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Jun 30th, 2016
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  1. 0.000 2016-06-30 11:32:05; Factorio 0.13.1 (Build 22864, mac, steam)
  2. 0.000 Operating system: Mac OS X 10.11.6
  3. 0.000 Program arguments: "/Users/ericwolf/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app"
  4. 0.000 Read data path: /Users/ericwolf/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
  5. 0.000 Write data path: /Users/ericwolf/Library/Application Support/factorio
  6. 0.000 Binaries path: /Users/ericwolf/Library/Application Support/Steam/steamapps/common
  7. 0.014 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 20%] [Screen: 255] [DXT: false]
  8. 0.014 Available display adapters: 1
  9. 0.014 [0]: resolution 1680x1050px at [0,0]
  10. 0.014 Create display on adapter 0. Size 1280x720 at position [190, 147].
  11. 0.082 Initialised OpenGL:[0] Intel Iris Pro OpenGL Engine; driver: 2.1 INTEL-10.14.71
  12. 0.224 Loading mod core 0.0.0 (data.lua)
  13. 0.230 Loading mod base 0.13.1 (data.lua)
  14. 0.350 Checksum for core: 1399339455
  15. 0.350 Checksum for mod base: 2679425721
  16. 0.781 Initial atlas bitmap size is 16384
  17. 0.783 Created atlas bitmap 16384x9326
  18. 0.783 Created atlas bitmap 4096x968
  19. 10.283 Sprites loaded
  20. 10.283 Convert atlas 4096x968 to: trilinear-filtering
  21. 10.336 Loading sounds...
  22. 12.311 Custom inputs active: 0
  23. 12.366 Factorio initialised
  24. 104.517 Info Router.cpp:563: Router peerID(65535) shutting down.
  25. 104.517 Info Router.cpp:594: Router state -> Disconnected
  26. 104.636 Joining game 192.168.11.5:34197
  27. 104.636 Info PosixUDPSocket.cpp:50: Opening socket at port 0
  28. 104.636 Info Router.cpp:594: Router state -> Connecting
  29. 104.637 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  30. 104.661 Info Router.cpp:594: Router state -> WaitingForAccept
  31. 104.754 Info Synchronizer.cpp:56: NetworkTick(245237) initialized Synchronizer local peer(5) latency(6).
  32. 104.754 Info Synchronizer.cpp:522: networkTick(245237) adding peer(0) success(true).
  33. 104.754 Info Synchronizer.cpp:522: networkTick(245237) adding peer(2) success(true).
  34. 104.754 Info Router.cpp:594: Router state -> Connected
  35. 104.754 Info Router.cpp:827: ConnectionAccepted ownPeerID(5) nextPeerID(6)
  36. 104.754 Info MultiplayerManager.cpp:996: networkTick(245237) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
  37. 104.788 Info Router.cpp:885: Received onPeerConnected for already connected peer(5)
  38. 104.887 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(<server>).
  39. 104.887 Info MultiplayerManager.cpp:1143: networkTick(245243) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
  40. 104.887 Info MultiplayerManager.cpp:1527: Received peer info for peer(2) username(19wolf).
  41. 104.887 Info MultiplayerManager.cpp:1143: networkTick(245243) mapTick(-1) received stateChanged peerID(2) oldState(Ready) newState(InGame)
  42. 104.887 Info MultiplayerManager.cpp:1527: Received peer info for peer(5) username(Wolfy).
  43. 104.887 Info MultiplayerManager.cpp:1143: networkTick(245243) mapTick(-1) received stateChanged peerID(5) oldState(Ready) newState(Connecting)
  44. 104.887 Info MultiplayerManager.cpp:1527: Received peer info for peer(5) username(Wolfy).
  45. 104.887 Info MultiplayerManager.cpp:1143: networkTick(245243) mapTick(-1) received stateChanged peerID(5) oldState(Connecting) newState(Connecting)
  46. 104.887 Info MultiplayerManager.cpp:1527: Received peer info for peer(5) username(Wolfy).
