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- [105851.736] Main : Error: No method OnCreate found!
- [105851.736] Main : Error: No method OnInitialized found!
- [105851.736] Main : Error: lua/ParticleEffect.lua:162: attempt to call method 'SetParent' (a nil value)
- [Server] Script Error #1: lua/ParticleEffect.lua:162: attempt to call method 'SetParent' (a nil value)
- Call stack:
- #1: CreateEffect lua/ParticleEffect.lua:162
- player = nil
- effectName = "cinematics/alien/webs/kill.cinematic"
- parent = nil
- coords = cdata
- attachPoint = nil
- assetIndex = 111
- entity = ServerClient { }
- #2: InternalTriggerCinematic lua/EffectManager.lua:535
- self = EffectManager { }
- effectTable = {cinematic="cinematics/alien/webs/kill.cinematic" }
- triggeringParams = {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
- triggeringEntity = Web-2573 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1351.8039550781, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=7.1472563743591, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
- cinematicName = "cinematics/alien/webs/kill.cinematic"
- coords = cdata
- player = nil
- success = false
- effectEntity = nil
- #3: InternalTriggerEffect lua/EffectManager.lua:318
- self = EffectManager { }
- effectTable = {cinematic="cinematics/alien/webs/kill.cinematic" }
- triggeringParams = {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
- triggeringEntity = Web-2573 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1351.8039550781, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=7.1472563743591, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
- success = false
- #4: InternalTriggerMatchingEffects lua/EffectManager.lua:391
- self = EffectManager { }
- inputEffectTable = {babbler_attack= {babblerAttackEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/attack_jump" } } }, babbler_engage= {babblerEngageEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/attack_jump" } } }, babbler_hatch= {babblerEggLandEffects= {1= {cinematic="cinematics/alien/babbler/spawn.cinematic" }, 2= {done=true, silenceupgrade=true, sound="" }, 3= {done=true, sound="sound/NS2.fev/alien/drifter/attack", world_space=true } } }, babbler_jump= {babblerJumpEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/jump" } } }, babbler_move= {babblerIdleEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/idle" } } }, babbler_wag_begin= {babblerWagBeginEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/fetch" } } }, bone_wall_burst= {boneWallBurstEffect= {1= {cinematic="cinematics/alien/infestationspike/burst.cinematic" } } }, clog_slime= {clogSlimeEffects= {1= {cinematic="cinematics/alien/gorge/slime_fall.cinematic" } } }, clog_spawn= {clogSpawnEffects= {1= {cinematic="cinematics/alien/gorge/clog_spawn.cinematic" } } }, clog_spawn_shadow= {clogSpawnEffects= {1= {cinematic="cinematics/alien/gorge/clog_spawn_shadow.cinematic" } } }, construct= {alienConstruct= {1= {doer="Gorge", done=true, sound="sound/NS2.fev/alien/gorge/build" }, 2= {done=true, isalien=true, sound="sound/NS2.fev/alien/structures/generic_build" } } }, construction_complete= {effects= {1= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Drifter", done=true }, 2= {classname="Drifter", done=true, sound="sound/NS2.fev/alien/structures/death_small" } } }, crag_heal= {cragTriggerHealEffects= {1= {cinematic="cinematics/alien/crag/heal.cinematic" } } }, crag_heal_wave= {cragTriggerHealEffects= {1= {cinematic="cinematics/alien/crag/heal_wave.cinematic" } } }, create_pheromone= {createPheromoneEffects= {1= {sound="sound/NS2.fev/alien/structures/crag/umbra" }, 2= {cinematic="cinematics/alien/crag/umbra.cinematic", done=true } } }, death= {alienStructureDeathParticleEffect= {10= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shift", done=true }, 11= {cinematic="cinematics/alien/structures/death_harvester.cinematic", classname="Harvester", done=true }, 12= {cinematic="cinematics/alien/babbler/death.cinematic", classname="Babbler", done=true }, 13= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="BabblerEgg", done=true }, 14= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Cyst", done=true }, 15= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="TunnelEntrance", done=true }, 16= {cinematic="cinematics/alien/infestationspike/death.cinematic", classname="BoneWall", done=true }, 17= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Contamination", done=true }, 1= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Clog", done=true }, 2= {cinematic="cinematics/alien/hive/explode_residue.cinematic", classname="Hive" }, 3= {cinematic="cinematics/alien/hive/explode.cinematic", classname="Hive", done=true }, 4= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Whip", done=true }, 5= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Veil", done=true }, 6= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shell", done=true }, 7= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Spur", done=true }, 8= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Crag", done=true }, 9= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shade", done=true } }, alienStructureDeathSounds= {10= {classname="Veil", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 11= {classname="Shell", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 12= {classname="Spur", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 13= {classname="Crag", done=t..., death_hallucination= {deathHallucinationEffect= {1= {sound="sound/NS2.fev/alien/common/frenzy" }, 2= {cinematic="cinematics/alien/shade/death_halluzination.cinematic", done=true } } }, drifter_construct= {effects= {1= {cinematic="cinematics/alien/drifter/construct.cinematic", done=true } } }, drifter_melee_attack= {drifterMeleeAttackEffects= {1= {sound="sound/NS2.fev/alien/drifter/attack" } } }, drifter_parasite= {drifterParasiteEffects= {1= {sound="sound/NS2.fev/alien/drifter/parasite" } } }, drifter_parasite_hit= {parasiteHitEffects= {1= {sound="sound/NS2.fev/alien/skulk/parasite_hit" }, 2= {player_cinematic="cinematics/alien/skulk/parasite_hit.cinematic" } } }, egg_death= {eggEggDeathEffects= {1= {sound="sound/NS2.fev/alien/structures/egg/death" }, 2= {cinematic="cinematics/alien/egg/burst.cinematic" } } }, enzyme_cloud= {enzymeCloudEffects= {1= {done=true, sound="sound/NS2.fev/alien/structures/generic_spawn_large", world_space=true } } }, fireworks= {fireworksEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/secondary_explode" }, 2= {cinematic="cinematics/checkpoint.cinematic" } } }, harvester_collect= {harvesterCollectEffect= {1= {sound="sound/NS2.fev/alien/structures/harvester_harvested" } } }, hatch= {recallEffects= {1= {sound="sound/NS2.fev/alien/structures/shift/recall" }, 2= {cinematic="cinematics/alien/shift/hatch.cinematic", done=true } } }, hive_login= {hiveLoginEffects= {1= {sound="sound/NS2.fev/alien/structures/hive_load" } } }, hive_logout= {hiveLogoutEffects= {1= {sound="sound/NS2.fev/alien/structures/hive_exit" } } }, hydra_attack= {hydraAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/hydra/attack" } } }, player_end_gestate= {playerStartGestateEffects= {1= {stop_sound="sound/NS2.fev/alien/common/gestate" } } }, player_start_gestate= {playerStartGestateEffects= {1= {private_sound="sound/NS2.fev/alien/common/gestate" } } }, shade_cloak_start= {1= {sound="sound/NS2.fev/alien/structures/shade/cloak_start" } }, shade_ink= {effects= {1= {sound="sound/NS2.fev/alien/structures/whip/fury" } } }, shift_echo= {shiftEchoEffects= {1= {cinematic="cinematics/alien/shift/echo_target.cinematic", done=true }, 2= {done=true, parented_sound="sound/NS2.fev/alien/structures/shift/energize" } } }, structure_land= {structureLand= { } }, structure_move= {effects= {1= {decal="cinematics/vfx_materials/decals/gorge_slime.material", done=true, scale=0.8 } } }, teleport_end= {teleportEndEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_spawn_large" }, 2= {cinematic="cinematics/alien/shift/teleport_end.cinematic", done=true } } }, teleport_start= {teleportStartEffects= {1= {sound="sound/NS2.fev/alien/structures/deploy_large" }, 2= {cinematic="cinematics/alien/shift/teleport_start.cinematic", done=true } } }, web_create= {effects= {1= {cinematic="cinematics/alien/webs/fallingslime.cinematic" } } }, web_destroy= {effects= {1= {cinematic="cinematics/alien/webs/kill.cinematic" } } }, whip_attack= {whipAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/hit" } } }, whip_attack_start= {whipAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/swing" } } }, whip_bombard= {whipBombardEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/swing" } } }, whip_rooted= {whipRootedEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_build" } } }, whip_trigger_fury= {whipTriggerFuryEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/fury" }, 2= {cinematic="cinematics/alien/whip/fury.cinematic" } } }, whip_unrootedstationary= {whipUnrootedEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_build" } } }, whipbomb_hit= {whipBombHitEffects= {1= {sound="sound/NS2.fev/alien/gorge/spit_hit_marine" }, 2= {cinematic="cinematics/alien/whip/bomb_hit.cinematic", done=true } } } }
- triggeringEntity = Web-2573 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1351.8039550781, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=7.1472563743591, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
- effectName = "web_destroy"
- tableParams = {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
- cachedTableParams = "classnameWebisalientrueismarinefalse"
- triggeringEntityClassName = "Web"
- cachedMatchingEffects = {1= {cinematic="cinematics/alien/webs/kill.cinematic" } }
- (for index) = 1
- (for limit) = 1
- (for step) = 1
- e = 1
- #5: TriggerEffects lua/EffectManager.lua:467
- self = EffectManager { }
- effectName = "web_destroy"
- tableParams = {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
- triggeringEntity = Web-2573 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1351.8039550781, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=7.1472563743591, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
- cachedTableParams = "classnameWebisalientrueismarinefalse"
- (for generator) = function
- (for state) = {AlienWeaponEffects= {alien_vision_off= {visionModeOnEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/common/vision_off" } } }, alien_vision_on= {visionModeOnEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/common/vision_on" } } }, babblerability_attack= {babblerabilityAttackEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {player_sound="sound/NS2.fev/alien/gorge/babbler_ball_spit", world_space=true } } }, bilebomb_attack= {bilebombFireEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {player_sound="sound/NS2.fev/alien/gorge/bilebomb" } } }, bilebomb_decal= {bileBombDecal= {1= {decal="cinematics/vfx_materials/decals/bilebomb_decal.material", done=true, scale=3.5 } } }, bilebomb_hit= {bilebombHitEffects= {1= {cinematic="cinematics/alien/gorge/bilebomb_impact.cinematic" }, 2= {done=true, parented_sound="sound/NS2.fev/alien/gorge/bilebomb_hit" } } }, bilebomb_onstructure= {bileBombOnStructureEffects= {1= {sound="sound/NS2.fev/alien/structures/deploy_large" }, 2= {cinematic="cinematics/alien/lerk/bomb_small.cinematic", classname="InfantryPortal", done=true }, 3= {cinematic="cinematics/alien/lerk/bomb_big.cinematic", classname="CommandStation", done=true }, 4= {cinematic="cinematics/alien/lerk/bomb_big.cinematic", classname="RoboticsFactory", done=true }, 5= {cinematic="cinematics/alien/lerk/bomb_small.cinematic", classname="Sentry", done=true }, 6= {classname="MAC", done=true, parented_cinematic="cinematics/alien/lerk/bomb_small.cinematic" }, 7= {classname="ARC", done=true, parented_cinematic="cinematics/alien/lerk/bomb_structure.cinematic" }, 8= {classname="Marine", done=true, parented_cinematic="cinematics/alien/lerk/bomb_marine.cinematic" }, 9= {cinematic="cinematics/alien/lerk/bomb_structure.cinematic" } } }, bite_attack= {biteAttackSounds= {1= {done=true, silenceupgrade=true, sound="" }, 2= {attach_point="Bip01_Head", done=true, player_sound="sound/NS2.fev/alien/skulk/bite_structure", surface="structure" }, 3= {attach_point="Bip01..., GeneralEffectData= {babbler_pheromone_puff= {babblerPheromonePuffEffects= {1= {cinematic="cinematics/alien/babbler/pheromone_puff.cinematic" } } }, boneshield_blocked= {effects= {1= {cinematic="cinematics/alien/onos/shield_hit_2.cinematic" } } }, catalyst= {catalystEffects= {1= {isalien=true, sound="sound/NS2.fev/alien/common/frenzy" }, 2= {isalien=false, sound="sound/NS2.fev/marine/common/catalyst" }, 3= {classname="Hive", done=true, parented_cinematic="cinematics/alien/nutrientmist_hive.cinematic" }, 4= {classname="Onos", done=true, parented_cinematic="cinematics/alien/nutrientmist_onos.cinematic" }, 5= {done=true, isalien=true, parented_cinematic="cinematics/alien/nutrientmist_structure.cinematic" } } }, commander_create_local= {commanderCreateLocalEffects= {1= {done=true, isalien=true, private_sound="sound/NS2.fev/alien/commander/spawn_2" }, 2= {done=true, ismarine=true, private_sound="sound/NS2.fev/marine/commander/spawn_2d" } } }, complete_order= {completeOrderSound= {1= {done=true, sex="female", sound="sound/NS2.fev/marine/voiceovers/complete_female" }, 2= {sound="sound/NS2.fev/marine/voiceovers/complete" } } }, deploy= {deploySoundEffects= {10= {classname="RoboticsFactory", done=true, sound="sound/NS2.fev/marine/structures/roboticsfactory_deploy" }, 11= {classname="Sentry", done=true, sound="sound/NS2.fev/marine/structures/sentry_deploy" }, 