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May 26th, 2016
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  1. fomit-frame-pointer -march=native -mtune=native -std=c++0x -D__USE_MYSQL__    -D__WAR_SYSTEM__ -D_THREAD_SAFE -D_REENTRANT -Wno-strict-aliasing -pipe -MT iomap.o -MD -MP -MF .deps/iomap.Tpo -c -o iomap.o iomap.cpp
  2. mv -f .deps/housetile.Tpo .deps/housetile.Po
  3. g++ -DHAVE_CONFIG_H -I.    -I/usr/include/libxml2  -I/usr/include/lua5.1  -O2 -fomit-frame-pointer -march=native -mtune=native -std=c++0x -D__USE_MYSQL__    -D__WAR_SYSTEM__ -D_THREAD_SAFE -D_REENTRANT -Wno-strict-aliasing -pipe -MT iomapserialize.o -MD -MP -MF .deps/iomapserialize.Tpo -c -o iomapserialize.o iomapserialize.cpp
  4. game.cpp: In constructor ‘Game::Game()’:
  5. game.cpp:80:31: warning: iteration 2u invokes undefined behavior [-Waggressive-loop-optimizations]
  6.    globalSaveMessage[i] = false;
  7.                                ^
  8. game.cpp:79:2: note: containing loop
  9.   for(int32_t i = 0; i < 3; i++)
  10.   ^
  11. In file included from game.cpp:18:0:
  12. game.h: In member function ‘void Game::globalSave()’:
  13. game.h:623:85: warning: iteration 2u invokes undefined behavior [-Waggressive-loop-optimizations]
  14.    void setGlobalSaveMessage(int16_t key, bool value) {globalSaveMessage[key] = value;}
  15.                                                                                      ^
  16. game.cpp:6305:2: note: containing loop
  17.   for(int16_t i = 0; i < 3; i++)
  18.   ^
  19. mv -f .deps/ioban.Tpo .deps/ioban.Po
  20. g++ -DHAVE_CONFIG_H -I.    -I/usr/include/li
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