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Biel

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Mar 4th, 2012
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C++ 1.59 KB | None | 0 0
  1. forward Descongelar(playerid);
  2. public Descongelar(playerid)
  3. {
  4.     TogglePlayerControllable(playerid,1);
  5.     return 1;
  6. }
  7. public OnPlayerGiveDamage(playerid,damagedid,Float:amount,weaponid)
  8. {
  9.     new Float:LIFE;
  10.     GetPlayerHealth(damagedid,LIFE);
  11.     if(weaponid >= 1 || weaponid <= 54)
  12.     {
  13.         if(LIFE <= 100)
  14.         {
  15.             SendClientMessage(damagedid,-1,"Tomou um TIRO!");
  16.             SetPlayerHealth(playerid,GetPlayerHealth(playerid,LIFE)-20);
  17.             TogglePlayerControllable(damagedid,0);
  18.             SetTimerEx("Descongelar",2000,0,"i",damagedid);
  19.             return 1;
  20.         }
  21.         if(LIFE <= 80)
  22.         {
  23.             SendClientMessage(damagedid,-1,"Tomou um TIRO!");
  24.             SetPlayerHealth(playerid,GetPlayerHealth(playerid,LIFE)-20);
  25.             TogglePlayerControllable(damagedid,0);
  26.             SetTimerEx("Descongelar",2000,0,"i",damagedid);
  27.             return 1;
  28.         }
  29.         if(LIFE <= 60)
  30.         {
  31.             SendClientMessage(damagedid,-1,"Tomou um TIRO!");
  32.             SetPlayerHealth(playerid,GetPlayerHealth(playerid,LIFE)-20);
  33.             TogglePlayerControllable(damagedid,0);
  34.             SetTimerEx("Descongelar",2000,0,"i",damagedid);
  35.             return 1;
  36.         }
  37.         if(LIFE <= 40)
  38.         {
  39.             SendClientMessage(damagedid,-1,"Tomou um TIRO!");
  40.             SetPlayerHealth(playerid,GetPlayerHealth(playerid,LIFE)-20);
  41.             TogglePlayerControllable(damagedid,0);
  42.             SetTimerEx("Descongelar",2000,0,"i",damagedid);
  43.             return 1;
  44.         }
  45.         if(LIFE <= 20)
  46.         {
  47.             SendClientMessage(damagedid,-1,"MORTO!");
  48.             SetPlayerHealth(playerid,0);
  49.             return 1;
  50.         }
  51.         return 1;
  52.     }
  53.     return 1;
  54. }
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