Advertisement
Vypr

Smite Low FPS config

Oct 12th, 2013
4,430
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 40.83 KB | None | 0 0
  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=lobbymap
  5. LocalMap=lobbymap
  6. LocalOptions=
  7. TransitionMap=Entry
  8. MapExt=tgm
  9. EXEName=unreal.exe
  10. DebugEXEName=DEBUG-unreal.exe
  11. SaveExt=usa
  12. Port=7000
  13. PeerPort=7778
  14. GameName=Smite
  15. GameNameShort=Smite
  16.  
  17. [Engine.ScriptPackages]
  18. EngineNativePackages=Core
  19. EngineNativePackages=Engine
  20. EngineNativePackages=GFxUI
  21. EngineNativePackages=GameFramework
  22. NetNativePackages=IpDrv
  23. EditorPackages=UnrealEd
  24. ScaleformEditorPackages=GFxUIEditor
  25. EngineNativePackages=PlatformCommon
  26. NativePackages=TgGame
  27. EditorPackages=TgEditor
  28. NativePackages=TgClient
  29. NativePackages=BattleGame
  30. NativePackages=BattleClient
  31. EditorPackages=BattleEditor
  32. NonNativePackages=TgGameContent
  33.  
  34. [Engine.Engine]
  35. NetworkDevice=PlatformCommon.PComNetDriver
  36. FallbackNetworkDevice=IpDrv.TcpNetDriver
  37. ConsoleClassName=Engine.Console
  38. GameViewportClientClassName=TgClient.TgGameViewportClient
  39. LocalPlayerClassName=Engine.LocalPlayer
  40. DataStoreClientClassName=Engine.DataStoreClient
  41. Language=INT
  42. bAllowMatureLanguage=FALSE
  43. GameEngine=PlatformCommon.PComGameEngine
  44. EditorEngine=TgEditor.TgEditorEngine
  45. UnrealEdEngine=TgEditor.TgEditorEngine
  46. Client=WinDrv.WindowsClient
  47. Render=Render.Render
  48. Input=Engine.Input
  49. Canvas=Engine.Canvas
  50. TinyFontName=EngineFonts.TinyFont
  51. SmallFontName=EngineFonts.SmallFont
  52. MediumFontName=EngineFonts.SmallFont
  53. LargeFontName=EngineFonts.SmallFont
  54. SubtitleFontName=EngineFonts.SmallFont
  55. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  56. DefaultMaterialName=EngineMaterials.DefaultMaterial
  57. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  58. DefaultTextureName=EngineMaterials.DefaultDiffuse
  59. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  60. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  61. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  62. TickMaterialName=EditorMaterials.Tick_Mat
  63. CrossMaterialName=EditorMaterials.Cross_Mat
  64. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  65. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  66. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  67. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  68. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  69. RandomAngleTextureName=EngineMaterials.RandomAngles
  70. RandomNormalTextureName=EngineMaterials.RandomNormal2
  71. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  72. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  73. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  74. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  75. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  76. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  77. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  78. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  79. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  80. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  81. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  82. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  83. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  84. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  85. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  86. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  87. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  88. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  89. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  90. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  91. DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
  92. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  93. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  94. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  95. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  96. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  97. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  98. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  99. MaxProcBuildingLODColorTextureSize=1024
  100. MaxProcBuildingLODLightingTextureSize=256
  101. UseProcBuildingLODTextureCropping=True
  102. ForcePowerOfTwoProcBuildingLODTextures=True
  103. bCombineSimilarMappings=False
  104. MaxRMSDForCombiningMappings=6.0
  105. ImageReflectionTextureSize=1024
  106. TerrainMaterialMaxTextureCount=16
  107. TerrainTessellationCheckCount=6
  108. TerrainTessellationCheckBorder=2.0
  109. TerrainTessellationCheckDistance=4096.0
  110. BeginUPTryCount=200000
  111. bStaticDecalsEnabled=True
  112. bDynamicDecalsEnabled=True
  113. bForceStaticTerrain=False
  114. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  115. LightComplexityColors=(R=0,G=0,B=0,A=1)
  116. LightComplexityColors=(R=0,G=255,B=0,A=1)
  117. LightComplexityColors=(R=63,G=191,B=0,A=1)
  118. LightComplexityColors=(R=127,G=127,B=0,A=1)
  119. LightComplexityColors=(R=191,G=63,B=0,A=1)
  120. LightComplexityColors=(B=0,G=0,R=255,A=1)
  121. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  122. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  123. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  124. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  125. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  126. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  127. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  128. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  129. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  130. MaxPixelShaderAdditiveComplexityCount=900
  131. TimeBetweenPurgingPendingKillObjects=30.000000
  132. bUseTextureStreaming=True
  133. bUseBackgroundLevelStreaming=True
  134. bSubtitlesEnabled=True
  135. bSubtitlesForcedOff=FALSE
  136. ScoutClassName=TgGame.TgAIScout
  137. DefaultPostProcessName=TgPostProcess.PostProcess.PP_Hit
  138. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  139. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  140. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  141. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  142. DefaultSoundName=EngineSounds.WhiteNoise
  143. bOnScreenKismetWarnings=false
  144. bEnableKismetLogging=FALSE
  145. bUseRecastNavMesh=TRUE
  146. bAllowDebugViewmodesOnConsoles=FALSE
  147. CameraRotationThreshold=45.0
  148. CameraTranslationThreshold=10000
  149. PrimitiveProbablyVisibleTime=8.0
  150. PercentUnoccludedRequeries=0.125
  151. MaxOcclusionPixelsFraction=0.1
  152. MinTextureDensity=0.0
  153. IdealTextureDensity=13.0
  154. MaxTextureDensity=55.0
  155. MinLightMapDensity=0.0
  156. IdealLightMapDensity=0.05
  157. MaxLightMapDensity=0.2
  158. RenderLightMapDensityGrayscaleScale=1.0
  159. RenderLightMapDensityColorScale=1.0
  160. bRenderLightMapDensityGrayscale=false
  161. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  162. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  163. bDisablePhysXHardwareSupport=True
  164. DemoRecordingDevice=Engine.DemoRecDriver
  165. bPauseOnLossOfFocus=FALSE
  166. MaxFluidNumVerts=1048576
  167. FluidSimulationTimeLimit=30.0
  168. MaxParticleResize=1024
  169. MaxParticleResizeWarn=10240
  170. bCheckParticleRenderSize=True
  171. MaxParticleVertexMemory=131972
  172. NetClientTicksPerSecond=200
  173. MaxTrackedOcclusionIncrement=0.10
  174. TrackedOcclusionStepSize=0.10
  175. MipFadeInSpeed0=0.3
  176. MipFadeOutSpeed0=0.1
  177. MipFadeInSpeed1=2.0
  178. MipFadeOutSpeed1=1.0
  179. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  180. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  181. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  182. PhysXGpuHeapSize=32
  183. PhysXMeshCacheSize=8
  184. bShouldGenerateSimpleLightmaps=TRUE
  185. bUseNormalMapsForSimpleLightMaps=TRUE
  186. bSmoothFrameRate=TRUE
  187. MinSmoothedFrameRate=22
  188. MaxSmoothedFrameRate=62
  189. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  190. NumPawnsAllowedToBeSpawnedInAFrame=2
  191. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  192. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  193. bEnableOnScreenDebugMessages=false
  194. AllowScreenDoorFade=False
  195. AllowNvidiaStereo3d=False
  196. EnableMatineePostProcessMaterialParam=False
  197. IgnoreSimulatedFuncWarnings=Tick
  198. NearClipPlane=10.0
  199. bUseStreamingPause=false
  200. bUsePostProcessEffects=False
  201. bRenderTerrainCollisionAsOverlay=False
  202. AllowShadowVolumes=TRUE
  203. bEnableColorClear=True
  204. UseStreaming=True
  205. bSuppressMapWarnings=True
  206.  
  207. [PlatformInterface]
  208. CloudStorageInterfaceClassName=
  209. FacebookIntegrationClassName=
  210. InGameAdManagerClassName=
  211.  
  212. [Engine.SeqAct_Interp]
  213. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
  214.  
  215. [Engine.StreamingMovies]
  216. RenderPriorityPS3=1001
  217. SuspendGameIO=True
  218.  
  219. [Engine.ISVHacks]
  220. bInitializeShadersOnDemand=True
  221. DisableATITextureFilterOptimizationChecks=True
  222. UseMinimalNVIDIADriverShaderOptimization=True
  223. PumpWindowMessagesWhenRenderThreadStalled=False
  224.  
  225. [Engine.GameEngine]
  226. MaxDeltaTime=0
  227. bSmoothFrameRate=TRUE
  228. MinSmoothedFrameRate=22.000000
  229. MaxSmoothedFrameRate=150.000000
  230. bClearAnimSetLinkupCachesOnLoadMap=TRUE
  231. LocalPlayerClassName=TgGame.TgLocalPlayer
  232. bUseSound=True
  233. bUseTextureStreaming=True
  234. bUseBackgroundLevelStreaming=True
  235. bSubtitlesEnabled=True
  236. bSubtitlesForcedOff=False
  237. bForceStaticTerrain=False
  238. bForceCPUSkinning=False
  239. bUsePostProcessEffects=True
  240. bOnScreenKismetWarnings=True
  241. bEnableKismetLogging=False
  242. bAllowMatureLanguage=False
  243. bEnableVSMShadows=False
  244. bEnableBranchingPCFShadows=False
  245. bRenderTerrainCollisionAsOverlay=False
  246. bDisablePhysXHardwareSupport=True
  247. bPauseOnLossOfFocus=False
  248. DefaultPostProcessName=TgPostProcess.PostProcess.PP_Hit
  249. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  250. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  251. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  252. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  253. TimeBetweenPurgingPendingKillObjects=30.000000
  254. ScoutClassName=Engine.Scout
  255. ShadowFilterRadius=2.000000
  256. DepthBias=0.012000
  257. ModShadowFadeDistanceExponent=0.200000
  258. CameraRotationThreshold=45.000000
  259. CameraTranslationThreshold=10000.000000
  260. PrimitiveProbablyVisibleTime=8.000000
  261. PercentUnoccludedRequeries=0.125000
  262. ShadowVolumeLightRadiusThreshold=1000.000000
  263. ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
  264. MaxParticleResize=1024
  265. MaxParticleResizeWarn=10240
  266. BeginUPTryCount=200000
  267.  
  268. [Engine.DemoRecDriver]
  269. AllowDownloads=True
  270. DemoSpectatorClass=TgGame.TgDemoRecSpectator
  271. MaxClientRate=25000
  272. ConnectionTimeout=15.0
  273. InitialConnectTimeout=30.0
  274. AckTimeout=1.0
  275. KeepAliveTime=1.0
  276. SimLatency=0
  277. RelevantTimeout=5.0
  278. SpawnPrioritySeconds=1.0
  279. ServerTravelPause=4.0
  280. NetServerMaxTickRate=27
  281. LanServerMaxTickRate=30
  282. MaxRewindPoints=150
  283. RewindPointInterval=30.0
  284. NumRecentRewindPoints=120
  285. ProtectedRewindPointInterval=1800
  286.  
  287. [Engine.PackagesToAlwaysCook]
  288.  
  289. [Engine.StartupPackages]
  290. bSerializeStartupPackagesFromMemory=TRUE
  291. bFullyCompressStartupPackages=FALSE
  292. Package=EngineDebugMaterials
  293. Package=SoundClassesAndModes
  294. Package=TgSoundModes
  295. Package=FX_GEN
  296. Package=FX_Common
  297. Package=FX_GEN_Fire
  298. Package=MDL_PseudoMesh
  299. Package=AUD_UI
  300.  
  301. [Engine.PackagesToForceCookPerMap]
  302.  
