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PrefabTestListA12

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Jul 8th, 2015
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  1.             Working but with some small flaws
  2.            
  3.             <prefab name="xcostum_tv_store(by_magoli)a12_v1" max_count="1" prob="1"/> Working 8/7/15 Better suited to small city, rural. Has working stiffs signs but is TV store?
  4.             <prefab name="xcostum_Church(by_Guppycur)a12_v1" />         Working 8/7/15 Stairs rotated wrong, Good city,town,rural
  5.             <prefab name="xcostum_crematory(by_magoli)a12_v1" />        Working 8/7/15 Stairs rotated wrong, Good city,town
  6.             <prefab name="xcostum_Warehouse(by_Batman)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Stairs inside are rotated the wrong way. Suit town or Rural.
  7.             <prefab name="xcostum_Skycpraper(by_Peppino)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - City, not lit.
  8.            
  9.             Working
  10.            
  11.             <prefab name="xcostum_timbershop(by_magoli)a12_v1" />       Working 8/7/15  Good Rural POI
  12.             <prefab name="xcostum_3BlockStores(by_Leo_Liuos)a12_v1" />  Working 8/7/15 Unexplored interior, Good city POI
  13.             <prefab name="xcostum_McDonalds(by_BigC90210)a12_v1" max_count="1" prob="0.3"/> Working 8/7/15 Could be rural, or city or town POI.
  14.             <prefab name="xcostum_moestaverne(by_magoli)a12_v1" max_count="1" prob="1"/> Working 8/7/15 Better as rural / town - on the smaller side.
  15.             <prefab name="xcostum_kuldlargehouse(by_Kuldiin)a12_v1" max_count="1" prob="1"/> Working 8/7/15 Better suited to rural or town due to style.
  16.             <prefab name="xcostum_Science_lab(by_kinklade)a12_v1" max_count="1" prob="1"/> Working 8/7/15 Could really be in city, rural, or wilderness. Doesn't suit town. Needs .xml changes to make it city.
  17.             <prefab name="xcostum_med_clinic_small(by_magoli)a12_v1" max_count="1" prob="1"/> Working 8/7/15 town / rural - could be for small city. Set for town right now.
  18.             <prefab name="xcostum_AsylumCity(by_Wsiegel)a12_v1" max_count="1" prob="1"/> Working 8/7/15 town / rural / wilderness -could be for small city, not set for wasteland hub right now.
  19.             <prefab name="xcostum_stayouthouse(by_magoli)a12_v1" max_count="1"/> Working 8/7/15 Wilderness POI for sure, maybe town, too crazy for city and quite small. Set for town right now.
  20.             <prefab name="xcostum_Restaurant(by_Gertle)a12_v1" max_count="1" prob="1"/> Working 8/7/15 Better suited for town or rural, on the smaller side.
  21.             <prefab name="xcostum_kuldbrickhouse(by_Kuldiin)a12_v1" max_count="1"/> Working 8/7/15 Better suited to town or rural, smallish house.
  22.             <prefab name="xcostum_timbershop(by_magoli)a12_v1" max_count="1" prob="0.4"/> Working 8/7/15 Better suited to rural / town.
  23.             <prefab name="xcostum_pistol_gunshop(by_magoli)a12_v1" max_count="1" prob="1"/> Working 8/7/15 Going to assume it is meant to be sunk into ground like a bunker (gun nuts would love it) Better suited to rural, has a small footprint (above ground) for city.
  24.             <prefab name="xcostum_School(by_LazMan)a12_v1" max_count="1" prob="1"/> Working 8/7/15 - Suits town or rural or city.
  25.             <prefab name="xcostum_kwikemart(by_magoli)a12_v1" max_count="1" prob="1"/> Working 8/7/15 - Suits city or town or rural.
  26.             <prefab name="xcostum_Orphanage(ex_vanilla_ornate02)a12_v1" max_count="1" prob="1"/> Working 8/7/15 - Suits town or city or possibly rural.
  27.             <prefab name="xcostum_Alms_house(ex_vanilla_ornate03)a12_v1" max_count="1" prob="1"/> Working 8/7/15 - Suits city maybe rural. Bit overbearing for town.
  28.             <prefab name="xcostum_circus(by_magoli)a12_v1"  max_count="1" prob="1"/> Working 8/7/15 - Suits rural better, outskirts of town.
  29.             <prefab name="xcostum_ArtGallery(by_Wsiegel)a12_v1"  max_count="1" prob="1"/> Working 8/7/15 - Suits city or town or rural.
  30.             <prefab name="xcostum_Firedepartment(by_Guppycur)a12_v1" max_count="1" prob="1"/> Working 8/7/15 - Suits town
  31.             <prefab name="xcostum_Firehouse(by_Warsaken)a12_v1" max_count="1" prob="1"/> Working 8/7/15 - Suits city
  32.             <prefab name="xcostum_Firestation(by_Slick50)a12_v1" max_count="1" prob="1"/> Working 8/7/15 - Suits town or rural.
  33.             <prefab name="xcostum_stripclub(by_magoli)a12_v1"  max_count="1" prob="1"/> Working 8/7/15 - Suits city, rural or a dodgey town.
  34.             <prefab name="xcostum_StripClub(by_Wsiegel)a12_v1"  max_count="1" prob="1"/> Working 8/7/15 - Suits city, rural or a dodgey town.
  35.             <prefab name="xcostum_bowlingcenter(by_magoli)a12_v1"  max_count="1" prob="0.2"/> Working 8/7/15 - Suits city or town.
  36.             <prefab name="xcostum_House(by_LastI)a12_v1"  min_count="1" max_count="1" /> Working 8/7/15 - Suits city or town.
  37.             <prefab name="xcostum_House(by_ShoNuff)a12_v1"  min_count="1" max_count="1" /> Working 8/7/15 - Suits city or town.
  38.             <prefab name="xcostum_kwikemartcity(by_magoli)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Suits city.
  39.             <prefab name="xcostum_Manorhouse(by_WereWulfen)a12_v1" max_count="1" /> Working 8/7/15 - Suits city or town or rural.
  40.             <prefab name="xcostum_Plant(by_Wsiegel)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Suits rural or maybe wilderness.
  41.             <prefab name="xcostum_GasStation(by_Warsaken)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Suits town or rural, Really good for rural.
  42.             <prefab name="xcostum_WulftownA(by_WereWulfen)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Better suited for rural.         
  43.             <prefab name="xcostum_FuneralHome(by_Wsiegel)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Good for city, town, rural.
  44.             <prefab name="xcostum_Dealership(by_P1ut0nium)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Good for rural or city or town.
  45.             <prefab name="xcostum_Farm(by_BigC90210)a12_v1"  min_count="1" max_count="1" /> Working 8/7/15 - Working, suitable for rural or town.
  46.             <prefab name="xcostum_Bunker1(by_LazMan)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Working, suitable for rural or town.
  47.             <prefab name="xcostum_Bunker2(by_LazMan)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Working, suitable for rural or town.
  48.             <prefab name="xcostum_Bunker3(by_LazMan)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Working, suitable for rural or town.
  49.             <prefab name="xcostum_swimmingbath(by_magoli)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Suit town or rural or even city. Nice house.
  50.             <prefab name="xcostum_shootingrange(by_magoli)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Working - suits city or town or rural.
  51.             <prefab name="xcostum_simpsonshouse(by_magoli)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 - Working - suits city or town.
  52.             <prefab name="xcostum_Hospital(by_Wsiegel)a12_v1" /> Working 8/7/15 - rural suited because it is big.
  53.             <prefab name="xcostum_minigolf(by_magoli)a12_v1" /> Working 8/7/15 - Good for city, town or rural
  54.             <prefab name="xcostum_myhouse(by_magoli)a12_v1" max_count="1"  /> Working 8/7/15 - Good for city town or rurcal - Stairs are not rotated correctly.
  55.            
  56.             City
  57.             <prefab name="xcostum_Church(by_Guppycur)a12_v1" />         Working 8/7/15 Stairs rotated wrong, Good city,town,rural          
  58.             <prefab name="xcostum_crematory(by_magoli)a12_v1" />        Working 8/7/15 Stairs rotated wrong, Good city,town                
  59.             <prefab name="xcostum_timbershop(by_magoli)a12_v1" />       Working 8/7/15  Good Rural POI                 
  60.             <prefab name="xcostum_3BlockStores(by_Leo_Liuos)a12_v1" />      Working 8/7/15 Unexplored interior, Good city POI
  61.             <prefab name="xcostum_AsylumCity(by_Wsiegel)a12_v1" />      Working 8/7/15 Good City POI
  62.             <prefab name="xcostum_bowlingcenter(by_magoli)a12_v1" />        Working 8/7/15 Good Entertainment addition                 
  63.             <prefab name="xcostum_Bank(by_Limodor)a12_v1" />                    Working 8/7/15 Good city POI
  64.             <prefab name="xcostum_Citymix_01(grtown-strclub-burnth-h-gar)a12_v1" />     Working 8/7/15 Good city POI                   
  65.             <prefab name="xcostum_Citymix_02(gunst_sm-kuldlargeh-bunk)a12_v1" />        Working 8/7/15 Good city POI, Contains Shotgun messiah!!                   
  66.             <prefab name="xcostum_Citymix_03(wareh-pistol-moes-bunker2)a12_v1" />       Working 8/7/15 Good city POI  Not Got POI Gun building not good fit for world.                 
  67.             <prefab name="xcostum_Citymix_04(firedep-bookstore_sm_01)a12_v1" />     Working 8/7/15 Good city POI, Contains Shotgun Book store!!                
  68.             <prefab name="xcostum_Citymix_05(niceh-businesstanh-garage)a12_v1" />       Working 8/7/15 Good city POI
  69.             <prefab name="xcostum_Citymix_06(simpsonh-gravey-brickh-camp-gar)a12_v1" />         Working 8/7/15 Good city POI, Stairs always face one direction in simpson house.
