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- # Script edited with Filtration - https://github.com/ben-wallis/Filtration
- # ---------------------------------------------------------------------------------------------------------------
- # NeverSink's Indepth Loot Filter
- # VERSION 3.0 - Full
- # ---------------------------------------------------------------------------------------------------------------
- #
- # You can always find the latest version here:
- # http://pastebin.com/Af00CbhA
- # Forum discussion thread. You can post question and feedback here:
- # http://www.pathofexile.com/forum/view-thread/1246208/page/1
- # Please use this thread for feedback, questions and suggestions
- #
- # ---------------------------------------------------------------------------------------------------------------
- # INSTALLATION:
- # ---------------------------------------------------------------------------------------------------------------
- #
- # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
- # 2) Paste the contents into a notepad/txt document anywhere on your PC
- # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
- # 3) Click File/Save As and select the following settings:
- # SAVE AS TYPE:Select "All Files"
- # FILE NAME:"NeverSink.filter" (Without the ")
- # SAVE LOCATION:C:/Users/Documents/My Games/Path of Exile
- # ENCODING (if available):ANSI
- # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
- #
- # IF YOU CAN'T SEE THE FILTER, YOU EITHER SAVED THE FILE IN THE WRONG FOLDER OR FAILED TO GIVE IT THE .filter FILE TYPE!
- # IF YOUR ITEMS DISAPPEAR AFTER A WHILE CLICK "Z"
- # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
- #
- # ---------------------------------------------------------------------------------------------------------------
- # If you want to learn more about the syntax of item filters:
- # http://pathofexile.gamepedia.com/Item_filter_guide
- # ---------------------------------------------------------------------------------------------------------------
- # DESIGN GOALS:
- # ---------------------------------------------------------------------------------------------------------------
- # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
- # - Highlight and notify players when worthwhile items drop
- # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
- # - Provide light, scaling filtering during levelling
- # - Provide comprehensive and in-depth filtering during endgame play
- # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
- # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
- # - Easy to use setup
- # ---------------------------------------------------------------------------------------------------------------
- # COLORS:
- # Most colors remain the same, I want the filter to be very intuitive
- #
- # 1) White background = Top tier drops
- # 2) Golden background = High currency
- # 3) Rare items above level 75 are displayed in a slightly darker hue (orangish) to represent their regal recipe value.
- # 4) Map level rare items with a BAD base have a red-ish background - it's usually not recommended to pick them up unless you have some free space
- # 5) Map level rare items with a GOOD base have a greenish background - you should try picking those up. These items are usually high bases or have a chance to be valuable with good rolls
- # 6) There is also a brighter green border. These rares are rings/jewels/amulets/belts. They are droplevel independent (only itemlevel), small and should be picked up anytime!
- # 7) Items with a white/grey background are good "utility pickups". They are 6sockets, Chromatic-recipe items, utility flasks or flasks with quality. Also good for colorblind players :)
- # 8) There is a blue outline around 5Linked items
- # 9) There's a barely visible black border around several items. It's just for contrast purposes.
- #
- # ---------------------------------------------------------------------------------------------------------------
- # LOOKUP AND QUICKJUMP TABLE
- # ---------------------------------------------------------------------------------------------------------------
- # Select one of the strings below and use the search function
- # To jump to the section in the document
- # (also use Notepad++ as a edit tool if you're not using it already)
- #
- # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
- # ALPHA-a # Talisman league!
- # 0000 # UTILITY AND JUST-IN-CASE
- # 0100 # TOP TIER RARITY
- # 0200 # UNIQUES AND MAPS
- # 0201 # UNIQUE TIER LIST
- # 0202 # MAP TIER LIST
- # 0203 # MAP FRAGMENTS
- # 0300 # CURRENCY
- # 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
- # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
- # 0303 # MEDIUM-LOW ORBS
- # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
- # 0305 # DIVINATION CARD TIER LIST
- # 0306 # REST
- # 0400 # SOCKET/LINK BASED stuff
- # 0500 # SKILL GEMS
- # 0600 # RARE ITEM HIGHLIGHTING
- # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
- # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
- # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
- # 0601 # RARE DAGGERS
- # 0602 # RARE CLAWS
- # 0603 # RARE WANDS
- # 0604 # RARE SWORDS
- # 0605 # RARE AXES&MACES (1H)
- # 0606 # RARE SCEPTRES
- # 0607 # RARE STAVES
- # 0608 # RARE TWO HAND SWORDS + MACES + AXES
- # 0609 # RARE BOWS
- # 0610 # RARE QUIVERS
- # 0611 # RARE GLOVES, HELMETS, BOOTS
- # 0612 # RARE SHIELDS
- # 0613 # RARE BODY ARMOR
- # 0614 # RARES - REMAINING RULES
- # 0700 # NORMAL AND MAGIC ITEM RULES
- # 0701 # 83+ ITEM CRAFTING
- # 0702 # CHROMATIC ORB RECIPE ITEMS
- # 0703 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
- # 0704 # MAGIC RINGS, AMULETS, BELTS
- # 0705 # MAGIC JEWELS
- # 0706 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
- # 0707 # CHISEL RECIPE ITEMS
- # 0708 # HIGH LEVEL 4+ LINKED ITEMS
- # 0709 # TOP BASES FOR CRAFTING
