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MegaCelebi

classes-v9a-b5-unholy changelog?

Apr 21st, 2018
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  1. -This isn't a real version. April Fools, Happy Easter, and have fun.
  2. ~~Celebi~~
  3.  
  4. LEGEND OF SHORTENED TERMS
  5.  
  6. (MF) = Mainfire
  7. (AF) = Altfire
  8. (Ammo RD) = Ammo regen delay
  9.  
  10. ==General
  11. -Every classes hp has been multiplied by 3 (Hardman hp 200->600)
  12. -All damage is at least doubled
  13. --Any damage changes mentioned below are after the double damage
  14. ---Such as Wily pan does 33, doubled it does 66, but it was increased to 100
  15.  
  16. -All copy classes do 1.5x more damage with vanilla weapons rather than 2.0x
  17.  
  18. -PitProtection does not exist
  19. --Falling into most pits does half damage and teleports you out of them
  20.  
  21. -CBM_BonusUnholyItem is an item that can give helpful items for the user
  22. --It specifically gives copy classes unique items they can only use
  23. --Most classes that dropped the CopyClassUpgrade drop the CBM_BonusUnholyItem
  24. --This is dropped on death
  25.  
  26. -The following dudes start with the "CBM_BonusUnholyItem"
  27. --Megaman
  28. --Protoman
  29. --Bass
  30. --Duo
  31. --Maestro
  32. --DocRobot
  33. --EvilRobot
  34. --Pirateman
  35.  
  36. ==Megaman
  37. -Dash ammo use 100->25
  38. --Can jump anytime
  39.  
  40. ==Protoman
  41. -Dash ammo use 100->25
  42. --Can jump anytime
  43.  
  44. ==Bass
  45. -Dash ammo use 100->25
  46. --Can jump anytime
  47.  
  48. ==Duo
  49. -Can have 10 meteors
  50. -Dash ammo use 100->25
  51. --Can jump anytime
  52. --Dash knockback power 32->48
  53.  
  54. ==Maestro
  55. -1.35x bonus damage for everything
  56. -Thumbs heals everyone 1 health (cept self)
  57.  
  58. ==Rock
  59. -Ammo needed to fire 111->7, allies can use balls
  60.  
  61. ==Roll
  62. -Dash cost 111->7
  63. --Movement lock removed
  64. -(MF) delay lowered by 4/6
  65. --Second swing always explodes
  66. -Swing blast thrusts 25/40->40->80
  67.  
  68. ==Auto
  69. -Doesn't exist yet
  70.  
  71. ==Dr. Light
  72. -Max Ammo doubled
  73. -Always uses voice for (MF)/(AF)
  74. -Poundcake voice chance 1%->4.5%
  75. --Will always play after at least 33 uses
  76. -(MF) delay 28->24,
  77. -Uppercut land delay 110->35
  78. --Damaging thrust now gives ammo
  79. -Shakunetsu Hadoken speed 36->54, explosion size 42->56
  80.  
  81. ==Dr. Wily
  82. -Foot form (Ammo RD) 5->2
  83. -(AF) delay lowered by 2/4
  84. -Suit (Ammo RD) 15->10
  85. -Pan damage 66->100
  86.  
  87. ==Sniper Joe
  88. -Slowdowns removed
  89. -Passive (Ammo RD) 4/7->3/5
  90. -Machine gun shot size 5->6
  91. -Apache bomb drop delay 18->15
  92.  
  93.  
  94. ==Cutman
  95. -Jump 12->14
  96. -(MF) catch delay 24->12
  97. -(AF) fires one more melee
  98. -Cutter shot has after images that damage 9 times
  99.  
  100. ==Gutsman
  101. -Tossed rock damage 66->80
  102. -Placed rock damage 60->150
  103. -punch speed 60->80 and missed explosion is kinder
  104.  
  105. ==Iceman
  106. -(MF) spawns flurry breath shots
  107. -(AF) can be held to spawn ORIGINAL icicles
  108. --Laser ammo use 28->21
  109. -Ice slow duration 100->150
  110. --THIS EFFECTS EVERYTHING THAT USES IT (Ice bits floating around slowed target)
  111.  
  112. ==Bombman
  113. -Giga bomb readded
  114. --Max damage 500, lowest 350, explosion size adjusted
  115.  
  116. ==Fireman
  117. -(Ammo RD) 10->4
  118. -(MF) shot has no damage scale up
  119. -Fire wave speed 8->28, spawn rate 8->2, bounces 2 times, wave damage 6->12
  120.  
