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- Universal: Backdashes now only throw invincible 1~2F, airborne 3F~. Previously some backdashes were invincible during airborne frames too. This only affects air throws like Gief's. Otherwise the situation is effectively the same.
- Birdie
- 5LP - hitbox buffed
- 5LK - On hit +5 -> +6, upper body hurtbox nerfed
- 5MK - hurtbox remains extended longer after active frames end
- 2LP - Hurtbox adjusted increased upwards slightly but reduced lower body as well. Hitbox increased backwards to prevent passing through opponents
- 2HK - Damage 90 -> 100
- 6HK - On block -21 -> -19
- 8MK - Hitbox reduced in height, hurtbox extended downward
- 6HP - Hurtbox expanded during startup 15~18F
- Throws (both) - Stun 150 -> 200
- V Reversal - On block -3 -> -2
- Critical Attack - +10 Damage
- Cammy
- Dash - frame count changed (?)
- Backwards walk speed 0.038 -> 0.04
- Back Throw - Damage 130 -> 140, Stun 150 -> 200
- V-reversal - Movement changed(?)
- V-Skill - Damage 60 -> 90, On hit +5 -> +6
- 5LK - On block +0 -> +10
- 5MK - Hitbox and leg hurtbox buffed (active frames), lower body hurtbox buffed
- 5HK - Damage 80 -> 90
- 2LK - On block +1 -> +2
- 2HP - Damage 80 -> 90, lower body hurtbox buffed (active frames)
- 2HK - Damage 90 -> 100 (Some sort of change to an alternate version of 2HK's advantage)
- EX Cannon Strike - Damage 80 -> 60
- Cannon Strike From Hooligan - Damage now matches regular Cannon Strike (60)
- Critical Art - Final Hit 130 -> 120
- Chun Li
- Throw Range reduced
- Forward throw - Damage 130 -> 120, Stun 150 -> 170
- Back Throw - Damage 130 -> 140, stun 150 -> 200
- 5HP - Hitbox reduced (less likely to hit lower profile hurtboxes)
- 5MK - Lowerbody and leg hurtbox nerfed (hitbox no longer passes hurtbox)
- 2MP - On hit -2 -> -3
- 2MK - active frames 3F -> 2F, hurtbox (and throw hurtbox) increased in width during startup.
- 2HK - damage 90 -> 100
- Yokusen - On counterhit +4 -> +5, lower body hurtbox added during 9~20F (less likely to low crush)
- 3HK - on hit +6 -> +4, on block +2 -> 0, hitbox size reduced
- 4HP - Lower body hurtbox expanded during active frames
- VT 2LK - CH +4 -> +5
- VT Tenku - CH +2 -> +4
- LK Lightning Legs - Some change to active frames / frame advantage
- Critical Art - Chip damage change (?)
- Dhalsim
- Forward Throw - Damage 110 -> 120, Stun 150 -> 170
- Back Throw - Damage 120 -> 130, Stun 150 -> 200
- V-Reversal - On hit -5 -> -4, On block -3 -> -2(?)
- 5HP - Damage 80 -> 90
- 5LK - Leg Hurtbox expanded upwards but reduced drastically on lower body
- 5HK - Damage 80 -> 90
- 2LP - On Hit +3 -> +4, On Block 0 -> +1
- 2HP - Damage 80 -> 90
- 4HP - Hitbox shifted forward slightly
- 8LK - +1 Hit/Blockstun (?)
- Yoga Flame - Juggle potential changed (?)
- Sun Burst - Damage lowered 50-40(?)
- Ken
- Neutral jump height reduced (frame changed too?)
- Forward Throw - Stun 150 -> 170
- Back Throw - 150 -> 200
- 5MP - On hit +2 -> +3, lowerbody hurtbox expanded during startup
- 5HP - On block -4 -> -3F
- 2MP - On block +2 -> +1
- 2HK - Damage 90 -> 100, hitbox expanded forward, hurtbox expanded forward 7~8F
- 4MK - On block -6 -> -4
- Target Combo (4HP) - On block -7 -> -13
- V-Skill(?) - Damage 90 -> 70, on block -6 -> -7
- V-Reversal - Damage 60 -> 40, On block 0 -> -2
- V Trigger MK Tatsu - 50 Perhit -> 40
- V Trigger Shoryukens (all versions) - forward movement reduced (?)
- V Trigger Hadoken - Recovery increased 1F(?)
- HP Shoryuken - Hitbox reduced in height on 6F, Hurtbox increased in size 6F~ (no longer passes hurtbox )
- EX Shoryuken - Forward movement reduced (?), Juggle potential changed (?)
- MK Tatsu - 40 damage -> 30 damage, 80 stun -> 50, first hit hitbox expanded forward, juggle potential changed (?)
- EX Air Tatsu - Now causes proximity block
- Critical Art - Damage 120 -> 130 (not sure which hit. last maybe?), First hit on block -16 -> -19, Juggle potential changed (?)
- Karin
- Forward Throw - Stun 150 -> 170
- Back Throw - Damage 130 -> 140, Stun 150 -> 200
- V-Reversal - On block -3 -> -2
- 5HP - Damage 80 -> 90, recovery reduced by 1F, On hit 0 -> +1, on block -5 -> -3, hitbox buffed in width
- 5LK - Hitbox nerfed in width
- 5HK - Damage 80 -> 90
- 2HP - Damage 60 -> 70 (Later frames damage?)
- 2MK - Active frames 3F -> 2F, recovery 12F -> 13F (Total frame count unchanged)
- 2HK - Damage 90 -> 100, Startup 8F -> 9F, movement changed: early startup moves less them moves forward more right before active, total range is VERY VERY slightly shorter but counter poking it on startup is different
- 6MK - Recover 21F -> 20F, On block -7 -> -4, lower body hurtboxes added 12~18F making it much less likely to hop over a low, hitbox reduced in width giving it less range
- 8HP - Hurtbox and hitbox size increased, hitbox no longer passes hurtbox during active and it's easier to stuff on startup but it reaches a bit farther
- Guren Chochu - On hit +1 -> +2, On Block -2 -> +1
- V-Skill (Hold) - On block -7 -> -6
- HK Mujinkyaku - Blockstun increased (?)
- Something called "Sumeragi" had a hurtbox size increased. Looks like shoulder slam but frame data / damage doesn't match.
- Laura
- Throw range increased
- Forward Throw - Stun 150 -> 200
- Back Throw - Stun 150 -> 170
- V-Reversal - On block -3 -> -2
- V-Skill - Counterhit now causes a spin knockdown (?)
- 5MP - Hitbox expanded downwards
- 5HP - On hit +2 -> +3
- 5HK - Damage 80 -> 90
- 2MP - On block +1 -> +2
- 2HK - Damage 90 -> 100, on block -8 -> -12
- Thunder Clap (All) - Hurtbox now moves backwards during startup
- Critical Art - +10 damage on one hit, Now fully invincible through active frames (previously lost invincibility same frame it became active)
- M Bison/Vega (Dictator)
- Forward Throw - Stun 150 -> 170
- Back Throw probably had change but data not available
- V-Reversal - On block -3 -> -2
- V-Skill - Upper body hurtbox reduced significantly during startup. Head area hurtbox reduced during active
- Critical Art - Last hit (?) damage 260 -> 270
- 5MK - Damage 70 -> 60, hurtbox retracts 1F sooner
- 5HP - Hurtbox moved backwards during later recovery frames
- 8HP - Hurtbox expanded downwards
- 8HK - Hurtbox moved downward
- Psychoblast (all except EX and VTrigger) - Hitbox expanded in width
- Double Knee Press (Scissor Kick) All non-ex versions - Juggle Potential reduced (?)
- VT-Headpress - In counterhit state 2F longer (?)
- Necalli
- Throws (Both) - Hurtbox does not move as far forward on throw whiff
- Back Throw - Stun 150 -> 200
- V-Reversal - On block -3 -> -2
- 2HK - Damage 90 -> 100
- VT-5MP - On hit +5 -> +6
- VT-5HP - On hit +1 -> +2
- VT-2MP - On hit +4 -> +5
- VT-3HP - Damage 80 -> 90, On block -6 -> -4
- Nash
- Forward Throw - Stun 150 -> 170
- Back Throw - Stun 150 -> 200
- V-Skill - Damage 50 -> 60, Stun 70 -> 100, Juggle potential added (?)
- Sonic Move (air) - Invincibility increased 2F, Position he appears changed (?)
- 5HP - Damage 80 -> 90
- 2MP - lower body hurtbox expanded
- 2MK - hurtbox takes longer to retract during recovery
- 2HK - Damage 80 -> 90, recovery 22 -> 23, on block -10 -> -12
- 8HP - Hurtbox expanded downward
- 4MK - Hurtbox expanded 1F before active
- Overhead target combo removed (?)
- Something with somersault DP, looks like it was removed (?)
- HP Sonic Boom - Hurtbox positions altered during 3~15F
- R Mika
- Forward Throw - Damage 140 -> 130, Stun 150 -> 200
- Back Throw - Stun 150 -> 200
- Crouch Throw - Damage 140 -> 130
- V-Reversal - On block -3 -> -2
- 5MP - Recovery 9F -> 11F, On block +1 -> -2
- 5HP - Lowerbody hurtbox increased during 1st active frame
- 5LK - On hit +1 -> +2
- 5HK(Uncharged) - Damage 80 -> 90, Hurtbox expanded forward 1F before active
- TC5MP - On block -2 -> -5, Lowerbody hurtbox expanded
- 6HP - Damage 80 -> 90
- 4/6MP - Damage 70 -> 50
- Passion Rope - Physics changed, faster run speed(?)
- V-Trigger (Hold) - Invincible 1~18F(?)
- Critical Art - Last hit damage 160 -> 180
- Rashid
- Forward Throw - Stun 150 -> 170, hurtbox moved forward during startup and active, moved back during recovery
- Back Throw - Stun 150 -> 200, hurtbox moved forward during whole move
- 5MP - Hurtbox width expanded forward during active and recovery
- 5HK - Damage 80 -> 90
- 2HK - Damage 90 -> 100, hurtbox moved forward during whole move, leg only moved forward during startup.
- EX Eagle Spike - +10 Damage buff (?)
- V-Trigger - Invincibility increased by 7F
- Ryu
- Backwards Walk speed - 0.034 -> 0.032
- Forward Throw - Damage 110 -> 120, Stun 150 -> 170
- Back Throw - Damage 130 -> 140, Stun 150 -> 200
- V-Reversal - On block -3 -> -2
- 5HP - On block -2 -> -1, hitbox expanded upwards
- 5MK - Hurtbox expanded forwards during startup, hitbox reduced in width
- 5HK - Damage 80 -> 90, no longer causes proximity blocking during recovery
- 2MP - hurtbox during active frames expanded slightly upwards, lower body reduced. Hitbox lower portion reduced, less likely to hit lower positioned moves. Hurtbox during recovery reduced in size and retracts sooner
- 2HP - Damage 60 -> 70 (later frames)
- 2MK - On hit 0 -> +1, on block -4 -> -30
- 2HK - Damage 90 -> 100
- 6MP - On block -7 -> -5 (?) (Old frame data says -6 originally), 2nd hitbox reduced downward in height, hitbox on 2nd active frame of 2nd hit reduced in width (less reach) hurtbox on 2nd hit reduced forward on first active frame, hurtbox during recovery remains extended longer
- 6HP - Hit/Block stun changed on first hit (?), lower body hurtbox added during early startup frames
- TC5HK - Juggle mechanics changed (?)
- 8MK - Hitbox moved upward (Maybe makes crossups more difficult? Seems to overlap pushbox more now)
- 8HK - Hitbox reduced in height
- Fireball (All) - Lowerbody hurtbox expanded during recovery frames, Arm hurtbox expanded in height and very slightly reduced in width during active recovery frames
- LK Tatsu - Juggle mechanics changed (Looks like it might be able to juggle after now?)
- Vega/Balrog (Claw)
- Forward Throw - Damage 130 -> 140, Stun 150 -> 200, hurtbox moved backwards
- Back Throw - Stun 150->200, hurtbox moved backwards
- V-skill - dodge portion hurtbox reduced
- 5MP (Claw) - On block: -1 -> 0
- 5HP (Claw) - On block: -3 -> -2
- 5HK - Active frames increased by 1F? (There is two dif versions of 5HK, not sure) Damage 80 -> 90, Advantage changed?
- 5HP (No claw) - Damage 80 -> 90
- 2MK - hitbox buffed, upper body hurtbox reduced
- 2MP (no claw) - lower body hurtbox increased
- 2HP (No claw) - on hit 0 -> +1, on block +2 -> +3, lower body hurtbox increased
- 6HP (claw) ? (Two versions again) - advantage changed
- 6MK - On block -6 -> -4
- EX Aurora - now throw invincible(?)
- Barcelona slash attack - Active increased 1F
- Critical Attack - claw damage 75->55 on one of the hits, no claw 65->55
- Zangief
- Forwards walk speed - 0.0325 -> 0.0305
- Forward & Back Throw - Damage 150 -> 130, Stun 150 -> 170
- 5MP - Recovery 11F -> 12F
- 5HP - Damage 130 -> 120
- 5LK - Lowerbody hurtbox reduced
- 5MK - Lowerbody hurtbox increased
- 2LP - Lowerbody hurtbox increased
- 2HK - Damage 90 -> 100
- V-Trigger - Invincibility increased 3F (?)
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