ???...
- # ? ??? ??? ??? ??? ?? ??...
- if 0 != metinSlot:
- time = metinSlot[player.METIN_SOCKET_MAX_NUM-1]
- ## ??? ?? Flag
- if 1 == item.GetValue(2):
- self.AppendMallItemLastTime(time)
- elif item.USE_TIME_CHARGE_PER == itemSubType:
- bHasRealtimeFlag = 0
- for i in xrange(item.LIMIT_MAX_NUM):
- (limitType, limitValue) = item.GetLimit(i)
- if item.LIMIT_REAL_TIME == limitType:
- bHasRealtimeFlag = 1
- if metinSlot[2]:
- self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_PER(metinSlot[2]))
- else:
- self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_PER(item.GetValue(0)))
- ## ??? ?? ??? ???. ex) ?? ?? : 6? 6?? 58?
- if 1 == bHasRealtimeFlag:
- self.AppendMallItemLastTime(metinSlot[0])
- elif item.USE_TIME_CHARGE_FIX == itemSubType:
- bHasRealtimeFlag = 0
- for i in xrange(item.LIMIT_MAX_NUM):
- (limitType, limitValue) = item.GetLimit(i)
- if item.LIMIT_REAL_TIME == limitType:
- bHasRealtimeFlag = 1
- if metinSlot[2]:
- self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_FIX(metinSlot[2]))
- else:
- self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_FIX(item.GetValue(0)))
- ## ??? ?? ??? ???. ex) ?? ?? : 6? 6?? 58?
- if 1 == bHasRealtimeFlag:
- self.AppendMallItemLastTime(metinSlot[0])
- elif item.ITEM_TYPE_QUEST == itemType:
- for i in xrange(item.LIMIT_MAX_NUM):
- (limitType, limitValue) = item.GetLimit(i)
- if item.LIMIT_REAL_TIME == limitType:
- self.AppendMallItemLastTime(metinSlot[0])
- elif item.ITEM_TYPE_DS == itemType:
- self.AppendTextLine(self.__DragonSoulInfoString(itemVnum))
- self.__AppendAttributeInformation(attrSlot)
- else:
- self.__AppendLimitInformation()
- for i in xrange(item.LIMIT_MAX_NUM):
- (limitType, limitValue) = item.GetLimit(i)
- #dbg.TraceError("LimitType : %d, limitValue : %d" % (limitType, limitValue))
- if item.LIMIT_REAL_TIME_START_FIRST_USE == limitType:
- self.AppendRealTimeStartFirstUseLastTime(item, metinSlot, i)
- #dbg.TraceError("2) REAL_TIME_START_FIRST_USE flag On ")
- elif item.LIMIT_TIMER_BASED_ON_WEAR == limitType:
- self.AppendTimerBasedOnWearLastTime(metinSlot)
- #dbg.TraceError("1) REAL_TIME flag On ")
- self.ShowToolTip()
- def __DragonSoulInfoString (self, dwVnum):
- step = (dwVnum / 100) % 10
- refine = (dwVnum / 10) % 10
- if 0 == step:
- return localeInfo.DRAGON_SOUL_STEP_LEVEL1 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
- elif 1 == step:
- return localeInfo.DRAGON_SOUL_STEP_LEVEL2 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
- elif 2 == step:
- return localeInfo.DRAGON_SOUL_STEP_LEVEL3 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
- elif 3 == step:
- return localeInfo.DRAGON_SOUL_STEP_LEVEL4 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
- elif 4 == step:
- return localeInfo.DRAGON_SOUL_STEP_LEVEL5 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
- else:
- return ""
- ## ?????
- def __IsHair(self, itemVnum):
- return (self.__IsOldHair(itemVnum) or
- self.__IsNewHair(itemVnum) or
- self.__IsNewHair2(itemVnum) or
- self.__IsNewHair3(itemVnum) or
- self.__IsCostumeHair(itemVnum)
- )
- def __IsOldHair(self, itemVnum):
- return itemVnum > 73000 and itemVnum < 74000
- def __IsNewHair(self, itemVnum):
- return itemVnum > 74000 and itemVnum < 75000
- def __IsNewHair2(self, itemVnum):
- return itemVnum > 75000 and itemVnum < 76000
- def __IsNewHair3(self, itemVnum):
- return ((74012 < itemVnum and itemVnum < 74022) or
- (74262 < itemVnum and itemVnum < 74272) or
- (74512 < itemVnum and itemVnum < 74522) or
- (74762 < itemVnum and itemVnum < 74772) or
- (45000 < itemVnum and itemVnum < 47000))
- def __IsCostumeHair(self, itemVnum):
- return app.ENABLE_COSTUME_SYSTEM and self.__IsNewHair3(itemVnum - 100000)
- def __AppendHairIcon(self, itemVnum):
- itemImage = ui.ImageBox()
- itemImage.SetParent(self)
- itemImage.Show()
- if self.__IsOldHair(itemVnum):
- itemImage.LoadImage("d:/ymir work/item/quest/"+str(itemVnum)+".tga")
- elif self.__IsNewHair3(itemVnum):
- itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum))
- elif self.__IsNewHair(itemVnum): # ?? ?? ??? ????? ????. ??? ???? 1000?? ??? ???.
- itemImage.LoadImage("d:/ymir work/item/quest/"+str(itemVnum-1000)+".tga")
- elif self.__IsNewHair2(itemVnum):
- itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum))
- elif self.__IsCostumeHair(itemVnum):
- itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum - 100000))
- itemImage.SetPosition(itemImage.GetWidth()/2, self.toolTipHeight)
- self.toolTipHeight += itemImage.GetHeight()
- #self.toolTipWidth += itemImage.GetWidth()/2
- self.childrenList.append(itemImage)
- self.ResizeToolTip()
- ## ???? ? Description ? ?? ?? ???? ????