12= {classname="Hydra", done=true, sound="sound/NS2.fev/alien/structures/deploy_small" }, 13= {done=true, isalien=true, sound="sound/NS2.fev/alien/structures/deploy_large" }, 14= {done=true, isalien=false, sound="sound/NS2.fev/marine/structures/generic_deploy" }, 1= {classname="Hive", done=true, sound="sound/NS2.fev/alien/structures/hive_deploy" }, 2= {classname="Extractor", done=true, sound="sound/NS2.fev/marine/structures/extractor_deploy" }, 3= {classname="InfantryPortal", done=true, sound="sound/NS2.fev/marine/structures/infantry_portal_deploy" }, 4= {classname="Armory", done=true, sound="sound/NS2.fev/marine/structures/armory_deploy" }, 5= {classname="ArmsLab", done=true, sound="so..., NewWeaponEffects= {spores_fire= {spores_fire= {1= {done=true, player_sound="", silenceupgrade=true }, 2= {player_sound="sound/compmod.fev/compmod/alien/lerk/spore_fire" } } } }, PlayerEffectData= {celerity_end= {celerityEndEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {done=true, sound="sound/NS2.fev/alien/common/celerity_end" } } }, celerity_start= {celerityStartEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {done=true, sound="sound/NS2.fev/alien/common/celerity_start" } } }, eject_exo_begin= {effects= {1= {done=true, private_sound="sound/NS2.fev/marine/common/pickup_heavy" } } }, emp_blasted= {empBlastedEffects= {1= {cinematic="cinematics/alien/emphit.cinematic", class="Alien", done=true } } }, enzymed= {enzymedEffects= {1= {done=true, parented_cinematic="cinematics/alien/enzymed.cinematic" } } }, exo_thruster_end= {exoThrusterEndEffects= {1= {done=true, stop_sound="sound/NS2.fev/marine/heavy/thrusters" } } }, exo_thruster_start= {exoThrusterStartEffects= {1= {cinematic="cinematics/marine/jetpack/impact.cinematic" }, 2= {done=true, parented_sound="sound/NS2.fev/marine/heavy/thrusters" } } }, flap= {flapSoundEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {classname="Lerk", done=true, player_sound="sound/NS2.fev/alien/lerk/flap" } } }, footstep= {footstepSoundEffects= {10= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/metal/gorge_step_for_enemy", surface="metal" }, 11= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/metal/gorge_step", surface="metal" }, 12= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/thin_metal/gorge_step_for_enemy", surface="thin_metal" }, 13= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/thin_metal/gorge_step", surface="thin_metal" }, 14= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/organic/gorge_step_for_enemy", surface="organic" }, 15= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/organic/gorge_step", surface="organic" }, 16= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/rock/gorge_step_for_enemy", surface="rock" }, 17= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/ro..., kMarineWeaponEffects= {axe_idle_toss= {effects= {1= {player_sound="sound/NS2.fev/marine/axe/ide_throw" } } }, axe_stop_idle_sounds= {axeIdleSounds= {1= {stop_sound="sound/NS2.fev/marine/axe/ide_throw" }, 2= {stop_sound="sound/NS2.fev/marine/axe/idle_fiddle" } } }, burn_bomb= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_sporecloud.cinematic" }, 2= {sound="sound/NS2.fev/alien/structures/death_grenade" } } }, burn_spore= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_sporecloud.cinematic" } } }, burn_umbra= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_umbra.cinematic" } } }, claw_attack= {sounds= {1= {done=true, player_sound="sound/NS2.fev/marine/heavy/punch" } } }, clipweapon_empty= {emptySounds= {1= {classname="Shotgun", done=true, player_sound="sound/NS2.fev/marine/shotgun/fire_empty" }, 2= {classname="Rifle", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 3= {classname="Flamethrower", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 4= {classname="GrenadeLauncher", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 5= {classname="Pistol", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 6= {classname="HeavyMachineGun", done=true, player_sound="sound/NS2.fev/marine/common/empty" } } }, cluster_fragment_explode= {grenadeExplodeEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/secondary_explode" }, 2= {cinematic="cinematics/marine/grenades/cluster_small_explos.cinematic", done=true } } }, cluster_grenade_explode= {grenadeExplodeEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/primary_explode" }, 2= {cinematic="cinematics/marine/grenades/cluster_main_explo.cinematic", done=true } } }, clusterfragment_residue= {clusterFragmentResiudeEffect= {1= {cinematic="cinematics/marine/clusterfragment_residue.cinematic" } } }, draw= {marineWeaponDrawSounds= {1= {classname="GrenadeLauncher", done=true, player_sound="sound/NS2.fev/marine/rifle/deploy_grenade" }, 2= {classname="Rifle", done=true, player_sound="sound/NS2.fev/marine/rifle/draw" },... }
- (for control) = nan
- id = "AlienStructureEffects"
- data = {babbler_attack= {babblerAttackEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/attack_jump" } } }, babbler_engage= {babblerEngageEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/attack_jump" } } }, babbler_hatch= {babblerEggLandEffects= {1= {cinematic="cinematics/alien/babbler/spawn.cinematic" }, 2= {done=true, silenceupgrade=true, sound="" }, 3= {done=true, sound="sound/NS2.fev/alien/drifter/attack", world_space=true } } }, babbler_jump= {babblerJumpEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/jump" } } }, babbler_move= {babblerIdleEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/idle" } } }, babbler_wag_begin= {babblerWagBeginEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/fetch" } } }, bone_wall_burst= {boneWallBurstEffect= {1= {cinematic="cinematics/alien/infestationspike/burst.cinematic" } } }, clog_slime= {clogSlimeEffects= {1= {cinematic="cinematics/alien/gorge/slime_fall.cinematic" } } }, clog_spawn= {clogSpawnEffects= {1= {cinematic="cinematics/alien/gorge/clog_spawn.cinematic" } } }, clog_spawn_shadow= {clogSpawnEffects= {1= {cinematic="cinematics/alien/gorge/clog_spawn_shadow.cinematic" } } }, construct= {alienConstruct= {1= {doer="Gorge", done=true, sound="sound/NS2.fev/alien/gorge/build" }, 2= {done=true, isalien=true, sound="sound/NS2.fev/alien/structures/generic_build" } } }, construction_complete= {effects= {1= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Drifter", done=true }, 2= {classname="Drifter", done=true, sound="sound/NS2.fev/alien/structures/death_small" } } }, crag_heal= {cragTriggerHealEffects= {1= {cinematic="cinematics/alien/crag/heal.cinematic" } } }, crag_heal_wave= {cragTriggerHealEffects= {1= {cinematic="cinematics/alien/crag/heal_wave.cinematic" } } }, create_pheromone= {createPheromoneEffects= {1= {sound="sound/NS2.fev/alien/structures/crag/umbra" }, 2= {cinematic="cinematics/alien/crag/umbra.cinematic", done=true } } }, death= {alienStructureDeathParticleEffect= {10= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shift", done=true }, 11= {cinematic="cinematics/alien/structures/death_harvester.cinematic", classname="Harvester", done=true }, 12= {cinematic="cinematics/alien/babbler/death.cinematic", classname="Babbler", done=true }, 13= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="BabblerEgg", done=true }, 14= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Cyst", done=true }, 15= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="TunnelEntrance", done=true }, 16= {cinematic="cinematics/alien/infestationspike/death.cinematic", classname="BoneWall", done=true }, 17= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Contamination", done=true }, 1= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Clog", done=true }, 2= {cinematic="cinematics/alien/hive/explode_residue.cinematic", classname="Hive" }, 3= {cinematic="cinematics/alien/hive/explode.cinematic", classname="Hive", done=true }, 4= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Whip", done=true }, 5= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Veil", done=true }, 6= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shell", done=true }, 7= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Spur", done=true }, 8= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Crag", done=true }, 9= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shade", done=true } }, alienStructureDeathSounds= {10= {classname="Veil", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 11= {classname="Shell", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 12= {classname="Spur", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 13= {classname="Crag", done=t..., death_hallucination= {deathHallucinationEffect= {1= {sound="sound/NS2.fev/alien/common/frenzy" }, 2= {cinematic="cinematics/alien/shade/death_halluzination.cinematic", done=true } } }, drifter_construct= {effects= {1= {cinematic="cinematics/alien/drifter/construct.cinematic", done=true } } }, drifter_melee_attack= {drifterMeleeAttackEffects= {1= {sound="sound/NS2.fev/alien/drifter/attack" } } }, drifter_parasite= {drifterParasiteEffects= {1= {sound="sound/NS2.fev/alien/drifter/parasite" } } }, drifter_parasite_hit= {parasiteHitEffects= {1= {sound="sound/NS2.fev/alien/skulk/parasite_hit" }, 2= {player_cinematic="cinematics/alien/skulk/parasite_hit.cinematic" } } }, egg_death= {eggEggDeathEffects= {1= {sound="sound/NS2.fev/alien/structures/egg/death" }, 2= {cinematic="cinematics/alien/egg/burst.cinematic" } } }, enzyme_cloud= {enzymeCloudEffects= {1= {done=true, sound="sound/NS2.fev/alien/structures/generic_spawn_large", world_space=true } } }, fireworks= {fireworksEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/secondary_explode" }, 2= {cinematic="cinematics/checkpoint.cinematic" } } }, harvester_collect= {harvesterCollectEffect= {1= {sound="sound/NS2.fev/alien/structures/harvester_harvested" } } }, hatch= {recallEffects= {1= {sound="sound/NS2.fev/alien/structures/shift/recall" }, 2= {cinematic="cinematics/alien/shift/hatch.cinematic", done=true } } }, hive_login= {hiveLoginEffects= {1= {sound="sound/NS2.fev/alien/structures/hive_load" } } }, hive_logout= {hiveLogoutEffects= {1= {sound="sound/NS2.fev/alien/structures/hive_exit" } } }, hydra_attack= {hydraAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/hydra/attack" } } }, player_end_gestate= {playerStartGestateEffects= {1= {stop_sound="sound/NS2.fev/alien/common/gestate" } } }, player_start_gestate= {playerStartGestateEffects= {1= {private_sound="sound/NS2.fev/alien/common/gestate" } } }, shade_cloak_start= {1= {sound="sound/NS2.fev/alien/structures/shade/cloak_start" } }, shade_ink= {effects= {1= {sound="sound/NS2.fev/alien/structures/whip/fury" } } }, shift_echo= {shiftEchoEffects= {1= {cinematic="cinematics/alien/shift/echo_target.cinematic", done=true }, 2= {done=true, parented_sound="sound/NS2.fev/alien/structures/shift/energize" } } }, structure_land= {structureLand= { } }, structure_move= {effects= {1= {decal="cinematics/vfx_materials/decals/gorge_slime.material", done=true, scale=0.8 } } }, teleport_end= {teleportEndEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_spawn_large" }, 2= {cinematic="cinematics/alien/shift/teleport_end.cinematic", done=true } } }, teleport_start= {teleportStartEffects= {1= {sound="sound/NS2.fev/alien/structures/deploy_large" }, 2= {cinematic="cinematics/alien/shift/teleport_start.cinematic", done=true } } }, web_create= {effects= {1= {cinematic="cinematics/alien/webs/fallingslime.cinematic" } } }, web_destroy= {effects= {1= {cinematic="cinematics/alien/webs/kill.cinematic" } } }, whip_attack= {whipAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/hit" } } }, whip_attack_start= {whipAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/swing" } } }, whip_bombard= {whipBombardEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/swing" } } }, whip_rooted= {whipRootedEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_build" } } }, whip_trigger_fury= {whipTriggerFuryEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/fury" }, 2= {cinematic="cinematics/alien/whip/fury.cinematic" } } }, whip_unrootedstationary= {whipUnrootedEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_build" } } }, whipbomb_hit= {whipBombHitEffects= {1= {sound="sound/NS2.fev/alien/gorge/spit_hit_marine" }, 2= {cinematic="cinematics/alien/whip/bomb_hit.cinematic", done=true } } } }
- #6: TriggerEffects lua/EffectsMixin.lua:56
- self = Web-2573 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1351.8039550781, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=7.1472563743591, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
- effectName = "web_destroy"
- tableParams = {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
- #7: TriggerWebDestroyEffects lua/Weapons/Alien/Web.lua:160
- self = Web-2573 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1351.8039550781, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=7.1472563743591, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
- startPoint = cdata
- zAxis = cdata
- coords = cdata
- (for index) = 13
- (for limit) = 20
- (for step) = 1
- i = 13
- effectPoint = cdata
- #8: f1 lua/Weapons/Alien/Web.lua:178
- self = Web-2573 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1351.8039550781, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=7.1472563743591, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
- #9: [string "Web_OnDestroy6"]:15
- self = Web-2573 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1351.8039550781, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=7.1472563743591, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
- [105851.756] Main : Error: No method OnCreate found!
- [105851.756] Main : Error: No method OnInitialized found!
- [105851.756] Main : Error: lua/ParticleEffect.lua:162: attempt to call method 'SetParent' (a nil value)
- [Server] Script Error #2: lua/ParticleEffect.lua:162: attempt to call method 'SetParent' (a nil value)
- Call stack:
- #1: CreateEffect lua/ParticleEffect.lua:162
- player = nil
- effectName = "cinematics/alien/webs/kill.cinematic"
- parent = nil
- coords = cdata
- attachPoint = nil
- assetIndex = 111
- entity = ServerClient { }
- #2: InternalTriggerCinematic lua/EffectManager.lua:535
- self = EffectManager { }
- effectTable = {cinematic="cinematics/alien/webs/kill.cinematic" }
- triggeringParams = {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
- triggeringEntity = Web-2717 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1349.6671142578, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=5.1917204856873, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
- cinematicName = "cinematics/alien/webs/kill.cinematic"
- coords = cdata
- player = nil
- success = false
- effectEntity = nil
- #3: InternalTriggerEffect lua/EffectManager.lua:318
- self = EffectManager { }
- effectTable = {cinematic="cinematics/alien/webs/kill.cinematic" }
- triggeringParams = {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
- triggeringEntity = Web-2717 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1349.6671142578, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=5.1917204856873, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
- success = false
- #4: InternalTriggerMatchingEffects lua/EffectManager.lua:391
- self = EffectManager { }
- inputEffectTable = {babbler_attack= {babblerAttackEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/attack_jump" } } }, babbler_engage= {babblerEngageEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/attack_jump" } } }, babbler_hatch= {babblerEggLandEffects= {1= {cinematic="cinematics/alien/babbler/spawn.cinematic" }, 2= {done=true, silenceupgrade=true, sound="" }, 3= {done=true, sound="sound/NS2.fev/alien/drifter/attack", world_space=true } } }, babbler_jump= {babblerJumpEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/jump" } } }, babbler_move= {babblerIdleEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/idle" } } }, babbler_wag_begin= {babblerWagBeginEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/fetch" } } }, bone_wall_burst= {boneWallBurstEffect= {1= {cinematic="cinematics/alien/infestationspike/burst.cinematic" } } }, clog_slime= {clogSlimeEffects= {1= {cinematic="cinematics/alien/gorge/slime_fall.cinematic" } } }, clog_spawn= {clogSpawnEffects= {1= {cinematic="cinematics/alien/gorge/clog_spawn.cinematic" } } }, clog_spawn_shadow= {clogSpawnEffects= {1= {cinematic="cinematics/alien/gorge/clog_spawn_shadow.cinematic" } } }, construct= {alienConstruct= {1= {doer="Gorge", done=true, sound="sound/NS2.fev/alien/gorge/build" }, 2= {done=true, isalien=true, sound="sound/NS2.fev/alien/structures/generic_build" } } }, construction_complete= {effects= {1= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Drifter", done=true }, 2= {classname="Drifter", done=true, sound="sound/NS2.fev/alien/structures/death_small" } } }, crag_heal= {cragTriggerHealEffects= {1= {cinematic="cinematics/alien/crag/heal.cinematic" } } }, crag_heal_wave= {cragTriggerHealEffects= {1= {cinematic="cinematics/alien/crag/heal_wave.cinematic" } } }, create_pheromone= {createPheromoneEffects= {1= {sound="sound/NS2.fev/alien/structures/crag/umbra" }, 2= {cinematic="cinematics/alien/crag/umbra.cinematic", done=true } } }, death= {alienStructureDeathParticleEffect= {10= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shift", done=true }, 11= {cinematic="cinematics/alien/structures/death_harvester.cinematic", classname="Harvester", done=true }, 12= {cinematic="cinematics/alien/babbler/death.cinematic", classname="Babbler", done=true }, 13= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="BabblerEgg", done=true }, 14= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Cyst", done=true }, 15= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="TunnelEntrance", done=true }, 16= {cinematic="cinematics/alien/infestationspike/death.cinematic", classname="BoneWall", done=true }, 17= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Contamination", done=true }, 1= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Clog", done=true }, 2= {cinematic="cinematics/alien/hive/explode_residue.cinematic", classname="Hive" }, 3= {cinematic="cinematics/alien/hive/explode.cinematic", classname="Hive", done=true }, 4= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Whip", done=true }, 5= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Veil", done=true }, 6= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shell", done=true }, 7= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Spur", done=true }, 8= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Crag", done=true }, 9= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shade", done=true } }, alienStructureDeathSounds= {10= {classname="Veil", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 11= {classname="Shell", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 12= {classname="Spur", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 13= {classname="Crag", done=t..., death_hallucination= {deathHallucinationEffect= {1= {sound="sound/NS2.fev/alien/common/frenzy" }, 2= {cinematic="cinematics/alien/shade/death_halluzination.cinematic", done=true } } }, drifter_construct= {effects= {1= {cinematic="cinematics/alien/drifter/construct.cinematic", done=true } } }, drifter_melee_attack= {drifterMeleeAttackEffects= {1= {sound="sound/NS2.fev/alien/drifter/attack" } } }, drifter_parasite= {drifterParasiteEffects= {1= {sound="sound/NS2.fev/alien/drifter/parasite" } } }, drifter_parasite_hit= {parasiteHitEffects= {1= {sound="sound/NS2.fev/alien/skulk/parasite_hit" }, 2= {player_cinematic="cinematics/alien/skulk/parasite_hit.cinematic" } } }, egg_death= {eggEggDeathEffects= {1= {sound="sound/NS2.fev/alien/structures/egg/death" }, 2= {cinematic="cinematics/alien/egg/burst.cinematic" } } }, enzyme_cloud= {enzymeCloudEffects= {1= {done=true, sound="sound/NS2.fev/alien/structures/generic_spawn_large", world_space=true } } }, fireworks= {fireworksEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/secondary_explode" }, 2= {cinematic="cinematics/checkpoint.cinematic" } } }, harvester_collect= {harvesterCollectEffect= {1= {sound="sound/NS2.fev/alien/structures/harvester_harvested" } } }, hatch= {recallEffects= {1= {sound="sound/NS2.fev/alien/structures/shift/recall" }, 2= {cinematic="cinematics/alien/shift/hatch.cinematic", done=true } } }, hive_login= {hiveLoginEffects= {1= {sound="sound/NS2.fev/alien/structures/hive_load" } } }, hive_logout= {hiveLogoutEffects= {1= {sound="sound/NS2.fev/alien/structures/hive_exit" } } }, hydra_attack= {hydraAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/hydra/attack" } } }, player_end_gestate= {playerStartGestateEffects= {1= {stop_sound="sound/NS2.fev/alien/common/gestate" } } }, player_start_gestate= {playerStartGestateEffects= {1= {private_sound="sound/NS2.fev/alien/common/gestate" } } }, shade_cloak_start= {1= {sound="sound/NS2.fev/alien/structures/shade/cloak_start" } }, shade_ink= {effects= {1= {sound="sound/NS2.fev/alien/structures/whip/fury" } } }, shift_echo= {shiftEchoEffects= {1= {cinematic="cinematics/alien/shift/echo_target.cinematic", done=true }, 2= {done=true, parented_sound="sound/NS2.fev/alien/structures/shift/energize" } } }, structure_land= {structureLand= { } }, structure_move= {effects= {1= {decal="cinematics/vfx_materials/decals/gorge_slime.material", done=true, scale=0.8 } } }, teleport_end= {teleportEndEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_spawn_large" }, 2= {cinematic="cinematics/alien/shift/teleport_end.cinematic", done=true } } }, teleport_start= {teleportStartEffects= {1= {sound="sound/NS2.fev/alien/structures/deploy_large" }, 2= {cinematic="cinematics/alien/shift/teleport_start.cinematic", done=true } } }, web_create= {effects= {1= {cinematic="cinematics/alien/webs/fallingslime.cinematic" } } }, web_destroy= {effects= {1= {cinematic="cinematics/alien/webs/kill.cinematic" } } }, whip_attack= {whipAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/hit" } } }, whip_attack_start= {whipAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/swing" } } }, whip_bombard= {whipBombardEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/swing" } } }, whip_rooted= {whipRootedEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_build" } } }, whip_trigger_fury= {whipTriggerFuryEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/fury" }, 2= {cinematic="cinematics/alien/whip/fury.cinematic" } } }, whip_unrootedstationary= {whipUnrootedEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_build" } } }, whipbomb_hit= {whipBombHitEffects= {1= {sound="sound/NS2.fev/alien/gorge/spit_hit_marine" }, 2= {cinematic="cinematics/alien/whip/bomb_hit.cinematic", done=true } } } }
- triggeringEntity = Web-2717 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1349.6671142578, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=5.1917204856873, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
- effectName = "web_destroy"
- tableParams = {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
- cachedTableParams = "classnameWebisalientrueismarinefalse"
- triggeringEntityClassName = "Web"
- cachedMatchingEffects = {1= {cinematic="cinematics/alien/webs/kill.cinematic" } }
- (for index) = 1
- (for limit) = 1
- (for step) = 1
- e = 1
- #5: TriggerEffects lua/EffectManager.lua:467
- self = EffectManager { }
- effectName = "web_destroy"
- tableParams = {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
- triggeringEntity = Web-2717 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1349.6671142578, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=5.1917204856873, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
- cachedTableParams = "classnameWebisalientrueismarinefalse"
- (for generator) = function
- (for state) = {AlienWeaponEffects= {alien_vision_off= {visionModeOnEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/common/vision_off" } } }, alien_vision_on= {visionModeOnEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/common/vision_on" } } }, babblerability_attack= {babblerabilityAttackEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {player_sound="sound/NS2.fev/alien/gorge/babbler_ball_spit", world_space=true } } }, bilebomb_attack= {bilebombFireEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {player_sound="sound/NS2.fev/alien/gorge/bilebomb" } } }, bilebomb_decal= {bileBombDecal= {1= {decal="cinematics/vfx_materials/decals/bilebomb_decal.material", done=true, scale=3.5 } } }, bilebomb_hit= {bilebombHitEffects= {1= {cinematic="cinematics/alien/gorge/bilebomb_impact.cinematic" }, 2= {done=true, parented_sound="sound/NS2.fev/alien/gorge/bilebomb_hit" } } }, bilebomb_onstructure= {bileBombOnStructureEffects= {1= {sound="sound/NS2.fev/alien/structures/deploy_large" }, 2= {cinematic="cinematics/alien/lerk/bomb_small.cinematic", classname="InfantryPortal", done=true }, 3= {cinematic="cinematics/alien/lerk/bomb_big.cinematic", classname="CommandStation", done=true }, 4= {cinematic="cinematics/alien/lerk/bomb_big.cinematic", classname="RoboticsFactory", done=true }, 5= {cinematic="cinematics/alien/lerk/bomb_small.cinematic", classname="Sentry", done=true }, 6= {classname="MAC", done=true, parented_cinematic="cinematics/alien/lerk/bomb_small.cinematic" }, 7= {classname="ARC", done=true, parented_cinematic="cinematics/alien/lerk/bomb_structure.cinematic" }, 8= {classname="Marine", done=true, parented_cinematic="cinematics/alien/lerk/bomb_marine.cinematic" }, 9= {cinematic="cinematics/alien/lerk/bomb_structure.cinematic" } } }, bite_attack= {biteAttackSounds= {1= {done=true, silenceupgrade=true, sound="" }, 2= {attach_point="Bip01_Head", done=true, player_sound="sound/NS2.fev/alien/skulk/bite_structure", surface="structure" }, 3= {attach_point="Bip01..., GeneralEffectData= {babbler_pheromone_puff= {babblerPheromonePuffEffects= {1= {cinematic="cinematics/alien/babbler/pheromone_puff.cinematic" } } }, boneshield_blocked= {effects= {1= {cinematic="cinematics/alien/onos/shield_hit_2.cinematic" } } }, catalyst= {catalystEffects= {1= {isalien=true, sound="sound/NS2.fev/alien/common/frenzy" }, 2= {isalien=false, sound="sound/NS2.fev/marine/common/catalyst" }, 3= {classname="Hive", done=true, parented_cinematic="cinematics/alien/nutrientmist_hive.cinematic" }, 4= {classname="Onos", done=true, parented_cinematic="cinematics/alien/nutrientmist_onos.cinematic" }, 5= {done=true, isalien=true, parented_cinematic="cinematics/alien/nutrientmist_structure.cinematic" } } }, commander_create_local= {commanderCreateLocalEffects= {1= {done=true, isalien=true, private_sound="sound/NS2.fev/alien/commander/spawn_2" }, 2= {done=true, ismarine=true, private_sound="sound/NS2.fev/marine/commander/spawn_2d" } } }, complete_order= {completeOrderSound= {1= {done=true, sex="female", sound="sound/NS2.fev/marine/voiceovers/complete_female" }, 2= {sound="sound/NS2.fev/marine/voiceovers/complete" } } }, deploy= {deploySoundEffects= {10= {classname="RoboticsFactory", done=true, sound="sound/NS2.fev/marine/structures/roboticsfactory_deploy" }, 11= {classname="Sentry", done=true, sound="sound/NS2.fev/marine/structures/sentry_deploy" }, 12= {classname="Hydra", done=true, sound="sound/NS2.fev/alien/structures/deploy_small" }, 13= {done=true, isalien=true, sound="sound/NS2.fev/alien/structures/deploy_large" }, 14= {done=true, isalien=false, sound="sound/NS2.fev/marine/structures/generic_deploy" }, 1= {classname="Hive", done=true, sound="sound/NS2.fev/alien/structures/hive_deploy" }, 2= {classname="Extractor", done=true, sound="sound/NS2.fev/marine/structures/extractor_deploy" }, 3= {classname="InfantryPortal", done=true, sound="sound/NS2.fev/marine/structures/infantry_portal_deploy" }, 4= {classname="Armory", done=true, sound="sound/NS2.fev/marine/structures/armory_deploy" }, 5= {classname="ArmsLab", done=true, sound="so..., NewWeaponEffects= {spores_fire= {spores_fire= {1= {done=true, player_sound="", silenceupgrade=true }, 2= {player_sound="sound/compmod.fev/compmod/alien/lerk/spore_fire" } } } }, PlayerEffectData= {celerity_end= {celerityEndEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {done=true, sound="sound/NS2.fev/alien/common/celerity_end" } } }, celerity_start= {celerityStartEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {done=true, sound="sound/NS2.fev/alien/common/celerity_start" } } }, eject_exo_begin= {effects= {1= {done=true, private_sound="sound/NS2.fev/marine/common/pickup_heavy" } } }, emp_blasted= {empBlastedEffects= {1= {cinematic="cinematics/alien/emphit.cinematic", class="Alien", done=true } } }, enzymed= {enzymedEffects= {1= {done=true, parented_cinematic="cinematics/alien/enzymed.cinematic" } } }, exo_thruster_end= {exoThrusterEndEffects= {1= {done=true, stop_sound="sound/NS2.fev/marine/heavy/thrusters" } } }, exo_thruster_start= {exoThrusterStartEffects= {1= {cinematic="cinematics/marine/jetpack/impact.cinematic" }, 2= {done=true, parented_sound="sound/NS2.fev/marine/heavy/thrusters" } } }, flap= {flapSoundEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {classname="Lerk", done=true, player_sound="sound/NS2.fev/alien/lerk/flap" } } }, footstep= {footstepSoundEffects= {10= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/metal/gorge_step_for_enemy", surface="metal" }, 11= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/metal/gorge_step", surface="metal" }, 12= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/thin_metal/gorge_step_for_enemy", surface="thin_metal" }, 13= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/thin_metal/gorge_step", surface="thin_metal" }, 14= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/organic/gorge_step_for_enemy", surface="organic" }, 15= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/organic/gorge_step", surface="organic" }, 16= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/rock/gorge_step_for_enemy", surface="rock" }, 17= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/ro..., kMarineWeaponEffects= {axe_idle_toss= {effects= {1= {player_sound="sound/NS2.fev/marine/axe/ide_throw" } } }, axe_stop_idle_sounds= {axeIdleSounds= {1= {stop_sound="sound/NS2.fev/marine/axe/ide_throw" }, 2= {stop_sound="sound/NS2.fev/marine/axe/idle_fiddle" } } }, burn_bomb= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_sporecloud.cinematic" }, 2= {sound="sound/NS2.fev/alien/structures/death_grenade" } } }, burn_spore= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_sporecloud.cinematic" } } }, burn_umbra= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_umbra.cinematic" } } }, claw_attack= {sounds= {1= {done=true, player_sound="sound/NS2.fev/marine/heavy/punch" } } }, clipweapon_empty= {emptySounds= {1= {classname="Shotgun", done=true, player_sound="sound/NS2.fev/marine/shotgun/fire_empty" }, 2= {classname="Rifle", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 3= {classname="Flamethrower", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 4= {classname="GrenadeLauncher", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 5= {classname="Pistol", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 6= {classname="HeavyMachineGun", done=true, player_sound="sound/NS2.fev/marine/common/empty" } } }, cluster_fragment_explode= {grenadeExplodeEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/secondary_explode" }, 2= {cinematic="cinematics/marine/grenades/cluster_small_explos.cinematic", done=true } } }, cluster_grenade_explode= {grenadeExplodeEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/primary_explode" }, 2= {cinematic="cinematics/marine/grenades/cluster_main_explo.cinematic", done=true } } }, clusterfragment_residue= {clusterFragmentResiudeEffect= {1= {cinematic="cinematics/marine/clusterfragment_residue.cinematic" } } }, draw= {marineWeaponDrawSounds= {1= {classname="GrenadeLauncher", done=true, player_sound="sound/NS2.fev/marine/rifle/deploy_grenade" }, 2= {classname="Rifle", done=true, player_sound="sound/NS2.fev/marine/rifle/draw" },... }
- (for control) = nan
- id = "AlienStructureEffects"
- data = {babbler_attack= {babblerAttackEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/attack_jump" } } }, babbler_engage= {babblerEngageEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/attack_jump" } } }, babbler_hatch= {babblerEggLandEffects= {1= {cinematic="cinematics/alien/babbler/spawn.cinematic" }, 2= {done=true, silenceupgrade=true, sound="" }, 3= {done=true, sound="sound/NS2.fev/alien/drifter/attack", world_space=true } } }, babbler_jump= {babblerJumpEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/jump" } } }, babbler_move= {babblerIdleEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/idle" } } }, babbler_wag_begin= {babblerWagBeginEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/fetch" } } }, bone_wall_burst= {boneWallBurstEffect= {1= {cinematic="cinematics/alien/infestationspike/burst.cinematic" } } }, clog_slime= {clogSlimeEffects= {1= {cinematic="cinematics/alien/gorge/slime_fall.cinematic" } } }, clog_spawn= {clogSpawnEffects= {1= {cinematic="cinematics/alien/gorge/clog_spawn.cinematic" } } }, clog_spawn_shadow= {clogSpawnEffects= {1= {cinematic="cinematics/alien/gorge/clog_spawn_shadow.cinematic" } } }, construct= {alienConstruct= {1= {doer="Gorge", done=true, sound="sound/NS2.fev/alien/gorge/build" }, 2= {done=true, isalien=true, sound="sound/NS2.fev/alien/structures/generic_build" } } }, construction_complete= {effects= {1= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Drifter", done=true }, 2= {classname="Drifter", done=true, sound="sound/NS2.fev/alien/structures/death_small" } } }, crag_heal= {cragTriggerHealEffects= {1= {cinematic="cinematics/alien/crag/heal.cinematic" } } }, crag_heal_wave= {cragTriggerHealEffects= {1= {cinematic="cinematics/alien/crag/heal_wave.cinematic" } } }, create_pheromone= {createPheromoneEffects= {1= {sound="sound/NS2.fev/alien/structures/crag/umbra" }, 2= {cinematic="cinematics/alien/crag/umbra.cinematic", done=true } } }, death= {alienStructureDeathParticleEffect= {10= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shift", done=true }, 11= {cinematic="cinematics/alien/structures/death_harvester.cinematic", classname="Harvester", done=true }, 12= {cinematic="cinematics/alien/babbler/death.cinematic", classname="Babbler", done=true }, 13= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="BabblerEgg", done=true }, 14= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Cyst", done=true }, 15= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="TunnelEntrance", done=true }, 16= {cinematic="cinematics/alien/infestationspike/death.cinematic", classname="BoneWall", done=true }, 17= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Contamination", done=true }, 1= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Clog", done=true }, 2= {cinematic="cinematics/alien/hive/explode_residue.cinematic", classname="Hive" }, 3= {cinematic="cinematics/alien/hive/explode.cinematic", classname="Hive", done=true }, 4= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Whip", done=true }, 5= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Veil", done=true }, 6= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shell", done=true }, 7= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Spur", done=true }, 8= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Crag", done=true }, 9= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shade", done=true } }, alienStructureDeathSounds= {10= {classname="Veil", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 11= {classname="Shell", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 12= {classname="Spur", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 13= {classname="Crag", done=t..., death_hallucination= {deathHallucinationEffect= {1= {sound="sound/NS2.fev/alien/common/frenzy" }, 2= {cinematic="cinematics/alien/shade/death_halluzination.cinematic", done=true } } }, drifter_construct= {effects= {1= {cinematic="cinematics/alien/drifter/construct.cinematic", done=true } } }, drifter_melee_attack= {drifterMeleeAttackEffects= {1= {sound="sound/NS2.fev/alien/drifter/attack" } } }, drifter_parasite= {drifterParasiteEffects= {1= {sound="sound/NS2.fev/alien/drifter/parasite" } } }, drifter_parasite_hit= {parasiteHitEffects= {1= {sound="sound/NS2.fev/alien/skulk/parasite_hit" }, 2= {player_cinematic="cinematics/alien/skulk/parasite_hit.cinematic" } } }, egg_death= {eggEggDeathEffects= {1= {sound="sound/NS2.fev/alien/structures/egg/death" }, 2= {cinematic="cinematics/alien/egg/burst.cinematic" } } }, enzyme_cloud= {enzymeCloudEffects= {1= {done=true, sound="sound/NS2.fev/alien/structures/generic_spawn_large", world_space=true } } }, fireworks= {fireworksEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/secondary_explode" }, 2= {cinematic="cinematics/checkpoint.cinematic" } } }, harvester_collect= {harvesterCollectEffect= {1= {sound="sound/NS2.fev/alien/structures/harvester_harvested" } } }, hatch= {recallEffects= {1= {sound="sound/NS2.fev/alien/structures/shift/recall" }, 2= {cinematic="cinematics/alien/shift/hatch.cinematic", done=true } } }, hive_login= {hiveLoginEffects= {1= {sound="sound/NS2.fev/alien/structures/hive_load" } } }, hive_logout= {hiveLogoutEffects= {1= {sound="sound/NS2.fev/alien/structures/hive_exit" } } }, hydra_attack= {hydraAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/hydra/attack" } } }, player_end_gestate= {playerStartGestateEffects= {1= {stop_sound="sound/NS2.fev/alien/common/gestate" } } }, player_start_gestate= {playerStartGestateEffects= {1= {private_sound="sound/NS2.fev/alien/common/gestate" } } }, shade_cloak_start= {1= {sound="sound/NS2.fev/alien/structures/shade/cloak_start" } }, shade_ink= {effects= {1= {sound="sound/NS2.fev/alien/structures/whip/fury" } } }, shift_echo= {shiftEchoEffects= {1= {cinematic="cinematics/alien/shift/echo_target.cinematic", done=true }, 2= {done=true, parented_sound="sound/NS2.fev/alien/structures/shift/energize" } } }, structure_land= {structureLand= { } }, structure_move= {effects= {1= {decal="cinematics/vfx_materials/decals/gorge_slime.material", done=true, scale=0.8 } } }, teleport_end= {teleportEndEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_spawn_large" }, 2= {cinematic="cinematics/alien/shift/teleport_end.cinematic", done=true } } }, teleport_start= {teleportStartEffects= {1= {sound="sound/NS2.fev/alien/structures/deploy_large" }, 2= {cinematic="cinematics/alien/shift/teleport_start.cinematic", done=true } } }, web_create= {effects= {1= {cinematic="cinematics/alien/webs/fallingslime.cinematic" } } }, web_destroy= {effects= {1= {cinematic="cinematics/alien/webs/kill.cinematic" } } }, whip_attack= {whipAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/hit" } } }, whip_attack_start= {whipAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/swing" } } }, whip_bombard= {whipBombardEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/swing" } } }, whip_rooted= {whipRootedEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_build" } } }, whip_trigger_fury= {whipTriggerFuryEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/fury" }, 2= {cinematic="cinematics/alien/whip/fury.cinematic" } } }, whip_unrootedstationary= {whipUnrootedEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_build" } } }, whipbomb_hit= {whipBombHitEffects= {1= {sound="sound/NS2.fev/alien/gorge/spit_hit_marine" }, 2= {cinematic="cinematics/alien/whip/bomb_hit.cinematic", done=true } } } }
- #6: TriggerEffects lua/EffectsMixin.lua:56
- self = Web-2717 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1349.6671142578, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=5.1917204856873, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
- effectName = "web_destroy"
- tableParams = {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
- #7: TriggerWebDestroyEffects lua/Weapons/Alien/Web.lua:160
- self = Web-2717 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1349.6671142578, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=5.1917204856873, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
- startPoint = cdata
- zAxis = cdata
- coords = cdata
- (for index) = 1
- (for limit) = 20
- (for step) = 1
- i = 1
- effectPoint = cdata
- #8: f1 lua/Weapons/Alien/Web.lua:178
- self = Web-2717 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1349.6671142578, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=5.1917204856873, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
- #9: [string "Web_OnDestroy6"]:15
- self = Web-2717 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1349.6671142578, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=5.1917204856873, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
- [105851.777] Main : Error: No method OnDestroy found!
- [105851.779] Main : Error: No method OnCreate found!
- [105851.779] Main : Error: No method OnInitialized found!
- [105851.779] Main : Error: lua/ParticleEffect.lua:162: attempt to call method 'SetParent' (a nil value)
- [Server] Script Error #3: lua/ParticleEffect.lua:162: attempt to call method 'SetParent' (a nil value)
- Call stack:
- #1: CreateEffect lua/ParticleEffect.lua:162
- player = nil
- effectName = "cinematics/alien/webs/kill.cinematic"
- parent = nil
- coords = cdata
- attachPoint = nil
- assetIndex = 111
- entity = ServerClient { }
- #2: InternalTriggerCinematic lua/EffectManager.lua:535
- self = EffectManager { }
- effectTable = {cinematic="cinematics/alien/webs/kill.cinematic" }
- triggeringParams = {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
- triggeringEntity = Web-3766 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1347.3599853516, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=6.1048722267151, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
- cinematicName = "cinematics/alien/webs/kill.cinematic"
- coords = cdata
- player = nil
- success = false
- effectEntity = nil
- #3: InternalTriggerEffect lua/EffectManager.lua:318
- self = EffectManager { }
- effectTable = {cinematic="cinematics/alien/webs/kill.cinematic" }
- triggeringParams = {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
- triggeringEntity = Web-3766 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1347.3599853516, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=6.1048722267151, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
- success = false
- #4: InternalTriggerMatchingEffects lua/EffectManager.lua:391
- self = EffectManager { }
- inputEffectTable = {babbler_attack= {babblerAttackEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/attack_jump" } } }, babbler_engage= {babblerEngageEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/attack_jump" } } }, babbler_hatch= {babblerEggLandEffects= {1= {cinematic="cinematics/alien/babbler/spawn.cinematic" }, 2= {done=true, silenceupgrade=true, sound="" }, 3= {done=true, sound="sound/NS2.fev/alien/drifter/attack", world_space=true } } }, babbler_jump= {babblerJumpEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/jump" } } }, babbler_move= {babblerIdleEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/idle" } } }, babbler_wag_begin= {babblerWagBeginEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/fetch" } } }, bone_wall_burst= {boneWallBurstEffect= {1= {cinematic="cinematics/alien/infestationspike/burst.cinematic" } } }, clog_slime= {clogSlimeEffects= {1= {cinematic="cinematics/alien/gorge/slime_fall.cinematic" } } }, clog_spawn= {clogSpawnEffects= {1= {cinematic="cinematics/alien/gorge/clog_spawn.cinematic" } } }, clog_spawn_shadow= {clogSpawnEffects= {1= {cinematic="cinematics/alien/gorge/clog_spawn_shadow.cinematic" } } }, construct= {alienConstruct= {1= {doer="Gorge", done=true, sound="sound/NS2.fev/alien/gorge/build" }, 2= {done=true, isalien=true, sound="sound/NS2.fev/alien/structures/generic_build" } } }, construction_complete= {effects= {1= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Drifter", done=true }, 2= {classname="Drifter", done=true, sound="sound/NS2.fev/alien/structures/death_small" } } }, crag_heal= {cragTriggerHealEffects= {1= {cinematic="cinematics/alien/crag/heal.cinematic" } } }, crag_heal_wave= {cragTriggerHealEffects= {1= {cinematic="cinematics/alien/crag/heal_wave.cinematic" } } }, create_pheromone= {createPheromoneEffects= {1= {sound="sound/NS2.fev/alien/structures/crag/umbra" }, 2= {cinematic="cinematics/alien/crag/umbra.cinematic", done=true } } }, death= {alienStructureDeathParticleEffect= {10= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shift", done=true }, 11= {cinematic="cinematics/alien/structures/death_harvester.cinematic", classname="Harvester", done=true }, 12= {cinematic="cinematics/alien/babbler/death.cinematic", classname="Babbler", done=true }, 13= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="BabblerEgg", done=true }, 14= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Cyst", done=true }, 15= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="TunnelEntrance", done=true }, 16= {cinematic="cinematics/alien/infestationspike/death.cinematic", classname="BoneWall", done=true }, 17= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Contamination", done=true }, 1= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Clog", done=true }, 2= {cinematic="cinematics/alien/hive/explode_residue.cinematic", classname="Hive" }, 3= {cinematic="cinematics/alien/hive/explode.cinematic", classname="Hive", done=true }, 4= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Whip", done=true }, 5= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Veil", done=true }, 6= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shell", done=true }, 7= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Spur", done=true }, 8= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Crag", done=true }, 9= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shade", done=true } }, alienStructureDeathSounds= {10= {classname="Veil", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 11= {classname="Shell", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 12= {classname="Spur", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 13= {classname="Crag", done=t..., death_hallucination= {deathHallucinationEffect= {1= {sound="sound/NS2.fev/alien/common/frenzy" }, 2= {cinematic="cinematics/alien/shade/death_halluzination.cinematic", done=true } } }, drifter_construct= {effects= {1= {cinematic="cinematics/alien/drifter/construct.cinematic", done=true } } }, drifter_melee_attack= {drifterMeleeAttackEffects= {1= {sound="sound/NS2.fev/alien/drifter/attack" } } }, drifter_parasite= {drifterParasiteEffects= {1= {sound="sound/NS2.fev/alien/drifter/parasite" } } }, drifter_parasite_hit= {parasiteHitEffects= {1= {sound="sound/NS2.fev/alien/skulk/parasite_hit" }, 2= {player_cinematic="cinematics/alien/skulk/parasite_hit.cinematic" } } }, egg_death= {eggEggDeathEffects= {1= {sound="sound/NS2.fev/alien/structures/egg/death" }, 2= {cinematic="cinematics/alien/egg/burst.cinematic" } } }, enzyme_cloud= {enzymeCloudEffects= {1= {done=true, sound="sound/NS2.fev/alien/structures/generic_spawn_large", world_space=true } } }, fireworks= {fireworksEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/secondary_explode" }, 2= {cinematic="cinematics/checkpoint.cinematic" } } }, harvester_collect= {harvesterCollectEffect= {1= {sound="sound/NS2.fev/alien/structures/harvester_harvested" } } }, hatch= {recallEffects= {1= {sound="sound/NS2.fev/alien/structures/shift/recall" }, 2= {cinematic="cinematics/alien/shift/hatch.cinematic", done=true } } }, hive_login= {hiveLoginEffects= {1= {sound="sound/NS2.fev/alien/structures/hive_load" } } }, hive_logout= {hiveLogoutEffects= {1= {sound="sound/NS2.fev/alien/structures/hive_exit" } } }, hydra_attack= {hydraAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/hydra/attack" } } }, player_end_gestate= {playerStartGestateEffects= {1= {stop_sound="sound/NS2.fev/alien/common/gestate" } } }, player_start_gestate= {playerStartGestateEffects= {1= {private_sound="sound/NS2.fev/alien/common/gestate" } } }, shade_cloak_start= {1= {sound="sound/NS2.fev/alien/structures/shade/cloak_start" } }, shade_ink= {effects= {1= {sound="sound/NS2.fev/alien/structures/whip/fury" } } }, shift_echo= {shiftEchoEffects= {1= {cinematic="cinematics/alien/shift/echo_target.cinematic", done=true }, 2= {done=true, parented_sound="sound/NS2.fev/alien/structures/shift/energize" } } }, structure_land= {structureLand= { } }, structure_move= {effects= {1= {decal="cinematics/vfx_materials/decals/gorge_slime.material", done=true, scale=0.8 } } }, teleport_end= {teleportEndEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_spawn_large" }, 2= {cinematic="cinematics/alien/shift/teleport_end.cinematic", done=true } } }, teleport_start= {teleportStartEffects= {1= {sound="sound/NS2.fev/alien/structures/deploy_large" }, 2= {cinematic="cinematics/alien/shift/teleport_start.cinematic", done=true } } }, web_create= {effects= {1= {cinematic="cinematics/alien/webs/fallingslime.cinematic" } } }, web_destroy= {effects= {1= {cinematic="cinematics/alien/webs/kill.cinematic" } } }, whip_attack= {whipAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/hit" } } }, whip_attack_start= {whipAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/swing" } } }, whip_bombard= {whipBombardEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/swing" } } }, whip_rooted= {whipRootedEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_build" } } }, whip_trigger_fury= {whipTriggerFuryEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/fury" }, 2= {cinematic="cinematics/alien/whip/fury.cinematic" } } }, whip_unrootedstationary= {whipUnrootedEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_build" } } }, whipbomb_hit= {whipBombHitEffects= {1= {sound="sound/NS2.fev/alien/gorge/spit_hit_marine" }, 2= {cinematic="cinematics/alien/whip/bomb_hit.cinematic", done=true } } } }
- triggeringEntity = Web-3766 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1347.3599853516, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=6.1048722267151, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
- effectName = "web_destroy"
- tableParams = {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
- cachedTableParams = "classnameWebisalientrueismarinefalse"
- triggeringEntityClassName = "Web"
- cachedMatchingEffects = {1= {cinematic="cinematics/alien/webs/kill.cinematic" } }
- (for index) = 1
- (for limit) = 1
- (for step) = 1
- e = 1
- #5: TriggerEffects lua/EffectManager.lua:467
- self = EffectManager { }
- effectName = "web_destroy"
- tableParams = {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
- triggeringEntity = Web-3766 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1347.3599853516, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=6.1048722267151, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
- cachedTableParams = "classnameWebisalientrueismarinefalse"
- (for generator) = function
- (for state) = {AlienWeaponEffects= {alien_vision_off= {visionModeOnEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/common/vision_off" } } }, alien_vision_on= {visionModeOnEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/common/vision_on" } } }, babblerability_attack= {babblerabilityAttackEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {player_sound="sound/NS2.fev/alien/gorge/babbler_ball_spit", world_space=true } } }, bilebomb_attack= {bilebombFireEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {player_sound="sound/NS2.fev/alien/gorge/bilebomb" } } }, bilebomb_decal= {bileBombDecal= {1= {decal="cinematics/vfx_materials/decals/bilebomb_decal.material", done=true, scale=3.5 } } }, bilebomb_hit= {bilebombHitEffects= {1= {cinematic="cinematics/alien/gorge/bilebomb_impact.cinematic" }, 2= {done=true, parented_sound="sound/NS2.fev/alien/gorge/bilebomb_hit" } } }, bilebomb_onstructure= {bileBombOnStructureEffects= {1= {sound="sound/NS2.fev/alien/structures/deploy_large" }, 2= {cinematic="cinematics/alien/lerk/bomb_small.cinematic", classname="InfantryPortal", done=true }, 3= {cinematic="cinematics/alien/lerk/bomb_big.cinematic", classname="CommandStation", done=true }, 4= {cinematic="cinematics/alien/lerk/bomb_big.cinematic", classname="RoboticsFactory", done=true }, 5= {cinematic="cinematics/alien/lerk/bomb_small.cinematic", classname="Sentry", done=true }, 6= {classname="MAC", done=true, parented_cinematic="cinematics/alien/lerk/bomb_small.cinematic" }, 7= {classname="ARC", done=true, parented_cinematic="cinematics/alien/lerk/bomb_structure.cinematic" }, 8= {classname="Marine", done=true, parented_cinematic="cinematics/alien/lerk/bomb_marine.cinematic" }, 9= {cinematic="cinematics/alien/lerk/bomb_structure.cinematic" } } }, bite_attack= {biteAttackSounds= {1= {done=true, silenceupgrade=true, sound="" }, 2= {attach_point="Bip01_Head", done=true, player_sound="sound/NS2.fev/alien/skulk/bite_structure", surface="structure" }, 3= {attach_point="Bip01..., GeneralEffectData= {babbler_pheromone_puff= {babblerPheromonePuffEffects= {1= {cinematic="cinematics/alien/babbler/pheromone_puff.cinematic" } } }, boneshield_blocked= {effects= {1= {cinematic="cinematics/alien/onos/shield_hit_2.cinematic" } } }, catalyst= {catalystEffects= {1= {isalien=true, sound="sound/NS2.fev/alien/common/frenzy" }, 2= {isalien=false, sound="sound/NS2.fev/marine/common/catalyst" }, 3= {classname="Hive", done=true, parented_cinematic="cinematics/alien/nutrientmist_hive.cinematic" }, 4= {classname="Onos", done=true, parented_cinematic="cinematics/alien/nutrientmist_onos.cinematic" }, 5= {done=true, isalien=true, parented_cinematic="cinematics/alien/nutrientmist_structure.cinematic" } } }, commander_create_local= {commanderCreateLocalEffects= {1= {done=true, isalien=true, private_sound="sound/NS2.fev/alien/commander/spawn_2" }, 2= {done=true, ismarine=true, private_sound="sound/NS2.fev/marine/commander/spawn_2d" } } }, complete_order= {completeOrderSound= {1= {done=true, sex="female", sound="sound/NS2.fev/marine/voiceovers/complete_female" }, 2= {sound="sound/NS2.fev/marine/voiceovers/complete" } } }, deploy= {deploySoundEffects= {10= {classname="RoboticsFactory", done=true, sound="sound/NS2.fev/marine/structures/roboticsfactory_deploy" }, 11= {classname="Sentry", done=true, sound="sound/NS2.fev/marine/structures/sentry_deploy" }, 12= {classname="Hydra", done=true, sound="sound/NS2.fev/alien/structures/deploy_small" }, 13= {done=true, isalien=true, sound="sound/NS2.fev/alien/structures/deploy_large" }, 14= {done=true, isalien=false, sound="sound/NS2.fev/marine/structures/generic_deploy" }, 1= {classname="Hive", done=true, sound="sound/NS2.fev/alien/structures/hive_deploy" }, 2= {classname="Extractor", done=true, sound="sound/NS2.fev/marine/structures/extractor_deploy" }, 3= {classname="InfantryPortal", done=true, sound="sound/NS2.fev/marine/structures/infantry_portal_deploy" }, 4= {classname="Armory", done=true, sound="sound/NS2.fev/marine/structures/armory_deploy" }, 5= {classname="ArmsLab", done=true, sound="so..., NewWeaponEffects= {spores_fire= {spores_fire= {1= {done=true, player_sound="", silenceupgrade=true }, 2= {player_sound="sound/compmod.fev/compmod/alien/lerk/spore_fire" } } } }, PlayerEffectData= {celerity_end= {celerityEndEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {done=true, sound="sound/NS2.fev/alien/common/celerity_end" } } }, celerity_start= {celerityStartEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {done=true, sound="sound/NS2.fev/alien/common/celerity_start" } } }, eject_exo_begin= {effects= {1= {done=true, private_sound="sound/NS2.fev/marine/common/pickup_heavy" } } }, emp_blasted= {empBlastedEffects= {1= {cinematic="cinematics/alien/emphit.cinematic", class="Alien", done=true } } }, enzymed= {enzymedEffects= {1= {done=true, parented_cinematic="cinematics/alien/enzymed.cinematic" } } }, exo_thruster_end= {exoThrusterEndEffects= {1= {done=true, stop_sound="sound/NS2.fev/marine/heavy/thrusters" } } }, exo_thruster_start= {exoThrusterStartEffects= {1= {cinematic="cinematics/marine/jetpack/impact.cinematic" }, 2= {done=true, parented_sound="sound/NS2.fev/marine/heavy/thrusters" } } }, flap= {flapSoundEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {classname="Lerk", done=true, player_sound="sound/NS2.fev/alien/lerk/flap" } } }, footstep= {footstepSoundEffects= {10= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/metal/gorge_step_for_enemy", surface="metal" }, 11= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/metal/gorge_step", surface="metal" }, 12= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/thin_metal/gorge_step_for_enemy", surface="thin_metal" }, 13= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/thin_metal/gorge_step", surface="thin_metal" }, 14= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/organic/gorge_step_for_enemy", surface="organic" }, 15= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/organic/gorge_step", surface="organic" }, 16= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/rock/gorge_step_for_enemy", surface="rock" }, 17= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/ro..., kMarineWeaponEffects= {axe_idle_toss= {effects= {1= {player_sound="sound/NS2.fev/marine/axe/ide_throw" } } }, axe_stop_idle_sounds= {axeIdleSounds= {1= {stop_sound="sound/NS2.fev/marine/axe/ide_throw" }, 2= {stop_sound="sound/NS2.fev/marine/axe/idle_fiddle" } } }, burn_bomb= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_sporecloud.cinematic" }, 2= {sound="sound/NS2.fev/alien/structures/death_grenade" } } }, burn_spore= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_sporecloud.cinematic" } } }, burn_umbra= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_umbra.cinematic" } } }, claw_attack= {sounds= {1= {done=true, player_sound="sound/NS2.fev/marine/heavy/punch" } } }, clipweapon_empty= {emptySounds= {1= {classname="Shotgun", done=true, player_sound="sound/NS2.fev/marine/shotgun/fire_empty" }, 2= {classname="Rifle", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 3= {classname="Flamethrower", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 4= {classname="GrenadeLauncher", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 5= {classname="Pistol", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 6= {classname="HeavyMachineGun", done=true, player_sound="sound/NS2.fev/marine/common/empty" } } }, cluster_fragment_explode= {grenadeExplodeEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/secondary_explode" }, 2= {cinematic="cinematics/marine/grenades/cluster_small_explos.cinematic", done=true } } }, cluster_grenade_explode= {grenadeExplodeEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/primary_explode" }, 2= {cinematic="cinematics/marine/grenades/cluster_main_explo.cinematic", done=true } } }, clusterfragment_residue= {clusterFragmentResiudeEffect= {1= {cinematic="cinematics/marine/clusterfragment_residue.cinematic" } } }, draw= {marineWeaponDrawSounds= {1= {classname="GrenadeLauncher", done=true, player_sound="sound/NS2.fev/marine/rifle/deploy_grenade" }, 2= {classname="Rifle", done=true, player_sound="sound/NS2.fev/marine/rifle/draw" },... }
