Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Linking CXX executable ../bin/minetest
- ld: warning: in /Developer/SDKs/MacOSX10.6.sdk/usr/local/lib/libIrrlicht.a, file is not of required architecture
- ld: warning: in /Developer/SDKs/MacOSX10.6.sdk/usr/local/lib/libjpeg.dylib, file is not of required architecture
- ld: warning: in /usr/local/opt/gettext/lib/libintl.a, file is not of required architecture
- ld: warning: in /Developer/SDKs/MacOSX10.6.sdk/usr/local/lib/libvorbisfile.dylib, file is not of required architecture
- ld: warning: in /Developer/SDKs/MacOSX10.6.sdk/usr/local/lib/libvorbis.dylib, file is not of required architecture
- ld: warning: in /Developer/SDKs/MacOSX10.6.sdk/usr/local/lib/libogg.dylib, file is not of required architecture
- ld: warning: in /Developer/SDKs/MacOSX10.6.sdk/usr/local/lib/libleveldb.dylib, file is not of required architecture
- ld: warning: in /Developer/SDKs/MacOSX10.6.sdk/usr/local/lib/libhiredis.dylib, file is not of required architecture
- ld: warning: duplicate dylib /Developer/SDKs/MacOSX10.6.sdk/usr/lib/libz.dylib
- Undefined symbols:
- "_libintl_bindtextdomain", referenced from:
- init_gettext(char const*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)in gettext.cpp.o
- "_libintl_gettext", referenced from:
- ClientLauncher::print_video_modes() in clientlauncher.cpp.o
- ClientLauncher::print_video_modes() in clientlauncher.cpp.o
- ClientLauncher::launch_game(std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> >*, GameParams&, Settings const&)in clientlauncher.cpp.o
- wgettext(char const*)in clientlauncher.cpp.o
- wgettext(char const*)in l_mainmenu.cpp.o
- wgettext(char const*)in client.cpp.o
- FontEngine::FontEngine(Settings*, irr::gui::IGUIEnvironment*)in fontengine.cpp.o
- FontEngine::readSettings() in fontengine.cpp.o
- Game::getServerContent(bool*) in game.cpp.o
- Game::getServerContent(bool*) in game.cpp.o
- Game::getServerContent(bool*) in game.cpp.o
- Game::processClientEvents(CameraOrientation*, float*) in game.cpp.o
- Game::processClientEvents(CameraOrientation*, float*) in game.cpp.o
- wgettext(char const*)in game.cpp.o
- wgettext(char const*)in guiFormSpecMenu.cpp.o
- wgettext(char const*)in guiKeyChangeMenu.cpp.o
- wgettext(char const*)in guiPasswordChange.cpp.o
- wgettext(char const*)in guiVolumeChange.cpp.o
- run_dedicated_server(GameParams const&, Settings const&)in main.cpp.o
- run_dedicated_server(GameParams const&, Settings const&)in main.cpp.o
- get_clean_world_path(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)in main.cpp.o
- get_cmdline_opts(int, char**, Settings*)in main.cpp.o
- get_cmdline_opts(int, char**, Settings*)in main.cpp.o
- get_cmdline_opts(int, char**, Settings*)in main.cpp.o
- get_cmdline_opts(int, char**, Settings*)in main.cpp.o
- get_cmdline_opts(int, char**, Settings*)in main.cpp.o
- get_cmdline_opts(int, char**, Settings*)in main.cpp.o
- get_cmdline_opts(int, char**, Settings*)in main.cpp.o
- get_cmdline_opts(int, char**, Settings*)in main.cpp.o
- get_cmdline_opts(int, char**, Settings*)in main.cpp.o
- get_cmdline_opts(int, char**, Settings*)in main.cpp.o
- get_cmdline_opts(int, char**, Settings*)in main.cpp.o
- get_cmdline_opts(int, char**, Settings*)in main.cpp.o
- get_cmdline_opts(int, char**, Settings*)in main.cpp.o
- get_cmdline_opts(int, char**, Settings*)in main.cpp.o
- get_cmdline_opts(int, char**, Settings*)in main.cpp.o
- get_cmdline_opts(int, char**, Settings*)in main.cpp.o
- get_cmdline_opts(int, char**, Settings*)in main.cpp.o
- get_cmdline_opts(int, char**, Settings*)in main.cpp.o
- get_cmdline_opts(int, char**, Settings*)in main.cpp.o
- get_cmdline_opts(int, char**, Settings*)in main.cpp.o
- get_cmdline_opts(int, char**, Settings*)in main.cpp.o
- get_cmdline_opts(int, char**, Settings*)in main.cpp.o
- get_cmdline_opts(int, char**, Settings*)in main.cpp.o
- game_configure_world(GameParams*, Settings const&) in main.cpp.o
- game_configure_world(GameParams*, Settings const&) in main.cpp.o
- game_configure_world(GameParams*, Settings const&) in main.cpp.o
- game_configure_world(GameParams*, Settings const&) in main.cpp.o
- game_configure_world(GameParams*, Settings const&) in main.cpp.o
- game_configure_world(GameParams*, Settings const&) in main.cpp.o
- game_configure_world(GameParams*, Settings const&) in main.cpp.o
- game_configure_subgame(GameParams*, Settings const&) in main.cpp.o
- game_configure_subgame(GameParams*, Settings const&) in main.cpp.o
- init_common(int*, Settings const&, int, char**)in main.cpp.o
- _main in main.cpp.o
- _main in main.cpp.o
- _main in main.cpp.o
- _main in main.cpp.o
- "_freeReplyObject", referenced from:
- Database_Redis::listAllLoadableBlocks(std::vector<irr::core::vector3d<short>, std::allocator<irr::core::vector3d<short> > >&)in database-redis.cpp.o
- Database_Redis::saveBlock(irr::core::vector3d<short>, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in database-redis.cpp.o
- Database_Redis::saveBlock(irr::core::vector3d<short>, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in database-redis.cpp.o
- Database_Redis::endSave() in database-redis.cpp.o
- Database_Redis::deleteBlock(irr::core::vector3d<short>) in database-redis.cpp.o
- Database_Redis::deleteBlock(irr::core::vector3d<short>) in database-redis.cpp.o
- Database_Redis::loadBlock(irr::core::vector3d<short>) in database-redis.cpp.o
- Database_Redis::beginSave() in database-redis.cpp.o
- "_ov_info", referenced from:
- loadOggFile(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)in sound_openal.cpp.o
- "_ov_read", referenced from:
- loadOggFile(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)in sound_openal.cpp.o
- "_createDeviceEx", referenced from:
- ClientLauncher::create_engine_device(int) in clientlauncher.cpp.o
- ClientLauncher::print_video_modes() in clientlauncher.cpp.o
- "leveldb::Status::ToString() const", referenced from:
- Database_LevelDB::Database_LevelDB(ServerMap*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in database-leveldb.cpp.o
- Database_LevelDB::saveBlock(irr::core::vector3d<short>, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in database-leveldb.cpp.o
- Database_LevelDB::deleteBlock(irr::core::vector3d<short>) in database-leveldb.cpp.o
- Database_LevelDB::listAllLoadableBlocks(std::vector<irr::core::vector3d<short>, std::allocator<irr::core::vector3d<short> > >&)in database-leveldb.cpp.o
- "leveldb::DB::Open(leveldb::Options const&, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, leveldb::DB**)", referenced from:
- Database_LevelDB::Database_LevelDB(ServerMap*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in database-leveldb.cpp.o
- "_redisFree", referenced from:
- Database_Redis::~Database_Redis()in database-redis.cpp.o
- Database_Redis::Database_Redis(ServerMap*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in database-redis.cpp.o
- Database_Redis::~Database_Redis()in database-redis.cpp.o
- "irr::video::IdentityMaterial", referenced from:
- irr::scene::ISceneNode::getMaterial(unsigned int)in clientmap.cpp.o
- irr::scene::ISceneNode::getMaterial(unsigned int)in clouds.cpp.o
- irr::scene::ISceneNode::getMaterial(unsigned int)in particles.cpp.o
- irr::scene::ISceneNode::getMaterial(unsigned int)in sky.cpp.o
- irr::scene::ISceneNode::getMaterial(unsigned int)in wieldmesh.cpp.o
- "_libintl_setlocale", referenced from:
- init_gettext(char const*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)in gettext.cpp.o
- init_gettext(char const*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)in gettext.cpp.o
- init_gettext(char const*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)in gettext.cpp.o
- "leveldb::Options::Options()", referenced from:
- Database_LevelDB::Database_LevelDB(ServerMap*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in database-leveldb.cpp.o
- "_createDevice", referenced from:
- porting::getDisplaySize() in porting.cpp.o
- "_ov_clear", referenced from:
- loadOggFile(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)in sound_openal.cpp.o
- loadOggFile(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)in sound_openal.cpp.o
- "_libintl_textdomain", referenced from:
- init_gettext(char const*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)in gettext.cpp.o
- "irr::core::IdentityMatrix", referenced from:
- irr::video::SMaterialLayer::getTextureMatrix() in content_cao.cpp.o
- draw_plain(Camera&, bool, Hud&, std::vector<irr::core::aabbox3d<float>, std::allocator<irr::core::aabbox3d<float> > >, irr::video::IVideoDriver*, bool, Client&, irr::gui::IGUIEnvironment*)in drawscene.cpp.o
- draw_image(irr::core::vector2d<unsigned int> const&, paralax_sign, irr::core::CMatrix4<float> const&, irr::core::vector3d<float> const&, bool, irr::video::IVideoDriver*, Camera&, irr::scene::ISceneManager*, Hud&, std::vector<irr::core::aabbox3d<float>, std::allocator<irr::core::aabbox3d<float> > >&, bool, Client&, irr::gui::IGUIEnvironment*, irr::video::SColor)in drawscene.cpp.o
- draw_interlaced_3d_mode(Camera&, bool, Hud&, std::vector<irr::core::aabbox3d<float>, std::allocator<irr::core::aabbox3d<float> > >, irr::video::IVideoDriver*, irr::scene::ISceneManager*, irr::core::vector2d<unsigned int> const&, bool, Client&, irr::gui::IGUIEnvironment*, irr::video::SColor)in drawscene.cpp.o
- draw_anaglyph_3d_mode(Camera&, bool, Hud&, std::vector<irr::core::aabbox3d<float>, std::allocator<irr::core::aabbox3d<float> > >, irr::video::IVideoDriver*, irr::scene::ISceneManager*, bool, Client&, irr::gui::IGUIEnvironment*)in drawscene.cpp.o
- "_redisCommand", referenced from:
- Database_Redis::listAllLoadableBlocks(std::vector<irr::core::vector3d<short>, std::allocator<irr::core::vector3d<short> > >&)in database-redis.cpp.o
- Database_Redis::saveBlock(irr::core::vector3d<short>, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in database-redis.cpp.o
- Database_Redis::endSave() in database-redis.cpp.o
- Database_Redis::deleteBlock(irr::core::vector3d<short>) in database-redis.cpp.o
- Database_Redis::loadBlock(irr::core::vector3d<short>) in database-redis.cpp.o
- Database_Redis::beginSave() in database-redis.cpp.o
- "_redisConnect", referenced from:
- Database_Redis::Database_Redis(ServerMap*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in database-redis.cpp.o
- "_ov_fopen", referenced from:
- loadOggFile(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)in sound_openal.cpp.o
- ld: symbol(s) not found
- collect2: ld returned 1 exit status
- make[2]: *** [bin/minetest] Error 1
- make[1]: *** [src/CMakeFiles/minetest.dir/all] Error 2
- make: *** [all] Error 2
- cp: bin/minetest: No such file or directory
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement