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Apr 18th, 2015
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  1. public string Name
  2. {
  3. get { return _Name; }
  4. set
  5. {
  6. _Name = value;
  7. LoweredName = value.ToLower();
  8. if (EntityFlag == Game.EntityFlag.Player)
  9. {
  10. if (ClanName != "")
  11. {
  12. SpawnPacket = new byte[8 + SpawnEntity.NameClan + _Name.Length + ClanName.Length + 2];
  13. WriteUInt16((ushort)(SpawnPacket.Length - 8), 0, SpawnPacket);
  14. WriteUInt16(SpawnEntity.SpawnEntityPacket, 2, SpawnPacket);
  15. WriteUInt32((uint)Time32.timeGetTime().GetHashCode(), 4, SpawnPacket);
  16. WriteStringList(new List<string>() { _Name, "", ClanName, "" }, SpawnEntity.NameClan, SpawnPacket);
  17. }
  18. else
  19. {
  20.  
  21. SpawnPacket = new byte[8 + SpawnEntity.NameClan + _Name.Length + 18];
  22. WriteUInt16((ushort)(SpawnPacket.Length - 8), 0, SpawnPacket);
  23. WriteUInt16(SpawnEntity.SpawnEntityPacket, 2, SpawnPacket);
  24. WriteUInt32((uint)Time32.timeGetTime().GetHashCode(), 4, SpawnPacket);
  25. WriteStringList(new List<string>() { _Name, "" }, SpawnEntity.NameClan, SpawnPacket);
  26. }
  27. }
  28. else
  29. {
  30. if (ClanName != "")
  31. {
  32. SpawnPacket = new byte[8 + SpawnEntity.NameClan + _Name.Length + ClanName.Length + 6];
  33. WriteUInt16((ushort)(SpawnPacket.Length - 8), 0, SpawnPacket);
  34. WriteUInt16(SpawnEntity.SpawnEntityPacket, 2, SpawnPacket);
  35. WriteUInt32((uint)Time32.timeGetTime().GetHashCode(), 4, SpawnPacket);
  36. WriteStringList(new List<string>() { _Name, "", "", ClanName }, SpawnEntity.NameClan, SpawnPacket);
  37. }
  38. else
  39. {
  40. SpawnPacket = new byte[8 + SpawnEntity.NameClan + _Name.Length + 20];
  41. WriteUInt16((ushort)(SpawnPacket.Length - 8), 0, SpawnPacket);
  42. WriteUInt16(SpawnEntity.SpawnEntityPacket, 2, SpawnPacket);
  43. WriteUInt32((uint)Time32.timeGetTime().GetHashCode(), 4, SpawnPacket);
  44. WriteStringList(new List<string>() { _Name, "", "", "" }, SpawnEntity.NameClan, SpawnPacket);
  45. }
  46. }
  47. }
  48. }
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