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  1. (14:18:40) <Oddity> zzz
  2. (14:18:54) <Oddity> Let's talk about things that are more interesting, like H&H development.
  3. (14:19:07) <loftar> Don't snore in the presence of others, you uncultured swine.
  4. (14:19:08) <Oddity> Bring back murder LP! New game mechanics for W7!
  5. (14:20:11) <loftar> Well, I can't tell if it will become W7, but Jorb and I are certainly discussing... changes to the game mechanics. :)
  6. (14:20:46) <ArvinJA> ^-- wiki worthy?
  7. (14:20:52) <DDDsDD999> <Mvpeh> Add rape
  8. (14:20:57) <Oddity> such as? :o
  9. (14:21:07) <loftar> Well, truth be told, we want to remake a lot of things.
  10. (14:21:20) <loftar> I think Jorb wrote about the reasons and consequences somewhere on the forums recently.
  11. (14:21:32) <ArvinJA> is it true that you're re-writing the basic game engine?
  12. (14:21:43) <loftar> Well, I was doing that a year ago. :)
  13. (14:21:58) <loftar> Now I *have* rewritten the basic game engine, and I'm using that for Salem.
  14. (14:22:02) <loftar> I want to use it for Haven, too.
  15. (14:22:04) <DDDsDD999> :D
  16. (14:22:20) <ArvinJA> aweomse
  17. (14:22:24) <loftar> http://www.havenandhearth.com/forum/viewtopic.php?p=290666#p290666
  18. (14:22:29) <loftar> That's the post I was thinking of.
  19. (14:22:47) <ArvinJA> loftar, what is your true forever-project, salem or HnH (you don't have to answer)?
  20. (14:22:57) <loftar> Haha :)
  21. (14:23:08) <loftar> I consider Haven my forever-project, that much is true. :)
  22. (14:23:28) <loftar> I would like to make major changes to it, however, so it might not be Haven as you know it. :)
  23. (14:23:53) <ArvinJA> woah
  24. (14:23:59) <DDDsDD999> As long as you can kill it's still haven.
  25. (14:24:03) <DDDsDD999> Oh shi-
  26. (14:24:40) <DDDsDD999> Also watching numbers go up, that's important.
  27. (14:24:40) <loftar> The intention is that the changes be for the better, though. ;)
  28. (14:27:32) <ArvinJA> loftar, how far away are these major changes?
  29. (14:27:40) <loftar> Too far. :/
  30.  
  31. (12:15:41) <loftar> The current big project in Salem is getting support for multiple server. After that, I and Jorb are hoping that Salem will transition more into content updates, which will hopefully leave time for Haven on the side.
  32. (12:16:31) <Projeear> Any quotably timescales on that, however vague?
  33. (12:16:35) <loftar> Mind you, Haven needs so much updating on the backend that we're rather considering a rewrite than an update.
  34. (12:16:46) <Projeear> I'd agree with that.
  35. (12:16:47) <loftar> It has so much craft that needs trimming anyway.
  36. (12:16:51) <loftar> cruft*
  37. (12:16:59) <Projeear> Cruft? o_o
  38. (12:17:18) <loftar> Well, you know all those mechanics that hardly even make sense, like Personal Beliefs.
  39. (12:17:31) <Projeear> I quite like those..
  40. (12:17:40) <Projeear> Well, no, I guess I don't.
  41. (12:17:42) <loftar> It's a fun idea that I'd like to reuse per se, but the current implementation isn't very interesting.
  42. (12:18:03) <Projeear> I like what they imply and persuade/enforce,
  43. (12:18:06) <Projeear> But it's a little linear.
  44. (12:18:19) <loftar> And most of them don't even have an appreciable effect. :)
  45. -
  46. (12:20:42) <loftar> If anything, though, something I'd really like to do with Haven, is to make it less... "mechanical".
  47. (12:21:06) <Projeear> Tell me more.
  48. (12:21:38) <loftar> Hmmm... I'm not sure how to properly express the idea.
