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  1. Initialize engine version: 4.2.2f1 (20df86865aa0)
  2. GfxDevice: creating device client; threaded=0
  3. Direct3D:
  4. Version: Direct3D 9.0c [nvumdshim.dll 9.18.13.3165]
  5. Renderer: NVIDIA GeForce GT 540M
  6. Vendor: NVIDIA
  7. VRAM: 1994 MB (via DXGI)
  8. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  17. Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  18. Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  19. Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  20. Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
  21. Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
  22. Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Google.ProtocolBuffers.dll (this message is harmless)
  23. Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Google.ProtocolBuffers.dll into Unity Child Domain
  24. Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Google.ProtocolBuffersLite.dll (this message is harmless)
  25. Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Google.ProtocolBuffersLite.dll into Unity Child Domain
  26. Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\PlayMaker.dll (this message is harmless)
  27. Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\PlayMaker.dll into Unity Child Domain
  28. - Completed reload, in 0.098 seconds
  29. <RI> Initializing input.
  30.  
  31. <RI> Input initialized.
  32.  
  33. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  34. Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\System.dll (this message is harmless)
  35. Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\System.Core.dll (this message is harmless)
  36. Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\UnityScript.Lang.dll (this message is harmless)
  37. Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Boo.Lang.dll (this message is harmless)
  38. Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\System.Xml.dll (this message is harmless)
  39. Unloading 5 Unused Serialized files (Serialized files now loaded: 25 / Dirty serialized files: 0)
  40.  
  41. Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 9140.
  42. Total: 18.439444 ms (FindLiveObjects: 0.475187 ms CreateObjectMapping: 1.336273 ms MarkObjects: 15.314288 ms DeleteObjects: 0.627596 ms)
  43.  
  44. EnemyActionHandler--no entity found for ID
  45.  
  46. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
  47.  
  48. Unloading 3 Unused Serialized files (Serialized files now loaded: 25 / Dirty serialized files: 0)
  49.  
  50. Unloading 1867 unused Assets to reduce memory usage. Loaded Objects now: 18608.
  51. Total: 38.242874 ms (FindLiveObjects: 1.933080 ms CreateObjectMapping: 2.646375 ms MarkObjects: 25.602671 ms DeleteObjects: 7.418267 ms)
  52.  
  53. Unloading 2 Unused Serialized files (Serialized files now loaded: 25 / Dirty serialized files: 0)
  54.  
  55. Unloading 3034 unused Assets to reduce memory usage. Loaded Objects now: 16766.
  56. Total: 51.777000 ms (FindLiveObjects: 1.668802 ms CreateObjectMapping: 2.634059 ms MarkObjects: 26.775759 ms DeleteObjects: 20.038456 ms)
  57.  
  58. Unloading 2 Unused Serialized files (Serialized files now loaded: 25 / Dirty serialized files: 0)
  59.  
  60. Unloading 6338 unused Assets to reduce memory usage. Loaded Objects now: 15261.
  61. Total: 86.772072 ms (FindLiveObjects: 1.034534 ms CreateObjectMapping: 2.201977 ms MarkObjects: 24.480898 ms DeleteObjects: 58.402435 ms)
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