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- 0.000 2016-06-30 11:32:05; Factorio 0.13.1 (Build 22864, mac, steam)
- 0.000 Operating system: Mac OS X 10.11.6
- 0.000 Program arguments: "/Users/ericwolf/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app"
- 0.000 Read data path: /Users/ericwolf/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
- 0.000 Write data path: /Users/ericwolf/Library/Application Support/factorio
- 0.000 Binaries path: /Users/ericwolf/Library/Application Support/Steam/steamapps/common
- 0.014 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 20%] [Screen: 255] [DXT: false]
- 0.014 Available display adapters: 1
- 0.014 [0]: resolution 1680x1050px at [0,0]
- 0.014 Create display on adapter 0. Size 1280x720 at position [190, 147].
- 0.082 Initialised OpenGL:[0] Intel Iris Pro OpenGL Engine; driver: 2.1 INTEL-10.14.71
- 0.224 Loading mod core 0.0.0 (data.lua)
- 0.230 Loading mod base 0.13.1 (data.lua)
- 0.350 Checksum for core: 1399339455
- 0.350 Checksum for mod base: 2679425721
- 0.781 Initial atlas bitmap size is 16384
- 0.783 Created atlas bitmap 16384x9326
- 0.783 Created atlas bitmap 4096x968
- 10.283 Sprites loaded
- 10.283 Convert atlas 4096x968 to: trilinear-filtering
- 10.336 Loading sounds...
- 12.311 Custom inputs active: 0
- 12.366 Factorio initialised
- 104.517 Info Router.cpp:563: Router peerID(65535) shutting down.
- 104.517 Info Router.cpp:594: Router state -> Disconnected
- 104.636 Joining game 192.168.11.5:34197
- 104.636 Info PosixUDPSocket.cpp:50: Opening socket at port 0
- 104.636 Info Router.cpp:594: Router state -> Connecting
- 104.637 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
- 104.661 Info Router.cpp:594: Router state -> WaitingForAccept
- 104.754 Info Synchronizer.cpp:56: NetworkTick(245237) initialized Synchronizer local peer(5) latency(6).
- 104.754 Info Synchronizer.cpp:522: networkTick(245237) adding peer(0) success(true).
- 104.754 Info Synchronizer.cpp:522: networkTick(245237) adding peer(2) success(true).
- 104.754 Info Router.cpp:594: Router state -> Connected
- 104.754 Info Router.cpp:827: ConnectionAccepted ownPeerID(5) nextPeerID(6)
- 104.754 Info MultiplayerManager.cpp:996: networkTick(245237) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
- 104.788 Info Router.cpp:885: Received onPeerConnected for already connected peer(5)
- 104.887 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(<server>).
- 104.887 Info MultiplayerManager.cpp:1143: networkTick(245243) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
- 104.887 Info MultiplayerManager.cpp:1527: Received peer info for peer(2) username(19wolf).
- 104.887 Info MultiplayerManager.cpp:1143: networkTick(245243) mapTick(-1) received stateChanged peerID(2) oldState(Ready) newState(InGame)
- 104.887 Info MultiplayerManager.cpp:1527: Received peer info for peer(5) username(Wolfy).
- 104.887 Info MultiplayerManager.cpp:1143: networkTick(245243) mapTick(-1) received stateChanged peerID(5) oldState(Ready) newState(Connecting)
- 104.887 Info MultiplayerManager.cpp:1527: Received peer info for peer(5) username(Wolfy).
- 104.887 Info MultiplayerManager.cpp:1143: networkTick(245243) mapTick(-1) received stateChanged peerID(5) oldState(Connecting) newState(Connecting)
- 104.887 Info MultiplayerManager.cpp:1527: Received peer info for peer(5) username(Wolfy).
- 104.887 Info MultiplayerManager.cpp:1143: networkTick(245243) mapTick(-1) received stateChanged peerID(5) oldState(Connecting) newState(Connecting)
- 104.887 Info MultiplayerManager.cpp:1143: networkTick(245243) mapTick(-1) received stateChanged peerID(5) oldState(Connecting) newState(VerifyingConnection)
- 105.005 Info MultiplayerManager.cpp:996: networkTick(245250) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
- 105.106 Info MultiplayerManager.cpp:1143: networkTick(245256) mapTick(-1) received stateChanged peerID(5) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
- 105.204 Info MultiplayerManager.cpp:1143: networkTick(245262) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 105.204 Info MultiplayerManager.cpp:1143: networkTick(245262) mapTick(-1) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
- 105.421 Info MultiplayerManager.cpp:1143: networkTick(245275) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 105.421 Info MultiplayerManager.cpp:1143: networkTick(245275) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
- 105.421 Info MultiplayerManager.cpp:1143: networkTick(245275) mapTick(-1) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
- 105.421 Info MultiplayerManager.cpp:1143: networkTick(245275) mapTick(-1) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 106.316 Info MultiplayerManager.cpp:1143: networkTick(245328) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
- 106.316 Downloading file /Users/ericwolf/Library/Application Support/factorio/temp/mp-download.zip (7610923 B, 15132 blocks)
- 106.319 Info MultiplayerManager.cpp:996: networkTick(245328) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
- 106.319 Info NetworkInputHandler.cpp:45: mapTick(241978) networkTick(245328) initialized NetworkInputHandler local peer(5).
- 106.319 Info NetworkInputHandler.cpp:524: expectedMapTick(241978) adding peer(0).
- 106.319 Info NetworkInputHandler.cpp:524: expectedMapTick(241978) adding peer(2).