  303. [Core.System]
  304. MaxObjectsNotConsideredByGC=60000
  305. SizeOfPermanentObjectPool=0
  306. StaleCacheDays=30
  307. MaxStaleCacheSize=10
  308. MaxOverallCacheSize=30
  309. PackageSizeSoftLimit=800
  310. AsyncIOBandwidthLimit=0
  311. CachePath=..\Cache
  312. CacheExt=.uxx
  313. Paths=..\..\Engine\Content
  314. ScriptPaths=..\..\BattleGame\Script
  315. FRScriptPaths=..\..\BattleGame\Script
  316. CutdownPaths=..\..\BattleGame\CutdownPackages
  317. CutdownPaths=..\..\BattleGame\Script
  318. ScreenShotPath=..\..\BattleGame\ScreenShots
  319. LocalizationPaths=..\..\Engine\Localization
  320. Extensions=upk
  321. Extensions=u
  322. Extensions=umap
  323. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  324. TextureFileCacheExtension=tfc
  325. bDisablePromptToRebuildScripts=FALSE
  326. Suppress=Dev
  327. Suppress=DevAbsorbFuncs
  328. Suppress=DevAnim
  329. Suppress=DevAssetDataBase
  330. Suppress=DevAudio
  331. Suppress=DevAudioVerbose
  332. Suppress=DevBind
  333. Suppress=DevBsp
  334. Suppress=DevCamera
  335. Suppress=DevCollision
  336. Suppress=DevCompile
  337. Suppress=DevComponents
  338. Suppress=DevConfig
  339. Suppress=DevCooking
  340. Suppress=DevCrossLevel
  341. Suppress=DevDataStore
  342. Suppress=DevDecals
  343. Suppress=DevFaceFX
  344. Suppress=DevGFxUI
  345. Suppress=DevGFxUIWarning
  346. Suppress=DevGarbage
  347. Suppress=DevKill
  348. Suppress=DevLevelTools
  349. Suppress=DevLightmassSolver
  350. Suppress=DevLoad
  351. Suppress=DevMovie
  352. Suppress=DevNavMesh
  353. Suppress=DevNavMeshWarning
  354. Suppress=DevNetTraffic
  355. Suppress=DevOnline
  356. Suppress=DevPath
  357. Suppress=DevReplace
  358. Suppress=DevSHA
  359. Suppress=DevSave
  360. Suppress=DevShaders
  361. Suppress=DevShadersDetailed
  362. Suppress=DevSound
  363. Suppress=DevStats
  364. Suppress=DevStreaming
  365. Suppress=DevTick
  366. Suppress=DevUI
  367. Suppress=DevUIAnimation
  368. Suppress=DevUIFocus
  369. Suppress=DevUIStates
  370. Suppress=DevUIStyles
  371. Suppress=DevMCP
  372. Suppress=DevHTTP
  373. Suppress=DevBeacon
  374. Suppress=DevBeaconGame
  375. Suppress=DevOnlineGame
  376. Suppress=DevMatchmaking
  377. Suppress=DevMovieCapture
  378. Suppress=GameStats
  379. Suppress=Init
  380. Suppress=Input
  381. Suppress=Inventory
  382. Suppress=Localization
  383. Suppress=LocalizationWarning
  384. Suppress=PlayerManagement
  385. Suppress=PlayerMove
  386. Suppress=DevReplication
  387. Suppress=TgDevGFxUIVerbose
  388. Suppress=AILog
  389. Extensions=tgm
  390. PurgeCacheDays=30
  391. SavePath=..\..\BattleGame\Save
  392. SeekFreePCPaths=..\..\BattleGame\CookedPC
  393. SeekFreePCExtensions=upk
  394. Paths=..\..\BattleGame\Content
  395. Paths=..\..\BattleGame\Script
  396. Paths=..\..\BattleGame\__Trashcan
  397. CutdownPaths=..\..\Engine\Content
  398. BakeMapPaths=..\..\BattleGame\Content
  399. BakeMapPaths=..\..\BattleGame\Baked
  400. RunBakedPaths=..\..\BattleGame\Baked
  401. LocalizationPaths=..\..\BattleGame\Localization
  402.  
  403. [Engine.Client]
  404. DisplayGamma=2.2
  405. MinDesiredFrameRate=35.000000
  406. InitialButtonRepeatDelay=0.2
  407. ButtonRepeatDelay=0.1
  408.  
  409. [WinDrv.WindowsClient]
  410. AudioDeviceClass=XAudio2.XAudio2Device
  411. MinAllowableResolutionX=800
  412. MinAllowableResolutionY=600
  413. MaxAllowableResolutionX=0
  414. MaxAllowableResolutionY=0
  415. MinAllowableRefreshRate=0
  416. MaxAllowableRefreshRate=0
  417. ParanoidDeviceLostChecking=1
  418. AllowJoystickInput=1
  419.  
  420. [XAudio2.XAudio2Device]
  421. MaxChannels=32
  422. CommonAudioPoolSize=0
  423. MinCompressedDurationGame=1.5
  424. MinCompressedDurationEditor=4
  425. LowPassFilterResonance=0.9
  426. WorkAroundXDKRegression=TRUE
  427.  
  428. [ALAudio.ALAudioDevice]
  429. MaxChannels=32
  430. CommonAudioPoolSize=0
  431. MinCompressedDurationGame=5
  432. MinCompressedDurationEditor=4
  433. LowPassFilterResonance=0.9
  434. //DeviceName=Generic Software
  435. UseEffectsProcessing=True
  436. TimeBetweenHWUpdates=15
  437. MinOggVorbisDurationGame=5
  438. MinOggVorbisDurationEditor=4
  439. DeviceName=Generic Software
  440.  
  441. [Engine.Player]
  442. ConfiguredInternetSpeed=25000
  443. ConfiguredLanSpeed=25000
  444. PP_DesaturationMultiplier=1.0
  445. PP_HighlightsMultiplier=1.0
  446. PP_MidTonesMultiplier=1.0
  447. PP_ShadowsMultiplier=1.0
  448.  
