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English Any% Route

May 28th, 2017
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  1. English Any% Route
  2.  
  3. Major Differences from JP Any% Route:
  4.  
  5. - Store ISoT instead of SoDT at hidden owl so that you don't have to worry about a day transition AND you want it to be day so that you can do SoDT Pirate Cutscene Skip (this saves ~18s compared to the timestop method that JP is restricted to using and works because English has different Day to Night transitions than JP). Also (only applicable to high-level gameplay), since English plays ISoT instead of SoDT, time saved from perfect gameplay will always be rewarded because there will never be a transition that you need to wait for (like there is in the JP route)
  6.  
  7. - Pirate's Fortress: The pirate in the hookshot room will catch you on English, regardless of the time of day, so the next fastest thing to do is superslide up the stairs before hookshot room, turn zora, shoot zora boomerangs at the pirate on the bridge to stun her, then use 1 bomb + 2 chus to hover onto the bridge (climbing the ladder in the center of PF is slower, but can be done for easier routes that do not have chus). Next, you enter the door above the hookshot room and empty and catch your bugs, dupe bombs, then use timestop to get to the other side of the cutscene trigger that is in front of the barred window that you will need to shoot a deku bubble through. After you are on the other side and have cancelled timestop, get to the right side of the barred window (so that you barely avoid activately the cutscene trigger) and shoot a deku bubble at the beehive (setup for getting into position is described here: https://pastebin.com/Ef1KEcSX)
  8.  
  9. - SoDT Pirate Cutscene Skip: hookshot the left tree on the turtle to avoid activating the cutscene trigger, target and hold right to move into the loading zone trigger and pull ocarina before it can start (the timing is lenient) and play SoDT to make it Night 1. This will skip the cutscene. (Video of SoDT PCS: https://www.twitch.tv/videos/48217628?t=3h19m20s)
  10.  
  11. - Woodfall Temple SoT storage: The distance Zora fin slashes move you is slightly different on English and JP, so English has to do the ocarina dive in Woodfall a little differently (https://www.youtube.com/watch?v=DIwZefxzbdw)
  12.  
  13. - Woodfall BK Skip: For the most part this will be the same as JP, but you will have slightly fewer chus than JP route because of the hover in PF. You can opt to do the ISG mega strat (which is actually optimal for both English and JP), or just do an extra megaflip at a different point in your hover.
  14.  
  15. - Lullaby Skip: English link cannot simply slash his sword to avoid falling off the ledge when the wind blows him, so you must get ISG immediately. Also, since on English you will not lose speed when HESSing if you hit a ledge while you have ISG (on JP you do lose your speed), you can also opt to do a faster HESS strat: https://www.youtube.com/watch?v=1NdV2Gs0XOw
  16.  
  17. - Wizrobe fight: English does not have power crouch stabs, so you cannot store a Deku Jumpslash and use ISG to do an optimal wizrobe fight like you can on JP. A strat that is just as fast that English can do is use a broken deku stick. First shoot the wizrobe with hookshot, then get broken deku stick (crouch stab wall 2 times, stick JS), then use broken deku stick Jumpslashes for the last 3 hits on the wizrobe (you will have to time your jumpslashes for the last 2 hits in order to skip the wizrobe cutscene, similarly to how it is done in 100%)
  18.  
  19. - Light Arrow Deathwarp: English text is too slow for the fast deathwarp after light arrows to work, so you only have to do a normal deathwarp
  20.  
  21. - Majora: It is unsure what the optimal strat for Majora on English is since we do not have power crouch stabs for the last 2 phases. You can opt to skip picking up deku sticks in Termina Field (if English were to get deku sticks, it would want 2 so that it could do a fast broken deku strat which requires 2 sticks; see MrGrunz's any% TAS) and you could either use quickspins or infinite zora fins for incarnation and then either use 40 crouch stabs or 20 jumpslashes (with jumpslash cancels or else they won't be fast enough) on wrath
  22.  
  23. ===
  24.  
  25. Cycle 1: Rup Chu Bomb
  26.  
  27. deposit at least 60r
  28.  
