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Sep 17th, 2014
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  1. for (int t = twigs.Count() - 1; t >= 0; t--)
  2. {
  3. if (player.rectangle.Intersects(twigs[t].ItemRectangle))
  4. {
  5. for (int i = 0; i < player.PlayerInventory.items.Count(); i++)
  6. {
  7. if (player.PlayerInventory.items[i].IsSlotOpen == true)
  8. {
  9. player.PlayerInventory.items[i].item = twigs[t];
  10. player.PlayerInventory.items[i].IsSlotOpen = false;
  11. twigs[t].ItemPickedUp = true;
  12. }
  13. else
  14. {
  15. return null;
  16. }
  17.  
  18. if (player.PlayerInventory.items[i].item is Twig)
  19. {
  20. player.PlayerInventory.items[i].item.NumberOfItems += 1;
  21. twigs[t].ItemPickedUp = true;
  22. }
  23. }
  24. }
  25.  
  26. if (twigs[t].ItemPickedUp == true)
  27. {
  28. Twig pickedUpTwig = new Twig(twigs[t].Position, twigs[t].Texture, twigs[t].NumberOfItems);
  29. twigs.RemoveAt(t);
  30. return pickedUpTwig;
  31. }
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