  449. [IpDrv.TcpNetDriver]
  450. AllowDownloads=False
  451. AllowPeerConnections=False
  452. AllowPeerVoice=False
  453. ConnectionTimeout=25.0
  454. InitialConnectTimeout=500.0
  455. AckTimeout=1.0
  456. KeepAliveTime=0.2
  457. MaxClientRate=24000
  458. MaxInternetClientRate=24000
  459. RelevantTimeout=5.0
  460. SpawnPrioritySeconds=1.0
  461. ServerTravelPause=4.0
  462. NetServerMaxTickRate=27
  463. LanServerMaxTickRate=35
  464. DownloadManagers=IpDrv.HTTPDownload
  465. DownloadManagers=Engine.ChannelDownload
  466. NetConnectionClassName=PlatformCommon.PComNetConn
  467.  
  468. [IpServer.UdpServerQuery]
  469. GameName=ut
  470.  
  471. [IpDrv.UdpBeacon]
  472. DoBeacon=True
  473. BeaconTime=0.50
  474. BeaconTimeout=5.0
  475. BeaconProduct=ut
  476. ServerBeaconPort=8777
  477. BeaconPort=9777
  478.  
  479. [TextureStreaming]
  480. PoolSize=158
  481. MemoryMargin=20
  482. MemoryLoss=0
  483. HysteresisLimit=20
  484. DropMipLevelsLimit=16
  485. StopIncreasingLimit=12
  486. StopStreamingLimit=8
  487. MinEvictSize=10
  488. MinFudgeFactor=0.5
  489. FudgeFactorIncreaseRateOfChange=0.5
  490. FudgeFactorDecreaseRateOfChange=-0.4
  491. MinRequestedMipsToConsider=11
  492. MinTimeToGuaranteeMinMipCount=2
  493. MaxTimeToGuaranteeMinMipCount=12
  494. UseTextureFileCache=false
  495. LoadMapTimeLimit=20.0
  496. LightmapStreamingFactor=0.04
  497. ShadowmapStreamingFactor=0.04
  498. MaxLightmapRadius=2000.0
  499. AllowStreamingLightmaps=True
  500. TextureFileCacheBulkDataAlignment=1
  501. UsePriorityStreaming=True
  502. bAllowSwitchingStreamingSystem=False
  503. UseDynamicStreaming=True
  504. bEnableAsyncDefrag=False
  505. bEnableAsyncReallocation=False
  506. MaxDefragRelocations=256
  507. MaxDefragDownShift=128
  508. BoostPlayerTextures=3.0
  509. TemporalAAMemoryReserve=4.0
  510.  
  511. [StreamByURL]
  512. PostLoadPause=6.0
  513.  
  514. [UnrealEd.EditorEngine]
  515. LocalPlayerClassName=TgEditor.TgEditorPlayer
  516. bSubtitlesEnabled=True
  517. GridEnabled=True
  518. SnapScaleEnabled=True
  519. ScaleGridSize=5
  520. SnapVertices=False
  521. SnapDistance=10.000000
  522. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  523. RotGridEnabled=True
  524. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  525. GameCommandLine=-log
  526. FOVAngle=90.000000
  527. GodMode=True
  528. AutoSaveDir=..\..\BattleGame\Content\Autosaves
  529. InvertwidgetZAxis=True
  530. UseAxisIndicator=True
  531. MatineeCurveDetail=0.1
  532. Client=WinDrv.WindowsClient
  533. CurrentGridSz=4
  534. bUseMayaCameraControls=True
  535. bPrefabsLocked=True
  536. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  537. EditorOnlyContentPackages=EditorMeshes
  538. EditorOnlyContentPackages=EditorMaterials
  539. EditorOnlyContentPackages=EditorResources
  540. EditPackagesInPath=..\..\Development\Src
  541. EditPackages=Core
  542. EditPackages=Engine
  543. EditPackages=GFxUI
  544. EditPackages=GameFramework
  545. EditPackages=UnrealEd
  546. EditPackages=GFxUIEditor
  547. EditPackages=IpDrv
  548. EditPackages=OnlineSubsystemPC
  549. EditPackages=OnlineSubsystemGameSpy
  550. EditPackages=OnlineSubsystemLive
  551. EditPackages=OnlineSubsystemSteamworks
  552. bBuildReachSpecs=FALSE
  553. bGroupingActive=TRUE
  554. bCustomCameraAlignEmitter=TRUE
  555. CustomCameraAlignEmitterDistance=100.0
  556. bDrawSocketsInGMode=FALSE
  557. bSmoothFrameRate=FALSE
  558. MinSmoothedFrameRate=5
  559. MaxSmoothedFrameRate=120
  560. FarClippingPlane=0
  561. TemplateMapFolders=..\..\Engine\Content\Maps\Templates
  562. EditPackagesOutPath=..\..\BattleGame\Script
  563. FRScriptOutputPath=..\..\BattleGame\Script
  564. EditPackages=PlatformCommon
  565. EditPackages=OnlineSubsystemMcts
  566. EditPackages=TgGame
  567. EditPackages=TgClient
  568. EditPackages=TgEditor
  569. EditPackages=BattleGame
  570. EditPackages=BattleClient
  571. EditPackages=BattleEditor
  572. EditPackages=TgGameContent
  573. InEditorGameURLOptions=?quickstart=1?numplay=1?Team=1?ReloadAssemblyFile=0?RunDBExport=0
  574.  
  575. [UnrealEd.UnrealEdEngine]
  576. AutoSaveIndex=0
  577. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  578. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  579. PackagesToBeFullyLoadedAtStartup=EditorResources
  580. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  581. PackagesToBeFullyLoadedAtStartup=EngineFonts
  582. PackagesToBeFullyLoadedAtStartup=EngineResources
  583. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  584. PackagesToBeFullyLoadedAtStartup=MapTemplateIndex
  585.  
  586. [Engine.DataStoreClient]
  587. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  588. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  589. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  590. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  591. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  592.  
  593. [DevOptions.Shaders]
  594. AutoReloadChangedShaders=True
  595. bAllowMultiThreadedShaderCompile=True
  596. bAllowDistributedShaderCompile=False
  597. bAllowDistributedShaderCompileForBuildPCS=False
  598. NumUnusedShaderCompilingThreads=1
  599. ThreadedShaderCompileThreshold=1
  600. MaxShaderJobBatchSize=30
  601. PrecompileShadersJobThreshold=40000
  602. bDumpShaderPDBs=False
  603. bPromptToRetryFailedShaderCompiles=True
  604.  
  605. [DevOptions.Debug]
  606. ShowSelectedLightmap=False
  607.  
  608. [StatNotifyProviders]
  609. BinaryFileStatNotifyProvider=true
  610. XmlStatNotifyProvider=false
  611. CsvStatNotifyProvider=false
  612. StatsNotifyProvider_UDP=true
  613. PIXNamedCounterProvider=false
  614. StatsNotifyProvider_Windows=false
  615.  
  616. [StatNotifyProviders.StatNotifyProvider_UDP]
  617. ListenPort=13000
  618.  
  619. [RemoteControl]
  620. SuppressRemoteControlAtStartup=False
  621.  
  622. [LogFiles]
  623. PurgeLogsDays=3
  624. LogTimes=True
  625.  
  626. [AnimationCompression]
  627. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  628. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  629. TranslationCompressionFormat=0
  630. RotationCompressionFormat=1
  631. AlternativeCompressionThreshold=1.f
  632. ForceRecompression=False
  633. bOnlyCheckForMissingSkeletalMeshes=False
  634. KeyEndEffectorsMatchName=IK
  635. KeyEndEffectorsMatchName=eye
  636. KeyEndEffectorsMatchName=weapon
  637. KeyEndEffectorsMatchName=hand
  638. KeyEndEffectorsMatchName=attach
  639. KeyEndEffectorsMatchName=camera
  640.  
  641. [IpDrv.OnlineSubsystemCommonImpl]
  642. MaxLocalTalkers=1
  643. MaxRemoteTalkers=16
  644. bIsUsingSpeechRecognition=false
  645.  
  646. [IpDrv.OnlineGameInterfaceImpl]
  647. LanAnnouncePort=14001
  648. LanQueryTimeout=5.0
  649.  
  650. [OnlineSubsystemLive.OnlineSubsystemLive]
  651. LanAnnouncePort=14001
  652. VoiceNotificationDelta=0.2
  653.  
  654. [Engine.StaticMeshCollectionActor]
  655. bCookOutStaticMeshActors=TRUE
  656. MaxStaticMeshComponents=100
  657.  
  658. [Engine.StaticLightCollectionActor]
  659. bCookOutStaticLightActors=TRUE
  660. MaxLightComponents=100
  661.  
  662. [LiveSock]
  663. bUseVDP=True
  664. bUseSecureConnections=true
  665. MaxDgramSockets=64
  666. MaxStreamSockets=16
  667. DefaultRecvBufsizeInK=256
  668. DefaultSendBufsizeInK=256
  669. SystemLinkPort=14000
  670.  
  671. [CustomStats]
  672. LD=Streaming fudge factor
  673. LD=FrameTime
  674. LD=Terrain Smooth Time
  675. LD=Terrain Render Time
  676. LD=Decal Render Time
  677. LD=Terrain Triangles
  678. LD=Decal Triangles
  679. LD=Decal Draw Calls
  680. LD=Static Mesh Tris
  681. LD=Skel Mesh Tris
  682. LD=Skel Verts CPU Skin
  683. LD=Skel Verts GPU Skin
  684. LD=30+ FPS
  685. LD=Total CPU rendering time
  686. LD=Total GPU rendering time
  687. LD=Occluded primitives
  688. LD=Projected shadows
  689. LD=Visible static mesh elements
  690. LD=Visible dynamic primitives
  691. LD=Texture Pool Size
  692. LD=Physical Memory Used
  693. LD=Virtual Memory Used
  694. LD=Audio Memory Used
  695. LD=Texture Memory Used
  696. LD=360 Texture Memory Used
  697. LD=Animation Memory
  698. LD=Vertex Lighting Memory
  699. LD=StaticMesh Vertex Memory
  700. LD=StaticMesh Index Memory
  701. LD=SkeletalMesh Vertex Memory
  702. LD=SkeletalMesh Index Memory
  703. LD=Decal Vertex Memory
  704. LD=Decal Index Memory
  705. LD=Decal Interaction Memory
  706. MEMLEAN=Virtual Memory Used
  707. MEMLEAN=Audio Memory Used
  708. MEMLEAN=Animation Memory
  709. MEMLEAN=FaceFX Cur Mem
  710. MEMLEAN=Vertex Lighting Memory
  711. MEMLEAN=StaticMesh Vertex Memory
  712. MEMLEAN=StaticMesh Index Memory
  713. MEMLEAN=SkeletalMesh Vertex Memory
  714. MEMLEAN=SkeletalMesh Index Memory
  715. MEMLEAN=Decal Vertex Memory
  716. MEMLEAN=Decal Index Memory
  717. MEMLEAN=Decal Interaction Memory
  718. MEMLEAN=VertexShader Memory
  719. MEMLEAN=PixelShader Memory
  720. GameThread=Async Loading Time
  721. GameThread=Audio Update Time
  722. GameThread=FrameTime
  723. GameThread=HUD Time
  724. GameThread=Input Time
  725. GameThread=Kismet Time
  726. GameThread=Move Actor Time
  727. GameThread=RHI Game Tick
  728. GameThread=RedrawViewports
  729. GameThread=Script time
  730. GameThread=Tick Time
  731. GameThread=Update Components Time
  732. GameThread=World Tick Time
  733. GameThread=Async Work Wait
  734. GameThread=PerFrameCapture
  735. GameThread=DynamicLightEnvComp Tick
  736. Mobile=ES2 Draw Calls
  737. Mobile=ES2 Draw Calls (UP)
  738. Mobile=ES2 Triangles Drawn
  739. Mobile=ES2 Triangles Drawn (UP)
  740. Mobile=ES2 Program Count
  741. Mobile=ES2 Program Count (PP)
  742. Mobile=ES2 Program Changes
  743. Mobile=ES2 Uniform Updates (Bytes)
  744. Mobile=ES2 Base Texture Binds
  745. Mobile=ES2 Detail Texture Binds
  746. Mobile=ES2 Lightmap Texture Binds
  747. Mobile=ES2 Environment Texture Binds
  748. Mobile=ES2 Bump Offset Texture Binds
  749. Mobile=Frustum Culled primitives
  750. Mobile=Statically occluded primitives
  751. SplitScreen=Processed primitives
  752. SplitScreen=Mesh draw calls
  753. SplitScreen=Mesh Particles
  754. SplitScreen=Particle Draw Calls
  755.  
