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- public OnPlayerDeath(playerid, killerid, reason)
- {
- new Float:X,
- Float:Y,
- Float:Z;
- GetPlayerPos(playerid,X,Y,Z);
- SendClientMessage(playerid,0xFFFFFF,"Un tizio è morto a %f %f &f!", X, Y, Z);
- return 1;
- }
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