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ns2c errors server

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Jan 31st, 2013
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  1. [Server] Script Error #18: lua/Hydra_Server.lua:19: attempt to call method 'UpdateClientOwnedStructures' (a nil value)
  2.     Call stack:
  3.     #1: lua/Hydra_Server.lua:19
  4.         self = Hydra-852 {alerting=false, alive=false, animationBlend=0.10000000149012, animationGraphIndex=21, animationGraphNode=3, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=1404.4760742188, animationStart=1685.4832763672, armor=0, attacking=true, buildFraction=1, cloaked=false, cloakedFraction=0, collisionRep=0, constructionComplete=true, currentOrderId=-1, decloak=true, detected=false, flinchIntensity=0.25323849916458, fullyCloaked=false, gameEffectsFlags=0, health=0, healthIgnored=false, hydraParentId=-1, inCombat=true, lastTakenDamageAmount=13, lastTakenDamageOrigin=Vector {x=-117.42853546143, y=32.521999359131, z=41.45085144043 }, lastTakenDamageTime=2012.4227294922, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=10, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=2011.3464355469, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=1000, modelIndex=33, physicsGroup=3, physicsGroupFilterMask=0, physicsType=4, sighted=false, teamNumber=2, techId=167, timeLastHealed=0, umbratime=0, underConstruction=false, visibleClient=false }
  5.         attacker = HeavyArmorMarine-179 {activeWeaponId=966, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=23, animationGraphNode=21, animationSequence2=45, animationSequence=44, animationSpeed2=1, animationSpeed=1, animationStart2=2010.4470214844, animationStart=2011.0802001953, armor=252, baseYaw=6.044557094574, bodyYaw=-0.071351051330566, bodyYawRun=0, cameraDistance=0, catpackboost=false, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouched=false, crouchfraction=0, crouching=false, currentBadge=1, currentOrderId=-1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, detected=true, devoured=false, flashlightLastFrame=false, flashlightOn=false, followingTransition=false, forwardModifier=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=-117.42853546143, y=32.521999359131, z=41.45085144043 }, gameEffectsFlags=0, gameStarted=true, giveDamageTime=2012.4227294922, gravityEnabled=true, health=96, healthIgnored=false, hotGroupNumber=0, inCombat=true, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=1, lastTakenDamageAmount=20, lastTakenDamageOrigin=Vector {x=-100.45504760742, y=33.987686157227, z=48.817474365234 }, lastTakenDamageTime=2011.6804199219, lastTargetId=852, lastjumpheight=0, layer1AnimationBlend=0, layer1AnimationGraphNode=128, layer1AnimationSequence2=46, layer1AnimationSequence=46, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2012.3298339844, layer1AnimationStart=2012.3771972656, locationEntId=1287, locationId=3, maxArmor=290, maxHealth=100, mode=1, modeTime=-1, modelIndex=45, moveTransition=false, movementModiferState=false, onGround=true, onGroundNeedsUpdate=false, onLadder=false, parasited=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=true, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, remainingDisruptDuration=0, resources=100, runningBodyYaw=1.1745730638504, secondaryAttackLastFrame=false, selectionMask=0, sighted=false, slowAmount=0, standingBodyYaw=1.1032220125198, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=-3.814697265625e-006, stepStartTime=2010.9521484375, teamNumber=1, teamResources=804, techId=44, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastDrop=0, timeOfLastJump=1577.2985839844, timeOfLastOrderComplete=0, timeOfLastPhase=1988.7661132813, timeOfLastPickUpWeapon=0, timeOfLastUse=1989.1937255859, timeOfLastWeaponSwitch=1979.6807861328, transitionDuration=0, transitionStart=0, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=-0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=3.1415927410126, viewModelId=1640, viewPitch=0.012655534781516, viewRoll=0, viewYaw=7.4577584266663, visibleClient=false, waitingForAutoTeamBalance=false, weaponUpgradeLevel=3, weaponsWeight=0.23600000143051, webbed=false }
  6.         doer = HeavyMachineGun-966 {ammo=33, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=false, blockingSecondary=false, clip=111, collisionRep=0, deployed=true, isHolstered=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1322, locationId=4, modelIndex=61, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=true, reloading=false, secondaryAttacking=false, sighted=false, teamNumber=1, techId=112, timeAttackStarted=0 }
  7.         point = Vector {x=-101.18827056885, y=33.838104248047, z=48.274742126465 }
  8.         direction = Vector {x=0.92170280218124, y=-0.021789737045765, z=0.38728427886963 }
  9.         team = AlienTeam { }
  10.     #2: OnKill [C]:-1
  11.     #3: Kill lua/LiveMixin.lua:513
  12.         self = Hydra-852 {alerting=false, alive=false, animationBlend=0.10000000149012, animationGraphIndex=21, animationGraphNode=3, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=1404.4760742188, animationStart=1685.4832763672, armor=0, attacking=true, buildFraction=1, cloaked=false, cloakedFraction=0, collisionRep=0, constructionComplete=true, currentOrderId=-1, decloak=true, detected=false, flinchIntensity=0.25323849916458, fullyCloaked=false, gameEffectsFlags=0, health=0, healthIgnored=false, hydraParentId=-1, inCombat=true, lastTakenDamageAmount=13, lastTakenDamageOrigin=Vector {x=-117.42853546143, y=32.521999359131, z=41.45085144043 }, lastTakenDamageTime=2012.4227294922, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=10, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=2011.3464355469, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=1000, modelIndex=33, physicsGroup=3, physicsGroupFilterMask=0, physicsType=4, sighted=false, teamNumber=2, techId=167, timeLastHealed=0, umbratime=0, underConstruction=false, visibleClient=false }
  13.         attacker = HeavyArmorMarine-179 {activeWeaponId=966, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=23, animationGraphNode=21, animationSequence2=45, animationSequence=44, animationSpeed2=1, animationSpeed=1, animationStart2=2010.4470214844, animationStart=2011.0802001953, armor=252, baseYaw=6.044557094574, bodyYaw=-0.071351051330566, bodyYawRun=0, cameraDistance=0, catpackboost=false, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouched=false, crouchfraction=0, crouching=false, currentBadge=1, currentOrderId=-1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, detected=true, devoured=false, flashlightLastFrame=false, flashlightOn=false, followingTransition=false, forwardModifier=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=-117.42853546143, y=32.521999359131, z=41.45085144043 }, gameEffectsFlags=0, gameStarted=true, giveDamageTime=2012.4227294922, gravityEnabled=true, health=96, healthIgnored=false, hotGroupNumber=0, inCombat=true, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=1, lastTakenDamageAmount=20, lastTakenDamageOrigin=Vector {x=-100.45504760742, y=33.987686157227, z=48.817474365234 }, lastTakenDamageTime=2011.6804199219, lastTargetId=852, lastjumpheight=0, layer1AnimationBlend=0, layer1AnimationGraphNode=128, layer1AnimationSequence2=46, layer1AnimationSequence=46, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2012.3298339844, layer1AnimationStart=2012.3771972656, locationEntId=1287, locationId=3, maxArmor=290, maxHealth=100, mode=1, modeTime=-1, modelIndex=45, moveTransition=false, movementModiferState=false, onGround=true, onGroundNeedsUpdate=false, onLadder=false, parasited=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=true, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, remainingDisruptDuration=0, resources=100, runningBodyYaw=1.1745730638504, secondaryAttackLastFrame=false, selectionMask=0, sighted=false, slowAmount=0, standingBodyYaw=1.1032220125198, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=-3.814697265625e-006, stepStartTime=2010.9521484375, teamNumber=1, teamResources=804, techId=44, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastDrop=0, timeOfLastJump=1577.2985839844, timeOfLastOrderComplete=0, timeOfLastPhase=1988.7661132813, timeOfLastPickUpWeapon=0, timeOfLastUse=1989.1937255859, timeOfLastWeaponSwitch=1979.6807861328, transitionDuration=0, transitionStart=0, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=-0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=3.1415927410126, viewModelId=1640, viewPitch=0.012655534781516, viewRoll=0, viewYaw=7.4577584266663, visibleClient=false, waitingForAutoTeamBalance=false, weaponUpgradeLevel=3, weaponsWeight=0.23600000143051, webbed=false }
  14.         doer = HeavyMachineGun-966 {ammo=33, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=false, blockingSecondary=false, clip=111, collisionRep=0, deployed=true, isHolstered=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1322, locationId=4, modelIndex=61, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=true, reloading=false, secondaryAttacking=false, sighted=false, teamNumber=1, techId=112, timeAttackStarted=0 }
  15.         point = Vector {x=-101.18827056885, y=33.838104248047, z=48.274742126465 }
  16.         direction = Vector {x=0.92170280218124, y=-0.021789737045765, z=0.38728427886963 }
  17.     #4: TakeDamage lua/LiveMixin.lua:386
  18.         self = Hydra-852 {alerting=false, alive=false, animationBlend=0.10000000149012, animationGraphIndex=21, animationGraphNode=3, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=1404.4760742188, animationStart=1685.4832763672, armor=0, attacking=true, buildFraction=1, cloaked=false, cloakedFraction=0, collisionRep=0, constructionComplete=true, currentOrderId=-1, decloak=true, detected=false, flinchIntensity=0.25323849916458, fullyCloaked=false, gameEffectsFlags=0, health=0, healthIgnored=false, hydraParentId=-1, inCombat=true, lastTakenDamageAmount=13, lastTakenDamageOrigin=Vector {x=-117.42853546143, y=32.521999359131, z=41.45085144043 }, lastTakenDamageTime=2012.4227294922, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=10, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=2011.3464355469, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=1000, modelIndex=33, physicsGroup=3, physicsGroupFilterMask=0, physicsType=4, sighted=false, teamNumber=2, techId=167, timeLastHealed=0, umbratime=0, underConstruction=false, visibleClient=false }
  19.         damage = 13
  20.         attacker = HeavyArmorMarine-179 {activeWeaponId=966, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=23, animationGraphNode=21, animationSequence2=45, animationSequence=44, animationSpeed2=1, animationSpeed=1, animationStart2=2010.4470214844, animationStart=2011.0802001953, armor=252, baseYaw=6.044557094574, bodyYaw=-0.071351051330566, bodyYawRun=0, cameraDistance=0, catpackboost=false, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouched=false, crouchfraction=0, crouching=false, currentBadge=1, currentOrderId=-1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, detected=true, devoured=false, flashlightLastFrame=false, flashlightOn=false, followingTransition=false, forwardModifier=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=-117.42853546143, y=32.521999359131, z=41.45085144043 }, gameEffectsFlags=0, gameStarted=true, giveDamageTime=2012.4227294922, gravityEnabled=true, health=96, healthIgnored=false, hotGroupNumber=0, inCombat=true, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=1, lastTakenDamageAmount=20, lastTakenDamageOrigin=Vector {x=-100.45504760742, y=33.987686157227, z=48.817474365234 }, lastTakenDamageTime=2011.6804199219, lastTargetId=852, lastjumpheight=0, layer1AnimationBlend=0, layer1AnimationGraphNode=128, layer1AnimationSequence2=46, layer1AnimationSequence=46, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2012.3298339844, layer1AnimationStart=2012.3771972656, locationEntId=1287, locationId=3, maxArmor=290, maxHealth=100, mode=1, modeTime=-1, modelIndex=45, moveTransition=false, movementModiferState=false, onGround=true, onGroundNeedsUpdate=false, onLadder=false, parasited=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=true, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, remainingDisruptDuration=0, resources=100, runningBodyYaw=1.1745730638504, secondaryAttackLastFrame=false, selectionMask=0, sighted=false, slowAmount=0, standingBodyYaw=1.1032220125198, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=-3.814697265625e-006, stepStartTime=2010.9521484375, teamNumber=1, teamResources=804, techId=44, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastDrop=0, timeOfLastJump=1577.2985839844, timeOfLastOrderComplete=0, timeOfLastPhase=1988.7661132813, timeOfLastPickUpWeapon=0, timeOfLastUse=1989.1937255859, timeOfLastWeaponSwitch=1979.6807861328, transitionDuration=0, transitionStart=0, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=-0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=3.1415927410126, viewModelId=1640, viewPitch=0.012655534781516, viewRoll=0, viewYaw=7.4577584266663, visibleClient=false, waitingForAutoTeamBalance=false, weaponUpgradeLevel=3, weaponsWeight=0.23600000143051, webbed=false }
  21.         doer = HeavyMachineGun-966 {ammo=33, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=false, blockingSecondary=false, clip=111, collisionRep=0, deployed=true, isHolstered=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1322, locationId=4, modelIndex=61, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=true, reloading=false, secondaryAttacking=false, sighted=false, teamNumber=1, techId=112, timeAttackStarted=0 }
  22.         point = Vector {x=-101.18827056885, y=33.838104248047, z=48.274742126465 }
  23.         direction = Vector {x=0.92170280218124, y=-0.021789737045765, z=0.38728427886963 }
  24.         armorUsed = 0
  25.         healthUsed = 13
  26.         damageType = 10
  27.         killedFromDamage = false
  28.         oldHealth = 4.7849731445313
  29.         oldArmor = 0
  30.         killedFromHealth = true
  31.         killedFromArmor = false
  32.     #5: DoDamage lua/DamageMixin.lua:84
  33.         self = HeavyMachineGun-966 {ammo=33, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=false, blockingSecondary=false, clip=111, collisionRep=0, deployed=true, isHolstered=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1322, locationId=4, modelIndex=61, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=true, reloading=false, secondaryAttacking=false, sighted=false, teamNumber=1, techId=112, timeAttackStarted=0 }
  34.         damage = 13
  35.         target = Hydra-852 {alerting=false, alive=false, animationBlend=0.10000000149012, animationGraphIndex=21, animationGraphNode=3, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=1404.4760742188, animationStart=1685.4832763672, armor=0, attacking=true, buildFraction=1, cloaked=false, cloakedFraction=0, collisionRep=0, constructionComplete=true, currentOrderId=-1, decloak=true, detected=false, flinchIntensity=0.25323849916458, fullyCloaked=false, gameEffectsFlags=0, health=0, healthIgnored=false, hydraParentId=-1, inCombat=true, lastTakenDamageAmount=13, lastTakenDamageOrigin=Vector {x=-117.42853546143, y=32.521999359131, z=41.45085144043 }, lastTakenDamageTime=2012.4227294922, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=10, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=2011.3464355469, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=1000, modelIndex=33, physicsGroup=3, physicsGroupFilterMask=0, physicsType=4, sighted=false, teamNumber=2, techId=167, timeLastHealed=0, umbratime=0, underConstruction=false, visibleClient=false }
  36.         point = Vector {x=-101.18827056885, y=33.838104248047, z=48.274742126465 }
  37.         direction = Vector {x=0.92170280218124, y=-0.021789737045765, z=0.38728427886963 }
  38.         surface = nil
  39.         altMode = false
  40.         showtracer = true
  41.         killedFromDamage = false
  42.         flinch_severe = false
  43.         doer = HeavyMachineGun-966 {ammo=33, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=false, blockingSecondary=false, clip=111, collisionRep=0, deployed=true, isHolstered=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1322, locationId=4, modelIndex=61, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=true, reloading=false, secondaryAttacking=false, sighted=false, teamNumber=1, techId=112, timeAttackStarted=0 }
  44.         attacker = HeavyArmorMarine-179 {activeWeaponId=966, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=23, animationGraphNode=21, animationSequence2=45, animationSequence=44, animationSpeed2=1, animationSpeed=1, animationStart2=2010.4470214844, animationStart=2011.0802001953, armor=252, baseYaw=6.044557094574, bodyYaw=-0.071351051330566, bodyYawRun=0, cameraDistance=0, catpackboost=false, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouched=false, crouchfraction=0, crouching=false, currentBadge=1, currentOrderId=-1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, detected=true, devoured=false, flashlightLastFrame=false, flashlightOn=false, followingTransition=false, forwardModifier=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=-117.42853546143, y=32.521999359131, z=41.45085144043 }, gameEffectsFlags=0, gameStarted=true, giveDamageTime=2012.4227294922, gravityEnabled=true, health=96, healthIgnored=false, hotGroupNumber=0, inCombat=true, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=1, lastTakenDamageAmount=20, lastTakenDamageOrigin=Vector {x=-100.45504760742, y=33.987686157227, z=48.817474365234 }, lastTakenDamageTime=2011.6804199219, lastTargetId=852, lastjumpheight=0, layer1AnimationBlend=0, layer1AnimationGraphNode=128, layer1AnimationSequence2=46, layer1AnimationSequence=46, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2012.3298339844, layer1AnimationStart=2012.3771972656, locationEntId=1287, locationId=3, maxArmor=290, maxHealth=100, mode=1, modeTime=-1, modelIndex=45, moveTransition=false, movementModiferState=false, onGround=true, onGroundNeedsUpdate=false, onLadder=false, parasited=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=true, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, remainingDisruptDuration=0, resources=100, runningBodyYaw=1.1745730638504, secondaryAttackLastFrame=false, selectionMask=0, sighted=false, slowAmount=0, standingBodyYaw=1.1032220125198, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=-3.814697265625e-006, stepStartTime=2010.9521484375, teamNumber=1, teamResources=804, techId=44, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastDrop=0, timeOfLastJump=1577.2985839844, timeOfLastOrderComplete=0, timeOfLastPhase=1988.7661132813, timeOfLastPickUpWeapon=0, timeOfLastUse=1989.1937255859, timeOfLastWeaponSwitch=1979.6807861328, transitionDuration=0, transitionStart=0, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=-0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=3.1415927410126, viewModelId=1640, viewPitch=0.012655534781516, viewRoll=0, viewYaw=7.4577584266663, visibleClient=false, waitingForAutoTeamBalance=false, weaponUpgradeLevel=3, weaponsWeight=0.23600000143051, webbed=false }
  45.         damageType = 10
  46.         armorUsed = 0
  47.         healthUsed = 13
  48.     #6: ApplyBulletGameplayEffects lua/Weapons/BulletsMixin.lua:35
  49.         self = HeavyMachineGun-966 {ammo=33, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=false, blockingSecondary=false, clip=111, collisionRep=0, deployed=true, isHolstered=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1322, locationId=4, modelIndex=61, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=true, reloading=false, secondaryAttacking=false, sighted=false, teamNumber=1, techId=112, timeAttackStarted=0 }
  50.         player = HeavyArmorMarine-179 {activeWeaponId=966, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=23, animationGraphNode=21, animationSequence2=45, animationSequence=44, animationSpeed2=1, animationSpeed=1, animationStart2=2010.4470214844, animationStart=2011.0802001953, armor=252, baseYaw=6.044557094574, bodyYaw=-0.071351051330566, bodyYawRun=0, cameraDistance=0, catpackboost=false, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouched=false, crouchfraction=0, crouching=false, currentBadge=1, currentOrderId=-1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, detected=true, devoured=false, flashlightLastFrame=false, flashlightOn=false, followingTransition=false, forwardModifier=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=-117.42853546143, y=32.521999359131, z=41.45085144043 }, gameEffectsFlags=0, gameStarted=true, giveDamageTime=2012.4227294922, gravityEnabled=true, health=96, healthIgnored=false, hotGroupNumber=0, inCombat=true, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=1, lastTakenDamageAmount=20, lastTakenDamageOrigin=Vector {x=-100.45504760742, y=33.987686157227, z=48.817474365234 }, lastTakenDamageTime=2011.6804199219, lastTargetId=852, lastjumpheight=0, layer1AnimationBlend=0, layer1AnimationGraphNode=128, layer1AnimationSequence2=46, layer1AnimationSequence=46, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2012.3298339844, layer1AnimationStart=2012.3771972656, locationEntId=1287, locationId=3, maxArmor=290, maxHealth=100, mode=1, modeTime=-1, modelIndex=45, moveTransition=false, movementModiferState=false, onGround=true, onGroundNeedsUpdate=false, onLadder=false, parasited=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=true, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, remainingDisruptDuration=0, resources=100, runningBodyYaw=1.1745730638504, secondaryAttackLastFrame=false, selectionMask=0, sighted=false, slowAmount=0, standingBodyYaw=1.1032220125198, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=-3.814697265625e-006, stepStartTime=2010.9521484375, teamNumber=1, teamResources=804, techId=44, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastDrop=0, timeOfLastJump=1577.2985839844, timeOfLastOrderComplete=0, timeOfLastPhase=1988.7661132813, timeOfLastPickUpWeapon=0, timeOfLastUse=1989.1937255859, timeOfLastWeaponSwitch=1979.6807861328, transitionDuration=0, transitionStart=0, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=-0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=3.1415927410126, viewModelId=1640, viewPitch=0.012655534781516, viewRoll=0, viewYaw=7.4577584266663, visibleClient=false, waitingForAutoTeamBalance=false, weaponUpgradeLevel=3, weaponsWeight=0.23600000143051, webbed=false }
