Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Working but with some small flaws
- <prefab name="xcostum_tv_store(by_magoli)a12_v1" max_count="1" prob="1"/> Working 8/7/15 Better suited to small city, rural. Has working stiffs signs but is TV store?
- <prefab name="xcostum_Church(by_Guppycur)a12_v1" /> Working 8/7/15 Stairs rotated wrong, Good city,town,rural
- <prefab name="xcostum_crematory(by_magoli)a12_v1" /> Working 8/7/15 Stairs rotated wrong, Good city,town
- <prefab name="xcostum_Warehouse(by_Batman)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Stairs inside are rotated the wrong way. Suit town or Rural.
- <prefab name="xcostum_Skycpraper(by_Peppino)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - City, not lit.
- Working
- <prefab name="xcostum_timbershop(by_magoli)a12_v1" /> Working 8/7/15 Good Rural POI
- <prefab name="xcostum_3BlockStores(by_Leo_Liuos)a12_v1" /> Working 8/7/15 Unexplored interior, Good city POI
- <prefab name="xcostum_McDonalds(by_BigC90210)a12_v1" max_count="1" prob="0.3"/> Working 8/7/15 Could be rural, or city or town POI.
- <prefab name="xcostum_moestaverne(by_magoli)a12_v1" max_count="1" prob="1"/> Working 8/7/15 Better as rural / town - on the smaller side.
- <prefab name="xcostum_kuldlargehouse(by_Kuldiin)a12_v1" max_count="1" prob="1"/> Working 8/7/15 Better suited to rural or town due to style.
- <prefab name="xcostum_Science_lab(by_kinklade)a12_v1" max_count="1" prob="1"/> Working 8/7/15 Could really be in city, rural, or wilderness. Doesn't suit town. Needs .xml changes to make it city.
- <prefab name="xcostum_med_clinic_small(by_magoli)a12_v1" max_count="1" prob="1"/> Working 8/7/15 town / rural - could be for small city. Set for town right now.
- <prefab name="xcostum_AsylumCity(by_Wsiegel)a12_v1" max_count="1" prob="1"/> Working 8/7/15 town / rural / wilderness -could be for small city, not set for wasteland hub right now.
- <prefab name="xcostum_stayouthouse(by_magoli)a12_v1" max_count="1"/> Working 8/7/15 Wilderness POI for sure, maybe town, too crazy for city and quite small. Set for town right now.
- <prefab name="xcostum_Restaurant(by_Gertle)a12_v1" max_count="1" prob="1"/> Working 8/7/15 Better suited for town or rural, on the smaller side.
- <prefab name="xcostum_kuldbrickhouse(by_Kuldiin)a12_v1" max_count="1"/> Working 8/7/15 Better suited to town or rural, smallish house.
- <prefab name="xcostum_timbershop(by_magoli)a12_v1" max_count="1" prob="0.4"/> Working 8/7/15 Better suited to rural / town.
- <prefab name="xcostum_pistol_gunshop(by_magoli)a12_v1" max_count="1" prob="1"/> Working 8/7/15 Going to assume it is meant to be sunk into ground like a bunker (gun nuts would love it) Better suited to rural, has a small footprint (above ground) for city.
- <prefab name="xcostum_School(by_LazMan)a12_v1" max_count="1" prob="1"/> Working 8/7/15 - Suits town or rural or city.
- <prefab name="xcostum_kwikemart(by_magoli)a12_v1" max_count="1" prob="1"/> Working 8/7/15 - Suits city or town or rural.
- <prefab name="xcostum_Orphanage(ex_vanilla_ornate02)a12_v1" max_count="1" prob="1"/> Working 8/7/15 - Suits town or city or possibly rural.
- <prefab name="xcostum_Alms_house(ex_vanilla_ornate03)a12_v1" max_count="1" prob="1"/> Working 8/7/15 - Suits city maybe rural. Bit overbearing for town.
- <prefab name="xcostum_circus(by_magoli)a12_v1" max_count="1" prob="1"/> Working 8/7/15 - Suits rural better, outskirts of town.
- <prefab name="xcostum_ArtGallery(by_Wsiegel)a12_v1" max_count="1" prob="1"/> Working 8/7/15 - Suits city or town or rural.
- <prefab name="xcostum_Firedepartment(by_Guppycur)a12_v1" max_count="1" prob="1"/> Working 8/7/15 - Suits town
- <prefab name="xcostum_Firehouse(by_Warsaken)a12_v1" max_count="1" prob="1"/> Working 8/7/15 - Suits city
- <prefab name="xcostum_Firestation(by_Slick50)a12_v1" max_count="1" prob="1"/> Working 8/7/15 - Suits town or rural.