- (for control) = nan
- id = "AlienStructureEffects"
- data = {babbler_attack= {babblerAttackEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/attack_jump" } } }, babbler_engage= {babblerEngageEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/attack_jump" } } }, babbler_hatch= {babblerEggLandEffects= {1= {cinematic="cinematics/alien/babbler/spawn.cinematic" }, 2= {done=true, silenceupgrade=true, sound="" }, 3= {done=true, sound="sound/NS2.fev/alien/drifter/attack", world_space=true } } }, babbler_jump= {babblerJumpEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/jump" } } }, babbler_move= {babblerIdleEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/idle" } } }, babbler_wag_begin= {babblerWagBeginEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/fetch" } } }, bone_wall_burst= {boneWallBurstEffect= {1= {cinematic="cinematics/alien/infestationspike/burst.cinematic" } } }, clog_slime= {clogSlimeEffects= {1= {cinematic="cinematics/alien/gorge/slime_fall.cinematic" } } }, clog_spawn= {clogSpawnEffects= {1= {cinematic="cinematics/alien/gorge/clog_spawn.cinematic" } } }, clog_spawn_shadow= {clogSpawnEffects= {1= {cinematic="cinematics/alien/gorge/clog_spawn_shadow.cinematic" } } }, construct= {alienConstruct= {1= {doer="Gorge", done=true, sound="sound/NS2.fev/alien/gorge/build" }, 2= {done=true, isalien=true, sound="sound/NS2.fev/alien/structures/generic_build" } } }, construction_complete= {effects= {1= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Drifter", done=true }, 2= {classname="Drifter", done=true, sound="sound/NS2.fev/alien/structures/death_small" } } }, crag_heal= {cragTriggerHealEffects= {1= {cinematic="cinematics/alien/crag/heal.cinematic" } } }, crag_heal_wave= {cragTriggerHealEffects= {1= {cinematic="cinematics/alien/crag/heal_wave.cinematic" } } }, create_pheromone= {createPheromoneEffects= {1= {sound="sound/NS2.fev/alien/structures/crag/umbra" }, 2= {cinematic="cinematics/alien/crag/umbra.cinematic", done=true } } }, death= {alienStructureDeathParticleEffect= {10= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shift", done=true }, 11= {cinematic="cinematics/alien/structures/death_harvester.cinematic", classname="Harvester", done=true }, 12= {cinematic="cinematics/alien/babbler/death.cinematic", classname="Babbler", done=true }, 13= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="BabblerEgg", done=true }, 14= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Cyst", done=true }, 15= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="TunnelEntrance", done=true }, 16= {cinematic="cinematics/alien/infestationspike/death.cinematic", classname="BoneWall", done=true }, 17= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Contamination", done=true }, 1= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Clog", done=true }, 2= {cinematic="cinematics/alien/hive/explode_residue.cinematic", classname="Hive" }, 3= {cinematic="cinematics/alien/hive/explode.cinematic", classname="Hive", done=true }, 4= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Whip", done=true }, 5= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Veil", done=true }, 6= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shell", done=true }, 7= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Spur", done=true }, 8= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Crag", done=true }, 9= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shade", done=true } }, alienStructureDeathSounds= {10= {classname="Veil", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 11= {classname="Shell", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 12= {classname="Spur", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 13= {classname="Crag", done=t..., death_hallucination= {deathHallucinationEffect= {1= {sound="sound/NS2.fev/alien/common/frenzy" }, 2= {cinematic="cinematics/alien/shade/death_halluzination.cinematic", done=true } } }, drifter_construct= {effects= {1= {cinematic="cinematics/alien/drifter/construct.cinematic", done=true } } }, drifter_melee_attack= {drifterMeleeAttackEffects= {1= {sound="sound/NS2.fev/alien/drifter/attack" } } }, drifter_parasite= {drifterParasiteEffects= {1= {sound="sound/NS2.fev/alien/drifter/parasite" } } }, drifter_parasite_hit= {parasiteHitEffects= {1= {sound="sound/NS2.fev/alien/skulk/parasite_hit" }, 2= {player_cinematic="cinematics/alien/skulk/parasite_hit.cinematic" } } }, egg_death= {eggEggDeathEffects= {1= {sound="sound/NS2.fev/alien/structures/egg/death" }, 2= {cinematic="cinematics/alien/egg/burst.cinematic" } } }, enzyme_cloud= {enzymeCloudEffects= {1= {done=true, sound="sound/NS2.fev/alien/structures/generic_spawn_large", world_space=true } } }, fireworks= {fireworksEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/secondary_explode" }, 2= {cinematic="cinematics/checkpoint.cinematic" } } }, harvester_collect= {harvesterCollectEffect= {1= {sound="sound/NS2.fev/alien/structures/harvester_harvested" } } }, hatch= {recallEffects= {1= {sound="sound/NS2.fev/alien/structures/shift/recall" }, 2= {cinematic="cinematics/alien/shift/hatch.cinematic", done=true } } }, hive_login= {hiveLoginEffects= {1= {sound="sound/NS2.fev/alien/structures/hive_load" } } }, hive_logout= {hiveLogoutEffects= {1= {sound="sound/NS2.fev/alien/structures/hive_exit" } } }, hydra_attack= {hydraAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/hydra/attack" } } }, player_end_gestate= {playerStartGestateEffects= {1= {stop_sound="sound/NS2.fev/alien/common/gestate" } } }, player_start_gestate= {playerStartGestateEffects= {1= {private_sound="sound/NS2.fev/alien/common/gestate" } } }, shade_cloak_start= {1= {sound="sound/NS2.fev/alien/structures/shade/cloak_start" } }, shade_ink= {effects= {1= {sound="sound/NS2.fev/alien/structures/whip/fury" } } }, shift_echo= {shiftEchoEffects= {1= {cinematic="cinematics/alien/shift/echo_target.cinematic", done=true }, 2= {done=true, parented_sound="sound/NS2.fev/alien/structures/shift/energize" } } }, structure_land= {structureLand= { } }, structure_move= {effects= {1= {decal="cinematics/vfx_materials/decals/gorge_slime.material", done=true, scale=0.8 } } }, teleport_end= {teleportEndEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_spawn_large" }, 2= {cinematic="cinematics/alien/shift/teleport_end.cinematic", done=true } } }, teleport_start= {teleportStartEffects= {1= {sound="sound/NS2.fev/alien/structures/deploy_large" }, 2= {cinematic="cinematics/alien/shift/teleport_start.cinematic", done=true } } }, web_create= {effects= {1= {cinematic="cinematics/alien/webs/fallingslime.cinematic" } } }, web_destroy= {effects= {1= {cinematic="cinematics/alien/webs/kill.cinematic" } } }, whip_attack= {whipAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/hit" } } }, whip_attack_start= {whipAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/swing" } } }, whip_bombard= {whipBombardEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/swing" } } }, whip_rooted= {whipRootedEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_build" } } }, whip_trigger_fury= {whipTriggerFuryEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/fury" }, 2= {cinematic="cinematics/alien/whip/fury.cinematic" } } }, whip_unrootedstationary= {whipUnrootedEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_build" } } }, whipbomb_hit= {whipBombHitEffects= {1= {sound="sound/NS2.fev/alien/gorge/spit_hit_marine" }, 2= {cinematic="cinematics/alien/whip/bomb_hit.cinematic", done=true } } } }
- #6: TriggerEffects lua/EffectsMixin.lua:56
- self = Web-3766 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1347.3599853516, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=6.1048722267151, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
- effectName = "web_destroy"
- tableParams = {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
- #7: TriggerWebDestroyEffects lua/Weapons/Alien/Web.lua:160
- self = Web-3766 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1347.3599853516, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=6.1048722267151, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
- startPoint = cdata
- zAxis = cdata
- coords = cdata
- (for index) = 1
- (for limit) = 20
- (for step) = 1
- i = 1
- effectPoint = cdata
- #8: f1 lua/Weapons/Alien/Web.lua:178
- self = Web-3766 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1347.3599853516, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=6.1048722267151, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
- #9: [string "Web_OnDestroy6"]:15
- self = Web-3766 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1347.3599853516, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=6.1048722267151, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
- [105851.799] Main : Error: No method OnCreate found!
- [105851.800] Main : Error: No method OnInitialized found!
- [105851.800] Main : Error: lua/SoundEffect.lua:30: attempt to call method 'SetParent' (a nil value)
- [Server] Script Error #4: lua/SoundEffect.lua:30: attempt to call method 'SetParent' (a nil value)
- Call stack:
- #1: StartSoundEffectOnEntity lua/SoundEffect.lua:30
- soundEffectName = "sound/NS2.fev/marine/flamethrower/attack_end"
- onEntity = nil
- volume = 1
- predictor = nil
- soundEffectEntity = ServerClient { }
- #2: InternalTriggerSound lua/EffectManager.lua:705
- self = EffectManager { }
- effectTable = {player_sound="sound/NS2.fev/marine/flamethrower/attack_end" }
- triggeringParams = {classname="Flamethrower", effecthostcoords=cdata, empty=false, isalien=false, ismarine=true }
- triggeringEntity = Flamethrower-4070 {alive=true, ammo=120, animationBlend=0, animationDoneTime=756.99969482422, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, clip=4, collisionRep=0, createParticleEffects=false, deployed=false, expireTime=0, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=749.61975097656, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, loopingSoundEntId=2681, maxArmor=0, maxHealth=400, modelIndex=190, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, range=0, reloaded=false, reloading=false, secondaryAttacking=false, syncHealth=false, teamNumber=1, techId=159, timeAttackEnded=759.140625, timeLastHealed=0, weaponWorldState=false }
- success = false
- soundAssetName = "sound/NS2.fev/marine/flamethrower/attack_end"
- coords = cdata
- player = nil
- volume = 1
- inWorldSpace = nil
- soundEffectEntity = nil
- #3: InternalTriggerEffect lua/EffectManager.lua:322
- self = EffectManager { }
- effectTable = {player_sound="sound/NS2.fev/marine/flamethrower/attack_end" }
- triggeringParams = {classname="Flamethrower", effecthostcoords=cdata, empty=false, isalien=false, ismarine=true }
- triggeringEntity = Flamethrower-4070 {alive=true, ammo=120, animationBlend=0, animationDoneTime=756.99969482422, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, clip=4, collisionRep=0, createParticleEffects=false, deployed=false, expireTime=0, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=749.61975097656, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, loopingSoundEntId=2681, maxArmor=0, maxHealth=400, modelIndex=190, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, range=0, reloaded=false, reloading=false, secondaryAttacking=false, syncHealth=false, teamNumber=1, techId=159, timeAttackEnded=759.140625, timeLastHealed=0, weaponWorldState=false }
- success = false
- #4: InternalTriggerMatchingEffects lua/EffectManager.lua:391
- self = EffectManager { }
- inputEffectTable = {axe_idle_toss= {effects= {1= {player_sound="sound/NS2.fev/marine/axe/ide_throw" } } }, axe_stop_idle_sounds= {axeIdleSounds= {1= {stop_sound="sound/NS2.fev/marine/axe/ide_throw" }, 2= {stop_sound="sound/NS2.fev/marine/axe/idle_fiddle" } } }, burn_bomb= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_sporecloud.cinematic" }, 2= {sound="sound/NS2.fev/alien/structures/death_grenade" } } }, burn_spore= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_sporecloud.cinematic" } } }, burn_umbra= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_umbra.cinematic" } } }, claw_attack= {sounds= {1= {done=true, player_sound="sound/NS2.fev/marine/heavy/punch" } } }, clipweapon_empty= {emptySounds= {1= {classname="Shotgun", done=true, player_sound="sound/NS2.fev/marine/shotgun/fire_empty" }, 2= {classname="Rifle", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 3= {classname="Flamethrower", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 4= {classname="GrenadeLauncher", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 5= {classname="Pistol", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 6= {classname="HeavyMachineGun", done=true, player_sound="sound/NS2.fev/marine/common/empty" } } }, cluster_fragment_explode= {grenadeExplodeEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/secondary_explode" }, 2= {cinematic="cinematics/marine/grenades/cluster_small_explos.cinematic", done=true } } }, cluster_grenade_explode= {grenadeExplodeEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/primary_explode" }, 2= {cinematic="cinematics/marine/grenades/cluster_main_explo.cinematic", done=true } } }, clusterfragment_residue= {clusterFragmentResiudeEffect= {1= {cinematic="cinematics/marine/clusterfragment_residue.cinematic" } } }, draw= {marineWeaponDrawSounds= {1= {classname="GrenadeLauncher", done=true, player_sound="sound/NS2.fev/marine/rifle/deploy_grenade" }, 2= {classname="Rifle", done=true, player_sound="sound/NS2.fev/marine/rifle/draw" }, 3= {classname="Pistol", done=true, player_sound="sound/NS2.fev/marine/pistol/draw" }, 4= {classname="Axe", done=true, player_sound="sound/NS2.fev/marine/axe/draw" }, 5= {classname="Flamethrower", done=true, player_sound="sound/NS2.fev/marine/flamethrower/draw" }, 6= {classname="Shotgun", done=true, player_sound="sound/NS2.fev/marine/shotgun/deploy" }, 7= {classname="Welder", done=true, player_sound="sound/NS2.fev/marine/welder/deploy" }, 8= {classname="GrenadeThrower", done=true, player_sound="sound/NS2.fev/marine/grenades/draw" }, 