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Scary Error in NS2DS

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Nov 13th, 2014
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  1. [105851.736] Main : Error: No method OnCreate found!
  2. [105851.736] Main : Error: No method OnInitialized found!
  3. [105851.736] Main : Error: lua/ParticleEffect.lua:162: attempt to call method 'SetParent' (a nil value)
  4. [Server] Script Error #1: lua/ParticleEffect.lua:162: attempt to call method 'SetParent' (a nil value)
  5.     Call stack:
  6.     #1: CreateEffect lua/ParticleEffect.lua:162
  7.         player = nil
  8.         effectName = "cinematics/alien/webs/kill.cinematic"
  9.         parent = nil
  10.         coords = cdata
  11.         attachPoint = nil
  12.         assetIndex = 111
  13.         entity = ServerClient { }
  14.     #2: InternalTriggerCinematic lua/EffectManager.lua:535
  15.         self = EffectManager { }
  16.         effectTable =  {cinematic="cinematics/alien/webs/kill.cinematic" }
  17.         triggeringParams =  {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
  18.         triggeringEntity = Web-2573 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1351.8039550781, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=7.1472563743591, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
  19.         cinematicName = "cinematics/alien/webs/kill.cinematic"
  20.         coords = cdata
  21.         player = nil
  22.         success = false
  23.         effectEntity = nil
  24.     #3: InternalTriggerEffect lua/EffectManager.lua:318
  25.         self = EffectManager { }
  26.         effectTable =  {cinematic="cinematics/alien/webs/kill.cinematic" }
  27.         triggeringParams =  {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
  28.         triggeringEntity = Web-2573 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1351.8039550781, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=7.1472563743591, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
  29.         success = false
  30.     #4: InternalTriggerMatchingEffects lua/EffectManager.lua:391
  31.         self = EffectManager { }
  32.         inputEffectTable =  {babbler_attack= {babblerAttackEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/attack_jump" } } }, babbler_engage= {babblerEngageEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/attack_jump" } } }, babbler_hatch= {babblerEggLandEffects= {1= {cinematic="cinematics/alien/babbler/spawn.cinematic" }, 2= {done=true, silenceupgrade=true, sound="" }, 3= {done=true, sound="sound/NS2.fev/alien/drifter/attack", world_space=true } } }, babbler_jump= {babblerJumpEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/jump" } } }, babbler_move= {babblerIdleEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/idle" } } }, babbler_wag_begin= {babblerWagBeginEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/fetch" } } }, bone_wall_burst= {boneWallBurstEffect= {1= {cinematic="cinematics/alien/infestationspike/burst.cinematic" } } }, clog_slime= {clogSlimeEffects= {1= {cinematic="cinematics/alien/gorge/slime_fall.cinematic" } } }, clog_spawn= {clogSpawnEffects= {1= {cinematic="cinematics/alien/gorge/clog_spawn.cinematic" } } }, clog_spawn_shadow= {clogSpawnEffects= {1= {cinematic="cinematics/alien/gorge/clog_spawn_shadow.cinematic" } } }, construct= {alienConstruct= {1= {doer="Gorge", done=true, sound="sound/NS2.fev/alien/gorge/build" }, 2= {done=true, isalien=true, sound="sound/NS2.fev/alien/structures/generic_build" } } }, construction_complete= {effects= {1= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Drifter", done=true }, 2= {classname="Drifter", done=true, sound="sound/NS2.fev/alien/structures/death_small" } } }, crag_heal= {cragTriggerHealEffects= {1= {cinematic="cinematics/alien/crag/heal.cinematic" } } }, crag_heal_wave= {cragTriggerHealEffects= {1= {cinematic="cinematics/alien/crag/heal_wave.cinematic" } } }, create_pheromone= {createPheromoneEffects= {1= {sound="sound/NS2.fev/alien/structures/crag/umbra" }, 2= {cinematic="cinematics/alien/crag/umbra.cinematic", done=true } } }, death= {alienStructureDeathParticleEffect= {10= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shift", done=true }, 11= {cinematic="cinematics/alien/structures/death_harvester.cinematic", classname="Harvester", done=true }, 12= {cinematic="cinematics/alien/babbler/death.cinematic", classname="Babbler", done=true }, 13= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="BabblerEgg", done=true }, 14= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Cyst", done=true }, 15= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="TunnelEntrance", done=true }, 16= {cinematic="cinematics/alien/infestationspike/death.cinematic", classname="BoneWall", done=true }, 17= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Contamination", done=true }, 1= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Clog", done=true }, 2= {cinematic="cinematics/alien/hive/explode_residue.cinematic", classname="Hive" }, 3= {cinematic="cinematics/alien/hive/explode.cinematic", classname="Hive", done=true }, 4= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Whip", done=true }, 5= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Veil", done=true }, 6= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shell", done=true }, 7= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Spur", done=true }, 8= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Crag", done=true }, 9= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shade", done=true } }, alienStructureDeathSounds= {10= {classname="Veil", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 11= {classname="Shell", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 12= {classname="Spur", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 13= {classname="Crag", done=t..., death_hallucination= {deathHallucinationEffect= {1= {sound="sound/NS2.fev/alien/common/frenzy" }, 2= {cinematic="cinematics/alien/shade/death_halluzination.cinematic", done=true } } }, drifter_construct= {effects= {1= {cinematic="cinematics/alien/drifter/construct.cinematic", done=true } } }, drifter_melee_attack= {drifterMeleeAttackEffects= {1= {sound="sound/NS2.fev/alien/drifter/attack" } } }, drifter_parasite= {drifterParasiteEffects= {1= {sound="sound/NS2.fev/alien/drifter/parasite" } } }, drifter_parasite_hit= {parasiteHitEffects= {1= {sound="sound/NS2.fev/alien/skulk/parasite_hit" }, 2= {player_cinematic="cinematics/alien/skulk/parasite_hit.cinematic" } } }, egg_death= {eggEggDeathEffects= {1= {sound="sound/NS2.fev/alien/structures/egg/death" }, 2= {cinematic="cinematics/alien/egg/burst.cinematic" } } }, enzyme_cloud= {enzymeCloudEffects= {1= {done=true, sound="sound/NS2.fev/alien/structures/generic_spawn_large", world_space=true } } }, fireworks= {fireworksEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/secondary_explode" }, 2= {cinematic="cinematics/checkpoint.cinematic" } } }, harvester_collect= {harvesterCollectEffect= {1= {sound="sound/NS2.fev/alien/structures/harvester_harvested" } } }, hatch= {recallEffects= {1= {sound="sound/NS2.fev/alien/structures/shift/recall" }, 2= {cinematic="cinematics/alien/shift/hatch.cinematic", done=true } } }, hive_login= {hiveLoginEffects= {1= {sound="sound/NS2.fev/alien/structures/hive_load" } } }, hive_logout= {hiveLogoutEffects= {1= {sound="sound/NS2.fev/alien/structures/hive_exit" } } }, hydra_attack= {hydraAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/hydra/attack" } } }, player_end_gestate= {playerStartGestateEffects= {1= {stop_sound="sound/NS2.fev/alien/common/gestate" } } }, player_start_gestate= {playerStartGestateEffects= {1= {private_sound="sound/NS2.fev/alien/common/gestate" } } }, shade_cloak_start= {1= {sound="sound/NS2.fev/alien/structures/shade/cloak_start" } }, shade_ink= {effects= {1= {sound="sound/NS2.fev/alien/structures/whip/fury" } } }, shift_echo= {shiftEchoEffects= {1= {cinematic="cinematics/alien/shift/echo_target.cinematic", done=true }, 2= {done=true, parented_sound="sound/NS2.fev/alien/structures/shift/energize" } } }, structure_land= {structureLand= { } }, structure_move= {effects= {1= {decal="cinematics/vfx_materials/decals/gorge_slime.material", done=true, scale=0.8 } } }, teleport_end= {teleportEndEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_spawn_large" }, 2= {cinematic="cinematics/alien/shift/teleport_end.cinematic", done=true } } }, teleport_start= {teleportStartEffects= {1= {sound="sound/NS2.fev/alien/structures/deploy_large" }, 2= {cinematic="cinematics/alien/shift/teleport_start.cinematic", done=true } } }, web_create= {effects= {1= {cinematic="cinematics/alien/webs/fallingslime.cinematic" } } }, web_destroy= {effects= {1= {cinematic="cinematics/alien/webs/kill.cinematic" } } }, whip_attack= {whipAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/hit" } } }, whip_attack_start= {whipAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/swing" } } }, whip_bombard= {whipBombardEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/swing" } } }, whip_rooted= {whipRootedEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_build" } } }, whip_trigger_fury= {whipTriggerFuryEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/fury" }, 2= {cinematic="cinematics/alien/whip/fury.cinematic" } } }, whip_unrootedstationary= {whipUnrootedEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_build" } } }, whipbomb_hit= {whipBombHitEffects= {1= {sound="sound/NS2.fev/alien/gorge/spit_hit_marine" }, 2= {cinematic="cinematics/alien/whip/bomb_hit.cinematic", done=true } } } }
  33.         triggeringEntity = Web-2573 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1351.8039550781, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=7.1472563743591, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
  34.         effectName = "web_destroy"
  35.         tableParams =  {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
  36.         cachedTableParams = "classnameWebisalientrueismarinefalse"
  37.         triggeringEntityClassName = "Web"
  38.         cachedMatchingEffects =  {1= {cinematic="cinematics/alien/webs/kill.cinematic" } }
  39.         (for index) = 1
  40.         (for limit) = 1
  41.         (for step) = 1
  42.         e = 1
  43.     #5: TriggerEffects lua/EffectManager.lua:467
  44.         self = EffectManager { }
  45.         effectName = "web_destroy"
  46.         tableParams =  {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
  47.         triggeringEntity = Web-2573 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1351.8039550781, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=7.1472563743591, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
  48.         cachedTableParams = "classnameWebisalientrueismarinefalse"
  49.         (for generator) = function
  50.         (for state) =  {AlienWeaponEffects= {alien_vision_off= {visionModeOnEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/common/vision_off" } } }, alien_vision_on= {visionModeOnEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/common/vision_on" } } }, babblerability_attack= {babblerabilityAttackEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {player_sound="sound/NS2.fev/alien/gorge/babbler_ball_spit", world_space=true } } }, bilebomb_attack= {bilebombFireEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {player_sound="sound/NS2.fev/alien/gorge/bilebomb" } } }, bilebomb_decal= {bileBombDecal= {1= {decal="cinematics/vfx_materials/decals/bilebomb_decal.material", done=true, scale=3.5 } } }, bilebomb_hit= {bilebombHitEffects= {1= {cinematic="cinematics/alien/gorge/bilebomb_impact.cinematic" }, 2= {done=true, parented_sound="sound/NS2.fev/alien/gorge/bilebomb_hit" } } }, bilebomb_onstructure= {bileBombOnStructureEffects= {1= {sound="sound/NS2.fev/alien/structures/deploy_large" }, 2= {cinematic="cinematics/alien/lerk/bomb_small.cinematic", classname="InfantryPortal", done=true }, 3= {cinematic="cinematics/alien/lerk/bomb_big.cinematic", classname="CommandStation", done=true }, 4= {cinematic="cinematics/alien/lerk/bomb_big.cinematic", classname="RoboticsFactory", done=true }, 5= {cinematic="cinematics/alien/lerk/bomb_small.cinematic", classname="Sentry", done=true }, 6= {classname="MAC", done=true, parented_cinematic="cinematics/alien/lerk/bomb_small.cinematic" }, 7= {classname="ARC", done=true, parented_cinematic="cinematics/alien/lerk/bomb_structure.cinematic" }, 8= {classname="Marine", done=true, parented_cinematic="cinematics/alien/lerk/bomb_marine.cinematic" }, 9= {cinematic="cinematics/alien/lerk/bomb_structure.cinematic" } } }, bite_attack= {biteAttackSounds= {1= {done=true, silenceupgrade=true, sound="" }, 2= {attach_point="Bip01_Head", done=true, player_sound="sound/NS2.fev/alien/skulk/bite_structure", surface="structure" }, 3= {attach_point="Bip01..., GeneralEffectData= {babbler_pheromone_puff= {babblerPheromonePuffEffects= {1= {cinematic="cinematics/alien/babbler/pheromone_puff.cinematic" } } }, boneshield_blocked= {effects= {1= {cinematic="cinematics/alien/onos/shield_hit_2.cinematic" } } }, catalyst= {catalystEffects= {1= {isalien=true, sound="sound/NS2.fev/alien/common/frenzy" }, 2= {isalien=false, sound="sound/NS2.fev/marine/common/catalyst" }, 3= {classname="Hive", done=true, parented_cinematic="cinematics/alien/nutrientmist_hive.cinematic" }, 4= {classname="Onos", done=true, parented_cinematic="cinematics/alien/nutrientmist_onos.cinematic" }, 5= {done=true, isalien=true, parented_cinematic="cinematics/alien/nutrientmist_structure.cinematic" } } }, commander_create_local= {commanderCreateLocalEffects= {1= {done=true, isalien=true, private_sound="sound/NS2.fev/alien/commander/spawn_2" }, 2= {done=true, ismarine=true, private_sound="sound/NS2.fev/marine/commander/spawn_2d" } } }, complete_order= {completeOrderSound= {1= {done=true, sex="female", sound="sound/NS2.fev/marine/voiceovers/complete_female" }, 