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Oct 4th, 2015
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  1. The Unforsaken
  2. Race (Determines bonuses): Wendigoes
  3. Color: (Determined map color): White/black
  4. Fluff (Determines bonuses): http://pastebin.com/hKntxCWf
  5. Government Type : Theocratic Dictatorship
  6. Economy Type : Traditional Command
  7. Religion : He Whose Back He Did Not Turn
  8.  
  9. Population: 9.9 (.8/turn)
  10. Food: (Stable)
  11. Raw Currency: 6 (+2/turn)
  12. Legitimacy: Strong.
  13. Culture: 7
  14. Industry: 2
  15. Unique Buildings: Temple-of-the-Caverns
  16. Defenses: Fortifications: Stone, Small
  17. Military Units: 2 Unforsaken Flagellant Squad (Strong), 2 Unforsaken Templars
  18. Resources: Stone, [**Unknown strange mushrooms**],Copper, Sustainable
  19. Magic/Spells: [Entropic, Weak] Revive Undead Wendigo, Strong
  20. Technology: Copper, Stone, Wood. Light Armor, Copper
  21. Territory: 5 Hex.
  22. Bonuses/Eccentricities:
  23. 1. Lightless: Wendigans suffer no penalties from areas devoid of light, combat or otherwise. This allows them certain advantages.
  24. 2. Entropic: Wendigans can sacrifice some population in an attempt to call the attention of their god. If defeated in battle, or victorious, a similar petition can be made by consuming the flesh of their fallen. This will be done automatically, as tradition demands.
  25.  
  26. Eccentricity:
  27. 1. Theocratic: Wendigans cannot learn new avenues of magic, and they respond poorly to other religious beliefs. Co-religionists may also be in peril during times of crisis.
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