  70.             <prefab name="xcostum_Citymix_07(guildh-restaurant-firest-xxxclub)a12_v1" />        Working 8/7/15 Good city POI
  71.             <prefab name="xcostum_Citymix_08(myh-crema-gupchurch-farmsh1)a12_v1" />     Working 8/7/15 Good city POI
  72.             <prefab name="xcostum_Citymix_09(grocery_sm-barn01-medclinic_sm)a12_v1" />  Working 8/7/15 Good Town POI due to farm also has food store and clinic                
  73.             <prefab name="xcostum_Citymix_10(scilab-firewatcht-stayouth)a12_v1" />      Working 7/7/15 Not sure where this mix fits as a POI, fire tower                   
  74.             <prefab name="xcostum_Citymix_11(mpwaste08-mpwaste04grey)a12_v1" />     Working 7/7/15 Good city POI Ruin Buildings
  75.                
  76.             Rural
  77.  
  78.             <prefab name="xcostum_DriveIn(by_Wsiegel)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 Good rural POI              
  79.             <prefab name="xcostum_Cabin(by_Sudo)a12_v1" min_count="1" max_count="1" />  Working 8/7/15 More a ski chalet than a cabin
  80.             <prefab name="xcostum_ZombieZoo(by_Wsiegel)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 Good for rare spawn
  81.             <prefab name="xcostum_WWHouse(by_IceJudge)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 Good rural POI, rotation to road is wrong
  82.             <prefab name="xcostum_WulftownCD(by_WereWulfen)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 Huge POI
  83.             <prefab name="xcostum_Villa(by_Limodor)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 Good rural POI
  84.             <prefab name="xcostum_Tavern(by_Limodor)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 Good rural POI
  85.             <prefab name="xcostum_TheEstate(by_Ekk0)a12_v1" min_count="1" max_count="1" /> Good rural, would be good in town if it fit
  86.             <prefab name="xcostum_Office(by_Wsiegel)a12_v1" min_count="1" max_count="1" />  Could be good in City if it could fit in city block, only works rural
  87.             <prefab name="xcostum_Supermarket(by_Sudo)a12_v1" min_count="1" max_count="1" />    Good POI for any town or rural but size may conflict in towns
  88.             <prefab name="xcostum_Safehouse(by_Limodor)a12_v1" min_count="1" max_count="1" />  Good Rural or wilderness homestead
  89.             <prefab name="xcostum_Public_Pool(by_Warsaken)a12_v1" min_count="1" max_count="1" />  This needs to be fit into a town or city to make sense, atm only fits rural/wilderness
  90.             <prefab name="xcostum_Nuket0wn(by_Limodor)a12_v1" min_count="1" max_count="1" />  Good large rural poi with 2 houses
  91.             <prefab name="xcostum_Hightop(by_Curbolt)a12_v1" max_count="1"  />  Large Industry Building
  92.             <prefab name="xcostum_Motel(by_Limodor)a12_v1" max_count="1"  />    Good rural hotel
  93.             <prefab name="xcostum_icestadium(by_magoli)a12_v1" max_count="1"  /> POI better in city but too large
  94.             <prefab name="xcostum_FuneralParlor(by_Zombieman)a12_v1" max_count="1"  />  POI better in city but too large
  95.  
  96.  
  97.             Wilderness
  98.  
  99.             <prefab name="xcostum_CrashedAirplane(by_LazMan)a12_v1" min_count="1" max_count="1" /> Working 8/7/15 Wilderness only.
  100.             <prefab name="xcostum_RocketLaunchPad(by_Saeid)a12_v1" min_count="1" max_count="1" />  Wilderness only POI rare find
  101.             <prefab name="xcostum_strandresort(by_magoli)a12_v1" min_count="1" max_count="1" />  Wilderness, but could be rural poi
  102.             <prefab name="xcostum_strange_cornfield(by_magoli)a12_v1" min_count="1" max_count="1" />  Wilderness, plains only poi
  103.             <prefab name="xcostum_LumberMill(by_IceJudge)a12_v1" />  Good wilderness POI forest and pine forest only
  104.             <prefab name="xcostum_MayaPyramide(by_Curbolt)a12_v1" max_count="1"  />  Cool unique poi
  105.             <prefab name="xcostum_H0bbit(by_Limodor)a12_v1" max_count="1"  />  Cool wilderness poi
  106.            
  107.             Not Working
  108.        
  109.             <prefab name="xcostum_Apartments(by_Batman)a12_v1" />           Not Working 8/7/15 Not spawning in
  110.             <prefab name="xcostum_Bank(by_Guppycur)a12_v1" />               Not Working 8/7/15 Not spawning in
  111.             <prefab name="xcostum_Guildhall(ex_vanilla_ornate01)a12_v1" max_count="1" prob="1"/> Not Appearing 8/7/15 - Possibly does work but wouldn't appear in 0,0 wastelandHub test area even with .xml changes.
  112.             <prefab name="xcostum_rollerskatedisco(by_magoli)a12_v1" min_count="1" max_count="1" /> Not Working - Has no proper config in .xml
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