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TrueGlowcat

STANDARD - Skeleton Archer (Prologue)

Feb 1st, 2015
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  1. NPC ENEMY --- STANDARD RANK
  2.  
  3. Name: Skeleton Archer
  4. Race: Undead
  5. Class: Archer (1)
  6. Character Specific Skill: Adept (12%)
  7.  
  8. Personal Fault: Brittle Bones: Bludgeoning weapons are Effective vs. Skeletons
  9. Racial Skill: Nether Resistance: +3 RES vs. Dark
  10. Personal Skill (Mook): Arrow-proof: Against Bows, +3 DEF
  11. Personal Skill (Standard): Bones of Fate: If LCK is higher than opponent's, +10 Crit.
  12.  
  13. Preferred stats: SKL, DEF
  14.  
  15. Weapon profs: Longbows (C), Bows (D)
  16.  
  17. Current stats:
  18.  
  19. HP: 20
  20. STR: 5
  21. MAG: 1
  22. SKL: 6
  23. CON: 7
  24. AID: 6
  25. LCK: 6
  26. DEF: 6 (9 vs Bows)
  27. RES: 3 (6 vs Dark)
  28. SPD: 5
  29. MOV: 5
  30.  
  31. Inventory (-):
  32. Name Type () RNG MT WT CR Hit QL
  33. Old Longbow Long (E) 2-3 5 10 0 60 20/20
  34. Fancy Quiver [VALUE: 3d6*10 GP] [TRADE GOOD] (Skeleton Archers With '*')
  35.  
  36. Battle Stats (Old Longbow):
  37. AT: 10
  38. Hit: 75
  39. AS: 4
  40. Eva: 14
  41. Crt: 3 (13 with Bones of Fate)
  42. DG: 6
  43.  
  44. Bio:
  45.  
  46. More agile than zombies though still relatively easy to raise, skeletons are usually used as mobile attackers by necromancers as they often retain more memory of the skills they had in life. Arrows and bolts tend to be worthless, finding little to perforate, and the energy which animates skeletons also tends to make them slightly more resistant to enemy magics. They are however susceptible to being shattered by bludgeoning weaponry.
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