  756. [MemorySplitClassesToTrack]
  757. Class=AnimSequence
  758. Class=AudioComponent
  759. Class=AudioDevice
  760. Class=BrushComponent
  761. Class=CylinderComponent
  762. Class=DecalComponent
  763. Class=DecalManager
  764. Class=DecalMaterial
  765. Class=Font
  766. Class=Level
  767. Class=Material
  768. Class=MaterialInstanceConstant
  769. Class=MaterialInstanceTimeVarying
  770. Class=Model
  771. Class=ModelComponent
  772. Class=MorphTarget
  773. Class=NavigationMeshBase
  774. Class=ParticleModule
  775. Class=ParticleSystemComponent
  776. Class=PathNode
  777. Class=ProcBuilding_SimpleLODActor
  778. Class=RB_BodyInstance
  779. Class=RB_BodySetup
  780. Class=ReachSpec
  781. Class=Sequence
  782. Class=SkeletalMesh
  783. Class=SkeletalMeshComponent
  784. Class=SoundCue
  785. Class=SoundNode
  786. Class=SoundNodeWave
  787. Class=StaticMesh
  788. Class=StaticMeshActor
  789. Class=StaticMeshCollectionActor
  790. Class=StaticMeshComponent
  791. Class=Terrain
  792. Class=TerrainComponent
  793. Class=Texture2D
  794. Class=UIRoot
  795.  
  796. [MemLeakCheckExtraExecsToRun]
  797. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  798. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  799. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  800. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  801. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  802. Cmd=lightenv list volumes
  803. Cmd=lightenv list transition
  804. Cmd=ListThreads
  805.  
  806. [ConfigCoalesceFilter]
  807. FilterOut=BattleEngine.ini
  808. FilterOut=BattleEditor.ini
  809. FilterOut=BattleInput.ini
  810. FilterOut=BattleLightmass.ini
  811. FilterOut=BattleGame.ini
  812. FilterOut=BattleGameDedicatedServer.ini
  813. FilterOut=BattleUI.ini
  814. FilterOut=BattleCompat.ini
  815. FilterOut=BattleEngineG4WLive.ini
  816. FilterOut=BattleEngineG4WLiveDedicatedServer.ini
  817. FilterOut=BattleEngineNoLive.ini
  818. FilterOut=BattleEngineNoLiveDedicatedServer.ini
  819. FilterOut=BattleEditorKeyBindings.ini
  820. FilterOut=BattleEditorUserSettings.ini
  821. FilterOut=BattleEngineGameSpy.ini
  822. FilterOut=BattleEngineSteamworks.ini
  823. FilterOut=Descriptions.int
  824. FilterOut=Editor.int
  825. FilterOut=EditorTips.int
  826. FilterOut=UnrealEd.int
  827. FilterOut=WinDrv.int
  828. FilterOut=XWindow.int
  829. FilterOut=GfxUIEditor.int
  830. FilterOut=Properties.int
  831.  
  832. [TaskPerfTracking]
  833. bUseTaskPerfTracking=FALSE
  834. RemoteConnectionIP=10.1.10.83
  835. ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
  836. RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  837.  
  838. [TaskPerfMemDatabase]
  839. bUseTaskPerfMemDatabase=FALSE
  840. RemoteConnectionIP=10.1.10.83
  841. ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes
  842. RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  843.  
  844. [MemoryPools]
  845. FLightPrimitiveInteractionInitialBlockSize=512
  846. FModShadowPrimitiveInteractionInitialBlockSize=512
  847.  
  848. [SystemSettings]
  849. bUseMaxQualityMode=False
  850. StaticDecals=False
  851. DynamicDecals=False
  852. UnbatchedDecals=True
  853. DecalCullDistanceScale=0.250000
  854. DynamicLights=False
  855. DynamicShadows=False
  856. LightEnvironmentShadows=False
  857. CompositeDynamicLights=False
  858. SHSecondaryLighting=False
  859. DirectionalLightmaps=False
  860. MotionBlur=False
  861. MotionBlurPause=False
  862. MotionBlurSkinning=1
  863. DepthOfField=False
  864. AmbientOcclusion=False
  865. Bloom=False
  866. bAllowLightShafts=False
  867. Distortion=False
  868. FilteredDistortion=False
  869. DropParticleDistortion=False
  870. bAllowDownsampledTranslucency=False
  871. SpeedTreeLeaves=False
  872. SpeedTreeFronds=False
  873. OnlyStreamInTextures=False
  874. LensFlares=False
  875. FogVolumes=False
  876. FloatingPointRenderTargets=False
  877. OneFrameThreadLag=false
  878. UseVsync=False
  879. UpscaleScreenPercentage=True
  880. Fullscreen=true
  881. AllowD3D11=False
  882. AllowOpenGL=False
  883. AllowRadialBlur=False
  884. AllowSubsurfaceScattering=False
  885. AllowImageReflections=False
  886. AllowImageReflectionShadowing=False
  887. bAllowSeparateTranslucency=False
  888. bAllowPostprocessMLAA=False
  889. SkeletalMeshLODBias=-1
  890. ParticleLODBias=-1
  891. DetailMode=0
  892. MaxDrawDistanceScale=0.500000
  893. ShadowFilterQualityBias=-1
  894. MaxAnisotropy=0
  895. MaxMultisamples=1
  896. bAllowD3D9MSAA=false
  897. bAllowTemporalAA=False
  898. TemporalAA_MinDepth=500.000000
  899. TemporalAA_StartDepthVelocityScale=100.000000
  900. MinShadowResolution=32
  901. MinPreShadowResolution=8
  902. MaxShadowResolution=264
  903. MaxWholeSceneDominantShadowResolution=264
  904. ShadowFadeResolution=128
  905. PreShadowFadeResolution=16
  906. ShadowFadeExponent=0.250000
  907. ResX=800
  908. ResY=600
  909. ScreenPercentage=50.000000
  910. SceneCaptureStreamingMultiplier=1.000000
  911. ShadowTexelsPerPixel=0.000000
  912. PreShadowResolutionFactor=0.500000
  913. bEnableVSMShadows=False
  914. bEnableBranchingPCFShadows=False
  915. bAllowHardwareShadowFiltering=False
  916. TessellationAdaptivePixelsPerTriangle=48.000000
  917. bEnableForegroundShadowsOnWorld=False
  918. bEnableForegroundSelfShadowing=False
  919. bAllowWholeSceneDominantShadows=False
  920. bUseConservativeShadowBounds=False
  921. ShadowFilterRadius=2.000000
  922. ShadowDepthBias=0.012000
