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minarites

Jun 27th, 2014
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  1. Rock/Earth
  2.  
  3. Minarite Eryth * [Tuner]
  4. 200/500
  5.  
  6. When a "Minarite" monster you control is targeted for an attack: you can Special Summon this card from your hand. During the turn that this card is Special Summoned, "Minarite" monsters you control cannot be destroyed by battle. If this card is sent from the field to the Graveyard, you can discard 1 "Minarite" card: Special Summon it from the Graveyard. When this card is summoned by this effect, banish it when it leaves the field. Once per turn, you can target 1 other face-up "Minarite" monster that you control: the Levels of both that monster and this card become the combined current levels of those 2 Monsters. You cannot activate this effect if this card was Special Summoned.
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  10. Minarite Aerugo ***
  11. 200/2000
  12.  
  13. When a "Minarite" monster you control is targeted for an attack: you can Special Summon this card from your hand, and if you do, shuffle that target into your Deck. During the turn that this card is Special Summoned, "Minarite" monsters you control cannot be destroyed by battle. While this card is in your Graveyard: when a "Minarite" monster you control is targeted for an attack, you can banish this card: "Minarite" monsters that you control gain 1000 ATK and DEF.
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  16. Minarite Beryll ***
  17. 1800/300
  18.  
  19. This card cannot be destroyed by battle. When this card is targeted for an attack: change it to face-up Defense Position and inflict 300 damage to your opponent. During the End Phase, if this card is in face-up Defense Position, shuffle it into your deck, then add 1 "Minarite" monster to your hand, except this card. If this card is used as a Synchro Material Monster, you can Special Summon 1 "Minarite" XYZ Monster from your Graveyard, and attach this card as an XYZ Material.
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  23. Minarite Clinoclas ****
  24. 1500/1000
  25.  
  26. When this card is targeted for an attack: you can add 1 "Minarite" monster to your hand. If this card is destroyed by battle, excavate the top card of your Deck, and if that card is a Level 3 or lower "Minarite" monster, Special Summon it in face-up Defense position. If this card is used as a Synchro Material Monster, you can banish this card from your Graveyard: Special Summon 1 Level 3 or lower "Minarite" monster from your Deck.
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  30. Minarite Rhen ****
  31. 1600/1400
  32.  
  33. When this face-up card is targeted for an attack: you can tribute it, and Special Summon 2 "Minarite" monsters from your deck. Their effects are negated, and they are shuffled into the deck during the End Phase. While this card is in your Graveyard, you can banish this card and reveal 1 "Minarite" monster in your hand: add 1 "Minarite" Spell or Trap to your hand.
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  37. Minarite Celsian ****
  38. 1700/1200
  39.  
  40. When a "Minarite" monster you control is targeted for an attack: you can Special Summon a "Minarite" monster from your Graveyard in face-up Defense Position, and if you do, send this card to the Graveyard. When this face-up card is targeted for an attack: you can pay 400 Life Points to return this card to your hand. You can only activate one effect of this card per turn, and only once per turn.
  41.  
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  43. Minarite Fluor *****
  44. 1900/800
  45.  
  46. When a "Minarite" monster is Special Summoned from your Extra Deck, you can Special Summon this card from your hand in face-up Attack position. When a "Minarite" monster you control is targeted for an attack, you can send this card to the Graveyard, negate that attack
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  50. Minarite Nekrasov **** [Synchro]
  51. 0/2200
  52.  
  53. 1 "Minarite" Tuner + 1 non-Tuner
  54.  
  55. Face-up "Minarite" monsters you control cannot be destroyed by battle. While this card is face-up on the field, your opponent's monsters must attack, if able. When this card is sent from the field to the Graveyard, you can Tribute 1 "Minarite" monster and Special Summon this card in face-up Defense Position. If this card is used as a Synchro Material Monster, you can destroy cards on the field, equal to the amount of "Minarite" monsters in your Graveyard.
  56.  
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  58. Minarite Natroph ***** [Synchro]
  59. 2200/1000
  60.  
  61. 1 "Minarite" Tuner + 1 non-Tuner
  62.  
  63. When this card is Synchro Summoned, shuffle up to 3 "Minarite" cards from your Graveyard into your Deck. Once per turn, when this face-up card is targeted for an attack: you can send 1 "Minarite" monster from your hand to the Graveyard, negate the attack, and destroy that monster. When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Minarite" Spell or Trap to your hand.
  64.  
