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  1. # Script edited with Filtration - https://github.com/ben-wallis/Filtration
  2. # ---------------------------------------------------------------------------------------------------------------
  3. # NeverSink's Indepth Loot Filter
  4. # VERSION 3.0 - Full
  5. # ---------------------------------------------------------------------------------------------------------------
  6. #
  7. # You can always find the latest version here:
  8. # http://pastebin.com/Af00CbhA
  9. # Forum discussion thread. You can post question and feedback here:
  10. # http://www.pathofexile.com/forum/view-thread/1246208/page/1
  11. # Please use this thread for feedback, questions and suggestions
  12. #
  13. # ---------------------------------------------------------------------------------------------------------------
  14. # INSTALLATION:
  15. # ---------------------------------------------------------------------------------------------------------------
  16. #
  17. # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
  18. # 2) Paste the contents into a notepad/txt document anywhere on your PC
  19. # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
  20. # 3) Click File/Save As and select the following settings:
  21. # SAVE AS TYPE:Select "All Files"
  22. # FILE NAME:"NeverSink.filter" (Without the ")
  23. # SAVE LOCATION:C:/Users/Documents/My Games/Path of Exile
  24. # ENCODING (if available):ANSI
  25. # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
  26. #
  27. # IF YOU CAN'T SEE THE FILTER, YOU EITHER SAVED THE FILE IN THE WRONG FOLDER OR FAILED TO GIVE IT THE .filter FILE TYPE!
  28. # IF YOUR ITEMS DISAPPEAR AFTER A WHILE CLICK "Z"
  29. # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
  30. #
  31. # ---------------------------------------------------------------------------------------------------------------
  32. # If you want to learn more about the syntax of item filters:
  33. # http://pathofexile.gamepedia.com/Item_filter_guide
  34. # ---------------------------------------------------------------------------------------------------------------
  35. # DESIGN GOALS:
  36. # ---------------------------------------------------------------------------------------------------------------
  37. # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
  38. # - Highlight and notify players when worthwhile items drop
  39. # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
  40. # - Provide light, scaling filtering during levelling
  41. # - Provide comprehensive and in-depth filtering during endgame play
  42. # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
  43. # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
  44. # - Easy to use setup
  45. # ---------------------------------------------------------------------------------------------------------------
  46. # COLORS:
  47. # Most colors remain the same, I want the filter to be very intuitive
  48. #
  49. # 1) White background = Top tier drops
  50. # 2) Golden background = High currency
  51. # 3) Rare items above level 75 are displayed in a slightly darker hue (orangish) to represent their regal recipe value.
  52. # 4) Map level rare items with a BAD base have a red-ish background - it's usually not recommended to pick them up unless you have some free space
  53. # 5) Map level rare items with a GOOD base have a greenish background - you should try picking those up. These items are usually high bases or have a chance to be valuable with good rolls
  54. # 6) There is also a brighter green border. These rares are rings/jewels/amulets/belts. They are droplevel independent (only itemlevel), small and should be picked up anytime!
  55. # 7) Items with a white/grey background are good "utility pickups". They are 6sockets, Chromatic-recipe items, utility flasks or flasks with quality. Also good for colorblind players :)
  56. # 8) There is a blue outline around 5Linked items
  57. # 9) There's a barely visible black border around several items. It's just for contrast purposes.
  58. #
  59. # ---------------------------------------------------------------------------------------------------------------
  60. # LOOKUP AND QUICKJUMP TABLE
  61. # ---------------------------------------------------------------------------------------------------------------
  62. # Select one of the strings below and use the search function
  63. # To jump to the section in the document
  64. # (also use Notepad++ as a edit tool if you're not using it already)
  65. #
  66. # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  67. # ALPHA-a # Talisman league!
  68. # 0000 # UTILITY AND JUST-IN-CASE
  69. # 0100 # TOP TIER RARITY
  70. # 0200 # UNIQUES AND MAPS
  71. # 0201 # UNIQUE TIER LIST
  72. # 0202 # MAP TIER LIST
  73. # 0203 # MAP FRAGMENTS
  74. # 0300 # CURRENCY
  75. # 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
  76. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  77. # 0303 # MEDIUM-LOW ORBS
  78. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  79. # 0305 # DIVINATION CARD TIER LIST
  80. # 0306 # REST
  81. # 0400 # SOCKET/LINK BASED stuff
  82. # 0500 # SKILL GEMS
  83. # 0600 # RARE ITEM HIGHLIGHTING
  84. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  85. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  86. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  87. # 0601 # RARE DAGGERS
  88. # 0602 # RARE CLAWS
  89. # 0603 # RARE WANDS
  90. # 0604 # RARE SWORDS
  91. # 0605 # RARE AXES&MACES (1H)
  92. # 0606 # RARE SCEPTRES
  93. # 0607 # RARE STAVES
  94. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  95. # 0609 # RARE BOWS
  96. # 0610 # RARE QUIVERS
  97. # 0611 # RARE GLOVES, HELMETS, BOOTS
  98. # 0612 # RARE SHIELDS
  99. # 0613 # RARE BODY ARMOR
  100. # 0614 # RARES - REMAINING RULES
  101. # 0700 # NORMAL AND MAGIC ITEM RULES
  102. # 0701 # 83+ ITEM CRAFTING
  103. # 0702 # CHROMATIC ORB RECIPE ITEMS
  104. # 0703 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  105. # 0704 # MAGIC RINGS, AMULETS, BELTS
  106. # 0705 # MAGIC JEWELS
  107. # 0706 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  108. # 0707 # CHISEL RECIPE ITEMS
  109. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  110. # 0709 # TOP BASES FOR CRAFTING
  111. # 0710 # MARAKETH WEAPONS
  112. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  113. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  114. # 0800 # FLASKS
  115. # 0801 # HIDE OUTDATED FLASKS
  116. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  117. # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  118. # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  119. # 0805 # SHOW WHATEVER FLASKS REMAIN
  120. # 0900 # LEVELING
  121. # 0901 # LEVELING HIGHLIGHT JEWELRY
  122. # 0902 # HIGHLIGHT LEVELING LINKED GEAR
  123. # 0903 # LEVELING GENERAL RULES
  124. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  125. # 5000 # TEMP AND WIP ENTRIES
  126. # 5001 # WARBAND MODS - DEACTIVATED
  127. # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  128. # XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  129. #
  130. # ---------------------------------------------------------------------------------------------------------------
  131. # STYLE DATA FOR EASY SEARCH AND REPLACE
  132. # ---------------------------------------------------------------------------------------------------------------
  133. #
  134. # ##GENERIC BORDER###
  135. # SetBorderColor 0 0 0
  136. #
  137. # ##TALISMAN STYLE###
  138. # SetBorderColor 109 200 130 255
  139. #
  140. # ##TOP RARITY STYLE###
  141. # SetBackgroundColor 255 255 255 255
  142. #
  143. # ##MEDIUM RARITY UNIQUE BG###
  144. # SetBackgroundColor 175 96 37 255
  145. #
  146. # ##HIGH CURRENCY STYLE###
  147. # SetBackgroundColor 213 159 15
  148. #
  149. # ##MEDIUM CURRENCY STYLE###
  150. # SetTextColor 190 178 135 255
  151. #
  152. # ##DIVINATION CARD TIERS###
  153. # T1:SetTextColor 255 0 175
  154. # T2:SetBackgroundColor 235 15 200
  155. # T3: SetBackgroundColor 220 35 225
  156. # T4:SetBackgroundColor 200 50 250
  157. # T5:SetBackgroundColor 190 65 255
  158. #
  159. # ##83/84 CRAFTING BORDER###
  160. # SetBorderColor 255 255 0 255
  161. #
  162. # ##REGAL RECIPE RARE INDICATOR###
  163. # SetTextColor 255 190 0
  164. #
  165. # ##EXCEPTIONAL RARE INDICATOR###
  166. # SetBorderColor 25 180 25
  167. #
  168. # ##GOOD RARE INDICATOR###
  169. # SetBorderColor 30 90 45 230
  170. #
  171. # ##BAD RARE INDICATOR###
  172. # SetBackgroundColor 120 20 20 220
  173. #
  174. # ##UTILITY/VENDOR INDICATOR###
  175. # SetBackgroundColor 75 75 75
  176. #
  177. # ##ALCHEMY/LOWCRAFT INDICATOR###
  178. # SetBorderColor 255 190 0 150
  179. #
  180. # ##LOW SIZE CHROM RECIPE INDICATOR###
  181. # SetBorderColor 150 150 150
  182. #
  183. # ##MAGIC JEWEL BACKGROUND
  184. # SetBorderColor 0 150 200
  185. #
  186. # ##CHANCE ORB ITEM INDICATOR###
  187. # SetBorderColor 0 150 0 150
  188. #
  189. # ##ANIMATE WEAPON MODE###
  190. # SetTextColor 150 0 0
  191. # SetBorderColor 150 0 0
  192. #
  193. # ##PRIORITY MAGIC ITEMS (leveling+flasks)###
  194. # SetTextColor 100 100 255
  195. #
  196. # ##HIDDEN ITEMS: normal
  197. # SetBackgroundColor 0 0 0 100
  198. #
  199. # ##HIDDEN ITEMS: rare
  200. # SetBackgroundColor 0 0 0 150
  201. #
  202. # ---------------------------------------------------------------------------------------------------------------
  203. # SOUND DATA FOR EASY SEARCH AND REPLACE
  204. # ---------------------------------------------------------------------------------------------------------------
  205. # Some new entries are not yet added to the list!