- # 0710 # MARAKETH WEAPONS
- # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
- # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
- # 0800 # FLASKS
- # 0801 # HIDE OUTDATED FLASKS
- # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
- # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
- # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
- # 0805 # SHOW WHATEVER FLASKS REMAIN
- # 0900 # LEVELING
- # 0901 # LEVELING HIGHLIGHT JEWELRY
- # 0902 # HIGHLIGHT LEVELING LINKED GEAR
- # 0903 # LEVELING GENERAL RULES
- # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
- # 5000 # TEMP AND WIP ENTRIES
- # 5001 # WARBAND MODS - DEACTIVATED
- # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
- # XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
- #
- # ---------------------------------------------------------------------------------------------------------------
- # STYLE DATA FOR EASY SEARCH AND REPLACE
- # ---------------------------------------------------------------------------------------------------------------
- #
- # ##GENERIC BORDER###
- # SetBorderColor 0 0 0
- #
- # ##TALISMAN STYLE###
- # SetBorderColor 109 200 130 255
- #
- # ##TOP RARITY STYLE###
- # SetBackgroundColor 255 255 255 255
- #
- # ##MEDIUM RARITY UNIQUE BG###
- # SetBackgroundColor 175 96 37 255
- #
- # ##HIGH CURRENCY STYLE###
- # SetBackgroundColor 213 159 15
- #
- # ##MEDIUM CURRENCY STYLE###
- # SetTextColor 190 178 135 255
- #
- # ##DIVINATION CARD TIERS###
- # T1:SetTextColor 255 0 175
- # T2:SetBackgroundColor 235 15 200
- # T3: SetBackgroundColor 220 35 225
- # T4:SetBackgroundColor 200 50 250
- # T5:SetBackgroundColor 190 65 255
- #
- # ##83/84 CRAFTING BORDER###
- # SetBorderColor 255 255 0 255
- #
- # ##REGAL RECIPE RARE INDICATOR###
- # SetTextColor 255 190 0
- #
- # ##EXCEPTIONAL RARE INDICATOR###
- # SetBorderColor 25 180 25
- #
- # ##GOOD RARE INDICATOR###
- # SetBorderColor 30 90 45 230
- #
- # ##BAD RARE INDICATOR###
- # SetBackgroundColor 120 20 20 220
- #
- # ##UTILITY/VENDOR INDICATOR###
- # SetBackgroundColor 75 75 75
- #
- # ##ALCHEMY/LOWCRAFT INDICATOR###
- # SetBorderColor 255 190 0 150
- #
- # ##LOW SIZE CHROM RECIPE INDICATOR###
- # SetBorderColor 150 150 150
- #
- # ##MAGIC JEWEL BACKGROUND
- # SetBorderColor 0 150 200
- #
- # ##CHANCE ORB ITEM INDICATOR###
- # SetBorderColor 0 150 0 150
- #
- # ##ANIMATE WEAPON MODE###
- # SetTextColor 150 0 0
- # SetBorderColor 150 0 0
- #
- # ##PRIORITY MAGIC ITEMS (leveling+flasks)###
- # SetTextColor 100 100 255
- #
- # ##HIDDEN ITEMS: normal
- # SetBackgroundColor 0 0 0 100
- #
- # ##HIDDEN ITEMS: rare
- # SetBackgroundColor 0 0 0 150
- #
- # ---------------------------------------------------------------------------------------------------------------
- # SOUND DATA FOR EASY SEARCH AND REPLACE
- # ---------------------------------------------------------------------------------------------------------------
- # Some new entries are not yet added to the list!
- #
- # The filter only uses 3 sounds:
- #
- # PlayAlertSound 6 300high tier drops (all uniques, high orbs/cards/5-6links, high currency, fishing rods, 20% gems...)
- # PlayAlertSound 1 300medium tier drops (divination cards, orbs from alch to gcps)
- # PlayAlertSound 4 300map drops
- #
- # You'll quickly learn the 3 sounds while playing and will be able to recognize offscreen drops!
- #
- #
- # ---------------------------------------------------------------------------------------------------------------
- # SCRIPT by NeverSink ( the-dude- in reddit)
- # ---------------------------------------------------------------------------------------------------------------
- # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
- Show
- ItemLevel >= 67
- Rarity = Normal
- BaseType "Agate Amulet" "Leather Belt"
- SetBorderColor 255 40 0 220
- PlayAlertSound 9 79
- # Section: ALPHA-a # Talisman league!
- Show
- Rarity = Unique
- BaseType "Talisman"
- SetBackgroundColor 0 0 0
- SetBorderColor 109 200 130
- SetFontSize 42
- PlayAlertSound 6 300
- Show
- Rarity = Rare
- BaseType "Talisman"
- SetBackgroundColor 0 0 0
- SetBorderColor 109 200 130
- SetFontSize 40
- PlayAlertSound 1 300
- Show
- Rarity = Magic
- BaseType "Talisman"
- SetBackgroundColor 0 0 0
- SetBorderColor 109 200 130
- SetFontSize 38
- Show
- Rarity = Normal
- BaseType "Talisman"
- SetBackgroundColor 0 0 0
- SetBorderColor 109 200 130
- SetFontSize 36
- # Section: 0000 # UTILITY AND JUST-IN-CASE
- Show
- Class "Microtransactions"
- # Section: 0100 # TOP TIER RARITY
- Show
- Class "Fishing Rod"
- SetTextColor 255 0 0
- SetBackgroundColor 255 255 255
- SetBorderColor 255 0 0
- SetFontSize 45
- PlayAlertSound 6 300
- Show
- Rarity = Unique
- SocketGroup "WWWWWW"
- BaseType "Simple Robe"
- SetTextColor 0 0 0
- SetBackgroundColor 175 96 37
- SetBorderColor 255 150 0
- SetFontSize 43
- PlayAlertSound 6 300
- Show
- LinkedSockets = 6
- SetTextColor 255 0 0
- SetBackgroundColor 255 255 255
- SetBorderColor 255 0 0
- SetFontSize 45
- PlayAlertSound 6 300
- Show
- BaseType "Mirror of Kalandra"
- SetTextColor 255 0 0
- SetBackgroundColor 255 255 255
- SetBorderColor 255 0 0
- SetFontSize 45
- PlayAlertSound 6 300
- # Section: 0200 # UNIQUES AND MAPS
- Show # T1 - These uniques are have a consistent price of 1+ ex
- Rarity = Unique
- BaseType "Varnished Coat" "Granite Flask" "Gold Ring" "Penetrating" "Deerskin Gloves" "Sinner Tricorne" "Ursine Pelt" "Champion Kite Shield" "Slaughter Knife" "Large Hybrid Flask" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Hubris" "Judgement Staff" "Siege Axe" "Spine Bow" "Prophecy Wand" "Karui Sceptre" "Sacrificial Garb" "Sorcerer Boots" "Paua Ring" "Fiend Dagger"
- SetBackgroundColor 255 255 255
- SetBorderColor 175 96 37
- SetFontSize 45
- PlayAlertSound 6 300
- Show # T2 - These uniques usually are worth 1+ ex at the start of the league and drop to ~10c over 1 - 2 month.