  51.         target = Hydra-852 {alerting=false, alive=false, animationBlend=0.10000000149012, animationGraphIndex=21, animationGraphNode=3, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=1404.4760742188, animationStart=1685.4832763672, armor=0, attacking=true, buildFraction=1, cloaked=false, cloakedFraction=0, collisionRep=0, constructionComplete=true, currentOrderId=-1, decloak=true, detected=false, flinchIntensity=0.25323849916458, fullyCloaked=false, gameEffectsFlags=0, health=0, healthIgnored=false, hydraParentId=-1, inCombat=true, lastTakenDamageAmount=13, lastTakenDamageOrigin=Vector {x=-117.42853546143, y=32.521999359131, z=41.45085144043 }, lastTakenDamageTime=2012.4227294922, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=10, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=2011.3464355469, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=1000, modelIndex=33, physicsGroup=3, physicsGroupFilterMask=0, physicsType=4, sighted=false, teamNumber=2, techId=167, timeLastHealed=0, umbratime=0, underConstruction=false, visibleClient=false }
  52.         endPoint = Vector {x=-101.18827056885, y=33.838104248047, z=48.274742126465 }
  53.         direction = Vector {x=0.92170280218124, y=-0.021789737045765, z=0.38728427886963 }
  54.         damage = 20
  55.         surface = nil
  56.         showTracer = true
  57.         blockedByUmbra = false
  58.     #7: FireBullets lua/Weapons/Marine/ClipWeapon.lua:437
  59.         self = HeavyMachineGun-966 {ammo=33, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=false, blockingSecondary=false, clip=111, collisionRep=0, deployed=true, isHolstered=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1322, locationId=4, modelIndex=61, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=true, reloading=false, secondaryAttacking=false, sighted=false, teamNumber=1, techId=112, timeAttackStarted=0 }
  60.         player = HeavyArmorMarine-179 {activeWeaponId=966, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=23, animationGraphNode=21, animationSequence2=45, animationSequence=44, animationSpeed2=1, animationSpeed=1, animationStart2=2010.4470214844, animationStart=2011.0802001953, armor=252, baseYaw=6.044557094574, bodyYaw=-0.071351051330566, bodyYawRun=0, cameraDistance=0, catpackboost=false, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouched=false, crouchfraction=0, crouching=false, currentBadge=1, currentOrderId=-1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, detected=true, devoured=false, flashlightLastFrame=false, flashlightOn=false, followingTransition=false, forwardModifier=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=-117.42853546143, y=32.521999359131, z=41.45085144043 }, gameEffectsFlags=0, gameStarted=true, giveDamageTime=2012.4227294922, gravityEnabled=true, health=96, healthIgnored=false, hotGroupNumber=0, inCombat=true, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=1, lastTakenDamageAmount=20, lastTakenDamageOrigin=Vector {x=-100.45504760742, y=33.987686157227, z=48.817474365234 }, lastTakenDamageTime=2011.6804199219, lastTargetId=852, lastjumpheight=0, layer1AnimationBlend=0, layer1AnimationGraphNode=128, layer1AnimationSequence2=46, layer1AnimationSequence=46, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2012.3298339844, layer1AnimationStart=2012.3771972656, locationEntId=1287, locationId=3, maxArmor=290, maxHealth=100, mode=1, modeTime=-1, modelIndex=45, moveTransition=false, movementModiferState=false, onGround=true, onGroundNeedsUpdate=false, onLadder=false, parasited=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=true, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, remainingDisruptDuration=0, resources=100, runningBodyYaw=1.1745730638504, secondaryAttackLastFrame=false, selectionMask=0, sighted=false, slowAmount=0, standingBodyYaw=1.1032220125198, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=-3.814697265625e-006, stepStartTime=2010.9521484375, teamNumber=1, teamResources=804, techId=44, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastDrop=0, timeOfLastJump=1577.2985839844, timeOfLastOrderComplete=0, timeOfLastPhase=1988.7661132813, timeOfLastPickUpWeapon=0, timeOfLastUse=1989.1937255859, timeOfLastWeaponSwitch=1979.6807861328, transitionDuration=0, transitionStart=0, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=-0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=3.1415927410126, viewModelId=1640, viewPitch=0.012655534781516, viewRoll=0, viewYaw=7.4577584266663, visibleClient=false, waitingForAutoTeamBalance=false, weaponUpgradeLevel=3, weaponsWeight=0.23600000143051, webbed=false }
  61.         viewAngles = Angles {pitch=0.012655534781516, roll=0, yaw=7.4577584266663 }
  62.         shootCoords = Coords {origin=Vector {x=0, y=0, z=0 }, xAxis=Vector {x=0.38593691587448, y=0, z=-0.92252516746521 }, yAxis=Vector {x=0.011674737557769, y=0.99991989135742, z=0.00488410750404 }, zAxis=Vector {x=0.92245125770569, y=-0.012655196711421, z=0.38590601086617 } }
  63.         filter = function
  64.         range = 8012
  65.         numberBullets = 1
  66.         startPoint = Vector {x=-117.42853546143, y=34.222034454346, z=41.45085144043 }
  67.         (for index) = 1
  68.         (for limit) = 1
  69.         (for step) = 1
  70.         bullet = 1
  71.         spreadDirection = Vector {x=0.9217027425766, y=-0.021789778023958, z=0.38728439807892 }
  72.         endPoint = Vector {x=7267.25390625, y=-140.35766601563, z=3144.3735351563 }
  73.         trace = Trace {endPoint=Vector {x=-101.06845092773, y=33.835269927979, z=48.325088500977 }, entity=Hydra-852 {alerting=false, alive=false, animationBlend=0.10000000149012, animationGraphIndex=21, animationGraphNode=3, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=1404.4760742188, animationStart=1685.4832763672, armor=0, attacking=true, buildFraction=1, cloaked=false, cloakedFraction=0, collisionRep=0, constructionComplete=true, currentOrderId=-1, decloak=true, detected=false, flinchIntensity=0.25323849916458, fullyCloaked=false, gameEffectsFlags=0, health=0, healthIgnored=false, hydraParentId=-1, inCombat=true, lastTakenDamageAmount=13, lastTakenDamageOrigin=Vector {x=-117.42853546143, y=32.521999359131, z=41.45085144043 }, lastTakenDamageTime=2012.4227294922, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=10, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=2011.3464355469, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=1000, modelIndex=33, physicsGroup=3, physicsGroupFilterMask=0, physicsType=4, sighted=false, teamNumber=2, techId=167, timeLastHealed=0, umbratime=0, underConstruction=false, visibleClient=false }, fraction=0.0022154077887535, normal=Vector {x=-0.94924533367157, y=-0.046127125620842, z=0.31113621592522 } }
  74.         damage = 20
  75.         direction = Vector {x=0.92170280218124, y=-0.021789737045765, z=0.38728427886963 }
  76.         impactPoint = Vector {x=-101.18827056885, y=33.838104248047, z=48.274742126465 }
  77.         surfaceName = nil
  78.         target = Hydra-852 {alerting=false, alive=false, animationBlend=0.10000000149012, animationGraphIndex=21, animationGraphNode=3, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=1404.4760742188, animationStart=1685.4832763672, armor=0, attacking=true, buildFraction=1, cloaked=false, cloakedFraction=0, collisionRep=0, constructionComplete=true, currentOrderId=-1, decloak=true, detected=false, flinchIntensity=0.25323849916458, fullyCloaked=false, gameEffectsFlags=0, health=0, healthIgnored=false, hydraParentId=-1, inCombat=true, lastTakenDamageAmount=13, lastTakenDamageOrigin=Vector {x=-117.42853546143, y=32.521999359131, z=41.45085144043 }, lastTakenDamageTime=2012.4227294922, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=10, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=2011.3464355469, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=1000, modelIndex=33, physicsGroup=3, physicsGroupFilterMask=0, physicsType=4, sighted=false, teamNumber=2, techId=167, timeLastHealed=0, umbratime=0, underConstruction=false, visibleClient=false }
  79.         effectFrequency = 0.5
  80.         showTracer = true
  81.     #8: FirePrimary lua/Weapons/Marine/ClipWeapon.lua:455
  82.         self = HeavyMachineGun-966 {ammo=33, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=false, blockingSecondary=false, clip=111, collisionRep=0, deployed=true, isHolstered=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1322, locationId=4, modelIndex=61, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=true, reloading=false, secondaryAttacking=false, sighted=false, teamNumber=1, techId=112, timeAttackStarted=0 }
  83.         player = HeavyArmorMarine-179 {activeWeaponId=966, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=23, animationGraphNode=21, animationSequence2=45, animationSequence=44, animationSpeed2=1, animationSpeed=1, animationStart2=2010.4470214844, animationStart=2011.0802001953, armor=252, baseYaw=6.044557094574, bodyYaw=-0.071351051330566, bodyYawRun=0, cameraDistance=0, catpackboost=false, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouched=false, crouchfraction=0, crouching=false, currentBadge=1, currentOrderId=-1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, detected=true, devoured=false, flashlightLastFrame=false, flashlightOn=false, followingTransition=false, forwardModifier=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=-117.42853546143, y=32.521999359131, z=41.45085144043 }, gameEffectsFlags=0, gameStarted=true, giveDamageTime=2012.4227294922, gravityEnabled=true, health=96, healthIgnored=false, hotGroupNumber=0, inCombat=true, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=1, lastTakenDamageAmount=20, lastTakenDamageOrigin=Vector {x=-100.45504760742, y=33.987686157227, z=48.817474365234 }, lastTakenDamageTime=2011.6804199219, lastTargetId=852, lastjumpheight=0, layer1AnimationBlend=0, layer1AnimationGraphNode=128, layer1AnimationSequence2=46, layer1AnimationSequence=46, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2012.3298339844, layer1AnimationStart=2012.3771972656, locationEntId=1287, locationId=3, maxArmor=290, maxHealth=100, mode=1, modeTime=-1, modelIndex=45, moveTransition=false, movementModiferState=false, onGround=true, onGroundNeedsUpdate=false, onLadder=false, parasited=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=true, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, remainingDisruptDuration=0, resources=100, runningBodyYaw=1.1745730638504, secondaryAttackLastFrame=false, selectionMask=0, sighted=false, slowAmount=0, standingBodyYaw=1.1032220125198, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=-3.814697265625e-006, stepStartTime=2010.9521484375, teamNumber=1, teamResources=804, techId=44, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastDrop=0, timeOfLastJump=1577.2985839844, timeOfLastOrderComplete=0, timeOfLastPhase=1988.7661132813, timeOfLastPickUpWeapon=0, timeOfLastUse=1989.1937255859, timeOfLastWeaponSwitch=1979.6807861328, transitionDuration=0, transitionStart=0, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=-0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=3.1415927410126, viewModelId=1640, viewPitch=0.012655534781516, viewRoll=0, viewYaw=7.4577584266663, visibleClient=false, waitingForAutoTeamBalance=false, weaponUpgradeLevel=3, weaponsWeight=0.23600000143051, webbed=false }