- <prefab name="xcostum_stripclub(by_magoli)a12_v1" max_count="1" prob="1"/> Working 8/7/15 - Suits city, rural or a dodgey town.
- <prefab name="xcostum_StripClub(by_Wsiegel)a12_v1" max_count="1" prob="1"/> Working 8/7/15 - Suits city, rural or a dodgey town.
- <prefab name="xcostum_bowlingcenter(by_magoli)a12_v1" max_count="1" prob="0.2"/> Working 8/7/15 - Suits city or town.
- <prefab name="xcostum_House(by_LastI)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Suits city or town.
- <prefab name="xcostum_House(by_ShoNuff)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Suits city or town.
- <prefab name="xcostum_kwikemartcity(by_magoli)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Suits city.
- <prefab name="xcostum_Manorhouse(by_WereWulfen)a12_v1" max_count="1" /> Working 8/7/15 - Suits city or town or rural.
- <prefab name="xcostum_Plant(by_Wsiegel)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Suits rural or maybe wilderness.
- <prefab name="xcostum_GasStation(by_Warsaken)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Suits town or rural, Really good for rural.
- <prefab name="xcostum_WulftownA(by_WereWulfen)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Better suited for rural.
- <prefab name="xcostum_FuneralHome(by_Wsiegel)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Good for city, town, rural.
- <prefab name="xcostum_Dealership(by_P1ut0nium)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Good for rural or city or town.
- <prefab name="xcostum_Farm(by_BigC90210)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Working, suitable for rural or town.
- <prefab name="xcostum_Bunker1(by_LazMan)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Working, suitable for rural or town.
- <prefab name="xcostum_Bunker2(by_LazMan)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Working, suitable for rural or town.
- <prefab name="xcostum_Bunker3(by_LazMan)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Working, suitable for rural or town.
- <prefab name="xcostum_swimmingbath(by_magoli)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Suit town or rural or even city. Nice house.
- <prefab name="xcostum_shootingrange(by_magoli)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Working - suits city or town or rural.
- <prefab name="xcostum_simpsonshouse(by_magoli)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Working - suits city or town.
- <prefab name="xcostum_Hospital(by_Wsiegel)a12_v1" /> Working 8/7/15 - rural suited because it is big.
- <prefab name="xcostum_minigolf(by_magoli)a12_v1" /> Working 8/7/15 - Good for city, town or rural
- <prefab name="xcostum_myhouse(by_magoli)a12_v1" max_count="1" /> Working 8/7/15 - Good for city town or rurcal - Stairs are not rotated correctly.
- City
- <prefab name="xcostum_Church(by_Guppycur)a12_v1" /> Working 8/7/15 Stairs rotated wrong, Good city,town,rural
- <prefab name="xcostum_crematory(by_magoli)a12_v1" /> Working 8/7/15 Stairs rotated wrong, Good city,town
- <prefab name="xcostum_timbershop(by_magoli)a12_v1" /> Working 8/7/15 Good Rural POI
- <prefab name="xcostum_3BlockStores(by_Leo_Liuos)a12_v1" /> Working 8/7/15 Unexplored interior, Good city POI
- <prefab name="xcostum_AsylumCity(by_Wsiegel)a12_v1" /> Working 8/7/15 Good City POI
- <prefab name="xcostum_bowlingcenter(by_magoli)a12_v1" /> Working 8/7/15 Good Entertainment addition
- <prefab name="xcostum_Bank(by_Limodor)a12_v1" /> Working 8/7/15 Good city POI
- <prefab name="xcostum_Citymix_01(grtown-strclub-burnth-h-gar)a12_v1" /> Working 8/7/15 Good city POI
- <prefab name="xcostum_Citymix_02(gunst_sm-kuldlargeh-bunk)a12_v1" /> Working 8/7/15 Good city POI, Contains Shotgun messiah!!
- <prefab name="xcostum_Citymix_03(wareh-pistol-moes-bunker2)a12_v1" /> Working 8/7/15 Good city POI Not Got POI Gun building not good fit for world.
- <prefab name="xcostum_Citymix_04(firedep-bookstore_sm_01)a12_v1" /> Working 8/7/15 Good city POI, Contains Shotgun Book store!!
- <prefab name="xcostum_Citymix_05(niceh-businesstanh-garage)a12_v1" /> Working 8/7/15 Good city POI
- <prefab name="xcostum_Citymix_06(simpsonh-gravey-brickh-camp-gar)a12_v1" /> Working 8/7/15 Good city POI, Stairs always face one direction in simpson house.
