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- if (!([_unit] call cse_fnc_isAwake)) then {
- _handle = [_unit,_vehicle] spawn {
- private ["_unit","_vehicle"];
- _unit = _this select 0;
- _vehicle = _this select 1;
- waituntil {vehicle _unit != _vehicle};
- [_unit,([_unit] call cse_fnc_getDeathAnim)] call cse_fnc_broadcastAnim;
- [format["Unit should move into death anim: %1", _unit]] call cse_fnc_Debug;
- _unit setDamage 1; // kill unit
- };
- }
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