  84.     #9: OnPrimaryAttack lua/Weapons/Marine/HeavyMachineGun.lua:73
  85.         self = HeavyMachineGun-966 {ammo=33, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=false, blockingSecondary=false, clip=111, collisionRep=0, deployed=true, isHolstered=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1322, locationId=4, modelIndex=61, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=true, reloading=false, secondaryAttacking=false, sighted=false, teamNumber=1, techId=112, timeAttackStarted=0 }
  86.         player = HeavyArmorMarine-179 {activeWeaponId=966, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=23, animationGraphNode=21, animationSequence2=45, animationSequence=44, animationSpeed2=1, animationSpeed=1, animationStart2=2010.4470214844, animationStart=2011.0802001953, armor=252, baseYaw=6.044557094574, bodyYaw=-0.071351051330566, bodyYawRun=0, cameraDistance=0, catpackboost=false, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouched=false, crouchfraction=0, crouching=false, currentBadge=1, currentOrderId=-1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, detected=true, devoured=false, flashlightLastFrame=false, flashlightOn=false, followingTransition=false, forwardModifier=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=-117.42853546143, y=32.521999359131, z=41.45085144043 }, gameEffectsFlags=0, gameStarted=true, giveDamageTime=2012.4227294922, gravityEnabled=true, health=96, healthIgnored=false, hotGroupNumber=0, inCombat=true, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=1, lastTakenDamageAmount=20, lastTakenDamageOrigin=Vector {x=-100.45504760742, y=33.987686157227, z=48.817474365234 }, lastTakenDamageTime=2011.6804199219, lastTargetId=852, lastjumpheight=0, layer1AnimationBlend=0, layer1AnimationGraphNode=128, layer1AnimationSequence2=46, layer1AnimationSequence=46, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2012.3298339844, layer1AnimationStart=2012.3771972656, locationEntId=1287, locationId=3, maxArmor=290, maxHealth=100, mode=1, modeTime=-1, modelIndex=45, moveTransition=false, movementModiferState=false, onGround=true, onGroundNeedsUpdate=false, onLadder=false, parasited=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=true, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, remainingDisruptDuration=0, resources=100, runningBodyYaw=1.1745730638504, secondaryAttackLastFrame=false, selectionMask=0, sighted=false, slowAmount=0, standingBodyYaw=1.1032220125198, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=-3.814697265625e-006, stepStartTime=2010.9521484375, teamNumber=1, teamResources=804, techId=44, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastDrop=0, timeOfLastJump=1577.2985839844, timeOfLastOrderComplete=0, timeOfLastPhase=1988.7661132813, timeOfLastPickUpWeapon=0, timeOfLastUse=1989.1937255859, timeOfLastWeaponSwitch=1979.6807861328, transitionDuration=0, transitionStart=0, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=-0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=3.1415927410126, viewModelId=1640, viewPitch=0.012655534781516, viewRoll=0, viewYaw=7.4577584266663, visibleClient=false, waitingForAutoTeamBalance=false, weaponUpgradeLevel=3, weaponsWeight=0.23600000143051, webbed=false }
  87.     #10: PrimaryAttack lua/Player.lua:610
  88.         self = HeavyArmorMarine-179 {activeWeaponId=966, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=23, animationGraphNode=21, animationSequence2=45, animationSequence=44, animationSpeed2=1, animationSpeed=1, animationStart2=2010.4470214844, animationStart=2011.0802001953, armor=252, baseYaw=6.044557094574, bodyYaw=-0.071351051330566, bodyYawRun=0, cameraDistance=0, catpackboost=false, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouched=false, crouchfraction=0, crouching=false, currentBadge=1, currentOrderId=-1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, detected=true, devoured=false, flashlightLastFrame=false, flashlightOn=false, followingTransition=false, forwardModifier=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=-117.42853546143, y=32.521999359131, z=41.45085144043 }, gameEffectsFlags=0, gameStarted=true, giveDamageTime=2012.4227294922, gravityEnabled=true, health=96, healthIgnored=false, hotGroupNumber=0, inCombat=true, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=1, lastTakenDamageAmount=20, lastTakenDamageOrigin=Vector {x=-100.45504760742, y=33.987686157227, z=48.817474365234 }, lastTakenDamageTime=2011.6804199219, lastTargetId=852, lastjumpheight=0, layer1AnimationBlend=0, layer1AnimationGraphNode=128, layer1AnimationSequence2=46, layer1AnimationSequence=46, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2012.3298339844, layer1AnimationStart=2012.3771972656, locationEntId=1287, locationId=3, maxArmor=290, maxHealth=100, mode=1, modeTime=-1, modelIndex=45, moveTransition=false, movementModiferState=false, onGround=true, onGroundNeedsUpdate=false, onLadder=false, parasited=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=true, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, remainingDisruptDuration=0, resources=100, runningBodyYaw=1.1745730638504, secondaryAttackLastFrame=false, selectionMask=0, sighted=false, slowAmount=0, standingBodyYaw=1.1032220125198, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=-3.814697265625e-006, stepStartTime=2010.9521484375, teamNumber=1, teamResources=804, techId=44, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastDrop=0, timeOfLastJump=1577.2985839844, timeOfLastOrderComplete=0, timeOfLastPhase=1988.7661132813, timeOfLastPickUpWeapon=0, timeOfLastUse=1989.1937255859, timeOfLastWeaponSwitch=1979.6807861328, transitionDuration=0, transitionStart=0, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=-0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=3.1415927410126, viewModelId=1640, viewPitch=0.012655534781516, viewRoll=0, viewYaw=7.4577584266663, visibleClient=false, waitingForAutoTeamBalance=false, weaponUpgradeLevel=3, weaponsWeight=0.23600000143051, webbed=false }
  89.         weapon = HeavyMachineGun-966 {ammo=33, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=false, blockingSecondary=false, clip=111, collisionRep=0, deployed=true, isHolstered=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1322, locationId=4, modelIndex=61, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=true, reloading=false, secondaryAttacking=false, sighted=false, teamNumber=1, techId=112, timeAttackStarted=0 }
  90.     #11: HandleAttacks lua/Player.lua:2191
  91.         self = HeavyArmorMarine-179 {activeWeaponId=966, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=23, animationGraphNode=21, animationSequence2=45, animationSequence=44, animationSpeed2=1, animationSpeed=1, animationStart2=2010.4470214844, animationStart=2011.0802001953, armor=252, baseYaw=6.044557094574, bodyYaw=-0.071351051330566, bodyYawRun=0, cameraDistance=0, catpackboost=false, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouched=false, crouchfraction=0, crouching=false, currentBadge=1, currentOrderId=-1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, detected=true, devoured=false, flashlightLastFrame=false, flashlightOn=false, followingTransition=false, forwardModifier=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=-117.42853546143, y=32.521999359131, z=41.45085144043 }, gameEffectsFlags=0, gameStarted=true, giveDamageTime=2012.4227294922, gravityEnabled=true, health=96, healthIgnored=false, hotGroupNumber=0, inCombat=true, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=1, lastTakenDamageAmount=20, lastTakenDamageOrigin=Vector {x=-100.45504760742, y=33.987686157227, z=48.817474365234 }, lastTakenDamageTime=2011.6804199219, lastTargetId=852, lastjumpheight=0, layer1AnimationBlend=0, layer1AnimationGraphNode=128, layer1AnimationSequence2=46, layer1AnimationSequence=46, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2012.3298339844, layer1AnimationStart=2012.3771972656, locationEntId=1287, locationId=3, maxArmor=290, maxHealth=100, mode=1, modeTime=-1, modelIndex=45, moveTransition=false, movementModiferState=false, onGround=true, onGroundNeedsUpdate=false, onLadder=false, parasited=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=true, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, remainingDisruptDuration=0, resources=100, runningBodyYaw=1.1745730638504, secondaryAttackLastFrame=false, selectionMask=0, sighted=false, slowAmount=0, standingBodyYaw=1.1032220125198, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=-3.814697265625e-006, stepStartTime=2010.9521484375, teamNumber=1, teamResources=804, techId=44, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastDrop=0, timeOfLastJump=1577.2985839844, timeOfLastOrderComplete=0, timeOfLastPhase=1988.7661132813, timeOfLastPickUpWeapon=0, timeOfLastUse=1989.1937255859, timeOfLastWeaponSwitch=1979.6807861328, transitionDuration=0, transitionStart=0, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=-0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=3.1415927410126, viewModelId=1640, viewPitch=0.012655534781516, viewRoll=0, viewYaw=7.4577584266663, visibleClient=false, waitingForAutoTeamBalance=false, weaponUpgradeLevel=3, weaponsWeight=0.23600000143051, webbed=false }
  92.         input = Move {commands=1, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0.012655534781516, time=0.049401767551899, yaw=1.4132014513016 }
  93.     #12: HandleButtons lua/Player.lua:2411
  94.         self = HeavyArmorMarine-179 {activeWeaponId=966, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=23, animationGraphNode=21, animationSequence2=45, animationSequence=44, animationSpeed2=1, animationSpeed=1, animationStart2=2010.4470214844, animationStart=2011.0802001953, armor=252, baseYaw=6.044557094574, bodyYaw=-0.071351051330566, bodyYawRun=0, cameraDistance=0, catpackboost=false, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouched=false, crouchfraction=0, crouching=false, currentBadge=1, currentOrderId=-1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, detected=true, devoured=false, flashlightLastFrame=false, flashlightOn=false, followingTransition=false, forwardModifier=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=-117.42853546143, y=32.521999359131, z=41.45085144043 }, gameEffectsFlags=0, gameStarted=true, giveDamageTime=2012.4227294922, gravityEnabled=true, health=96, healthIgnored=false, hotGroupNumber=0, inCombat=true, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=1, lastTakenDamageAmount=20, lastTakenDamageOrigin=Vector {x=-100.45504760742, y=33.987686157227, z=48.817474365234 }, lastTakenDamageTime=2011.6804199219, lastTargetId=852, lastjumpheight=0, layer1AnimationBlend=0, layer1AnimationGraphNode=128, layer1AnimationSequence2=46, layer1AnimationSequence=46, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2012.3298339844, layer1AnimationStart=2012.3771972656, locationEntId=1287, locationId=3, maxArmor=290, maxHealth=100, mode=1, modeTime=-1, modelIndex=45, moveTransition=false, movementModiferState=false, onGround=true, onGroundNeedsUpdate=false, onLadder=false, parasited=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=true, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, remainingDisruptDuration=0, resources=100, runningBodyYaw=1.1745730638504, secondaryAttackLastFrame=false, selectionMask=0, sighted=false, slowAmount=0, standingBodyYaw=1.1032220125198, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=-3.814697265625e-006, stepStartTime=2010.9521484375, teamNumber=1, teamResources=804, techId=44, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastDrop=0, timeOfLastJump=1577.2985839844, timeOfLastOrderComplete=0, timeOfLastPhase=1988.7661132813, timeOfLastPickUpWeapon=0, timeOfLastUse=1989.1937255859, timeOfLastWeaponSwitch=1979.6807861328, transitionDuration=0, transitionStart=0, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=-0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=3.1415927410126, viewModelId=1640, viewPitch=0.012655534781516, viewRoll=0, viewYaw=7.4577584266663, visibleClient=false, waitingForAutoTeamBalance=false, weaponUpgradeLevel=3, weaponsWeight=0.23600000143051, webbed=false }
  95.         input = Move {commands=1, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0.012655534781516, time=0.049401767551899, yaw=1.4132014513016 }
  96.         newMovementState = false
  97.         lastcrouch = false
  98.         ableToUse = true
  99.     #13: HandleButtons lua/Marine.lua:419
  100.         self = HeavyArmorMarine-179 {activeWeaponId=966, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=23, animationGraphNode=21, animationSequence2=45, animationSequence=44, animationSpeed2=1, animationSpeed=1, animationStart2=2010.4470214844, animationStart=2011.0802001953, armor=252, baseYaw=6.044557094574, bodyYaw=-0.071351051330566, bodyYawRun=0, cameraDistance=0, catpackboost=false, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouched=false, crouchfraction=0, crouching=false, currentBadge=1, currentOrderId=-1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, detected=true, devoured=false, flashlightLastFrame=false, flashlightOn=false, followingTransition=false, forwardModifier=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=-117.42853546143, y=32.521999359131, z=41.45085144043 }, gameEffectsFlags=0, gameStarted=true, giveDamageTime=2012.4227294922, gravityEnabled=true, health=96, healthIgnored=false, hotGroupNumber=0, inCombat=true, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=1, lastTakenDamageAmount=20, lastTakenDamageOrigin=Vector {x=-100.45504760742, y=33.987686157227, z=48.817474365234 }, lastTakenDamageTime=2011.6804199219, lastTargetId=852, lastjumpheight=0, layer1AnimationBlend=0, layer1AnimationGraphNode=128, layer1AnimationSequence2=46, layer1AnimationSequence=46, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2012.3298339844, layer1AnimationStart=2012.3771972656, locationEntId=1287, locationId=3, maxArmor=290, maxHealth=100, mode=1, modeTime=-1, modelIndex=45, moveTransition=false, movementModiferState=false, onGround=true, onGroundNeedsUpdate=false, onLadder=false, parasited=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=true, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, remainingDisruptDuration=0, resources=100, runningBodyYaw=1.1745730638504, secondaryAttackLastFrame=false, selectionMask=0, sighted=false, slowAmount=0, standingBodyYaw=1.1032220125198, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=-3.814697265625e-006, stepStartTime=2010.9521484375, teamNumber=1, teamResources=804, techId=44, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastDrop=0, timeOfLastJump=1577.2985839844, timeOfLastOrderComplete=0, timeOfLastPhase=1988.7661132813, timeOfLastPickUpWeapon=0, timeOfLastUse=1989.1937255859, timeOfLastWeaponSwitch=1979.6807861328, transitionDuration=0, transitionStart=0, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=-0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=3.1415927410126, viewModelId=1640, viewPitch=0.012655534781516, viewRoll=0, viewYaw=7.4577584266663, visibleClient=false, waitingForAutoTeamBalance=false, weaponUpgradeLevel=3, weaponsWeight=0.23600000143051, webbed=false }
  101.         input = Move {commands=1, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0.012655534781516, time=0.049401767551899, yaw=1.4132014513016 }
  102.     #14: OnProcessMove lua/Player.lua:1514
  103.         self = HeavyArmorMarine-179 {activeWeaponId=966, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=23, animationGraphNode=21, animationSequence2=45, animationSequence=44, animationSpeed2=1, animationSpeed=1, animationStart2=2010.4470214844, animationStart=2011.0802001953, armor=252, baseYaw=6.044557094574, bodyYaw=-0.071351051330566, bodyYawRun=0, cameraDistance=0, catpackboost=false, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouched=false, crouchfraction=0, crouching=false, currentBadge=1, currentOrderId=-1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, detected=true, devoured=false, flashlightLastFrame=false, flashlightOn=false, followingTransition=false, forwardModifier=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=-117.42853546143, y=32.521999359131, z=41.45085144043 }, gameEffectsFlags=0, gameStarted=true, giveDamageTime=2012.4227294922, gravityEnabled=true, health=96, healthIgnored=false, hotGroupNumber=0, inCombat=true, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=1, lastTakenDamageAmount=20, lastTakenDamageOrigin=Vector {x=-100.45504760742, y=33.987686157227, z=48.817474365234 }, lastTakenDamageTime=2011.6804199219, lastTargetId=852, lastjumpheight=0, layer1AnimationBlend=0, layer1AnimationGraphNode=128, layer1AnimationSequence2=46, layer1AnimationSequence=46, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2012.3298339844, layer1AnimationStart=2012.3771972656, locationEntId=1287, locationId=3, maxArmor=290, maxHealth=100, mode=1, modeTime=-1, modelIndex=45, moveTransition=false, movementModiferState=false, onGround=true, onGroundNeedsUpdate=false, onLadder=false, parasited=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=true, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, remainingDisruptDuration=0, resources=100, runningBodyYaw=1.1745730638504, secondaryAttackLastFrame=false, selectionMask=0, sighted=false, slowAmount=0, standingBodyYaw=1.1032220125198, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=-3.814697265625e-006, stepStartTime=2010.9521484375, teamNumber=1, teamResources=804, techId=44, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastDrop=0, timeOfLastJump=1577.2985839844, timeOfLastOrderComplete=0, timeOfLastPhase=1988.7661132813, timeOfLastPickUpWeapon=0, timeOfLastUse=1989.1937255859, timeOfLastWeaponSwitch=1979.6807861328, transitionDuration=0, transitionStart=0, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=-0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=3.1415927410126, viewModelId=1640, viewPitch=0.012655534781516, viewRoll=0, viewYaw=7.4577584266663, visibleClient=false, waitingForAutoTeamBalance=false, weaponUpgradeLevel=3, weaponsWeight=0.23600000143051, webbed=false }
  104.         input = Move {commands=1, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0.012655534781516, time=0.049401767551899, yaw=1.4132014513016 }
  105.         commands = 1
  106.     #15: lua/Marine.lua:792
  107.         self = HeavyArmorMarine-179 {activeWeaponId=966, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=23, animationGraphNode=21, animationSequence2=45, animationSequence=44, animationSpeed2=1, animationSpeed=1, animationStart2=2010.4470214844, animationStart=2011.0802001953, armor=252, baseYaw=6.044557094574, bodyYaw=-0.071351051330566, bodyYawRun=0, cameraDistance=0, catpackboost=false, clientIndex=2, collisionRep=0, communicationStatus=1, countingDown=false, crouched=false, crouchfraction=0, crouching=false, currentBadge=1, currentOrderId=-1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, detected=true, devoured=false, flashlightLastFrame=false, flashlightOn=false, followingTransition=false, forwardModifier=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=-117.42853546143, y=32.521999359131, z=41.45085144043 }, gameEffectsFlags=0, gameStarted=true, giveDamageTime=2012.4227294922, gravityEnabled=true, health=96, healthIgnored=false, hotGroupNumber=0, inCombat=true, isMoveBlocked=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=1, lastTakenDamageAmount=20, lastTakenDamageOrigin=Vector {x=-100.45504760742, y=33.987686157227, z=48.817474365234 }, lastTakenDamageTime=2011.6804199219, lastTargetId=852, lastjumpheight=0, layer1AnimationBlend=0, layer1AnimationGraphNode=128, layer1AnimationSequence2=46, layer1AnimationSequence=46, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=2012.3298339844, layer1AnimationStart=2012.3771972656, locationEntId=1287, locationId=3, maxArmor=290, maxHealth=100, mode=1, modeTime=-1, modelIndex=45, moveTransition=false, movementModiferState=false, onGround=true, onGroundNeedsUpdate=false, onLadder=false, parasited=false, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, primaryAttackLastFrame=true, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, remainingDisruptDuration=0, resources=100, runningBodyYaw=1.1745730638504, secondaryAttackLastFrame=false, selectionMask=0, sighted=false, slowAmount=0, standingBodyYaw=1.1032220125198, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=-3.814697265625e-006, stepStartTime=2010.9521484375, teamNumber=1, teamResources=804, techId=44, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastDrop=0, timeOfLastJump=1577.2985839844, timeOfLastOrderComplete=0, timeOfLastPhase=1988.7661132813, timeOfLastPickUpWeapon=0, timeOfLastUse=1989.1937255859, timeOfLastWeaponSwitch=1979.6807861328, transitionDuration=0, transitionStart=0, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=-0, y=0, z=0 }, velocityLength=0, velocityPitch=0, velocityYaw=3.1415927410126, viewModelId=1640, viewPitch=0.012655534781516, viewRoll=0, viewYaw=7.4577584266663, visibleClient=false, waitingForAutoTeamBalance=false, weaponUpgradeLevel=3, weaponsWeight=0.23600000143051, webbed=false }