- <prefab name="xcostum_Citymix_07(guildh-restaurant-firest-xxxclub)a12_v1" /> Working 8/7/15 Good city POI
- <prefab name="xcostum_Citymix_08(myh-crema-gupchurch-farmsh1)a12_v1" /> Working 8/7/15 Good city POI
- <prefab name="xcostum_Citymix_09(grocery_sm-barn01-medclinic_sm)a12_v1" /> Working 8/7/15 Good Town POI due to farm also has food store and clinic
- <prefab name="xcostum_Citymix_10(scilab-firewatcht-stayouth)a12_v1" /> Working 7/7/15 Not sure where this mix fits as a POI, fire tower
- <prefab name="xcostum_Citymix_11(mpwaste08-mpwaste04grey)a12_v1" /> Working 7/7/15 Good city POI Ruin Buildings
- Rural
- <prefab name="xcostum_DriveIn(by_Wsiegel)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 Good rural POI
- <prefab name="xcostum_Cabin(by_Sudo)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 More a ski chalet than a cabin
- <prefab name="xcostum_ZombieZoo(by_Wsiegel)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 Good for rare spawn
- <prefab name="xcostum_WWHouse(by_IceJudge)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 Good rural POI, rotation to road is wrong
- <prefab name="xcostum_WulftownCD(by_WereWulfen)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 Huge POI
- <prefab name="xcostum_Villa(by_Limodor)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 Good rural POI
- <prefab name="xcostum_Tavern(by_Limodor)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 Good rural POI
- <prefab name="xcostum_TheEstate(by_Ekk0)a12_v1" min_count="1" max_count="1" /> Good rural, would be good in town if it fit
- <prefab name="xcostum_Office(by_Wsiegel)a12_v1" min_count="1" max_count="1" /> Could be good in City if it could fit in city block, only works rural
- <prefab name="xcostum_Supermarket(by_Sudo)a12_v1" min_count="1" max_count="1" /> Good POI for any town or rural but size may conflict in towns
- <prefab name="xcostum_Safehouse(by_Limodor)a12_v1" min_count="1" max_count="1" /> Good Rural or wilderness homestead
- <prefab name="xcostum_Public_Pool(by_Warsaken)a12_v1" min_count="1" max_count="1" /> This needs to be fit into a town or city to make sense, atm only fits rural/wilderness
- <prefab name="xcostum_Nuket0wn(by_Limodor)a12_v1" min_count="1" max_count="1" /> Good large rural poi with 2 houses
- <prefab name="xcostum_Hightop(by_Curbolt)a12_v1" max_count="1" /> Large Industry Building
- <prefab name="xcostum_Motel(by_Limodor)a12_v1" max_count="1" /> Good rural hotel
- <prefab name="xcostum_icestadium(by_magoli)a12_v1" max_count="1" /> POI better in city but too large
- <prefab name="xcostum_FuneralParlor(by_Zombieman)a12_v1" max_count="1" /> POI better in city but too large
- Wilderness
- <prefab name="xcostum_CrashedAirplane(by_LazMan)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 Wilderness only.
- <prefab name="xcostum_RocketLaunchPad(by_Saeid)a12_v1" min_count="1" max_count="1" /> Wilderness only POI rare find
- <prefab name="xcostum_strandresort(by_magoli)a12_v1" min_count="1" max_count="1" /> Wilderness, but could be rural poi
- <prefab name="xcostum_strange_cornfield(by_magoli)a12_v1" min_count="1" max_count="1" /> Wilderness, plains only poi
- <prefab name="xcostum_LumberMill(by_IceJudge)a12_v1" /> Good wilderness POI forest and pine forest only
- <prefab name="xcostum_MayaPyramide(by_Curbolt)a12_v1" max_count="1" /> Cool unique poi
- <prefab name="xcostum_H0bbit(by_Limodor)a12_v1" max_count="1" /> Cool wilderness poi
- Not Working
- <prefab name="xcostum_Apartments(by_Batman)a12_v1" /> Not Working 8/7/15 Not spawning in
- <prefab name="xcostum_Bank(by_Guppycur)a12_v1" /> Not Working 8/7/15 Not spawning in
- <prefab name="xcostum_Guildhall(ex_vanilla_ornate01)a12_v1" max_count="1" prob="1"/> Not Appearing 8/7/15 - Possibly does work but wouldn't appear in 0,0 wastelandHub test area even with .xml changes.
- <prefab name="xcostum_rollerskatedisco(by_magoli)a12_v1" min_count="1" max_count="1" /> Not Working - Has no proper config in .xml
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement