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Kraken

DND Stuff

Dec 12th, 2015
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  1. Holy Water x2
  2. Antitoxin x3
  3. Potion of Healing x5
  4. Alcohol Jug (Alchemy Jug that only works with any alcoholic drink or pure alcohol, up to 12 gallons per day)
  5. Amulet of the Unseen Hobo (Requires attunement; While drunk, you are hidden from divination/scrying magic and gain advantage when attempting stealth. Any disadvantages from being drunk that would affect physical capabilities such as climbing, fighting, etc. are suspended.)
  6. Bag of Beans
  7. Bag of Holding
  8. Belt of Dwarvenkind
  9. Drunken Dagger (+1 bonus to attack and damage rolls made with this weapon; critical hits with this weapon require the target to roll a DC 15 Con save or get drunk (poisoned))
  10.  
  11. 200 GP for everyone
  12. Adventuring Gear Shop
  13. Tools Shop
  14. Elephant (Skittish; runs in combat) 200 GP; Armored Elephant (Elephant stats, +2 AC; controllable in combat) 2000 GP
  15. Rowboat
  16. Keelboat
  17. Tack, Harness, and Drawn Vehicles all available
  18. All Trade Goods at 100% of normal cost
  19.  
  20. http://crobi.github.io/dnd5e-quickref/preview/quickref.html
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