  108.         input = Move {commands=1, hotkey=0, move=Vector {x=0, y=0, z=0 }, pitch=0.012655534781516, time=0.049401767551899, yaw=1.4132014513016 }
  109.     #16: [C]:-1
  110. [Server] Script Error #19: lua/Hydra_Server.lua:19: attempt to call method 'UpdateClientOwnedStructures' (a nil value)
  111.     Call stack:
  112.     #1: lua/Hydra_Server.lua:19
  113.         self = Hydra-1604 {alerting=false, alive=false, animationBlend=0.10000000149012, animationGraphIndex=21, animationGraphNode=3, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=1459.0842285156, animationStart=1459.5843505859, armor=0, attacking=true, buildFraction=1, cloaked=false, cloakedFraction=0, collisionRep=0, constructionComplete=true, currentOrderId=-1, decloak=true, detected=true, flinchIntensity=0, fullyCloaked=false, gameEffectsFlags=0, health=0, healthIgnored=false, hydraParentId=-1, inCombat=false, lastTakenDamageAmount=319, lastTakenDamageOrigin=Vector {x=-106.44481658936, y=32.521995544434, z=68.896133422852 }, lastTakenDamageTime=2041.6263427734, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=9, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=2017.3958740234, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=1000, modelIndex=33, physicsGroup=3, physicsGroupFilterMask=0, physicsType=4, sighted=false, teamNumber=2, techId=167, timeLastHealed=2040.4212646484, umbratime=0, underConstruction=false, visibleClient=false }
  114.         attacker = ARC-1973 {alive=true, animationBlend=0, animationGraphIndex=13, animationGraphNode=10, animationSequence2=12, animationSequence=13, animationSpeed2=0.85000002384186, animationSpeed=1, animationStart2=2039.6944580078, animationStart=2041.5883789063, armor=0, barrelPitchDegrees=-0.6631600856781, barrelYawDegrees=96.709716796875, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=754, deployMode=4, deploytime=0, flinchIntensity=0, forwardTrackPitchDegrees=0, forwardTrackYawDegrees=0, gameEffectsFlags=0, health=966.31463623047, healthIgnored=false, hotGroupNumber=0, isGhostStructure=false, layer1AnimationBlend=0, layer1AnimationGraphNode=11, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=1633.0511474609, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=2000, mode=2, modelIndex=17, physicsGroup=1, physicsGroupFilterMask=0, physicsType=4, powered=false, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, targetDirection=Vector {x=-0.84603929519653, y=0.011574069038033, z=-0.53299468755722 }, teamNumber=1, techId=82, timeLastHealed=0, underConstruction=false, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=false }
  115.         doer = ARC-1973 {alive=true, animationBlend=0, animationGraphIndex=13, animationGraphNode=10, animationSequence2=12, animationSequence=13, animationSpeed2=0.85000002384186, animationSpeed=1, animationStart2=2039.6944580078, animationStart=2041.5883789063, armor=0, barrelPitchDegrees=-0.6631600856781, barrelYawDegrees=96.709716796875, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=754, deployMode=4, deploytime=0, flinchIntensity=0, forwardTrackPitchDegrees=0, forwardTrackYawDegrees=0, gameEffectsFlags=0, health=966.31463623047, healthIgnored=false, hotGroupNumber=0, isGhostStructure=false, layer1AnimationBlend=0, layer1AnimationGraphNode=11, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=1633.0511474609, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=2000, mode=2, modelIndex=17, physicsGroup=1, physicsGroupFilterMask=0, physicsType=4, powered=false, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, targetDirection=Vector {x=-0.84603929519653, y=0.011574069038033, z=-0.53299468755722 }, teamNumber=1, techId=82, timeLastHealed=0, underConstruction=false, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=false }
  116.         point = Vector {x=-117.04319763184, y=33.529621124268, z=61.986621856689 }
  117.         direction = Vector {x=0, y=1, z=0 }
  118.         team = AlienTeam { }
  119.     #2: OnKill [C]:-1
  120.     #3: Kill lua/LiveMixin.lua:513
  121.         self = Hydra-1604 {alerting=false, alive=false, animationBlend=0.10000000149012, animationGraphIndex=21, animationGraphNode=3, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=1459.0842285156, animationStart=1459.5843505859, armor=0, attacking=true, buildFraction=1, cloaked=false, cloakedFraction=0, collisionRep=0, constructionComplete=true, currentOrderId=-1, decloak=true, detected=true, flinchIntensity=0, fullyCloaked=false, gameEffectsFlags=0, health=0, healthIgnored=false, hydraParentId=-1, inCombat=false, lastTakenDamageAmount=319, lastTakenDamageOrigin=Vector {x=-106.44481658936, y=32.521995544434, z=68.896133422852 }, lastTakenDamageTime=2041.6263427734, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=9, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=2017.3958740234, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=1000, modelIndex=33, physicsGroup=3, physicsGroupFilterMask=0, physicsType=4, sighted=false, teamNumber=2, techId=167, timeLastHealed=2040.4212646484, umbratime=0, underConstruction=false, visibleClient=false }
  122.         attacker = ARC-1973 {alive=true, animationBlend=0, animationGraphIndex=13, animationGraphNode=10, animationSequence2=12, animationSequence=13, animationSpeed2=0.85000002384186, animationSpeed=1, animationStart2=2039.6944580078, animationStart=2041.5883789063, armor=0, barrelPitchDegrees=-0.6631600856781, barrelYawDegrees=96.709716796875, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=754, deployMode=4, deploytime=0, flinchIntensity=0, forwardTrackPitchDegrees=0, forwardTrackYawDegrees=0, gameEffectsFlags=0, health=966.31463623047, healthIgnored=false, hotGroupNumber=0, isGhostStructure=false, layer1AnimationBlend=0, layer1AnimationGraphNode=11, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=1633.0511474609, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=2000, mode=2, modelIndex=17, physicsGroup=1, physicsGroupFilterMask=0, physicsType=4, powered=false, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, targetDirection=Vector {x=-0.84603929519653, y=0.011574069038033, z=-0.53299468755722 }, teamNumber=1, techId=82, timeLastHealed=0, underConstruction=false, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=false }
  123.         doer = ARC-1973 {alive=true, animationBlend=0, animationGraphIndex=13, animationGraphNode=10, animationSequence2=12, animationSequence=13, animationSpeed2=0.85000002384186, animationSpeed=1, animationStart2=2039.6944580078, animationStart=2041.5883789063, armor=0, barrelPitchDegrees=-0.6631600856781, barrelYawDegrees=96.709716796875, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=754, deployMode=4, deploytime=0, flinchIntensity=0, forwardTrackPitchDegrees=0, forwardTrackYawDegrees=0, gameEffectsFlags=0, health=966.31463623047, healthIgnored=false, hotGroupNumber=0, isGhostStructure=false, layer1AnimationBlend=0, layer1AnimationGraphNode=11, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=1633.0511474609, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=2000, mode=2, modelIndex=17, physicsGroup=1, physicsGroupFilterMask=0, physicsType=4, powered=false, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, targetDirection=Vector {x=-0.84603929519653, y=0.011574069038033, z=-0.53299468755722 }, teamNumber=1, techId=82, timeLastHealed=0, underConstruction=false, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=false }
  124.         point = Vector {x=-117.04319763184, y=33.529621124268, z=61.986621856689 }
  125.         direction = Vector {x=0, y=1, z=0 }
  126.     #4: TakeDamage lua/LiveMixin.lua:386
  127.         self = Hydra-1604 {alerting=false, alive=false, animationBlend=0.10000000149012, animationGraphIndex=21, animationGraphNode=3, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=1459.0842285156, animationStart=1459.5843505859, armor=0, attacking=true, buildFraction=1, cloaked=false, cloakedFraction=0, collisionRep=0, constructionComplete=true, currentOrderId=-1, decloak=true, detected=true, flinchIntensity=0, fullyCloaked=false, gameEffectsFlags=0, health=0, healthIgnored=false, hydraParentId=-1, inCombat=false, lastTakenDamageAmount=319, lastTakenDamageOrigin=Vector {x=-106.44481658936, y=32.521995544434, z=68.896133422852 }, lastTakenDamageTime=2041.6263427734, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=9, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=2017.3958740234, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=1000, modelIndex=33, physicsGroup=3, physicsGroupFilterMask=0, physicsType=4, sighted=false, teamNumber=2, techId=167, timeLastHealed=2040.4212646484, umbratime=0, underConstruction=false, visibleClient=false }
  128.         damage = 319.99969482422
  129.         attacker = ARC-1973 {alive=true, animationBlend=0, animationGraphIndex=13, animationGraphNode=10, animationSequence2=12, animationSequence=13, animationSpeed2=0.85000002384186, animationSpeed=1, animationStart2=2039.6944580078, animationStart=2041.5883789063, armor=0, barrelPitchDegrees=-0.6631600856781, barrelYawDegrees=96.709716796875, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=754, deployMode=4, deploytime=0, flinchIntensity=0, forwardTrackPitchDegrees=0, forwardTrackYawDegrees=0, gameEffectsFlags=0, health=966.31463623047, healthIgnored=false, hotGroupNumber=0, isGhostStructure=false, layer1AnimationBlend=0, layer1AnimationGraphNode=11, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=1633.0511474609, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=2000, mode=2, modelIndex=17, physicsGroup=1, physicsGroupFilterMask=0, physicsType=4, powered=false, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, targetDirection=Vector {x=-0.84603929519653, y=0.011574069038033, z=-0.53299468755722 }, teamNumber=1, techId=82, timeLastHealed=0, underConstruction=false, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=false }
  130.         doer = ARC-1973 {alive=true, animationBlend=0, animationGraphIndex=13, animationGraphNode=10, animationSequence2=12, animationSequence=13, animationSpeed2=0.85000002384186, animationSpeed=1, animationStart2=2039.6944580078, animationStart=2041.5883789063, armor=0, barrelPitchDegrees=-0.6631600856781, barrelYawDegrees=96.709716796875, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=754, deployMode=4, deploytime=0, flinchIntensity=0, forwardTrackPitchDegrees=0, forwardTrackYawDegrees=0, gameEffectsFlags=0, health=966.31463623047, healthIgnored=false, hotGroupNumber=0, isGhostStructure=false, layer1AnimationBlend=0, layer1AnimationGraphNode=11, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=1633.0511474609, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=2000, mode=2, modelIndex=17, physicsGroup=1, physicsGroupFilterMask=0, physicsType=4, powered=false, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, targetDirection=Vector {x=-0.84603929519653, y=0.011574069038033, z=-0.53299468755722 }, teamNumber=1, techId=82, timeLastHealed=0, underConstruction=false, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=false }
  131.         point = Vector {x=-117.04319763184, y=33.529621124268, z=61.986621856689 }
  132.         direction = Vector {x=0, y=1, z=0 }
  133.         armorUsed = 0
  134.         healthUsed = 319.99969482422
  135.         damageType = 5
  136.         killedFromDamage = false
  137.         oldHealth = 199.38024902344
  138.         oldArmor = 0
  139.         killedFromHealth = true
  140.         killedFromArmor = false
  141.     #5: DoDamage lua/DamageMixin.lua:84
  142.         self = ARC-1973 {alive=true, animationBlend=0, animationGraphIndex=13, animationGraphNode=10, animationSequence2=12, animationSequence=13, animationSpeed2=0.85000002384186, animationSpeed=1, animationStart2=2039.6944580078, animationStart=2041.5883789063, armor=0, barrelPitchDegrees=-0.6631600856781, barrelYawDegrees=96.709716796875, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=754, deployMode=4, deploytime=0, flinchIntensity=0, forwardTrackPitchDegrees=0, forwardTrackYawDegrees=0, gameEffectsFlags=0, health=966.31463623047, healthIgnored=false, hotGroupNumber=0, isGhostStructure=false, layer1AnimationBlend=0, layer1AnimationGraphNode=11, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=1633.0511474609, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=2000, mode=2, modelIndex=17, physicsGroup=1, physicsGroupFilterMask=0, physicsType=4, powered=false, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, targetDirection=Vector {x=-0.84603929519653, y=0.011574069038033, z=-0.53299468755722 }, teamNumber=1, techId=82, timeLastHealed=0, underConstruction=false, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=false }
  143.         damage = 319.99969482422
  144.         target = Hydra-1604 {alerting=false, alive=false, animationBlend=0.10000000149012, animationGraphIndex=21, animationGraphNode=3, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=1459.0842285156, animationStart=1459.5843505859, armor=0, attacking=true, buildFraction=1, cloaked=false, cloakedFraction=0, collisionRep=0, constructionComplete=true, currentOrderId=-1, decloak=true, detected=true, flinchIntensity=0, fullyCloaked=false, gameEffectsFlags=0, health=0, healthIgnored=false, hydraParentId=-1, inCombat=false, lastTakenDamageAmount=319, lastTakenDamageOrigin=Vector {x=-106.44481658936, y=32.521995544434, z=68.896133422852 }, lastTakenDamageTime=2041.6263427734, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=9, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=2017.3958740234, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=1000, modelIndex=33, physicsGroup=3, physicsGroupFilterMask=0, physicsType=4, sighted=false, teamNumber=2, techId=167, timeLastHealed=2040.4212646484, umbratime=0, underConstruction=false, visibleClient=false }
  145.         point = Vector {x=-117.04319763184, y=33.529621124268, z=61.986621856689 }
  146.         direction = Vector {x=0, y=1, z=0 }
  147.         surface = "none"
  148.         altMode = nil
  149.         showtracer = nil
  150.         killedFromDamage = false
  151.         flinch_severe = false
  152.         doer = ARC-1973 {alive=true, animationBlend=0, animationGraphIndex=13, animationGraphNode=10, animationSequence2=12, animationSequence=13, animationSpeed2=0.85000002384186, animationSpeed=1, animationStart2=2039.6944580078, animationStart=2041.5883789063, armor=0, barrelPitchDegrees=-0.6631600856781, barrelYawDegrees=96.709716796875, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=754, deployMode=4, deploytime=0, flinchIntensity=0, forwardTrackPitchDegrees=0, forwardTrackYawDegrees=0, gameEffectsFlags=0, health=966.31463623047, healthIgnored=false, hotGroupNumber=0, isGhostStructure=false, layer1AnimationBlend=0, layer1AnimationGraphNode=11, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=1633.0511474609, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=2000, mode=2, modelIndex=17, physicsGroup=1, physicsGroupFilterMask=0, physicsType=4, powered=false, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, targetDirection=Vector {x=-0.84603929519653, y=0.011574069038033, z=-0.53299468755722 }, teamNumber=1, techId=82, timeLastHealed=0, underConstruction=false, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=false }
  153.         attacker = ARC-1973 {alive=true, animationBlend=0, animationGraphIndex=13, animationGraphNode=10, animationSequence2=12, animationSequence=13, animationSpeed2=0.85000002384186, animationSpeed=1, animationStart2=2039.6944580078, animationStart=2041.5883789063, armor=0, barrelPitchDegrees=-0.6631600856781, barrelYawDegrees=96.709716796875, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=754, deployMode=4, deploytime=0, flinchIntensity=0, forwardTrackPitchDegrees=0, forwardTrackYawDegrees=0, gameEffectsFlags=0, health=966.31463623047, healthIgnored=false, hotGroupNumber=0, isGhostStructure=false, layer1AnimationBlend=0, layer1AnimationGraphNode=11, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=1633.0511474609, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=2000, mode=2, modelIndex=17, physicsGroup=1, physicsGroupFilterMask=0, physicsType=4, powered=false, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, targetDirection=Vector {x=-0.84603929519653, y=0.011574069038033, z=-0.53299468755722 }, teamNumber=1, techId=82, timeLastHealed=0, underConstruction=false, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=false }
  154.         damageType = 5
  155.         armorUsed = 0
  156.         healthUsed = 319.99969482422
  157.     #6: RadiusDamage lua/Entity.lua:355
  158.         entities =  {1=Hydra-1604 {alerting=false, alive=false, animationBlend=0.10000000149012, animationGraphIndex=21, animationGraphNode=3, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=1459.0842285156, animationStart=1459.5843505859, armor=0, attacking=true, buildFraction=1, cloaked=false, cloakedFraction=0, collisionRep=0, constructionComplete=true, currentOrderId=-1, decloak=true, detected=true, flinchIntensity=0, fullyCloaked=false, gameEffectsFlags=0, health=0, healthIgnored=false, hydraParentId=-1, inCombat=false, lastTakenDamageAmount=319, lastTakenDamageOrigin=Vector {x=-106.44481658936, y=32.521995544434, z=68.896133422852 }, lastTakenDamageTime=2041.6263427734, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=9, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=2017.3958740234, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=1000, modelIndex=33, physicsGroup=3, physicsGroupFilterMask=0, physicsType=4, sighted=false, teamNumber=2, techId=167, timeLastHealed=2040.4212646484, umbratime=0, underConstruction=false, visibleClient=false } }
  159.         centerOrigin = Vector {x=-117.04319763184, y=33.529621124268, z=61.986621856689 }
  160.         radius = 2
  161.         fullDamage = 400
  162.         doer = ARC-1973 {alive=true, animationBlend=0, animationGraphIndex=13, animationGraphNode=10, animationSequence2=12, animationSequence=13, animationSpeed2=0.85000002384186, animationSpeed=1, animationStart2=2039.6944580078, animationStart=2041.5883789063, armor=0, barrelPitchDegrees=-0.6631600856781, barrelYawDegrees=96.709716796875, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=754, deployMode=4, deploytime=0, flinchIntensity=0, forwardTrackPitchDegrees=0, forwardTrackYawDegrees=0, gameEffectsFlags=0, health=966.31463623047, healthIgnored=false, hotGroupNumber=0, isGhostStructure=false, layer1AnimationBlend=0, layer1AnimationGraphNode=11, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=1633.0511474609, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=2000, mode=2, modelIndex=17, physicsGroup=1, physicsGroupFilterMask=0, physicsType=4, powered=false, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, targetDirection=Vector {x=-0.84603929519653, y=0.011574069038033, z=-0.53299468755722 }, teamNumber=1, techId=82, timeLastHealed=0, underConstruction=false, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=false }
  163.         ignoreLOS = true
  164.         alwaysFullDamage = nil
  165.         (for generator) = function
  166.         (for state) =  {1=Hydra-1604 {alerting=false, alive=false, animationBlend=0.10000000149012, animationGraphIndex=21, animationGraphNode=3, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=1459.0842285156, animationStart=1459.5843505859, armor=0, attacking=true, buildFraction=1, cloaked=false, cloakedFraction=0, collisionRep=0, constructionComplete=true, currentOrderId=-1, decloak=true, detected=true, flinchIntensity=0, fullyCloaked=false, gameEffectsFlags=0, health=0, healthIgnored=false, hydraParentId=-1, inCombat=false, lastTakenDamageAmount=319, lastTakenDamageOrigin=Vector {x=-106.44481658936, y=32.521995544434, z=68.896133422852 }, lastTakenDamageTime=2041.6263427734, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=9, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=2017.3958740234, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=1000, modelIndex=33, physicsGroup=3, physicsGroupFilterMask=0, physicsType=4, sighted=false, teamNumber=2, techId=167, timeLastHealed=2040.4212646484, umbratime=0, underConstruction=false, visibleClient=false } }
  167.         (for control) = 1
  168.         index = 1
  169.         target = Hydra-1604 {alerting=false, alive=false, animationBlend=0.10000000149012, animationGraphIndex=21, animationGraphNode=3, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=1459.0842285156, animationStart=1459.5843505859, armor=0, attacking=true, buildFraction=1, cloaked=false, cloakedFraction=0, collisionRep=0, constructionComplete=true, currentOrderId=-1, decloak=true, detected=true, flinchIntensity=0, fullyCloaked=false, gameEffectsFlags=0, health=0, healthIgnored=false, hydraParentId=-1, inCombat=false, lastTakenDamageAmount=319, lastTakenDamageOrigin=Vector {x=-106.44481658936, y=32.521995544434, z=68.896133422852 }, lastTakenDamageTime=2041.6263427734, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=9, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=2017.3958740234, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=1000, modelIndex=33, physicsGroup=3, physicsGroupFilterMask=0, physicsType=4, sighted=false, teamNumber=2, techId=167, timeLastHealed=2040.4212646484, umbratime=0, underConstruction=false, visibleClient=false }
  170.         targetOrigin = Vector {x=-117.04319763184, y=33.929622650146, z=61.986621856689 }
  171.         wallBetween = false
  172.         distanceFromTarget = 0.40000152587891
  173.         damageFalloff = 200
  174.         damage = 319.99969482422
  175.         damageDirection = Vector {x=0, y=1, z=0 }
  176.     #7: PerformAttack lua/ARC_Server.lua:95