  47. 104.887 Info MultiplayerManager.cpp:1143: networkTick(245243) mapTick(-1) received stateChanged peerID(5) oldState(Connecting) newState(Connecting)
  48. 104.887 Info MultiplayerManager.cpp:1143: networkTick(245243) mapTick(-1) received stateChanged peerID(5) oldState(Connecting) newState(VerifyingConnection)
  49. 105.005 Info MultiplayerManager.cpp:996: networkTick(245250) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
  50. 105.106 Info MultiplayerManager.cpp:1143: networkTick(245256) mapTick(-1) received stateChanged peerID(5) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  51. 105.204 Info MultiplayerManager.cpp:1143: networkTick(245262) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  52. 105.204 Info MultiplayerManager.cpp:1143: networkTick(245262) mapTick(-1) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
  53. 105.421 Info MultiplayerManager.cpp:1143: networkTick(245275) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  54. 105.421 Info MultiplayerManager.cpp:1143: networkTick(245275) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  55. 105.421 Info MultiplayerManager.cpp:1143: networkTick(245275) mapTick(-1) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
  56. 105.421 Info MultiplayerManager.cpp:1143: networkTick(245275) mapTick(-1) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
  57. 106.316 Info MultiplayerManager.cpp:1143: networkTick(245328) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  58. 106.316 Downloading file /Users/ericwolf/Library/Application Support/factorio/temp/mp-download.zip (7610923 B, 15132 blocks)
  59. 106.319 Info MultiplayerManager.cpp:996: networkTick(245328) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  60. 106.319 Info NetworkInputHandler.cpp:45: mapTick(241978) networkTick(245328) initialized NetworkInputHandler local peer(5).
  61. 106.319 Info NetworkInputHandler.cpp:524: expectedMapTick(241978) adding peer(0).
  62. 106.319 Info NetworkInputHandler.cpp:524: expectedMapTick(241978) adding peer(2).
  63. 106.319 Info Synchronizer.cpp:428: NetworkTick(245328) mapTick(241978) applying 30 pending tickClosures
  64. 106.319 Info NetworkInputHandler.cpp:608: assigning playerIndex(65535) to peer(0)
  65. 106.319 Info NetworkInputHandler.cpp:608: assigning playerIndex(1) to peer(2)
  66. 106.319 Info NetworkInputHandler.cpp:608: assigning playerIndex(65535) to peer(5)
  67. 106.319 Info MultiplayerManager.cpp:1732: networkTick(245328) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
  68. 106.319 Info MultiplayerManager.cpp:1516: Received script checksums: level: 900459546
  69. 106.413 Info MultiplayerManager.cpp:1143: networkTick(245334) mapTick(-1) received stateChanged peerID(5) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  70. 108.470 Finished download (2 s, 7.6 MB, 3.5 MB/s)
  71. 108.575 Info MultiplayerManager.cpp:1218: networkTick(245459) mapTick(-1) map download finished creating scenario
  72. 108.576 Info MultiplayerManager.cpp:996: networkTick(245459) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  73. 108.576 Loading map /Users/ericwolf/Library/Application Support/factorio/temp/mp-download.zip
  74. 108.595 Info MultiplayerManager.cpp:1143: networkTick(245465) mapTick(-1) received stateChanged peerID(5) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  75. 108.604 Info Scenario.cpp:129: Map version 0.13.1-0
  76. 108.693 Info MultiplayerManager.cpp:1143: networkTick(245471) mapTick(-1) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  77. 109.464 Checksum for script /Users/ericwolf/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
  78. 109.473 Info MultiplayerManager.cpp:996: networkTick(245519) mapTick(241978) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
  79. 109.592 Info MultiplayerManager.cpp:1143: networkTick(245525) mapTick(241978) received stateChanged peerID(5) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  80. 109.592 Info MultiplayerManager.cpp:1342: networkTick(245525) mapTick(241978) stopping mapAlign
  81. 109.592 Info MultiplayerManager.cpp:1884: performing map align task (SendPlayerJoinGameAlignTask)
  82. 109.592 Info MultiplayerManager.cpp:996: networkTick(245525) mapTick(241978) changing state from(InGameWaitingForOthers) to(InGame)
  83. 109.592 Info MultiplayerManager.cpp:1706: networkTick(245525) mapTick(241978) peerID(5) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  84. ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
  85. ((peerID(5) state(InGameWaitingForOthers) mapAlignTick(-1))
  86. )
  87. 109.689 Info MultiplayerManager.cpp:1143: networkTick(245531) mapTick(241984) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  88. 109.690 Info MultiplayerManager.cpp:1143: networkTick(245531) mapTick(241984) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
  89. 109.690 Info MultiplayerManager.cpp:1143: networkTick(245531) mapTick(241984) received stateChanged peerID(5) oldState(InGameWaitingForOthers) newState(InGame)
  90. 109.725 Info NetworkInputHandler.cpp:754: mapTick(241987) networkTick(245534) connecting to player(Wolfy).
