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- //Includes
- #include <a_samp>
- //New
- new Text:BlackScreen;
- //Public
- public OnGameModeInit()
- {
- BlackScreen = TextDrawCreate(302.000000,1.000000,"~n~~n~~n~~n~~n ~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~ n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~ ~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n ~~n~~n~~n~~n~");
- TextDrawUseBox(BlackScreen,1);
- TextDrawBoxColor(BlackScreen,0x000000ff);
- TextDrawTextSize(BlackScreen,-52.000000,-738.000000);
- TextDrawAlignment(BlackScreen,2);
- TextDrawBackgroundColor(BlackScreen,0x000000ff);
- TextDrawFont(BlackScreen,1);
- TextDrawLetterSize(BlackScreen,1.000000,1.000000);
- TextDrawColor(BlackScreen,0x000000ff);
- TextDrawSetOutline(BlackScreen,1);
- TextDrawSetProportional(BlackScreen,1);
- TextDrawSetShadow(BlackScreen,1);
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- TextDrawHideForPlayer(playerid, Textdraw[playerid]);
- return 1;
- }
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