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- -This isn't a real version. April Fools, Happy Easter, and have fun.
- ~~Celebi~~
- LEGEND OF SHORTENED TERMS
- (MF) = Mainfire
- (AF) = Altfire
- (Ammo RD) = Ammo regen delay
- ==General
- -Every classes hp has been multiplied by 3 (Hardman hp 200->600)
- -All damage is at least doubled
- --Any damage changes mentioned below are after the double damage
- ---Such as Wily pan does 33, doubled it does 66, but it was increased to 100
- -All copy classes do 1.5x more damage with vanilla weapons rather than 2.0x
- -PitProtection does not exist
- --Falling into most pits does half damage and teleports you out of them
- -CBM_BonusUnholyItem is an item that can give helpful items for the user
- --It specifically gives copy classes unique items they can only use
- --Most classes that dropped the CopyClassUpgrade drop the CBM_BonusUnholyItem
- --This is dropped on death
- -The following dudes start with the "CBM_BonusUnholyItem"
- --Megaman
- --Protoman
- --Bass
- --Duo
- --Maestro
- --DocRobot
- --EvilRobot
- --Pirateman
- ==Megaman
- -Dash ammo use 100->25
- --Can jump anytime
- ==Protoman
- -Dash ammo use 100->25
- --Can jump anytime
- ==Bass
- -Dash ammo use 100->25
- --Can jump anytime
- ==Duo
- -Can have 10 meteors
- -Dash ammo use 100->25
- --Can jump anytime
- --Dash knockback power 32->48
- ==Maestro
- -1.35x bonus damage for everything
- -Thumbs heals everyone 1 health (cept self)
- ==Rock
- -Ammo needed to fire 111->7, allies can use balls
- ==Roll
- -Dash cost 111->7
- --Movement lock removed
- -(MF) delay lowered by 4/6
- --Second swing always explodes
- -Swing blast thrusts 25/40->40->80
- ==Auto
- -Doesn't exist yet
- ==Dr. Light
- -Max Ammo doubled
- -Always uses voice for (MF)/(AF)
- -Poundcake voice chance 1%->4.5%
- --Will always play after at least 33 uses
- -(MF) delay 28->24,
- -Uppercut land delay 110->35
- --Damaging thrust now gives ammo
- -Shakunetsu Hadoken speed 36->54, explosion size 42->56
- ==Dr. Wily
- -Foot form (Ammo RD) 5->2
- -(AF) delay lowered by 2/4
- -Suit (Ammo RD) 15->10
- -Pan damage 66->100
- ==Sniper Joe
- -Slowdowns removed
- -Passive (Ammo RD) 4/7->3/5
- -Machine gun shot size 5->6
- -Apache bomb drop delay 18->15
- ==Cutman
- -Jump 12->14
- -(MF) catch delay 24->12
- -(AF) fires one more melee
- -Cutter shot has after images that damage 9 times
- ==Gutsman
- -Tossed rock damage 66->80
- -Placed rock damage 60->150
- -punch speed 60->80 and missed explosion is kinder
- ==Iceman
- -(MF) spawns flurry breath shots
- -(AF) can be held to spawn ORIGINAL icicles
- --Laser ammo use 28->21
- -Ice slow duration 100->150
- --THIS EFFECTS EVERYTHING THAT USES IT (Ice bits floating around slowed target)
- ==Bombman
- -Giga bomb readded
- --Max damage 500, lowest 350, explosion size adjusted
- ==Fireman
- -(Ammo RD) 10->4
- -(MF) shot has no damage scale up
- -Fire wave speed 8->28, spawn rate 8->2, bounces 2 times, wave damage 6->12
- ==Elecman
- -(MF) costs no ammo
- -(AF) dash end spawns the old lightning storm
- ==Timeman
- -(MF) delay 15->13, delay during TimeSlow is 9
- -(AF) speed burst duration 10->14
- ==Oilman
- -Ammo gain 4>5
- -Recoil when sliding -2/-4 -> 2.25/4.5
- -All blob durations increased a bit
- -Item use now ignites yourself for 2 seconds exploding 35 times, each explosion does 10 damage max
- ==Metalman
- -Takes 1337.5x more damage from MetalBlades
- -(MF) blade speed 40->80, is a fastprojectile, damage 28->11