- Rarity = Unique
- BaseType "Golden Plate" "Lathi" "Nubuck Boots" "Serpentine Staff" "Vile Staff" "Terror Maul" "Imperial Skean" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Opal Wand" "Reinforced Greaves" "Vaal Gauntlets" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets" "Amethyst Ring" "Diamond Ring" "Crusader Plate" "Ezomyte Burgonet" "Nightmare Bascinet" "Sharkskin Boots" "Two-Stone"
- SetTextColor 0 0 0
- SetBackgroundColor 175 96 37
- SetBorderColor 255 150 0
- SetFontSize 43
- PlayAlertSound 6 300
- Show
- Rarity = Unique
- SetBorderColor 175 96 37
- SetFontSize 39
- PlayAlertSound 5 100
- Show # Maps:Unique
- Rarity = Unique
- Class "Maps"
- SetFontSize 40
- PlayAlertSound 5 75
- Show # Maps:T1
- Class "Maps"
- BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
- SetFontSize 34
- PlayAlertSound 4 300
- Show # Maps:T2
- Class "Maps"
- BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
- SetFontSize 35
- PlayAlertSound 4 300
- Show # Maps:T3
- Class "Maps"
- BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
- SetFontSize 36
- PlayAlertSound 4 300
- Show # Maps:T4
- Class "Maps"
- BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria"
- SetFontSize 37
- PlayAlertSound 4 300
- Show # Maps:T5
- Class "Maps"
- BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
- SetFontSize 38
- PlayAlertSound 4 300
- Show # Maps:T6
- Class "Maps"
- BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
- SetFontSize 39
- PlayAlertSound 4 300
- Show # Maps:T7
- Class "Maps"
- BaseType "Jungle Valley" "Terrace" "Mine" "Torture Chamber" "Waste Pool"
- SetBorderColor 255 165 0
- SetFontSize 40
- PlayAlertSound 4 300
- Show # Maps:T8
- Class "Maps"
- BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
- SetBorderColor 255 165 0
- SetFontSize 41
- PlayAlertSound 4 300
- Show # Maps:T9
- Class "Maps"
- BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation"
- SetBorderColor 255 165 0
- SetFontSize 41
- PlayAlertSound 4 300
- Show # Maps:T10
- Class "Maps"
- BaseType "Bazaar" "Necropolis" "Plateau" "Volcano"
- SetBorderColor 255 165 0
- SetFontSize 42
- PlayAlertSound 4 300
- Show # Maps:T11
- Class "Maps"
- BaseType "Academy" "Crematorium" "Precinct" "Springs"
- SetBorderColor 255 165 0
- SetFontSize 42
- PlayAlertSound 4 300
- Show # Maps:T12
- Class "Maps"
- BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
- SetBorderColor 150 0 0
- SetFontSize 43
- PlayAlertSound 4 300
- Show # Maps:T13
- Class "Maps"
- BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
- SetBorderColor 150 0 0
- SetFontSize 44
- PlayAlertSound 4 300
- Show # Maps:T14
- Class "Maps"
- BaseType "Shrine" "Conservatory" "Palace"
- SetBorderColor 150 0 0
- SetFontSize 45
- PlayAlertSound 4 300
- Show # Maps:T15
- Class "Maps"
- BaseType "Abyss" "Colosseum" "Core"
- SetTextColor 0 0 0
- SetBackgroundColor 255 255 255
- SetBorderColor 150 0 0
- SetFontSize 45
- PlayAlertSound 4 300
- Show
- Class "Maps"
- SetFontSize 44
- PlayAlertSound 4 300
- Show
- Class "Map Fragments"
- BaseType "Mortal Hope"
- SetTextColor 0 0 0
- SetBackgroundColor 255 255 255
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 6 300
- Show
- Class "Map Fragments"
- BaseType "Sacrifice at Midnight"
- SetTextColor 255 255 255
- SetBorderColor 255 255 255
- SetFontSize 40
- PlayAlertSound 4 300
- Show
- Class "Map Fragments"
- SetFontSize 38
- PlayAlertSound 4 300
- # Section: 0300 # CURRENCY
- Show
- BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
- SetTextColor 255 0 0
- SetBackgroundColor 255 255 255
- SetBorderColor 255 0 0
- SetFontSize 45
- PlayAlertSound 6 300
- Show
- BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
- SetTextColor 0 0 0
- SetBackgroundColor 213 159 15
- SetBorderColor 0 0 0
- SetFontSize 39
- PlayAlertSound 1 300
- Show
- BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Blacksmith's Whetstone"
- SetTextColor 190 178 135
- SetBorderColor 190 178 135 135
- SetFontSize 37
- PlayAlertSound 3 300
- Show
- BaseType "Portal Scroll" "Scroll of Wisdom"
- SetTextColor 170 158 130 220
- SetBorderColor 0 0 0
- Show
- BaseType "Scroll Fragment"
- SetTextColor 170 158 130 165
- SetFontSize 29
- Show
- Class "Divination"
- BaseType "Avenger" "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Time-Lost Relic" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The King's Heart" "The Queen" "The Artist" "The Last One Standing" "The Artist" "The Aesthete" "Bowyer's Dream" "The Fletcher" "Hunter's Reward" "The Last One Standing" "The Thaumaturgist" "The Vast" "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy"
- SetTextColor 255 0 175
- SetBackgroundColor 255 255 255
- SetBorderColor 255 0 175
- SetFontSize 45
- PlayAlertSound 6 300
- Show
- Class "Divination"
- BaseType "The Spoiled Prince" "Abandoned Wealth" "Chains that Bind" "The Drunken Aristocrat" "The Feast" "The Gladiator" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher" "The Betrayal" "The Pack Leader" "The Enlightened" "Last Hope" "Merciless Armament" "Pride Before the Fall" "The Surveyor" "The Demoness" "Glimmer" "Rats" "The Dragon" "Tranquillity"