  121. ==Elecman
  122. -(MF) costs no ammo
  123. -(AF) dash end spawns the old lightning storm
  124.  
  125. ==Timeman
  126. -(MF) delay 15->13, delay during TimeSlow is 9
  127. -(AF) speed burst duration 10->14
  128.  
  129. ==Oilman
  130. -Ammo gain 4>5
  131. -Recoil when sliding -2/-4 -> 2.25/4.5
  132. -All blob durations increased a bit
  133. -Item use now ignites yourself for 2 seconds exploding 35 times, each explosion does 10 damage max
  134.  
  135.  
  136. ==Metalman
  137. -Takes 1337.5x more damage from MetalBlades
  138. -(MF) blade speed 40->80, is a fastprojectile, damage 28->11
  139. -(AF) blade damage 12->15, blade climb thrust 30->40, leap power 36->48
  140.  
  141. ==Airman
  142. -(MF)/(AF) rate of fire 19->16
  143. -Gains 1 ammo after (MF) ending
  144. -(AF) spawns a VERY POWERFUL short range wind to push foes away
  145.  
  146. ==Bubbleman
  147. -(MF) delay 12->10, (AF) delay 12->11
  148. -Swim stamina doubled, gain 50% speed when swimming
  149. -Bouncing bubble damage 44->66
  150. -Using item enables swimming
  151. --Item bubble spawn delay 24->8
  152. --Bubble ACS range check 200->224
  153.  
  154. ==Quickman
  155. -(MF) with speed boost delay 4->2
  156. -Speed boost power 150%->600%
  157. -Speed Boomerang damage 16->8, speed 60->75, duration 24->32
  158.  
  159. ==Crashman
  160. -Delay before ammo regen start 10->2
  161. -(MF)/(AF) delay 20->17
  162. -Mine detonation delay 21->14
  163.  
  164. ==Flashman
  165. -Bullet size 6->8, speed 65->66, duration 10->12
  166. -TimeBender explosion size 512->1024
  167.  
  168. ==Heatman
  169. -(MF) end delay 6->4
  170. -(AF) charge amount 2->4
  171. -Atomic pillar shot speed +4, pillar duration +9
  172. -Atomic shot speed +4
  173.  
  174. ==Woodman
  175. -(Ammo RD) 5->2
  176. -(MF) seed toss delay 35->32
  177. --Also fires a POWERFUL LEAF ATTACK
  178. -(MF) leafrain delay 45->41
  179. -(AF) recoil/thrust 15/30->18.5/40
  180. -Shield protection 0.65->0.75, shield toss ammo take 40%->30%
  181.  
  182. ==Alien
  183. -(Ammo RD) 12->8
  184. -Flight height limit 160->240
  185. --Bad floor stamina use 20->8
  186. -Boobeam direct hit damage 30->50, turret duration 350->425
  187. --Turrets have a 12.5% chance to fire a homing shot
  188.  
  189.  
  190. ==Needleman
  191. -Jump 10->14 (but breaks after using (MF))
  192. -Rev up delay 27->18
  193. -Fire double the needles
  194. -Needle stab delay 35->30
  195. --Stab does not slow user
  196. -Shot damage 16->13
  197. -Melee stab speed 140->180
  198.  
  199. ==Magnetman
  200. -(Ammo RD) 20->16
  201. -(AF) movement speed 25%->33%
  202. --(AF) charge number 2->3
  203. -Magnet charge rate 3->2, initial turn use 4->5
  204. --Super homing magnet duration doubled
  205.  
  206. ==Geminiman
  207. -(Ammo RD) 10->8
  208. -(MF) delay 16->14
  209. -(AF) laser delay 24->18
  210. --Laser use takes 5 ammo -> gives 5 ammo
  211. -Buster shot size 5->6
  212. -Clone spawn delay before seeking 42->22
  213. --Aim delay 6->2, firing delay 16->14
  214. --Clone takes 200%->100% damage
  215.  
  216. ==Hardman
  217. -Knuckle damage 60->80 speed 40->55
  218. -Quake can scale a bit larger
  219.  
  220. ==Topman
  221. -Charging slowdown reduced
  222. --Charging explosion size 88->96
  223. -Spinning explosion size 96->128
  224.  
  225. ==Snakeman
  226. -Snakes randomly hop
  227.  
  228. ==Sparkman
  229. -(MF) startup delay 10->7
  230. --if (MF) is overcharged, the shot does double damage and gains +20 speed
  231.  