- 106.319 Info Synchronizer.cpp:428: NetworkTick(245328) mapTick(241978) applying 30 pending tickClosures
- 106.319 Info NetworkInputHandler.cpp:608: assigning playerIndex(65535) to peer(0)
- 106.319 Info NetworkInputHandler.cpp:608: assigning playerIndex(1) to peer(2)
- 106.319 Info NetworkInputHandler.cpp:608: assigning playerIndex(65535) to peer(5)
- 106.319 Info MultiplayerManager.cpp:1732: networkTick(245328) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
- 106.319 Info MultiplayerManager.cpp:1516: Received script checksums: level: 900459546
- 106.413 Info MultiplayerManager.cpp:1143: networkTick(245334) mapTick(-1) received stateChanged peerID(5) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 108.470 Finished download (2 s, 7.6 MB, 3.5 MB/s)
- 108.575 Info MultiplayerManager.cpp:1218: networkTick(245459) mapTick(-1) map download finished creating scenario
- 108.576 Info MultiplayerManager.cpp:996: networkTick(245459) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
- 108.576 Loading map /Users/ericwolf/Library/Application Support/factorio/temp/mp-download.zip
- 108.595 Info MultiplayerManager.cpp:1143: networkTick(245465) mapTick(-1) received stateChanged peerID(5) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 108.604 Info Scenario.cpp:129: Map version 0.13.1-0
- 108.693 Info MultiplayerManager.cpp:1143: networkTick(245471) mapTick(-1) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 109.464 Checksum for script /Users/ericwolf/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
- 109.473 Info MultiplayerManager.cpp:996: networkTick(245519) mapTick(241978) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
- 109.592 Info MultiplayerManager.cpp:1143: networkTick(245525) mapTick(241978) received stateChanged peerID(5) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
- 109.592 Info MultiplayerManager.cpp:1342: networkTick(245525) mapTick(241978) stopping mapAlign
- 109.592 Info MultiplayerManager.cpp:1884: performing map align task (SendPlayerJoinGameAlignTask)
- 109.592 Info MultiplayerManager.cpp:996: networkTick(245525) mapTick(241978) changing state from(InGameWaitingForOthers) to(InGame)
- 109.592 Info MultiplayerManager.cpp:1706: networkTick(245525) mapTick(241978) peerID(5) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(5) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 109.689 Info MultiplayerManager.cpp:1143: networkTick(245531) mapTick(241984) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 109.690 Info MultiplayerManager.cpp:1143: networkTick(245531) mapTick(241984) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
- 109.690 Info MultiplayerManager.cpp:1143: networkTick(245531) mapTick(241984) received stateChanged peerID(5) oldState(InGameWaitingForOthers) newState(InGame)
- 109.725 Info NetworkInputHandler.cpp:754: mapTick(241987) networkTick(245534) connecting to player(Wolfy).
- 109.725 Info NetworkInputHandler.cpp:608: assigning playerIndex(0) to peer(5)
- 109.725 Info GameActionHandler.cpp:2611: MapTick(241987) processed PlayerJoinGame peerID(5) playerIndex(0) mode(connect)
- 436.714 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
- 436.728 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
- 436.746 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
- 436.765 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
- 436.779 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
- 436.794 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
- 436.815 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
- 436.828 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
- 436.846 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
- 436.863 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
- 436.880 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
- 436.896 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
- 436.913 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
- 436.928 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
- 436.946 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
- 436.964 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
- 436.981 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
- 436.997 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
- 437.013 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
- 437.030 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
- 437.046 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
- 437.063 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
- 437.080 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
- 437.096 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
- 437.114 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
- 437.128 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
- 437.146 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
- 437.164 Info PosixUDPSocket.cpp:203: Sendto failed (but can be probably ignored): Network is down
- 437.191 Warning Thread.cpp:42: Thread exception: Sendto failed: Can't assign requested address.
- 437.226 Error CrashHandler.cpp:183: Received SIGSEGV
- Factorio crashed. Generating symbolized stacktrace, please wait ...
- #0 0x10059e172 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:382)
- #1 0x1005970f9 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:85)
- #2 0x10059708e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:188)
- #3 0x7fff98e2c52a in 0x7fff98e2c52a
- #4 0x19e30de10 in 0x19e30de10
- #5 0x1009d7d8e in al_remove_opengl_fbo (in factorio) (ogl_bitmap.c:1248)
- #6 0x1009d8cc0 in ogl_destroy_bitmap (in factorio) (ogl_bitmap.c:699)
- #7 0x100989255 in al_destroy_bitmap (in factorio) (bitmap.c:234)
- #8 0x1009b8ce4 in _al_run_destructors (in factorio) (aintuthr.h:60)
- #9 0x1009dcf60 in al_uninstall_system (in factorio) (system.c:314)
- #10 0x7fff8f959451 in 0x7fff8f959451
- #11 0x7fff8f959767 in 0x7fff8f959767
- #12 0x1005a5a7c in Thread::loop() (in factorio) (Thread.cpp:46)
- #13 0x100b22946 in boost::(anonymous namespace)::thread_proxy(void*) (in factorio) + 54
- #14 0x7fff8fd1c99d in 0x7fff8fd1c99d
- #15 0x7fff8fd1c91a in 0x7fff8fd1c91a
- #16 0x7fff8fd1a351 in 0x7fff8fd1a351
- 439.902 Error CrashHandler.cpp:85: Map tick at moment of crash: 261109
- 439.902 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
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