  29. Cycle 2:
  30. ECT chest 99
  31. Bomb bag + 10 Chus 9 10c 20b
  32. Hidden Owl 0c 19b
  33. Store ISoT (this way it stays Day 1 for SoDT PCS) 18b
  34. Withdraw 60r (say 'Yes' to ISoT text) 69
  35. Buy 20 Chus 0 20c
  36. Enter TF 17b
  37.  
  38. HESS to Swamp Gossips Grotto 16b
  39. Sonata 11c 12b
  40. Song of Soaring
  41. Reverse Octo 11b
  42. Stick + Nut from babas, enter woods 10b
  43. Red Potion Bottle 9b
  44.  
  45. SoS Mountain Village
  46. Bomb drop 14b
  47. Goron Village on Map 12b
  48.  
  49. SoS Great Bay
  50. Zora Mask (timestop cutscene skip + dupes) 10b
  51. Zora HESS/Superswim to PF 9b
  52. Hover into PF 6b
  53. Superslide up the stairs, zora boomerang bridge pirate
  54. Bridge Hover (1 bomb + 2 chus) 9c 4b
  55. Dupe Bombs/Stick/Nut, timestop past cutscene trigger
  56. Deku Bubble to shoot beehive
  57. Hookshot (zora movement? human sword clip past barrels might be good; needs timing)
  58. 4 PF eggs (release bugs at start of Pirate fight)
  59.  
  60. SoS Great Bay
  61. deposit eggs
  62. PR eggs
  63.  
  64. SoS Great Bay
  65. NWBN CS Skip
  66.  
  67. SoS Great Bay
  68. Zora Cape Bomb Drop 6b
  69. Turtle CS Skip
  70. SoDT Pirate CS Skip (Day 1 > Night 1 Transition)
  71. Gyorg 5b
  72.  
  73. SoS Woodfall
  74. Bow (2 kokiri JS on dinolfos)
  75. Store SoT (zora recoil dive: https://www.youtube.com/watch?v=DIwZefxzbdw)
  76. Upstairs Woodfall BK Skip (isg mega OR 2 megas) 0c 1b
  77. Odolwa + Giant CS Skip
  78.  
  79. Cycle 3:
  80.  
  81. Zora Gainer ECT Chest 99
  82. 10 Bombs + 20 Chus 0 20c 10b
  83.  
  84. SoS Woodfall
  85. Stick from pot
  86. FFAE to Snowhead 12c 9b
  87. HESS Lullaby Skip 10c 8b (https://www.youtube.com/watch?v=1NdV2Gs0XOw)
  88.  
  89. Actionswap to melt ice
  90. Scarecrow Skip
  91. Long jumps to Fire Arrow 6b
  92. hookshot first wizrobe, then get broken deku stick
  93. Fire Arrow
  94. Bridge Hover (1 bomb + 4 chus) 6c 5b
  95. Break Snowballs 5c
  96. Store SoT (chu damage isg w/ torch) 3c
  97. Hover to Goht (1 bomb + 3 chus) 0c 4b
  98. BK Skip 3b
  99. Goht + Giant CS SKip
  100.  
  101. Cycle 4:
  102.  
  103. SoS Stone Tower
  104. Bomb drop (magic/arrows) + fairy timestop 5b 30a
  105. Sunblock Clip 4b
  106. Small Key
  107. Weirdshot crate + nejiron bomb drop 8b
  108. Weirdshot burning chest 7b
  109. Light Arrow + Deathwarp 6b 26a 16/24 magic
  110. Weirdshot to Flip STT 5b 25a 12/24 magic
  111. Sunblock Clip + Air Draft Recoil 3b
  112. Recoil to Eyegore 2b
  113. bomb + fire arrow on eyegore 1b 24a 10/24 magic
  114. (compare weirdshot + bomb/arrow/magic with chest cs and no arrow/magic drops; not sure what is faster ideally, but most people just do the weirdshot)
  115. Twinmold + Giant CS Skip
  116.  
  117. Cycle 5:
  118.  
  119. TF Bomb Drop (skip deku sticks?) 5b
  120. Dog Hover 1b
  121. Superslide 0b
  122. Majora (infinite zora fins incarnation? kokiri JS or broken deku wrath? broken deku strat requires 2 sticks)
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