- -(AF) blade damage 12->15, blade climb thrust 30->40, leap power 36->48
- ==Airman
- -(MF)/(AF) rate of fire 19->16
- -Gains 1 ammo after (MF) ending
- -(AF) spawns a VERY POWERFUL short range wind to push foes away
- ==Bubbleman
- -(MF) delay 12->10, (AF) delay 12->11
- -Swim stamina doubled, gain 50% speed when swimming
- -Bouncing bubble damage 44->66
- -Using item enables swimming
- --Item bubble spawn delay 24->8
- --Bubble ACS range check 200->224
- ==Quickman
- -(MF) with speed boost delay 4->2
- -Speed boost power 150%->600%
- -Speed Boomerang damage 16->8, speed 60->75, duration 24->32
- ==Crashman
- -Delay before ammo regen start 10->2
- -(MF)/(AF) delay 20->17
- -Mine detonation delay 21->14
- ==Flashman
- -Bullet size 6->8, speed 65->66, duration 10->12
- -TimeBender explosion size 512->1024
- ==Heatman
- -(MF) end delay 6->4
- -(AF) charge amount 2->4
- -Atomic pillar shot speed +4, pillar duration +9
- -Atomic shot speed +4
- ==Woodman
- -(Ammo RD) 5->2
- -(MF) seed toss delay 35->32
- --Also fires a POWERFUL LEAF ATTACK
- -(MF) leafrain delay 45->41
- -(AF) recoil/thrust 15/30->18.5/40
- -Shield protection 0.65->0.75, shield toss ammo take 40%->30%
- ==Alien
- -(Ammo RD) 12->8
- -Flight height limit 160->240
- --Bad floor stamina use 20->8
- -Boobeam direct hit damage 30->50, turret duration 350->425
- --Turrets have a 12.5% chance to fire a homing shot
- ==Needleman
- -Jump 10->14 (but breaks after using (MF))
- -Rev up delay 27->18
- -Fire double the needles
- -Needle stab delay 35->30
- --Stab does not slow user
- -Shot damage 16->13
- -Melee stab speed 140->180
- ==Magnetman
- -(Ammo RD) 20->16
- -(AF) movement speed 25%->33%
- --(AF) charge number 2->3
- -Magnet charge rate 3->2, initial turn use 4->5
- --Super homing magnet duration doubled
- ==Geminiman
- -(Ammo RD) 10->8
- -(MF) delay 16->14
- -(AF) laser delay 24->18
- --Laser use takes 5 ammo -> gives 5 ammo
- -Buster shot size 5->6
- -Clone spawn delay before seeking 42->22
- --Aim delay 6->2, firing delay 16->14
- --Clone takes 200%->100% damage
- ==Hardman
- -Knuckle damage 60->80 speed 40->55
- -Quake can scale a bit larger
- ==Topman
- -Charging slowdown reduced
- --Charging explosion size 88->96
- -Spinning explosion size 96->128
- ==Snakeman
- -Snakes randomly hop
- ==Sparkman
- -(MF) startup delay 10->7
- --if (MF) is overcharged, the shot does double damage and gains +20 speed
- ==Shadowman
- -(Ammo RD) 5->4
- -Kunai can be refired 8 tics faster
- -Slide speed boost 250%->350%, duration 25->30
- -Shadowblade damage 30->33
- -Center kunai speed 42->50
- ==DocRobot
- -Speed increases doubled (110% is 120%)
- -Buster fire delay 14->15
- -Buster shot damage 30->45, size 7->12, speed 45->50
- ==Brightman
- -Bulb ammo gain 1->2
- -Flash ammo rate 10->8
- -Bulb toss speed 32->40
- ==Toadman
- -Leap reuse delay removed,
- --Leap upwards delay 15->2
- ---Can use rain flush almost immediately after leap
- -Rain explosion size normalized to 512 (increase for first few hits)
- ==Drillman
- -Digging bonus speed 200%->300%
- --Dig end thrust upwards 70->10
- -Drillbomb speed 34->38 and spawns bonus FX
- -Dig up explosion damage 10->14
- ==Pharaohman
- -Charge shot can be charged up to 200 damage
- --Explodes early if charged for too long
- ==Ringman
- -Ring size 12->13
- -Weak ring damage 16->19
- -Strong ring damage 40->45
- ==Dustman
- -All junk pickups gives +2 more ammo
- -(Ammo RD) 12->10
- -DustCrusher fire delay 24->19