  206. #
  207. # The filter only uses 3 sounds:
  208. #
  209. # PlayAlertSound 6 300high tier drops (all uniques, high orbs/cards/5-6links, high currency, fishing rods, 20% gems...)
  210. # PlayAlertSound 1 300medium tier drops (divination cards, orbs from alch to gcps)
  211. # PlayAlertSound 4 300map drops
  212. #
  213. # You'll quickly learn the 3 sounds while playing and will be able to recognize offscreen drops!
  214. #
  215. #
  216. # ---------------------------------------------------------------------------------------------------------------
  217. # SCRIPT by NeverSink ( the-dude- in reddit)
  218. # ---------------------------------------------------------------------------------------------------------------
  219.  
  220. # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  221.  
  222. Show
  223. ItemLevel >= 67
  224. Rarity = Normal
  225. BaseType "Agate Amulet" "Leather Belt"
  226. SetBorderColor 255 40 0 220
  227. PlayAlertSound 9 79
  228.  
  229. # Section: ALPHA-a # Talisman league!
  230.  
  231. Show
  232. Rarity = Unique
  233. BaseType "Talisman"
  234. SetBackgroundColor 0 0 0
  235. SetBorderColor 109 200 130
  236. SetFontSize 42
  237. PlayAlertSound 6 300
  238.  
  239. Show
  240. Rarity = Rare
  241. BaseType "Talisman"
  242. SetBackgroundColor 0 0 0
  243. SetBorderColor 109 200 130
  244. SetFontSize 40
  245. PlayAlertSound 1 300
  246.  
  247. Show
  248. Rarity = Magic
  249. BaseType "Talisman"
  250. SetBackgroundColor 0 0 0
  251. SetBorderColor 109 200 130
  252. SetFontSize 38
  253.  
  254. Show
  255. Rarity = Normal
  256. BaseType "Talisman"
  257. SetBackgroundColor 0 0 0
  258. SetBorderColor 109 200 130
  259. SetFontSize 36
  260.  
  261. # Section: 0000 # UTILITY AND JUST-IN-CASE
  262.  
  263. Show
  264. Class "Microtransactions"
  265.  
  266. # Section: 0100 # TOP TIER RARITY
  267.  
  268. Show
  269. Class "Fishing Rod"
  270. SetTextColor 255 0 0
  271. SetBackgroundColor 255 255 255
  272. SetBorderColor 255 0 0
  273. SetFontSize 45
  274. PlayAlertSound 6 300
  275.  
  276. Show
  277. Rarity = Unique
  278. SocketGroup "WWWWWW"
  279. BaseType "Simple Robe"
  280. SetTextColor 0 0 0
  281. SetBackgroundColor 175 96 37
  282. SetBorderColor 255 150 0
  283. SetFontSize 43
  284. PlayAlertSound 6 300
  285.  
  286. Show
  287. LinkedSockets = 6
  288. SetTextColor 255 0 0
  289. SetBackgroundColor 255 255 255
  290. SetBorderColor 255 0 0
  291. SetFontSize 45
  292. PlayAlertSound 6 300
  293.  
  294. Show
  295. BaseType "Mirror of Kalandra"
  296. SetTextColor 255 0 0
  297. SetBackgroundColor 255 255 255
  298. SetBorderColor 255 0 0
  299. SetFontSize 45
  300. PlayAlertSound 6 300
  301.  
  302. # Section: 0200 # UNIQUES AND MAPS
  303.  
  304. Show # T1 - These uniques are have a consistent price of 1+ ex
  305. Rarity = Unique
  306. BaseType "Varnished Coat" "Granite Flask" "Gold Ring" "Penetrating" "Deerskin Gloves" "Sinner Tricorne" "Ursine Pelt" "Champion Kite Shield" "Slaughter Knife" "Large Hybrid Flask" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Hubris" "Judgement Staff" "Siege Axe" "Spine Bow" "Prophecy Wand" "Karui Sceptre" "Sacrificial Garb" "Sorcerer Boots" "Paua Ring" "Fiend Dagger"
  307. SetBackgroundColor 255 255 255
  308. SetBorderColor 175 96 37
  309. SetFontSize 45
  310. PlayAlertSound 6 300
  311.  
  312. Show # T2 - These uniques usually are worth 1+ ex at the start of the league and drop to ~10c over 1 - 2 month.
  313. Rarity = Unique
  314. BaseType "Golden Plate" "Lathi" "Nubuck Boots" "Serpentine Staff" "Vile Staff" "Terror Maul" "Imperial Skean" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Opal Wand" "Reinforced Greaves" "Vaal Gauntlets" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets" "Amethyst Ring" "Diamond Ring" "Crusader Plate" "Ezomyte Burgonet" "Nightmare Bascinet" "Sharkskin Boots" "Two-Stone"
  315. SetTextColor 0 0 0
  316. SetBackgroundColor 175 96 37
  317. SetBorderColor 255 150 0
  318. SetFontSize 43
  319. PlayAlertSound 6 300
  320.  
  321. Show
  322. Rarity = Unique
  323. SetBorderColor 175 96 37
  324. SetFontSize 39
  325. PlayAlertSound 5 100
  326.  
  327. Show # Maps:Unique
  328. Rarity = Unique
  329. Class "Maps"
  330. SetFontSize 40
  331. PlayAlertSound 5 75
  332.  
  333. Show # Maps:T1
  334. Class "Maps"
  335. BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
  336. SetFontSize 34
  337. PlayAlertSound 4 300
  338.  
  339. Show # Maps:T2
  340. Class "Maps"
  341. BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
  342. SetFontSize 35
  343. PlayAlertSound 4 300
  344.  
  345. Show # Maps:T3
  346. Class "Maps"
  347. BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
  348. SetFontSize 36
  349. PlayAlertSound 4 300
  350.  
  351. Show # Maps:T4
  352. Class "Maps"
  353. BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria"
  354. SetFontSize 37
  355. PlayAlertSound 4 300
  356.  
  357. Show # Maps:T5
  358. Class "Maps"
  359. BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
  360. SetFontSize 38
  361. PlayAlertSound 4 300
  362.  
  363. Show # Maps:T6
  364. Class "Maps"
  365. BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
  366. SetFontSize 39
  367. PlayAlertSound 4 300
  368.  
  369. Show # Maps:T7
  370. Class "Maps"
  371. BaseType "Jungle Valley" "Terrace" "Mine" "Torture Chamber" "Waste Pool"
  372. SetBorderColor 255 165 0
  373. SetFontSize 40
  374. PlayAlertSound 4 300
  375.  
  376. Show # Maps:T8
  377. Class "Maps"
  378. BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
  379. SetBorderColor 255 165 0
  380. SetFontSize 41
  381. PlayAlertSound 4 300
  382.  
  383. Show # Maps:T9
  384. Class "Maps"
  385. BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation"
  386. SetBorderColor 255 165 0
  387. SetFontSize 41
  388. PlayAlertSound 4 300
  389.  
  390. Show # Maps:T10
  391. Class "Maps"
  392. BaseType "Bazaar" "Necropolis" "Plateau" "Volcano"
  393. SetBorderColor 255 165 0
  394. SetFontSize 42
  395. PlayAlertSound 4 300
  396.  
  397. Show # Maps:T11
  398. Class "Maps"
  399. BaseType "Academy" "Crematorium" "Precinct" "Springs"
  400. SetBorderColor 255 165 0
  401. SetFontSize 42
  402. PlayAlertSound 4 300
  403.  
  404. Show # Maps:T12
  405. Class "Maps"
  406. BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
  407. SetBorderColor 150 0 0
  408. SetFontSize 43
  409. PlayAlertSound 4 300
  410.  
  411. Show # Maps:T13
  412. Class "Maps"
  413. BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
  414. SetBorderColor 150 0 0
  415. SetFontSize 44
  416. PlayAlertSound 4 300
  417.  
  418. Show # Maps:T14
  419. Class "Maps"
  420. BaseType "Shrine" "Conservatory" "Palace"
  421. SetBorderColor 150 0 0
  422. SetFontSize 45
  423. PlayAlertSound 4 300
  424.  
  425. Show # Maps:T15
  426. Class "Maps"
  427. BaseType "Abyss" "Colosseum" "Core"
  428. SetTextColor 0 0 0
  429. SetBackgroundColor 255 255 255
  430. SetBorderColor 150 0 0
  431. SetFontSize 45
  432. PlayAlertSound 4 300
  433.  
  434. Show
  435. Class "Maps"
  436. SetFontSize 44
  437. PlayAlertSound 4 300
  438.  