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  66. Minarite Alloclas ***** [Synchro]
  67. 2400/1800
  68.  
  69. 1 "Minarite" Tuner + 1 non-Tuner
  70.  
  71. When this card is Synchro Summoned, you can target up to 2 "Minarite" cards in your Graveyard, Special Summon those targets, but their effects are negated and are destroyed at the end of the Main Phase. Once per turn, during either player's turn, when your opponent activates a Spell/Trap, you can banish 1 "Minarite" monster from your hand or Graveyard: negate that activation, and send that card to the Graveyard. You can only control 1 face-up "Minarite Alloclas".
  72.  
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  74. Minarite Lazurus **** [XYZ]
  75. 1900/1500
  76.  
  77. 2 Level 4 Rock-type Monsters
  78. Once per turn, during either player's turn: you can detach an XYZ material from this card to activate one of these effects:
  79. - Shuffle a face-up "Minarite" monster on your side of the field into your deck, and Special Summon a "Minarite" monster from your Graveyard.
  80. - Excavate the top card of your deck, and if that card is a "Minarite" monster, Special Summon it in face-up Defense Position.
  81. While this card has XYZ material, "Minarite" monsters you control gain 500 ATK and DEF. During the End Phase, you can target 1 banished "Minarite" monster: attach it to this card as an XYZ Material.
  82.  
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  85. Minarite Thaumas ***** [XYZ]
  86. 2500/2000
  87.  
  88. 2 Level 5 "Minarite" Monsters
  89. When this card is XYZ Summoned, reveal all "Minarite" cards in your hand, then send cards on the field to the Graveyard, equal to the amount of cards that were revealed. You can detach 1 XYZ Material from this card, send 1 "Minarite" monster from your Deck to the Graveyard, then increase this card's ATK and DEF by 100 x Level. If this card is destroyed by battle, you can banish it from the Graveyard, Special Summon 1 "Minarite" XYZ or Synchro Monster in your Graveyard.
  90.  
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  93. Minarite Refinery [Field]
  94. "Minarite" monsters you control gain 300 ATK and DEF during the Damage Step. If a "Minarite" monster you control would be destroyed, you can instead send 1 card from your hand to the Graveyard. Once per turn, when a "Minarite" monster you control is targeted for an attack, excavate the top card of your Deck, and if that card is a Level 4 "Minarite" monster, Special Summon it in face-up Defense position.
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  99. Minarite Appraisal [Quick-Play]
  100. Shuffle any number of "Minarite" monsters from your hand to your Deck, then draw an equal amount of cards. Special Summon any drawn "Minarite" monsters in face-up Defense Position.
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  104. Rank-Up Magic Excavation Force [Spell]
  105. Target any "Minarite" XYZ Monster you control: Excavate the top card of your deck, and if it is a "Minarite" monster, banish it instead of sending it to the Graveyard, then immediately after this effect resolves, XYZ Summon any XYZ Monster from your Extra Deck, that is a number of ranks higher than your target, where that number is equal to the level of the excavated monster, by using that target as the XYZ Material (This Special Summon is treated as an XYZ Summon. XYZ Materials attached to it also become XYZ Materials on the summoned monster.) If the card Special Summoned by this effect leaves the field, banish it. You can only activate one "Rank-Up Magic Minarite Force" per turn.
  106.  
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  108. Minarite Digsite [Spell]
  109. Send up to 2 "Minarite" cards from your deck to the Graveyard, then draw one card. During your 2nd Standby Phase after activation, add one of the sent cards to your hand.
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  112. Metamorphic Minarites [Quick-play]
  113. Send 1 "Minarite" monster from your hand to the Graveyard, then Special Summon two "Minarite" monsters from your Graveyard, those monsters cannot attack, have their effects negated and are banished during the End Phase. If you control a "Minarite" monster, immediately after this effect resolves, Special Summon any appropriate "Minarite" monster from your Extra Deck, using the monsters summoned by this effect as its Material. You cannot Summon other monsters during the turn that you activate this card, except if you would Special Summon a "Minarite" monster from your Extra Deck. You can only activate one "Metamorphic Minarites" per turn.
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  116. Rocks Fall, Everyone Dies [Trap]
  117. Activate only when a "Minarite" monster you control is destroyed and sent to the Graveyard. Banish 1 "Minarite" monster from your Graveyard, then destroy face-up cards on the field, equal to the amount of "Minarite" monsters that you control.
  118.  
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  120. Domestuck [Trap]
  121. Once per turn, trap your opponent in a dome.
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