- def __AdjustMaxWidth(self, attrSlot, desc):
- newToolTipWidth = self.toolTipWidth
- newToolTipWidth = max(self.__AdjustAttrMaxWidth(attrSlot), newToolTipWidth)
- newToolTipWidth = max(self.__AdjustDescMaxWidth(desc), newToolTipWidth)
- if newToolTipWidth > self.toolTipWidth:
- self.toolTipWidth = newToolTipWidth
- self.ResizeToolTip()
- def __AdjustAttrMaxWidth(self, attrSlot):
- if 0 == attrSlot:
- return self.toolTipWidth
- maxWidth = self.toolTipWidth
- for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
- type = attrSlot[i][0]
- value = attrSlot[i][1]
- if self.ATTRIBUTE_NEED_WIDTH.has_key(type):
- if value > 0:
- maxWidth = max(self.ATTRIBUTE_NEED_WIDTH[type], maxWidth)
- # ATTR_CHANGE_TOOLTIP_WIDTH
- #self.toolTipWidth = max(self.ATTRIBUTE_NEED_WIDTH[type], self.toolTipWidth)
- #self.ResizeToolTip()
- # END_OF_ATTR_CHANGE_TOOLTIP_WIDTH
- return maxWidth
- def __AdjustDescMaxWidth(self, desc):
- if len(desc) < DESC_DEFAULT_MAX_COLS:
- return self.toolTipWidth
- return DESC_WESTERN_MAX_WIDTH
- def __SetSkillBookToolTip(self, skillIndex, bookName, skillGrade):
- skillName = skill.GetSkillName(skillIndex)
- if not skillName:
- return
- if localeInfo.IsVIETNAM():
- itemName = bookName + " " + skillName
- else:
- itemName = skillName + " " + bookName
- self.SetTitle(itemName)
- def __AppendPickInformation(self, curLevel, curEXP, maxEXP):
- self.AppendSpace(5)
- self.AppendTextLine(localeInfo.TOOLTIP_PICK_LEVEL % (curLevel), self.NORMAL_COLOR)
- self.AppendTextLine(localeInfo.TOOLTIP_PICK_EXP % (curEXP, maxEXP), self.NORMAL_COLOR)
- if curEXP == maxEXP:
- self.AppendSpace(5)
- self.AppendTextLine(localeInfo.TOOLTIP_PICK_UPGRADE1, self.NORMAL_COLOR)
- self.AppendTextLine(localeInfo.TOOLTIP_PICK_UPGRADE2, self.NORMAL_COLOR)
- self.AppendTextLine(localeInfo.TOOLTIP_PICK_UPGRADE3, self.NORMAL_COLOR)
- def __AppendRodInformation(self, curLevel, curEXP, maxEXP):
- self.AppendSpace(5)
- self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_LEVEL % (curLevel), self.NORMAL_COLOR)
- self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_EXP % (curEXP, maxEXP), self.NORMAL_COLOR)
- if curEXP == maxEXP:
- self.AppendSpace(5)
- self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_UPGRADE1, self.NORMAL_COLOR)
- self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_UPGRADE2, self.NORMAL_COLOR)
- self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_UPGRADE3, self.NORMAL_COLOR)
- def __AppendLimitInformation(self):
- appendSpace = False
- for i in xrange(item.LIMIT_MAX_NUM):
- (limitType, limitValue) = item.GetLimit(i)
- if limitValue > 0:
- if False == appendSpace:
- self.AppendSpace(5)
- appendSpace = True
- else:
- continue
- if item.LIMIT_LEVEL == limitType:
- color = self.GetLimitTextLineColor(player.GetStatus(player.LEVEL), limitValue)
- self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_LEVEL % (limitValue), color)
- """
- elif item.LIMIT_STR == limitType:
- color = self.GetLimitTextLineColor(player.GetStatus(player.ST), limitValue)
- self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_STR % (limitValue), color)
- elif item.LIMIT_DEX == limitType:
- color = self.GetLimitTextLineColor(player.GetStatus(player.DX), limitValue)
- self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_DEX % (limitValue), color)
- elif item.LIMIT_INT == limitType:
- color = self.GetLimitTextLineColor(player.GetStatus(player.IQ), limitValue)
- self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_INT % (limitValue), color)
- elif item.LIMIT_CON == limitType:
- color = self.GetLimitTextLineColor(player.GetStatus(player.HT), limitValue)
- self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_CON % (limitValue), color)
- """
- def __GetAffectString(self, affectType, affectValue):
- if 0 == affectType:
- return None
- if 0 == affectValue:
- return None
- try:
- return self.AFFECT_DICT[affectType](affectValue)
- except TypeError:
- return "UNKNOWN_VALUE[%s] %s" % (affectType, affectValue)
- except KeyError:
- return "UNKNOWN_TYPE[%s] %s" % (affectType, affectValue)
- def __AppendAffectInformation(self):
- for i in xrange(item.ITEM_APPLY_MAX_NUM):
- (affectType, affectValue) = item.GetAffect(i)
- affectString = self.__GetAffectString(affectType, affectValue)
- if affectString:
- self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue))
- def AppendWearableInformation(self):
- self.AppendSpace(5)
- self.AppendTextLine(localeInfo.TOOLTIP_ITEM_WEARABLE_JOB, self.NORMAL_COLOR)
- flagList = (
- not item.IsAntiFlag(item.ITEM_ANTIFLAG_WARRIOR),
- not item.IsAntiFlag(item.ITEM_ANTIFLAG_ASSASSIN),
- not item.IsAntiFlag(item.ITEM_ANTIFLAG_SURA),
- not item.IsAntiFlag(item.ITEM_ANTIFLAG_SHAMAN))
- characterNames = ""
- for i in xrange(self.CHARACTER_COUNT):
- name = self.CHARACTER_NAMES[i]
- flag = flagList[i]
- if flag:
- characterNames += " "
- characterNames += name
- textLine = self.AppendTextLine(characterNames, self.NORMAL_COLOR, True)
- textLine.SetFeather()
