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Night 3 Graveyard Actor Notes

Mar 15th, 2021 (edited)
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  1. Night 3 Graveyard Actor Notes
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  3. Note: after beating STT, the weather actor 00BC is cleared and attempts to allocate on room load for both rooms and scene load for room 1. However, it effectively doesn't even attempt to load on scene load in room 0 (probably due to how stalchildren circle is handled coupled with weather otherwise being the last thing in the heap)
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  5. id type size overlay_type priority name
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  7. Type A Overlays:
  8. 00ED AF 0x32E0 "Stalchild"
  9. 00B1 AF 0xE0 "Orange Graveyard Flower"
  10. 0004 AF 0xE70 "Flame"
  11. 0265 AF 0x230 "Hidden Rupee Hit Actor"
  12. 01E3 AF 0x1610 "Gravestone"
  13. 01F0 AF 0x2F0 "Captain Keeta Race Gatepost"
  14. 01CA AF 0x3C00 "Dampe"
  15. 0212 AF 0x31D0 "Circle of Stalchildren"
  16. 01E2 AF 0x1800 "Dampe's House Facade"
  17. 0090 AF 0x2310 "Grass"
  18. 015A AF 0x1770 "Clock"
  19. 017C AF 0x3110 "???017C"
  20. 00BC AF 0x15C0 "Weather"
  21. 011B AF 0x860 "???011B"
  22. 028F AF 0x4D40 "Captain Keeta"
  23. 00B0 AF 0x2430 "Rock"
  24. 0162 AF 0xF60 "Circle of Flames"
  25. 00B3 AF 0x9F0 "Grass & Rock Cluster"
  26. 0055 AF 0x690 "Grotto"
  27. 0006 AF 0x21C0 "Chest"
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  30. Room 0 on Scene Load:
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  32. 0018 AI 0x14C 'B' 0 "Loading Plane" <-- shared with room 1
  33. 00ED AI 0x3E8 'A' 0 "Stalchild"
  34. 00B1 AI 0x144 'A' 0 "Orange Graveyard Flower"
  35. 00B1 AI 0x144 'A' 1 "Orange Graveyard Flower"
  36. 00B1 AI 0x144 'A' 2 "Orange Graveyard Flower"
  37. 00B1 AI 0x144 'A' 3 "Orange Graveyard Flower"
  38. 0004 AI 0x15C 'A' 0 "Flame"
  39. 0265 AI 0x194 'A' 0 "Hidden Rupee Hit Actor"
  40. 0265 AI 0x194 'A' 1 "Hidden Rupee Hit Actor"
  41. 0265 AI 0x194 'A' 2 "Hidden Rupee Hit Actor"
  42. 00ED AI 0x3E8 'A' 1 "Stalchild"
  43. 00ED AI 0x3E8 'A' 2 "Stalchild"
  44. 01E3 AI 0x1A0 'A' 0 "Gravestone"
  45. 01E3 AI 0x1A0 'A' 1 "Gravestone"
  46. 01F0 AI 0x1AC 'A' 0 "Captain Keeta Race Gatepost"
  47. 01CA AI 0x3F4 'A' 0 "Dampe" <-- "shared" with room 1 (cleared copy allocates on room load)
  48. 0212 AI 0x404 'A' 0 "Circle of Stalchildren"
  49. 01E2 AI 0x1374 'A' 0 "Dampe's House Facade"
  50. 01E3 AI 0x1A0 'A' 2 "Gravestone"
  51. 01E3 AI 0x1A0 'A' 3 "Gravestone"
  52. 0090 AI 0x19C 'A' 0 "Grass"
  53. 01E3 AI 0x1A0 'A' 4 "Gravestone"
  54. 015A AI 0x154 'A' 0 "Clock" <-- "shared" with room 1 (cleared copy allocates on room load)
  55. 017C AI 0x164 'A' 0 "???017C"
  56. 0090 AI 0x19C 'A' 1 "Grass"
  57. 0090 AI 0x19C 'A' 2 "Grass"
  58. 0090 AI 0x19C 'A' 3 "Grass"
  59. 0090 AI 0x19C 'A' 4 "Grass"
  60. 00BC AI 0x15C 'A' 0 "Weather"
  61. 0212 AI 0x404 'A' 1 "Circle of Stalchildren" <-- these only load here on scene load
  62. 0212 AI 0x404 'A' 2 "Circle of Stalchildren" <-- on room load, they load after the first 0212
  63.  
