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- for (int t = twigs.Count() - 1; t >= 0; t--)
- {
- if (player.rectangle.Intersects(twigs[t].ItemRectangle))
- {
- for (int i = 0; i < player.PlayerInventory.items.Count(); i++)
- {
- if (player.PlayerInventory.items[i].IsSlotOpen == true)
- {
- player.PlayerInventory.items[i].item = twigs[t];
- player.PlayerInventory.items[i].IsSlotOpen = false;
- twigs[t].ItemPickedUp = true;
- }
- else
- {
- return null;
- }
- if (player.PlayerInventory.items[i].item is Twig)
- {
- player.PlayerInventory.items[i].item.NumberOfItems += 1;
- twigs[t].ItemPickedUp = true;
- }
- }
- }
- if (twigs[t].ItemPickedUp == true)
- {
- Twig pickedUpTwig = new Twig(twigs[t].Position, twigs[t].Texture, twigs[t].NumberOfItems);
- twigs.RemoveAt(t);
- return pickedUpTwig;
- }
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