  232. ==Shadowman
  233. -(Ammo RD) 5->4
  234. -Kunai can be refired 8 tics faster
  235. -Slide speed boost 250%->350%, duration 25->30
  236. -Shadowblade damage 30->33
  237. -Center kunai speed 42->50
  238.  
  239. ==DocRobot
  240. -Speed increases doubled (110% is 120%)
  241. -Buster fire delay 14->15
  242. -Buster shot damage 30->45, size 7->12, speed 45->50
  243.  
  244.  
  245. ==Brightman
  246. -Bulb ammo gain 1->2
  247. -Flash ammo rate 10->8
  248. -Bulb toss speed 32->40
  249.  
  250. ==Toadman
  251. -Leap reuse delay removed,
  252. --Leap upwards delay 15->2
  253. ---Can use rain flush almost immediately after leap
  254. -Rain explosion size normalized to 512 (increase for first few hits)
  255.  
  256. ==Drillman
  257. -Digging bonus speed 200%->300%
  258. --Dig end thrust upwards 70->10
  259. -Drillbomb speed 34->38 and spawns bonus FX
  260. -Dig up explosion damage 10->14
  261.  
  262. ==Pharaohman
  263. -Charge shot can be charged up to 200 damage
  264. --Explodes early if charged for too long
  265.  
  266. ==Ringman
  267. -Ring size 12->13
  268. -Weak ring damage 16->19
  269. -Strong ring damage 40->45
  270.  
  271. ==Dustman
  272. -All junk pickups gives +2 more ammo
  273. -(Ammo RD) 12->10
  274. -DustCrusher fire delay 24->19
  275. -Junk bit fire delay 10->8
  276. -No ammo fire delay 8->6
  277. -Can do a weak suction when at full ammo
  278.  
  279. ==Diveman
  280. -All ammo gains +1
  281. -(MF) startup delay 6->3, fire spam delay 4->3
  282. --Homing shot is spawn count 7->4 to 7 randomly
  283. -Tossing mines gives some (MF) ammo
  284. -Tackle initial ammo use 40->20
  285. --Tackle speed 22->24
  286. -Dive mine protection 0.2->0.75
  287.  
  288. ==Skullman
  289. -Fire delay 12->9
  290. -Rage fire delay 6->5
  291. -Rare (AF) animation chance 2%->12.5%
  292. -Rage speed boost 160%->200%
  293.  
  294. ==Gravityman
  295. -Gravity flip can be reused right away
  296. --Flipping down ammo use 20->1
  297.  
  298. ==Waveman
  299. -Hookshot is infinite use
  300.  
  301. ==Stoneman
  302. -Leap charge rate doubled
  303. --Midair speed boost 200%->250%
  304. -Leap headbutt damage 30->50
  305.  
  306. ==Gyroman
  307. -(Ammo RD) 5->4
  308.  
  309. ==Starman
  310. -(Ammo RD) 7->6
  311. -Shield throw delay 30->15, ammo use 7->4
  312. -Shield toss shot speed 20->35
  313. -StarFlurry startup delay 48->36
  314. --Fires a bonus center flurry per 3
  315.  
  316. ==Chargeman
  317. -Charge carry re-enabled
  318. -Max ammo 75->84
  319. -Ram thrust power 1.75/4.5 -> 2.0/5.0
  320. -Mini explosion damage during (AF) 22->30
  321. -Coal shot speed 30->45
  322.  
  323. ==Napalmman
  324. -Every (MF) has a 25% chance of firing a GOLDEN shot that deals double damage
  325.  
  326. ==Crystalman
  327. -(MF) delay take amount 1->4
  328. -Main crystal randomly spits out bits during travel
  329.  
  330. ==Darkman1
  331. -Speed up math 0.006->0.008
  332.  
  333. ==Darkman2
  334. -Speed up math 0.006->0.008
  335. -Shield toss delay 29->19
  336. -Shield spin spawns a bonus explosion from the center of Darkman2
  337.  
  338. ==Darkman3
  339. -(MF) shot ammo cost 4->3
  340. --shot scales infinitely
  341. -Railgun shot has different FX
  342.  
  343. ==Darkman4
  344. -Speed up math 0.002->0.0035
  345. -Found his clown shoes
  346. -Shot fired without shield active scales infinitely
  347. -Shield spin bonus of DM2
  348.  
  349.  
  350. ==Blizzardman
  351. -(Ammo RD) 3->2
  352. -Homing shot delay 32->28
  353. -Homing shot size 8->10, homing duration 6->9
  354. -Rapid blizzard shot has no travel delay
  355.  
  356. ==Centaurman
  357. -Item teleport can be aimed
  358. -Main shot size 7->8
  359. --Split shot size 6->7 duration 14->21
  360. -Flash stun range 256,384
  361.  
  362. ==Flameman
  363. -(MF) delay 20->12/14
  364. -(AF) spawns 4->5 trails
  365. -All flame durations increased a bit
  366.  
  367. ==Knightman
  368. -(Ammo RD) 3->2
  369. -(MF) delays lowered
  370. -(AF) thrust power 6->7
  371. -KnightCrusher damage 16->21
  372. -Shield bash explosion damage 10->12
  373.  
  374. ==Plantman
  375. -(Ammo RD) 3->2
  376. -(AF) startup delay 9->6
  377. --Shield explosion rate 8>7
  378. ---Can heal allies in t/lms
  379. --Ammo take 3->2
  380. --Shield toss delay 31->21
  381. -Passive healing delay 9->8
  382. --Regens 1 health in t/lms and 2 in everything else
  383.  
  384. ==Tomahawkman
  385. -(MF) delay 17->16
  386. -(AF) delay 21->14
  387. -Tomahawk radius 16->20, height 7->11
  388. --Bonus damage 16->19, speed 55->60
  389.  
  390. ==Windman
  391. -WindStorm speed 25->40
  392. --Speed along the ground 30->35
  393.  
  394. ==Yamatoman
  395. -(Ammo RD) 19->16
  396. -(MF) delay 12->10
  397. -(AF) slowdown 90%->95%
  398. -Spear damage 12->14
  399.  
  400.  
  401. ==Freezeman
  402. -(Ammo RD) 4->3
  403. -(MF) delay after firing 17->12
  404. -(AF) chargeup delay 24->18, fire delay 35->28
  405. -FreezeCracker speed 32->38
  406. --splits bits forward on the floor
  407. -(AF) shot damage 10->18, speed 32->40,
  408.  
  409. ==Junkman
  410. -Cube summon ending delay 32->27
  411. -(AF) punching delay 23->22
  412. -Pushed cube damage 42->58, speed 26->32
  413. -Shield toss speed 26->34
  414.  
  415. ==Burstman
  416. -(MF) 2 bombs ammo use 7->4
  417. -(MF) 3 bombs ammo use 14->6
  418. -(AF) bubble delay before hitting 10->8
  419. -Bubble flight thrust 13->16
  420.  
  421. ==Cloudman
  422. -Health 375->2000
  423. --Suffers 533% more damage
  424. -(MF) ammo use -1
  425. -(MF) delay 26->20
  426. -No ammo shot doesn't stop movement
  427. --Total delay 41->35
  428.  
  429. ==Springman
  430. -(MF) delay 17->14
  431. -(AF) fist end delay 16->10
  432. -90 degree spring split spawns an extra spring
  433.  
  434. ==Slashman
  435. -(AF) dash reverted to original but cleaned up
  436. -Slash claw scaling increased a bit
  437.  
  438. ==Shademan
  439. -(Ammo RD) 4->2, charged shot (Ammo RD) 8->4
  440. -Basic shot fire delay 17->14
  441. -Charge shot fire delay 25->20
  442. -Flight speed boost 130%->140%, ammo take on boost up 4->3
  443. -Swoop ammo use 10->9, swoop thrust forward 3->3.5
  444. --Grab suction rate 20->16
  445. ---Ending grab ammo take 56->28
  446. --Ally grab speed boost 120%->200%
  447.  
  448. ==Turboman
  449. -(Ammo RD) 4->3
  450. -Speed boost during wheel charge 140%->145%
  451. -(AF) charge rate doubled
  452. -Horn honk delay 55->35,
  453. -Scorchwheel speed 16->24, charged wheel speed 22->32
  454.  
  455.  
  456. ==Tenguman
  457. -(MF) delay before dashing 3->4
  458. --Dash can be freely aimed
  459. -TenguSmash delay 42->37
  460. -(AF) delay 37->33
  461. -Tornado hold user lift thrust 28->40
  462. --Lifts foes 320->420 high
  463.  
  464. ==Astroman
  465. -(AF) no longer stops user, delay 50->40
  466. -Flight height limit 160->240
  467. --Bad floor stamina use 20->7
  468.  
  469. ==Swordman
  470. -Sword torso damage rate 4->1
  471. --Explosion damage 28->6
  472. --Starting bonus speed 8->20
  473.  
