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- #By DrDhoom
- #09-11-2014
- class Game_Battler < Game_BattlerBase
- def update_state_turns
- states.each do |state|
- next if @state_turns[state.id].nil?
- @state_turns[state.id] -= 1 if @state_turns[state.id] > 0
- end
- end
- alias dhoom_mogatbslipfix_gmbat_regenerate_hp regenerate_hp
- def regenerate_hp
- dhoom_mogatbslipfix_gmbat_regenerate_hp
- if self.hp <= 0
- add_new_state(death_state_id)
- if self.is_a?(Game_Actor)
- Sound.play_actor_collapse
- else
- Sound.play_enemy_collapse
- end
- BattleManager.judge_win_loss
- end
- end
- end
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