- if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE):
- textLine = self.AppendTextLine(localeInfo.FOR_FEMALE, self.NORMAL_COLOR, True)
- textLine.SetFeather()
- if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE):
- textLine = self.AppendTextLine(localeInfo.FOR_MALE, self.NORMAL_COLOR, True)
- textLine.SetFeather()
- def __AppendPotionInformation(self):
- self.AppendSpace(5)
- healHP = item.GetValue(0)
- healSP = item.GetValue(1)
- healStatus = item.GetValue(2)
- healPercentageHP = item.GetValue(3)
- healPercentageSP = item.GetValue(4)
- if healHP > 0:
- self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_HP_POINT % healHP, self.GetChangeTextLineColor(healHP))
- if healSP > 0:
- self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_SP_POINT % healSP, self.GetChangeTextLineColor(healSP))
- if healStatus != 0:
- self.AppendTextLine(localeInfo.TOOLTIP_POTION_CURE)
- if healPercentageHP > 0:
- self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_HP_PERCENT % healPercentageHP, self.GetChangeTextLineColor(healPercentageHP))
- if healPercentageSP > 0:
- self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_SP_PERCENT % healPercentageSP, self.GetChangeTextLineColor(healPercentageSP))
- def __AppendAbilityPotionInformation(self):
- self.AppendSpace(5)
- abilityType = item.GetValue(0)
- time = item.GetValue(1)
- point = item.GetValue(2)
- if abilityType == item.APPLY_ATT_SPEED:
- self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_ATTACK_SPEED % point, self.GetChangeTextLineColor(point))
- elif abilityType == item.APPLY_MOV_SPEED:
- self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_MOVING_SPEED % point, self.GetChangeTextLineColor(point))
- if time > 0:
- minute = (time / 60)
- second = (time % 60)
- timeString = localeInfo.TOOLTIP_POTION_TIME
- if minute > 0:
- timeString += str(minute) + localeInfo.TOOLTIP_POTION_MIN
- if second > 0:
- timeString += " " + str(second) + localeInfo.TOOLTIP_POTION_SEC
- self.AppendTextLine(timeString)
- def GetPriceColor(self, price):
- if price>=constInfo.HIGH_PRICE:
- return self.HIGH_PRICE_COLOR
- if price>=constInfo.MIDDLE_PRICE:
- return self.MIDDLE_PRICE_COLOR
- else:
- return self.LOW_PRICE_COLOR
- def AppendPrice(self, price):
- self.AppendSpace(5)
- self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE % (localeInfo.NumberToMoneyString(price)), self.GetPriceColor(price))
- def AppendPriceBySecondaryCoin(self, price):
- self.AppendSpace(5)
- self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE % (localeInfo.NumberToSecondaryCoinString(price)), self.GetPriceColor(price))
- def AppendSellingPrice(self, price):
- if item.IsAntiFlag(item.ITEM_ANTIFLAG_SELL):
- self.AppendTextLine(localeInfo.TOOLTIP_ANTI_SELL, self.DISABLE_COLOR)
- self.AppendSpace(5)
- else:
- self.AppendTextLine(localeInfo.TOOLTIP_SELLPRICE % (localeInfo.NumberToMoneyString(price)), self.GetPriceColor(price))
- self.AppendSpace(5)
- def AppendMetinInformation(self):
- affectType, affectValue = item.GetAffect(0)
- #affectType = item.GetValue(0)
- #affectValue = item.GetValue(1)
- affectString = self.__GetAffectString(affectType, affectValue)
- if affectString:
- self.AppendSpace(5)
- self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue))
- def AppendMetinWearInformation(self):
- self.AppendSpace(5)
- self.AppendTextLine(localeInfo.TOOLTIP_SOCKET_REFINABLE_ITEM, self.NORMAL_COLOR)
- flagList = (item.IsWearableFlag(item.WEARABLE_BODY),
- item.IsWearableFlag(item.WEARABLE_HEAD),
- item.IsWearableFlag(item.WEARABLE_FOOTS),
- item.IsWearableFlag(item.WEARABLE_WRIST),
- item.IsWearableFlag(item.WEARABLE_WEAPON),
- item.IsWearableFlag(item.WEARABLE_NECK),
- item.IsWearableFlag(item.WEARABLE_EAR),
- item.IsWearableFlag(item.WEARABLE_UNIQUE),
- item.IsWearableFlag(item.WEARABLE_SHIELD),
- item.IsWearableFlag(item.WEARABLE_ARROW))
- wearNames = ""
- for i in xrange(self.WEAR_COUNT):
- name = self.WEAR_NAMES[i]
- flag = flagList[i]
- if flag:
- wearNames += " "
- wearNames += name
- textLine = ui.TextLine()
- textLine.SetParent(self)
- textLine.SetFontName(self.defFontName)
- textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight)
- textLine.SetHorizontalAlignCenter()
- textLine.SetPackedFontColor(self.NORMAL_COLOR)
- textLine.SetText(wearNames)
- textLine.Show()
- self.childrenList.append(textLine)
- self.toolTipHeight += self.TEXT_LINE_HEIGHT
- self.ResizeToolTip()
- def GetMetinSocketType(self, number):
- if player.METIN_SOCKET_TYPE_NONE == number:
- return player.METIN_SOCKET_TYPE_NONE
- elif player.METIN_SOCKET_TYPE_SILVER == number:
- return player.METIN_SOCKET_TYPE_SILVER
- elif player.METIN_SOCKET_TYPE_GOLD == number:
- return player.METIN_SOCKET_TYPE_GOLD
- else:
- item.SelectItem(number)
- if item.METIN_NORMAL == item.GetItemSubType():
- return player.METIN_SOCKET_TYPE_SILVER
- elif item.METIN_GOLD == item.GetItemSubType():
- return player.METIN_SOCKET_TYPE_GOLD
- elif "USE_PUT_INTO_ACCESSORY_SOCKET" == item.GetUseType(number):
- return player.METIN_SOCKET_TYPE_SILVER