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  65. Room 1 on Scene Load:
  66.  
  67. 0005 AI 0x1CC 'B' 0 "Wooden Door"
  68. 0018 AI 0x14C 'B' 0 "Loading Plane" <-- shared with room 0
  69. 011B AI 0x158 'A' 0 "???011B"
  70. 011B AI 0x158 'A' 1 "???011B"
  71. 011B AI 0x158 'A' 2 "???011B"
  72. 011B AI 0x158 'A' 3 "???011B"
  73. 011B AI 0x158 'A' 4 "???011B"
  74. 011B AI 0x158 'A' 5 "???011B"
  75. 011B AI 0x158 'A' 6 "???011B"
  76. 011B AI 0x158 'A' 7 "???011B"
  77. 0004 AI 0x15C 'A' 0 "Flame"
  78. 0265 AI 0x194 'A' 0 "Hidden Rupee Hit Actor"
  79. 01E3 AI 0x1A0 'A' 0 "Gravestone"
  80. 01F0 AI 0x1AC 'A' 0 "Captain Keeta Race Gatepost"
  81. 01F0 AI 0x1AC 'A' 1 "Captain Keeta Race Gatepost"
  82. 01F0 AI 0x1AC 'A' 2 "Captain Keeta Race Gatepost"
  83. 01F0 AI 0x1AC 'A' 3 "Captain Keeta Race Gatepost"
  84. 01F0 AI 0x1AC 'A' 4 "Captain Keeta Race Gatepost"
  85. 01F0 AI 0x1AC 'A' 5 "Captain Keeta Race Gatepost"
  86. 01F0 AI 0x1AC 'A' 6 "Captain Keeta Race Gatepost"
  87. 01F0 AI 0x1AC 'A' 7 "Captain Keeta Race Gatepost"
  88. 01F0 AI 0x1AC 'A' 8 "Captain Keeta Race Gatepost"
  89. 01F0 AI 0x1AC 'A' 9 "Captain Keeta Race Gatepost"
  90. 01F0 AI 0x1AC 'A' 10 "Captain Keeta Race Gatepost"
  91. 01F0 AI 0x1AC 'A' 11 "Captain Keeta Race Gatepost"
  92. 01F0 AI 0x1AC 'A' 12 "Captain Keeta Race Gatepost"
  93. 01F0 AI 0x1AC 'A' 13 "Captain Keeta Race Gatepost"
  94. 01F0 AI 0x1AC 'A' 14 "Captain Keeta Race Gatepost"
  95. 01F0 AI 0x1AC 'A' 15 "Captain Keeta Race Gatepost"
  96. 01CA AI 0x3F4 'A' 0 "Dampe" <-- "shared" with room 0 (cleared copy allocates on room load)
  97. 01E3 AI 0x1A0 'A' 1 "Gravestone"
  98. 01E3 AI 0x1A0 'A' 2 "Gravestone"
  99. 01E2 AI 0x1374 'A' 0 "Dampe's House Facade"
  100. 028F AI 0x1158 'A' 0 "Captain Keeta"
  101. 00B0 AI 0x198 'A' 0 "Rock"
  102. 00B0 AI 0x198 'A' 1 "Rock"
  103. 00B0 AI 0x198 'A' 2 "Rock"
  104. 00B0 AI 0x198 'A' 3 "Rock"
  105. 00B0 AI 0x198 'A' 4 "Rock"
  106. 0162 AI 0x1AC 'A' 0 "Circle of Flames"
  107. 01E3 AI 0x1A0 'A' 3 "Gravestone"
  108. 00B3 AI 0x180 'A' 0 "Grass & Rock Cluster"
  109. 015A AI 0x154 'A' 0 "Clock" <-- "shared" with room 0 (cleared copy allocates on room load)
  110. 0055 AI 0x194 'A' 0 "Grotto"
  111. 00B3 AI 0x180 'A' 1 "Grass & Rock Cluster"
  112. 017C AI 0x164 'A' 0 "???017C"
  113. 00BC AI 0x15C 'A' 0 "Weather"
  114. 0006 AI 0x224 'A' 0 "Chest"
  115.  
  116. (rocks from spawner load first on room load/from grotto -- they load second if exiting from Dampe's house; rocks only load from camera manip)
  117. (grass from spawner load second on room load/from grotto -- they load first if existing from Dampe's house)
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