- -Junk bit fire delay 10->8
- -No ammo fire delay 8->6
- -Can do a weak suction when at full ammo
- ==Diveman
- -All ammo gains +1
- -(MF) startup delay 6->3, fire spam delay 4->3
- --Homing shot is spawn count 7->4 to 7 randomly
- -Tossing mines gives some (MF) ammo
- -Tackle initial ammo use 40->20
- --Tackle speed 22->24
- -Dive mine protection 0.2->0.75
- ==Skullman
- -Fire delay 12->9
- -Rage fire delay 6->5
- -Rare (AF) animation chance 2%->12.5%
- -Rage speed boost 160%->200%
- ==Gravityman
- -Gravity flip can be reused right away
- --Flipping down ammo use 20->1
- ==Waveman
- -Hookshot is infinite use
- ==Stoneman
- -Leap charge rate doubled
- --Midair speed boost 200%->250%
- -Leap headbutt damage 30->50
- ==Gyroman
- -(Ammo RD) 5->4
- ==Starman
- -(Ammo RD) 7->6
- -Shield throw delay 30->15, ammo use 7->4
- -Shield toss shot speed 20->35
- -StarFlurry startup delay 48->36
- --Fires a bonus center flurry per 3
- ==Chargeman
- -Charge carry re-enabled
- -Max ammo 75->84
- -Ram thrust power 1.75/4.5 -> 2.0/5.0
- -Mini explosion damage during (AF) 22->30
- -Coal shot speed 30->45
- ==Napalmman
- -Every (MF) has a 25% chance of firing a GOLDEN shot that deals double damage
- ==Crystalman
- -(MF) delay take amount 1->4
- -Main crystal randomly spits out bits during travel
- ==Darkman1
- -Speed up math 0.006->0.008
- ==Darkman2
- -Speed up math 0.006->0.008
- -Shield toss delay 29->19
- -Shield spin spawns a bonus explosion from the center of Darkman2
- ==Darkman3
- -(MF) shot ammo cost 4->3
- --shot scales infinitely
- -Railgun shot has different FX
- ==Darkman4
- -Speed up math 0.002->0.0035
- -Found his clown shoes
- -Shot fired without shield active scales infinitely
- -Shield spin bonus of DM2
- ==Blizzardman
- -(Ammo RD) 3->2
- -Homing shot delay 32->28
- -Homing shot size 8->10, homing duration 6->9
- -Rapid blizzard shot has no travel delay
- ==Centaurman
- -Item teleport can be aimed
- -Main shot size 7->8
- --Split shot size 6->7 duration 14->21
- -Flash stun range 256,384
- ==Flameman
- -(MF) delay 20->12/14
- -(AF) spawns 4->5 trails
- -All flame durations increased a bit
- ==Knightman
- -(Ammo RD) 3->2
- -(MF) delays lowered
- -(AF) thrust power 6->7
- -KnightCrusher damage 16->21
- -Shield bash explosion damage 10->12
- ==Plantman
- -(Ammo RD) 3->2
- -(AF) startup delay 9->6
- --Shield explosion rate 8>7
- ---Can heal allies in t/lms
- --Ammo take 3->2
- --Shield toss delay 31->21
- -Passive healing delay 9->8
- --Regens 1 health in t/lms and 2 in everything else
- ==Tomahawkman
- -(MF) delay 17->16
- -(AF) delay 21->14
- -Tomahawk radius 16->20, height 7->11
- --Bonus damage 16->19, speed 55->60
- ==Windman
- -WindStorm speed 25->40
- --Speed along the ground 30->35
- ==Yamatoman
- -(Ammo RD) 19->16
- -(MF) delay 12->10
- -(AF) slowdown 90%->95%
- -Spear damage 12->14
- ==Freezeman
- -(Ammo RD) 4->3
- -(MF) delay after firing 17->12
- -(AF) chargeup delay 24->18, fire delay 35->28
- -FreezeCracker speed 32->38
- --splits bits forward on the floor
- -(AF) shot damage 10->18, speed 32->40,
- ==Junkman
- -Cube summon ending delay 32->27
- -(AF) punching delay 23->22
- -Pushed cube damage 42->58, speed 26->32
- -Shield toss speed 26->34
- ==Burstman
- -(MF) 2 bombs ammo use 7->4
- -(MF) 3 bombs ammo use 14->6
- -(AF) bubble delay before hitting 10->8
- -Bubble flight thrust 13->16
- ==Cloudman
- -Health 375->2000
- --Suffers 533% more damage
- -(MF) ammo use -1
- -(MF) delay 26->20