  49. (12:22:00) <Projeear> Less logical?
  50. (12:22:00) <loftar> It just disturbs me that the characters just become a spreadsheet and there's no magic in the world.
  51. (12:22:18) <Projeear> In that case, you mean you want more randomisation.
  52. (12:22:26) <loftar> No, I don't think so. :)
  53. (12:22:35) <loftar> Randomization tends to suck in general. :)
  54. (12:22:36) <Projeear> Rather than being able to plan out the development of your character over the next month, without expecting a hitch.
  55. (12:22:49) <loftar> If anything, I think what is necessary is hidden state.
  56. (12:23:24) <Projeear> Hidden State?
  57. (12:23:29) <Projeear> I haven't heard of that term before.
  58. (12:23:30) <loftar> Layers of mechanics that behave predictably in themselves, but cannot be observed directly.
  59. (12:23:45) <loftar> Randomization tends to suck because being dealt a bad hand by the RNG is just boring.
  60. (12:24:01) <Projeear> But therein lies challenge!
  61. (12:24:08) <loftar> But things that were supposed to happen, only that you couldn't predict them is more like fate. :)
  62. (12:24:19) <Projeear> Pressing the endorphine-release button for us gamers.
  63. (12:24:33) <Projeear> Hm..
  64. (12:24:35) <loftar> Ah, don't get me wrong. Randomization has its places.
  65. (12:24:38) <Projeear> Problem with that is, the wiki.
  66. (12:24:55) <Projeear> As soon as it's observed, it's documented and learned by others before it happens to them.
  67. (12:25:04) <Projeear> The quality system, or fishing, for example.
  68. (12:25:25) <loftar> But my point is that it can't be directly observed.
  69. (12:25:56) <Projeear> Only the effects?
  70. (12:25:57) <loftar> Then it's just a point of making it complex enough that various descriptions and theories about the system will compete with another. :)
  71. (12:26:06) <Projeear> I see.
  72. (12:26:06) <loftar> And TBT, it's not like fishing has been figured out. ;)
  73.  
  74. (18:52:34) <Oddity> When will H&H development resume at pre-July-2010 pace?
  75. (18:53:15) <loftar> That's a good question, Oddity. :)
  76. (18:53:29) <loftar> I mean, for one thing, even when I can work more actively on it, there's a lot of rewriting to do.
  77. (18:55:25) <Oddity> loftar can you tell us more
  78. (18:55:28) <Oddity> Give us some ballparks etc.
  79. (18:55:55) <loftar> More about what? The precise schedule for Haven development? :)
  80. (18:56:07) <loftar> If so, there is none, just as how there isn't really one for Salem development either. ;)
  81. (18:58:00) <Oddity> loftar, can you guess how much H&H writing there will be before we see "We've been developing tonight and here's what's new." a few times a month again?
  82. (18:58:28) <loftar> Last I calculated the different, Alg, I came to the conclusion that about 5% of logged-in accounts were alts playing on the same IP address.
  83. (18:58:39) <Alg> how long ago was that?
  84. (18:59:18) <loftar> I don't quite remember. Perhaps 1 - 1.5 years ago, or so.
  85. (18:59:26) <Alg> I would try a more recent one loftar
  86. (18:59:40) <Alg> thats about the time when people started botting more frequently
  87. (19:00:13) <loftar> I could guess, Oddity, but I'd dead wrong anyway, so I won't try. :)
  88. (19:00:27) <ewlol> loftar, do you ever plan to work on HNH again
  89. (19:01:02) <loftar> I certainly do, ewlol, but it should be said that it might not be Haven as you know it now.
  90.  
  91. (19:00:51) <ewlol> do you think that salem will occupy much of your time after it has been released
  92. (19:01:08) <Oddity> loftar does a fire in your belly still burn with passion for H&H, the way it did back in 2009 when you were churning out developments every 4-6 days on average?
  93. (19:01:17) <ewlol> how much development must happen after salem is released
  94. (19:01:35) <ewlol> see here is what boggles my mind. how do you ever plan to work on HNH again once salem is released? i mean, MMOs are continuous
  95. (19:01:46) <ewlol> they require continuous development
  96. (19:01:55) <loftar> Of course not in the same way, since I haven't worked on it actively for so long, but I do earnestly long to be able to work on Haven again.
  97. (19:03:30) <ewlol> are you the only developer for Salem?
  98. (19:03:46) <loftar> I have taught Jorb to do minor stuff like adding simple items.
  99. (19:14:13) <loftar> I spent a lot of time outside that cleaning up the code, rewriting systems, pondering the architecture, &c&c&c
  100. (19:14:23) <Zou> getting haircuts
  101. (19:14:29) <loftar> I've never heard this haircut thing previously, though. ^^
  102. (19:14:45) <Zou> Have you gotten a haircut recently?
  103. (19:14:56) <loftar> I have actually. Just the other day. :)
  104. (19:14:23) <ewlol> i just want a clear idea of how much went into adding in content in HnH
  105. (19:15:02) <Oddity> loftar, so when you say "that it might not be Haven as you know it now" what exactly is going to change?
  106. (19:15:53) <loftar> Well, it's not as if we have a ready-made plan, Oddity. :)
  107. (19:16:20) <loftar> But seeing how detached we have become from the current state of Haven, we usually consider it more from a blank-slate state when we talk about it.
  108. (19:16:25) <ewlol> have you worked on something very significant behind-the-scenes since the curiosity system
  109. (19:16:27) <DDDsDD999> Oddity: There will be witches.
  110. (19:17:09) <loftar> Well, for reference, ewlol, the vast majority of the stuff the Announcement posts announce were written in one night.
  111.  
  112. (19:36:00) <Oddity> Dear loftar, when will you remove the wretched and destructive "movement combat" from thy holy game?
  113. (19:36:45) <loftar> The reason I don't really want to make changes to Haven at all right now is because I don't have the time to follow up on them and properly understand what effect they would have ingame.
  114.  
  115. (16:50:43) <Oddity> loftar do you think the pace of H&H development will ever be like it was in W3?
  116. (16:52:10) <loftar> Why, I can only hope. Predicting the future isn't my forte, though. :)
  117.  
  118. A long time ago, during Salem alpha maybe I guess
  119.  
  120. [11/07/2012 8:35:18 PM] Oddity: (20:34:24) <loftar> Once that happens, I and Jorb hope to be able to start reworking Haven.
  121. (20:34:31) <Aleck> loftar there is like 20 people in here
  122. (20:34:35) <Aleck> that is your future player base
  123. (20:34:36) <Oddity> How long approximately w ill that take?
  124. (20:34:37) <Aleck> total
  125. (20:34:52) <Zazzlazzle> Look Loftar salem has like 50 ppl HnH has like 300
  126. (20:34:53) <Oddity> I would like Haven to be re-worked from the ground up with Murder LP and brickbashing and walljumping
  127. (20:34:57) <Zazzlazzle> pls work on HnH
  128. (20:35:02) <loftar> It's a bit hard to predict, obviously, but my basic estimate is about a month.
  129. [11/07/2012 8:35:59 PM] Oddity: (20:35:20) <loftar> I would also like to rework Haven from the ground up, Oddity. :)
  130. (20:35:31) <Zou> Do I need farming to harvest these field
  131. (20:35:33) <Oddity> That is good to hear
  132. (20:35:37) <Oddity> Will there be murder LP?
  133. (20:35:46) <loftar> There will probably not be LP at all. ;)
  134. (20:35:47) <Oddity> It is one of the most important parts of my H&H experience
  135. (20:35:49) <Oddity> oh my god
  136. (20:35:50) <PaleGrim_Newb> show me how to brick bash
  137. (20:35:53) <Zou> LOFTAR THAT IS EXCELLENT.
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