2= {sound="sound/NS2.fev/marine/voiceovers/complete" } } }, deploy= {deploySoundEffects= {10= {classname="RoboticsFactory", done=true, sound="sound/NS2.fev/marine/structures/roboticsfactory_deploy" }, 11= {classname="Sentry", done=true, sound="sound/NS2.fev/marine/structures/sentry_deploy" }, 12= {classname="Hydra", done=true, sound="sound/NS2.fev/alien/structures/deploy_small" }, 13= {done=true, isalien=true, sound="sound/NS2.fev/alien/structures/deploy_large" }, 14= {done=true, isalien=false, sound="sound/NS2.fev/marine/structures/generic_deploy" }, 1= {classname="Hive", done=true, sound="sound/NS2.fev/alien/structures/hive_deploy" }, 2= {classname="Extractor", done=true, sound="sound/NS2.fev/marine/structures/extractor_deploy" }, 3= {classname="InfantryPortal", done=true, sound="sound/NS2.fev/marine/structures/infantry_portal_deploy" }, 4= {classname="Armory", done=true, sound="sound/NS2.fev/marine/structures/armory_deploy" }, 5= {classname="ArmsLab", done=true, sound="so..., NewWeaponEffects= {spores_fire= {spores_fire= {1= {done=true, player_sound="", silenceupgrade=true }, 2= {player_sound="sound/compmod.fev/compmod/alien/lerk/spore_fire" } } } }, PlayerEffectData= {celerity_end= {celerityEndEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {done=true, sound="sound/NS2.fev/alien/common/celerity_end" } } }, celerity_start= {celerityStartEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {done=true, sound="sound/NS2.fev/alien/common/celerity_start" } } }, eject_exo_begin= {effects= {1= {done=true, private_sound="sound/NS2.fev/marine/common/pickup_heavy" } } }, emp_blasted= {empBlastedEffects= {1= {cinematic="cinematics/alien/emphit.cinematic", class="Alien", done=true } } }, enzymed= {enzymedEffects= {1= {done=true, parented_cinematic="cinematics/alien/enzymed.cinematic" } } }, exo_thruster_end= {exoThrusterEndEffects= {1= {done=true, stop_sound="sound/NS2.fev/marine/heavy/thrusters" } } }, exo_thruster_start= {exoThrusterStartEffects= {1= {cinematic="cinematics/marine/jetpack/impact.cinematic" }, 2= {done=true, parented_sound="sound/NS2.fev/marine/heavy/thrusters" } } }, flap= {flapSoundEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {classname="Lerk", done=true, player_sound="sound/NS2.fev/alien/lerk/flap" } } }, footstep= {footstepSoundEffects= {10= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/metal/gorge_step_for_enemy", surface="metal" }, 11= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/metal/gorge_step", surface="metal" }, 12= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/thin_metal/gorge_step_for_enemy", surface="thin_metal" }, 13= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/thin_metal/gorge_step", surface="thin_metal" }, 14= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/organic/gorge_step_for_enemy", surface="organic" }, 15= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/organic/gorge_step", surface="organic" }, 16= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/rock/gorge_step_for_enemy", surface="rock" }, 17= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/ro..., kMarineWeaponEffects= {axe_idle_toss= {effects= {1= {player_sound="sound/NS2.fev/marine/axe/ide_throw" } } }, axe_stop_idle_sounds= {axeIdleSounds= {1= {stop_sound="sound/NS2.fev/marine/axe/ide_throw" }, 2= {stop_sound="sound/NS2.fev/marine/axe/idle_fiddle" } } }, burn_bomb= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_sporecloud.cinematic" }, 2= {sound="sound/NS2.fev/alien/structures/death_grenade" } } }, burn_spore= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_sporecloud.cinematic" } } }, burn_umbra= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_umbra.cinematic" } } }, claw_attack= {sounds= {1= {done=true, player_sound="sound/NS2.fev/marine/heavy/punch" } } }, clipweapon_empty= {emptySounds= {1= {classname="Shotgun", done=true, player_sound="sound/NS2.fev/marine/shotgun/fire_empty" }, 2= {classname="Rifle", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 3= {classname="Flamethrower", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 4= {classname="GrenadeLauncher", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 5= {classname="Pistol", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 6= {classname="HeavyMachineGun", done=true, player_sound="sound/NS2.fev/marine/common/empty" } } }, cluster_fragment_explode= {grenadeExplodeEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/secondary_explode" }, 2= {cinematic="cinematics/marine/grenades/cluster_small_explos.cinematic", done=true } } }, cluster_grenade_explode= {grenadeExplodeEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/primary_explode" }, 2= {cinematic="cinematics/marine/grenades/cluster_main_explo.cinematic", done=true } } }, clusterfragment_residue= {clusterFragmentResiudeEffect= {1= {cinematic="cinematics/marine/clusterfragment_residue.cinematic" } } }, draw= {marineWeaponDrawSounds= {1= {classname="GrenadeLauncher", done=true, player_sound="sound/NS2.fev/marine/rifle/deploy_grenade" }, 2= {classname="Rifle", done=true, player_sound="sound/NS2.fev/marine/rifle/draw" },... }
  51.        (for control) = nan
  52.        id = "AlienStructureEffects"
  53.        data =  {babbler_attack= {babblerAttackEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/attack_jump" } } }, babbler_engage= {babblerEngageEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/attack_jump" } } }, babbler_hatch= {babblerEggLandEffects= {1= {cinematic="cinematics/alien/babbler/spawn.cinematic" }, 2= {done=true, silenceupgrade=true, sound="" }, 3= {done=true, sound="sound/NS2.fev/alien/drifter/attack", world_space=true } } }, babbler_jump= {babblerJumpEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/jump" } } }, babbler_move= {babblerIdleEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/idle" } } }, babbler_wag_begin= {babblerWagBeginEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/fetch" } } }, bone_wall_burst= {boneWallBurstEffect= {1= {cinematic="cinematics/alien/infestationspike/burst.cinematic" } } }, clog_slime= {clogSlimeEffects= {1= {cinematic="cinematics/alien/gorge/slime_fall.cinematic" } } }, clog_spawn= {clogSpawnEffects= {1= {cinematic="cinematics/alien/gorge/clog_spawn.cinematic" } } }, clog_spawn_shadow= {clogSpawnEffects= {1= {cinematic="cinematics/alien/gorge/clog_spawn_shadow.cinematic" } } }, construct= {alienConstruct= {1= {doer="Gorge", done=true, sound="sound/NS2.fev/alien/gorge/build" }, 2= {done=true, isalien=true, sound="sound/NS2.fev/alien/structures/generic_build" } } }, construction_complete= {effects= {1= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Drifter", done=true }, 2= {classname="Drifter", done=true, sound="sound/NS2.fev/alien/structures/death_small" } } }, crag_heal= {cragTriggerHealEffects= {1= {cinematic="cinematics/alien/crag/heal.cinematic" } } }, crag_heal_wave= {cragTriggerHealEffects= {1= {cinematic="cinematics/alien/crag/heal_wave.cinematic" } } }, create_pheromone= {createPheromoneEffects= {1= {sound="sound/NS2.fev/alien/structures/crag/umbra" }, 2= {cinematic="cinematics/alien/crag/umbra.cinematic", done=true } } }, death= {alienStructureDeathParticleEffect= {10= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shift", done=true }, 11= {cinematic="cinematics/alien/structures/death_harvester.cinematic", classname="Harvester", done=true }, 12= {cinematic="cinematics/alien/babbler/death.cinematic", classname="Babbler", done=true }, 13= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="BabblerEgg", done=true }, 14= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Cyst", done=true }, 15= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="TunnelEntrance", done=true }, 16= {cinematic="cinematics/alien/infestationspike/death.cinematic", classname="BoneWall", done=true }, 17= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Contamination", done=true }, 1= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Clog", done=true }, 2= {cinematic="cinematics/alien/hive/explode_residue.cinematic", classname="Hive" }, 3= {cinematic="cinematics/alien/hive/explode.cinematic", classname="Hive", done=true }, 4= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Whip", done=true }, 5= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Veil", done=true }, 6= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shell", done=true }, 7= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Spur", done=true }, 8= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Crag", done=true }, 9= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shade", done=true } }, alienStructureDeathSounds= {10= {classname="Veil", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 11= {classname="Shell", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 12= {classname="Spur", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 13= {classname="Crag", done=t..., death_hallucination= {deathHallucinationEffect= {1= {sound="sound/NS2.fev/alien/common/frenzy" }, 2= {cinematic="cinematics/alien/shade/death_halluzination.cinematic", done=true } } }, drifter_construct= {effects= {1= {cinematic="cinematics/alien/drifter/construct.cinematic", done=true } } }, drifter_melee_attack= {drifterMeleeAttackEffects= {1= {sound="sound/NS2.fev/alien/drifter/attack" } } }, drifter_parasite= {drifterParasiteEffects= {1= {sound="sound/NS2.fev/alien/drifter/parasite" } } }, drifter_parasite_hit= {parasiteHitEffects= {1= {sound="sound/NS2.fev/alien/skulk/parasite_hit" }, 2= {player_cinematic="cinematics/alien/skulk/parasite_hit.cinematic" } } }, egg_death= {eggEggDeathEffects= {1= {sound="sound/NS2.fev/alien/structures/egg/death" }, 2= {cinematic="cinematics/alien/egg/burst.cinematic" } } }, enzyme_cloud= {enzymeCloudEffects= {1= {done=true, sound="sound/NS2.fev/alien/structures/generic_spawn_large", world_space=true } } }, fireworks= {fireworksEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/secondary_explode" }, 2= {cinematic="cinematics/checkpoint.cinematic" } } }, harvester_collect= {harvesterCollectEffect= {1= {sound="sound/NS2.fev/alien/structures/harvester_harvested" } } }, hatch= {recallEffects= {1= {sound="sound/NS2.fev/alien/structures/shift/recall" }, 2= {cinematic="cinematics/alien/shift/hatch.cinematic", done=true } } }, hive_login= {hiveLoginEffects= {1= {sound="sound/NS2.fev/alien/structures/hive_load" } } }, hive_logout= {hiveLogoutEffects= {1= {sound="sound/NS2.fev/alien/structures/hive_exit" } } }, hydra_attack= {hydraAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/hydra/attack" } } }, player_end_gestate= {playerStartGestateEffects= {1= {stop_sound="sound/NS2.fev/alien/common/gestate" } } }, player_start_gestate= {playerStartGestateEffects= {1= {private_sound="sound/NS2.fev/alien/common/gestate" } } }, shade_cloak_start= {1= {sound="sound/NS2.fev/alien/structures/shade/cloak_start" } }, shade_ink= {effects= {1= {sound="sound/NS2.fev/alien/structures/whip/fury" } } }, shift_echo= {shiftEchoEffects= {1= {cinematic="cinematics/alien/shift/echo_target.cinematic", done=true }, 2= {done=true, parented_sound="sound/NS2.fev/alien/structures/shift/energize" } } }, structure_land= {structureLand= { } }, structure_move= {effects= {1= {decal="cinematics/vfx_materials/decals/gorge_slime.material", done=true, scale=0.8 } } }, teleport_end= {teleportEndEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_spawn_large" }, 2= {cinematic="cinematics/alien/shift/teleport_end.cinematic", done=true } } }, teleport_start= {teleportStartEffects= {1= {sound="sound/NS2.fev/alien/structures/deploy_large" }, 2= {cinematic="cinematics/alien/shift/teleport_start.cinematic", done=true } } }, web_create= {effects= {1= {cinematic="cinematics/alien/webs/fallingslime.cinematic" } } }, web_destroy= {effects= {1= {cinematic="cinematics/alien/webs/kill.cinematic" } } }, whip_attack= {whipAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/hit" } } }, whip_attack_start= {whipAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/swing" } } }, whip_bombard= {whipBombardEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/swing" } } }, whip_rooted= {whipRootedEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_build" } } }, whip_trigger_fury= {whipTriggerFuryEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/fury" }, 2= {cinematic="cinematics/alien/whip/fury.cinematic" } } }, whip_unrootedstationary= {whipUnrootedEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_build" } } }, whipbomb_hit= {whipBombHitEffects= {1= {sound="sound/NS2.fev/alien/gorge/spit_hit_marine" }, 2= {cinematic="cinematics/alien/whip/bomb_hit.cinematic", done=true } } } }
  54.    #6: TriggerEffects lua/EffectsMixin.lua:56
  55.        self = Web-2573 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1351.8039550781, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=7.1472563743591, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
  56.        effectName = "web_destroy"
  57.        tableParams =  {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
  58.    #7: TriggerWebDestroyEffects lua/Weapons/Alien/Web.lua:160
  59.        self = Web-2573 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1351.8039550781, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=7.1472563743591, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
  60.        startPoint = cdata
  61.        zAxis = cdata
  62.        coords = cdata
  63.        (for index) = 13
  64.        (for limit) = 20
  65.        (for step) = 1
  66.        i = 13
  67.        effectPoint = cdata
  68.    #8: f1 lua/Weapons/Alien/Web.lua:178
  69.        self = Web-2573 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1351.8039550781, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=7.1472563743591, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
  70.    #9: [string "Web_OnDestroy6"]:15
  71.        self = Web-2573 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1351.8039550781, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=7.1472563743591, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
  72. [105851.756] Main : Error: No method OnCreate found!
  73. [105851.756] Main : Error: No method OnInitialized found!
  74. [105851.756] Main : Error: lua/ParticleEffect.lua:162: attempt to call method 'SetParent' (a nil value)
  75. [Server] Script Error #2: lua/ParticleEffect.lua:162: attempt to call method 'SetParent' (a nil value)
  76.    Call stack:
  77.    #1: CreateEffect lua/ParticleEffect.lua:162
  78.        player = nil
  79.        effectName = "cinematics/alien/webs/kill.cinematic"
  80.        parent = nil
  81.        coords = cdata
  82.        attachPoint = nil
  83.        assetIndex = 111
  84.        entity = ServerClient { }
  85.    #2: InternalTriggerCinematic lua/EffectManager.lua:535
  86.        self = EffectManager { }
  87.        effectTable =  {cinematic="cinematics/alien/webs/kill.cinematic" }
  88.        triggeringParams =  {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
  89.        triggeringEntity = Web-2717 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1349.6671142578, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=5.1917204856873, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
  90.        cinematicName = "cinematics/alien/webs/kill.cinematic"
  91.        coords = cdata
  92.        player = nil
  93.        success = false
  94.        effectEntity = nil
  95.    #3: InternalTriggerEffect lua/EffectManager.lua:318
  96.        self = EffectManager { }
  97.        effectTable =  {cinematic="cinematics/alien/webs/kill.cinematic" }
  98.        triggeringParams =  {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
  99.        triggeringEntity = Web-2717 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1349.6671142578, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=5.1917204856873, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
  100.        success = false
  101.    #4: InternalTriggerMatchingEffects lua/EffectManager.lua:391
  102.        self = EffectManager { }
  103.        inputEffectTable =  {babbler_attack= {babblerAttackEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/attack_jump" } } }, babbler_engage= {babblerEngageEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/attack_jump" } } }, babbler_hatch= {babblerEggLandEffects= {1= {cinematic="cinematics/alien/babbler/spawn.cinematic" }, 2= {done=true, silenceupgrade=true, sound="" }, 3= {done=true, sound="sound/NS2.fev/alien/drifter/attack", world_space=true } } }, babbler_jump= {babblerJumpEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/jump" } } }, babbler_move= {babblerIdleEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/idle" } } }, babbler_wag_begin= {babblerWagBeginEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/fetch" } } }, bone_wall_burst= {boneWallBurstEffect= {1= {cinematic="cinematics/alien/infestationspike/burst.cinematic" } } }, clog_slime= {clogSlimeEffects= {1= {cinematic="cinematics/alien/gorge/slime_fall.cinematic" } } }, clog_spawn= {clogSpawnEffects= {1= {cinematic="cinematics/alien/gorge/clog_spawn.cinematic" } } }, clog_spawn_shadow= {clogSpawnEffects= {1= {cinematic="cinematics/alien/gorge/clog_spawn_shadow.cinematic" } } }, construct= {alienConstruct= {1= {doer="Gorge", done=true, sound="sound/NS2.fev/alien/gorge/build" }, 2= {done=true, isalien=true, sound="sound/NS2.fev/alien/structures/generic_build" } } }, construction_complete= {effects= {1= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Drifter", done=true }, 2= {classname="Drifter", done=true, sound="sound/NS2.fev/alien/structures/death_small" } } }, crag_heal= {cragTriggerHealEffects= {1= {cinematic="cinematics/alien/crag/heal.cinematic" } } }, crag_heal_wave= {cragTriggerHealEffects= {1= {cinematic="cinematics/alien/crag/heal_wave.cinematic" } } }, create_pheromone= {createPheromoneEffects= {1= {sound="sound/NS2.fev/alien/structures/crag/umbra" }, 2= {cinematic="cinematics/alien/crag/umbra.cinematic", done=true } } }, death= {alienStructureDeathParticleEffect= {10= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shift", done=true }, 11= {cinematic="cinematics/alien/structures/death_harvester.cinematic", classname="Harvester", done=true }, 12= {cinematic="cinematics/alien/babbler/death.cinematic", classname="Babbler", done=true }, 13= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="BabblerEgg", done=true }, 14= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Cyst", done=true }, 15= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="TunnelEntrance", done=true }, 16= {cinematic="cinematics/alien/infestationspike/death.cinematic", classname="BoneWall", done=true }, 17= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Contamination", done=true }, 1= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Clog", done=true }, 2= {cinematic="cinematics/alien/hive/explode_residue.cinematic", classname="Hive" }, 3= {cinematic="cinematics/alien/hive/explode.cinematic", classname="Hive", done=true }, 4= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Whip", done=true }, 5= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Veil", done=true }, 6= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shell", done=true }, 7= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Spur", done=true }, 8= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Crag", done=true }, 9= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shade", done=true } }, alienStructureDeathSounds= {10= {classname="Veil", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 11= {classname="Shell", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 12= {classname="Spur", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 13= {classname="Crag", done=t..., death_hallucination= {deathHallucinationEffect= {1= {sound="sound/NS2.fev/alien/common/frenzy" }, 2= {cinematic="cinematics/alien/shade/death_halluzination.cinematic", done=true } } }, drifter_construct= {effects= {1= {cinematic="cinematics/alien/drifter/construct.cinematic", done=true } } }, drifter_melee_attack= {drifterMeleeAttackEffects= {1= {sound="sound/NS2.fev/alien/drifter/attack" } } }, drifter_parasite= {drifterParasiteEffects= {1= {sound="sound/NS2.fev/alien/drifter/parasite" } } }, drifter_parasite_hit= {parasiteHitEffects= {1= {sound="sound/NS2.fev/alien/skulk/parasite_hit" }, 2= {player_cinematic="cinematics/alien/skulk/parasite_hit.cinematic" } } }, egg_death= {eggEggDeathEffects= {1= {sound="sound/NS2.fev/alien/structures/egg/death" }, 2= {cinematic="cinematics/alien/egg/burst.cinematic" } } }, enzyme_cloud= {enzymeCloudEffects= {1= {done=true, sound="sound/NS2.fev/alien/structures/generic_spawn_large", world_space=true } } }, fireworks= {fireworksEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/secondary_explode" }, 2= {cinematic="cinematics/checkpoint.cinematic" } } }, harvester_collect= {harvesterCollectEffect= {1= {sound="sound/NS2.fev/alien/structures/harvester_harvested" } } }, hatch= {recallEffects= {1= {sound="sound/NS2.fev/alien/structures/shift/recall" }, 2= {cinematic="cinematics/alien/shift/hatch.cinematic", done=true } } }, hive_login= {hiveLoginEffects= {1= {sound="sound/NS2.fev/alien/structures/hive_load" } } }, hive_logout= {hiveLogoutEffects= {1= {sound="sound/NS2.fev/alien/structures/hive_exit" } } }, hydra_attack= {hydraAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/hydra/attack" } } }, player_end_gestate= {playerStartGestateEffects= {1= {stop_sound="sound/NS2.fev/alien/common/gestate" } } }, player_start_gestate= {playerStartGestateEffects= {1= {private_sound="sound/NS2.fev/alien/common/gestate" } } }, shade_cloak_start= {1= {sound="sound/NS2.fev/alien/structures/shade/cloak_start" } }, shade_ink= {effects= {1= {sound="sound/NS2.fev/alien/structures/whip/fury" } } }, shift_echo= {shiftEchoEffects= {1= {cinematic="cinematics/alien/shift/echo_target.cinematic", done=true }, 2= {done=true, parented_sound="sound/NS2.fev/alien/structures/shift/energize" } } }, structure_land= {structureLand= { } }, structure_move= {effects= {1= {decal="cinematics/vfx_materials/decals/gorge_slime.material", done=true, scale=0.8 } } }, teleport_end= {teleportEndEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_spawn_large" }, 2= {cinematic="cinematics/alien/shift/teleport_end.cinematic", done=true } } }, teleport_start= {teleportStartEffects= {1= {sound="sound/NS2.fev/alien/structures/deploy_large" }, 2= {cinematic="cinematics/alien/shift/teleport_start.cinematic", done=true } } }, web_create= {effects= {1= {cinematic="cinematics/alien/webs/fallingslime.cinematic" } } }, web_destroy= {effects= {1= {cinematic="cinematics/alien/webs/kill.cinematic" } } }, whip_attack= {whipAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/hit" } } }, whip_attack_start= {whipAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/swing" } } }, whip_bombard= {whipBombardEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/swing" } } }, whip_rooted= {whipRootedEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_build" } } }, whip_trigger_fury= {whipTriggerFuryEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/fury" }, 2= {cinematic="cinematics/alien/whip/fury.cinematic" } } }, whip_unrootedstationary= {whipUnrootedEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_build" } } }, whipbomb_hit= {whipBombHitEffects= {1= {sound="sound/NS2.fev/alien/gorge/spit_hit_marine" }, 2= {cinematic="cinematics/alien/whip/bomb_hit.cinematic", done=true } } } }
  104.        triggeringEntity = Web-2717 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1349.6671142578, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=5.1917204856873, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
  105.        effectName = "web_destroy"
  106.        tableParams =  {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
  107.        cachedTableParams = "classnameWebisalientrueismarinefalse"
  108.        triggeringEntityClassName = "Web"
  109.        cachedMatchingEffects =  {1= {cinematic="cinematics/alien/webs/kill.cinematic" } }
  110.        (for index) = 1
  111.        (for limit) = 1
  112.        (for step) = 1
  113.        e = 1
  114.    #5: TriggerEffects lua/EffectManager.lua:467
  115.        self = EffectManager { }
  116.        effectName = "web_destroy"
  117.        tableParams =  {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
  118.        triggeringEntity = Web-2717 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1349.6671142578, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=5.1917204856873, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
  119.        cachedTableParams = "classnameWebisalientrueismarinefalse"
  120.        (for generator) = function
  121.        (for state) =  {AlienWeaponEffects= {alien_vision_off= {visionModeOnEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/common/vision_off" } } }, alien_vision_on= {visionModeOnEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/common/vision_on" } } }, babblerability_attack= {babblerabilityAttackEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {player_sound="sound/NS2.fev/alien/gorge/babbler_ball_spit", world_space=true } } }, bilebomb_attack= {bilebombFireEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {player_sound="sound/NS2.fev/alien/gorge/bilebomb" } } }, bilebomb_decal= {bileBombDecal= {1= {decal="cinematics/vfx_materials/decals/bilebomb_decal.material", done=true, scale=3.5 } } }, bilebomb_hit= {bilebombHitEffects= {1= {cinematic="cinematics/alien/gorge/bilebomb_impact.cinematic" }, 2= {done=true, parented_sound="sound/NS2.fev/alien/gorge/bilebomb_hit" } } }, bilebomb_onstructure= {bileBombOnStructureEffects= {1= {sound="sound/NS2.fev/alien/structures/deploy_large" }, 2= {cinematic="cinematics/alien/lerk/bomb_small.cinematic", classname="InfantryPortal", done=true }, 3= {cinematic="cinematics/alien/lerk/bomb_big.cinematic", classname="CommandStation", done=true }, 4= {cinematic="cinematics/alien/lerk/bomb_big.cinematic", classname="RoboticsFactory", done=true }, 5= {cinematic="cinematics/alien/lerk/bomb_small.cinematic", classname="Sentry", done=true }, 6= {classname="MAC", done=true, parented_cinematic="cinematics/alien/lerk/bomb_small.cinematic" }, 7= {classname="ARC", done=true, parented_cinematic="cinematics/alien/lerk/bomb_structure.cinematic" }, 8= {classname="Marine", done=true, parented_cinematic="cinematics/alien/lerk/bomb_marine.cinematic" }, 9= {cinematic="cinematics/alien/lerk/bomb_structure.cinematic" } } }, bite_attack= {biteAttackSounds= {1= {done=true, silenceupgrade=true, sound="" }, 2= {attach_point="Bip01_Head", done=true, player_sound="sound/NS2.fev/alien/skulk/bite_structure", surface="structure" }, 3= {attach_point="Bip01..., GeneralEffectData= {babbler_pheromone_puff= {babblerPheromonePuffEffects= {1= {cinematic="cinematics/alien/babbler/pheromone_puff.cinematic" } } }, boneshield_blocked= {effects= {1= {cinematic="cinematics/alien/onos/shield_hit_2.cinematic" } } }, catalyst= {catalystEffects= {1= {isalien=true, sound="sound/NS2.fev/alien/common/frenzy" }, 2= {isalien=false, sound="sound/NS2.fev/marine/common/catalyst" }, 3= {classname="Hive", done=true, parented_cinematic="cinematics/alien/nutrientmist_hive.cinematic" }, 4= {classname="Onos", done=true, parented_cinematic="cinematics/alien/nutrientmist_onos.cinematic" }, 5= {done=true, isalien=true, parented_cinematic="cinematics/alien/nutrientmist_structure.cinematic" } } }, commander_create_local= {commanderCreateLocalEffects= {1= {done=true, isalien=true, private_sound="sound/NS2.fev/alien/commander/spawn_2" }, 2= {done=true, ismarine=true, private_sound="sound/NS2.fev/marine/commander/spawn_2d" } } }, complete_order= {completeOrderSound= {1= {done=true, sex="female", sound="sound/NS2.fev/marine/voiceovers/complete_female" }, 2= {sound="sound/NS2.fev/marine/voiceovers/complete" } } }, deploy= {deploySoundEffects= {10= {classname="RoboticsFactory", done=true, sound="sound/NS2.fev/marine/structures/roboticsfactory_deploy" }, 11= {classname="Sentry", done=true, sound="sound/NS2.fev/marine/structures/sentry_deploy" }, 12= {classname="Hydra", done=true, sound="sound/NS2.fev/alien/structures/deploy_small" }, 13= {done=true, isalien=true, sound="sound/NS2.fev/alien/structures/deploy_large" }, 14= {done=true, isalien=false, sound="sound/NS2.fev/marine/structures/generic_deploy" }, 1= {classname="Hive", done=true, sound="sound/NS2.fev/alien/structures/hive_deploy" }, 2= {classname="Extractor", done=true, sound="sound/NS2.fev/marine/structures/extractor_deploy" }, 3= {classname="InfantryPortal", done=true, sound="sound/NS2.fev/marine/structures/infantry_portal_deploy" }, 4= {classname="Armory", done=true, sound="sound/NS2.fev/marine/structures/armory_deploy" }, 5= {classname="ArmsLab", done=true, sound="so..., NewWeaponEffects= {spores_fire= {spores_fire= {1= {done=true, player_sound="", silenceupgrade=true }, 2= {player_sound="sound/compmod.fev/compmod/alien/lerk/spore_fire" } } } }, PlayerEffectData= {celerity_end= {celerityEndEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {done=true, sound="sound/NS2.fev/alien/common/celerity_end" } } }, celerity_start= {celerityStartEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {done=true, sound="sound/NS2.fev/alien/common/celerity_start" } } }, eject_exo_begin= {effects= {1= {done=true, private_sound="sound/NS2.fev/marine/common/pickup_heavy" } } }, emp_blasted= {empBlastedEffects= {1= {cinematic="cinematics/alien/emphit.cinematic", class="Alien", done=true } } }, enzymed= {enzymedEffects= {1= {done=true, parented_cinematic="cinematics/alien/enzymed.cinematic" } } }, exo_thruster_end= {exoThrusterEndEffects= {1= {done=true, stop_sound="sound/NS2.fev/marine/heavy/thrusters" } } }, exo_thruster_start= {exoThrusterStartEffects= {1= {cinematic="cinematics/marine/jetpack/impact.cinematic" }, 2= {done=true, parented_sound="sound/NS2.fev/marine/heavy/thrusters" } } }, flap= {flapSoundEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {classname="Lerk", done=true, player_sound="sound/NS2.fev/alien/lerk/flap" } } }, footstep= {footstepSoundEffects= {10= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/metal/gorge_step_for_enemy", surface="metal" }, 11= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/metal/gorge_step", surface="metal" }, 12= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/thin_metal/gorge_step_for_enemy", surface="thin_metal" }, 13= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/thin_metal/gorge_step", surface="thin_metal" }, 14= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/organic/gorge_step_for_enemy", surface="organic" }, 15= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/organic/gorge_step", surface="organic" }, 16= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/rock/gorge_step_for_enemy", surface="rock" }, 17= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/ro..., kMarineWeaponEffects= {axe_idle_toss= {effects= {1= {player_sound="sound/NS2.fev/marine/axe/ide_throw" } } }, axe_stop_idle_sounds= {axeIdleSounds= {1= {stop_sound="sound/NS2.fev/marine/axe/ide_throw" }, 2= {stop_sound="sound/NS2.fev/marine/axe/idle_fiddle" } } }, burn_bomb= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_sporecloud.cinematic" }, 2= {sound="sound/NS2.fev/alien/structures/death_grenade" } } }, burn_spore= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_sporecloud.cinematic" } } }, burn_umbra= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_umbra.cinematic" } } }, claw_attack= {sounds= {1= {done=true, player_sound="sound/NS2.fev/marine/heavy/punch" } } }, clipweapon_empty= {emptySounds= {1= {classname="Shotgun", done=true, player_sound="sound/NS2.fev/marine/shotgun/fire_empty" }, 2= {classname="Rifle", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 3= {classname="Flamethrower", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 4= {classname="GrenadeLauncher", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 5= {classname="Pistol", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 6= {classname="HeavyMachineGun", done=true, player_sound="sound/NS2.fev/marine/common/empty" } } }, cluster_fragment_explode= {grenadeExplodeEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/secondary_explode" }, 2= {cinematic="cinematics/marine/grenades/cluster_small_explos.cinematic", done=true } } }, cluster_grenade_explode= {grenadeExplodeEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/primary_explode" }, 2= {cinematic="cinematics/marine/grenades/cluster_main_explo.cinematic", done=true } } }, clusterfragment_residue= {clusterFragmentResiudeEffect= {1= {cinematic="cinematics/marine/clusterfragment_residue.cinematic" } } }, draw= {marineWeaponDrawSounds= {1= {classname="GrenadeLauncher", done=true, player_sound="sound/NS2.fev/marine/rifle/deploy_grenade" }, 2= {classname="Rifle", done=true, player_sound="sound/NS2.fev/marine/rifle/draw" },... }
  122.         (for control) = nan
  123.         id = "AlienStructureEffects"
  124.         data =  {babbler_attack= {babblerAttackEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/attack_jump" } } }, babbler_engage= {babblerEngageEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/attack_jump" } } }, babbler_hatch= {babblerEggLandEffects= {1= {cinematic="cinematics/alien/babbler/spawn.cinematic" }, 2= {done=true, silenceupgrade=true, sound="" }, 3= {done=true, sound="sound/NS2.fev/alien/drifter/attack", world_space=true } } }, babbler_jump= {babblerJumpEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/jump" } } }, babbler_move= {babblerIdleEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/idle" } } }, babbler_wag_begin= {babblerWagBeginEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/fetch" } } }, bone_wall_burst= {boneWallBurstEffect= {1= {cinematic="cinematics/alien/infestationspike/burst.cinematic" } } }, clog_slime= {clogSlimeEffects= {1= {cinematic="cinematics/alien/gorge/slime_fall.cinematic" } } }, clog_spawn= {clogSpawnEffects= {1= {cinematic="cinematics/alien/gorge/clog_spawn.cinematic" } } }, clog_spawn_shadow= {clogSpawnEffects= {1= {cinematic="cinematics/alien/gorge/clog_spawn_shadow.cinematic" } } }, construct= {alienConstruct= {1= {doer="Gorge", done=true, sound="sound/NS2.fev/alien/gorge/build" }, 2= {done=true, isalien=true, sound="sound/NS2.fev/alien/structures/generic_build" } } }, construction_complete= {effects= {1= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Drifter", done=true }, 2= {classname="Drifter", done=true, sound="sound/NS2.fev/alien/structures/death_small" } } }, crag_heal= {cragTriggerHealEffects= {1= {cinematic="cinematics/alien/crag/heal.cinematic" } } }, crag_heal_wave= {cragTriggerHealEffects= {1= {cinematic="cinematics/alien/crag/heal_wave.cinematic" } } }, create_pheromone= {createPheromoneEffects= {1= {sound="sound/NS2.fev/alien/structures/crag/umbra" }, 2= {cinematic="cinematics/alien/crag/umbra.cinematic", done=true } } }, death= {alienStructureDeathParticleEffect= {10= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shift", done=true }, 11= {cinematic="cinematics/alien/structures/death_harvester.cinematic", classname="Harvester", done=true }, 12= {cinematic="cinematics/alien/babbler/death.cinematic", classname="Babbler", done=true }, 13= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="BabblerEgg", done=true }, 14= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Cyst", done=true }, 15= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="TunnelEntrance", done=true }, 16= {cinematic="cinematics/alien/infestationspike/death.cinematic", classname="BoneWall", done=true }, 17= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Contamination", done=true }, 1= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Clog", done=true }, 2= {cinematic="cinematics/alien/hive/explode_residue.cinematic", classname="Hive" }, 3= {cinematic="cinematics/alien/hive/explode.cinematic", classname="Hive", done=true }, 4= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Whip", done=true }, 5= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Veil", done=true }, 6= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shell", done=true }, 7= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Spur", done=true }, 8= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Crag", done=true }, 9= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shade", done=true } }, alienStructureDeathSounds= {10= {classname="Veil", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 11= {classname="Shell", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 12= {classname="Spur", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 13= {classname="Crag", done=t..., death_hallucination= {deathHallucinationEffect= {1= {sound="sound/NS2.fev/alien/common/frenzy" }, 2= {cinematic="cinematics/alien/shade/death_halluzination.cinematic", done=true } } }, drifter_construct= {effects= {1= {cinematic="cinematics/alien/drifter/construct.cinematic", done=true } } }, drifter_melee_attack= {drifterMeleeAttackEffects= {1= {sound="sound/NS2.fev/alien/drifter/attack" } } }, drifter_parasite= {drifterParasiteEffects= {1= {sound="sound/NS2.fev/alien/drifter/parasite" } } }, drifter_parasite_hit= {parasiteHitEffects= {1= {sound="sound/NS2.fev/alien/skulk/parasite_hit" }, 2= {player_cinematic="cinematics/alien/skulk/parasite_hit.cinematic" } } }, egg_death= {eggEggDeathEffects= {1= {sound="sound/NS2.fev/alien/structures/egg/death" }, 2= {cinematic="cinematics/alien/egg/burst.cinematic" } } }, enzyme_cloud= {enzymeCloudEffects= {1= {done=true, sound="sound/NS2.fev/alien/structures/generic_spawn_large", world_space=true } } }, fireworks= {fireworksEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/secondary_explode" }, 2= {cinematic="cinematics/checkpoint.cinematic" } } }, harvester_collect= {harvesterCollectEffect= {1= {sound="sound/NS2.fev/alien/structures/harvester_harvested" } } }, hatch= {recallEffects= {1= {sound="sound/NS2.fev/alien/structures/shift/recall" }, 2= {cinematic="cinematics/alien/shift/hatch.cinematic", done=true } } }, hive_login= {hiveLoginEffects= {1= {sound="sound/NS2.fev/alien/structures/hive_load" } } }, hive_logout= {hiveLogoutEffects= {1= {sound="sound/NS2.fev/alien/structures/hive_exit" } } }, hydra_attack= {hydraAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/hydra/attack" } } }, player_end_gestate= {playerStartGestateEffects= {1= {stop_sound="sound/NS2.fev/alien/common/gestate" } } }, player_start_gestate= {playerStartGestateEffects= {1= {private_sound="sound/NS2.fev/alien/common/gestate" } } }, shade_cloak_start= {1= {sound="sound/NS2.fev/alien/structures/shade/cloak_start" } }, shade_ink= {effects= {1= {sound="sound/NS2.fev/alien/structures/whip/fury" } } }, shift_echo= {shiftEchoEffects= {1= {cinematic="cinematics/alien/shift/echo_target.cinematic", done=true }, 2= {done=true, parented_sound="sound/NS2.fev/alien/structures/shift/energize" } } }, structure_land= {structureLand= { } }, structure_move= {effects= {1= {decal="cinematics/vfx_materials/decals/gorge_slime.material", done=true, scale=0.8 } } }, teleport_end= {teleportEndEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_spawn_large" }, 2= {cinematic="cinematics/alien/shift/teleport_end.cinematic", done=true } } }, teleport_start= {teleportStartEffects= {1= {sound="sound/NS2.fev/alien/structures/deploy_large" }, 2= {cinematic="cinematics/alien/shift/teleport_start.cinematic", done=true } } }, web_create= {effects= {1= {cinematic="cinematics/alien/webs/fallingslime.cinematic" } } }, web_destroy= {effects= {1= {cinematic="cinematics/alien/webs/kill.cinematic" } } }, whip_attack= {whipAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/hit" } } }, whip_attack_start= {whipAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/swing" } } }, whip_bombard= {whipBombardEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/swing" } } }, whip_rooted= {whipRootedEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_build" } } }, whip_trigger_fury= {whipTriggerFuryEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/fury" }, 2= {cinematic="cinematics/alien/whip/fury.cinematic" } } }, whip_unrootedstationary= {whipUnrootedEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_build" } } }, whipbomb_hit= {whipBombHitEffects= {1= {sound="sound/NS2.fev/alien/gorge/spit_hit_marine" }, 2= {cinematic="cinematics/alien/whip/bomb_hit.cinematic", done=true } } } }
  125.     #6: TriggerEffects lua/EffectsMixin.lua:56
  126.         self = Web-2717 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1349.6671142578, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=5.1917204856873, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
  127.         effectName = "web_destroy"
  128.         tableParams =  {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
  129.     #7: TriggerWebDestroyEffects lua/Weapons/Alien/Web.lua:160
  130.         self = Web-2717 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1349.6671142578, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=5.1917204856873, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
  131.         startPoint = cdata
  132.         zAxis = cdata
  133.         coords = cdata
  134.         (for index) = 1
  135.         (for limit) = 20
  136.         (for step) = 1
  137.         i = 1
  138.         effectPoint = cdata
  139.     #8: f1 lua/Weapons/Alien/Web.lua:178
  140.         self = Web-2717 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1349.6671142578, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=5.1917204856873, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
  141.     #9: [string "Web_OnDestroy6"]:15
  142.         self = Web-2717 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1349.6671142578, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=5.1917204856873, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
  143. [105851.777] Main : Error: No method OnDestroy found!
  144. [105851.779] Main : Error: No method OnCreate found!
  145. [105851.779] Main : Error: No method OnInitialized found!
  146. [105851.779] Main : Error: lua/ParticleEffect.lua:162: attempt to call method 'SetParent' (a nil value)
  147. [Server] Script Error #3: lua/ParticleEffect.lua:162: attempt to call method 'SetParent' (a nil value)
  148.     Call stack:
  149.     #1: CreateEffect lua/ParticleEffect.lua:162
  150.         player = nil
  151.         effectName = "cinematics/alien/webs/kill.cinematic"
  152.         parent = nil
  153.         coords = cdata
  154.         attachPoint = nil
  155.         assetIndex = 111
  156.         entity = ServerClient { }
  157.     #2: InternalTriggerCinematic lua/EffectManager.lua:535
  158.         self = EffectManager { }
  159.         effectTable =  {cinematic="cinematics/alien/webs/kill.cinematic" }
  160.         triggeringParams =  {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
  161.         triggeringEntity = Web-3766 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1347.3599853516, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=6.1048722267151, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
  162.         cinematicName = "cinematics/alien/webs/kill.cinematic"
  163.         coords = cdata
  164.         player = nil
  165.         success = false
  166.         effectEntity = nil
  167.     #3: InternalTriggerEffect lua/EffectManager.lua:318
  168.         self = EffectManager { }
  169.         effectTable =  {cinematic="cinematics/alien/webs/kill.cinematic" }
  170.         triggeringParams =  {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
  171.         triggeringEntity = Web-3766 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1347.3599853516, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=6.1048722267151, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
  172.         success = false
  173.     #4: InternalTriggerMatchingEffects lua/EffectManager.lua:391
  174.         self = EffectManager { }