  923. PerObjectShadowTransition=60.000000
  924. CSMSplitPenumbraScale=0.500000
  925. CSMSplitSoftTransitionDistanceScale=4.000000
  926. CSMSplitDepthBiasScale=0.500000
  927. CSMMinimumFOV=40.000000
  928. CSMFOVRoundFactor=4.000000
  929. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  930. UnbuiltNumWholeSceneDynamicShadowCascades=3
  931. WholeSceneShadowUnbuiltInteractionThreshold=50
  932. bAllowFracturedDamage=False
  933. NumFracturedPartsScale=1.000000
  934. FractureDirectSpawnChanceScale=1.000000
  935. FractureRadialSpawnChanceScale=1.000000
  936. FractureCullDistanceScale=1.000000
  937. bForceCPUAccessToGPUSkinVerts=false
  938. bDisableSkeletalInstanceWeights=false
  939. HighPrecisionGBuffers=False
  940. MobileFeatureLevel=0
  941. MobileFog=True
  942. MobileSpecular=True
  943. MobileBumpOffset=True
  944. MobileNormalMapping=True
  945. MobileEnvMapping=True
  946. MobileRimLighting=True
  947. MobileColorBlending=True
  948. MobileVertexMovement=True
  949. MobileOcclusionQueries=False
  950. MobileLODBias=-0.5
  951. MobileBoneCount=75
  952. MobileBoneWeightCount=2
  953. MobileUsePreprocessedShaders=True
  954. MobileFlashRedForUncachedShaders=False
  955. MobileWarmUpPreprocessedShaders=True
  956. MobileCachePreprocessedShaders=False
  957. MobileProfilePreprocessedShaders=False
  958. MobileUseCPreprocessorOnShaders=True
  959. MobileLoadCPreprocessedShaders=True
  960. MobileSharePixelShaders=True
  961. MobileShareVertexShaders=True
  962. MobileShareShaderPrograms=True
  963. MobileEnableMSAA=False
  964. MobileContentScaleFactor=1.0
  965. MobileVertexScratchBufferSize=150
  966. MobileIndexScratchBufferSize=10
  967. ApexLODResourceBudget=1000000000000000000000.0
  968. ApexDestructionMaxChunkIslandCount=2147483647
  969. ApexDestructionMaxChunkSeparationLOD=1.0
  970. bEnableParallelAPEXClothingFetch=False
  971. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  972. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  973. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  974. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  975. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  976. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  977. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  978. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  979. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  980. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  981. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  982. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  983. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  984. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  985. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  986. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  987. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  988. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  989. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  990. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  991. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  992. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  993. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  994. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  995. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  996. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  997. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  998. FoliageDrawRadiusMultiplier=0.500000
  999. bAllowRagdolling=False
  1000. bAllowParticleSystems=true
  1001. bAllowAnimationFrameRateLOD=true
  1002. bAllowParticleSystemPerfBias=True
  1003. bAllowPerfThrottling=true
  1004. PerfScalingFramerateStart=30.000000
  1005. PerfScalingFramerateRange=20.000000
  1006. PerfScalingMaxReduction=0.600000
  1007. PerfScalingBias=0.100000
  1008. TEXTUREGROUP_NPC=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1009. TEXTUREGROUP_NPCNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1010. TEXTUREGROUP_NPCSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1011. Borderless=false
  1012. InGameResX=1024
  1013. InGameResy=768
  1014. InGameFullScreen=true
  1015. InGameBorderless=false
  1016. LobbyResX=1024
  1017. LobbyResY=768
  1018. LobbyFullScreen=true
  1019. LobbyBorderless=false
  1020. StaticMeshLODBias=1
  1021. bAllowDropShadows=true
  1022. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1023.  
  1024. [SystemSettingsEditor]
  1025. TEXTUREGROUP_NPC=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1026. TEXTUREGROUP_NPCNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1027. TEXTUREGROUP_NPCSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1028.  
  1029. [SystemSettingsSplitScreen2]
  1030. bAllowWholeSceneDominantShadows=False
  1031. bAllowLightShafts=False
  1032. DetailMode=1
  1033.  
  1034. [SystemSettingsMobile]
  1035. BasedOn=SystemSettings
  1036. Fullscreen=True
  1037. DirectionalLightmaps=False
  1038. DynamicLights=False
  1039. SHSecondaryLighting=False
  1040. StaticDecals=True
  1041. DynamicDecals=False
  1042. UnbatchedDecals=False
  1043. MotionBlur=FALSE
  1044. MotionBlurPause=FALSE
  1045. DepthOfField=FALSE
  1046. AmbientOcclusion=FALSE
  1047. Bloom=FALSE
  1048. Distortion=FALSE
  1049. FilteredDistortion=FALSE
  1050. DropParticleDistortion=TRUE
  1051. FloatingPointRenderTargets=FALSE
  1052. MaxAnisotropy=2
  1053. bAllowLightShafts=FALSE
  1054. DynamicShadows=False
  1055.  