- SetTextColor 0 0 0
- SetBackgroundColor 235 15 200
- SetBorderColor 0 0 0
- SetFontSize 42
- PlayAlertSound 1 300
- Show
- Class "Divination"
- BaseType "The Fox" "The Gentleman" "The Mercenary" "The Trial" "Death" "The Conduit" "Gift of the Gemling Queen" "Grave Knowledge" "The Siren" "The One With All" "The Flora's Gift" "Encroaching Darkness" "Doedre's Madness" "Humility" "Vinia's Token" "The Cataclysm" "The Union" "Three Faces in the Dark" "The Sun" "The Summoner" "The Scarred Meadow" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Coveted Possession" "Chaotic Disposition" "The Battle Born" "Anarchy's Price" "Assassin's Favour" "Audacity" "Blind Venture" "The Cartographer" "The Doppelganger" "The Fox" "Hubris" "Scholar of the Seas" "The Tower" "Volatile Power" "The Traitor" "Lost Worlds" "The Body" "Birth of the Three" "The Sigil"
- SetTextColor 0 0 0
- SetBackgroundColor 220 35 225
- SetBorderColor 0 0 0
- SetFontSize 39
- PlayAlertSound 1 300
- Show
- Class "Divination"
- BaseType "Carrion Crow" "Other Cheek"
- SetTextColor 0 0 0
- SetBackgroundColor 190 65 255
- SetBorderColor 0 0 0
- SetFontSize 32
- Show
- Class "Divination"
- SetTextColor 0 0 0
- SetBackgroundColor 200 50 250
- SetBorderColor 0 0 0
- SetFontSize 36
- PlayAlertSound 1 300
- Show
- Class "Currency"
- SetBorderColor 0 0 0
- Show
- Class "Stackable" "Currency"
- SetBorderColor 0 0 0
- # Section: 0400 # SOCKET/LINK BASED stuff
- # 5-links (6 links are handled at the start)
- Show
- LinkedSockets = 5
- SetBorderColor 0 255 255
- SetFontSize 39
- PlayAlertSound 1 300
- # 6-Sockets
- Show
- ItemLevel >= 75
- Rarity = Rare
- Sockets = 6
- SetTextColor 255 190 0
- SetBackgroundColor 75 75 75
- SetBorderColor 150 150 150
- SetFontSize 39
- PlayAlertSound 1 300
- Show
- Sockets = 6
- SetBackgroundColor 75 75 75
- SetBorderColor 150 150 150
- SetFontSize 39
- PlayAlertSound 1 300
- # Corrupted items with white sockets for offhand gem leveling.
- Show
- Sockets >= 3
- SocketGroup "W"
- Class "Wands" "Daggers" "One" "Hand" "Shields" "Thrusting" "Sceptre" "Claws"
- # Section: 0500 # SKILL GEMS
- Show
- Quality >= 15
- Class "Gem"
- BaseType "Empower" "Enlighten"
- SetTextColor 30 150 180
- SetBackgroundColor 255 255 255
- SetBorderColor 30 150 180
- SetFontSize 45
- PlayAlertSound 6 300
- Show
- Quality = 20
- Class "Gem"
- SetTextColor 30 150 180
- SetBackgroundColor 255 255 255
- SetBorderColor 30 150 180
- SetFontSize 45
- PlayAlertSound 6 300
- Show # Drop only good gems
- Class "Gem"
- BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
- SetBorderColor 30 150 180
- SetFontSize 41
- PlayAlertSound 6 300
- Show # Drop only meh gems
- Class "Gem"
- BaseType "Detonate Mines" "Added Chaos Damage"
- SetBorderColor 30 150 180 150
- SetFontSize 38
- Show
- Quality >= 15
- Class "Gems"
- BaseType "Vaal"
- SetBackgroundColor 150 0 0
- SetBorderColor 30 150 180
- SetFontSize 41
- PlayAlertSound 1 300
- Show
- Quality >= 15
- Class "Gems"
- SetBorderColor 30 150 180
- SetFontSize 41
- PlayAlertSound 1 300
- Show
- Quality > 0
- Class "Gems"
- BaseType "Vaal"
- SetBackgroundColor 150 0 0
- SetBorderColor 30 150 180 155
- SetFontSize 38
- Show
- Quality > 0
- Class "Gems"
- SetBorderColor 30 150 180 155
- SetFontSize 38
- Show
- Class "Gems"
- BaseType "Vaal"
- SetBackgroundColor 150 0 0
- Show
- Class "Gems"
- # Section: 0600 # RARE ITEM HIGHLIGHTING
- Show
- ItemLevel >= 84
- Rarity = Rare
- BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
- SetTextColor 255 255 255
- SetBackgroundColor 30 90 45 230
- SetBorderColor 255 255 0
- SetFontSize 38
- Show # Endgame: Show normal ilvl 83+ rings/amulets
- ItemLevel >= 84
- Rarity = Rare
- Class "Rings" "Amulet" "Belts"
- BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 255 255 0
- SetFontSize 40
- Show
- ItemLevel >= 83
- Rarity = Rare
- BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 255 255 0
- SetFontSize 38
- Show
- ItemLevel >= 83
- Rarity = Rare
- BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 255 255 0
- SetFontSize 38
- Show
- ItemLevel >= 83
- Rarity = Rare
- Class "Daggers"
- BaseType "Sai"
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 255 255 0
- SetFontSize 38
- Show
- ItemLevel >= 75
- Rarity = Rare
- Class "Rings" "Amulets" "Belts" "Jewel"
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 25 180 25
- SetFontSize 38
- PlayAlertSound 2 300
- Show
- Rarity = Rare
- Class "Rings" "Amulets" "Belts" "Jewel"
- SetBackgroundColor 30 90 45 230
- SetBorderColor 25 180 25
- SetFontSize 38
- PlayAlertSound 2 300
- Show
- ItemLevel >= 75
- DropLevel >= 69
- Rarity = Rare
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 65
- DropLevel >= 69
- Rarity = Rare
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 75
- DropLevel >= 60
- Rarity = Rare
- Class "Daggers"
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 65
- DropLevel >= 60
- Rarity = Rare
- Class "Daggers"
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 75
- Rarity = Rare
- Class "Daggers"
- BaseType "Skean"
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 65
- Rarity = Rare
- Class "Daggers"
- BaseType "Skean"
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 75
- DropLevel >= 65
- Rarity = Rare
- Class "Claws"
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 65
- DropLevel >= 65
- Rarity = Rare
- Class "Claws"
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 75
- DropLevel < 50
- Rarity = Rare
- Class "Claws"
- SetTextColor 255 190 0
- SetBackgroundColor 120 20 20 220
- SetBorderColor 0 0 0 220
- SetFontSize 28
- Show
- ItemLevel >= 65
- DropLevel < 50
- Rarity = Rare
- Class "Claws"
- SetBackgroundColor 120 20 20 220
- SetBorderColor 0 0 0 220
- SetFontSize 28
- Show
- ItemLevel >= 75
- DropLevel >= 59
- Rarity = Rare
- Class "Wands"
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 65
- DropLevel >= 59
- Rarity = Rare
- Class "Wands"
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 75
- DropLevel >= 60
- Rarity = Rare
- Class "One Hand Swords"
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 65
- DropLevel >= 60
- Rarity = Rare
- Class "One Hand Swords"
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 75
- Rarity = Rare
- Class "One Hand"
- BaseType "Jewelled Foil" "Spiraled Foil"
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 65
- Rarity = Rare
- Class "One Hand"
- BaseType "Jewelled Foil" "Spiraled Foil"
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 75
- DropLevel <= 54
- Rarity = Rare
- Class "One Hand Swords"
- SetTextColor 255 190 0
- SetBackgroundColor 120 20 20 220
- SetBorderColor 0 0 0 220
- SetFontSize 28
- Show
- ItemLevel >= 65
- DropLevel <= 54
- Rarity = Rare
- Class "One Hand Swords"
- SetBackgroundColor 120 20 20 220
- SetBorderColor 0 0 0 220
- SetFontSize 28
- Show
- ItemLevel >= 75
- Rarity = Rare
- Class "One Hand Axes"
- BaseType "Siege Axe" "Vaal Hatchet"
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 65
- Rarity = Rare
- Class "One Hand Axes"
- BaseType "Siege Axe" "Vaal Hatchet"
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 75
- DropLevel >= 66
- Rarity = Rare
- Class "One Hand Maces"
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 65
- DropLevel >= 66
- Rarity = Rare
- Class "One Hand Maces"
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 75
- DropLevel <= 54
- Rarity = Rare
- Class "One Hand Maces" "One Hand Axes"
- SetTextColor 255 190 0
- SetBackgroundColor 120 20 20 220
- SetBorderColor 0 0 0 220
- SetFontSize 28
- Show
- ItemLevel >= 65
- DropLevel <= 54
- Rarity = Rare
- Class "One Hand Maces" "One Hand Axes"
- SetBackgroundColor 120 20 20 220
- SetBorderColor 0 0 0 220
- SetFontSize 28
- Show
- ItemLevel >= 75
- DropLevel >= 64
- Rarity = Rare
- Class "Sceptres"
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 65
- DropLevel >= 64
- Rarity = Rare
- Class "Sceptres"
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 75
- Rarity = Rare
- Class "Sceptres"
- BaseType "Opal Sceptre" "Crystal Sceptre"
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 65
- Rarity = Rare
- Class "Sceptres"
- BaseType "Opal Sceptre" "Crystal Sceptre"
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 75
- DropLevel >= 68
- Rarity = Rare
- Class "Staves"
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 65
- DropLevel >= 68
- Rarity = Rare
- Class "Staves"
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 75
- Rarity = Rare
- Class "Staves"
- BaseType "Lathi"
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 65
- Rarity = Rare
- Class "Staves"
- BaseType "Lathi"
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 75
- DropLevel <= 56
- Rarity = Rare
- Class "Staves"
- SetTextColor 255 190 0
- SetBackgroundColor 120 20 20 220
- SetBorderColor 0 0 0 220
- SetFontSize 28
- Show
- ItemLevel >= 65
- DropLevel <= 56
- Rarity = Rare
- Class "Staves"
- SetBackgroundColor 120 20 20 220
- SetBorderColor 0 0 0 220
- SetFontSize 28
- Show
- ItemLevel >= 75
- DropLevel >= 65
- Rarity = Rare
- Class "Two Hand"
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 65
- DropLevel >= 65
- Rarity = Rare
- Class "Two Hand"
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 75
- DropLevel <= 56
- Rarity = Rare
- Class "Two Hand"
- SetTextColor 255 190 0
- SetBackgroundColor 120 20 20 220
- SetBorderColor 0 0 0 220
- SetFontSize 28
- Show
- ItemLevel >= 65
- DropLevel <= 56
- Rarity = Rare
- Class "Two Hand"
- SetBackgroundColor 120 20 20 220
- SetBorderColor 0 0 0 220
- SetFontSize 28
- Show
- ItemLevel >= 75
- DropLevel >= 62
- Rarity = Rare
- Class "Bows"
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 65
- DropLevel >= 62
- Rarity = Rare
- Class "Bows"
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 75
- DropLevel <= 50
- Rarity = Rare
- Class "Bows"
- SetTextColor 255 190 0
- SetBackgroundColor 120 20 20 220
- SetBorderColor 0 0 0 220
- SetFontSize 28
- Show
- ItemLevel >= 65
- DropLevel <= 50
- Rarity = Rare
- Class "Bows"
- SetBackgroundColor 120 20 20 220
- SetBorderColor 0 0 0 220
- SetFontSize 28
- Show
- ItemLevel >= 75
- Rarity = Rare
- Class "Quivers"
- BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 65
- Rarity = Rare
- Class "Quivers"
- BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 75
- DropLevel >= 44
- Rarity = Rare
- Class "Gloves" "Boots" "Helmets"
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 65
- DropLevel >= 44
- Rarity = Rare
- Class "Gloves" "Boots" "Helmets"
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 75
- DropLevel <= 15
- Rarity = Rare
- Class "Gloves" "Boots" "Helmets"
- SetTextColor 255 190 0
- SetBackgroundColor 120 20 20 220
- SetBorderColor 0 0 0 220
- SetFontSize 28
- Show
- ItemLevel >= 65
- DropLevel <= 15
- Rarity = Rare
- Class "Gloves" "Boots" "Helmets"
- SetBackgroundColor 120 20 20 220
- SetBorderColor 0 0 0 220
- SetFontSize 28
- Show
- ItemLevel >= 75
- DropLevel >= 66
- Rarity = Rare
- Class "Shields"
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 65
- DropLevel >= 66
- Rarity = Rare
- Class "Shields"
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 75
- DropLevel >= 55
- Rarity = Rare
- Class "Shields"
- BaseType "Spirit Shield"
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 65
- DropLevel >= 55
- Rarity = Rare
- Class "Shields"
- BaseType "Spirit Shield"
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 75
- Rarity = Rare
- Class "Shields"
- BaseType "Spirit Shield"
- SetTextColor 255 190 0
- SetFontSize 31
- Show
- ItemLevel >= 65
- Rarity = Rare
- Class "Shields"
- BaseType "Spirit Shield"
- SetFontSize 31
- Show
- ItemLevel >= 75
- Rarity = Rare
- Class "Shields"
- BaseType "Branded Kite Shield" "Angelic Kite Shield"
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 65
- Rarity = Rare
- Class "Shields"
- BaseType "Branded Kite Shield" "Angelic Kite Shield"
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 75
- DropLevel >= 60
- Rarity = Rare
- Class "Shields"
- BaseType "Buckler" "Spiked Shield"
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 65
- DropLevel >= 60
- Rarity = Rare
- Class "Shields"
- BaseType "Buckler" "Spiked Shield"
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 75
- DropLevel <= 50
- Rarity = Rare
- Class "Shields"
- SetTextColor 255 190 0
- SetBackgroundColor 120 20 20 220
- SetBorderColor 0 0 0 220
- SetFontSize 28
- Show
- ItemLevel >= 65
- DropLevel <= 50
- Rarity = Rare
- Class "Shields"
- SetBackgroundColor 120 20 20 220
- SetBorderColor 0 0 0 220
- SetFontSize 28
- Show
- ItemLevel >= 75
- DropLevel >= 60
- Rarity = Rare
- Class "Body Armour"
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 65
- DropLevel >= 60
- Rarity = Rare
- Class "Body Armour"
- SetBackgroundColor 30 90 45 230
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 75
- DropLevel <= 47
- Rarity = Rare
- Class "Body Armour"
- SetTextColor 255 190 0
- SetBackgroundColor 120 20 20 220
- SetBorderColor 0 0 0 220
- SetFontSize 28
- Show
- ItemLevel >= 65
- DropLevel <= 47
- Rarity = Rare
- Class "Body Armour"
- SetBackgroundColor 120 20 20 220
- SetBorderColor 0 0 0 220
- SetFontSize 28
- Show
- ItemLevel < 65
- Rarity = Rare
- SetBackgroundColor 0 0 0 225
- SetBorderColor 0 0 0
- SetFontSize 35
- Show
- ItemLevel >= 75
- Rarity = Rare
- SetTextColor 255 190 0
- SetBackgroundColor 0 0 0 225
- SetBorderColor 0 0 0
- SetFontSize 31
- Show
- Rarity = Rare
- SetBackgroundColor 0 0 0 225
- SetBorderColor 0 0 0
- SetFontSize 31
- # Section: 0700 # NORMAL AND MAGIC ITEM RULES
- Show
- ItemLevel >= 84
- BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
- SetBorderColor 255 255 0
- SetFontSize 38
- Show # Endgame: Show normal ilvl 83+ rings/amulets
- ItemLevel >= 84
- Class "Rings" "Amulet" "Belts"
- BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
- SetBorderColor 255 255 0
- SetFontSize 38
- Show
- ItemLevel >= 83
- BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
- SetBorderColor 255 255 0
- SetFontSize 38
- Show
- ItemLevel >= 83
- BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
- SetBorderColor 255 255 0
- SetFontSize 38
- Show
- ItemLevel >= 83
- Class "Daggers"
- BaseType "Sai"
- SetBorderColor 255 255 0
- SetFontSize 38
- Show
- Width <= 2
- Height <= 2
- SocketGroup "RGB"
- SetBackgroundColor 75 75 75
- SetBorderColor 150 150 150
- Show
- Width <= 1
- Height <= 3
- SocketGroup "RGB"
- SetBackgroundColor 75 75 75
- SetBorderColor 150 150 150
- Show
- SocketGroup "RGB"
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- Show # Endgame: Show normal ilvl 75+ rings/amulets
- ItemLevel >= 75
- Rarity = Normal
- Class "Rings" "Amulet" "Belts"
- BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
- SetBorderColor 255 190 0 150
- SetFontSize 32
- Show # Endgame: Show normal ilvl 60+ rings/amulets
- ItemLevel >= 62
- ItemLevel < 75
- Rarity = Normal
- Class "Rings" "Amulet" "Belts"
- BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
- SetFontSize 32
- Show # Endgame: Show magic rings, amulets and belts. Reduce font size.
- ItemLevel >= 62
- Rarity = Magic
- Class "Rings" "Amulets" "Belts"
- SetFontSize 30
- Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size
- Rarity = Magic
- Class "Rings" "Amulets" "Belts"
- Show
- Class "Jewel"
- SetBackgroundColor 75 75 75
- SetBorderColor 0 150 200
- SetFontSize 36
- Show
- Rarity = Normal
- BaseType "Occultist's Vestment" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Agate Amulet" "Lapis Amulet" "Amber Amulet" "Sorcerer Boots" "Desert Brigandine"
- SetTextColor 255 255 255
- SetBorderColor 0 150 0 150
- Show
- Rarity = Normal
- BaseType "Sacrificial Garb"
- SetTextColor 255 255 255
- SetBorderColor 0 150 0 150
- Show # Chisel Recipe: Magic Gavels with 12+ qual
- Quality > 11
- Rarity = Magic
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- SetFontSize 32
- Show # Chisel Recipe: White Gavels
- Rarity = Normal
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- SetFontSize 32
- Show # Endgame: Show high level 4 linked items (64 - 71) in entry level maps/endgame
- ItemLevel < 72
- DropLevel >= 64
- Rarity <= Magic
- LinkedSockets >= 4
- Class "Boots" "Gloves" "Body Armour" "Helmets"
- SetFontSize 32
- Show # Weapons: Show Ambusher CRAFTING
- Rarity <= Magic
- BaseType "Ambusher"
- SetFontSize 32
- Show # Weapons: Show Harbinger Bow CRAFTING
- Rarity <= Magic
- BaseType "Harbinger Bow"
- SetFontSize 32
- Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit)
- ItemLevel < 77
- Rarity <= Magic
- BaseType "Gemini Claw"
- SetFontSize 32
- Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade)
- ItemLevel < 77
- Rarity <= Magic
- BaseType "Exquisite Blade"
- SetFontSize 32
- Show
- ItemLevel <= 60
- Quality = 20
- Rarity <= Magic
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- # Section: 0800 # FLASKS
- Show
- Quality = 20
- BaseType "Flask"
- SetBackgroundColor 75 75 75
- SetBorderColor 255 255 255
- SetFontSize 38
- Show
- Quality >= 1
- BaseType "Flask"
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- Show
- ItemLevel < 74
- Class "Utility Flasks"
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- Hide
- ItemLevel >= 35
- BaseType "Flask"
- BaseType "Small" "Medium" "Large" "Greater" "Grand"
- SetFontSize 20
- Hide
- ItemLevel >= 53
- BaseType "Flask"
- BaseType "Giant" "Colossal" "Sacred"
- SetFontSize 20
- Hide # Endgame: Hide non quality flasks in maps
- ItemLevel >= 69
- BaseType "Flask"
- SetFontSize 20
- Show
- ItemLevel <= 6
- ItemLevel >= 3
- Rarity = Normal
- Class "Flask"
- BaseType "Medium"
- SetTextColor 255 255 255
- Show
- ItemLevel <= 9
- ItemLevel >= 5
- Rarity = Normal
- Class "Flask"
- BaseType "Large"
- SetTextColor 255 255 255
- Show
- ItemLevel <= 15
- ItemLevel >= 12
- Rarity = Normal
- Class "Flask"
- BaseType "Greater"
- SetTextColor 255 255 255
- Show
- ItemLevel <= 21
- ItemLevel >= 18
- Rarity = Normal
- Class "Flask"
- BaseType "Grand"
- SetTextColor 255 255 255
- Show
- ItemLevel <= 27
- ItemLevel >= 24
- Rarity = Normal
- Class "Flask"
- BaseType "Giant"
- SetTextColor 255 255 255
- Show
- ItemLevel <= 33
- ItemLevel >= 30
- Rarity = Normal
- Class "Flask"
- BaseType "Colossal"
- SetTextColor 255 255 255
- Show
- ItemLevel <= 39
- ItemLevel >= 36
- Rarity = Normal
- Class "Flask"
- BaseType "Sacred"
- SetTextColor 255 255 255
- Show
- ItemLevel <= 45
- ItemLevel >= 42
- Rarity = Normal
- Class "Flask"
- BaseType "Hallowed"
- SetTextColor 255 255 255
- Show
- ItemLevel <= 51
- ItemLevel >= 48
- Rarity = Normal
- Class "Flask"
- BaseType "Sanctified"
- SetTextColor 255 255 255
- Show
- ItemLevel <= 62
- ItemLevel >= 60
- Rarity = Normal
- Class "Flask"
- BaseType "Divine"
- SetTextColor 255 255 255
- Show
- ItemLevel <= 67
- ItemLevel >= 65
- Rarity = Normal
- Class "Flask"
- BaseType "Eternal"
- SetTextColor 255 255 255
- Show
- ItemLevel <= 6
- ItemLevel >= 3
- Rarity = Magic
- Class "Flask"
- BaseType "Medium"
- SetTextColor 100 100 255
- Show
- ItemLevel <= 9
- ItemLevel >= 5
- Rarity = Magic
- Class "Flask"
- BaseType "Large"
- SetTextColor 100 100 255
- Show
- ItemLevel <= 15
- ItemLevel >= 12
- Rarity = Magic
- Class "Flask"
- BaseType "Greater"
- SetTextColor 100 100 255
- Show
- ItemLevel <= 21
- ItemLevel >= 18
- Rarity = Magic
- Class "Flask"
- BaseType "Grand"
- SetTextColor 100 100 255
- Show
- ItemLevel <= 27
- ItemLevel >= 24
- Rarity = Magic
- Class "Flask"
- BaseType "Giant"
- SetTextColor 100 100 255
- Show
- ItemLevel <= 33
- ItemLevel >= 30
- Rarity = Magic
- Class "Flask"
- BaseType "Colossal"
- SetTextColor 100 100 255
- Show
- ItemLevel <= 39
- ItemLevel >= 36
- Rarity = Magic
- Class "Flask"
- BaseType "Sacred"
- SetTextColor 100 100 255
- Show
- ItemLevel <= 45
- ItemLevel >= 42
- Rarity = Magic
- Class "Flask"
- BaseType "Hallowed"
- SetTextColor 100 100 255
- Show
- ItemLevel <= 51
- ItemLevel >= 48
- Rarity = Magic
- Class "Flask"
- BaseType "Sanctified"
- SetTextColor 100 100 255
- Show
- ItemLevel <= 63
- ItemLevel >= 60
- Rarity = Magic
- Class "Flask"
- BaseType "Divine"
- SetTextColor 100 100 255
- Show
- ItemLevel <= 68
- ItemLevel >= 65
- Rarity = Magic
- Class "Flask"
- BaseType "Eternal"
- SetTextColor 100 100 255
- Show
- Rarity <= Magic
- BaseType "Flask"
- SetFontSize 29
- # Section: 0900 # LEVELING