  175.         inputEffectTable =  {babbler_attack= {babblerAttackEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/attack_jump" } } }, babbler_engage= {babblerEngageEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/attack_jump" } } }, babbler_hatch= {babblerEggLandEffects= {1= {cinematic="cinematics/alien/babbler/spawn.cinematic" }, 2= {done=true, silenceupgrade=true, sound="" }, 3= {done=true, sound="sound/NS2.fev/alien/drifter/attack", world_space=true } } }, babbler_jump= {babblerJumpEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/jump" } } }, babbler_move= {babblerIdleEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/idle" } } }, babbler_wag_begin= {babblerWagBeginEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/fetch" } } }, bone_wall_burst= {boneWallBurstEffect= {1= {cinematic="cinematics/alien/infestationspike/burst.cinematic" } } }, clog_slime= {clogSlimeEffects= {1= {cinematic="cinematics/alien/gorge/slime_fall.cinematic" } } }, clog_spawn= {clogSpawnEffects= {1= {cinematic="cinematics/alien/gorge/clog_spawn.cinematic" } } }, clog_spawn_shadow= {clogSpawnEffects= {1= {cinematic="cinematics/alien/gorge/clog_spawn_shadow.cinematic" } } }, construct= {alienConstruct= {1= {doer="Gorge", done=true, sound="sound/NS2.fev/alien/gorge/build" }, 2= {done=true, isalien=true, sound="sound/NS2.fev/alien/structures/generic_build" } } }, construction_complete= {effects= {1= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Drifter", done=true }, 2= {classname="Drifter", done=true, sound="sound/NS2.fev/alien/structures/death_small" } } }, crag_heal= {cragTriggerHealEffects= {1= {cinematic="cinematics/alien/crag/heal.cinematic" } } }, crag_heal_wave= {cragTriggerHealEffects= {1= {cinematic="cinematics/alien/crag/heal_wave.cinematic" } } }, create_pheromone= {createPheromoneEffects= {1= {sound="sound/NS2.fev/alien/structures/crag/umbra" }, 2= {cinematic="cinematics/alien/crag/umbra.cinematic", done=true } } }, death= {alienStructureDeathParticleEffect= {10= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shift", done=true }, 11= {cinematic="cinematics/alien/structures/death_harvester.cinematic", classname="Harvester", done=true }, 12= {cinematic="cinematics/alien/babbler/death.cinematic", classname="Babbler", done=true }, 13= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="BabblerEgg", done=true }, 14= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Cyst", done=true }, 15= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="TunnelEntrance", done=true }, 16= {cinematic="cinematics/alien/infestationspike/death.cinematic", classname="BoneWall", done=true }, 17= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Contamination", done=true }, 1= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Clog", done=true }, 2= {cinematic="cinematics/alien/hive/explode_residue.cinematic", classname="Hive" }, 3= {cinematic="cinematics/alien/hive/explode.cinematic", classname="Hive", done=true }, 4= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Whip", done=true }, 5= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Veil", done=true }, 6= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shell", done=true }, 7= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Spur", done=true }, 8= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Crag", done=true }, 9= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shade", done=true } }, alienStructureDeathSounds= {10= {classname="Veil", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 11= {classname="Shell", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 12= {classname="Spur", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 13= {classname="Crag", done=t..., death_hallucination= {deathHallucinationEffect= {1= {sound="sound/NS2.fev/alien/common/frenzy" }, 2= {cinematic="cinematics/alien/shade/death_halluzination.cinematic", done=true } } }, drifter_construct= {effects= {1= {cinematic="cinematics/alien/drifter/construct.cinematic", done=true } } }, drifter_melee_attack= {drifterMeleeAttackEffects= {1= {sound="sound/NS2.fev/alien/drifter/attack" } } }, drifter_parasite= {drifterParasiteEffects= {1= {sound="sound/NS2.fev/alien/drifter/parasite" } } }, drifter_parasite_hit= {parasiteHitEffects= {1= {sound="sound/NS2.fev/alien/skulk/parasite_hit" }, 2= {player_cinematic="cinematics/alien/skulk/parasite_hit.cinematic" } } }, egg_death= {eggEggDeathEffects= {1= {sound="sound/NS2.fev/alien/structures/egg/death" }, 2= {cinematic="cinematics/alien/egg/burst.cinematic" } } }, enzyme_cloud= {enzymeCloudEffects= {1= {done=true, sound="sound/NS2.fev/alien/structures/generic_spawn_large", world_space=true } } }, fireworks= {fireworksEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/secondary_explode" }, 2= {cinematic="cinematics/checkpoint.cinematic" } } }, harvester_collect= {harvesterCollectEffect= {1= {sound="sound/NS2.fev/alien/structures/harvester_harvested" } } }, hatch= {recallEffects= {1= {sound="sound/NS2.fev/alien/structures/shift/recall" }, 2= {cinematic="cinematics/alien/shift/hatch.cinematic", done=true } } }, hive_login= {hiveLoginEffects= {1= {sound="sound/NS2.fev/alien/structures/hive_load" } } }, hive_logout= {hiveLogoutEffects= {1= {sound="sound/NS2.fev/alien/structures/hive_exit" } } }, hydra_attack= {hydraAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/hydra/attack" } } }, player_end_gestate= {playerStartGestateEffects= {1= {stop_sound="sound/NS2.fev/alien/common/gestate" } } }, player_start_gestate= {playerStartGestateEffects= {1= {private_sound="sound/NS2.fev/alien/common/gestate" } } }, shade_cloak_start= {1= {sound="sound/NS2.fev/alien/structures/shade/cloak_start" } }, shade_ink= {effects= {1= {sound="sound/NS2.fev/alien/structures/whip/fury" } } }, shift_echo= {shiftEchoEffects= {1= {cinematic="cinematics/alien/shift/echo_target.cinematic", done=true }, 2= {done=true, parented_sound="sound/NS2.fev/alien/structures/shift/energize" } } }, structure_land= {structureLand= { } }, structure_move= {effects= {1= {decal="cinematics/vfx_materials/decals/gorge_slime.material", done=true, scale=0.8 } } }, teleport_end= {teleportEndEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_spawn_large" }, 2= {cinematic="cinematics/alien/shift/teleport_end.cinematic", done=true } } }, teleport_start= {teleportStartEffects= {1= {sound="sound/NS2.fev/alien/structures/deploy_large" }, 2= {cinematic="cinematics/alien/shift/teleport_start.cinematic", done=true } } }, web_create= {effects= {1= {cinematic="cinematics/alien/webs/fallingslime.cinematic" } } }, web_destroy= {effects= {1= {cinematic="cinematics/alien/webs/kill.cinematic" } } }, whip_attack= {whipAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/hit" } } }, whip_attack_start= {whipAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/swing" } } }, whip_bombard= {whipBombardEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/swing" } } }, whip_rooted= {whipRootedEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_build" } } }, whip_trigger_fury= {whipTriggerFuryEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/fury" }, 2= {cinematic="cinematics/alien/whip/fury.cinematic" } } }, whip_unrootedstationary= {whipUnrootedEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_build" } } }, whipbomb_hit= {whipBombHitEffects= {1= {sound="sound/NS2.fev/alien/gorge/spit_hit_marine" }, 2= {cinematic="cinematics/alien/whip/bomb_hit.cinematic", done=true } } } }
  176.         triggeringEntity = Web-3766 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1347.3599853516, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=6.1048722267151, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
  177.         effectName = "web_destroy"
  178.         tableParams =  {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
  179.         cachedTableParams = "classnameWebisalientrueismarinefalse"
  180.         triggeringEntityClassName = "Web"
  181.         cachedMatchingEffects =  {1= {cinematic="cinematics/alien/webs/kill.cinematic" } }
  182.         (for index) = 1
  183.         (for limit) = 1
  184.         (for step) = 1
  185.         e = 1
  186.     #5: TriggerEffects lua/EffectManager.lua:467
  187.         self = EffectManager { }
  188.         effectName = "web_destroy"
  189.         tableParams =  {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
  190.         triggeringEntity = Web-3766 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1347.3599853516, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=6.1048722267151, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
  191.         cachedTableParams = "classnameWebisalientrueismarinefalse"
  192.         (for generator) = function
  193.         (for state) =  {AlienWeaponEffects= {alien_vision_off= {visionModeOnEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/common/vision_off" } } }, alien_vision_on= {visionModeOnEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/common/vision_on" } } }, babblerability_attack= {babblerabilityAttackEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {player_sound="sound/NS2.fev/alien/gorge/babbler_ball_spit", world_space=true } } }, bilebomb_attack= {bilebombFireEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {player_sound="sound/NS2.fev/alien/gorge/bilebomb" } } }, bilebomb_decal= {bileBombDecal= {1= {decal="cinematics/vfx_materials/decals/bilebomb_decal.material", done=true, scale=3.5 } } }, bilebomb_hit= {bilebombHitEffects= {1= {cinematic="cinematics/alien/gorge/bilebomb_impact.cinematic" }, 2= {done=true, parented_sound="sound/NS2.fev/alien/gorge/bilebomb_hit" } } }, bilebomb_onstructure= {bileBombOnStructureEffects= {1= {sound="sound/NS2.fev/alien/structures/deploy_large" }, 2= {cinematic="cinematics/alien/lerk/bomb_small.cinematic", classname="InfantryPortal", done=true }, 3= {cinematic="cinematics/alien/lerk/bomb_big.cinematic", classname="CommandStation", done=true }, 4= {cinematic="cinematics/alien/lerk/bomb_big.cinematic", classname="RoboticsFactory", done=true }, 5= {cinematic="cinematics/alien/lerk/bomb_small.cinematic", classname="Sentry", done=true }, 6= {classname="MAC", done=true, parented_cinematic="cinematics/alien/lerk/bomb_small.cinematic" }, 7= {classname="ARC", done=true, parented_cinematic="cinematics/alien/lerk/bomb_structure.cinematic" }, 8= {classname="Marine", done=true, parented_cinematic="cinematics/alien/lerk/bomb_marine.cinematic" }, 9= {cinematic="cinematics/alien/lerk/bomb_structure.cinematic" } } }, bite_attack= {biteAttackSounds= {1= {done=true, silenceupgrade=true, sound="" }, 2= {attach_point="Bip01_Head", done=true, player_sound="sound/NS2.fev/alien/skulk/bite_structure", surface="structure" }, 3= {attach_point="Bip01..., GeneralEffectData= {babbler_pheromone_puff= {babblerPheromonePuffEffects= {1= {cinematic="cinematics/alien/babbler/pheromone_puff.cinematic" } } }, boneshield_blocked= {effects= {1= {cinematic="cinematics/alien/onos/shield_hit_2.cinematic" } } }, catalyst= {catalystEffects= {1= {isalien=true, sound="sound/NS2.fev/alien/common/frenzy" }, 2= {isalien=false, sound="sound/NS2.fev/marine/common/catalyst" }, 3= {classname="Hive", done=true, parented_cinematic="cinematics/alien/nutrientmist_hive.cinematic" }, 4= {classname="Onos", done=true, parented_cinematic="cinematics/alien/nutrientmist_onos.cinematic" }, 5= {done=true, isalien=true, parented_cinematic="cinematics/alien/nutrientmist_structure.cinematic" } } }, commander_create_local= {commanderCreateLocalEffects= {1= {done=true, isalien=true, private_sound="sound/NS2.fev/alien/commander/spawn_2" }, 2= {done=true, ismarine=true, private_sound="sound/NS2.fev/marine/commander/spawn_2d" } } }, complete_order= {completeOrderSound= {1= {done=true, sex="female", sound="sound/NS2.fev/marine/voiceovers/complete_female" }, 2= {sound="sound/NS2.fev/marine/voiceovers/complete" } } }, deploy= {deploySoundEffects= {10= {classname="RoboticsFactory", done=true, sound="sound/NS2.fev/marine/structures/roboticsfactory_deploy" }, 11= {classname="Sentry", done=true, sound="sound/NS2.fev/marine/structures/sentry_deploy" }, 12= {classname="Hydra", done=true, sound="sound/NS2.fev/alien/structures/deploy_small" }, 13= {done=true, isalien=true, sound="sound/NS2.fev/alien/structures/deploy_large" }, 14= {done=true, isalien=false, sound="sound/NS2.fev/marine/structures/generic_deploy" }, 1= {classname="Hive", done=true, sound="sound/NS2.fev/alien/structures/hive_deploy" }, 2= {classname="Extractor", done=true, sound="sound/NS2.fev/marine/structures/extractor_deploy" }, 3= {classname="InfantryPortal", done=true, sound="sound/NS2.fev/marine/structures/infantry_portal_deploy" }, 4= {classname="Armory", done=true, sound="sound/NS2.fev/marine/structures/armory_deploy" }, 5= {classname="ArmsLab", done=true, sound="so..., NewWeaponEffects= {spores_fire= {spores_fire= {1= {done=true, player_sound="", silenceupgrade=true }, 2= {player_sound="sound/compmod.fev/compmod/alien/lerk/spore_fire" } } } }, PlayerEffectData= {celerity_end= {celerityEndEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {done=true, sound="sound/NS2.fev/alien/common/celerity_end" } } }, celerity_start= {celerityStartEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {done=true, sound="sound/NS2.fev/alien/common/celerity_start" } } }, eject_exo_begin= {effects= {1= {done=true, private_sound="sound/NS2.fev/marine/common/pickup_heavy" } } }, emp_blasted= {empBlastedEffects= {1= {cinematic="cinematics/alien/emphit.cinematic", class="Alien", done=true } } }, enzymed= {enzymedEffects= {1= {done=true, parented_cinematic="cinematics/alien/enzymed.cinematic" } } }, exo_thruster_end= {exoThrusterEndEffects= {1= {done=true, stop_sound="sound/NS2.fev/marine/heavy/thrusters" } } }, exo_thruster_start= {exoThrusterStartEffects= {1= {cinematic="cinematics/marine/jetpack/impact.cinematic" }, 2= {done=true, parented_sound="sound/NS2.fev/marine/heavy/thrusters" } } }, flap= {flapSoundEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {classname="Lerk", done=true, player_sound="sound/NS2.fev/alien/lerk/flap" } } }, footstep= {footstepSoundEffects= {10= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/metal/gorge_step_for_enemy", surface="metal" }, 11= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/metal/gorge_step", surface="metal" }, 12= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/thin_metal/gorge_step_for_enemy", surface="thin_metal" }, 13= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/thin_metal/gorge_step", surface="thin_metal" }, 14= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/organic/gorge_step_for_enemy", surface="organic" }, 15= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/organic/gorge_step", surface="organic" }, 16= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/rock/gorge_step_for_enemy", surface="rock" }, 17= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/ro..., kMarineWeaponEffects= {axe_idle_toss= {effects= {1= {player_sound="sound/NS2.fev/marine/axe/ide_throw" } } }, axe_stop_idle_sounds= {axeIdleSounds= {1= {stop_sound="sound/NS2.fev/marine/axe/ide_throw" }, 2= {stop_sound="sound/NS2.fev/marine/axe/idle_fiddle" } } }, burn_bomb= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_sporecloud.cinematic" }, 2= {sound="sound/NS2.fev/alien/structures/death_grenade" } } }, burn_spore= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_sporecloud.cinematic" } } }, burn_umbra= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_umbra.cinematic" } } }, claw_attack= {sounds= {1= {done=true, player_sound="sound/NS2.fev/marine/heavy/punch" } } }, clipweapon_empty= {emptySounds= {1= {classname="Shotgun", done=true, player_sound="sound/NS2.fev/marine/shotgun/fire_empty" }, 2= {classname="Rifle", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 3= {classname="Flamethrower", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 4= {classname="GrenadeLauncher", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 5= {classname="Pistol", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 6= {classname="HeavyMachineGun", done=true, player_sound="sound/NS2.fev/marine/common/empty" } } }, cluster_fragment_explode= {grenadeExplodeEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/secondary_explode" }, 2= {cinematic="cinematics/marine/grenades/cluster_small_explos.cinematic", done=true } } }, cluster_grenade_explode= {grenadeExplodeEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/primary_explode" }, 2= {cinematic="cinematics/marine/grenades/cluster_main_explo.cinematic", done=true } } }, clusterfragment_residue= {clusterFragmentResiudeEffect= {1= {cinematic="cinematics/marine/clusterfragment_residue.cinematic" } } }, draw= {marineWeaponDrawSounds= {1= {classname="GrenadeLauncher", done=true, player_sound="sound/NS2.fev/marine/rifle/deploy_grenade" }, 2= {classname="Rifle", done=true, player_sound="sound/NS2.fev/marine/rifle/draw" },... }