  91. 109.725 Info NetworkInputHandler.cpp:608: assigning playerIndex(0) to peer(5)
  92. 109.725 Info GameActionHandler.cpp:2611: MapTick(241987) processed PlayerJoinGame peerID(5) playerIndex(0) mode(connect)
  93. 436.714 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  94. 436.728 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  95. 436.746 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  96. 436.765 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  97. 436.779 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  98. 436.794 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  99. 436.815 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  100. 436.828 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  101. 436.846 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  102. 436.863 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  103. 436.880 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  104. 436.896 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  105. 436.913 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  106. 436.928 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  107. 436.946 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  108. 436.964 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  109. 436.981 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  110. 436.997 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  111. 437.013 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  112. 437.030 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  113. 437.046 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  114. 437.063 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  115. 437.080 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  116. 437.096 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  117. 437.114 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  118. 437.128 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  119. 437.146 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  120. 437.164 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
  121. 437.191 Warning Thread.cpp:42: Thread exception: Sendto failed: Can't assign requested address.
  122. 437.226 Error CrashHandler.cpp:183: Received SIGSEGV
  123. Factorio crashed. Generating symbolized stacktrace, please wait ...
  124. #0 0x10059e172 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:382)
  125. #1 0x1005970f9 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:85)
  126. #2 0x10059708e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:188)
  127. #3 0x7fff98e2c52a in 0x7fff98e2c52a
  128. #4 0x19e30de10 in 0x19e30de10
  129. #5 0x1009d7d8e in al_remove_opengl_fbo (in factorio) (ogl_bitmap.c:1248)
  130. #6 0x1009d8cc0 in ogl_destroy_bitmap (in factorio) (ogl_bitmap.c:699)
  131. #7 0x100989255 in al_destroy_bitmap (in factorio) (bitmap.c:234)
  132. #8 0x1009b8ce4 in _al_run_destructors (in factorio) (aintuthr.h:60)
  133. #9 0x1009dcf60 in al_uninstall_system (in factorio) (system.c:314)
  134. #10 0x7fff8f959451 in 0x7fff8f959451
  135. #11 0x7fff8f959767 in 0x7fff8f959767
  136. #12 0x1005a5a7c in Thread::loop() (in factorio) (Thread.cpp:46)
  137. #13 0x100b22946 in boost::(anonymous namespace)::thread_proxy(void*) (in factorio) + 54
  138. #14 0x7fff8fd1c99d in 0x7fff8fd1c99d
  139. #15 0x7fff8fd1c91a in 0x7fff8fd1c91a
  140. #16 0x7fff8fd1a351 in 0x7fff8fd1a351
  141. 439.902 Error CrashHandler.cpp:85: Map tick at moment of crash: 261109
  142. 439.902 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
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