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  1. Below is the list of Bleeding Court magics. To manifest them, a PC or NPC needs to roll a psuedo-anomaly roll, typically at a 3+, to attempt to manifest. If they match or beat the DC of the spell, they will then roll academics or science to determine the potency of the spell. Each spell also has a base potency, which is a modifier applied to the potency roll. For example, the Xiělínlín de dāo spell has a potency of -2, meaning that when rolling for its potency, the caster takes a -2 modifer to the skill used to cast it.
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  3. Some spells will have one or more Overbleed effects. An Overbleed effect is triggered if the individual casting the spell rolls a certain amount in excess of the spell's base DC, and a spell will note how high one must roll to gain the Overbleed effect(s). Unless stated otherwise, multiple Overbleed effects can be triggered by the same spell.
  4. - Bleeding Court Magic
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  6. Xiělínlín de dāo: DC: 2. Potency: -2. The caster manifests a swarm of terracota knives, each wreathed in blood, directing the swarm to hurtle towards a target. A skilled user can ignite the blood to cause further damage, and even drain the anima of their target to heal their own wounds. The target enemy suffers a -2 to any attempts to evade the attack. Overbleed: If the caster rolls a 3 or above, they successfully ignite the blood, causing 1 additional point of damage. If the caster rolls a 4 or above, they heal 1 point of PHealth that they have lost.
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  8. Gāo ěr jiàn: DC: 3. Potency: 0. A pair of ceramic broadsword blades appear, each laced with anima-draining runes that hack and slash at the caster's foes. The runs that run across the blades direct the stolen anima back into the caster, granting extra fuel for their next attack. Overbleed: If the caster rolls a 5 or above, their next anomaly roll /or/ academics/science roll (player's choice) gains +X, where X is equal to half the damage suffered by their target (rounded up). This can only be used to boost rolls to use Court magic.
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  10. Lèguān de dàdāo: DC: 4. Potency: +2. A massive, claymore-sized blade formed of terracota and anima-infused blood is formed from thin-air, and used to devastating effect against the foes of the caster. If the attack recieves enough power, the blood in the blade surges outwards in a short wave of gore, blasting those nearby, whilst a particually skilled caster can cause the blade to shatter into a swarm of shards and attack their target once again. The target enemy gains a +2 to any attempts to evade the attack. Overbleed: If the caster rolls a 5 or above, all enemies within a short radius of the original target suffer a +X attack, where X is the damage the target suffered. If the caster rolls a 6 or above, they may immediately make a Xiělínlín de dāo attack against the original target. An anomaly roll is not required for this, but no Overbleed effects happen, the caster simply rolls for potency. This extra attack cannot be evaded.
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