- elif "USE_PUT_INTO_RING_SOCKET" == item.GetUseType(number):
- return player.METIN_SOCKET_TYPE_SILVER
- elif "USE_PUT_INTO_BELT_SOCKET" == item.GetUseType(number):
- return player.METIN_SOCKET_TYPE_SILVER
- return player.METIN_SOCKET_TYPE_NONE
- def GetMetinItemIndex(self, number):
- if player.METIN_SOCKET_TYPE_SILVER == number:
- return 0
- if player.METIN_SOCKET_TYPE_GOLD == number:
- return 0
- return number
- def __AppendAccessoryMetinSlotInfo(self, metinSlot, mtrlVnum):
- ACCESSORY_SOCKET_MAX_SIZE = 3
- cur=min(metinSlot[0], ACCESSORY_SOCKET_MAX_SIZE)
- end=min(metinSlot[1], ACCESSORY_SOCKET_MAX_SIZE)
- affectType1, affectValue1 = item.GetAffect(0)
- affectList1=[0, max(1, affectValue1*10/100), max(2, affectValue1*20/100), max(3, affectValue1*40/100)]
- affectType2, affectValue2 = item.GetAffect(1)
- affectList2=[0, max(1, affectValue2*10/100), max(2, affectValue2*20/100), max(3, affectValue2*40/100)]
- mtrlPos=0
- mtrlList=[mtrlVnum]*cur+[player.METIN_SOCKET_TYPE_SILVER]*(end-cur)
- for mtrl in mtrlList:
- affectString1 = self.__GetAffectString(affectType1, affectList1[mtrlPos+1]-affectList1[mtrlPos])
- affectString2 = self.__GetAffectString(affectType2, affectList2[mtrlPos+1]-affectList2[mtrlPos])
- leftTime = 0
- if cur == mtrlPos+1:
- leftTime=metinSlot[2]
- self.__AppendMetinSlotInfo_AppendMetinSocketData(mtrlPos, mtrl, affectString1, affectString2, leftTime)
- mtrlPos+=1
- def __AppendMetinSlotInfo(self, metinSlot):
- if self.__AppendMetinSlotInfo_IsEmptySlotList(metinSlot):
- return
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- self.__AppendMetinSlotInfo_AppendMetinSocketData(i, metinSlot[i])
- def __AppendMetinSlotInfo_IsEmptySlotList(self, metinSlot):
- if 0 == metinSlot:
- return 1
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- metinSlotData=metinSlot[i]
- if 0 != self.GetMetinSocketType(metinSlotData):
- if 0 != self.GetMetinItemIndex(metinSlotData):
- return 0
- return 1
- def __AppendMetinSlotInfo_AppendMetinSocketData(self, index, metinSlotData, custumAffectString="", custumAffectString2="", leftTime=0):
- slotType = self.GetMetinSocketType(metinSlotData)
- itemIndex = self.GetMetinItemIndex(metinSlotData)
- if 0 == slotType:
- return
- self.AppendSpace(5)
- slotImage = ui.ImageBox()
- slotImage.SetParent(self)
- slotImage.Show()
- ## Name
- nameTextLine = ui.TextLine()
- nameTextLine.SetParent(self)
- nameTextLine.SetFontName(self.defFontName)
- nameTextLine.SetPackedFontColor(self.NORMAL_COLOR)
- nameTextLine.SetOutline()
- nameTextLine.SetFeather()
- nameTextLine.Show()
- self.childrenList.append(nameTextLine)
- if player.METIN_SOCKET_TYPE_SILVER == slotType:
- slotImage.LoadImage("d:/ymir work/ui/game/windows/metin_slot_silver.sub")
- elif player.METIN_SOCKET_TYPE_GOLD == slotType:
- slotImage.LoadImage("d:/ymir work/ui/game/windows/metin_slot_gold.sub")
- self.childrenList.append(slotImage)
- if localeInfo.IsARABIC():
- slotImage.SetPosition(self.toolTipWidth - slotImage.GetWidth() - 9, self.toolTipHeight-1)
- nameTextLine.SetPosition(self.toolTipWidth - 50, self.toolTipHeight + 2)
- else:
- slotImage.SetPosition(9, self.toolTipHeight-1)
- nameTextLine.SetPosition(50, self.toolTipHeight + 2)
- metinImage = ui.ImageBox()
- metinImage.SetParent(self)
- metinImage.Show()
- self.childrenList.append(metinImage)
- if itemIndex:
- item.SelectItem(itemIndex)
- ## Image
- try:
- metinImage.LoadImage(item.GetIconImageFileName())
- except:
- dbg.TraceError("ItemToolTip.__AppendMetinSocketData() - Failed to find image file %d:%s" %
- (itemIndex, item.GetIconImageFileName())
- )
- nameTextLine.SetText(item.GetItemName())
- ## Affect
- affectTextLine = ui.TextLine()
- affectTextLine.SetParent(self)
- affectTextLine.SetFontName(self.defFontName)
- affectTextLine.SetPackedFontColor(self.POSITIVE_COLOR)
- affectTextLine.SetOutline()
- affectTextLine.SetFeather()
- affectTextLine.Show()
- if localeInfo.IsARABIC():
- metinImage.SetPosition(self.toolTipWidth - metinImage.GetWidth() - 10, self.toolTipHeight)
- affectTextLine.SetPosition(self.toolTipWidth - 50, self.toolTipHeight + 16 + 2)
- else:
- metinImage.SetPosition(10, self.toolTipHeight)
- affectTextLine.SetPosition(50, self.toolTipHeight + 16 + 2)
- if custumAffectString:
- affectTextLine.SetText(custumAffectString)
- elif itemIndex!=constInfo.ERROR_METIN_STONE:
- affectType, affectValue = item.GetAffect(0)
- affectString = self.__GetAffectString(affectType, affectValue)
- if affectString:
- affectTextLine.SetText(affectString)
- else:
- affectTextLine.SetText(localeInfo.TOOLTIP_APPLY_NOAFFECT)
- self.childrenList.append(affectTextLine)
- if custumAffectString2:
- affectTextLine = ui.TextLine()
- affectTextLine.SetParent(self)
- affectTextLine.SetFontName(self.defFontName)
- affectTextLine.SetPackedFontColor(self.POSITIVE_COLOR)
- affectTextLine.SetPosition(50, self.toolTipHeight + 16 + 2 + 16 + 2)
- affectTextLine.SetOutline()
- affectTextLine.SetFeather()
- affectTextLine.Show()
