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- Holy Water x2
- Antitoxin x3
- Potion of Healing x5
- Alcohol Jug (Alchemy Jug that only works with any alcoholic drink or pure alcohol, up to 12 gallons per day)
- Amulet of the Unseen Hobo (Requires attunement; While drunk, you are hidden from divination/scrying magic and gain advantage when attempting stealth. Any disadvantages from being drunk that would affect physical capabilities such as climbing, fighting, etc. are suspended.)
- Bag of Beans
- Bag of Holding
- Belt of Dwarvenkind
- Drunken Dagger (+1 bonus to attack and damage rolls made with this weapon; critical hits with this weapon require the target to roll a DC 15 Con save or get drunk (poisoned))
- 200 GP for everyone
- Adventuring Gear Shop
- Tools Shop
- Elephant (Skittish; runs in combat) 200 GP; Armored Elephant (Elephant stats, +2 AC; controllable in combat) 2000 GP
- Rowboat
- Keelboat
- Tack, Harness, and Drawn Vehicles all available
- All Trade Goods at 100% of normal cost
- http://crobi.github.io/dnd5e-quickref/preview/quickref.html
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