  439. Show
  440. Class "Map Fragments"
  441. BaseType "Mortal Hope"
  442. SetTextColor 0 0 0
  443. SetBackgroundColor 255 255 255
  444. SetBorderColor 0 0 0
  445. SetFontSize 45
  446. PlayAlertSound 6 300
  447.  
  448. Show
  449. Class "Map Fragments"
  450. BaseType "Sacrifice at Midnight"
  451. SetTextColor 255 255 255
  452. SetBorderColor 255 255 255
  453. SetFontSize 40
  454. PlayAlertSound 4 300
  455.  
  456. Show
  457. Class "Map Fragments"
  458. SetFontSize 38
  459. PlayAlertSound 4 300
  460.  
  461. # Section: 0300 # CURRENCY
  462.  
  463. Show
  464. BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  465. SetTextColor 255 0 0
  466. SetBackgroundColor 255 255 255
  467. SetBorderColor 255 0 0
  468. SetFontSize 45
  469. PlayAlertSound 6 300
  470.  
  471. Show
  472. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
  473. SetTextColor 0 0 0
  474. SetBackgroundColor 213 159 15
  475. SetBorderColor 0 0 0
  476. SetFontSize 39
  477. PlayAlertSound 1 300
  478.  
  479. Show
  480. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Blacksmith's Whetstone"
  481. SetTextColor 190 178 135
  482. SetBorderColor 190 178 135 135
  483. SetFontSize 37
  484. PlayAlertSound 3 300
  485.  
  486. Show
  487. BaseType "Portal Scroll" "Scroll of Wisdom"
  488. SetTextColor 170 158 130 220
  489. SetBorderColor 0 0 0
  490.  
  491. Show
  492. BaseType "Scroll Fragment"
  493. SetTextColor 170 158 130 165
  494. SetFontSize 29
  495.  
  496. Show
  497. Class "Divination"
  498. BaseType "Avenger" "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Time-Lost Relic" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The King's Heart" "The Queen" "The Artist" "The Last One Standing" "The Artist" "The Aesthete" "Bowyer's Dream" "The Fletcher" "Hunter's Reward" "The Last One Standing" "The Thaumaturgist" "The Vast" "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy"
  499. SetTextColor 255 0 175
  500. SetBackgroundColor 255 255 255
  501. SetBorderColor 255 0 175
  502. SetFontSize 45
  503. PlayAlertSound 6 300
  504.  
  505. Show
  506. Class "Divination"
  507. BaseType "The Spoiled Prince" "Abandoned Wealth" "Chains that Bind" "The Drunken Aristocrat" "The Feast" "The Gladiator" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher" "The Betrayal" "The Pack Leader" "The Enlightened" "Last Hope" "Merciless Armament" "Pride Before the Fall" "The Surveyor" "The Demoness" "Glimmer" "Rats" "The Dragon" "Tranquillity"
  508. SetTextColor 0 0 0
  509. SetBackgroundColor 235 15 200
  510. SetBorderColor 0 0 0
  511. SetFontSize 42
  512. PlayAlertSound 1 300
  513.  
  514. Show
  515. Class "Divination"
  516. BaseType "The Fox" "The Gentleman" "The Mercenary" "The Trial" "Death" "The Conduit" "Gift of the Gemling Queen" "Grave Knowledge" "The Siren" "The One With All" "The Flora's Gift" "Encroaching Darkness" "Doedre's Madness" "Humility" "Vinia's Token" "The Cataclysm" "The Union" "Three Faces in the Dark" "The Sun" "The Summoner" "The Scarred Meadow" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Coveted Possession" "Chaotic Disposition" "The Battle Born" "Anarchy's Price" "Assassin's Favour" "Audacity" "Blind Venture" "The Cartographer" "The Doppelganger" "The Fox" "Hubris" "Scholar of the Seas" "The Tower" "Volatile Power" "The Traitor" "Lost Worlds" "The Body" "Birth of the Three" "The Sigil"
  517. SetTextColor 0 0 0
  518. SetBackgroundColor 220 35 225
  519. SetBorderColor 0 0 0
  520. SetFontSize 39
  521. PlayAlertSound 1 300
  522.  
  523. Show
  524. Class "Divination"
  525. BaseType "Carrion Crow" "Other Cheek"
  526. SetTextColor 0 0 0
  527. SetBackgroundColor 190 65 255
  528. SetBorderColor 0 0 0
  529. SetFontSize 32
  530.  
  531. Show
  532. Class "Divination"
  533. SetTextColor 0 0 0
  534. SetBackgroundColor 200 50 250
  535. SetBorderColor 0 0 0
  536. SetFontSize 36
  537. PlayAlertSound 1 300
  538.  
  539. Show
  540. Class "Currency"
  541. SetBorderColor 0 0 0
  542.  
  543. Show
  544. Class "Stackable" "Currency"
  545. SetBorderColor 0 0 0
  546.  
  547. # Section: 0400 # SOCKET/LINK BASED stuff
  548.  
  549. # 5-links (6 links are handled at the start)
  550. Show
  551. LinkedSockets = 5
  552. SetBorderColor 0 255 255
  553. SetFontSize 39
  554. PlayAlertSound 1 300
  555.  
  556. # 6-Sockets
  557. Show
  558. ItemLevel >= 75
  559. Rarity = Rare
  560. Sockets = 6
  561. SetTextColor 255 190 0
  562. SetBackgroundColor 75 75 75
  563. SetBorderColor 150 150 150
  564. SetFontSize 39
  565. PlayAlertSound 1 300
  566.  
  567. Show
  568. Sockets = 6
  569. SetBackgroundColor 75 75 75
  570. SetBorderColor 150 150 150
  571. SetFontSize 39
  572. PlayAlertSound 1 300
  573.  
  574. # Corrupted items with white sockets for offhand gem leveling.
  575. Show
  576. Sockets >= 3
  577. SocketGroup "W"
  578. Class "Wands" "Daggers" "One" "Hand" "Shields" "Thrusting" "Sceptre" "Claws"
  579.  
  580. # Section: 0500 # SKILL GEMS
  581.  
  582. Show
  583. Quality >= 15
  584. Class "Gem"
  585. BaseType "Empower" "Enlighten"
  586. SetTextColor 30 150 180
  587. SetBackgroundColor 255 255 255
  588. SetBorderColor 30 150 180
  589. SetFontSize 45
  590. PlayAlertSound 6 300
  591.  
  592. Show
  593. Quality = 20
  594. Class "Gem"
  595. SetTextColor 30 150 180
  596. SetBackgroundColor 255 255 255
  597. SetBorderColor 30 150 180
  598. SetFontSize 45
  599. PlayAlertSound 6 300
  600.  
  601. Show # Drop only good gems
  602. Class "Gem"
  603. BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
  604. SetBorderColor 30 150 180
  605. SetFontSize 41
  606. PlayAlertSound 6 300
  607.  
  608. Show # Drop only meh gems
  609. Class "Gem"
  610. BaseType "Detonate Mines" "Added Chaos Damage"
  611. SetBorderColor 30 150 180 150
  612. SetFontSize 38
  613.  
  614. Show
  615. Quality >= 15
  616. Class "Gems"
  617. BaseType "Vaal"
  618. SetBackgroundColor 150 0 0
  619. SetBorderColor 30 150 180
  620. SetFontSize 41
  621. PlayAlertSound 1 300
  622.  
  623. Show
  624. Quality >= 15
  625. Class "Gems"
  626. SetBorderColor 30 150 180
  627. SetFontSize 41
  628. PlayAlertSound 1 300
  629.  
  630. Show
  631. Quality > 0
  632. Class "Gems"
  633. BaseType "Vaal"
  634. SetBackgroundColor 150 0 0
  635. SetBorderColor 30 150 180 155
  636. SetFontSize 38
  637.  
  638. Show
  639. Quality > 0
  640. Class "Gems"
  641. SetBorderColor 30 150 180 155
  642. SetFontSize 38
  643.  
  644. Show
  645. Class "Gems"
  646. BaseType "Vaal"
  647. SetBackgroundColor 150 0 0
  648.  
  649. Show
  650. Class "Gems"
  651.  
  652. # Section: 0600 # RARE ITEM HIGHLIGHTING
  653.  
  654. Show
  655. ItemLevel >= 84
  656. Rarity = Rare
  657. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
  658. SetTextColor 255 255 255
  659. SetBackgroundColor 30 90 45 230
  660. SetBorderColor 255 255 0
  661. SetFontSize 38
  662.  
  663. Show # Endgame: Show normal ilvl 83+ rings/amulets
  664. ItemLevel >= 84
  665. Rarity = Rare
  666. Class "Rings" "Amulet" "Belts"
  667. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
  668. SetTextColor 255 190 0
  669. SetBackgroundColor 30 90 45 230
  670. SetBorderColor 255 255 0
  671. SetFontSize 40
  672.  
  673. Show
  674. ItemLevel >= 83
  675. Rarity = Rare
  676. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  677. SetTextColor 255 190 0
  678. SetBackgroundColor 30 90 45 230
  679. SetBorderColor 255 255 0
  680. SetFontSize 38
  681.  
