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Jul 25th, 2016
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  1. - Moved the Arachnotron spawner near the water valley switch (southwestern part of map) away so you can't hear them through the wall as easily.
  2. - Made the Cacos that appear in the second-half of the YK route non-deaf.
  3. - The Arachnotron near the YK will now spawn in during the YK reveal; this should help so it doesn't block players from jumping off of the high ledge directly opposite.
  4. - Added some Imp and Shotgunner fodder in place of the Arachnotrons mentioned previously.
  5. - Pull the Soulsphere forward a bit in the YK trap.
  6. - Also added some Green Armor to the YK right, though you gotta go into the Chaingunner nest to get it.
  7. - Hopefully fix the Chaingunners/Imps that appear at the start of the RK fight so they don't get stuck on each other now.
  8. - The Chaingunners at the bridge raise button (past RK door) should now awaken fully when you trigger the trap there.
  9. - Another Mastermind will spawn in after you grab the RS.
  10. - Some Cacos will now spawn nearby the SSG area after grabbing the RS.
  11. - A few more Demons will now spawn in after pressing both RS lowering switches.
  12. - Even more monsters will spawn in during the final fight after grabbing the RS.
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