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- public string Name
- {
- get { return _Name; }
- set
- {
- _Name = value;
- LoweredName = value.ToLower();
- if (EntityFlag == Game.EntityFlag.Player)
- {
- if (ClanName != "")
- {
- SpawnPacket = new byte[8 + SpawnEntity.NameClan + _Name.Length + ClanName.Length + 2];
- WriteUInt16((ushort)(SpawnPacket.Length - 8), 0, SpawnPacket);
- WriteUInt16(SpawnEntity.SpawnEntityPacket, 2, SpawnPacket);
- WriteUInt32((uint)Time32.timeGetTime().GetHashCode(), 4, SpawnPacket);
- WriteStringList(new List<string>() { _Name, "", ClanName, "" }, SpawnEntity.NameClan, SpawnPacket);
- }
- else
- {
- SpawnPacket = new byte[8 + SpawnEntity.NameClan + _Name.Length + 18];
- WriteUInt16((ushort)(SpawnPacket.Length - 8), 0, SpawnPacket);
- WriteUInt16(SpawnEntity.SpawnEntityPacket, 2, SpawnPacket);
- WriteUInt32((uint)Time32.timeGetTime().GetHashCode(), 4, SpawnPacket);
- WriteStringList(new List<string>() { _Name, "" }, SpawnEntity.NameClan, SpawnPacket);
- }
- }
- else
- {
- if (ClanName != "")
- {
- SpawnPacket = new byte[8 + SpawnEntity.NameClan + _Name.Length + ClanName.Length + 6];
- WriteUInt16((ushort)(SpawnPacket.Length - 8), 0, SpawnPacket);
- WriteUInt16(SpawnEntity.SpawnEntityPacket, 2, SpawnPacket);
- WriteUInt32((uint)Time32.timeGetTime().GetHashCode(), 4, SpawnPacket);
- WriteStringList(new List<string>() { _Name, "", "", ClanName }, SpawnEntity.NameClan, SpawnPacket);
- }
- else
- {
- SpawnPacket = new byte[8 + SpawnEntity.NameClan + _Name.Length + 20];
- WriteUInt16((ushort)(SpawnPacket.Length - 8), 0, SpawnPacket);
- WriteUInt16(SpawnEntity.SpawnEntityPacket, 2, SpawnPacket);
- WriteUInt32((uint)Time32.timeGetTime().GetHashCode(), 4, SpawnPacket);
- WriteStringList(new List<string>() { _Name, "", "", "" }, SpawnEntity.NameClan, SpawnPacket);
- }
- }
- }
- }
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