- -No ammo shot doesn't stop movement
- --Total delay 41->35
- ==Springman
- -(MF) delay 17->14
- -(AF) fist end delay 16->10
- -90 degree spring split spawns an extra spring
- ==Slashman
- -(AF) dash reverted to original but cleaned up
- -Slash claw scaling increased a bit
- ==Shademan
- -(Ammo RD) 4->2, charged shot (Ammo RD) 8->4
- -Basic shot fire delay 17->14
- -Charge shot fire delay 25->20
- -Flight speed boost 130%->140%, ammo take on boost up 4->3
- -Swoop ammo use 10->9, swoop thrust forward 3->3.5
- --Grab suction rate 20->16
- ---Ending grab ammo take 56->28
- --Ally grab speed boost 120%->200%
- ==Turboman
- -(Ammo RD) 4->3
- -Speed boost during wheel charge 140%->145%
- -(AF) charge rate doubled
- -Horn honk delay 55->35,
- -Scorchwheel speed 16->24, charged wheel speed 22->32
- ==Tenguman
- -(MF) delay before dashing 3->4
- --Dash can be freely aimed
- -TenguSmash delay 42->37
- -(AF) delay 37->33
- -Tornado hold user lift thrust 28->40
- --Lifts foes 320->420 high
- ==Astroman
- -(AF) no longer stops user, delay 50->40
- -Flight height limit 160->240
- --Bad floor stamina use 20->7
- ==Swordman
- -Sword torso damage rate 4->1
- --Explosion damage 28->6
- --Starting bonus speed 8->20
- ==Clownman
- -Peg ammo use 150->100
- -Peg claw always happens
- -(AF) damage rate 4->2
- ==Searchman
- -Re-LockOn delay 22->18
- -LockOn shot scales infinitely
- -Bush re-use delay 60->30
- ==Frostman
- -Can now leap on mainfire release
- --Must land before being able to do it again
- -Ice wave spawner bit damage 30->100
- ==Grenademan
- -Speed up math 0.012->0.015
- -Always explodes on death
- -Flashbomb damage falloff is an older method (more damage)
- ==Aquaman
- -(MF) delay 8->7
- --Out of ammo delay 20->12
- -Water tower damage 4->11
- -Water cannon homing bumped up by 1
- ==OriginalDuo
- -(Ammo RD) 5->4
- -Basic (MF) shot duration 7->8,
- -Basic (AF) punch damage 44->55
- -Charge dash Knockback power 64->58
- --Charge dash ammo take 7->2
- --Ram protection 0.0->0.09, duration 30->12
- ==Evil Robot
- -Drops two Exodia pieces on death
- -Passive ammo gains +1, ammo take during rage -1
- -Ammo restore in t/lms 50%->75%
- -Evil laser damage reduction 75%->70%, laser damage 18->21
- -Giga attacks did get double damage which is further amplified by the 1.5x copywep buff
- ==Dynamoman
- -Scanner slowdown 75%->85%
- --Scanner no longer heals on hit
- -Tendril fire delay 25->20
- -Homing orb fire delay 24->20
- --Homing orb homing is a tad randomized
- -Healing mode slowdown 37.5%->62.5%
- ==Coldman
- -Ammo regen gain 2->3
- -Item (Ammo RD) 11->9
- -(MF) delay 46->44
- -(AF) delay 22->20
- -Cold field shot speed 60->80
- ==Groundman
- -Ammo gain +1, ammo take during (AF) -1
- -Digging speed boost 140%->150%
- --Ceiling speed boost 245%->260%
- -Big (MF) drill damage 30->32
- -Medium drill damage 20->21
- -Small drill damage 16->17
- -Giga ceiling drill explosion damage 12->14
- ==Pirateman
- -(Ammo RD) during bubble 7->2
- -Pushed mine speed 40->45
- -Bubble ram no longer checks for walls
- --Ram explosion damage 20->22
- ==Burnerman
- -Midair dash land delay 15->12
- -Trap toss delay 26->24
- -Wave burner size 5->6, speed 34->38, duration 15->16
- --Underwater wave burner speed 34->36
- -Burner line scaling rate 9->4
- ==Magicman
- -Ammo regen gain 6->7
- -Ball toss end delay 22->18
- -MagicCard speed 50->60
- --Fake card no longer heals on hit
- -Ball toss explosion damage 36->40, speed 22->24
