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- package com.smy.mod.World;
- import java.util.Random;
- import Blocks.BlocksMod;
- import com.smy.mod.init.BlockMod;
- import net.minecraft.block.Block;
- import net.minecraft.block.state.IBlockState;
- import net.minecraft.init.Blocks;
- import net.minecraft.util.BlockPos;
- import net.minecraft.world.World;
- import net.minecraft.world.chunk.IChunkProvider;
- import net.minecraft.world.gen.feature.WorldGenMinable;
- import net.minecraftforge.fml.common.IWorldGenerator;
- public class WorldGenSmy implements IWorldGenerator
- {
- @Override
- public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
- {
- switch(world.provider.getDimensionId())
- {
- case -1:
- GenerateNether(world, chunkX = 16, chunkZ = 16, random);
- break;
- case 0:
- GenerateOverWorld(world, chunkX = 16, chunkZ = 16, random);
- break;
- case 1:
- GenerateEnd(world, chunkX = 16, chunkZ = 16, random);
- break;
- }
- }
- private void addOre(Block block, Block blockSpawn, Random random, World world, int posX, int posZ, int minY, int maxY, int minV, int maxV, int spawnChance)
- {
- for(int i = 0; i < spawnChance; i++)
- {
- int defaultChunkSize = 16;
- int Xpos = posX + random.nextInt(defaultChunkSize);
- int Ypos = minY + random.nextInt(maxY - minY);
- int Zpos = posZ + random.nextInt(defaultChunkSize);
- IBlockState state = block.getDefaultState();
- BlockPos blockPos = new BlockPos(Xpos, Ypos, Zpos);
- new WorldGenMinable(state, maxV).generate(world, random, blockPos);
- }
- }
- private void GenerateNether(World world, int i, int j, Random random)
- {
- }
- private void GenerateOverWorld(World world, int i, int j, Random random)
- {
- addOre(Blocks.glass, Blocks.stone , random, world, i, j, 20, 100, 4, 8, 500);
- }
- private void GenerateEnd(World world, int i, int j, Random random)
- {
- addOre(Blocks.glass, Blocks.netherrack , random, world, i, j, 20, 100, 4, 8, 60);
- }
- }
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