  177.         self = ARC-1973 {alive=true, animationBlend=0, animationGraphIndex=13, animationGraphNode=10, animationSequence2=12, animationSequence=13, animationSpeed2=0.85000002384186, animationSpeed=1, animationStart2=2039.6944580078, animationStart=2041.5883789063, armor=0, barrelPitchDegrees=-0.6631600856781, barrelYawDegrees=96.709716796875, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=754, deployMode=4, deploytime=0, flinchIntensity=0, forwardTrackPitchDegrees=0, forwardTrackYawDegrees=0, gameEffectsFlags=0, health=966.31463623047, healthIgnored=false, hotGroupNumber=0, isGhostStructure=false, layer1AnimationBlend=0, layer1AnimationGraphNode=11, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=1633.0511474609, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=2000, mode=2, modelIndex=17, physicsGroup=1, physicsGroupFilterMask=0, physicsType=4, powered=false, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, targetDirection=Vector {x=-0.84603929519653, y=0.011574069038033, z=-0.53299468755722 }, teamNumber=1, techId=82, timeLastHealed=0, underConstruction=false, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=false }
  178.         target = Hydra-1604 {alerting=false, alive=false, animationBlend=0.10000000149012, animationGraphIndex=21, animationGraphNode=3, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=1459.0842285156, animationStart=1459.5843505859, armor=0, attacking=true, buildFraction=1, cloaked=false, cloakedFraction=0, collisionRep=0, constructionComplete=true, currentOrderId=-1, decloak=true, detected=true, flinchIntensity=0, fullyCloaked=false, gameEffectsFlags=0, health=0, healthIgnored=false, hydraParentId=-1, inCombat=false, lastTakenDamageAmount=319, lastTakenDamageOrigin=Vector {x=-106.44481658936, y=32.521995544434, z=68.896133422852 }, lastTakenDamageTime=2041.6263427734, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=9, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=2017.3958740234, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=1000, modelIndex=33, physicsGroup=3, physicsGroupFilterMask=0, physicsType=4, sighted=false, teamNumber=2, techId=167, timeLastHealed=2040.4212646484, umbratime=0, underConstruction=false, visibleClient=false }
  179.         damageRadius = 2
  180.         hitEntities =  {1=Hydra-1604 {alerting=false, alive=false, animationBlend=0.10000000149012, animationGraphIndex=21, animationGraphNode=3, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=1459.0842285156, animationStart=1459.5843505859, armor=0, attacking=true, buildFraction=1, cloaked=false, cloakedFraction=0, collisionRep=0, constructionComplete=true, currentOrderId=-1, decloak=true, detected=true, flinchIntensity=0, fullyCloaked=false, gameEffectsFlags=0, health=0, healthIgnored=false, hydraParentId=-1, inCombat=false, lastTakenDamageAmount=319, lastTakenDamageOrigin=Vector {x=-106.44481658936, y=32.521995544434, z=68.896133422852 }, lastTakenDamageTime=2041.6263427734, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=9, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=2017.3958740234, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=1000, modelIndex=33, physicsGroup=3, physicsGroupFilterMask=0, physicsType=4, sighted=false, teamNumber=2, techId=167, timeLastHealed=2040.4212646484, umbratime=0, underConstruction=false, visibleClient=false } }
  181.     #8: lua/ARC_Server.lua:139
  182.         self = ARC-1973 {alive=true, animationBlend=0, animationGraphIndex=13, animationGraphNode=10, animationSequence2=12, animationSequence=13, animationSpeed2=0.85000002384186, animationSpeed=1, animationStart2=2039.6944580078, animationStart=2041.5883789063, armor=0, barrelPitchDegrees=-0.6631600856781, barrelYawDegrees=96.709716796875, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=754, deployMode=4, deploytime=0, flinchIntensity=0, forwardTrackPitchDegrees=0, forwardTrackYawDegrees=0, gameEffectsFlags=0, health=966.31463623047, healthIgnored=false, hotGroupNumber=0, isGhostStructure=false, layer1AnimationBlend=0, layer1AnimationGraphNode=11, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=1633.0511474609, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=2000, mode=2, modelIndex=17, physicsGroup=1, physicsGroupFilterMask=0, physicsType=4, powered=false, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, targetDirection=Vector {x=-0.84603929519653, y=0.011574069038033, z=-0.53299468755722 }, teamNumber=1, techId=82, timeLastHealed=0, underConstruction=false, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=false }
  183.         tagName = "fire_start"
  184.     #9: OnTag [C]:-1
  185.     #10: UpdateAnimationState lua/Mixins/BaseModelMixin.lua:215
  186.         self = ARC-1973 {alive=true, animationBlend=0, animationGraphIndex=13, animationGraphNode=10, animationSequence2=12, animationSequence=13, animationSpeed2=0.85000002384186, animationSpeed=1, animationStart2=2039.6944580078, animationStart=2041.5883789063, armor=0, barrelPitchDegrees=-0.6631600856781, barrelYawDegrees=96.709716796875, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=754, deployMode=4, deploytime=0, flinchIntensity=0, forwardTrackPitchDegrees=0, forwardTrackYawDegrees=0, gameEffectsFlags=0, health=966.31463623047, healthIgnored=false, hotGroupNumber=0, isGhostStructure=false, layer1AnimationBlend=0, layer1AnimationGraphNode=11, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=1633.0511474609, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=2000, mode=2, modelIndex=17, physicsGroup=1, physicsGroupFilterMask=0, physicsType=4, powered=false, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, targetDirection=Vector {x=-0.84603929519653, y=0.011574069038033, z=-0.53299468755722 }, teamNumber=1, techId=82, timeLastHealed=0, underConstruction=false, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=false }
  187.         allowedOnClient = true
  188.         allowed =  {AddChatToHistory=function, AddFileHashes=function, AddTag=function, AddVirtualClient=function, Broadcast=function, ClearFileHashes=function, ClientCommand=function, CreateEntity=function, DestroyEntity=function, DisconnectClient=function, ForAllPlayers=function, GetActiveModId=function, GetCinematicLength=function, GetClientAddress=function, GetClientById=function, GetConfigSetting=function, GetFrameRate=function, GetHasTag=function, GetIpAddress=function, GetIsDlcAuthorized=function, GetIsRookieFriendly=function, GetMapModId=function, GetMapName=function, GetMaxPlayers=function, GetModId=function, GetModTitle=function, GetName=function, GetNumActiveMods=function, GetNumMaps=function, GetNumMods=function, GetNumPlayers=function, GetOwner=function, GetSoundLength=function, HookNetworkMessage=function, InstallMod=function, PlayPrivateSound=function, RemoveFileHashes=function, RemoveTag=function, SendCommand=function, SendNetworkMessage=function, SetConfigSetting=function, SetKeyValue=function, SetPassword=function, StartWorld=function, Update=function, UpdatePlayerInfo=function, VerifyPredictionData=function, mapLiveEntities= { }, mapLoadLiveEntityValues= { }, mapPostLoadEntities= { }, readyRoomSpawnList= {10=ReadyRoomSpawn { }, 11=ReadyRoomSpawn { }, 12=ReadyRoomSpawn { }, 13=ReadyRoomSpawn { }, 14=ReadyRoomSpawn { }, 15=ReadyRoomSpawn { }, 16=ReadyRoomSpawn { }, 17=ReadyRoomSpawn { }, 18=ReadyRoomSpawn { }, 19=ReadyRoomSpawn { }, 1=ReadyRoomSpawn { }, 20=ReadyRoomSpawn { }, 21=ReadyRoomSpawn { }, 22=ReadyRoomSpawn { }, 23=ReadyRoomSpawn { }, 24=ReadyRoomSpawn { }, 25=ReadyRoomSpawn { }, 26=ReadyRoomSpawn { }, 2=ReadyRoomSpawn { }, 3=ReadyRoomSpawn { }, 4=ReadyRoomSpawn { }, 5=ReadyRoomSpawn { }, 6=ReadyRoomSpawn { }, 7=ReadyRoomSpawn { }, 8=ReadyRoomSpawn { }, 9=ReadyRoomSpawn { } }, recentChatMessages= {GetNumElements=function, Insert=function, ToTable=function, buffer= {10= {id=110, message="so weaposn jetpack all have to drop one", player="Error 404", steamId=7370837, team=2, teamOnly=false }, 11= {id=111, message="true", player="[TCSS]yawns-music", steamId=76446625, team=1, teamOnly=false }, 12= {id=112, message="1 full clip of hmg does only 1625 dmg?", player="[TCSS]yawns-music", steamId=76446625, team=1, teamOnly=false }, 13= {id=113, message="oh well", player="Admin", steamId=0, team=0, teamOnly=false }, 14= {id=114, message="its like that one", player="Admin", steamId=0, team=0, teamOnly=false }, 15= {id=115, message="i go check on my kombat server", player="Admin", steamId=0, team=0, teamOnly=false }, 16= {id=96, message="wtf?", player="[TCSS]yawns-music", steamId=76446625, team=1, teamOnly=false }, 17= {id=97, message="so good", player="[TCSS]yawns-music", steamId=76446625, team=1, teamOnly=false }, 18= {id=98, message="then like tat marine alot advantage leh", player="[TCSS]yawns-music", steamId=76446625, team=1, teamOnly=false }, 19= {id=99, message="LOL", player="[TCSS]yawns-music", steamId=76446625, team=1, teamOnly=false }, 1= {id=101, message="wah", player="[TCSS]yawns-music", steamId=76446625, team=1, teamOnly=false }, 20= {id=100, message="oi smlj", player="Error 404", steamId=7370837, team=2, teamOnly=false }, 2= {id=102, message="hahaha", player="Error 404", steamId=7370837, team=2, teamOnly=false }, 3= {id=103, message="like tat marines easy win leh", player="[TCSS]yawns-music", steamId=76446625, team=1, teamOnly=false }, 4= {id=104, message="of cos la you got how much res sia", player="Error 404", steamId=7370837, team=2, teamOnly=false }, 5= {id=105, message="no as in the cc any how put", player="[TCSS]yawns-music", steamId=76446625, team=1, teamOnly=false }, 6= {id=106, message="ya but cc ex la", player="Error 404", steamId=7370837, team=2, teamOnly=false }, 7= {id=107, message="not easy to anyhow put", player="Error 404", steamId=7370837, team=2, teamOnly=false }, 8= {id=108, message="2... }
  189.        model = Model { }
  190.        graph = AnimationGraph { }
  191.        prevTime = 2041.5883789063
  192.        time = 2041.6263427734
  193.        state = AnimationGraphState { }
  194.        (for generator) = function
  195.        (for state) =  {1=-1, 2=5, 3=6 }
  196.        (for control) = 3
  197.        i = 3
  198.        tagIndex = 6
  199.    #11: lua/Mixins/BaseModelMixin.lua:681
  200.        self = ARC-1973 {alive=true, animationBlend=0, animationGraphIndex=13, animationGraphNode=10, animationSequence2=12, animationSequence=13, animationSpeed2=0.85000002384186, animationSpeed=1, animationStart2=2039.6944580078, animationStart=2041.5883789063, armor=0, barrelPitchDegrees=-0.6631600856781, barrelYawDegrees=96.709716796875, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=754, deployMode=4, deploytime=0, flinchIntensity=0, forwardTrackPitchDegrees=0, forwardTrackYawDegrees=0, gameEffectsFlags=0, health=966.31463623047, healthIgnored=false, hotGroupNumber=0, isGhostStructure=false, layer1AnimationBlend=0, layer1AnimationGraphNode=11, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=1633.0511474609, locationEntId=1287, locationId=3, maxArmor=0, maxHealth=2000, mode=2, modelIndex=17, physicsGroup=1, physicsGroupFilterMask=0, physicsType=4, powered=false, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, targetDirection=Vector {x=-0.84603929519653, y=0.011574069038033, z=-0.53299468755722 }, teamNumber=1, techId=82, timeLastHealed=0, underConstruction=false, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=false }
  201.        deltaTime = 0.037879504263401
  202.    #12: [C]:-1
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