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- using UnityEngine;
- using System.Collections;
- public class stone : MonoBehaviour {
- public int health;
- // Use this for initialization
- void Start () {
- health = 1;
- }
- // Update is called once per frame
- void Update () {
- // print(health);
- if(health <= 0) { Destroy(gameObject); }
- }
- }
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