  682. Show
  683. ItemLevel >= 83
  684. Rarity = Rare
  685. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  686. SetTextColor 255 190 0
  687. SetBackgroundColor 30 90 45 230
  688. SetBorderColor 255 255 0
  689. SetFontSize 38
  690.  
  691. Show
  692. ItemLevel >= 83
  693. Rarity = Rare
  694. Class "Daggers"
  695. BaseType "Sai"
  696. SetTextColor 255 190 0
  697. SetBackgroundColor 30 90 45 230
  698. SetBorderColor 255 255 0
  699. SetFontSize 38
  700.  
  701. Show
  702. ItemLevel >= 75
  703. Rarity = Rare
  704. Class "Rings" "Amulets" "Belts" "Jewel"
  705. SetTextColor 255 190 0
  706. SetBackgroundColor 30 90 45 230
  707. SetBorderColor 25 180 25
  708. SetFontSize 38
  709. PlayAlertSound 2 300
  710.  
  711. Show
  712. Rarity = Rare
  713. Class "Rings" "Amulets" "Belts" "Jewel"
  714. SetBackgroundColor 30 90 45 230
  715. SetBorderColor 25 180 25
  716. SetFontSize 38
  717. PlayAlertSound 2 300
  718.  
  719. Show
  720. ItemLevel >= 75
  721. DropLevel >= 69
  722. Rarity = Rare
  723. SetTextColor 255 190 0
  724. SetBackgroundColor 30 90 45 230
  725. SetBorderColor 0 0 0
  726. SetFontSize 35
  727.  
  728. Show
  729. ItemLevel >= 65
  730. DropLevel >= 69
  731. Rarity = Rare
  732. SetBackgroundColor 30 90 45 230
  733. SetBorderColor 0 0 0
  734. SetFontSize 35
  735.  
  736. Show
  737. ItemLevel >= 75
  738. DropLevel >= 60
  739. Rarity = Rare
  740. Class "Daggers"
  741. SetTextColor 255 190 0
  742. SetBackgroundColor 30 90 45 230
  743. SetBorderColor 0 0 0
  744. SetFontSize 35
  745.  
  746. Show
  747. ItemLevel >= 65
  748. DropLevel >= 60
  749. Rarity = Rare
  750. Class "Daggers"
  751. SetBackgroundColor 30 90 45 230
  752. SetBorderColor 0 0 0
  753. SetFontSize 35
  754.  
  755. Show
  756. ItemLevel >= 75
  757. Rarity = Rare
  758. Class "Daggers"
  759. BaseType "Skean"
  760. SetTextColor 255 190 0
  761. SetBackgroundColor 30 90 45 230
  762. SetBorderColor 0 0 0
  763. SetFontSize 35
  764.  
  765. Show
  766. ItemLevel >= 65
  767. Rarity = Rare
  768. Class "Daggers"
  769. BaseType "Skean"
  770. SetBackgroundColor 30 90 45 230
  771. SetBorderColor 0 0 0
  772. SetFontSize 35
  773.  
  774. Show
  775. ItemLevel >= 75
  776. DropLevel >= 65
  777. Rarity = Rare
  778. Class "Claws"
  779. SetTextColor 255 190 0
  780. SetBackgroundColor 30 90 45 230
  781. SetBorderColor 0 0 0
  782. SetFontSize 35
  783.  
  784. Show
  785. ItemLevel >= 65
  786. DropLevel >= 65
  787. Rarity = Rare
  788. Class "Claws"
  789. SetBackgroundColor 30 90 45 230
  790. SetBorderColor 0 0 0
  791. SetFontSize 35
  792.  
  793. Show
  794. ItemLevel >= 75
  795. DropLevel < 50
  796. Rarity = Rare
  797. Class "Claws"
  798. SetTextColor 255 190 0
  799. SetBackgroundColor 120 20 20 220
  800. SetBorderColor 0 0 0 220
  801. SetFontSize 28
  802.  
  803. Show
  804. ItemLevel >= 65
  805. DropLevel < 50
  806. Rarity = Rare
  807. Class "Claws"
  808. SetBackgroundColor 120 20 20 220
  809. SetBorderColor 0 0 0 220
  810. SetFontSize 28
  811.  
  812. Show
  813. ItemLevel >= 75
  814. DropLevel >= 59
  815. Rarity = Rare
  816. Class "Wands"
  817. SetTextColor 255 190 0
  818. SetBackgroundColor 30 90 45 230
  819. SetBorderColor 0 0 0
  820. SetFontSize 35
  821.  
  822. Show
  823. ItemLevel >= 65
  824. DropLevel >= 59
  825. Rarity = Rare
  826. Class "Wands"
  827. SetBackgroundColor 30 90 45 230
  828. SetBorderColor 0 0 0
  829. SetFontSize 35
  830.  
  831. Show
  832. ItemLevel >= 75
  833. DropLevel >= 60
  834. Rarity = Rare
  835. Class "One Hand Swords"
  836. SetTextColor 255 190 0
  837. SetBackgroundColor 30 90 45 230
  838. SetBorderColor 0 0 0
  839. SetFontSize 35
  840.  
  841. Show
  842. ItemLevel >= 65
  843. DropLevel >= 60
  844. Rarity = Rare
  845. Class "One Hand Swords"
  846. SetBackgroundColor 30 90 45 230
  847. SetBorderColor 0 0 0
  848. SetFontSize 35
  849.  
  850. Show
  851. ItemLevel >= 75
  852. Rarity = Rare
  853. Class "One Hand"
  854. BaseType "Jewelled Foil" "Spiraled Foil"
  855. SetTextColor 255 190 0
  856. SetBackgroundColor 30 90 45 230
  857. SetBorderColor 0 0 0
  858. SetFontSize 35
  859.  
  860. Show
  861. ItemLevel >= 65
  862. Rarity = Rare
  863. Class "One Hand"
  864. BaseType "Jewelled Foil" "Spiraled Foil"
  865. SetBackgroundColor 30 90 45 230
  866. SetBorderColor 0 0 0
  867. SetFontSize 35
  868.  
  869. Show
  870. ItemLevel >= 75
  871. DropLevel <= 54
  872. Rarity = Rare
  873. Class "One Hand Swords"
  874. SetTextColor 255 190 0
  875. SetBackgroundColor 120 20 20 220
  876. SetBorderColor 0 0 0 220
  877. SetFontSize 28
  878.  
  879. Show
  880. ItemLevel >= 65
  881. DropLevel <= 54
  882. Rarity = Rare
  883. Class "One Hand Swords"
  884. SetBackgroundColor 120 20 20 220
  885. SetBorderColor 0 0 0 220
  886. SetFontSize 28
  887.  
  888. Show
  889. ItemLevel >= 75
  890. Rarity = Rare
  891. Class "One Hand Axes"
  892. BaseType "Siege Axe" "Vaal Hatchet"
  893. SetTextColor 255 190 0
  894. SetBackgroundColor 30 90 45 230
  895. SetBorderColor 0 0 0
  896. SetFontSize 35
  897.  
  898. Show
  899. ItemLevel >= 65
  900. Rarity = Rare
  901. Class "One Hand Axes"
  902. BaseType "Siege Axe" "Vaal Hatchet"
  903. SetBackgroundColor 30 90 45 230
  904. SetBorderColor 0 0 0
  905. SetFontSize 35
  906.  
  907. Show
  908. ItemLevel >= 75
  909. DropLevel >= 66
  910. Rarity = Rare
  911. Class "One Hand Maces"
  912. SetTextColor 255 190 0
  913. SetBackgroundColor 30 90 45 230
  914. SetBorderColor 0 0 0
  915. SetFontSize 35
  916.  
  917. Show
  918. ItemLevel >= 65
  919. DropLevel >= 66
  920. Rarity = Rare
  921. Class "One Hand Maces"
  922. SetBackgroundColor 30 90 45 230
  923. SetBorderColor 0 0 0
  924. SetFontSize 35
  925.  
  926. Show
  927. ItemLevel >= 75
  928. DropLevel <= 54
  929. Rarity = Rare
  930. Class "One Hand Maces" "One Hand Axes"
  931. SetTextColor 255 190 0
  932. SetBackgroundColor 120 20 20 220
  933. SetBorderColor 0 0 0 220
  934. SetFontSize 28
  935.  
  936. Show
  937. ItemLevel >= 65
  938. DropLevel <= 54
  939. Rarity = Rare
  940. Class "One Hand Maces" "One Hand Axes"
  941. SetBackgroundColor 120 20 20 220
  942. SetBorderColor 0 0 0 220
  943. SetFontSize 28
  944.  
  945. Show
  946. ItemLevel >= 75
  947. DropLevel >= 64
  948. Rarity = Rare
  949. Class "Sceptres"
  950. SetTextColor 255 190 0
  951. SetBackgroundColor 30 90 45 230
  952. SetBorderColor 0 0 0
  953. SetFontSize 35
  954.  
  955. Show
  956. ItemLevel >= 65
  957. DropLevel >= 64
  958. Rarity = Rare
  959. Class "Sceptres"
  960. SetBackgroundColor 30 90 45 230
  961. SetBorderColor 0 0 0
  962. SetFontSize 35
  963.  
  964. Show
  965. ItemLevel >= 75
  966. Rarity = Rare
  967. Class "Sceptres"
  968. BaseType "Opal Sceptre" "Crystal Sceptre"
  969. SetTextColor 255 190 0
  970. SetBackgroundColor 30 90 45 230
  971. SetBorderColor 0 0 0
  972. SetFontSize 35
  973.  
  974. Show
  975. ItemLevel >= 65
  976. Rarity = Rare
  977. Class "Sceptres"
  978. BaseType "Opal Sceptre" "Crystal Sceptre"
  979. SetBackgroundColor 30 90 45 230
  980. SetBorderColor 0 0 0
  981. SetFontSize 35
  982.  
  983. Show
  984. ItemLevel >= 75
  985. DropLevel >= 68
  986. Rarity = Rare
  987. Class "Staves"
  988. SetTextColor 255 190 0
  989. SetBackgroundColor 30 90 45 230
  990. SetBorderColor 0 0 0
  991. SetFontSize 35
  992.  
  993. Show
  994. ItemLevel >= 65
  995. DropLevel >= 68
  996. Rarity = Rare
  997. Class "Staves"
  998. SetBackgroundColor 30 90 45 230
  999. SetBorderColor 0 0 0
  1000. SetFontSize 35
  1001.  
  1002. Show
  1003. ItemLevel >= 75
  1004. Rarity = Rare
  1005. Class "Staves"
  1006. BaseType "Lathi"
  1007. SetTextColor 255 190 0
  1008. SetBackgroundColor 30 90 45 230
  1009. SetBorderColor 0 0 0
  1010. SetFontSize 35
  1011.  
  1012. Show
  1013. ItemLevel >= 65
  1014. Rarity = Rare
  1015. Class "Staves"
  1016. BaseType "Lathi"
  1017. SetBackgroundColor 30 90 45 230
  1018. SetBorderColor 0 0 0
  1019. SetFontSize 35
  1020.  
  1021. Show
  1022. ItemLevel >= 75
  1023. DropLevel <= 56
  1024. Rarity = Rare
  1025. Class "Staves"
  1026. SetTextColor 255 190 0
  1027. SetBackgroundColor 120 20 20 220
  1028. SetBorderColor 0 0 0 220
  1029. SetFontSize 28
  1030.  
  1031. Show
  1032. ItemLevel >= 65
  1033. DropLevel <= 56
  1034. Rarity = Rare
  1035. Class "Staves"
  1036. SetBackgroundColor 120 20 20 220
  1037. SetBorderColor 0 0 0 220
  1038. SetFontSize 28
  1039.  
  1040. Show
  1041. ItemLevel >= 75
  1042. DropLevel >= 65
  1043. Rarity = Rare
  1044. Class "Two Hand"
  1045. SetTextColor 255 190 0
  1046. SetBackgroundColor 30 90 45 230
  1047. SetBorderColor 0 0 0
  1048. SetFontSize 35
  1049.  
  1050. Show
  1051. ItemLevel >= 65
  1052. DropLevel >= 65
  1053. Rarity = Rare
  1054. Class "Two Hand"
  1055. SetBackgroundColor 30 90 45 230
  1056. SetBorderColor 0 0 0
  1057. SetFontSize 35
  1058.  
  1059. Show
  1060. ItemLevel >= 75
  1061. DropLevel <= 56
  1062. Rarity = Rare
  1063. Class "Two Hand"
  1064. SetTextColor 255 190 0
  1065. SetBackgroundColor 120 20 20 220
  1066. SetBorderColor 0 0 0 220
  1067. SetFontSize 28
  1068.  
  1069. Show
  1070. ItemLevel >= 65
  1071. DropLevel <= 56
  1072. Rarity = Rare
  1073. Class "Two Hand"
  1074. SetBackgroundColor 120 20 20 220
  1075. SetBorderColor 0 0 0 220
  1076. SetFontSize 28
  1077.  
  1078. Show
  1079. ItemLevel >= 75
  1080. DropLevel >= 62
  1081. Rarity = Rare
  1082. Class "Bows"
  1083. SetTextColor 255 190 0
  1084. SetBackgroundColor 30 90 45 230
  1085. SetBorderColor 0 0 0
  1086. SetFontSize 35
  1087.  
  1088. Show
  1089. ItemLevel >= 65
  1090. DropLevel >= 62
  1091. Rarity = Rare
  1092. Class "Bows"
  1093. SetBackgroundColor 30 90 45 230
  1094. SetBorderColor 0 0 0
  1095. SetFontSize 35
  1096.  
  1097. Show
  1098. ItemLevel >= 75
  1099. DropLevel <= 50
  1100. Rarity = Rare
  1101. Class "Bows"
  1102. SetTextColor 255 190 0
  1103. SetBackgroundColor 120 20 20 220
  1104. SetBorderColor 0 0 0 220
  1105. SetFontSize 28
  1106.  
  1107. Show
  1108. ItemLevel >= 65
  1109. DropLevel <= 50
  1110. Rarity = Rare
  1111. Class "Bows"
  1112. SetBackgroundColor 120 20 20 220
  1113. SetBorderColor 0 0 0 220
  1114. SetFontSize 28
  1115.  
  1116. Show
  1117. ItemLevel >= 75
  1118. Rarity = Rare
  1119. Class "Quivers"
  1120. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
  1121. SetTextColor 255 190 0
  1122. SetBackgroundColor 30 90 45 230
  1123. SetBorderColor 0 0 0
  1124. SetFontSize 35
  1125.  
  1126. Show
  1127. ItemLevel >= 65
  1128. Rarity = Rare
  1129. Class "Quivers"
  1130. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
  1131. SetBackgroundColor 30 90 45 230
  1132. SetBorderColor 0 0 0
  1133. SetFontSize 35
  1134.  
  1135. Show
  1136. ItemLevel >= 75
  1137. DropLevel >= 44
  1138. Rarity = Rare
  1139. Class "Gloves" "Boots" "Helmets"
  1140. SetTextColor 255 190 0
  1141. SetBackgroundColor 30 90 45 230
  1142. SetBorderColor 0 0 0
  1143. SetFontSize 35
  1144.  
  1145. Show
  1146. ItemLevel >= 65
  1147. DropLevel >= 44
  1148. Rarity = Rare
  1149. Class "Gloves" "Boots" "Helmets"
  1150. SetBackgroundColor 30 90 45 230
  1151. SetBorderColor 0 0 0
  1152. SetFontSize 35
  1153.  
  1154. Show
  1155. ItemLevel >= 75
  1156. DropLevel <= 15
  1157. Rarity = Rare
  1158. Class "Gloves" "Boots" "Helmets"
  1159. SetTextColor 255 190 0
  1160. SetBackgroundColor 120 20 20 220
  1161. SetBorderColor 0 0 0 220
  1162. SetFontSize 28
  1163.  
  1164. Show
  1165. ItemLevel >= 65
  1166. DropLevel <= 15
  1167. Rarity = Rare
  1168. Class "Gloves" "Boots" "Helmets"
  1169. SetBackgroundColor 120 20 20 220
  1170. SetBorderColor 0 0 0 220
  1171. SetFontSize 28
  1172.  
  1173. Show
  1174. ItemLevel >= 75
  1175. DropLevel >= 66
  1176. Rarity = Rare
  1177. Class "Shields"
  1178. SetTextColor 255 190 0
  1179. SetBackgroundColor 30 90 45 230
  1180. SetBorderColor 0 0 0
  1181. SetFontSize 35
  1182.  
  1183. Show
  1184. ItemLevel >= 65
  1185. DropLevel >= 66
  1186. Rarity = Rare
  1187. Class "Shields"
  1188. SetBackgroundColor 30 90 45 230
  1189. SetBorderColor 0 0 0
  1190. SetFontSize 35
  1191.  
  1192. Show
  1193. ItemLevel >= 75
  1194. DropLevel >= 55
  1195. Rarity = Rare
  1196. Class "Shields"
  1197. BaseType "Spirit Shield"
  1198. SetTextColor 255 190 0
  1199. SetBackgroundColor 30 90 45 230
  1200. SetBorderColor 0 0 0
  1201. SetFontSize 35
  1202.  
  1203. Show
  1204. ItemLevel >= 65
  1205. DropLevel >= 55
  1206. Rarity = Rare
  1207. Class "Shields"
  1208. BaseType "Spirit Shield"
  1209. SetBackgroundColor 30 90 45 230
  1210. SetBorderColor 0 0 0
  1211. SetFontSize 35
  1212.  
  1213. Show
  1214. ItemLevel >= 75
  1215. Rarity = Rare
  1216. Class "Shields"
  1217. BaseType "Spirit Shield"
  1218. SetTextColor 255 190 0
  1219. SetFontSize 31
  1220.  
