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Feb 26th, 2017
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  1. --Name Needed--
  2.  
  3. me = game.Players.Jakraisai
  4. char = me.Character
  5. cube = nil
  6. size = 1
  7. full = 2
  8. upper = 13
  9. name = "Soul cube"
  10. parts = {}
  11. hold = false
  12. deb = true
  13. loldist = 10
  14. modes = {"bomb", "attack"}
  15. where = 1
  16. mode = modes[where]
  17.  
  18. function getavg(m)
  19. local x = {}
  20. local y = {}
  21. local z = {}
  22. for _,v in pairs(m:children()) do
  23. if v:IsA("BasePart") then
  24. table.insert(x,v.Position.X)
  25. table.insert(y,v.Position.Y)
  26. table.insert(z,v.Position.Z)
  27. end
  28. end
  29. local x2 = 0
  30. local y2 = 0
  31. local z2 = 0
  32. for _,v in pairs(x) do
  33. x2 = x2 + v
  34. end
  35. for _,v in pairs(y) do
  36. y2 = y2 + v
  37. end
  38. for _,v in pairs(z) do
  39. z2 = z2 + v
  40. end
  41. local finalx = x2 / #x
  42. local finaly = y2 / #y
  43. local finalz = z2 / #z
  44. local vec = Vector3.new(finalx,finaly,finalz)
  45. return vec
  46. end
  47.  
  48. function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
  49. part.Parent = parent
  50. part.formFactor = form
  51. part.CanCollide = collide
  52. part.Transparency = tran
  53. part.Reflectance = ref
  54. part.Size = Vector3.new(x,y,z)
  55. part.BrickColor = BrickColor.new(color)
  56. part.TopSurface = 0
  57. part.BottomSurface = 0
  58. part.Anchored = anchor
  59. part.Locked = true
  60. Instance.new("BlockMesh",part)
  61. part:BreakJoints()
  62. end
  63.  
  64. function getnoobs(pos)
  65. local hums = {}
  66. for _,v in pairs(workspace:children()) do
  67. for _,k in pairs(v:children()) do
  68. local to = v:findFirstChild("Torso")
  69. if k:IsA("Humanoid") and to ~= nil then
  70. if (to.Position - pos).magnitude < loldist then
  71. table.insert(hums,k)
  72. end
  73. end
  74. end
  75. end
  76. return hums
  77. end
  78.  
  79. function makecube(pos)
  80. parts = {}
  81. for _,v in pairs(workspace:children()) do
  82. if v.Name == name then
  83. v:remove()
  84. end
  85. end
  86. local mo = Instance.new("Model",workspace)
  87. mo.Name = name
  88. cube = mo
  89. local x, y, z = -full, -full, -full
  90. local center = CFrame.new(pos) * CFrame.new(0,upper,0)
  91. repeat
  92. local cu = Instance.new("Part")
  93. prop(cu,mo,false,0,0,size,size,size,"Really black",true,"Custom")
  94. cu.CFrame = center * CFrame.new(x,y,z)
  95. table.insert(parts,cu)
  96. x = x + size
  97. if x > full then
  98. x = -full
  99. y = y + size
  100. end
  101. if y > full then
  102. y = -full
  103. z = z + size
  104. end
  105. until z > full
  106. local lo = full+(size*0.1)
  107. for o=1,360, 90 do
  108. local p = Instance.new("Part")
  109. prop(p,mo,false,0,0.15,size,size,size,"Really black",true,"Custom")
  110. p.CFrame = center * CFrame.Angles(0,math.rad(o),0) * CFrame.new(lo,lo,lo)
  111. table.insert(parts,p)
  112. end
  113. for o=1,360, 90 do
  114. local p = Instance.new("Part")
  115. prop(p,mo,false,0,0.15,size,size,size,"Really black",true,"Custom")
  116. p.CFrame = center * CFrame.Angles(0,math.rad(o),0) * CFrame.new(lo,-lo,lo)
  117. table.insert(parts,p)
  118. end
  119. for o=1,360, 90 do
  120. local p = Instance.new("Part")
  121. prop(p,mo,false,0,0.15,size*1.5,size*1.5,size*1.5,"Really black",true,"Custom")
  122. p.CFrame = center * CFrame.Angles(0,math.rad(o),0) * CFrame.new(0,0,lo)
  123. table.insert(parts,p)
  124. end
  125. for o=-full,full,full*2 do
  126. local p = Instance.new("Part")
  127. prop(p,mo,false,0,0.15,size*1.5,size*1.5,size*1.5,"Really black",true,"Custom")
  128. p.CFrame = center * CFrame.Angles(0,0,0) * CFrame.new(0,o,0)
  129. table.insert(parts,p)
  130. end
  131. end
  132.  
  133. makecube(me.Character.Torso.Position)
  134.  
  135. function move(way)
  136. coroutine.resume(coroutine.create(function()
  137. for i,v in pairs(parts) do
  138. wait()
  139. if way == "fr" then
  140. v.CFrame = CFrame.new(v.Position) * CFrame.new(0,0,-3)
  141. elseif way == "ba" then
  142. v.CFrame = CFrame.new(v.Position) * CFrame.new(0,0,3)
  143. elseif way == "le" then
  144. v.CFrame = CFrame.new(v.Position) * CFrame.new(-3,0,0)
  145. elseif way == "ri" then
  146. v.CFrame = CFrame.new(v.Position) * CFrame.new(3,0,0)
  147. elseif way == "up" then
  148. v.CFrame = CFrame.new(v.Position) * CFrame.new(0,3,0)
  149. elseif way == "do" then
  150. v.CFrame = CFrame.new(v.Position) * CFrame.new(0,-3,0)
  151. end
  152. end
  153. end))
  154. end
  155.  
