Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- LoadHouse();
- if(strcmp(cmdtext,"/CreateHouse",true) == 0)
- {
- for(new houseid = 1; houseid < 300; houseid++)
- {
- format(String, 256, "House/%d.ini", houseid);
- if(!DOF2_FileExists(HouseFile(houseid)))
- {
- new Float:x,Float:y,Float:z;
- GetPlayerPos(playerid,x,y,z);
- CreateHouse(1273,1,x,y,z);
- DOF2_CreateFile(HouseFile(houseid));
- DOF2_SetString(HouseFile(houseid),"Owner","None");
- DOF2_SetInt(HouseFile(houseid),"HouseLevel",0);
- DOF2_SetFloat(HouseFile(houseid),"Housex",Float:x);
- DOF2_SetFloat(HouseFile(houseid),"Housey",Float:y);
- DOF2_SetFloat(HouseFile(houseid),"Housez",Float:z);
- DOF2_SaveFile();
- break;
- }
- }
- return 1;}
- stock HouseFile(houseid)
- {
- new HouseNum[255];
- format(HouseNum,sizeof(HouseNum),"House/%d.ini",houseid);
- return HouseNum;
- }
- stock LoadHouse()
- {
- for(new houseid = 1; houseid < 300; houseid++)
- {
- if(DOF2_FileExists(HouseFile(houseid)))
- {
- CreateHouse(1273,1,DOF2_GetFloat(HouseFile(houseid),"Housex"),DOF2_GetFloat(HouseFile(houseid),"Housey"),DOF2_GetFloat(HouseFile(houseid),"Housez"));
- format(String,250,"Owner:%s\nHouse Level: %d",DOF2_GetString(HouseFile(houseid),"Owner"),DOF2_GetInt(HouseFile(houseid),"HouseLevel"));
- Create3DTextLabel(String,0xFFFFFFFF,DOF2_GetFloat(HouseFile(houseid),"Housex")+0.15,DOF2_GetFloat(HouseFile(houseid),"Housey"),DOF2_GetFloat(HouseFile(houseid),"Housez"),20.0,0);
- }
- }}
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement