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- forward Descongelar(playerid);
- public Descongelar(playerid)
- {
- TogglePlayerControllable(playerid,1);
- return 1;
- }
- public OnPlayerGiveDamage(playerid,damagedid,Float:amount,weaponid)
- {
- new Float:LIFE;
- GetPlayerHealth(damagedid,LIFE);
- if(weaponid >= 1 || weaponid <= 54)
- {
- if(LIFE <= 100)
- {
- SendClientMessage(damagedid,-1,"Tomou um TIRO!");
- SetPlayerHealth(playerid,GetPlayerHealth(playerid,LIFE)-20);
- TogglePlayerControllable(damagedid,0);
- SetTimerEx("Descongelar",2000,0,"i",damagedid);
- return 1;
- }
- if(LIFE <= 80)
- {
- SendClientMessage(damagedid,-1,"Tomou um TIRO!");
- SetPlayerHealth(playerid,GetPlayerHealth(playerid,LIFE)-20);
- TogglePlayerControllable(damagedid,0);
- SetTimerEx("Descongelar",2000,0,"i",damagedid);
- return 1;
- }
- if(LIFE <= 60)
- {
- SendClientMessage(damagedid,-1,"Tomou um TIRO!");
- SetPlayerHealth(playerid,GetPlayerHealth(playerid,LIFE)-20);
- TogglePlayerControllable(damagedid,0);
- SetTimerEx("Descongelar",2000,0,"i",damagedid);
- return 1;
- }
- if(LIFE <= 40)
- {
- SendClientMessage(damagedid,-1,"Tomou um TIRO!");
- SetPlayerHealth(playerid,GetPlayerHealth(playerid,LIFE)-20);
- TogglePlayerControllable(damagedid,0);
- SetTimerEx("Descongelar",2000,0,"i",damagedid);
- return 1;
- }
- if(LIFE <= 20)
- {
- SendClientMessage(damagedid,-1,"MORTO!");
- SetPlayerHealth(playerid,0);
- return 1;
- }
- return 1;
- }
- return 1;
- }
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