  474. ==Clownman
  475. -Peg ammo use 150->100
  476. -Peg claw always happens
  477. -(AF) damage rate 4->2
  478.  
  479. ==Searchman
  480. -Re-LockOn delay 22->18
  481. -LockOn shot scales infinitely
  482. -Bush re-use delay 60->30
  483.  
  484. ==Frostman
  485. -Can now leap on mainfire release
  486. --Must land before being able to do it again
  487. -Ice wave spawner bit damage 30->100
  488.  
  489. ==Grenademan
  490. -Speed up math 0.012->0.015
  491. -Always explodes on death
  492. -Flashbomb damage falloff is an older method (more damage)
  493.  
  494. ==Aquaman
  495. -(MF) delay 8->7
  496. --Out of ammo delay 20->12
  497. -Water tower damage 4->11
  498. -Water cannon homing bumped up by 1
  499.  
  500. ==OriginalDuo
  501. -(Ammo RD) 5->4
  502. -Basic (MF) shot duration 7->8,
  503. -Basic (AF) punch damage 44->55
  504. -Charge dash Knockback power 64->58
  505. --Charge dash ammo take 7->2
  506. --Ram protection 0.0->0.09, duration 30->12
  507.  
  508. ==Evil Robot
  509. -Drops two Exodia pieces on death
  510. -Passive ammo gains +1, ammo take during rage -1
  511. -Ammo restore in t/lms 50%->75%
  512. -Evil laser damage reduction 75%->70%, laser damage 18->21
  513. -Giga attacks did get double damage which is further amplified by the 1.5x copywep buff
  514.  
  515. ==Dynamoman
  516. -Scanner slowdown 75%->85%
  517. --Scanner no longer heals on hit
  518. -Tendril fire delay 25->20
  519. -Homing orb fire delay 24->20
  520. --Homing orb homing is a tad randomized
  521. -Healing mode slowdown 37.5%->62.5%
  522.  
  523. ==Coldman
  524. -Ammo regen gain 2->3
  525. -Item (Ammo RD) 11->9
  526. -(MF) delay 46->44
  527. -(AF) delay 22->20
  528. -Cold field shot speed 60->80
  529.  
  530. ==Groundman
  531. -Ammo gain +1, ammo take during (AF) -1
  532. -Digging speed boost 140%->150%
  533. --Ceiling speed boost 245%->260%
  534. -Big (MF) drill damage 30->32
  535. -Medium drill damage 20->21
  536. -Small drill damage 16->17
  537. -Giga ceiling drill explosion damage 12->14
  538.  
  539. ==Pirateman
  540. -(Ammo RD) during bubble 7->2
  541. -Pushed mine speed 40->45
  542. -Bubble ram no longer checks for walls
  543. --Ram explosion damage 20->22
  544.  
  545. ==Burnerman
  546. -Midair dash land delay 15->12
  547. -Trap toss delay 26->24
  548. -Wave burner size 5->6, speed 34->38, duration 15->16
  549. --Underwater wave burner speed 34->36
  550. -Burner line scaling rate 9->4
  551.  
  552. ==Magicman
  553. -Ammo regen gain 6->7
  554. -Ball toss end delay 22->18
  555. -MagicCard speed 50->60
  556. --Fake card no longer heals on hit
  557. -Ball toss explosion damage 36->40, speed 22->24
  558. -Magic bird homing is slightly random
  559.  
  560. ==King
  561. -Speed 0.73/0.71->0.77/0.75
  562. -Ammo regen gains 2->3
  563. -Axe spin thrust 1/2.5->1.125/2.75
  564. -X shot charge delay -4
  565. --Shot speed 35->38
  566. -Dropped shield damage 50->100
  567. -Shield laser speed 35->42
  568.  
  569.  
  570. ==Concreteman
  571. -(MF) refire delay 20->18
  572. -Shoulder bash base duration doubled
  573. -Leap is now velocity based
  574. -Block pickup delay 24->12
  575. -Charging throw slowdown removed
  576. --Block toss delay 24->18
  577. -Concrete blob speed 33->36
  578. -Leap crush damage 20/40->25/50,
  579.  
  580. ==Tornadoman
  581. -(Ammo RD) 3->2
  582. -(AF) in general is quicker
  583. -(AF) upward thrust 9->12
  584. --Weaker thrust 3->5
  585. -Pushing tornado size 160->176, push power 18->24
  586.  
  587. ==Splashwoman
  588. -(Ammo RD) 6->4
  589. -Swim stamina doubled, gains 50% speed when swimming
  590. -(MF) ending delay 18->15
  591. -Self power boost 1.2->1.5, team power boost 1.2->1.25
  592. -Speed boost 150%-155%
  593. -Self buffs also summon fish friends
  594.  
  595. ==Plugman
  596. -(Ammo RD) 7->4
  597. -Plugged in (Ammo RD) 12->8
  598. -(MF) end delay 8->6
  599. -Plugball damage 18->22
  600. -Plug it in damage 20->24
  601.  
  602. ==Jewelman
  603. -Speed 0.75/0.73->0.85/0.83
  604. -Jump 10->14
  605. -Fire jewels delay 45->36
  606. -Jewel shot base damage 10->12, speed 30->40
  607. -Jewel mine damage 10->15
  608. -Jewel explosion 10->15/16/17/18
  609.  
  610. ==Hornetman
  611. -Hover speed boost 185%->200%
  612.  
  613. ==Magmaman
  614. -No ammo loss on pain
  615. -Small magma shot speed 28->35
  616. -Big magma shot speed 28->32
  617.  
  618. ==Galaxyman
  619. -Fires two Rainbow galaxy shots at once
  620. -Rainbow galaxy damage 26->24, speed 27->30
  621. -BlackHoleBomb speed 11->14
  622.  
  623. ==Fakeman
  624. -Passive (Ammo RD) 3->2
  625. -Can blow whistle with (AF) at full ammo
  626. -Item back dash power 25->35
  627. -Revolver shot damage 32->36, size +1
  628. -Stray shot damage 24->28
  629. -Baton damage 20->25
  630.  
  631.  
  632. ==Blademan
  633. -(MF) total delay 26->19
  634. -Blade slash fire delay 12->10
  635. -(AF) ammo use -1
  636. -Wall jump velocity 50->55
  637.  
  638. ==Nitroman
  639. -Normal (MF) total delay 20->16
  640. -(AF) uses no ammo on the ground
  641. -Speed boost after leaping off a wall 150%->200%
  642.  
  643.  
  644. ==Mercury
  645. -(Ammo RD) 8->6
  646. -Blob mode speed boost 140%->145%
  647. -Snatch (AF) ending delay 21->15
  648. --Chance of communism snatch 1%->3%
  649.  
  650. ==Venus
  651. -Strafe speed 0.9->0.925
  652. -(AF) total delay 18->16
  653. -Bubble bomb fire delay 20->18
  654. -Explosive double jump thrust 80->84
  655.  
  656. ==Jupiter
  657. -Basic (MF) startup delay 4->3
  658. --Ending (MF) delay 7->6
  659. -(AF) hover speed boost 180%->190%
  660. -Lightning laser damage 6->7 range 16->17
  661.  
  662. ==Uranus
  663. -Can now double jump
  664. -Block toss ending delay reduced
  665. -Stampede turning power +1
  666. -Deep digger shot speed 45->52
  667. -Wall collide ending delay 19->14
  668.  
  669.  
  670. ==BusterRod G
  671. -Can now walljump
  672. -(Ammo RD) 6->5
  673. -spawns 3->4 clones
  674.  
  675. ==MegaWater S
  676. -(Ammo RD) 8->7
  677. -(MF) end delay 16->14
  678. -(AF) end delay 10->8
  679. -Armor save value 80%->85%
  680. -Spout thrust 50->54
  681.  
  682. ==HyperStorm H
  683. -Suck refire delay -1
  684. -Blow refire delay -2
  685. -Dash turn limit +1
  686. -Heat bullet damage 36->40, speed 47->52
  687.  
  688.  
  689. ==Enker
  690. -Can always end (AF) with a swipe
  691. --Swipe explosion damage 36->40
  692.  
  693. ==Punk
  694. -Strafe speed 0.7->0.73
  695. -Jump 10->12
  696. -(Ammo RD) 7->6
  697. -Straight screw shot damage 32->36, radius 10->14, speed 55->60
  698.  
  699. ==Ballade
  700. -(MF) total delay 29->18
  701. --Slowest shot explosion damage 32->26
  702.  
  703. ==Quint
  704. -Sakugarne speed boost 165%->175%
  705. -Pogo delays reduced
  706. -(MF) thrust 1/1->1.15/0.95
  707. -Buster (Ammo RD) 9->8
  708.  
  709. ==BBA Mega Man
  710. -Passive (Ammo RD) 11->9
  711. -+1 more bullet for SSG
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