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Jan 29th, 2015
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  1. // defining the upaxis is needed for maya exports
  2.  
  3. $modelname player/scout_user_animations.mdl
  4.  
  5. $upaxis Y
  6.  
  7. $definevariable infoNode "medic Info"
  8. $include "scout_definebones.qci"
  9.  
  10. // include the file that sets up the ikchains
  11. $include tf_macros_list.qci
  12. $include ruleshierarchy.qci
  13.  
  14. $sequence layer_taunt05_deathtaunt "hwm.dmx" fps 24.000000 hidden
  15. $sequence taunt05_deathtaunt "hwm.dmx" fps 24.000000 noanimation {
  16. numframes 1440
  17. blendlayer layer_taunt05_deathtaunt 0 4 1435 1439
  18. event AE_WPN_HIDE 0
  19. event AE_WPN_UNHIDE 1439
  20. }
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