9= {classname="HeavyMachineGun", done=true, player_sound="sound/compmod.fev/compmod/marine/hmg/hmg_draw" } } }, exo_login= {viewModelCinematics= {1= {attach_point="exosuit_camBone", viewmodel_cinematic="cinematics/marine/heavy/deploy_light.cinematic" } } }, flamethrower_attack= {flamethrowerAttackCinematics= {1= {attach_point="fxnode_flamethrowermuzzle", empty=true, viewmodel_cinematic="cinematics/marine/flamethrower/flameout.cinematic" }, 2= {attach_point="fxnode_flamethrowermuzzle", done=true, empty=true, weapon_cinematic="cinematics/marine/flamethrower/flameout.cinematic" }, 3= {attach_point="fxnode_flamethrowermuzzle", viewmodel_cinematic="cinematics/marine/flamethrower/flame_1p.cinematic" }, 4= {attach_point="fxnode_flamethrowermuzzle", weapon_cinematic="cinematics/marine/flamethrower/flame.cinematic" } } }, flamethrower_attack_end= {flamethrowerAttackEndCinematics= {1= {player_sound="sound/NS2.fev/marine/flamethrower/attack_end" } } }, grenade_bounce= {grenadeBounceEffects= {1= {sound="sound/NS2.fev/marine/rifle/grenade_bounce" } } }, grenade_explode= {grenadeExplodeEffects= {1= {cinematic="cinematics/materials/ethereal/grenade_explosion.cinematic", done=true, surface="ethereal" }, 2= {cinematic="cinematics/materials/%s/grenade_explosion.cinematic" } }, grenadeExplodeSounds= {1= {done=true, sound="sound/NS2.fev/marine/common/explode", surface="ethereal" }, 2= {done=true, sound="sound/NS2.fev/marine/common/explode" } } }, grenade_pull_pin= {effects= {1= {player_sound="sound/NS2.fev/marine/grenades/pin" } } }, grenade_throw= {effects= {1= {player_sound="sound/NS2.fev/marine/grenades/throw" } } }, grenadelauncher_attack= {glAttackEffects= {1= {attach_point="fxnode_glmuzzle", empty=false, viewmodel_cinematic="cinematics/marine/gl/muzzle_flash.cinematic" }, 2= {attach_point="fxnode_glmuzzle", empty=false, weapon_cinematic="cinematics/marine/gl/muzzle_flash.cinematic" }, 3= {done=true, player_sound="sound/NS2.fev/marine/rifle/fire_grenade" }, 4= {done=true, empty=true, player_sound="sound/NS2.fev/marine/common/empty" } } }, grenadelauncher_reload= {glReloadEffects= {1= {player_sound="sound/NS2.fev/marine/rifle/reload_grenade" } } }, grenadelauncher_reload_shell= {grenadelauncherReloadShellEffects= {1= {sound="sound/NS2.fev/marine/grenade_launcher/reload" } } }, grenadelauncher_reload_start= {grenadelauncherReloadStartEffects= {1= {player_sound="sound/NS2.fev/marine/grenade_launcher/reload_start" } } }, holster= {holsterStopEffects= {1= {classname="Flamethrower", stop_cinematic="cinematics/marine/flamethrower/flame.cinematic" } } }, mine_explode= {mineExplode= {1= {cinematic="cinematics/materials/ethereal/grenade_explosion.cinematic", done=true, surface="ethereal" }, 2= {cinematic="cinematics/materials/%s/grenade_explosion.cinematic" } } }, minigun_overheated_left= {minigunOverheatEffects= {1= {attach_point="fxnode_l_minigun_muzzle", viewmodel_cinematic="cinematics/marine/minigun/overheat.cinematic" } } }, minigun_overheated_right= {minigunOverheatEffects= {1= {attach_point="fxnode_r_minigun_muzzle", viewmodel_cinematic="cinematics/marine/minigun/overheat.cinematic" } } }, pistol_attack= {pistolAttackEffects= {1= {attach_point="fxnode_pistolmuzzle", viewmodel_cinematic="cinematics/marine/pistol/muzzle_flash.cinematic" }, 2= {attach_point="fxnode_pistolcasing", viewmodel_cinematic="cinematics/marine/pistol/shell.cinematic" }, 3= {attach_point="fxnode_pistolmuzzle", weapon_cinematic="cinematics/marine/pistol/muzzle_flash.cinematic" }, 4= {attach_point="fxnode_pistolcasing", weapon_cinematic="cinematics/marine/pistol/shell.cinematic" }, 5= {player_sound="sound/NS2.fev/marine/pistol/fire" } } }, pistol_idle_gangster= {effects= {1= {player_sound="sound/NS2.fev/marine/pistol/idle_gangster" } } }, pistol_idle_spin= {effects= {1= {player_sound="sound/NS2.fev/marine/pistol/idle_spin" } } }, pulse_grenade_explode= {pulseGrenadeEffects= {1= {sound="sound/NS2.fev/marine/grenades/pulse/explode" }, 2= {cinematic="cinematics/marine/grenades/pulse_explo.cinematic", done=true } } }, railgun_attack= {railgunAttackEffects= {1= {attach_point="fxnode_rrailgunmuzzle", weapon_cinematic="cinematics/marine/railgun/muzzle_flash.cinematic" }, 2= {player_sound="sound/NS2.fev/marine/heavy/railgun_fire" } } }, railgun_steam_left= {minigunOverheatEffects= {1= {attach_point="fxnode_l_railgun_muzzle", viewmodel_cinematic="cinematics/marine/railgun/steam_1p_left.cinematic" } } }, railgun_steam_right= {minigunOverheatEffects= {1= {attach_point="fxnode_r_railgun_muzzle", viewmodel_cinematic="cinematics/marine/railgun/steam_1p_right.cinematic" } } }, release_nervegas= {releaseNerveGasEffects= {1= {parented_cinematic="cinematics/marine/grenades/nerve_explo.cinematic" }, 2= {sound="sound/NS2.fev/marine/grenades/gas/explode" } } }, reload= {gunReloadEffects= {1= {classname="Rifle", player_sound="sound/NS2.fev/marine/rifle/reload" }, 2= {classname="Pistol", player_sound="sound/NS2.fev/marine/pistol/reload" }, 3= {classname="Flamethrower", player_sound="sound/NS2.fev/marine/flamethrower/reload" }, 4= {classname="HeavyMachineGun", player_sound="sound/compmod.fev/compmod/marine/hmg/hmg_reload" } } }, shotgun_attack= {shotgunAttackEffects= {1= {attach_point="fxnode_shotgunmuzzle", viewmodel_cinematic="cinematics/marine/shotgun/muzzle_flash.cinematic" }, 2= {attach_point="fxnode_shotgunmuzzle", weapon_cinematic="cinematics/marine/shotgun/muzzle_flash.cinematic" }, 3= {attach_point="fxnode_shotguncasing", weapon_cinematic="cinematics/marine/shotgun/shell.cinematic" } } }, shotgun_reload_start= {shotgunReloadStartEffects= {1= {player_sound="sound/NS2.fev/marine/shotgun/start_reload" } } }, weapon_dropped= {weaponDropEffects= {1= {sound="sound/NS2.fev/marine/common/drop_weapon" } } }, welder_end= {welderEndEffects= {1= {stop_viewmodel_cinematic="cinematics/marine/welder/welder_muzzle.cinematic" } } }, welder_hit= {welderHitEffects= {1= {cinematic="cinematics/marine/welder/welder_hit.cinematic" } } }, welder_muzzle= {welderMuzzleEffects= {1= {attach_point="fxnode_weldermuzzle", viewmodel_cinematic="cinematics/marine/welder/welder_muzzle.cinematic" }, 2= {attach_point="fxnode_weldermuzzle", weapon_cinematic="cinematics/marine/welder/welder_muzzle.cinematic" } } }, welder_start= {welderStartEffects= {1= {attach_point="fxnode_weldermuzzle", viewmodel_cinematic="cinematics/marine/welder/welder_start.cinematic" }, 2= {attach_point="fxnode_weldermuzzle", weapon_cinematic="cinematics/marine/welder/welder_start.cinematic" } } } }
- triggeringEntity = Flamethrower-4070 {alive=true, ammo=120, animationBlend=0, animationDoneTime=756.99969482422, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, clip=4, collisionRep=0, createParticleEffects=false, deployed=false, expireTime=0, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=749.61975097656, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, loopingSoundEntId=2681, maxArmor=0, maxHealth=400, modelIndex=190, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, range=0, reloaded=false, reloading=false, secondaryAttacking=false, syncHealth=false, teamNumber=1, techId=159, timeAttackEnded=759.140625, timeLastHealed=0, weaponWorldState=false }
- effectName = "flamethrower_attack_end"
- tableParams = {classname="Flamethrower", effecthostcoords=cdata, empty=false, isalien=false, ismarine=true }
- cachedTableParams = "classnameFlamethroweremptyfalseisalienfalseismarinetrue"
- triggeringEntityClassName = "Flamethrower"
- cachedMatchingEffects = {1= {player_sound="sound/NS2.fev/marine/flamethrower/attack_end" } }
- (for index) = 1
- (for limit) = 1
- (for step) = 1
- e = 1
- #5: TriggerEffects lua/EffectManager.lua:467
- self = EffectManager { }
- effectName = "flamethrower_attack_end"
- tableParams = {classname="Flamethrower", effecthostcoords=cdata, empty=false, isalien=false, ismarine=true }
- triggeringEntity = Flamethrower-4070 {alive=true, ammo=120, animationBlend=0, animationDoneTime=756.99969482422, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, clip=4, collisionRep=0, createParticleEffects=false, deployed=false, expireTime=0, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=749.61975097656, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, loopingSoundEntId=2681, maxArmor=0, maxHealth=400, modelIndex=190, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, range=0, reloaded=false, reloading=false, secondaryAttacking=false, syncHealth=false, teamNumber=1, techId=159, timeAttackEnded=759.140625, timeLastHealed=0, weaponWorldState=false }
- cachedTableParams = "classnameFlamethroweremptyfalseisalienfalseismarinetrue"
- (for generator) = function
- (for state) = {AlienWeaponEffects= {alien_vision_off= {visionModeOnEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/common/vision_off" } } }, alien_vision_on= {visionModeOnEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/common/vision_on" } } }, babblerability_attack= {babblerabilityAttackEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {player_sound="sound/NS2.fev/alien/gorge/babbler_ball_spit", world_space=true } } }, bilebomb_attack= {bilebombFireEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {player_sound="sound/NS2.fev/alien/gorge/bilebomb" } } }, bilebomb_decal= {bileBombDecal= {1= {decal="cinematics/vfx_materials/decals/bilebomb_decal.material", done=true, scale=3.5 } } }, bilebomb_hit= {bilebombHitEffects= {1= {cinematic="cinematics/alien/gorge/bilebomb_impact.cinematic" }, 2= {done=true, parented_sound="sound/NS2.fev/alien/gorge/bilebomb_hit" } } }, bilebomb_onstructure= {bileBombOnStructureEffects= {1= {sound="sound/NS2.fev/alien/structures/deploy_large" }, 2= {cinematic="cinematics/alien/lerk/bomb_small.cinematic", classname="InfantryPortal", done=true }, 3= {cinematic="cinematics/alien/lerk/bomb_big.cinematic", classname="CommandStation", done=true }, 4= {cinematic="cinematics/alien/lerk/bomb_big.cinematic", classname="RoboticsFactory", done=true }, 5= {cinematic="cinematics/alien/lerk/bomb_small.cinematic", classname="Sentry", done=true }, 6= {classname="MAC", done=true, parented_cinematic="cinematics/alien/lerk/bomb_small.cinematic" }, 7= {classname="ARC", done=true, parented_cinematic="cinematics/alien/lerk/bomb_structure.cinematic" }, 8= {classname="Marine", done=true, parented_cinematic="cinematics/alien/lerk/bomb_marine.cinematic" }, 9= {cinematic="cinematics/alien/lerk/bomb_structure.cinematic" } } }, bite_attack= {biteAttackSounds= {1= {done=true, silenceupgrade=true, sound="" }, 2= {attach_point="Bip01_Head", done=true, player_sound="sound/NS2.fev/alien/skulk/bite_structure", surface="structure" }, 3= {attach_point="Bip01..., GeneralEffectData= {babbler_pheromone_puff= {babblerPheromonePuffEffects= {1= {cinematic="cinematics/alien/babbler/pheromone_puff.cinematic" } } }, boneshield_blocked= {effects= {1= {cinematic="cinematics/alien/onos/shield_hit_2.cinematic" } } }, catalyst= {catalystEffects= {1= {isalien=true, sound="sound/NS2.fev/alien/common/frenzy" }, 2= {isalien=false, sound="sound/NS2.fev/marine/common/catalyst" }, 3= {classname="Hive", done=true, parented_cinematic="cinematics/alien/nutrientmist_hive.cinematic" }, 4= {classname="Onos", done=true, parented_cinematic="cinematics/alien/nutrientmist_onos.cinematic" }, 5= {done=true, isalien=true, parented_cinematic="cinematics/alien/nutrientmist_structure.cinematic" } } }, commander_create_local= {commanderCreateLocalEffects= {1= {done=true, isalien=true, private_sound="sound/NS2.fev/alien/commander/spawn_2" }, 2= {done=true, ismarine=true, private_sound="sound/NS2.fev/marine/commander/spawn_2d" } } }, complete_order= {completeOrderSound= {1= {done=true, sex="female", sound="sound/NS2.fev/marine/voiceovers/complete_female" }, 2= {sound="sound/NS2.fev/marine/voiceovers/complete" } } }, deploy= {deploySoundEffects= {10= {classname="RoboticsFactory", done=true, sound="sound/NS2.fev/marine/structures/roboticsfactory_deploy" }, 11= {classname="Sentry", done=true, sound="sound/NS2.fev/marine/structures/sentry_deploy" }, 12= {classname="Hydra", done=true, sound="sound/NS2.fev/alien/structures/deploy_small" }, 13= {done=true, isalien=true, sound="sound/NS2.fev/alien/structures/deploy_large" }, 14= {done=true, isalien=false, sound="sound/NS2.fev/marine/structures/generic_deploy" }, 1= {classname="Hive", done=true, sound="sound/NS2.fev/alien/structures/hive_deploy" }, 2= {classname="Extractor", done=true, sound="sound/NS2.fev/marine/structures/extractor_deploy" }, 3= {classname="InfantryPortal", done=true, sound="sound/NS2.fev/marine/structures/infantry_portal_deploy" }, 4= {classname="Armory", done=true, sound="sound/NS2.fev/marine/structures/armory_deploy" }, 5= {classname="ArmsLab", done=true, sound="so..., NewWeaponEffects= {spores_fire= {spores_fire= {1= {done=true, player_sound="", silenceupgrade=true }, 2= {player_sound="sound/compmod.fev/compmod/alien/lerk/spore_fire" } } } }, PlayerEffectData= {celerity_end= {celerityEndEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {done=true, sound="sound/NS2.fev/alien/common/celerity_end" } } }, celerity_start= {celerityStartEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {done=true, sound="sound/NS2.fev/alien/common/celerity_start" } } }, eject_exo_begin= {effects= {1= {done=true, private_sound="sound/NS2.fev/marine/common/pickup_heavy" } } }, emp_blasted= {empBlastedEffects= {1= {cinematic="cinematics/alien/emphit.cinematic", class="Alien", done=true } } }, enzymed= {enzymedEffects= {1= {done=true, parented_cinematic="cinematics/alien/enzymed.cinematic" } } }, exo_thruster_end= {exoThrusterEndEffects= {1= {done=true, stop_sound="sound/NS2.fev/marine/heavy/thrusters" } } }, exo_thruster_start= {exoThrusterStartEffects= {1= {cinematic="cinematics/marine/jetpack/impact.cinematic" }, 2= {done=true, parented_sound="sound/NS2.fev/marine/heavy/thrusters" } } }, flap= {flapSoundEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {classname="Lerk", done=true, player_sound="sound/NS2.fev/alien/lerk/flap" } } }, footstep= {footstepSoundEffects= {10= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/metal/gorge_step_for_enemy", surface="metal" }, 11= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/metal/gorge_step", surface="metal" }, 12= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/thin_metal/gorge_step_for_enemy", surface="thin_metal" }, 13= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/thin_metal/gorge_step", surface="thin_metal" }, 14= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/organic/gorge_step_for_enemy", surface="organic" }, 15= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/organic/gorge_step", surface="organic" }, 16= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/rock/gorge_step_for_enemy", surface="rock" }, 17= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/ro..., kMarineWeaponEffects= {axe_idle_toss= {effects= {1= {player_sound="sound/NS2.fev/marine/axe/ide_throw" } } }, axe_stop_idle_sounds= {axeIdleSounds= {1= {stop_sound="sound/NS2.fev/marine/axe/ide_throw" }, 2= {stop_sound="sound/NS2.fev/marine/axe/idle_fiddle" } } }, burn_bomb= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_sporecloud.cinematic" }, 2= {sound="sound/NS2.fev/alien/structures/death_grenade" } } }, burn_spore= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_sporecloud.cinematic" } } }, burn_umbra= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_umbra.cinematic" } } }, claw_attack= {sounds= {1= {done=true, player_sound="sound/NS2.fev/marine/heavy/punch" } } }, clipweapon_empty= {emptySounds= {1= {classname="Shotgun", done=true, player_sound="sound/NS2.fev/marine/shotgun/fire_empty" }, 2= {classname="Rifle", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 3= {classname="Flamethrower", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 4= {classname="GrenadeLauncher", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 5= {classname="Pistol", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 6= {classname="HeavyMachineGun", done=true, player_sound="sound/NS2.fev/marine/common/empty" } } }, cluster_fragment_explode= {grenadeExplodeEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/secondary_explode" }, 2= {cinematic="cinematics/marine/grenades/cluster_small_explos.cinematic", done=true } } }, cluster_grenade_explode= {grenadeExplodeEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/primary_explode" }, 2= {cinematic="cinematics/marine/grenades/cluster_main_explo.cinematic", done=true } } }, clusterfragment_residue= {clusterFragmentResiudeEffect= {1= {cinematic="cinematics/marine/clusterfragment_residue.cinematic" } } }, draw= {marineWeaponDrawSounds= {1= {classname="GrenadeLauncher", done=true, player_sound="sound/NS2.fev/marine/rifle/deploy_grenade" }, 2= {classname="Rifle", done=true, player_sound="sound/NS2.fev/marine/rifle/draw" },... }
- (for control) = nan
- id = "kMarineWeaponEffects"
- data = {axe_idle_toss= {effects= {1= {player_sound="sound/NS2.fev/marine/axe/ide_throw" } } }, axe_stop_idle_sounds= {axeIdleSounds= {1= {stop_sound="sound/NS2.fev/marine/axe/ide_throw" }, 2= {stop_sound="sound/NS2.fev/marine/axe/idle_fiddle" } } }, burn_bomb= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_sporecloud.cinematic" }, 2= {sound="sound/NS2.fev/alien/structures/death_grenade" } } }, burn_spore= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_sporecloud.cinematic" } } }, burn_umbra= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_umbra.cinematic" } } }, claw_attack= {sounds= {1= {done=true, player_sound="sound/NS2.fev/marine/heavy/punch" } } }, clipweapon_empty= {emptySounds= {1= {classname="Shotgun", done=true, player_sound="sound/NS2.fev/marine/shotgun/fire_empty" }, 2= {classname="Rifle", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 3= {classname="Flamethrower", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 4= {classname="GrenadeLauncher", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 5= {classname="Pistol", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 6= {classname="HeavyMachineGun", done=true, player_sound="sound/NS2.fev/marine/common/empty" } } }, cluster_fragment_explode= {grenadeExplodeEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/secondary_explode" }, 2= {cinematic="cinematics/marine/grenades/cluster_small_explos.cinematic", done=true } } }, cluster_grenade_explode= {grenadeExplodeEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/primary_explode" }, 2= {cinematic="cinematics/marine/grenades/cluster_main_explo.cinematic", done=true } } }, clusterfragment_residue= {clusterFragmentResiudeEffect= {1= {cinematic="cinematics/marine/clusterfragment_residue.cinematic" } } }, draw= {marineWeaponDrawSounds= {1= {classname="GrenadeLauncher", done=true, player_sound="sound/NS2.fev/marine/rifle/deploy_grenade" }, 2= {classname="Rifle", done=true, player_sound="sound/NS2.fev/marine/rifle/draw" }, 3= {classname="Pistol", done=true, player_sound="sound/NS2.fev/marine/pistol/draw" }, 4= {classname="Axe", done=true, player_sound="sound/NS2.fev/marine/axe/draw" }, 5= {classname="Flamethrower", done=true, player_sound="sound/NS2.fev/marine/flamethrower/draw" }, 6= {classname="Shotgun", done=true, player_sound="sound/NS2.fev/marine/shotgun/deploy" }, 7= {classname="Welder", done=true, player_sound="sound/NS2.fev/marine/welder/deploy" }, 8= {classname="GrenadeThrower", done=true, player_sound="sound/NS2.fev/marine/grenades/draw" }, 9= {classname="HeavyMachineGun", done=true, player_sound="sound/compmod.fev/compmod/marine/hmg/hmg_draw" } } }, exo_login= {viewModelCinematics= {1= {attach_point="exosuit_camBone", viewmodel_cinematic="cinematics/marine/heavy/deploy_light.cinematic" } } }, flamethrower_attack= {flamethrowerAttackCinematics= {1= {attach_point="fxnode_flamethrowermuzzle", empty=true, viewmodel_cinematic="cinematics/marine/flamethrower/flameout.cinematic" }, 2= {attach_point="fxnode_flamethrowermuzzle", done=true, empty=true, weapon_cinematic="cinematics/marine/flamethrower/flameout.cinematic" }, 3= {attach_point="fxnode_flamethrowermuzzle", viewmodel_cinematic="cinematics/marine/flamethrower/flame_1p.cinematic" }, 4= {attach_point="fxnode_flamethrowermuzzle", weapon_cinematic="cinematics/marine/flamethrower/flame.cinematic" } } }, flamethrower_attack_end= {flamethrowerAttackEndCinematics= {1= {player_sound="sound/NS2.fev/marine/flamethrower/attack_end" } } }, grenade_bounce= {grenadeBounceEffects= {1= {sound="sound/NS2.fev/marine/rifle/grenade_bounce" } } }, grenade_explode= {grenadeExplodeEffects= {1= {cinematic="cinematics/materials/ethereal/grenade_explosion.cinematic", done=true, surface="ethereal" }, 2= {cinematic="cinematics/materials/%s/grenade_explosion.cinematic" } }, grenadeExplodeSounds= {1= {done=true, sound="sound/NS2.fev/marine/common/explode", surface="ethereal" }, 2= {done=true, sound="sound/NS2.fev/marine/common/explode" } } }, grenade_pull_pin= {effects= {1= {player_sound="sound/NS2.fev/marine/grenades/pin" } } }, grenade_throw= {effects= {1= {player_sound="sound/NS2.fev/marine/grenades/throw" } } }, grenadelauncher_attack= {glAttackEffects= {1= {attach_point="fxnode_glmuzzle", empty=false, viewmodel_cinematic="cinematics/marine/gl/muzzle_flash.cinematic" }, 2= {attach_point="fxnode_glmuzzle", empty=false, weapon_cinematic="cinematics/marine/gl/muzzle_flash.cinematic" }, 3= {done=true, player_sound="sound/NS2.fev/marine/rifle/fire_grenade" }, 4= {done=true, empty=true, player_sound="sound/NS2.fev/marine/common/empty" } } }, grenadelauncher_reload= {glReloadEffects= {1= {player_sound="sound/NS2.fev/marine/rifle/reload_grenade" } } }, grenadelauncher_reload_shell= {grenadelauncherReloadShellEffects= {1= {sound="sound/NS2.fev/marine/grenade_launcher/reload" } } }, grenadelauncher_reload_start= {grenadelauncherReloadStartEffects= {1= {player_sound="sound/NS2.fev/marine/grenade_launcher/reload_start" } } }, holster= {holsterStopEffects= {1= {classname="Flamethrower", stop_cinematic="cinematics/marine/flamethrower/flame.cinematic" } } }, mine_explode= {mineExplode= {1= {cinematic="cinematics/materials/ethereal/grenade_explosion.cinematic", done=true, surface="ethereal" }, 2= {cinematic="cinematics/materials/%s/grenade_explosion.cinematic" } } }, minigun_overheated_left= {minigunOverheatEffects= {1= {attach_point="fxnode_l_minigun_muzzle", viewmodel_cinematic="cinematics/marine/minigun/overheat.cinematic" } } }, minigun_overheated_right= {minigunOverheatEffects= {1= {attach_point="fxnode_r_minigun_muzzle", viewmodel_cinematic="cinematics/marine/minigun/overheat.cinematic" } } }, pistol_attack= {pistolAttackEffects= {1= {attach_point="fxnode_pistolmuzzle", viewmodel_cinematic="cinematics/marine/pistol/muzzle_flash.cinematic" }, 2= {attach_point="fxnode_pistolcasing", viewmodel_cinematic="cinematics/marine/pistol/shell.cinematic" }, 3= {attach_point="fxnode_pistolmuzzle", weapon_cinematic="cinematics/marine/pistol/muzzle_flash.cinematic" }, 4= {attach_point="fxnode_pistolcasing", weapon_cinematic="cinematics/marine/pistol/shell.cinematic" }, 5= {player_sound="sound/NS2.fev/marine/pistol/fire" } } }, pistol_idle_gangster= {effects= {1= {player_sound="sound/NS2.fev/marine/pistol/idle_gangster" } } }, pistol_idle_spin= {effects= {1= {player_sound="sound/NS2.fev/marine/pistol/idle_spin" } } }, pulse_grenade_explode= {pulseGrenadeEffects= {1= {sound="sound/NS2.fev/marine/grenades/pulse/explode" }, 2= {cinematic="cinematics/marine/grenades/pulse_explo.cinematic", done=true } } }, railgun_attack= {railgunAttackEffects= {1= {attach_point="fxnode_rrailgunmuzzle", weapon_cinematic="cinematics/marine/railgun/muzzle_flash.cinematic" }, 2= {player_sound="sound/NS2.fev/marine/heavy/railgun_fire" } } }, railgun_steam_left= {minigunOverheatEffects= {1= {attach_point="fxnode_l_railgun_muzzle", viewmodel_cinematic="cinematics/marine/railgun/steam_1p_left.cinematic" } } }, railgun_steam_right= {minigunOverheatEffects= {1= {attach_point="fxnode_r_railgun_muzzle", viewmodel_cinematic="cinematics/marine/railgun/steam_1p_right.cinematic" } } }, release_nervegas= {releaseNerveGasEffects= {1= {parented_cinematic="cinematics/marine/grenades/nerve_explo.cinematic" }, 2= {sound="sound/NS2.fev/marine/grenades/gas/explode" } } }, reload= {gunReloadEffects= {1= {classname="Rifle", player_sound="sound/NS2.fev/marine/rifle/reload" }, 2= {classname="Pistol", player_sound="sound/NS2.fev/marine/pistol/reload" }, 3= {classname="Flamethrower", player_sound="sound/NS2.fev/marine/flamethrower/reload" }, 4= {classname="HeavyMachineGun", player_sound="sound/compmod.fev/compmod/marine/hmg/hmg_reload" } } }, shotgun_attack= {shotgunAttackEffects= {1= {attach_point="fxnode_shotgunmuzzle", viewmodel_cinematic="cinematics/marine/shotgun/muzzle_flash.cinematic" }, 2= {attach_point="fxnode_shotgunmuzzle", weapon_cinematic="cinematics/marine/shotgun/muzzle_flash.cinematic" }, 3= {attach_point="fxnode_shotguncasing", weapon_cinematic="cinematics/marine/shotgun/shell.cinematic" } } }, shotgun_reload_start= {shotgunReloadStartEffects= {1= {player_sound="sound/NS2.fev/marine/shotgun/start_reload" } } }, weapon_dropped= {weaponDropEffects= {1= {sound="sound/NS2.fev/marine/common/drop_weapon" } } }, welder_end= {welderEndEffects= {1= {stop_viewmodel_cinematic="cinematics/marine/welder/welder_muzzle.cinematic" } } }, welder_hit= {welderHitEffects= {1= {cinematic="cinematics/marine/welder/welder_hit.cinematic" } } }, welder_muzzle= {welderMuzzleEffects= {1= {attach_point="fxnode_weldermuzzle", viewmodel_cinematic="cinematics/marine/welder/welder_muzzle.cinematic" }, 2= {attach_point="fxnode_weldermuzzle", weapon_cinematic="cinematics/marine/welder/welder_muzzle.cinematic" } } }, welder_start= {welderStartEffects= {1= {attach_point="fxnode_weldermuzzle", viewmodel_cinematic="cinematics/marine/welder/welder_start.cinematic" }, 2= {attach_point="fxnode_weldermuzzle", weapon_cinematic="cinematics/marine/welder/welder_start.cinematic" } } } }
- #6: TriggerEffects lua/EffectsMixin.lua:56
- self = Flamethrower-4070 {alive=true, ammo=120, animationBlend=0, animationDoneTime=756.99969482422, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, clip=4, collisionRep=0, createParticleEffects=false, deployed=false, expireTime=0, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=749.61975097656, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, loopingSoundEntId=2681, maxArmor=0, maxHealth=400, modelIndex=190, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, range=0, reloaded=false, reloading=false, secondaryAttacking=false, syncHealth=false, teamNumber=1, techId=159, timeAttackEnded=759.140625, timeLastHealed=0, weaponWorldState=false }
- effectName = "flamethrower_attack_end"
- tableParams = {classname="Flamethrower", effecthostcoords=cdata, empty=false, isalien=false, ismarine=true }
- #7: OnDestroy lua/Weapons/Weapon.lua:75
- self = Flamethrower-4070 {alive=true, ammo=120, animationBlend=0, animationDoneTime=756.99969482422, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, clip=4, collisionRep=0, createParticleEffects=false, deployed=false, expireTime=0, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=749.61975097656, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, loopingSoundEntId=2681, maxArmor=0, maxHealth=400, modelIndex=190, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, range=0, reloaded=false, reloading=false, secondaryAttacking=false, syncHealth=false, teamNumber=1, techId=159, timeAttackEnded=759.140625, timeLastHealed=0, weaponWorldState=false }
- #8: OnDestroy lua/Weapons/Marine/ClipWeapon.lua:91
- self = Flamethrower-4070 {alive=true, ammo=120, animationBlend=0, animationDoneTime=756.99969482422, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, clip=4, collisionRep=0, createParticleEffects=false, deployed=false, expireTime=0, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=749.61975097656, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, loopingSoundEntId=2681, maxArmor=0, maxHealth=400, modelIndex=190, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, range=0, reloaded=false, reloading=false, secondaryAttacking=false, syncHealth=false, teamNumber=1, techId=159, timeAttackEnded=759.140625, timeLastHealed=0, weaponWorldState=false }
- #9: f1 lua/Weapons/Marine/Flamethrower.lua:75
- self = Flamethrower-4070 {alive=true, ammo=120, animationBlend=0, animationDoneTime=756.99969482422, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, clip=4, collisionRep=0, createParticleEffects=false, deployed=false, expireTime=0, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=749.61975097656, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, loopingSoundEntId=2681, maxArmor=0, maxHealth=400, modelIndex=190, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, range=0, reloaded=false, reloading=false, secondaryAttacking=false, syncHealth=false, teamNumber=1, techId=159, timeAttackEnded=759.140625, timeLastHealed=0, weaponWorldState=false }
- #10: [string "Flamethrower_OnDestroy5"]:15
- self = Flamethrower-4070 {alive=true, ammo=120, animationBlend=0, animationDoneTime=756.99969482422, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, clip=4, collisionRep=0, createParticleEffects=false, deployed=false, expireTime=0, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=749.61975097656, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, loopingSoundEntId=2681, maxArmor=0, maxHealth=400, modelIndex=190, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, range=0, reloaded=false, reloading=false, secondaryAttacking=false, syncHealth=false, teamNumber=1, techId=159, timeAttackEnded=759.140625, timeLastHealed=0, weaponWorldState=false }
- [105851.961] Main : Error: 17 memory leaks in 'EntityWrapper' (3764 bytes)
- [105851.961] Main : Error: 17 memory leaks in 'ServerWorld' (3764 bytes)
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