  194.        (for control) = nan
  195.        id = "AlienStructureEffects"
  196.        data =  {babbler_attack= {babblerAttackEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/attack_jump" } } }, babbler_engage= {babblerEngageEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/attack_jump" } } }, babbler_hatch= {babblerEggLandEffects= {1= {cinematic="cinematics/alien/babbler/spawn.cinematic" }, 2= {done=true, silenceupgrade=true, sound="" }, 3= {done=true, sound="sound/NS2.fev/alien/drifter/attack", world_space=true } } }, babbler_jump= {babblerJumpEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/jump" } } }, babbler_move= {babblerIdleEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/idle" } } }, babbler_wag_begin= {babblerWagBeginEffect= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/babbler/fetch" } } }, bone_wall_burst= {boneWallBurstEffect= {1= {cinematic="cinematics/alien/infestationspike/burst.cinematic" } } }, clog_slime= {clogSlimeEffects= {1= {cinematic="cinematics/alien/gorge/slime_fall.cinematic" } } }, clog_spawn= {clogSpawnEffects= {1= {cinematic="cinematics/alien/gorge/clog_spawn.cinematic" } } }, clog_spawn_shadow= {clogSpawnEffects= {1= {cinematic="cinematics/alien/gorge/clog_spawn_shadow.cinematic" } } }, construct= {alienConstruct= {1= {doer="Gorge", done=true, sound="sound/NS2.fev/alien/gorge/build" }, 2= {done=true, isalien=true, sound="sound/NS2.fev/alien/structures/generic_build" } } }, construction_complete= {effects= {1= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Drifter", done=true }, 2= {classname="Drifter", done=true, sound="sound/NS2.fev/alien/structures/death_small" } } }, crag_heal= {cragTriggerHealEffects= {1= {cinematic="cinematics/alien/crag/heal.cinematic" } } }, crag_heal_wave= {cragTriggerHealEffects= {1= {cinematic="cinematics/alien/crag/heal_wave.cinematic" } } }, create_pheromone= {createPheromoneEffects= {1= {sound="sound/NS2.fev/alien/structures/crag/umbra" }, 2= {cinematic="cinematics/alien/crag/umbra.cinematic", done=true } } }, death= {alienStructureDeathParticleEffect= {10= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shift", done=true }, 11= {cinematic="cinematics/alien/structures/death_harvester.cinematic", classname="Harvester", done=true }, 12= {cinematic="cinematics/alien/babbler/death.cinematic", classname="Babbler", done=true }, 13= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="BabblerEgg", done=true }, 14= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Cyst", done=true }, 15= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="TunnelEntrance", done=true }, 16= {cinematic="cinematics/alien/infestationspike/death.cinematic", classname="BoneWall", done=true }, 17= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Contamination", done=true }, 1= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Clog", done=true }, 2= {cinematic="cinematics/alien/hive/explode_residue.cinematic", classname="Hive" }, 3= {cinematic="cinematics/alien/hive/explode.cinematic", classname="Hive", done=true }, 4= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Whip", done=true }, 5= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Veil", done=true }, 6= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shell", done=true }, 7= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Spur", done=true }, 8= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Crag", done=true }, 9= {cinematic="cinematics/alien/structures/death_small.cinematic", classname="Shade", done=true } }, alienStructureDeathSounds= {10= {classname="Veil", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 11= {classname="Shell", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 12= {classname="Spur", done=true, sound="sound/NS2.fev/alien/structures/death_small" }, 13= {classname="Crag", done=t..., death_hallucination= {deathHallucinationEffect= {1= {sound="sound/NS2.fev/alien/common/frenzy" }, 2= {cinematic="cinematics/alien/shade/death_halluzination.cinematic", done=true } } }, drifter_construct= {effects= {1= {cinematic="cinematics/alien/drifter/construct.cinematic", done=true } } }, drifter_melee_attack= {drifterMeleeAttackEffects= {1= {sound="sound/NS2.fev/alien/drifter/attack" } } }, drifter_parasite= {drifterParasiteEffects= {1= {sound="sound/NS2.fev/alien/drifter/parasite" } } }, drifter_parasite_hit= {parasiteHitEffects= {1= {sound="sound/NS2.fev/alien/skulk/parasite_hit" }, 2= {player_cinematic="cinematics/alien/skulk/parasite_hit.cinematic" } } }, egg_death= {eggEggDeathEffects= {1= {sound="sound/NS2.fev/alien/structures/egg/death" }, 2= {cinematic="cinematics/alien/egg/burst.cinematic" } } }, enzyme_cloud= {enzymeCloudEffects= {1= {done=true, sound="sound/NS2.fev/alien/structures/generic_spawn_large", world_space=true } } }, fireworks= {fireworksEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/secondary_explode" }, 2= {cinematic="cinematics/checkpoint.cinematic" } } }, harvester_collect= {harvesterCollectEffect= {1= {sound="sound/NS2.fev/alien/structures/harvester_harvested" } } }, hatch= {recallEffects= {1= {sound="sound/NS2.fev/alien/structures/shift/recall" }, 2= {cinematic="cinematics/alien/shift/hatch.cinematic", done=true } } }, hive_login= {hiveLoginEffects= {1= {sound="sound/NS2.fev/alien/structures/hive_load" } } }, hive_logout= {hiveLogoutEffects= {1= {sound="sound/NS2.fev/alien/structures/hive_exit" } } }, hydra_attack= {hydraAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/hydra/attack" } } }, player_end_gestate= {playerStartGestateEffects= {1= {stop_sound="sound/NS2.fev/alien/common/gestate" } } }, player_start_gestate= {playerStartGestateEffects= {1= {private_sound="sound/NS2.fev/alien/common/gestate" } } }, shade_cloak_start= {1= {sound="sound/NS2.fev/alien/structures/shade/cloak_start" } }, shade_ink= {effects= {1= {sound="sound/NS2.fev/alien/structures/whip/fury" } } }, shift_echo= {shiftEchoEffects= {1= {cinematic="cinematics/alien/shift/echo_target.cinematic", done=true }, 2= {done=true, parented_sound="sound/NS2.fev/alien/structures/shift/energize" } } }, structure_land= {structureLand= { } }, structure_move= {effects= {1= {decal="cinematics/vfx_materials/decals/gorge_slime.material", done=true, scale=0.8 } } }, teleport_end= {teleportEndEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_spawn_large" }, 2= {cinematic="cinematics/alien/shift/teleport_end.cinematic", done=true } } }, teleport_start= {teleportStartEffects= {1= {sound="sound/NS2.fev/alien/structures/deploy_large" }, 2= {cinematic="cinematics/alien/shift/teleport_start.cinematic", done=true } } }, web_create= {effects= {1= {cinematic="cinematics/alien/webs/fallingslime.cinematic" } } }, web_destroy= {effects= {1= {cinematic="cinematics/alien/webs/kill.cinematic" } } }, whip_attack= {whipAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/hit" } } }, whip_attack_start= {whipAttackEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/swing" } } }, whip_bombard= {whipBombardEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/swing" } } }, whip_rooted= {whipRootedEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_build" } } }, whip_trigger_fury= {whipTriggerFuryEffects= {1= {sound="sound/NS2.fev/alien/structures/whip/fury" }, 2= {cinematic="cinematics/alien/whip/fury.cinematic" } } }, whip_unrootedstationary= {whipUnrootedEffects= {1= {sound="sound/NS2.fev/alien/structures/generic_build" } } }, whipbomb_hit= {whipBombHitEffects= {1= {sound="sound/NS2.fev/alien/gorge/spit_hit_marine" }, 2= {cinematic="cinematics/alien/whip/bomb_hit.cinematic", done=true } } } }
  197.    #6: TriggerEffects lua/EffectsMixin.lua:56
  198.        self = Web-3766 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1347.3599853516, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=6.1048722267151, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
  199.        effectName = "web_destroy"
  200.        tableParams =  {classname="Web", effecthostcoords=cdata, isalien=true, ismarine=false }
  201.    #7: TriggerWebDestroyEffects lua/Weapons/Alien/Web.lua:160
  202.        self = Web-3766 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1347.3599853516, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=6.1048722267151, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
  203.        startPoint = cdata
  204.        zAxis = cdata
  205.        coords = cdata
  206.        (for index) = 1
  207.        (for limit) = 20
  208.        (for step) = 1
  209.        i = 1
  210.        effectPoint = cdata
  211.    #8: f1 lua/Weapons/Alien/Web.lua:178
  212.        self = Web-3766 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1347.3599853516, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=6.1048722267151, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
  213.    #9: [string "Web_OnDestroy6"]:15
  214.        self = Web-3766 {alive=true, animationBlend=0, animationGraphIndex=39, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1347.3599853516, armor=0, collisionRep=0, health=50, healthIgnored=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, length=6.1048722267151, maxArmor=0, maxHealth=50, modelIndex=65, physicsGroup=21, physicsGroupFilterMask=0, physicsType=4, syncHealth=false, teamNumber=2, techId=334, timeLastHealed=0 }
  215. [105851.799] Main : Error: No method OnCreate found!
  216. [105851.800] Main : Error: No method OnInitialized found!
  217. [105851.800] Main : Error: lua/SoundEffect.lua:30: attempt to call method 'SetParent' (a nil value)
  218. [Server] Script Error #4: lua/SoundEffect.lua:30: attempt to call method 'SetParent' (a nil value)
  219.    Call stack:
  220.    #1: StartSoundEffectOnEntity lua/SoundEffect.lua:30
  221.        soundEffectName = "sound/NS2.fev/marine/flamethrower/attack_end"
  222.        onEntity = nil
  223.        volume = 1
  224.        predictor = nil
  225.        soundEffectEntity = ServerClient { }
  226.    #2: InternalTriggerSound lua/EffectManager.lua:705
  227.        self = EffectManager { }
  228.        effectTable =  {player_sound="sound/NS2.fev/marine/flamethrower/attack_end" }
  229.        triggeringParams =  {classname="Flamethrower", effecthostcoords=cdata, empty=false, isalien=false, ismarine=true }
  230.        triggeringEntity = Flamethrower-4070 {alive=true, ammo=120, animationBlend=0, animationDoneTime=756.99969482422, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, clip=4, collisionRep=0, createParticleEffects=false, deployed=false, expireTime=0, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=749.61975097656, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, loopingSoundEntId=2681, maxArmor=0, maxHealth=400, modelIndex=190, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, range=0, reloaded=false, reloading=false, secondaryAttacking=false, syncHealth=false, teamNumber=1, techId=159, timeAttackEnded=759.140625, timeLastHealed=0, weaponWorldState=false }
  231.        success = false
  232.        soundAssetName = "sound/NS2.fev/marine/flamethrower/attack_end"
  233.        coords = cdata
  234.        player = nil
  235.        volume = 1
  236.        inWorldSpace = nil
  237.        soundEffectEntity = nil
  238.    #3: InternalTriggerEffect lua/EffectManager.lua:322
  239.        self = EffectManager { }
  240.        effectTable =  {player_sound="sound/NS2.fev/marine/flamethrower/attack_end" }
  241.        triggeringParams =  {classname="Flamethrower", effecthostcoords=cdata, empty=false, isalien=false, ismarine=true }
  242.        triggeringEntity = Flamethrower-4070 {alive=true, ammo=120, animationBlend=0, animationDoneTime=756.99969482422, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, clip=4, collisionRep=0, createParticleEffects=false, deployed=false, expireTime=0, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=749.61975097656, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, loopingSoundEntId=2681, maxArmor=0, maxHealth=400, modelIndex=190, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, range=0, reloaded=false, reloading=false, secondaryAttacking=false, syncHealth=false, teamNumber=1, techId=159, timeAttackEnded=759.140625, timeLastHealed=0, weaponWorldState=false }
  243.        success = false
  244.    #4: InternalTriggerMatchingEffects lua/EffectManager.lua:391
  245.        self = EffectManager { }