  156. if script.Parent.className ~= "HopperBin" then
  157. h = Instance.new("HopperBin",me.Backpack)
  158. h.Name = "SoulCube"
  159. script.Parent = h
  160. end
  161. bin = script.Parent
  162. function sel(mouse)
  163. mouse.KeyDown:connect(function(key)
  164. key = key:lower()
  165. if key == "t" then
  166. hold = true
  167. while hold do
  168. move("fr")
  169. wait(0.1)
  170. end
  171. elseif key == "g" then
  172. hold = true
  173. while hold do
  174. move("ba")
  175. wait(0.1)
  176. end
  177. elseif key == "f" then
  178. hold = true
  179. while hold do
  180. move("le")
  181. wait(0.1)
  182. end
  183. elseif key == "h" then
  184. hold = true
  185. while hold do
  186. move("ri")
  187. wait(0.1)
  188. end
  189. elseif key == "u" then
  190. hold = true
  191. while hold do
  192. move("up")
  193. wait(0.1)
  194. end
  195. elseif key == "j" then
  196. hold = true
  197. while hold do
  198. move("do")
  199. wait(0.1)
  200. end
  201. elseif key == "q" then
  202. where = where - 1
  203. if where < 1 then
  204. where = #modes
  205. end
  206. mode = modes[where]
  207. elseif key == "e" then
  208. where = where + 1
  209. if where > #modes then
  210. where = 1
  211. end
  212. mode = modes[where]
  213. elseif key == string.char(9) then
  214. makecube(me.Character.Torso.Position)
  215. end
  216. end)
  217. mouse.KeyUp:connect(function(key)
  218. key = key:lower()
  219. if key == "t" or key == "g" or key == "f" or key == "h" or key == "u" or key == "j" then
  220. hold = false
  221. end
  222. end)
  223. mouse.Button1Down:connect(function()
  224. if deb then
  225. if mode == "attack" then
  226. deb = false
  227. local poz = mouse.Hit.p
  228. lol = false
  229. for _,v in pairs(cube:children()) do
  230. local lastpos = v.CFrame
  231. v.Anchored = false
  232. v.Velocity = Vector3.new(math.random(-40,40),math.random(-40,40),0)
  233. coroutine.resume(coroutine.create(function()
  234. local b = Instance.new("BodyPosition",v)
  235. b.P = 12000
  236. b.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  237. b.position = poz + Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
  238. wait(2.2)
  239. local cf = CFrame.new(poz,b.position) * CFrame.new(0,0,math.random(120,135)/10).p
  240. b.position = cf
  241. lol = true
  242. wait(1.8)
  243. b.position = lastpos.p
  244. repeat wait() until (v.Position - b.position).magnitude < 3
  245. b:remove()
  246. v.Anchored = true
  247. for i=1,2 do
  248. v.CFrame = lastpos
  249. wait()
  250. end
  251. end))
  252. end
  253. repeat wait() until lol == true
  254. local pwn = Instance.new("Part")
  255. prop(pwn,cube,false,1,0,1,1,1,"Black",true,"Brick")
  256. pwn.CFrame = CFrame.new(poz)
  257. local fi = Instance.new("Fire",pwn)
  258. fi.Size = 1
  259. fi.Heat = 0
  260. fi.Color = Color3.new(1,0.3,0)
  261. fi.SecondaryColor = fi.Color
  262. for i=1,40,1 do
  263. wait()
  264. fi.Size = i
  265. end
  266. local hus = getnoobs(pwn.Position)
  267. for _,v in pairs(hus) do
  268. coroutine.resume(coroutine.create(function()
  269. for i=1, 15 do
  270. v.Health = v.Health - 4
  271. wait()
  272. end
  273. end))
  274. end
  275. for i=40,1,-2 do
  276. wait()
  277. fi.Size = i
  278. end
  279. pwn:remove()
  280. wait(2.4)
  281. deb = true
  282. elseif mode == "bomb" then
  283. deb = false
  284. local avrg = getavg(cube)
  285. for _,v in pairs(cube:children()) do
  286. local lastpos = v.CFrame
  287. v.Anchored = false
  288. coroutine.resume(coroutine.create(function()
  289. local b = Instance.new("BodyPosition",v)
  290. b.P = 15000
  291. b.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  292. b.position = CFrame.new(v.Position, avrg) * CFrame.new(0,0,7).p
  293. wait(4)
  294. b.Parent = nil
  295. b.position = lastpos.p
  296. local hih = CFrame.new(v.Position, avrg)
  297. v.Velocity = hih.lookVector * 110
  298. wait(1.8)
  299. b.Parent = v
  300. repeat wait() until (v.Position - lastpos.p).magnitude < 4
  301. v.Anchored = true
  302. b:remove()
  303. v.CFrame = lastpos
  304. end))
  305. end
  306. local pwn = Instance.new("Part")
  307. prop(pwn,cube,false,1,0,1,1,1,"Black",true,"Brick")
  308. pwn.CFrame = CFrame.new(avrg)
  309. local fi = Instance.new("Fire",pwn)
  310. fi.Size = 1
  311. fi.Heat = 0
  312. fi.Color = Color3.new(1,0.2,0)
  313. fi.SecondaryColor = fi.Color
  314. for i=1,22,0.5 do
  315. wait()
  316. fi.Size = i
  317. end
  318. wait(2.4)
  319. pwn:remove()
  320. wait(1)
  321. loldist = 17
  322. local hus = getnoobs(pwn.Position)
  323. for _,v in pairs(hus) do
  324. v.Health = v.Health - math.random(90,110)
  325. end
  326. loldist = 10
  327. wait(1)
  328. deb = true
  329. end
  330. end
  331. end)
  332. end
  333. bin.Selected:connect(sel)
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