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- fomit-frame-pointer -march=native -mtune=native -std=c++0x -D__USE_MYSQL__ -D__WAR_SYSTEM__ -D_THREAD_SAFE -D_REENTRANT -Wno-strict-aliasing -pipe -MT iomap.o -MD -MP -MF .deps/iomap.Tpo -c -o iomap.o iomap.cpp
- mv -f .deps/housetile.Tpo .deps/housetile.Po
- g++ -DHAVE_CONFIG_H -I. -I/usr/include/libxml2 -I/usr/include/lua5.1 -O2 -fomit-frame-pointer -march=native -mtune=native -std=c++0x -D__USE_MYSQL__ -D__WAR_SYSTEM__ -D_THREAD_SAFE -D_REENTRANT -Wno-strict-aliasing -pipe -MT iomapserialize.o -MD -MP -MF .deps/iomapserialize.Tpo -c -o iomapserialize.o iomapserialize.cpp
- game.cpp: In constructor ‘Game::Game()’:
- game.cpp:80:31: warning: iteration 2u invokes undefined behavior [-Waggressive-loop-optimizations]
- globalSaveMessage[i] = false;
- ^
- game.cpp:79:2: note: containing loop
- for(int32_t i = 0; i < 3; i++)
- ^
- In file included from game.cpp:18:0:
- game.h: In member function ‘void Game::globalSave()’:
- game.h:623:85: warning: iteration 2u invokes undefined behavior [-Waggressive-loop-optimizations]
- void setGlobalSaveMessage(int16_t key, bool value) {globalSaveMessage[key] = value;}
- ^
- game.cpp:6305:2: note: containing loop
- for(int16_t i = 0; i < 3; i++)
- ^
- mv -f .deps/ioban.Tpo .deps/ioban.Po
- g++ -DHAVE_CONFIG_H -I. -I/usr/include/li
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