  1056. [SystemSettingsMobileTextureBias]
  1057. BasedOn=SystemSettingsMobile
  1058. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1059. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1060. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1061. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1062. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1063. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1064. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1065. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1066. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1067. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1068. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1069. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1070. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1071. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1072. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1073. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1074. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1075. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1076. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1077. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1078. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1079. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1080. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1081. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1082. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1083.  
  1084. [SystemSettingsIPhone3GS]
  1085. BasedOn=SystemSettingsMobileTextureBias
  1086. MobileEnableMSAA=True
  1087.  
  1088. [SystemSettingsIPhone4]
  1089. BasedOn=SystemSettingsMobile
  1090. MobileContentScaleFactor=2.0
  1091.  
  1092. [SystemSettingsIPodTouch4]
  1093. BasedOn=SystemSettingsMobileTextureBias
  1094. MobileContentScaleFactor=2.0
  1095.  
  1096. [SystemSettingsIPad]
  1097. BasedOn=SystemSettingsMobileTextureBias
  1098. MobileFeatureLevel=1
  1099. MobileFog=False
  1100. MobileSpecular=False
  1101. MobileBumpOffset=False
  1102. MobileNormalMapping=False
  1103. MobileEnvMapping=False
  1104. MobileRimLighting=False
  1105. MobileContentScaleFactor=0.9375
  1106.  
  1107. [SystemSettingsIPad2]
  1108. BasedOn=SystemSettingsMobile
  1109. MobileEnableMSAA=True
  1110.  
  1111. [SystemSettingsAndroid]
  1112. BasedOn=SystemSettingsMobileTextureBias
  1113.  
  1114. [Engine.PhysicsLODVerticalEmitter]
  1115. ParticlePercentage=100
  1116.  
  1117. [Engine.OnlineSubsystem]
  1118. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1119. AsyncMinCompletionTime=0.0
  1120.  
  1121. [Engine.OnlineRecentPlayersList]
  1122. MaxRecentPlayers=100
  1123. MaxRecentParties=5
  1124.  
  1125. [VoIP]
  1126. VolumeThreshold=0.2
  1127. bHasVoiceEnabled=true
  1128.  
  1129. [FullScreenMovie]
  1130. bForceNoMovies=FALSE
  1131. StartupMovies=Logos
  1132.  
  1133. [IPDrv.WebConnection]
  1134. MaxValueLength=512
  1135. MaxLineLength=4096
  1136.  
  1137. [IPDrv.WebServer]
  1138. ApplicationPaths[0]=/ServerAdmin
  1139. ApplicationPaths[1]=/images
  1140. ListenPort=80
  1141. MaxConnections=18
  1142. ExpirationSeconds=86400
  1143. bEnabled=false
  1144.  
  1145. [IPDrv.WebResponse]
  1146. IncludePath=/Web
  1147. CharSet=iso-8859-1
  1148.  
  1149. [TextureTracking]
  1150. #TextureName=T_GD_Traffic_Crosswalk_01
  1151.  
  1152. [AnimNotify]
  1153. Trail_MaxSampleRate=200.0
  1154.  
  1155. [Engine.UIDataStore_OnlinePlayerData]
  1156. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1157.  
  1158. [Engine.LocalPlayer]
  1159. AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
  1160.  
  1161. [MobileSupport]
  1162. bShouldCachePVRTCTextures=False
  1163. bShouldFlattenMaterials=False
  1164. FlattenedTextureResolutionBias=0
  1165. UDKRemotePort=41765
  1166. UDKRemotePortPIE=41766
  1167.  
  1168. [Engine.GameViewportClient]
  1169. bDebugNoGFxUI=FALSE
  1170. bUseHardwareCursorWhenWindowed=TRUE
  1171.  
  1172. [ContentComparisonReferenceTypes]
  1173. +Class=AnimSet
  1174. +Class=SkeletalMesh
  1175. +Class=SoundCue
  1176. +Class=StaticMesh
  1177. +Class=ParticleSystem
  1178. +Class=Texture2D
  1179.  
  1180. [Configuration]
  1181.  
  1182. [Windows.StandardUser]
  1183. MyDocumentsSubDirName=Smite
  1184.  
  1185. [TgGame.TgDistributionFloatSoundAttenuation]
  1186. AttenuationGroups=(GroupName=Sm_foley,AttenuationDistance=1600.0)
  1187. AttenuationGroups=(GroupName=Lg_foley,AttenuationDistance=3200.0)
  1188. AttenuationGroups=(GroupName=Melee_hit,AttenuationDistance=6400.0)
  1189. AttenuationGroups=(GroupName=Sm_gun,AttenuationDistance=4800.0)
  1190. AttenuationGroups=(GroupName=Med_gun,AttenuationDistance=12800.0)
  1191. AttenuationGroups=(GroupName=Lg_gun,AttenuationDistance=48000.0)
  1192. AttenuationGroups=(GroupName=Sm_exp,AttenuationDistance=14400.0)
  1193. AttenuationGroups=(GroupName=Med_exp,AttenuationDistance=80000.0)
  1194. AttenuationGroups=(GroupName=Lg_exp,AttenuationDistance=144000.0)
  1195.  
  1196. [Engine.SeqAct_CrowdSpawner]
  1197. m_CrowdSpawnNumMultiplier=1.0
  1198. m_bCrowdShadows=true
  1199.  
  1200. [OnlineSubsystemMcts.OnlineSubsystemMcts]
  1201. bUseVAC=true
  1202. GameDir=Tribes
  1203. GameVersion=1.0.0.0
  1204. Region=255
  1205. CurrentNotificationPosition=8
  1206. ResetStats=0
  1207.  
  1208. [Engine.AudioDevice]
  1209. DefaultAudioComponentClassName=TgGame.TgAudioComponent
  1210.  
  1211. [IniVersion]
  1212. 0=1358793754.000000
  1213. 1=1375997992.000000
  1214.  
  1215. [AppCompat]
  1216. MeasuredCPUScore=132.983521
  1217. CompatLevelComposite=2
  1218. CompatLevelCPU=3
  1219. CompatLevelGPU=2
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement