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Street Fighter V Beta3->4 changes

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Jan 26th, 2016
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  1. Universal: Backdashes now only throw invincible 1~2F, airborne 3F~. Previously some backdashes were invincible during airborne frames too. This only affects air throws like Gief's. Otherwise the situation is effectively the same.
  2.  
  3. Birdie
  4. 5LP - hitbox buffed
  5. 5LK - On hit +5 -> +6, upper body hurtbox nerfed
  6. 5MK - hurtbox remains extended longer after active frames end
  7. 2LP - Hurtbox adjusted increased upwards slightly but reduced lower body as well. Hitbox increased backwards to prevent passing through opponents
  8. 2HK - Damage 90 -> 100
  9. 6HK - On block -21 -> -19
  10. 8MK - Hitbox reduced in height, hurtbox extended downward
  11. 6HP - Hurtbox expanded during startup 15~18F
  12. Throws (both) - Stun 150 -> 200
  13. V Reversal - On block -3 -> -2
  14. Critical Attack - +10 Damage
  15.  
  16. Cammy
  17. Dash - frame count changed (?)
  18. Backwards walk speed 0.038 -> 0.04
  19. Back Throw - Damage 130 -> 140, Stun 150 -> 200
  20. V-reversal - Movement changed(?)
  21. V-Skill - Damage 60 -> 90, On hit +5 -> +6
  22. 5LK - On block +0 -> +10
  23. 5MK - Hitbox and leg hurtbox buffed (active frames), lower body hurtbox buffed
  24. 5HK - Damage 80 -> 90
  25. 2LK - On block +1 -> +2
  26. 2HP - Damage 80 -> 90, lower body hurtbox buffed (active frames)
  27. 2HK - Damage 90 -> 100 (Some sort of change to an alternate version of 2HK's advantage)
  28. EX Cannon Strike - Damage 80 -> 60
  29. Cannon Strike From Hooligan - Damage now matches regular Cannon Strike (60)
  30. Critical Art - Final Hit 130 -> 120
  31.  
  32. Chun Li
  33. Throw Range reduced
  34. Forward throw - Damage 130 -> 120, Stun 150 -> 170
  35. Back Throw - Damage 130 -> 140, stun 150 -> 200
  36. 5HP - Hitbox reduced (less likely to hit lower profile hurtboxes)
  37. 5MK - Lowerbody and leg hurtbox nerfed (hitbox no longer passes hurtbox)
  38. 2MP - On hit -2 -> -3
  39. 2MK - active frames 3F -> 2F, hurtbox (and throw hurtbox) increased in width during startup.
  40. 2HK - damage 90 -> 100
  41. Yokusen - On counterhit +4 -> +5, lower body hurtbox added during 9~20F (less likely to low crush)
  42. 3HK - on hit +6 -> +4, on block +2 -> 0, hitbox size reduced
  43. 4HP - Lower body hurtbox expanded during active frames
  44. VT 2LK - CH +4 -> +5
  45. VT Tenku - CH +2 -> +4
  46. LK Lightning Legs - Some change to active frames / frame advantage
  47. Critical Art - Chip damage change (?)
  48.  
  49. Dhalsim
  50. Forward Throw - Damage 110 -> 120, Stun 150 -> 170
  51. Back Throw - Damage 120 -> 130, Stun 150 -> 200
  52. V-Reversal - On hit -5 -> -4, On block -3 -> -2(?)
  53. 5HP - Damage 80 -> 90
  54. 5LK - Leg Hurtbox expanded upwards but reduced drastically on lower body
  55. 5HK - Damage 80 -> 90
  56. 2LP - On Hit +3 -> +4, On Block 0 -> +1
  57. 2HP - Damage 80 -> 90
  58. 4HP - Hitbox shifted forward slightly
  59. 8LK - +1 Hit/Blockstun (?)
  60. Yoga Flame - Juggle potential changed (?)
  61. Sun Burst - Damage lowered 50-40(?)
  62.  
  63. Ken
  64. Neutral jump height reduced (frame changed too?)
  65. Forward Throw - Stun 150 -> 170
  66. Back Throw - 150 -> 200
  67. 5MP - On hit +2 -> +3, lowerbody hurtbox expanded during startup
  68. 5HP - On block -4 -> -3F
  69. 2MP - On block +2 -> +1
  70. 2HK - Damage 90 -> 100, hitbox expanded forward, hurtbox expanded forward 7~8F
  71. 4MK - On block -6 -> -4
  72. Target Combo (4HP) - On block -7 -> -13
  73. V-Skill(?) - Damage 90 -> 70, on block -6 -> -7
  74. V-Reversal - Damage 60 -> 40, On block 0 -> -2
  75. V Trigger MK Tatsu - 50 Perhit -> 40
  76. V Trigger Shoryukens (all versions) - forward movement reduced (?)
  77. V Trigger Hadoken - Recovery increased 1F(?)
  78. HP Shoryuken - Hitbox reduced in height on 6F, Hurtbox increased in size 6F~ (no longer passes hurtbox )
  79. EX Shoryuken - Forward movement reduced (?), Juggle potential changed (?)
  80. MK Tatsu - 40 damage -> 30 damage, 80 stun -> 50, first hit hitbox expanded forward, juggle potential changed (?)
  81. EX Air Tatsu - Now causes proximity block
  82. Critical Art - Damage 120 -> 130 (not sure which hit. last maybe?), First hit on block -16 -> -19, Juggle potential changed (?)
  83.  
  84. Karin
  85. Forward Throw - Stun 150 -> 170
  86. Back Throw - Damage 130 -> 140, Stun 150 -> 200
  87. V-Reversal - On block -3 -> -2
  88. 5HP - Damage 80 -> 90, recovery reduced by 1F, On hit 0 -> +1, on block -5 -> -3, hitbox buffed in width
  89. 5LK - Hitbox nerfed in width
  90. 5HK - Damage 80 -> 90
  91. 2HP - Damage 60 -> 70 (Later frames damage?)
  92. 2MK - Active frames 3F -> 2F, recovery 12F -> 13F (Total frame count unchanged)
  93. 2HK - Damage 90 -> 100, Startup 8F -> 9F, movement changed: early startup moves less them moves forward more right before active, total range is VERY VERY slightly shorter but counter poking it on startup is different
  94. 6MK - Recover 21F -> 20F, On block -7 -> -4, lower body hurtboxes added 12~18F making it much less likely to hop over a low, hitbox reduced in width giving it less range
  95. 8HP - Hurtbox and hitbox size increased, hitbox no longer passes hurtbox during active and it's easier to stuff on startup but it reaches a bit farther
  96. Guren Chochu - On hit +1 -> +2, On Block -2 -> +1
  97. V-Skill (Hold) - On block -7 -> -6
  98. HK Mujinkyaku - Blockstun increased (?)
  99. Something called "Sumeragi" had a hurtbox size increased. Looks like shoulder slam but frame data / damage doesn't match.
  100.  
  101. Laura
  102. Throw range increased
  103. Forward Throw - Stun 150 -> 200
  104. Back Throw - Stun 150 -> 170
  105. V-Reversal - On block -3 -> -2
  106. V-Skill - Counterhit now causes a spin knockdown (?)
  107. 5MP - Hitbox expanded downwards
  108. 5HP - On hit +2 -> +3
  109. 5HK - Damage 80 -> 90
  110. 2MP - On block +1 -> +2
  111. 2HK - Damage 90 -> 100, on block -8 -> -12
  112. Thunder Clap (All) - Hurtbox now moves backwards during startup
  113. Critical Art - +10 damage on one hit, Now fully invincible through active frames (previously lost invincibility same frame it became active)
  114.  
  115. M Bison/Vega (Dictator)
  116. Forward Throw - Stun 150 -> 170
  117. Back Throw probably had change but data not available
  118. V-Reversal - On block -3 -> -2
  119. V-Skill - Upper body hurtbox reduced significantly during startup. Head area hurtbox reduced during active
  120. Critical Art - Last hit (?) damage 260 -> 270
  121. 5MK - Damage 70 -> 60, hurtbox retracts 1F sooner
  122. 5HP - Hurtbox moved backwards during later recovery frames
  123. 8HP - Hurtbox expanded downwards
  124. 8HK - Hurtbox moved downward
  125. Psychoblast (all except EX and VTrigger) - Hitbox expanded in width
  126. Double Knee Press (Scissor Kick) All non-ex versions - Juggle Potential reduced (?)
  127. VT-Headpress - In counterhit state 2F longer (?)
  128.  
  129.  
  130. Necalli
  131. Throws (Both) - Hurtbox does not move as far forward on throw whiff
  132. Back Throw - Stun 150 -> 200
  133. V-Reversal - On block -3 -> -2
  134. 2HK - Damage 90 -> 100
  135. VT-5MP - On hit +5 -> +6
  136. VT-5HP - On hit +1 -> +2
  137. VT-2MP - On hit +4 -> +5
  138. VT-3HP - Damage 80 -> 90, On block -6 -> -4
  139.  
  140. Nash
  141. Forward Throw - Stun 150 -> 170
  142. Back Throw - Stun 150 -> 200
  143. V-Skill - Damage 50 -> 60, Stun 70 -> 100, Juggle potential added (?)
  144. Sonic Move (air) - Invincibility increased 2F, Position he appears changed (?)
  145. 5HP - Damage 80 -> 90
  146. 2MP - lower body hurtbox expanded
  147. 2MK - hurtbox takes longer to retract during recovery
  148. 2HK - Damage 80 -> 90, recovery 22 -> 23, on block -10 -> -12
  149. 8HP - Hurtbox expanded downward
  150. 4MK - Hurtbox expanded 1F before active
  151. Overhead target combo removed (?)
  152. Something with somersault DP, looks like it was removed (?)
  153. HP Sonic Boom - Hurtbox positions altered during 3~15F
  154.  
  155. R Mika
  156. Forward Throw - Damage 140 -> 130, Stun 150 -> 200
  157. Back Throw - Stun 150 -> 200
  158. Crouch Throw - Damage 140 -> 130
  159. V-Reversal - On block -3 -> -2
  160. 5MP - Recovery 9F -> 11F, On block +1 -> -2
  161. 5HP - Lowerbody hurtbox increased during 1st active frame
  162. 5LK - On hit +1 -> +2
  163. 5HK(Uncharged) - Damage 80 -> 90, Hurtbox expanded forward 1F before active
  164. TC5MP - On block -2 -> -5, Lowerbody hurtbox expanded
  165. 6HP - Damage 80 -> 90
  166. 4/6MP - Damage 70 -> 50
  167. Passion Rope - Physics changed, faster run speed(?)
  168. V-Trigger (Hold) - Invincible 1~18F(?)
  169. Critical Art - Last hit damage 160 -> 180
  170.  
  171. Rashid
  172. Forward Throw - Stun 150 -> 170, hurtbox moved forward during startup and active, moved back during recovery
  173. Back Throw - Stun 150 -> 200, hurtbox moved forward during whole move
  174. 5MP - Hurtbox width expanded forward during active and recovery
  175. 5HK - Damage 80 -> 90
  176. 2HK - Damage 90 -> 100, hurtbox moved forward during whole move, leg only moved forward during startup.
  177. EX Eagle Spike - +10 Damage buff (?)
  178. V-Trigger - Invincibility increased by 7F
  179.  
  180. Ryu
  181. Backwards Walk speed - 0.034 -> 0.032
  182. Forward Throw - Damage 110 -> 120, Stun 150 -> 170
  183. Back Throw - Damage 130 -> 140, Stun 150 -> 200
  184. V-Reversal - On block -3 -> -2
  185. 5HP - On block -2 -> -1, hitbox expanded upwards
  186. 5MK - Hurtbox expanded forwards during startup, hitbox reduced in width
  187. 5HK - Damage 80 -> 90, no longer causes proximity blocking during recovery
  188. 2MP - hurtbox during active frames expanded slightly upwards, lower body reduced. Hitbox lower portion reduced, less likely to hit lower positioned moves. Hurtbox during recovery reduced in size and retracts sooner
  189. 2HP - Damage 60 -> 70 (later frames)
  190. 2MK - On hit 0 -> +1, on block -4 -> -30
  191. 2HK - Damage 90 -> 100
  192. 6MP - On block -7 -> -5 (?) (Old frame data says -6 originally), 2nd hitbox reduced downward in height, hitbox on 2nd active frame of 2nd hit reduced in width (less reach) hurtbox on 2nd hit reduced forward on first active frame, hurtbox during recovery remains extended longer
  193. 6HP - Hit/Block stun changed on first hit (?), lower body hurtbox added during early startup frames
  194. TC5HK - Juggle mechanics changed (?)
  195. 8MK - Hitbox moved upward (Maybe makes crossups more difficult? Seems to overlap pushbox more now)
  196. 8HK - Hitbox reduced in height
  197. Fireball (All) - Lowerbody hurtbox expanded during recovery frames, Arm hurtbox expanded in height and very slightly reduced in width during active recovery frames
  198. LK Tatsu - Juggle mechanics changed (Looks like it might be able to juggle after now?)
  199.  
  200.  
  201. Vega/Balrog (Claw)
  202. Forward Throw - Damage 130 -> 140, Stun 150 -> 200, hurtbox moved backwards
  203. Back Throw - Stun 150->200, hurtbox moved backwards
  204. V-skill - dodge portion hurtbox reduced
  205. 5MP (Claw) - On block: -1 -> 0
  206. 5HP (Claw) - On block: -3 -> -2
  207. 5HK - Active frames increased by 1F? (There is two dif versions of 5HK, not sure) Damage 80 -> 90, Advantage changed?
  208. 5HP (No claw) - Damage 80 -> 90
  209. 2MK - hitbox buffed, upper body hurtbox reduced
  210. 2MP (no claw) - lower body hurtbox increased
  211. 2HP (No claw) - on hit 0 -> +1, on block +2 -> +3, lower body hurtbox increased
  212. 6HP (claw) ? (Two versions again) - advantage changed
  213. 6MK - On block -6 -> -4
  214. EX Aurora - now throw invincible(?)
  215. Barcelona slash attack - Active increased 1F
  216. Critical Attack - claw damage 75->55 on one of the hits, no claw 65->55
  217.  
  218. Zangief
  219. Forwards walk speed - 0.0325 -> 0.0305
  220. Forward & Back Throw - Damage 150 -> 130, Stun 150 -> 170
  221. 5MP - Recovery 11F -> 12F
  222. 5HP - Damage 130 -> 120
  223. 5LK - Lowerbody hurtbox reduced
  224. 5MK - Lowerbody hurtbox increased
  225. 2LP - Lowerbody hurtbox increased
  226. 2HK - Damage 90 -> 100
  227. V-Trigger - Invincibility increased 3F (?)
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