- Show
- ItemLevel < 35
- Rarity = Normal
- Class "Rings" "Amulets" "Belts"
- SetTextColor 255 255 255
- SetFontSize 36
- Show
- ItemLevel < 45
- Rarity = Magic
- Class "Rings" "Amulets" "Belts"
- SetTextColor 100 100 255
- SetFontSize 36
- Show
- ItemLevel <= 66
- Rarity = Normal
- LinkedSockets >= 4
- SetTextColor 255 255 255
- SetFontSize 36
- Show
- ItemLevel <= 68
- Rarity = Magic
- LinkedSockets >= 4
- SetTextColor 100 100 255
- SetFontSize 36
- Show
- ItemLevel <= 25
- Rarity = Normal
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Body Armour" "Shields"
- SetTextColor 255 255 255
- SetFontSize 36
- Show
- ItemLevel <= 25
- Rarity = Magic
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Body Armour" "Shields"
- SetTextColor 100 100 255
- SetFontSize 36
- Show
- ItemLevel < 62
- Rarity = Magic
- Show
- ItemLevel < 12
- Show
- ItemLevel < 13
- DropLevel >= 2
- Rarity = Normal
- Show
- ItemLevel < 14
- DropLevel >= 4
- Rarity = Normal
- Show
- ItemLevel < 16
- DropLevel >= 6
- Rarity = Normal
- Show
- ItemLevel < 18
- DropLevel >= 8
- Rarity = Normal
- Show
- ItemLevel < 20
- DropLevel >= 10
- Rarity = Normal
- Show
- ItemLevel < 22
- DropLevel >= 13
- Rarity = Normal
- Show
- ItemLevel < 24
- DropLevel >= 16
- Rarity = Normal
- Show
- ItemLevel < 26
- DropLevel >= 19
- Rarity = Normal
- Show
- ItemLevel < 28
- DropLevel >= 22
- Rarity = Normal
- Show
- ItemLevel < 30
- DropLevel >= 24
- Rarity <= Magic
- LinkedSockets >= 3
- SetFontSize 29
- Show
- ItemLevel < 30
- DropLevel >= 28
- Rarity <= Magic
- SetFontSize 29
- Show
- ItemLevel < 32
- DropLevel >= 26
- Rarity <= Magic
- LinkedSockets >= 3
- SetFontSize 29
- Show
- ItemLevel < 32
- DropLevel >= 30
- Rarity <= Magic
- SetFontSize 29
- Show
- ItemLevel < 34
- DropLevel >= 28
- Rarity <= Magic
- LinkedSockets >= 3
- SetFontSize 29
- Show
- ItemLevel < 34
- DropLevel >= 32
- Rarity <= Magic
- SetFontSize 29
- Show
- ItemLevel < 36
- DropLevel >= 32
- Rarity <= Magic
- LinkedSockets >= 3
- SetFontSize 29
- Show
- ItemLevel < 36
- DropLevel >= 34
- Rarity <= Magic
- SetFontSize 29
- Show
- ItemLevel < 38
- DropLevel >= 34
- Rarity <= Magic
- LinkedSockets >= 3
- SetFontSize 29
- Show
- ItemLevel < 38
- DropLevel >= 37
- Rarity <= Magic
- SetFontSize 29
- Show
- ItemLevel < 40
- DropLevel >= 37
- Rarity <= Magic
- LinkedSockets >= 3
- SetFontSize 29
- Show
- ItemLevel < 40
- DropLevel >= 39
- Rarity <= Magic
- SetFontSize 29
- Show
- ItemLevel < 42
- DropLevel >= 39
- Rarity <= Magic
- LinkedSockets >= 3
- SetFontSize 29
- Show
- ItemLevel < 42
- DropLevel >= 41
- Rarity <= Magic
- SetFontSize 29
- Show
- ItemLevel < 46
- DropLevel >= 43
- Rarity <= Magic
- LinkedSockets >= 3
- SetFontSize 29
- Show
- ItemLevel < 46
- DropLevel >= 45
- Rarity <= Magic
- SetFontSize 29
- Show
- ItemLevel < 48
- DropLevel >= 46
- Rarity <= Magic
- LinkedSockets >= 3
- SetFontSize 29
- Show
- ItemLevel < 48
- DropLevel >= 47
- Rarity <= Magic
- SetFontSize 29
- Show
- ItemLevel < 50
- DropLevel >= 48
- Rarity <= Magic
- LinkedSockets >= 3
- SetFontSize 29
- Show
- ItemLevel < 50
- DropLevel >= 49
- Rarity <= Magic
- SetFontSize 29
- Show
- ItemLevel < 52
- DropLevel >= 50
- Rarity <= Magic
- LinkedSockets >= 3
- SetFontSize 29
- Show
- ItemLevel < 52
- DropLevel >= 52
- Rarity <= Magic
- SetFontSize 29
- Show
- ItemLevel < 54
- DropLevel >= 52
- Rarity <= Magic
- LinkedSockets >= 3
- SetFontSize 29
- Show
- ItemLevel < 54
- DropLevel >= 54
- Rarity <= Magic
- SetFontSize 29
- Show
- ItemLevel < 56
- DropLevel >= 54
- Rarity <= Magic
- LinkedSockets >= 3
- SetFontSize 29
- Show
- ItemLevel < 56
- DropLevel >= 56
- Rarity <= Magic
- SetFontSize 29
- Show
- ItemLevel < 58
- DropLevel >= 56
- Rarity <= Magic
- LinkedSockets >= 3
- SetFontSize 29
- Show
- ItemLevel < 58
- DropLevel >= 58
- Rarity <= Magic
- SetFontSize 29
- Show
- ItemLevel < 60
- DropLevel >= 58
- Rarity <= Magic
- LinkedSockets >= 3
- SetFontSize 29
- Show
- ItemLevel < 60
- DropLevel >= 60
- Rarity <= Magic
- SetFontSize 29
- Show
- ItemLevel < 62
- DropLevel >= 60
- Rarity <= Magic
- LinkedSockets >= 3
- SetFontSize 29
- Show
- ItemLevel < 62
- DropLevel >= 62
- Rarity <= Magic
- SetFontSize 29
- Show
- ItemLevel < 64
- DropLevel >= 63
- Rarity <= Magic
- LinkedSockets >= 3
- SetFontSize 29
- Show
- ItemLevel < 64
- DropLevel >= 64
- Rarity <= Magic
- SetFontSize 29
- Show
- ItemLevel < 66
- DropLevel >= 65
- Rarity <= Magic
- LinkedSockets >= 3
- SetFontSize 29
- Show
- ItemLevel < 66
- DropLevel >= 66
- Rarity <= Magic
- SetFontSize 29
- Show
- ItemLevel < 68
- DropLevel >= 67
- Rarity <= Magic
- LinkedSockets >= 3
- SetFontSize 29
- # Section: 5000 # TEMP AND WIP ENTRIES
- # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
- # Section: XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
- Hide # Minimize junk instead of hiding (if "Show")
- Rarity = Magic
- SetBackgroundColor 0 0 0 150
- SetFontSize 23
- Hide # Minimize junk instead of hiding (if "Show")
- Rarity = Normal
- SetBackgroundColor 0 0 0 100
- SetFontSize 20
- # Still I doubt it'll ever happen. However, if it will, please inform me
- Show # SafetyLine!
- SetBorderColor 255 0 0
- SetFontSize 45
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