- -Magic bird homing is slightly random
- ==King
- -Speed 0.73/0.71->0.77/0.75
- -Ammo regen gains 2->3
- -Axe spin thrust 1/2.5->1.125/2.75
- -X shot charge delay -4
- --Shot speed 35->38
- -Dropped shield damage 50->100
- -Shield laser speed 35->42
- ==Concreteman
- -(MF) refire delay 20->18
- -Shoulder bash base duration doubled
- -Leap is now velocity based
- -Block pickup delay 24->12
- -Charging throw slowdown removed
- --Block toss delay 24->18
- -Concrete blob speed 33->36
- -Leap crush damage 20/40->25/50,
- ==Tornadoman
- -(Ammo RD) 3->2
- -(AF) in general is quicker
- -(AF) upward thrust 9->12
- --Weaker thrust 3->5
- -Pushing tornado size 160->176, push power 18->24
- ==Splashwoman
- -(Ammo RD) 6->4
- -Swim stamina doubled, gains 50% speed when swimming
- -(MF) ending delay 18->15
- -Self power boost 1.2->1.5, team power boost 1.2->1.25
- -Speed boost 150%-155%
- -Self buffs also summon fish friends
- ==Plugman
- -(Ammo RD) 7->4
- -Plugged in (Ammo RD) 12->8
- -(MF) end delay 8->6
- -Plugball damage 18->22
- -Plug it in damage 20->24
- ==Jewelman
- -Speed 0.75/0.73->0.85/0.83
- -Jump 10->14
- -Fire jewels delay 45->36
- -Jewel shot base damage 10->12, speed 30->40
- -Jewel mine damage 10->15
- -Jewel explosion 10->15/16/17/18
- ==Hornetman
- -Hover speed boost 185%->200%
- ==Magmaman
- -No ammo loss on pain
- -Small magma shot speed 28->35
- -Big magma shot speed 28->32
- ==Galaxyman
- -Fires two Rainbow galaxy shots at once
- -Rainbow galaxy damage 26->24, speed 27->30
- -BlackHoleBomb speed 11->14
- ==Fakeman
- -Passive (Ammo RD) 3->2
- -Can blow whistle with (AF) at full ammo
- -Item back dash power 25->35
- -Revolver shot damage 32->36, size +1
- -Stray shot damage 24->28
- -Baton damage 20->25
- ==Blademan
- -(MF) total delay 26->19
- -Blade slash fire delay 12->10
- -(AF) ammo use -1
- -Wall jump velocity 50->55
- ==Nitroman
- -Normal (MF) total delay 20->16
- -(AF) uses no ammo on the ground
- -Speed boost after leaping off a wall 150%->200%
- ==Mercury
- -(Ammo RD) 8->6
- -Blob mode speed boost 140%->145%
- -Snatch (AF) ending delay 21->15
- --Chance of communism snatch 1%->3%
- ==Venus
- -Strafe speed 0.9->0.925
- -(AF) total delay 18->16
- -Bubble bomb fire delay 20->18
- -Explosive double jump thrust 80->84
- ==Jupiter
- -Basic (MF) startup delay 4->3
- --Ending (MF) delay 7->6
- -(AF) hover speed boost 180%->190%
- -Lightning laser damage 6->7 range 16->17
- ==Uranus
- -Can now double jump
- -Block toss ending delay reduced
- -Stampede turning power +1
- -Deep digger shot speed 45->52
- -Wall collide ending delay 19->14
- ==BusterRod G
- -Can now walljump
- -(Ammo RD) 6->5
- -spawns 3->4 clones
- ==MegaWater S
- -(Ammo RD) 8->7
- -(MF) end delay 16->14
- -(AF) end delay 10->8
- -Armor save value 80%->85%
- -Spout thrust 50->54
- ==HyperStorm H
- -Suck refire delay -1
- -Blow refire delay -2
- -Dash turn limit +1
- -Heat bullet damage 36->40, speed 47->52
- ==Enker
- -Can always end (AF) with a swipe
- --Swipe explosion damage 36->40
- ==Punk
- -Strafe speed 0.7->0.73
- -Jump 10->12
- -(Ammo RD) 7->6
- -Straight screw shot damage 32->36, radius 10->14, speed 55->60
- ==Ballade
- -(MF) total delay 29->18
- --Slowest shot explosion damage 32->26
- ==Quint
- -Sakugarne speed boost 165%->175%
- -Pogo delays reduced
- -(MF) thrust 1/1->1.15/0.95
- -Buster (Ammo RD) 9->8
- ==BBA Mega Man
- -Passive (Ammo RD) 11->9
- -+1 more bullet for SSG
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