  246.        inputEffectTable =  {axe_idle_toss= {effects= {1= {player_sound="sound/NS2.fev/marine/axe/ide_throw" } } }, axe_stop_idle_sounds= {axeIdleSounds= {1= {stop_sound="sound/NS2.fev/marine/axe/ide_throw" }, 2= {stop_sound="sound/NS2.fev/marine/axe/idle_fiddle" } } }, burn_bomb= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_sporecloud.cinematic" }, 2= {sound="sound/NS2.fev/alien/structures/death_grenade" } } }, burn_spore= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_sporecloud.cinematic" } } }, burn_umbra= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_umbra.cinematic" } } }, claw_attack= {sounds= {1= {done=true, player_sound="sound/NS2.fev/marine/heavy/punch" } } }, clipweapon_empty= {emptySounds= {1= {classname="Shotgun", done=true, player_sound="sound/NS2.fev/marine/shotgun/fire_empty" }, 2= {classname="Rifle", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 3= {classname="Flamethrower", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 4= {classname="GrenadeLauncher", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 5= {classname="Pistol", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 6= {classname="HeavyMachineGun", done=true, player_sound="sound/NS2.fev/marine/common/empty" } } }, cluster_fragment_explode= {grenadeExplodeEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/secondary_explode" }, 2= {cinematic="cinematics/marine/grenades/cluster_small_explos.cinematic", done=true } } }, cluster_grenade_explode= {grenadeExplodeEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/primary_explode" }, 2= {cinematic="cinematics/marine/grenades/cluster_main_explo.cinematic", done=true } } }, clusterfragment_residue= {clusterFragmentResiudeEffect= {1= {cinematic="cinematics/marine/clusterfragment_residue.cinematic" } } }, draw= {marineWeaponDrawSounds= {1= {classname="GrenadeLauncher", done=true, player_sound="sound/NS2.fev/marine/rifle/deploy_grenade" }, 2= {classname="Rifle", done=true, player_sound="sound/NS2.fev/marine/rifle/draw" }, 3= {classname="Pistol", done=true, player_sound="sound/NS2.fev/marine/pistol/draw" }, 4= {classname="Axe", done=true, player_sound="sound/NS2.fev/marine/axe/draw" }, 5= {classname="Flamethrower", done=true, player_sound="sound/NS2.fev/marine/flamethrower/draw" }, 6= {classname="Shotgun", done=true, player_sound="sound/NS2.fev/marine/shotgun/deploy" }, 7= {classname="Welder", done=true, player_sound="sound/NS2.fev/marine/welder/deploy" }, 8= {classname="GrenadeThrower", done=true, player_sound="sound/NS2.fev/marine/grenades/draw" }, 9= {classname="HeavyMachineGun", done=true, player_sound="sound/compmod.fev/compmod/marine/hmg/hmg_draw" } } }, exo_login= {viewModelCinematics= {1= {attach_point="exosuit_camBone", viewmodel_cinematic="cinematics/marine/heavy/deploy_light.cinematic" } } }, flamethrower_attack= {flamethrowerAttackCinematics= {1= {attach_point="fxnode_flamethrowermuzzle", empty=true, viewmodel_cinematic="cinematics/marine/flamethrower/flameout.cinematic" }, 2= {attach_point="fxnode_flamethrowermuzzle", done=true, empty=true, weapon_cinematic="cinematics/marine/flamethrower/flameout.cinematic" }, 3= {attach_point="fxnode_flamethrowermuzzle", viewmodel_cinematic="cinematics/marine/flamethrower/flame_1p.cinematic" }, 4= {attach_point="fxnode_flamethrowermuzzle", weapon_cinematic="cinematics/marine/flamethrower/flame.cinematic" } } }, flamethrower_attack_end= {flamethrowerAttackEndCinematics= {1= {player_sound="sound/NS2.fev/marine/flamethrower/attack_end" } } }, grenade_bounce= {grenadeBounceEffects= {1= {sound="sound/NS2.fev/marine/rifle/grenade_bounce" } } }, grenade_explode= {grenadeExplodeEffects= {1= {cinematic="cinematics/materials/ethereal/grenade_explosion.cinematic", done=true, surface="ethereal" }, 2= {cinematic="cinematics/materials/%s/grenade_explosion.cinematic" } }, grenadeExplodeSounds= {1= {done=true, sound="sound/NS2.fev/marine/common/explode", surface="ethereal" }, 2= {done=true, sound="sound/NS2.fev/marine/common/explode" } } }, grenade_pull_pin= {effects= {1= {player_sound="sound/NS2.fev/marine/grenades/pin" } } }, grenade_throw= {effects= {1= {player_sound="sound/NS2.fev/marine/grenades/throw" } } }, grenadelauncher_attack= {glAttackEffects= {1= {attach_point="fxnode_glmuzzle", empty=false, viewmodel_cinematic="cinematics/marine/gl/muzzle_flash.cinematic" }, 2= {attach_point="fxnode_glmuzzle", empty=false, weapon_cinematic="cinematics/marine/gl/muzzle_flash.cinematic" }, 3= {done=true, player_sound="sound/NS2.fev/marine/rifle/fire_grenade" }, 4= {done=true, empty=true, player_sound="sound/NS2.fev/marine/common/empty" } } }, grenadelauncher_reload= {glReloadEffects= {1= {player_sound="sound/NS2.fev/marine/rifle/reload_grenade" } } }, grenadelauncher_reload_shell= {grenadelauncherReloadShellEffects= {1= {sound="sound/NS2.fev/marine/grenade_launcher/reload" } } }, grenadelauncher_reload_start= {grenadelauncherReloadStartEffects= {1= {player_sound="sound/NS2.fev/marine/grenade_launcher/reload_start" } } }, holster= {holsterStopEffects= {1= {classname="Flamethrower", stop_cinematic="cinematics/marine/flamethrower/flame.cinematic" } } }, mine_explode= {mineExplode= {1= {cinematic="cinematics/materials/ethereal/grenade_explosion.cinematic", done=true, surface="ethereal" }, 2= {cinematic="cinematics/materials/%s/grenade_explosion.cinematic" } } }, minigun_overheated_left= {minigunOverheatEffects= {1= {attach_point="fxnode_l_minigun_muzzle", viewmodel_cinematic="cinematics/marine/minigun/overheat.cinematic" } } }, minigun_overheated_right= {minigunOverheatEffects= {1= {attach_point="fxnode_r_minigun_muzzle", viewmodel_cinematic="cinematics/marine/minigun/overheat.cinematic" } } }, pistol_attack= {pistolAttackEffects= {1= {attach_point="fxnode_pistolmuzzle", viewmodel_cinematic="cinematics/marine/pistol/muzzle_flash.cinematic" }, 2= {attach_point="fxnode_pistolcasing", viewmodel_cinematic="cinematics/marine/pistol/shell.cinematic" }, 3= {attach_point="fxnode_pistolmuzzle", weapon_cinematic="cinematics/marine/pistol/muzzle_flash.cinematic" }, 4= {attach_point="fxnode_pistolcasing", weapon_cinematic="cinematics/marine/pistol/shell.cinematic" }, 5= {player_sound="sound/NS2.fev/marine/pistol/fire" } } }, pistol_idle_gangster= {effects= {1= {player_sound="sound/NS2.fev/marine/pistol/idle_gangster" } } }, pistol_idle_spin= {effects= {1= {player_sound="sound/NS2.fev/marine/pistol/idle_spin" } } }, pulse_grenade_explode= {pulseGrenadeEffects= {1= {sound="sound/NS2.fev/marine/grenades/pulse/explode" }, 2= {cinematic="cinematics/marine/grenades/pulse_explo.cinematic", done=true } } }, railgun_attack= {railgunAttackEffects= {1= {attach_point="fxnode_rrailgunmuzzle", weapon_cinematic="cinematics/marine/railgun/muzzle_flash.cinematic" }, 2= {player_sound="sound/NS2.fev/marine/heavy/railgun_fire" } } }, railgun_steam_left= {minigunOverheatEffects= {1= {attach_point="fxnode_l_railgun_muzzle", viewmodel_cinematic="cinematics/marine/railgun/steam_1p_left.cinematic" } } }, railgun_steam_right= {minigunOverheatEffects= {1= {attach_point="fxnode_r_railgun_muzzle", viewmodel_cinematic="cinematics/marine/railgun/steam_1p_right.cinematic" } } }, release_nervegas= {releaseNerveGasEffects= {1= {parented_cinematic="cinematics/marine/grenades/nerve_explo.cinematic" }, 2= {sound="sound/NS2.fev/marine/grenades/gas/explode" } } }, reload= {gunReloadEffects= {1= {classname="Rifle", player_sound="sound/NS2.fev/marine/rifle/reload" }, 2= {classname="Pistol", player_sound="sound/NS2.fev/marine/pistol/reload" }, 3= {classname="Flamethrower", player_sound="sound/NS2.fev/marine/flamethrower/reload" }, 4= {classname="HeavyMachineGun", player_sound="sound/compmod.fev/compmod/marine/hmg/hmg_reload" } } }, shotgun_attack= {shotgunAttackEffects= {1= {attach_point="fxnode_shotgunmuzzle", viewmodel_cinematic="cinematics/marine/shotgun/muzzle_flash.cinematic" }, 2= {attach_point="fxnode_shotgunmuzzle", weapon_cinematic="cinematics/marine/shotgun/muzzle_flash.cinematic" }, 3= {attach_point="fxnode_shotguncasing", weapon_cinematic="cinematics/marine/shotgun/shell.cinematic" } } }, shotgun_reload_start= {shotgunReloadStartEffects= {1= {player_sound="sound/NS2.fev/marine/shotgun/start_reload" } } }, weapon_dropped= {weaponDropEffects= {1= {sound="sound/NS2.fev/marine/common/drop_weapon" } } }, welder_end= {welderEndEffects= {1= {stop_viewmodel_cinematic="cinematics/marine/welder/welder_muzzle.cinematic" } } }, welder_hit= {welderHitEffects= {1= {cinematic="cinematics/marine/welder/welder_hit.cinematic" } } }, welder_muzzle= {welderMuzzleEffects= {1= {attach_point="fxnode_weldermuzzle", viewmodel_cinematic="cinematics/marine/welder/welder_muzzle.cinematic" }, 2= {attach_point="fxnode_weldermuzzle", weapon_cinematic="cinematics/marine/welder/welder_muzzle.cinematic" } } }, welder_start= {welderStartEffects= {1= {attach_point="fxnode_weldermuzzle", viewmodel_cinematic="cinematics/marine/welder/welder_start.cinematic" }, 2= {attach_point="fxnode_weldermuzzle", weapon_cinematic="cinematics/marine/welder/welder_start.cinematic" } } } }
  247.         triggeringEntity = Flamethrower-4070 {alive=true, ammo=120, animationBlend=0, animationDoneTime=756.99969482422, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, clip=4, collisionRep=0, createParticleEffects=false, deployed=false, expireTime=0, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=749.61975097656, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, loopingSoundEntId=2681, maxArmor=0, maxHealth=400, modelIndex=190, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, range=0, reloaded=false, reloading=false, secondaryAttacking=false, syncHealth=false, teamNumber=1, techId=159, timeAttackEnded=759.140625, timeLastHealed=0, weaponWorldState=false }
  248.         effectName = "flamethrower_attack_end"
  249.         tableParams =  {classname="Flamethrower", effecthostcoords=cdata, empty=false, isalien=false, ismarine=true }
  250.         cachedTableParams = "classnameFlamethroweremptyfalseisalienfalseismarinetrue"
  251.         triggeringEntityClassName = "Flamethrower"
  252.         cachedMatchingEffects =  {1= {player_sound="sound/NS2.fev/marine/flamethrower/attack_end" } }
  253.         (for index) = 1
  254.         (for limit) = 1
  255.         (for step) = 1
  256.         e = 1
  257.     #5: TriggerEffects lua/EffectManager.lua:467
  258.         self = EffectManager { }
  259.         effectName = "flamethrower_attack_end"
  260.         tableParams =  {classname="Flamethrower", effecthostcoords=cdata, empty=false, isalien=false, ismarine=true }
  261.         triggeringEntity = Flamethrower-4070 {alive=true, ammo=120, animationBlend=0, animationDoneTime=756.99969482422, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, clip=4, collisionRep=0, createParticleEffects=false, deployed=false, expireTime=0, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=749.61975097656, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, loopingSoundEntId=2681, maxArmor=0, maxHealth=400, modelIndex=190, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, range=0, reloaded=false, reloading=false, secondaryAttacking=false, syncHealth=false, teamNumber=1, techId=159, timeAttackEnded=759.140625, timeLastHealed=0, weaponWorldState=false }
  262.         cachedTableParams = "classnameFlamethroweremptyfalseisalienfalseismarinetrue"
  263.         (for generator) = function
  264.         (for state) =  {AlienWeaponEffects= {alien_vision_off= {visionModeOnEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/common/vision_off" } } }, alien_vision_on= {visionModeOnEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {sound="sound/NS2.fev/alien/common/vision_on" } } }, babblerability_attack= {babblerabilityAttackEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {player_sound="sound/NS2.fev/alien/gorge/babbler_ball_spit", world_space=true } } }, bilebomb_attack= {bilebombFireEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {player_sound="sound/NS2.fev/alien/gorge/bilebomb" } } }, bilebomb_decal= {bileBombDecal= {1= {decal="cinematics/vfx_materials/decals/bilebomb_decal.material", done=true, scale=3.5 } } }, bilebomb_hit= {bilebombHitEffects= {1= {cinematic="cinematics/alien/gorge/bilebomb_impact.cinematic" }, 2= {done=true, parented_sound="sound/NS2.fev/alien/gorge/bilebomb_hit" } } }, bilebomb_onstructure= {bileBombOnStructureEffects= {1= {sound="sound/NS2.fev/alien/structures/deploy_large" }, 2= {cinematic="cinematics/alien/lerk/bomb_small.cinematic", classname="InfantryPortal", done=true }, 3= {cinematic="cinematics/alien/lerk/bomb_big.cinematic", classname="CommandStation", done=true }, 4= {cinematic="cinematics/alien/lerk/bomb_big.cinematic", classname="RoboticsFactory", done=true }, 5= {cinematic="cinematics/alien/lerk/bomb_small.cinematic", classname="Sentry", done=true }, 6= {classname="MAC", done=true, parented_cinematic="cinematics/alien/lerk/bomb_small.cinematic" }, 7= {classname="ARC", done=true, parented_cinematic="cinematics/alien/lerk/bomb_structure.cinematic" }, 8= {classname="Marine", done=true, parented_cinematic="cinematics/alien/lerk/bomb_marine.cinematic" }, 9= {cinematic="cinematics/alien/lerk/bomb_structure.cinematic" } } }, bite_attack= {biteAttackSounds= {1= {done=true, silenceupgrade=true, sound="" }, 2= {attach_point="Bip01_Head", done=true, player_sound="sound/NS2.fev/alien/skulk/bite_structure", surface="structure" }, 3= {attach_point="Bip01..., GeneralEffectData= {babbler_pheromone_puff= {babblerPheromonePuffEffects= {1= {cinematic="cinematics/alien/babbler/pheromone_puff.cinematic" } } }, boneshield_blocked= {effects= {1= {cinematic="cinematics/alien/onos/shield_hit_2.cinematic" } } }, catalyst= {catalystEffects= {1= {isalien=true, sound="sound/NS2.fev/alien/common/frenzy" }, 2= {isalien=false, sound="sound/NS2.fev/marine/common/catalyst" }, 3= {classname="Hive", done=true, parented_cinematic="cinematics/alien/nutrientmist_hive.cinematic" }, 4= {classname="Onos", done=true, parented_cinematic="cinematics/alien/nutrientmist_onos.cinematic" }, 5= {done=true, isalien=true, parented_cinematic="cinematics/alien/nutrientmist_structure.cinematic" } } }, commander_create_local= {commanderCreateLocalEffects= {1= {done=true, isalien=true, private_sound="sound/NS2.fev/alien/commander/spawn_2" }, 2= {done=true, ismarine=true, private_sound="sound/NS2.fev/marine/commander/spawn_2d" } } }, complete_order= {completeOrderSound= {1= {done=true, sex="female", sound="sound/NS2.fev/marine/voiceovers/complete_female" }, 2= {sound="sound/NS2.fev/marine/voiceovers/complete" } } }, deploy= {deploySoundEffects= {10= {classname="RoboticsFactory", done=true, sound="sound/NS2.fev/marine/structures/roboticsfactory_deploy" }, 11= {classname="Sentry", done=true, sound="sound/NS2.fev/marine/structures/sentry_deploy" }, 12= {classname="Hydra", done=true, sound="sound/NS2.fev/alien/structures/deploy_small" }, 13= {done=true, isalien=true, sound="sound/NS2.fev/alien/structures/deploy_large" }, 14= {done=true, isalien=false, sound="sound/NS2.fev/marine/structures/generic_deploy" }, 1= {classname="Hive", done=true, sound="sound/NS2.fev/alien/structures/hive_deploy" }, 2= {classname="Extractor", done=true, sound="sound/NS2.fev/marine/structures/extractor_deploy" }, 3= {classname="InfantryPortal", done=true, sound="sound/NS2.fev/marine/structures/infantry_portal_deploy" }, 4= {classname="Armory", done=true, sound="sound/NS2.fev/marine/structures/armory_deploy" }, 5= {classname="ArmsLab", done=true, sound="so..., NewWeaponEffects= {spores_fire= {spores_fire= {1= {done=true, player_sound="", silenceupgrade=true }, 2= {player_sound="sound/compmod.fev/compmod/alien/lerk/spore_fire" } } } }, PlayerEffectData= {celerity_end= {celerityEndEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {done=true, sound="sound/NS2.fev/alien/common/celerity_end" } } }, celerity_start= {celerityStartEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {done=true, sound="sound/NS2.fev/alien/common/celerity_start" } } }, eject_exo_begin= {effects= {1= {done=true, private_sound="sound/NS2.fev/marine/common/pickup_heavy" } } }, emp_blasted= {empBlastedEffects= {1= {cinematic="cinematics/alien/emphit.cinematic", class="Alien", done=true } } }, enzymed= {enzymedEffects= {1= {done=true, parented_cinematic="cinematics/alien/enzymed.cinematic" } } }, exo_thruster_end= {exoThrusterEndEffects= {1= {done=true, stop_sound="sound/NS2.fev/marine/heavy/thrusters" } } }, exo_thruster_start= {exoThrusterStartEffects= {1= {cinematic="cinematics/marine/jetpack/impact.cinematic" }, 2= {done=true, parented_sound="sound/NS2.fev/marine/heavy/thrusters" } } }, flap= {flapSoundEffects= {1= {done=true, silenceupgrade=true, sound="" }, 2= {classname="Lerk", done=true, player_sound="sound/NS2.fev/alien/lerk/flap" } } }, footstep= {footstepSoundEffects= {10= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/metal/gorge_step_for_enemy", surface="metal" }, 11= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/metal/gorge_step", surface="metal" }, 12= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/thin_metal/gorge_step_for_enemy", surface="thin_metal" }, 13= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/thin_metal/gorge_step", surface="thin_metal" }, 14= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/organic/gorge_step_for_enemy", surface="organic" }, 15= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/organic/gorge_step", surface="organic" }, 16= {classname="Gorge", done=true, enemy=true, sound="sound/NS2.fev/materials/rock/gorge_step_for_enemy", surface="rock" }, 17= {classname="Gorge", done=true, sound="sound/NS2.fev/materials/ro..., kMarineWeaponEffects= {axe_idle_toss= {effects= {1= {player_sound="sound/NS2.fev/marine/axe/ide_throw" } } }, axe_stop_idle_sounds= {axeIdleSounds= {1= {stop_sound="sound/NS2.fev/marine/axe/ide_throw" }, 2= {stop_sound="sound/NS2.fev/marine/axe/idle_fiddle" } } }, burn_bomb= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_sporecloud.cinematic" }, 2= {sound="sound/NS2.fev/alien/structures/death_grenade" } } }, burn_spore= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_sporecloud.cinematic" } } }, burn_umbra= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_umbra.cinematic" } } }, claw_attack= {sounds= {1= {done=true, player_sound="sound/NS2.fev/marine/heavy/punch" } } }, clipweapon_empty= {emptySounds= {1= {classname="Shotgun", done=true, player_sound="sound/NS2.fev/marine/shotgun/fire_empty" }, 2= {classname="Rifle", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 3= {classname="Flamethrower", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 4= {classname="GrenadeLauncher", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 5= {classname="Pistol", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 6= {classname="HeavyMachineGun", done=true, player_sound="sound/NS2.fev/marine/common/empty" } } }, cluster_fragment_explode= {grenadeExplodeEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/secondary_explode" }, 2= {cinematic="cinematics/marine/grenades/cluster_small_explos.cinematic", done=true } } }, cluster_grenade_explode= {grenadeExplodeEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/primary_explode" }, 2= {cinematic="cinematics/marine/grenades/cluster_main_explo.cinematic", done=true } } }, clusterfragment_residue= {clusterFragmentResiudeEffect= {1= {cinematic="cinematics/marine/clusterfragment_residue.cinematic" } } }, draw= {marineWeaponDrawSounds= {1= {classname="GrenadeLauncher", done=true, player_sound="sound/NS2.fev/marine/rifle/deploy_grenade" }, 2= {classname="Rifle", done=true, player_sound="sound/NS2.fev/marine/rifle/draw" },... }