- affectTextLine.SetText(custumAffectString2)
- self.childrenList.append(affectTextLine)
- self.toolTipHeight += 16 + 2
- if 0 != leftTime:
- timeText = (localeInfo.LEFT_TIME + " : " + localeInfo.SecondToDHM(leftTime))
- timeTextLine = ui.TextLine()
- timeTextLine.SetParent(self)
- timeTextLine.SetFontName(self.defFontName)
- timeTextLine.SetPackedFontColor(self.POSITIVE_COLOR)
- timeTextLine.SetPosition(50, self.toolTipHeight + 16 + 2 + 16 + 2)
- timeTextLine.SetOutline()
- timeTextLine.SetFeather()
- timeTextLine.Show()
- timeTextLine.SetText(timeText)
- self.childrenList.append(timeTextLine)
- self.toolTipHeight += 16 + 2
- else:
- nameTextLine.SetText(localeInfo.TOOLTIP_SOCKET_EMPTY)
- self.toolTipHeight += 35
- self.ResizeToolTip()
- def __AppendFishInfo(self, size):
- if size > 0:
- self.AppendSpace(5)
- self.AppendTextLine(localeInfo.TOOLTIP_FISH_LEN % (float(size) / 100.0), self.NORMAL_COLOR)
- def AppendUniqueItemLastTime(self, restMin):
- restSecond = restMin*60
- self.AppendSpace(5)
- self.AppendTextLine(localeInfo.LEFT_TIME + " : " + localeInfo.SecondToDHM(restSecond), self.NORMAL_COLOR)
- def AppendMallItemLastTime(self, endTime):
- leftSec = max(0, endTime - app.GetGlobalTimeStamp())
- self.AppendSpace(5)
- self.AppendTextLine(localeInfo.LEFT_TIME + " : " + localeInfo.SecondToDHM(leftSec), self.NORMAL_COLOR)
- def AppendTimerBasedOnWearLastTime(self, metinSlot):
- if 0 == metinSlot[0]:
- self.AppendSpace(5)
- self.AppendTextLine(localeInfo.CANNOT_USE, self.DISABLE_COLOR)
- else:
- endTime = app.GetGlobalTimeStamp() + metinSlot[0]
- self.AppendMallItemLastTime(endTime)
- def AppendRealTimeStartFirstUseLastTime(self, item, metinSlot, limitIndex):
- useCount = metinSlot[1]
- endTime = metinSlot[0]
- # ? ???? ????? Socket0? ?? ??(2012? 3? 1? 13? 01? ??..) ? ????.
- # ???? ???? Socket0? ??????(???? 600 ?? ?. ???)? ???? ? ??, 0??? Limit Value? ?? ??????? ????.
- if 0 == useCount:
- if 0 == endTime:
- (limitType, limitValue) = item.GetLimit(limitIndex)
- endTime = limitValue
- endTime += app.GetGlobalTimeStamp()
- self.AppendMallItemLastTime(endTime)
- class HyperlinkItemToolTip(ItemToolTip):
- def __init__(self):
- ItemToolTip.__init__(self, isPickable=True)
- def SetHyperlinkItem(self, tokens):
- minTokenCount = 3 + player.METIN_SOCKET_MAX_NUM
- maxTokenCount = minTokenCount + 2 * player.ATTRIBUTE_SLOT_MAX_NUM
- if tokens and len(tokens) >= minTokenCount and len(tokens) <= maxTokenCount:
- head, vnum, flag = tokens[:3]
- itemVnum = int(vnum, 16)
- metinSlot = [int(metin, 16) for metin in tokens[3:6]]
- rests = tokens[6:]
- if rests:
- attrSlot = []
- rests.reverse()
- while rests:
- key = int(rests.pop(), 16)
- if rests:
- val = int(rests.pop())
- attrSlot.append((key, val))
- attrSlot += [(0, 0)] * (player.ATTRIBUTE_SLOT_MAX_NUM - len(attrSlot))
- else:
- attrSlot = [(0, 0)] * player.ATTRIBUTE_SLOT_MAX_NUM
- self.ClearToolTip()
- self.AddItemData(itemVnum, metinSlot, attrSlot)
- ItemToolTip.OnUpdate(self)
- def OnUpdate(self):
- pass
- def OnMouseLeftButtonDown(self):
- self.Hide()
- class SkillToolTip(ToolTip):
- POINT_NAME_DICT = {
- player.LEVEL : localeInfo.SKILL_TOOLTIP_LEVEL,
- player.IQ : localeInfo.SKILL_TOOLTIP_INT,
- }
- SKILL_TOOL_TIP_WIDTH = 200
- PARTY_SKILL_TOOL_TIP_WIDTH = 340
- PARTY_SKILL_EXPERIENCE_AFFECT_LIST = ( ( 2, 2, 10,),
- ( 8, 3, 20,),
- (14, 4, 30,),
- (22, 5, 45,),
- (28, 6, 60,),
- (34, 7, 80,),
- (38, 8, 100,), )
- PARTY_SKILL_PLUS_GRADE_AFFECT_LIST = ( ( 4, 2, 1, 0,),
- (10, 3, 2, 0,),
- (16, 4, 2, 1,),
- (24, 5, 2, 2,), )
- PARTY_SKILL_ATTACKER_AFFECT_LIST = ( ( 36, 3, ),
- ( 26, 1, ),
- ( 32, 2, ), )
- SKILL_GRADE_NAME = { player.SKILL_GRADE_MASTER : localeInfo.SKILL_GRADE_NAME_MASTER,
- player.SKILL_GRADE_GRAND_MASTER : localeInfo.SKILL_GRADE_NAME_GRAND_MASTER,
- player.SKILL_GRADE_PERFECT_MASTER : localeInfo.SKILL_GRADE_NAME_PERFECT_MASTER, }
- AFFECT_NAME_DICT = {
- "HP" : localeInfo.TOOLTIP_SKILL_AFFECT_ATT_POWER,
- "ATT_GRADE" : localeInfo.TOOLTIP_SKILL_AFFECT_ATT_GRADE,
- "DEF_GRADE" : localeInfo.TOOLTIP_SKILL_AFFECT_DEF_GRADE,
- "ATT_SPEED" : localeInfo.TOOLTIP_SKILL_AFFECT_ATT_SPEED,
- "MOV_SPEED" : localeInfo.TOOLTIP_SKILL_AFFECT_MOV_SPEED,
- "DODGE" : localeInfo.TOOLTIP_SKILL_AFFECT_DODGE,
- "RESIST_NORMAL" : localeInfo.TOOLTIP_SKILL_AFFECT_RESIST_NORMAL,
- "REFLECT_MELEE" : localeInfo.TOOLTIP_SKILL_AFFECT_REFLECT_MELEE,
- }
- AFFECT_APPEND_TEXT_DICT = {
- "DODGE" : "%",
- "RESIST_NORMAL" : "%",
- "REFLECT_MELEE" : "%",
- }
- def __init__(self):
- ToolTip.__init__(self, self.SKILL_TOOL_TIP_WIDTH)
- def __del__(self):
- ToolTip.__del__(self)
- def SetSkill(self, skillIndex, skillLevel = -1):
- if 0 == skillIndex:
- return
- if skill.SKILL_TYPE_GUILD == skill.GetSkillType(skillIndex):
- if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
- self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
- self.ResizeToolTip()
- self.AppendDefaultData(skillIndex)
- self.AppendSkillConditionData(skillIndex)
- self.AppendGuildSkillData(skillIndex, skillLevel)
- else:
- if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
- self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
- self.ResizeToolTip()
- slotIndex = player.GetSkillSlotIndex(skillIndex)
- skillGrade = player.GetSkillGrade(slotIndex)
- skillLevel = player.GetSkillLevel(slotIndex)
- skillCurrentPercentage = player.GetSkillCurrentEfficientPercentage(slotIndex)
- skillNextPercentage = player.GetSkillNextEfficientPercentage(slotIndex)
- self.AppendDefaultData(skillIndex)
- self.AppendSkillConditionData(skillIndex)
- self.AppendSkillDataNew(slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage)
- self.AppendSkillRequirement(skillIndex, skillLevel)
- self.ShowToolTip()
- def SetSkillNew(self, slotIndex, skillIndex, skillGrade, skillLevel):
- if 0 == skillIndex:
- return
- if player.SKILL_INDEX_TONGSOL == skillIndex:
- slotIndex = player.GetSkillSlotIndex(skillIndex)
- skillLevel = player.GetSkillLevel(slotIndex)
- self.AppendDefaultData(skillIndex)
- self.AppendPartySkillData(skillGrade, skillLevel)
- elif player.SKILL_INDEX_RIDING == skillIndex:
- slotIndex = player.GetSkillSlotIndex(skillIndex)
- self.AppendSupportSkillDefaultData(skillIndex, skillGrade, skillLevel, 30)
- elif player.SKILL_INDEX_SUMMON == skillIndex:
- maxLevel = 10
- self.ClearToolTip()
- self.__SetSkillTitle(skillIndex, skillGrade)
- ## Description
- description = skill.GetSkillDescription(skillIndex)
- self.AppendDescription(description, 25)
- if skillLevel == 10:
- self.AppendSpace(5)
- self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR)
- self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (skillLevel*10), self.NORMAL_COLOR)
- else:
- self.AppendSpace(5)
- self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR)
- self.__AppendSummonDescription(skillLevel, self.NORMAL_COLOR)
- self.AppendSpace(5)
- self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel+1), self.NEGATIVE_COLOR)
- self.__AppendSummonDescription(skillLevel+1, self.NEGATIVE_COLOR)
- elif skill.SKILL_TYPE_GUILD == skill.GetSkillType(skillIndex):
- if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
- self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
- self.ResizeToolTip()
- self.AppendDefaultData(skillIndex)
- self.AppendSkillConditionData(skillIndex)
- self.AppendGuildSkillData(skillIndex, skillLevel)
- else:
- if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
- self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
- self.ResizeToolTip()
- slotIndex = player.GetSkillSlotIndex(skillIndex)
- skillCurrentPercentage = player.GetSkillCurrentEfficientPercentage(slotIndex)
- skillNextPercentage = player.GetSkillNextEfficientPercentage(slotIndex)
- self.AppendDefaultData(skillIndex, skillGrade)
- self.AppendSkillConditionData(skillIndex)
- self.AppendSkillDataNew(slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage)
- self.AppendSkillRequirement(skillIndex, skillLevel)
- self.ShowToolTip()
- def __SetSkillTitle(self, skillIndex, skillGrade):
- self.SetTitle(skill.GetSkillName(skillIndex, skillGrade))
- self.__AppendSkillGradeName(skillIndex, skillGrade)
- def __AppendSkillGradeName(self, skillIndex, skillGrade):
- if self.SKILL_GRADE_NAME.has_key(skillGrade):
- self.AppendSpace(5)
- self.AppendTextLine(self.SKILL_GRADE_NAME[skillGrade] % (skill.GetSkillName(skillIndex, 0)), self.CAN_LEVEL_UP_COLOR)
- def SetSkillOnlyName(self, slotIndex, skillIndex, skillGrade):
- if 0 == skillIndex:
- return
- slotIndex = player.GetSkillSlotIndex(skillIndex)
- self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
- self.ResizeToolTip()
- self.ClearToolTip()
- self.__SetSkillTitle(skillIndex, skillGrade)
- self.AppendDefaultData(skillIndex, skillGrade)
- self.AppendSkillConditionData(skillIndex)
- self.ShowToolTip()
- def AppendDefaultData(self, skillIndex, skillGrade = 0):
- self.ClearToolTip()
- self.__SetSkillTitle(skillIndex, skillGrade)
- ## Level Limit
- levelLimit = skill.GetSkillLevelLimit(skillIndex)
- if levelLimit > 0:
- color = self.NORMAL_COLOR
- if player.GetStatus(player.LEVEL) < levelLimit:
- color = self.NEGATIVE_COLOR
- self.AppendSpace(5)
- self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_LEVEL % (levelLimit), color)
- ## Description
- description = skill.GetSkillDescription(skillIndex)
- self.AppendDescription(description, 25)
- def AppendSupportSkillDefaultData(self, skillIndex, skillGrade, skillLevel, maxLevel):
- self.ClearToolTip()
- self.__SetSkillTitle(skillIndex, skillGrade)
- ## Description
- description = skill.GetSkillDescription(skillIndex)
- self.AppendDescription(description, 25)
- if 1 == skillGrade:
- skillLevel += 19
- elif 2 == skillGrade:
- skillLevel += 29
- elif 3 == skillGrade:
- skillLevel = 40
- self.AppendSpace(5)
- self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_WITH_MAX % (skillLevel, maxLevel), self.NORMAL_COLOR)
- def AppendSkillConditionData(self, skillIndex):
- conditionDataCount = skill.GetSkillConditionDescriptionCount(skillIndex)
- if conditionDataCount > 0:
- self.AppendSpace(5)
- for i in xrange(conditionDataCount):
- self.AppendTextLine(skill.GetSkillConditionDescription(skillIndex, i), self.CONDITION_COLOR)
- def AppendGuildSkillData(self, skillIndex, skillLevel):
- skillMaxLevel = 7
- skillCurrentPercentage = float(skillLevel) / float(skillMaxLevel)
- skillNextPercentage = float(skillLevel+1) / float(skillMaxLevel)
- ## Current Level
- if skillLevel > 0:
- if self.HasSkillLevelDescription(skillIndex, skillLevel):
- self.AppendSpace(5)
- if skillLevel == skillMaxLevel:
- self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR)
- else:
- self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR)
- #####
- for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)):
- self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillCurrentPercentage), self.ENABLE_COLOR)
- ## Cooltime
- coolTime = skill.GetSkillCoolTime(skillIndex, skillCurrentPercentage)
- if coolTime > 0:
- self.AppendTextLine(localeInfo.TOOLTIP_SKILL_COOL_TIME + str(coolTime), self.ENABLE_COLOR)
- ## SP
- needGSP = skill.GetSkillNeedSP(skillIndex, skillCurrentPercentage)
- if needGSP > 0:
- self.AppendTextLine(localeInfo.TOOLTIP_NEED_GSP % (needGSP), self.ENABLE_COLOR)
- ## Next Level
- if skillLevel < skillMaxLevel:
- if self.HasSkillLevelDescription(skillIndex, skillLevel+1):
- self.AppendSpace(5)
- self.AppendTextLine(localeInfo.TOOLTIP_NEXT_SKILL_LEVEL_1 % (skillLevel+1, skillMaxLevel), self.DISABLE_COLOR)
- #####
- for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)):
- self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillNextPercentage), self.DISABLE_COLOR)
- ## Cooltime
- coolTime = skill.GetSkillCoolTime(skillIndex, skillNextPercentage)
- if coolTime > 0:
- self.AppendTextLine(localeInfo.TOOLTIP_SKILL_COOL_TIME + str(coolTime), self.DISABLE_COLOR)
- ## SP
- needGSP = skill.GetSkillNeedSP(skillIndex, skillNextPercentage)
- if needGSP > 0:
- self.AppendTextLine(localeInfo.TOOLTIP_NEED_GSP % (needGSP), self.DISABLE_COLOR)
- def AppendSkillDataNew(self, slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage):
- self.skillMaxLevelStartDict = { 0 : 17, 1 : 7, 2 : 10, }
- self.skillMaxLevelEndDict = { 0 : 20, 1 : 10, 2 : 10, }
- skillLevelUpPoint = 1
- realSkillGrade = player.GetSkillGrade(slotIndex)
- skillMaxLevelStart = self.skillMaxLevelStartDict.get(realSkillGrade, 15)
- skillMaxLevelEnd = self.skillMaxLevelEndDict.get(realSkillGrade, 20)
- ## Current Level
- if skillLevel > 0:
- if self.HasSkillLevelDescription(skillIndex, skillLevel):
- self.AppendSpace(5)
- if skillGrade == skill.SKILL_GRADE_COUNT:
- pass
- elif skillLevel == skillMaxLevelEnd:
- self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR)
- else:
- self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR)
- self.AppendSkillLevelDescriptionNew(skillIndex, skillCurrentPercentage, self.ENABLE_COLOR)
- ## Next Level
- if skillGrade != skill.SKILL_GRADE_COUNT:
- if skillLevel < skillMaxLevelEnd:
- if self.HasSkillLevelDescription(skillIndex, skillLevel+skillLevelUpPoint):
- self.AppendSpace(5)
- ## HP??, ???? ????? ??
- if skillIndex == 141 or skillIndex == 142:
- self.AppendTextLine(localeInfo.TOOLTIP_NEXT_SKILL_LEVEL_3 % (skillLevel+1), self.DISABLE_COLOR)
- else:
- self.AppendTextLine(localeInfo.TOOLTIP_NEXT_SKILL_LEVEL_1 % (skillLevel+1, skillMaxLevelEnd), self.DISABLE_COLOR)
- self.AppendSkillLevelDescriptionNew(skillIndex, skillNextPercentage, self.DISABLE_COLOR)
- def AppendSkillLevelDescriptionNew(self, skillIndex, skillPercentage, color):
- affectDataCount = skill.GetNewAffectDataCount(skillIndex)
- if affectDataCount > 0:
- for i in xrange(affectDataCount):
- type, minValue, maxValue = skill.GetNewAffectData(skillIndex, i, skillPercentage)
- if not self.AFFECT_NAME_DICT.has_key(type):
- continue
- minValue = int(minValue)
- maxValue = int(maxValue)
- affectText = self.AFFECT_NAME_DICT[type]
- if "HP" == type:
- if minValue < 0 and maxValue < 0:
- minValue *= -1
- maxValue *= -1
- else:
- affectText = localeInfo.TOOLTIP_SKILL_AFFECT_HEAL
- affectText += str(minValue)
- if minValue != maxValue:
- affectText += " - " + str(maxValue)
- affectText += self.AFFECT_APPEND_TEXT_DICT.get(type, "")
- #import debugInfo
- #if debugInfo.IsDebugMode():
- # affectText = "!!" + affectText
- self.AppendTextLine(affectText, color)
- else:
- for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)):
- self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillPercentage), color)
- ## Duration
- duration = skill.GetDuration(skillIndex, skillPercentage)
- if duration > 0:
- self.AppendTextLine(localeInfo.TOOLTIP_SKILL_DURATION % (duration), color)
- ## Cooltime
- coolTime = skill.GetSkillCoolTime(skillIndex, skillPercentage)
- if coolTime > 0:
- self.AppendTextLine(localeInfo.TOOLTIP_SKILL_COOL_TIME + str(coolTime), color)
- ## SP
- needSP = skill.GetSkillNeedSP(skillIndex, skillPercentage)
- if needSP != 0:
- continuationSP = skill.GetSkillContinuationSP(skillIndex, skillPercentage)