  1221. Show
  1222. ItemLevel >= 65
  1223. Rarity = Rare
  1224. Class "Shields"
  1225. BaseType "Spirit Shield"
  1226. SetFontSize 31
  1227.  
  1228. Show
  1229. ItemLevel >= 75
  1230. Rarity = Rare
  1231. Class "Shields"
  1232. BaseType "Branded Kite Shield" "Angelic Kite Shield"
  1233. SetTextColor 255 190 0
  1234. SetBackgroundColor 30 90 45 230
  1235. SetBorderColor 0 0 0
  1236. SetFontSize 35
  1237.  
  1238. Show
  1239. ItemLevel >= 65
  1240. Rarity = Rare
  1241. Class "Shields"
  1242. BaseType "Branded Kite Shield" "Angelic Kite Shield"
  1243. SetBackgroundColor 30 90 45 230
  1244. SetBorderColor 0 0 0
  1245. SetFontSize 35
  1246.  
  1247. Show
  1248. ItemLevel >= 75
  1249. DropLevel >= 60
  1250. Rarity = Rare
  1251. Class "Shields"
  1252. BaseType "Buckler" "Spiked Shield"
  1253. SetTextColor 255 190 0
  1254. SetBackgroundColor 30 90 45 230
  1255. SetBorderColor 0 0 0
  1256. SetFontSize 35
  1257.  
  1258. Show
  1259. ItemLevel >= 65
  1260. DropLevel >= 60
  1261. Rarity = Rare
  1262. Class "Shields"
  1263. BaseType "Buckler" "Spiked Shield"
  1264. SetBackgroundColor 30 90 45 230
  1265. SetBorderColor 0 0 0
  1266. SetFontSize 35
  1267.  
  1268. Show
  1269. ItemLevel >= 75
  1270. DropLevel <= 50
  1271. Rarity = Rare
  1272. Class "Shields"
  1273. SetTextColor 255 190 0
  1274. SetBackgroundColor 120 20 20 220
  1275. SetBorderColor 0 0 0 220
  1276. SetFontSize 28
  1277.  
  1278. Show
  1279. ItemLevel >= 65
  1280. DropLevel <= 50
  1281. Rarity = Rare
  1282. Class "Shields"
  1283. SetBackgroundColor 120 20 20 220
  1284. SetBorderColor 0 0 0 220
  1285. SetFontSize 28
  1286.  
  1287. Show
  1288. ItemLevel >= 75
  1289. DropLevel >= 60
  1290. Rarity = Rare
  1291. Class "Body Armour"
  1292. SetTextColor 255 190 0
  1293. SetBackgroundColor 30 90 45 230
  1294. SetBorderColor 0 0 0
  1295. SetFontSize 35
  1296.  
  1297. Show
  1298. ItemLevel >= 65
  1299. DropLevel >= 60
  1300. Rarity = Rare
  1301. Class "Body Armour"
  1302. SetBackgroundColor 30 90 45 230
  1303. SetBorderColor 0 0 0
  1304. SetFontSize 35
  1305.  
  1306. Show
  1307. ItemLevel >= 75
  1308. DropLevel <= 47
  1309. Rarity = Rare
  1310. Class "Body Armour"
  1311. SetTextColor 255 190 0
  1312. SetBackgroundColor 120 20 20 220
  1313. SetBorderColor 0 0 0 220
  1314. SetFontSize 28
  1315.  
  1316. Show
  1317. ItemLevel >= 65
  1318. DropLevel <= 47
  1319. Rarity = Rare
  1320. Class "Body Armour"
  1321. SetBackgroundColor 120 20 20 220
  1322. SetBorderColor 0 0 0 220
  1323. SetFontSize 28
  1324.  
  1325. Show
  1326. ItemLevel < 65
  1327. Rarity = Rare
  1328. SetBackgroundColor 0 0 0 225
  1329. SetBorderColor 0 0 0
  1330. SetFontSize 35
  1331.  
  1332. Show
  1333. ItemLevel >= 75
  1334. Rarity = Rare
  1335. SetTextColor 255 190 0
  1336. SetBackgroundColor 0 0 0 225
  1337. SetBorderColor 0 0 0
  1338. SetFontSize 31
  1339.  
  1340. Show
  1341. Rarity = Rare
  1342. SetBackgroundColor 0 0 0 225
  1343. SetBorderColor 0 0 0
  1344. SetFontSize 31
  1345.  
  1346. # Section: 0700 # NORMAL AND MAGIC ITEM RULES
  1347.  
  1348. Show
  1349. ItemLevel >= 84
  1350. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
  1351. SetBorderColor 255 255 0
  1352. SetFontSize 38
  1353.  
  1354. Show # Endgame: Show normal ilvl 83+ rings/amulets
  1355. ItemLevel >= 84
  1356. Class "Rings" "Amulet" "Belts"
  1357. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
  1358. SetBorderColor 255 255 0
  1359. SetFontSize 38
  1360.  
  1361. Show
  1362. ItemLevel >= 83
  1363. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  1364. SetBorderColor 255 255 0
  1365. SetFontSize 38
  1366.  
  1367. Show
  1368. ItemLevel >= 83
  1369. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  1370. SetBorderColor 255 255 0
  1371. SetFontSize 38
  1372.  
  1373. Show
  1374. ItemLevel >= 83
  1375. Class "Daggers"
  1376. BaseType "Sai"
  1377. SetBorderColor 255 255 0
  1378. SetFontSize 38
  1379.  
  1380. Show
  1381. Width <= 2
  1382. Height <= 2
  1383. SocketGroup "RGB"
  1384. SetBackgroundColor 75 75 75
  1385. SetBorderColor 150 150 150
  1386.  
  1387. Show
  1388. Width <= 1
  1389. Height <= 3
  1390. SocketGroup "RGB"
  1391. SetBackgroundColor 75 75 75
  1392. SetBorderColor 150 150 150
  1393.  
  1394. Show
  1395. SocketGroup "RGB"
  1396. SetBackgroundColor 75 75 75
  1397. SetBorderColor 0 0 0
  1398.  
  1399. Show # Endgame: Show normal ilvl 75+ rings/amulets
  1400. ItemLevel >= 75
  1401. Rarity = Normal
  1402. Class "Rings" "Amulet" "Belts"
  1403. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  1404. SetBorderColor 255 190 0 150
  1405. SetFontSize 32
  1406.  
  1407. Show # Endgame: Show normal ilvl 60+ rings/amulets
  1408. ItemLevel >= 62
  1409. ItemLevel < 75
  1410. Rarity = Normal
  1411. Class "Rings" "Amulet" "Belts"
  1412. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  1413. SetFontSize 32
  1414.  
  1415. Show # Endgame: Show magic rings, amulets and belts. Reduce font size.
  1416. ItemLevel >= 62
  1417. Rarity = Magic
  1418. Class "Rings" "Amulets" "Belts"
  1419. SetFontSize 30
  1420.  
  1421. Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size
  1422. Rarity = Magic
  1423. Class "Rings" "Amulets" "Belts"
  1424.  
  1425. Show
  1426. Class "Jewel"
  1427. SetBackgroundColor 75 75 75
  1428. SetBorderColor 0 150 200
  1429. SetFontSize 36
  1430.  
  1431. Show
  1432. Rarity = Normal
  1433. BaseType "Occultist's Vestment" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Agate Amulet" "Lapis Amulet" "Amber Amulet" "Sorcerer Boots" "Desert Brigandine"
  1434. SetTextColor 255 255 255
  1435. SetBorderColor 0 150 0 150
  1436.  
  1437. Show
  1438. Rarity = Normal
  1439. BaseType "Sacrificial Garb"
  1440. SetTextColor 255 255 255
  1441. SetBorderColor 0 150 0 150
  1442.  
  1443. Show # Chisel Recipe: Magic Gavels with 12+ qual
  1444. Quality > 11
  1445. Rarity = Magic
  1446. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1447. SetBackgroundColor 75 75 75
  1448. SetBorderColor 0 0 0
  1449. SetFontSize 32
  1450.  
  1451. Show # Chisel Recipe: White Gavels
  1452. Rarity = Normal
  1453. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1454. SetBackgroundColor 75 75 75
  1455. SetBorderColor 0 0 0
  1456. SetFontSize 32
  1457.  
  1458. Show # Endgame: Show high level 4 linked items (64 - 71) in entry level maps/endgame
  1459. ItemLevel < 72
  1460. DropLevel >= 64
  1461. Rarity <= Magic
  1462. LinkedSockets >= 4
  1463. Class "Boots" "Gloves" "Body Armour" "Helmets"
  1464. SetFontSize 32
  1465.  
  1466. Show # Weapons: Show Ambusher CRAFTING
  1467. Rarity <= Magic
  1468. BaseType "Ambusher"
  1469. SetFontSize 32
  1470.  
  1471. Show # Weapons: Show Harbinger Bow CRAFTING
  1472. Rarity <= Magic
  1473. BaseType "Harbinger Bow"
  1474. SetFontSize 32
  1475.  
  1476. Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit)
  1477. ItemLevel < 77
  1478. Rarity <= Magic
  1479. BaseType "Gemini Claw"
  1480. SetFontSize 32
  1481.  
  1482. Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade)
  1483. ItemLevel < 77
  1484. Rarity <= Magic
  1485. BaseType "Exquisite Blade"
  1486. SetFontSize 32
  1487.  
  1488. Show
  1489. ItemLevel <= 60
  1490. Quality = 20
  1491. Rarity <= Magic
  1492. SetBackgroundColor 75 75 75
  1493. SetBorderColor 0 0 0
  1494.  
  1495. # Section: 0800 # FLASKS
  1496.  
  1497. Show
  1498. Quality = 20
  1499. BaseType "Flask"
  1500. SetBackgroundColor 75 75 75
  1501. SetBorderColor 255 255 255
  1502. SetFontSize 38
  1503.  
  1504. Show
  1505. Quality >= 1
  1506. BaseType "Flask"
  1507. SetBackgroundColor 75 75 75
  1508. SetBorderColor 0 0 0
  1509.  
  1510. Show
  1511. ItemLevel < 74
  1512. Class "Utility Flasks"
  1513. SetBackgroundColor 75 75 75
  1514. SetBorderColor 0 0 0
  1515.  
  1516. Hide
  1517. ItemLevel >= 35
  1518. BaseType "Flask"
  1519. BaseType "Small" "Medium" "Large" "Greater" "Grand"
  1520. SetFontSize 20
  1521.  
  1522. Hide
  1523. ItemLevel >= 53
  1524. BaseType "Flask"
  1525. BaseType "Giant" "Colossal" "Sacred"
  1526. SetFontSize 20
  1527.  
  1528. Hide # Endgame: Hide non quality flasks in maps
  1529. ItemLevel >= 69
  1530. BaseType "Flask"
  1531. SetFontSize 20
  1532.  
  1533. Show
  1534. ItemLevel <= 6
  1535. ItemLevel >= 3
  1536. Rarity = Normal
  1537. Class "Flask"
  1538. BaseType "Medium"
  1539. SetTextColor 255 255 255
  1540.  
  1541. Show
  1542. ItemLevel <= 9
  1543. ItemLevel >= 5
  1544. Rarity = Normal
  1545. Class "Flask"
  1546. BaseType "Large"
  1547. SetTextColor 255 255 255
  1548.  
  1549. Show
  1550. ItemLevel <= 15
  1551. ItemLevel >= 12
  1552. Rarity = Normal
  1553. Class "Flask"
  1554. BaseType "Greater"
  1555. SetTextColor 255 255 255
  1556.  
  1557. Show
  1558. ItemLevel <= 21
  1559. ItemLevel >= 18
  1560. Rarity = Normal
  1561. Class "Flask"
  1562. BaseType "Grand"
  1563. SetTextColor 255 255 255
  1564.  
  1565. Show
  1566. ItemLevel <= 27
  1567. ItemLevel >= 24
  1568. Rarity = Normal
  1569. Class "Flask"
  1570. BaseType "Giant"
  1571. SetTextColor 255 255 255
  1572.  
  1573. Show
  1574. ItemLevel <= 33
  1575. ItemLevel >= 30
  1576. Rarity = Normal
  1577. Class "Flask"
  1578. BaseType "Colossal"
  1579. SetTextColor 255 255 255
  1580.  
  1581. Show
  1582. ItemLevel <= 39
  1583. ItemLevel >= 36
  1584. Rarity = Normal
  1585. Class "Flask"
  1586. BaseType "Sacred"
  1587. SetTextColor 255 255 255
  1588.  
  1589. Show
  1590. ItemLevel <= 45
  1591. ItemLevel >= 42
  1592. Rarity = Normal
  1593. Class "Flask"
  1594. BaseType "Hallowed"
  1595. SetTextColor 255 255 255
  1596.  
  1597. Show
  1598. ItemLevel <= 51
  1599. ItemLevel >= 48
  1600. Rarity = Normal
  1601. Class "Flask"
  1602. BaseType "Sanctified"
  1603. SetTextColor 255 255 255
  1604.  
  1605. Show
  1606. ItemLevel <= 62
  1607. ItemLevel >= 60
  1608. Rarity = Normal
  1609. Class "Flask"
  1610. BaseType "Divine"
  1611. SetTextColor 255 255 255
  1612.  
  1613. Show
  1614. ItemLevel <= 67
  1615. ItemLevel >= 65
  1616. Rarity = Normal
  1617. Class "Flask"
  1618. BaseType "Eternal"
  1619. SetTextColor 255 255 255
  1620.  
  1621. Show
  1622. ItemLevel <= 6
  1623. ItemLevel >= 3
  1624. Rarity = Magic
  1625. Class "Flask"
  1626. BaseType "Medium"
  1627. SetTextColor 100 100 255
  1628.  
  1629. Show
  1630. ItemLevel <= 9
  1631. ItemLevel >= 5
  1632. Rarity = Magic
  1633. Class "Flask"
  1634. BaseType "Large"
  1635. SetTextColor 100 100 255
  1636.  
  1637. Show
  1638. ItemLevel <= 15
  1639. ItemLevel >= 12
  1640. Rarity = Magic
  1641. Class "Flask"
  1642. BaseType "Greater"
  1643. SetTextColor 100 100 255
  1644.  
  1645. Show
  1646. ItemLevel <= 21
  1647. ItemLevel >= 18
  1648. Rarity = Magic
  1649. Class "Flask"
  1650. BaseType "Grand"
  1651. SetTextColor 100 100 255
  1652.  
  1653. Show
  1654. ItemLevel <= 27
  1655. ItemLevel >= 24
  1656. Rarity = Magic
  1657. Class "Flask"
  1658. BaseType "Giant"
  1659. SetTextColor 100 100 255
  1660.  
  1661. Show
  1662. ItemLevel <= 33
  1663. ItemLevel >= 30
  1664. Rarity = Magic
  1665. Class "Flask"
  1666. BaseType "Colossal"
  1667. SetTextColor 100 100 255
  1668.  
  1669. Show
  1670. ItemLevel <= 39
  1671. ItemLevel >= 36
  1672. Rarity = Magic
  1673. Class "Flask"
  1674. BaseType "Sacred"
  1675. SetTextColor 100 100 255
  1676.  
  1677. Show
  1678. ItemLevel <= 45
  1679. ItemLevel >= 42
  1680. Rarity = Magic
  1681. Class "Flask"
  1682. BaseType "Hallowed"
  1683. SetTextColor 100 100 255
  1684.  
  1685. Show
  1686. ItemLevel <= 51
  1687. ItemLevel >= 48
  1688. Rarity = Magic
  1689. Class "Flask"
  1690. BaseType "Sanctified"
  1691. SetTextColor 100 100 255
  1692.  
  1693. Show
  1694. ItemLevel <= 63
  1695. ItemLevel >= 60
  1696. Rarity = Magic
  1697. Class "Flask"
  1698. BaseType "Divine"
  1699. SetTextColor 100 100 255
  1700.  
  1701. Show
  1702. ItemLevel <= 68
  1703. ItemLevel >= 65
  1704. Rarity = Magic
  1705. Class "Flask"
  1706. BaseType "Eternal"
  1707. SetTextColor 100 100 255
  1708.  
  1709. Show
  1710. Rarity <= Magic
  1711. BaseType "Flask"
  1712. SetFontSize 29
  1713.  
  1714. # Section: 0900 # LEVELING
  1715.  
  1716. Show
  1717. ItemLevel < 35
  1718. Rarity = Normal
  1719. Class "Rings" "Amulets" "Belts"
  1720. SetTextColor 255 255 255
  1721. SetFontSize 36
  1722.  
  1723. Show
  1724. ItemLevel < 45
  1725. Rarity = Magic
  1726. Class "Rings" "Amulets" "Belts"
  1727. SetTextColor 100 100 255
  1728. SetFontSize 36
  1729.  
  1730. Show
  1731. ItemLevel <= 66
  1732. Rarity = Normal
  1733. LinkedSockets >= 4
  1734. SetTextColor 255 255 255
  1735. SetFontSize 36
  1736.  
  1737. Show
  1738. ItemLevel <= 68
  1739. Rarity = Magic
  1740. LinkedSockets >= 4
  1741. SetTextColor 100 100 255
  1742. SetFontSize 36
  1743.  
  1744. Show
  1745. ItemLevel <= 25
  1746. Rarity = Normal
  1747. LinkedSockets >= 3
  1748. Class "Gloves" "Boots" "Body Armour" "Shields"
  1749. SetTextColor 255 255 255
  1750. SetFontSize 36
  1751.  
  1752. Show
  1753. ItemLevel <= 25
  1754. Rarity = Magic
  1755. LinkedSockets >= 3
  1756. Class "Gloves" "Boots" "Body Armour" "Shields"
  1757. SetTextColor 100 100 255
  1758. SetFontSize 36
  1759.  
  1760. Show
  1761. ItemLevel < 62
  1762. Rarity = Magic
  1763.  