  265.        (for control) = nan
  266.        id = "kMarineWeaponEffects"
  267.        data =  {axe_idle_toss= {effects= {1= {player_sound="sound/NS2.fev/marine/axe/ide_throw" } } }, axe_stop_idle_sounds= {axeIdleSounds= {1= {stop_sound="sound/NS2.fev/marine/axe/ide_throw" }, 2= {stop_sound="sound/NS2.fev/marine/axe/idle_fiddle" } } }, burn_bomb= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_sporecloud.cinematic" }, 2= {sound="sound/NS2.fev/alien/structures/death_grenade" } } }, burn_spore= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_sporecloud.cinematic" } } }, burn_umbra= {burnSporeEffects= {1= {cinematic="cinematics/alien/burn_umbra.cinematic" } } }, claw_attack= {sounds= {1= {done=true, player_sound="sound/NS2.fev/marine/heavy/punch" } } }, clipweapon_empty= {emptySounds= {1= {classname="Shotgun", done=true, player_sound="sound/NS2.fev/marine/shotgun/fire_empty" }, 2= {classname="Rifle", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 3= {classname="Flamethrower", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 4= {classname="GrenadeLauncher", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 5= {classname="Pistol", done=true, player_sound="sound/NS2.fev/marine/common/empty" }, 6= {classname="HeavyMachineGun", done=true, player_sound="sound/NS2.fev/marine/common/empty" } } }, cluster_fragment_explode= {grenadeExplodeEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/secondary_explode" }, 2= {cinematic="cinematics/marine/grenades/cluster_small_explos.cinematic", done=true } } }, cluster_grenade_explode= {grenadeExplodeEffects= {1= {sound="sound/NS2.fev/marine/grenades/cluster/primary_explode" }, 2= {cinematic="cinematics/marine/grenades/cluster_main_explo.cinematic", done=true } } }, clusterfragment_residue= {clusterFragmentResiudeEffect= {1= {cinematic="cinematics/marine/clusterfragment_residue.cinematic" } } }, draw= {marineWeaponDrawSounds= {1= {classname="GrenadeLauncher", done=true, player_sound="sound/NS2.fev/marine/rifle/deploy_grenade" }, 2= {classname="Rifle", done=true, player_sound="sound/NS2.fev/marine/rifle/draw" }, 3= {classname="Pistol", done=true, player_sound="sound/NS2.fev/marine/pistol/draw" }, 4= {classname="Axe", done=true, player_sound="sound/NS2.fev/marine/axe/draw" }, 5= {classname="Flamethrower", done=true, player_sound="sound/NS2.fev/marine/flamethrower/draw" }, 6= {classname="Shotgun", done=true, player_sound="sound/NS2.fev/marine/shotgun/deploy" }, 7= {classname="Welder", done=true, player_sound="sound/NS2.fev/marine/welder/deploy" }, 8= {classname="GrenadeThrower", done=true, player_sound="sound/NS2.fev/marine/grenades/draw" }, 9= {classname="HeavyMachineGun", done=true, player_sound="sound/compmod.fev/compmod/marine/hmg/hmg_draw" } } }, exo_login= {viewModelCinematics= {1= {attach_point="exosuit_camBone", viewmodel_cinematic="cinematics/marine/heavy/deploy_light.cinematic" } } }, flamethrower_attack= {flamethrowerAttackCinematics= {1= {attach_point="fxnode_flamethrowermuzzle", empty=true, viewmodel_cinematic="cinematics/marine/flamethrower/flameout.cinematic" }, 2= {attach_point="fxnode_flamethrowermuzzle", done=true, empty=true, weapon_cinematic="cinematics/marine/flamethrower/flameout.cinematic" }, 3= {attach_point="fxnode_flamethrowermuzzle", viewmodel_cinematic="cinematics/marine/flamethrower/flame_1p.cinematic" }, 4= {attach_point="fxnode_flamethrowermuzzle", weapon_cinematic="cinematics/marine/flamethrower/flame.cinematic" } } }, flamethrower_attack_end= {flamethrowerAttackEndCinematics= {1= {player_sound="sound/NS2.fev/marine/flamethrower/attack_end" } } }, grenade_bounce= {grenadeBounceEffects= {1= {sound="sound/NS2.fev/marine/rifle/grenade_bounce" } } }, grenade_explode= {grenadeExplodeEffects= {1= {cinematic="cinematics/materials/ethereal/grenade_explosion.cinematic", done=true, surface="ethereal" }, 2= {cinematic="cinematics/materials/%s/grenade_explosion.cinematic" } }, grenadeExplodeSounds= {1= {done=true, sound="sound/NS2.fev/marine/common/explode", surface="ethereal" }, 2= {done=true, sound="sound/NS2.fev/marine/common/explode" } } }, grenade_pull_pin= {effects= {1= {player_sound="sound/NS2.fev/marine/grenades/pin" } } }, grenade_throw= {effects= {1= {player_sound="sound/NS2.fev/marine/grenades/throw" } } }, grenadelauncher_attack= {glAttackEffects= {1= {attach_point="fxnode_glmuzzle", empty=false, viewmodel_cinematic="cinematics/marine/gl/muzzle_flash.cinematic" }, 2= {attach_point="fxnode_glmuzzle", empty=false, weapon_cinematic="cinematics/marine/gl/muzzle_flash.cinematic" }, 3= {done=true, player_sound="sound/NS2.fev/marine/rifle/fire_grenade" }, 4= {done=true, empty=true, player_sound="sound/NS2.fev/marine/common/empty" } } }, grenadelauncher_reload= {glReloadEffects= {1= {player_sound="sound/NS2.fev/marine/rifle/reload_grenade" } } }, grenadelauncher_reload_shell= {grenadelauncherReloadShellEffects= {1= {sound="sound/NS2.fev/marine/grenade_launcher/reload" } } }, grenadelauncher_reload_start= {grenadelauncherReloadStartEffects= {1= {player_sound="sound/NS2.fev/marine/grenade_launcher/reload_start" } } }, holster= {holsterStopEffects= {1= {classname="Flamethrower", stop_cinematic="cinematics/marine/flamethrower/flame.cinematic" } } }, mine_explode= {mineExplode= {1= {cinematic="cinematics/materials/ethereal/grenade_explosion.cinematic", done=true, surface="ethereal" }, 2= {cinematic="cinematics/materials/%s/grenade_explosion.cinematic" } } }, minigun_overheated_left= {minigunOverheatEffects= {1= {attach_point="fxnode_l_minigun_muzzle", viewmodel_cinematic="cinematics/marine/minigun/overheat.cinematic" } } }, minigun_overheated_right= {minigunOverheatEffects= {1= {attach_point="fxnode_r_minigun_muzzle", viewmodel_cinematic="cinematics/marine/minigun/overheat.cinematic" } } }, pistol_attack= {pistolAttackEffects= {1= {attach_point="fxnode_pistolmuzzle", viewmodel_cinematic="cinematics/marine/pistol/muzzle_flash.cinematic" }, 2= {attach_point="fxnode_pistolcasing", viewmodel_cinematic="cinematics/marine/pistol/shell.cinematic" }, 3= {attach_point="fxnode_pistolmuzzle", weapon_cinematic="cinematics/marine/pistol/muzzle_flash.cinematic" }, 4= {attach_point="fxnode_pistolcasing", weapon_cinematic="cinematics/marine/pistol/shell.cinematic" }, 5= {player_sound="sound/NS2.fev/marine/pistol/fire" } } }, pistol_idle_gangster= {effects= {1= {player_sound="sound/NS2.fev/marine/pistol/idle_gangster" } } }, pistol_idle_spin= {effects= {1= {player_sound="sound/NS2.fev/marine/pistol/idle_spin" } } }, pulse_grenade_explode= {pulseGrenadeEffects= {1= {sound="sound/NS2.fev/marine/grenades/pulse/explode" }, 2= {cinematic="cinematics/marine/grenades/pulse_explo.cinematic", done=true } } }, railgun_attack= {railgunAttackEffects= {1= {attach_point="fxnode_rrailgunmuzzle", weapon_cinematic="cinematics/marine/railgun/muzzle_flash.cinematic" }, 2= {player_sound="sound/NS2.fev/marine/heavy/railgun_fire" } } }, railgun_steam_left= {minigunOverheatEffects= {1= {attach_point="fxnode_l_railgun_muzzle", viewmodel_cinematic="cinematics/marine/railgun/steam_1p_left.cinematic" } } }, railgun_steam_right= {minigunOverheatEffects= {1= {attach_point="fxnode_r_railgun_muzzle", viewmodel_cinematic="cinematics/marine/railgun/steam_1p_right.cinematic" } } }, release_nervegas= {releaseNerveGasEffects= {1= {parented_cinematic="cinematics/marine/grenades/nerve_explo.cinematic" }, 2= {sound="sound/NS2.fev/marine/grenades/gas/explode" } } }, reload= {gunReloadEffects= {1= {classname="Rifle", player_sound="sound/NS2.fev/marine/rifle/reload" }, 2= {classname="Pistol", player_sound="sound/NS2.fev/marine/pistol/reload" }, 3= {classname="Flamethrower", player_sound="sound/NS2.fev/marine/flamethrower/reload" }, 4= {classname="HeavyMachineGun", player_sound="sound/compmod.fev/compmod/marine/hmg/hmg_reload" } } }, shotgun_attack= {shotgunAttackEffects= {1= {attach_point="fxnode_shotgunmuzzle", viewmodel_cinematic="cinematics/marine/shotgun/muzzle_flash.cinematic" }, 2= {attach_point="fxnode_shotgunmuzzle", weapon_cinematic="cinematics/marine/shotgun/muzzle_flash.cinematic" }, 3= {attach_point="fxnode_shotguncasing", weapon_cinematic="cinematics/marine/shotgun/shell.cinematic" } } }, shotgun_reload_start= {shotgunReloadStartEffects= {1= {player_sound="sound/NS2.fev/marine/shotgun/start_reload" } } }, weapon_dropped= {weaponDropEffects= {1= {sound="sound/NS2.fev/marine/common/drop_weapon" } } }, welder_end= {welderEndEffects= {1= {stop_viewmodel_cinematic="cinematics/marine/welder/welder_muzzle.cinematic" } } }, welder_hit= {welderHitEffects= {1= {cinematic="cinematics/marine/welder/welder_hit.cinematic" } } }, welder_muzzle= {welderMuzzleEffects= {1= {attach_point="fxnode_weldermuzzle", viewmodel_cinematic="cinematics/marine/welder/welder_muzzle.cinematic" }, 2= {attach_point="fxnode_weldermuzzle", weapon_cinematic="cinematics/marine/welder/welder_muzzle.cinematic" } } }, welder_start= {welderStartEffects= {1= {attach_point="fxnode_weldermuzzle", viewmodel_cinematic="cinematics/marine/welder/welder_start.cinematic" }, 2= {attach_point="fxnode_weldermuzzle", weapon_cinematic="cinematics/marine/welder/welder_start.cinematic" } } } }
  268.     #6: TriggerEffects lua/EffectsMixin.lua:56
  269.         self = Flamethrower-4070 {alive=true, ammo=120, animationBlend=0, animationDoneTime=756.99969482422, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, clip=4, collisionRep=0, createParticleEffects=false, deployed=false, expireTime=0, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=749.61975097656, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, loopingSoundEntId=2681, maxArmor=0, maxHealth=400, modelIndex=190, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, range=0, reloaded=false, reloading=false, secondaryAttacking=false, syncHealth=false, teamNumber=1, techId=159, timeAttackEnded=759.140625, timeLastHealed=0, weaponWorldState=false }
  270.         effectName = "flamethrower_attack_end"
  271.         tableParams =  {classname="Flamethrower", effecthostcoords=cdata, empty=false, isalien=false, ismarine=true }
  272.     #7: OnDestroy lua/Weapons/Weapon.lua:75
  273.         self = Flamethrower-4070 {alive=true, ammo=120, animationBlend=0, animationDoneTime=756.99969482422, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, clip=4, collisionRep=0, createParticleEffects=false, deployed=false, expireTime=0, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=749.61975097656, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, loopingSoundEntId=2681, maxArmor=0, maxHealth=400, modelIndex=190, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, range=0, reloaded=false, reloading=false, secondaryAttacking=false, syncHealth=false, teamNumber=1, techId=159, timeAttackEnded=759.140625, timeLastHealed=0, weaponWorldState=false }
  274.     #8: OnDestroy lua/Weapons/Marine/ClipWeapon.lua:91
  275.         self = Flamethrower-4070 {alive=true, ammo=120, animationBlend=0, animationDoneTime=756.99969482422, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, clip=4, collisionRep=0, createParticleEffects=false, deployed=false, expireTime=0, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=749.61975097656, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, loopingSoundEntId=2681, maxArmor=0, maxHealth=400, modelIndex=190, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, range=0, reloaded=false, reloading=false, secondaryAttacking=false, syncHealth=false, teamNumber=1, techId=159, timeAttackEnded=759.140625, timeLastHealed=0, weaponWorldState=false }
  276.     #9: f1 lua/Weapons/Marine/Flamethrower.lua:75
  277.         self = Flamethrower-4070 {alive=true, ammo=120, animationBlend=0, animationDoneTime=756.99969482422, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, clip=4, collisionRep=0, createParticleEffects=false, deployed=false, expireTime=0, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=749.61975097656, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, loopingSoundEntId=2681, maxArmor=0, maxHealth=400, modelIndex=190, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, range=0, reloaded=false, reloading=false, secondaryAttacking=false, syncHealth=false, teamNumber=1, techId=159, timeAttackEnded=759.140625, timeLastHealed=0, weaponWorldState=false }
  278.     #10: [string "Flamethrower_OnDestroy5"]:15
  279.         self = Flamethrower-4070 {alive=true, ammo=120, animationBlend=0, animationDoneTime=756.99969482422, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, clip=4, collisionRep=0, createParticleEffects=false, deployed=false, expireTime=0, health=400, healthIgnored=false, isHolstered=true, lastTimeSprinted=749.61975097656, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, loopingSoundEntId=2681, maxArmor=0, maxHealth=400, modelIndex=190, physicsGroup=9, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=false, range=0, reloaded=false, reloading=false, secondaryAttacking=false, syncHealth=false, teamNumber=1, techId=159, timeAttackEnded=759.140625, timeLastHealed=0, weaponWorldState=false }
  280. [105851.961] Main : Error: 17 memory leaks in 'EntityWrapper' (3764 bytes)
  281. [105851.961] Main : Error: 17 memory leaks in 'ServerWorld' (3764 bytes)
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