- if skill.IsUseHPSkill(skillIndex):
- self.AppendNeedHP(needSP, continuationSP, color)
- else:
- self.AppendNeedSP(needSP, continuationSP, color)
- def AppendSkillRequirement(self, skillIndex, skillLevel):
- skillMaxLevel = skill.GetSkillMaxLevel(skillIndex)
- if skillLevel >= skillMaxLevel:
- return
- isAppendHorizontalLine = False
- ## Requirement
- if skill.IsSkillRequirement(skillIndex):
- if not isAppendHorizontalLine:
- isAppendHorizontalLine = True
- self.AppendHorizontalLine()
- requireSkillName, requireSkillLevel = skill.GetSkillRequirementData(skillIndex)
- color = self.CANNOT_LEVEL_UP_COLOR
- if skill.CheckRequirementSueccess(skillIndex):
- color = self.CAN_LEVEL_UP_COLOR
- self.AppendTextLine(localeInfo.TOOLTIP_REQUIREMENT_SKILL_LEVEL % (requireSkillName, requireSkillLevel), color)
- ## Require Stat
- requireStatCount = skill.GetSkillRequireStatCount(skillIndex)
- if requireStatCount > 0:
- for i in xrange(requireStatCount):
- type, level = skill.GetSkillRequireStatData(skillIndex, i)
- if self.POINT_NAME_DICT.has_key(type):
- if not isAppendHorizontalLine:
- isAppendHorizontalLine = True
- self.AppendHorizontalLine()
- name = self.POINT_NAME_DICT[type]
- color = self.CANNOT_LEVEL_UP_COLOR
- if player.GetStatus(type) >= level:
- color = self.CAN_LEVEL_UP_COLOR
- self.AppendTextLine(localeInfo.TOOLTIP_REQUIREMENT_STAT_LEVEL % (name, level), color)
- def HasSkillLevelDescription(self, skillIndex, skillLevel):
- if skill.GetSkillAffectDescriptionCount(skillIndex) > 0:
- return True
- if skill.GetSkillCoolTime(skillIndex, skillLevel) > 0:
- return True
- if skill.GetSkillNeedSP(skillIndex, skillLevel) > 0:
- return True
- return False
- def AppendMasterAffectDescription(self, index, desc, color):
- self.AppendTextLine(desc, color)
- def AppendNextAffectDescription(self, index, desc):
- self.AppendTextLine(desc, self.DISABLE_COLOR)
- def AppendNeedHP(self, needSP, continuationSP, color):
- self.AppendTextLine(localeInfo.TOOLTIP_NEED_HP % (needSP), color)
- if continuationSP > 0:
- self.AppendTextLine(localeInfo.TOOLTIP_NEED_HP_PER_SEC % (continuationSP), color)
- def AppendNeedSP(self, needSP, continuationSP, color):
- if -1 == needSP:
- self.AppendTextLine(localeInfo.TOOLTIP_NEED_ALL_SP, color)
- else:
- self.AppendTextLine(localeInfo.TOOLTIP_NEED_SP % (needSP), color)
- if continuationSP > 0:
- self.AppendTextLine(localeInfo.TOOLTIP_NEED_SP_PER_SEC % (continuationSP), color)
- def AppendPartySkillData(self, skillGrade, skillLevel):
- if 1 == skillGrade:
- skillLevel += 19
- elif 2 == skillGrade:
- skillLevel += 29
- elif 3 == skillGrade:
- skillLevel = 40
- if skillLevel <= 0:
- return
- skillIndex = player.SKILL_INDEX_TONGSOL
- slotIndex = player.GetSkillSlotIndex(skillIndex)
- skillPower = player.GetSkillCurrentEfficientPercentage(slotIndex)
- if localeInfo.IsBRAZIL():
- k = skillPower
- else:
- k = player.GetSkillLevel(skillIndex) / 100.0
- self.AppendSpace(5)
- self.AutoAppendTextLine(localeInfo.TOOLTIP_PARTY_SKILL_LEVEL % skillLevel, self.NORMAL_COLOR)
- if skillLevel>=10:
- self.AutoAppendTextLine(localeInfo.PARTY_SKILL_ATTACKER % chop( 10 + 60 * k ))
- if skillLevel>=20:
- self.AutoAppendTextLine(localeInfo.PARTY_SKILL_BERSERKER % chop(1 + 5 * k))
- self.AutoAppendTextLine(localeInfo.PARTY_SKILL_TANKER % chop(50 + 1450 * k))
- if skillLevel>=25:
- self.AutoAppendTextLine(localeInfo.PARTY_SKILL_BUFFER % chop(5 + 45 * k ))
- if skillLevel>=35:
- self.AutoAppendTextLine(localeInfo.PARTY_SKILL_SKILL_MASTER % chop(25 + 600 * k ))
- if skillLevel>=40:
- self.AutoAppendTextLine(localeInfo.PARTY_SKILL_DEFENDER % chop( 5 + 30 * k ))
- self.AlignHorizonalCenter()
- def __AppendSummonDescription(self, skillLevel, color):
- if skillLevel > 1:
- self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (skillLevel * 10), color)
- elif 1 == skillLevel:
- self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (15), color)
- elif 0 == skillLevel:
- self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (10), color)
- if __name__ == "__main__":
- import app
- import wndMgr
- import systemSetting
- import mouseModule
- import grp
- import ui
- #wndMgr.SetOutlineFlag(True)
- app.SetMouseHandler(mouseModule.mouseController)
- app.SetHairColorEnable(True)
- wndMgr.SetMouseHandler(mouseModule.mouseController)
- wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight())
- app.Create("METIN2 CLOSED BETA", systemSetting.GetWidth(), systemSetting.GetHeight(), 1)
- mouseModule.mouseController.Create()
- toolTip = ItemToolTip()
- toolTip.ClearToolTip()
- #toolTip.AppendTextLine("Test")
- desc = "Item descriptions:|increase of width of display to 35 digits per row AND installation of function that the displayed words are not broken up in two parts, but instead if one word is too long to be displayed in this row, this word will start in the next row."
- summ = ""
- toolTip.AddItemData_Offline(10, desc, summ, 0, 0)
- toolTip.Show()
- app.Loop()
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