  1764. Show
  1765. ItemLevel < 12
  1766.  
  1767. Show
  1768. ItemLevel < 13
  1769. DropLevel >= 2
  1770. Rarity = Normal
  1771.  
  1772. Show
  1773. ItemLevel < 14
  1774. DropLevel >= 4
  1775. Rarity = Normal
  1776.  
  1777. Show
  1778. ItemLevel < 16
  1779. DropLevel >= 6
  1780. Rarity = Normal
  1781.  
  1782. Show
  1783. ItemLevel < 18
  1784. DropLevel >= 8
  1785. Rarity = Normal
  1786.  
  1787. Show
  1788. ItemLevel < 20
  1789. DropLevel >= 10
  1790. Rarity = Normal
  1791.  
  1792. Show
  1793. ItemLevel < 22
  1794. DropLevel >= 13
  1795. Rarity = Normal
  1796.  
  1797. Show
  1798. ItemLevel < 24
  1799. DropLevel >= 16
  1800. Rarity = Normal
  1801.  
  1802. Show
  1803. ItemLevel < 26
  1804. DropLevel >= 19
  1805. Rarity = Normal
  1806.  
  1807. Show
  1808. ItemLevel < 28
  1809. DropLevel >= 22
  1810. Rarity = Normal
  1811.  
  1812. Show
  1813. ItemLevel < 30
  1814. DropLevel >= 24
  1815. Rarity <= Magic
  1816. LinkedSockets >= 3
  1817. SetFontSize 29
  1818.  
  1819. Show
  1820. ItemLevel < 30
  1821. DropLevel >= 28
  1822. Rarity <= Magic
  1823. SetFontSize 29
  1824.  
  1825. Show
  1826. ItemLevel < 32
  1827. DropLevel >= 26
  1828. Rarity <= Magic
  1829. LinkedSockets >= 3
  1830. SetFontSize 29
  1831.  
  1832. Show
  1833. ItemLevel < 32
  1834. DropLevel >= 30
  1835. Rarity <= Magic
  1836. SetFontSize 29
  1837.  
  1838. Show
  1839. ItemLevel < 34
  1840. DropLevel >= 28
  1841. Rarity <= Magic
  1842. LinkedSockets >= 3
  1843. SetFontSize 29
  1844.  
  1845. Show
  1846. ItemLevel < 34
  1847. DropLevel >= 32
  1848. Rarity <= Magic
  1849. SetFontSize 29
  1850.  
  1851. Show
  1852. ItemLevel < 36
  1853. DropLevel >= 32
  1854. Rarity <= Magic
  1855. LinkedSockets >= 3
  1856. SetFontSize 29
  1857.  
  1858. Show
  1859. ItemLevel < 36
  1860. DropLevel >= 34
  1861. Rarity <= Magic
  1862. SetFontSize 29
  1863.  
  1864. Show
  1865. ItemLevel < 38
  1866. DropLevel >= 34
  1867. Rarity <= Magic
  1868. LinkedSockets >= 3
  1869. SetFontSize 29
  1870.  
  1871. Show
  1872. ItemLevel < 38
  1873. DropLevel >= 37
  1874. Rarity <= Magic
  1875. SetFontSize 29
  1876.  
  1877. Show
  1878. ItemLevel < 40
  1879. DropLevel >= 37
  1880. Rarity <= Magic
  1881. LinkedSockets >= 3
  1882. SetFontSize 29
  1883.  
  1884. Show
  1885. ItemLevel < 40
  1886. DropLevel >= 39
  1887. Rarity <= Magic
  1888. SetFontSize 29
  1889.  
  1890. Show
  1891. ItemLevel < 42
  1892. DropLevel >= 39
  1893. Rarity <= Magic
  1894. LinkedSockets >= 3
  1895. SetFontSize 29
  1896.  
  1897. Show
  1898. ItemLevel < 42
  1899. DropLevel >= 41
  1900. Rarity <= Magic
  1901. SetFontSize 29
  1902.  
  1903. Show
  1904. ItemLevel < 46
  1905. DropLevel >= 43
  1906. Rarity <= Magic
  1907. LinkedSockets >= 3
  1908. SetFontSize 29
  1909.  
  1910. Show
  1911. ItemLevel < 46
  1912. DropLevel >= 45
  1913. Rarity <= Magic
  1914. SetFontSize 29
  1915.  
  1916. Show
  1917. ItemLevel < 48
  1918. DropLevel >= 46
  1919. Rarity <= Magic
  1920. LinkedSockets >= 3
  1921. SetFontSize 29
  1922.  
  1923. Show
  1924. ItemLevel < 48
  1925. DropLevel >= 47
  1926. Rarity <= Magic
  1927. SetFontSize 29
  1928.  
  1929. Show
  1930. ItemLevel < 50
  1931. DropLevel >= 48
  1932. Rarity <= Magic
  1933. LinkedSockets >= 3
  1934. SetFontSize 29
  1935.  
  1936. Show
  1937. ItemLevel < 50
  1938. DropLevel >= 49
  1939. Rarity <= Magic
  1940. SetFontSize 29
  1941.  
  1942. Show
  1943. ItemLevel < 52
  1944. DropLevel >= 50
  1945. Rarity <= Magic
  1946. LinkedSockets >= 3
  1947. SetFontSize 29
  1948.  
  1949. Show
  1950. ItemLevel < 52
  1951. DropLevel >= 52
  1952. Rarity <= Magic
  1953. SetFontSize 29
  1954.  
  1955. Show
  1956. ItemLevel < 54
  1957. DropLevel >= 52
  1958. Rarity <= Magic
  1959. LinkedSockets >= 3
  1960. SetFontSize 29
  1961.  
  1962. Show
  1963. ItemLevel < 54
  1964. DropLevel >= 54
  1965. Rarity <= Magic
  1966. SetFontSize 29
  1967.  
  1968. Show
  1969. ItemLevel < 56
  1970. DropLevel >= 54
  1971. Rarity <= Magic
  1972. LinkedSockets >= 3
  1973. SetFontSize 29
  1974.  
  1975. Show
  1976. ItemLevel < 56
  1977. DropLevel >= 56
  1978. Rarity <= Magic
  1979. SetFontSize 29
  1980.  
  1981. Show
  1982. ItemLevel < 58
  1983. DropLevel >= 56
  1984. Rarity <= Magic
  1985. LinkedSockets >= 3
  1986. SetFontSize 29
  1987.  
  1988. Show
  1989. ItemLevel < 58
  1990. DropLevel >= 58
  1991. Rarity <= Magic
  1992. SetFontSize 29
  1993.  
  1994. Show
  1995. ItemLevel < 60
  1996. DropLevel >= 58
  1997. Rarity <= Magic
  1998. LinkedSockets >= 3
  1999. SetFontSize 29
  2000.  
  2001. Show
  2002. ItemLevel < 60
  2003. DropLevel >= 60
  2004. Rarity <= Magic
  2005. SetFontSize 29
  2006.  
  2007. Show
  2008. ItemLevel < 62
  2009. DropLevel >= 60
  2010. Rarity <= Magic
  2011. LinkedSockets >= 3
  2012. SetFontSize 29
  2013.  
  2014. Show
  2015. ItemLevel < 62
  2016. DropLevel >= 62
  2017. Rarity <= Magic
  2018. SetFontSize 29
  2019.  
  2020. Show
  2021. ItemLevel < 64
  2022. DropLevel >= 63
  2023. Rarity <= Magic
  2024. LinkedSockets >= 3
  2025. SetFontSize 29
  2026.  
  2027. Show
  2028. ItemLevel < 64
  2029. DropLevel >= 64
  2030. Rarity <= Magic
  2031. SetFontSize 29
  2032.  
  2033. Show
  2034. ItemLevel < 66
  2035. DropLevel >= 65
  2036. Rarity <= Magic
  2037. LinkedSockets >= 3
  2038. SetFontSize 29
  2039.  
  2040. Show
  2041. ItemLevel < 66
  2042. DropLevel >= 66
  2043. Rarity <= Magic
  2044. SetFontSize 29
  2045.  
  2046. Show
  2047. ItemLevel < 68
  2048. DropLevel >= 67
  2049. Rarity <= Magic
  2050. LinkedSockets >= 3
  2051. SetFontSize 29
  2052.  
  2053. # Section: 5000 # TEMP AND WIP ENTRIES
  2054.  
  2055. # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  2056.  
  2057. # Section: XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  2058.  
  2059. Hide # Minimize junk instead of hiding (if "Show")
  2060. Rarity = Magic
  2061. SetBackgroundColor 0 0 0 150
  2062. SetFontSize 23
  2063.  
  2064. Hide # Minimize junk instead of hiding (if "Show")
  2065. Rarity = Normal
  2066. SetBackgroundColor 0 0 0 100
  2067. SetFontSize 20
  2068.  
  2069. # Still I doubt it'll ever happen. However, if it will, please inform me
  2070. Show # SafetyLine!
  2071. SetBorderColor 255 0 0
  2072. SetFontSize 45
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