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Ritchie

Pokémon Shuffle update 1.2.25

Nov 24th, 2015
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  1. Edit: Forgot Mega Latios's entry:
  2.  
  3. PokemonData #822. (1.2.25)
  4. Mega Latios, Dragon, Base 80, Dex #316
  5. Ability: Erases a jagged line of Pokémon horizontally.
  6. Mega-Bar: 19 icons, 5 speedups available
  7.  
  8.  
  9. StageDataEvent #195/3. (1.2.25)
  10. --Pokémon data--
  11. Machamp, Fighting, Base 70, Dex #345
  12. Ability: Eject (100%, 100%, 100%, other, Removes one non-Support Pokémon icon without fail.)
  13.  
  14. --Stage data--
  15. Area: Special Stages
  16. Background ID: 12
  17. HP: 18800
  18. Moves: 20
  19. Experience: +5
  20. Catch rate: 12% (+2% per every remaining move)
  21. Sound track: BGM_STAGE_NORMAL
  22. Pokémon count: 4 (4 elegible)
  23.  
  24. Default Pokémon: Pidgey, Espurr, Togepi, Swablu
  25. This stage has got a predefined layout
  26. Coins reward: 200 for the first time, 30 for every repeat
  27.  
  28. --Countdown 1--
  29. *After 3 moves, choose an action:
  30. -Fill the 2x2 block starting at 1:1 with Rocks
  31. -Fill the 2x2 block starting at 5:5 with Rocks
  32. -Fill the 2x2 block starting at 4:2 with Rocks
  33. -Fill the 2x2 block starting at 2:4 with Rocks
  34. *After 2 times, switch countdown.
  35. *Repeat every 3 moves.
  36.  
  37. --Countdown 2--
  38. *After 0 moves, choose an action:
  39. -Fill the 2x2 block starting at 1:1 with Rocks
  40. -Fill the 2x2 block starting at 5:5 with Rocks
  41. -Fill the 2x2 block starting at 4:2 with Rocks
  42. -Fill the 2x2 block starting at 2:4 with Rocks
  43. *After 3 times, switch countdown.
  44. *Repeat every 0 moves.
  45.  
  46.  
  47.  
  48. StageDataEvent #196/11. (1.2.25)
  49. --Pokémon data--
  50. Mega Steelix, Steel, Base 70, Dex #181
  51. Ability: Erases blocks (max 10), and also does damage to the foe.
  52. Mega-Bar: 21 icons, 7 speedups available
  53.  
  54. --Stage data--
  55. Area: Special Stages
  56. Background ID: 12
  57. HP: 1
  58. Time: 60 sec
  59. Experience: +10
  60. Catch rate: Not catchable
  61. Sound track: BGM_STAGE_RANKING
  62. Pokémon count: 5 (4 elegible)
  63.  
  64. Default Pokémon: Vulpix, Torchic, Charmander, Fennekin
  65. Additional Pokémon (not from countdowns or maps): Ninetales
  66. This stage has got a predefined layout
  67.  
  68. --Countdown 1--
  69. *After 5 moves, choose an action:
  70. -Fill columns 1 and 2 with Metal
  71. -Fill columns 2 and 3 with Metal
  72. -Fill columns 3 and 4 with Metal
  73. -Fill columns 4 and 5 with Metal
  74. -Fill columns 5 and 6 with Metal
  75. -Fill column 6 with Metal
  76. -Fill column 1 with Metal
  77. *After 1 time, switch countdown.
  78. *Repeat every 5 moves.
  79.  
  80. --Countdown 2--
  81. *After 0 moves, choose an action:
  82. -Fill column 1 with Metal
  83. -Fill column 2 with Metal
  84. -Fill column 3 with Metal
  85. -Fill column 4 with Metal
  86. -Fill column 5 with Metal
  87. -Fill column 6 with Metal
  88. *After 1 time, switch countdown.
  89. *Repeat every 0 moves.
  90.  
  91.  
  92.  
  93. StageDataEvent #197/16. (1.2.25)
  94. --Pokémon data--
  95. Latios, Dragon, Base 80, Dex #316
  96. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  97.  
  98. --Stage data--
  99. Area: Special Stages
  100. Background ID: 12
  101. HP: 2700
  102. Time: 60 sec
  103. Experience: +5
  104. Catch rate: Not catchable
  105. Sound track: BGM_STAGE_LEGEND
  106. Pokémon count: 4 (4 elegible)
  107.  
  108. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  109. Coins reward: 200 for the first time, 30 for every repeat
  110.  
  111. --No countdowns--
  112.  
  113.  
  114.  
  115. StageDataEvent #198/17. (1.2.25)
  116. --Pokémon data--
  117. Latios, Dragon, Base 80, Dex #316
  118. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  119.  
  120. --Stage data--
  121. Area: Special Stages
  122. Background ID: 12
  123. HP: 3100
  124. Time: 60 sec
  125. Experience: +5
  126. Catch rate: Not catchable
  127. Sound track: BGM_STAGE_LEGEND
  128. Pokémon count: 4 (4 elegible)
  129.  
  130. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  131. Coins reward: 30 for the first time, 30 for every repeat
  132.  
  133. --Countdown 1--
  134. *When the stage starts, choose an action:
  135. -Fill 3 random blocks with Ice
  136. *Repeat every 3 moves.
  137.  
  138.  
  139.  
  140. StageDataEvent #199/18. (1.2.25)
  141. --Pokémon data--
  142. Latios, Dragon, Base 80, Dex #316
  143. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  144.  
  145. --Stage data--
  146. Area: Special Stages
  147. Background ID: 12
  148. HP: 3100 (+200/level)
  149. Time: 60 sec
  150. Experience: +5
  151. Catch rate: Not catchable
  152. Sound track: BGM_STAGE_LEGEND
  153. Pokémon count: 4 (4 elegible)
  154.  
  155. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  156. Coins reward: 30 for the first time, 30 for every repeat
  157.  
  158. --Countdown 1--
  159. *When the stage starts, choose an action:
  160. -Fill 4 random blocks with Ice
  161. *Repeat every 3 moves.
  162.  
  163.  
  164.  
  165. StageDataEvent #200/19. (1.2.25)
  166. --Pokémon data--
  167. Latios, Dragon, Base 80, Dex #316
  168. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  169.  
  170. --Stage data--
  171. Area: Special Stages
  172. Background ID: 12
  173. HP: 4100
  174. Time: 60 sec
  175. Experience: +5
  176. Catch rate: Not catchable
  177. Sound track: BGM_STAGE_LEGEND
  178. Pokémon count: 4 (4 elegible)
  179.  
  180. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  181. This stage has got a predefined layout
  182. Coins reward: 30 for the first time, 30 for every repeat
  183.  
  184. --Countdown 1--
  185. *When the stage starts, choose an action:
  186. -Fill row 1 with Rocks
  187. -Fill row 2 with Rocks
  188. -Fill row 3 with Rocks
  189. -Fill row 4 with Rocks
  190. -Fill row 5 with Rocks
  191. -Fill row 6 with Rocks
  192. *Repeat every 2 moves.
  193.  
  194.  
  195.  
  196. StageDataEvent #201/20. (1.2.25)
  197. --Pokémon data--
  198. Latios, Dragon, Base 80, Dex #316
  199. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  200.  
  201. --Stage data--
  202. Area: Special Stages
  203. Background ID: 12
  204. HP: 4100
  205. Time: 60 sec
  206. Experience: +5
  207. Catch rate: Not catchable
  208. Sound track: BGM_STAGE_LEGEND
  209. Pokémon count: 4 (4 elegible)
  210.  
  211. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  212. This stage has got a predefined layout
  213. Coins reward: 30 for the first time, 30 for every repeat
  214.  
  215. --Countdown 1--
  216. *When the stage starts, choose an action:
  217. -Fill 4 random blocks with Ice
  218. *Repeat every 3 moves.
  219.  
  220.  
  221.  
  222. StageDataEvent #202/21. (1.2.25)
  223. --Pokémon data--
  224. Latios, Dragon, Base 80, Dex #316
  225. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  226.  
  227. --Stage data--
  228. Area: Special Stages
  229. Background ID: 12
  230. HP: 4100 (+100/level)
  231. Time: 60 sec
  232. Experience: +5
  233. Catch rate: Not catchable
  234. Sound track: BGM_STAGE_LEGEND
  235. Pokémon count: 4 (4 elegible)
  236.  
  237. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  238. This stage has got a predefined layout
  239. Coins reward: 30 for the first time, 30 for every repeat
  240.  
  241. --Countdown 1--
  242. *When the stage starts, choose an action:
  243. -Fill row 6 with Ice
  244. -Fill row 5 with Ice
  245. -Fill rows 5 and 6 with Ice
  246. *After 1 time, switch countdown.
  247. *Repeat every 3 moves.
  248.  
  249. --Countdown 2--
  250. *After 2 moves, choose an action:
  251. -Fill 2 random blocks with Ice
  252. *Repeat every 2 moves.
  253.  
  254.  
  255.  
  256. StageDataEvent #203/22. (1.2.25)
  257. --Pokémon data--
  258. Latios, Dragon, Base 80, Dex #316
  259. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  260.  
  261. --Stage data--
  262. Area: Special Stages
  263. Background ID: 12
  264. HP: 4600 (+350/level)
  265. Time: 60 sec
  266. Experience: +5
  267. Catch rate: Not catchable
  268. Sound track: BGM_STAGE_LEGEND
  269. Pokémon count: 4 (4 elegible)
  270.  
  271. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  272. This stage has got a predefined layout
  273. Coins reward: 30 for the first time, 30 for every repeat
  274.  
  275. --Countdown 1--
  276. *When the stage starts, choose an action:
  277. -Fill row 6 with Ice
  278. -Fill row 5 with Ice
  279. -Fill rows 5 and 6 with Ice
  280. *After 1 time, switch countdown.
  281. *Repeat every 3 moves.
  282.  
  283. --Countdown 2--
  284. *After 2 moves, choose an action:
  285. -Fill a random 2x2 block with Ice
  286. *Repeat every 2 moves.
  287.  
  288.  
  289.  
  290. StageDataEvent #204/23. (1.2.25)
  291. --Pokémon data--
  292. Latios, Dragon, Base 80, Dex #316
  293. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  294.  
  295. --Stage data--
  296. Area: Special Stages
  297. Background ID: 12
  298. HP: 6350 (+250/level)
  299. Time: 60 sec
  300. Experience: +5
  301. Catch rate: Not catchable
  302. Sound track: BGM_STAGE_LEGEND
  303. Pokémon count: 4 (4 elegible)
  304.  
  305. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  306. This stage has got a predefined layout
  307. Coins reward: 30 for the first time, 30 for every repeat
  308.  
  309. --Countdown 1--
  310. *When the stage starts, choose an action:
  311. -Fill the 2x2 block starting at 3:3 with Ice
  312. *If HP <= 3000 (~47%) / Damage >= 3350, switch countdown.
  313. *Repeat every 3 moves.
  314.  
  315. --Countdown 2--
  316. *After 2 moves, choose an action:
  317. -Fill a random 2x2 block with Ice
  318. *Repeat every 2 moves.
  319.  
  320.  
  321.  
  322. StageDataEvent #205/24. (1.2.25)
  323. --Pokémon data--
  324. Latios, Dragon, Base 80, Dex #316
  325. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  326.  
  327. --Stage data--
  328. Area: Special Stages
  329. Background ID: 12
  330. HP: 7600
  331. Time: 60 sec
  332. Experience: +5
  333. Catch rate: Not catchable
  334. Sound track: BGM_STAGE_LEGEND
  335. Pokémon count: 4 (4 elegible)
  336.  
  337. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  338. This stage has got a predefined layout
  339. Coins reward: 30 for the first time, 30 for every repeat
  340.  
  341. --Countdown 1--
  342. *When the stage starts, choose an action:
  343. -Fill the 2x2 block starting at 3:3 with Ice
  344. *If HP <= 3000 (~39%) / Damage >= 4600, switch countdown.
  345. *Repeat every 3 moves.
  346.  
  347. --Countdown 2--
  348. *After 3 moves, choose an action:
  349. -Fill row 6 with Ice
  350. -Fill row 5 with Ice
  351. -Fill rows 5 and 6 with Ice
  352. *Repeat every 3 moves.
  353.  
  354.  
  355.  
  356. StageDataEvent #206/25. (1.2.25)
  357. --Pokémon data--
  358. Latios, Dragon, Base 80, Dex #316
  359. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  360.  
  361. --Stage data--
  362. Area: Special Stages
  363. Background ID: 12
  364. HP: 6350 (+300/level)
  365. Time: 60 sec
  366. Experience: +5
  367. Catch rate: Not catchable
  368. Sound track: BGM_STAGE_LEGEND
  369. Pokémon count: 4 (4 elegible)
  370.  
  371. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  372. This stage has got a predefined layout
  373. Coins reward: 30 for the first time, 30 for every repeat
  374.  
  375. --Countdown 1--
  376. *When the stage starts, choose an action:
  377. -Fill the 2x2 block starting at 3:3 with Ice
  378. *After 1 time, switch countdown.
  379. *Repeat every 3 moves.
  380.  
  381. --Countdown 2--
  382. *When this countdown starts for the first time, choose an action:
  383. -Fill 5 random blocks with Rocks
  384. *After 2 times, switch countdown.
  385. *Repeat every 3 moves.
  386.  
  387.  
  388.  
  389. StageDataEvent #207/26. (1.2.25)
  390. --Pokémon data--
  391. Latios, Dragon, Base 80, Dex #316
  392. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  393.  
  394. --Stage data--
  395. Area: Special Stages
  396. Background ID: 12
  397. HP: 7850 (+100/level)
  398. Time: 60 sec
  399. Experience: +5
  400. Catch rate: Not catchable
  401. Sound track: BGM_STAGE_LEGEND
  402. Pokémon count: 4 (4 elegible)
  403.  
  404. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  405. This stage has got a predefined layout
  406. Coins reward: 30 for the first time, 30 for every repeat
  407.  
  408. --Countdown 1--
  409. *When the stage starts, choose an action:
  410. -Fill the 2x2 block starting at 3:3 with Ice
  411. *After 1 time, switch countdown.
  412. *Repeat every 3 moves.
  413.  
  414. --Countdown 2--
  415. *When this countdown starts for the first time, choose an action:
  416. -Fill 5 random blocks with Ice
  417. *After 2 times, switch countdown.
  418. *Repeat every 3 moves.
  419.  
  420.  
  421.  
  422. StageDataEvent #208/27. (1.2.25)
  423. --Pokémon data--
  424. Latios, Dragon, Base 80, Dex #316
  425. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  426.  
  427. --Stage data--
  428. Area: Special Stages
  429. Background ID: 12
  430. HP: 14000 (+100/level)
  431. Time: 50 sec
  432. Experience: +5
  433. Catch rate: Not catchable
  434. Sound track: BGM_STAGE_BOSS2
  435. Pokémon count: 5 (4 elegible)
  436.  
  437. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  438. Additional Pokémon (not from countdowns or maps): Rocks
  439. This stage has got a predefined layout
  440. Coins reward: 30 for the first time, 30 for every repeat
  441.  
  442. --Countdown 1--
  443. *After 2 moves, choose an action:
  444. -Fill 5 random blocks with Ice
  445. *If HP <= 6850 (~49%) / Damage >= 7150, switch countdown.
  446. *Repeat every 2 moves.
  447.  
  448. --Countdown 2--
  449. *When this countdown starts for the first time, choose an action:
  450. -Fill 5 random blocks with Rocks
  451. *Repeat every 2 moves.
  452.  
  453.  
  454.  
  455. StageDataEvent #209/28. (1.2.25)
  456. --Pokémon data--
  457. Latios, Dragon, Base 80, Dex #316
  458. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  459.  
  460. --Stage data--
  461. Area: Special Stages
  462. Background ID: 12
  463. HP: 7250 (+100/level)
  464. Time: 60 sec
  465. Experience: +5
  466. Catch rate: Not catchable
  467. Sound track: BGM_STAGE_LEGEND
  468. Pokémon count: 5 (4 elegible)
  469.  
  470. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  471. Additional Pokémon (not from countdowns or maps): Goomy
  472. This stage has got a predefined layout
  473. Coins reward: 30 for the first time, 30 for every repeat
  474.  
  475. --Countdown 1--
  476. *After 4 moves, choose an action:
  477. -Fill row 3 with Ice
  478. -Fill row 4 with Ice
  479. -Fill row 5 with Ice
  480. -Fill row 6 with Ice
  481. *After 1 time, switch countdown.
  482. *Repeat every 4 moves.
  483.  
  484. --Countdown 2--
  485. *When this countdown starts for the first time, choose an action:
  486. -Fill row 3 with Ice
  487. -Fill row 4 with Ice
  488. -Fill row 5 with Ice
  489. -Fill row 6 with Ice
  490. *After 1 time, switch countdown.
  491. *Repeat every 2 moves.
  492.  
  493.  
  494.  
  495. StageDataEvent #210/29. (1.2.25)
  496. --Pokémon data--
  497. Latios, Dragon, Base 80, Dex #316
  498. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  499.  
  500. --Stage data--
  501. Area: Special Stages
  502. Background ID: 12
  503. HP: 8150
  504. Time: 60 sec
  505. Experience: +5
  506. Catch rate: Not catchable
  507. Sound track: BGM_STAGE_LEGEND
  508. Pokémon count: 5 (4 elegible)
  509.  
  510. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  511. Additional Pokémon (not from countdowns or maps): Goomy
  512. This stage has got a predefined layout
  513. Coins reward: 30 for the first time, 30 for every repeat
  514.  
  515. --Countdown 1--
  516. *After 3 moves, choose an action:
  517. -Fill 5 random blocks with Rocks
  518. *After 1 time, switch countdown.
  519. *Repeat every 3 moves.
  520.  
  521. --Countdown 2--
  522. *After 2 moves, choose an action:
  523. -Fill 5 random blocks with Ice
  524. *After 1 time, switch countdown.
  525. *Repeat every 2 moves.
  526.  
  527.  
  528.  
  529. StageDataEvent #211/30. (1.2.25)
  530. --Pokémon data--
  531. Latios, Dragon, Base 80, Dex #316
  532. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  533.  
  534. --Stage data--
  535. Area: Special Stages
  536. Background ID: 12
  537. HP: 7350 (+200/level)
  538. Time: 60 sec
  539. Experience: +5
  540. Catch rate: Not catchable
  541. Sound track: BGM_STAGE_LEGEND
  542. Pokémon count: 5 (4 elegible)
  543.  
  544. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  545. Additional Pokémon (not from countdowns or maps): Goomy
  546. This stage has got a predefined layout
  547. Coins reward: 30 for the first time, 30 for every repeat
  548.  
  549. --Countdown 1--
  550. *After 4 moves, choose an action:
  551. -Fill row 3 with Ice
  552. -Fill row 4 with Ice
  553. -Fill row 5 with Ice
  554. -Fill row 6 with Ice
  555. *After 1 time, switch countdown.
  556. *Repeat every 4 moves.
  557.  
  558. --Countdown 2--
  559. *When this countdown starts for the first time, choose an action:
  560. -Fill row 3 with Ice
  561. -Fill row 4 with Ice
  562. -Fill row 5 with Ice
  563. -Fill row 6 with Ice
  564. *After 1 time, switch countdown.
  565. *Repeat every 2 moves.
  566.  
  567.  
  568.  
  569. StageDataEvent #212/31. (1.2.25)
  570. --Pokémon data--
  571. Latios, Dragon, Base 80, Dex #316
  572. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  573.  
  574. --Stage data--
  575. Area: Special Stages
  576. Background ID: 12
  577. HP: 9350
  578. Time: 60 sec
  579. Experience: +5
  580. Catch rate: Not catchable
  581. Sound track: BGM_STAGE_LEGEND
  582. Pokémon count: 5 (4 elegible)
  583.  
  584. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  585. Additional Pokémon (not from countdowns or maps): Goomy
  586. This stage has got a predefined layout
  587. Coins reward: 30 for the first time, 30 for every repeat
  588.  
  589. --Countdown 1--
  590. *After 3 moves, choose an action:
  591. -Fill 5 random blocks with Rocks
  592. *After 1 time, switch countdown.
  593. *Repeat every 3 moves.
  594.  
  595. --Countdown 2--
  596. *After 2 moves, choose an action:
  597. -Fill 5 random blocks with Ice
  598. *After 1 time, switch countdown.
  599. *Repeat every 2 moves.
  600.  
  601.  
  602.  
  603. StageDataEvent #213/32. (1.2.25)
  604. --Pokémon data--
  605. Latios, Dragon, Base 80, Dex #316
  606. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  607.  
  608. --Stage data--
  609. Area: Special Stages
  610. Background ID: 12
  611. HP: 8350 (+150/level)
  612. Time: 60 sec
  613. Experience: +5
  614. Catch rate: Not catchable
  615. Sound track: BGM_STAGE_LEGEND
  616. Pokémon count: 5 (4 elegible)
  617.  
  618. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  619. Additional Pokémon (not from countdowns or maps): Goomy
  620. This stage has got a predefined layout
  621. Coins reward: 30 for the first time, 30 for every repeat
  622.  
  623. --Countdown 1--
  624. *After 4 moves, choose an action:
  625. -Fill row 3 with Ice
  626. -Fill row 4 with Ice
  627. -Fill row 5 with Ice
  628. -Fill row 6 with Ice
  629. *After 1 time, switch countdown.
  630. *Repeat every 4 moves.
  631.  
  632. --Countdown 2--
  633. *When this countdown starts for the first time, choose an action:
  634. -Fill row 3 with Ice
  635. -Fill row 4 with Ice
  636. -Fill row 5 with Ice
  637. -Fill row 6 with Ice
  638. *After 1 time, switch countdown.
  639. *Repeat every 2 moves.
  640.  
  641.  
  642.  
  643. StageDataEvent #214/33. (1.2.25)
  644. --Pokémon data--
  645. Latios, Dragon, Base 80, Dex #316
  646. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  647.  
  648. --Stage data--
  649. Area: Special Stages
  650. Background ID: 12
  651. HP: 16000
  652. Time: 45 sec
  653. Experience: +5
  654. Catch rate: Not catchable
  655. Sound track: BGM_STAGE_BOSS2
  656. Pokémon count: 5 (4 elegible)
  657.  
  658. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  659. Additional Pokémon (not from countdowns or maps): Metal
  660. This stage has got a predefined layout
  661. Coins reward: 30 for the first time, 30 for every repeat
  662.  
  663. --Countdown 1--
  664. *After 2 moves, choose an action:
  665. -Fill 5 random blocks with Ice
  666. *After 3 times, switch countdown.
  667. *Repeat every 2 moves.
  668.  
  669. --Countdown 2--
  670. *When this countdown starts for the first time, choose an action:
  671. -Fill row 3 with Ice
  672. -Fill row 4 with Ice
  673. -Fill row 5 with Ice
  674. -Fill row 6 with Ice
  675. *After 2 times, switch countdown.
  676. *Repeat every 1 move.
  677.  
  678.  
  679.  
  680. StageDataEvent #215/34. (1.2.25)
  681. --Pokémon data--
  682. Latios, Dragon, Base 80, Dex #316
  683. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  684.  
  685. --Stage data--
  686. Area: Special Stages
  687. Background ID: 12
  688. HP: 10350 (+50/level)
  689. Time: 60 sec
  690. Experience: +5
  691. Catch rate: Not catchable
  692. Sound track: BGM_STAGE_BOSS2
  693. Pokémon count: 5 (4 elegible)
  694.  
  695. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  696. Additional Pokémon (not from countdowns or maps): Metal
  697. This stage has got a predefined layout
  698. Coins reward: 30 for the first time, 30 for every repeat
  699.  
  700. --Countdown 1--
  701. *After 3 moves, choose an action:
  702. -Fill row 1 with Metal
  703. -Fill row 2 with Metal
  704. -Fill row 3 with Metal
  705. -Fill row 4 with Metal
  706. -Fill row 5 with Metal
  707. -Fill row 6 with Metal
  708. *Repeat every 3 moves.
  709.  
  710.  
  711.  
  712. StageDataEvent #216/35. (1.2.25)
  713. --Pokémon data--
  714. Latios, Dragon, Base 80, Dex #316
  715. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  716.  
  717. --Stage data--
  718. Area: Special Stages
  719. Background ID: 12
  720. HP: 13350
  721. Time: 60 sec
  722. Experience: +5
  723. Catch rate: Not catchable
  724. Sound track: BGM_STAGE_BOSS2
  725. Pokémon count: 5 (4 elegible)
  726.  
  727. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  728. Additional Pokémon (not from countdowns or maps): Metal
  729. This stage has got a predefined layout
  730. Coins reward: 30 for the first time, 30 for every repeat
  731.  
  732. --Countdown 1--
  733. *After 3 moves, choose an action:
  734. -Fill row 1 with Metal
  735. -Fill row 2 with Metal
  736. -Fill row 3 with Metal
  737. -Fill row 4 with Metal
  738. -Fill row 5 with Metal
  739. -Fill row 6 with Metal
  740. *After 2 times, switch countdown.
  741. *Repeat every 3 moves.
  742.  
  743. --Countdown 2--
  744. *After 1 move, choose an action:
  745. -Fill rows 1 and 2 with Metal
  746. -Fill rows 2 and 3 with Metal
  747. -Fill rows 3 and 4 with Metal
  748. -Fill rows 4 and 5 with Metal
  749. -Fill rows 5 and 6 with Metal
  750. -Fill row 6 with Metal
  751. -Fill row 1 with Metal
  752. *After 1 time, switch countdown.
  753. *Repeat every 1 move.
  754.  
  755.  
  756.  
  757. StageDataEvent #217/36. (1.2.25)
  758. --Pokémon data--
  759. Latios, Dragon, Base 80, Dex #316
  760. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  761.  
  762. --Stage data--
  763. Area: Special Stages
  764. Background ID: 12
  765. HP: 21500
  766. Time: 45 sec
  767. Experience: +5
  768. Catch rate: Not catchable
  769. Sound track: BGM_STAGE_BOSS2
  770. Pokémon count: 5 (4 elegible)
  771.  
  772. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  773. Additional Pokémon (not from countdowns or maps): Metal
  774. This stage has got a predefined layout
  775. Coins reward: 30 for the first time, 30 for every repeat
  776.  
  777. --Countdown 1--
  778. *After making a move, if the dropped Pokémon doesn't make a 4+ line, choose an action:
  779. -Fill 5 random blocks with Ice
  780. *If HP <= 10000 (~47%) / Damage >= 11500, switch countdown.
  781.  
  782. --Countdown 2--
  783. *When this countdown starts for the first time, choose an action:
  784. -Fill rows 3 and 4 with Ice
  785. -Fill rows 4 and 5 with Ice
  786. -Fill rows 5 and 6 with Ice
  787. -Fill row 6 with Ice
  788. *Repeat every 1 move.
  789.  
  790.  
  791.  
  792. StageDataEvent #218/37. (1.2.25)
  793. --Pokémon data--
  794. Latios, Dragon, Base 80, Dex #316
  795. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  796.  
  797. --Stage data--
  798. Area: Special Stages
  799. Background ID: 12
  800. HP: 10000 (+50/level)
  801. Time: 60 sec
  802. Experience: +5
  803. Catch rate: Not catchable
  804. Sound track: BGM_STAGE_BOSS2
  805. Pokémon count: 5 (4 elegible)
  806.  
  807. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  808. Additional Pokémon (not from countdowns or maps): Metal
  809. This stage has got a predefined layout
  810. Coins reward: 30 for the first time, 30 for every repeat
  811.  
  812. --Countdown 1--
  813. *After 2 moves, choose an action:
  814. -Fill row 1 with Metal
  815. -Fill row 2 with Metal
  816. -Fill row 3 with Metal
  817. -Fill row 4 with Metal
  818. -Fill row 5 with Metal
  819. -Fill row 6 with Metal
  820. *Repeat every 2 moves.
  821.  
  822.  
  823.  
  824. StageDataEvent #219/38. (1.2.25)
  825. --Pokémon data--
  826. Latios, Dragon, Base 80, Dex #316
  827. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  828.  
  829. --Stage data--
  830. Area: Special Stages
  831. Background ID: 12
  832. HP: 19000 (+100/level)
  833. Time: 60 sec
  834. Experience: +5
  835. Catch rate: Not catchable
  836. Sound track: BGM_STAGE_BOSS2
  837. Pokémon count: 5 (4 elegible)
  838.  
  839. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  840. Additional Pokémon (not from countdowns or maps): Metal
  841. This stage has got a predefined layout
  842. Coins reward: 30 for the first time, 30 for every repeat
  843.  
  844. --Countdown 1--
  845. *After 2 moves, choose an action:
  846. -Fill row 1 with Metal
  847. -Fill row 2 with Metal
  848. -Fill row 3 with Metal
  849. -Fill row 4 with Metal
  850. -Fill row 5 with Metal
  851. -Fill row 6 with Metal
  852. *After 2 times, switch countdown.
  853. *Repeat every 2 moves.
  854.  
  855. --Countdown 2--
  856. *After 1 move, choose an action:
  857. -Fill rows 1 and 2 with Metal
  858. -Fill rows 2 and 3 with Metal
  859. -Fill rows 3 and 4 with Metal
  860. -Fill rows 4 and 5 with Metal
  861. -Fill rows 5 and 6 with Metal
  862. -Fill row 6 with Metal
  863. -Fill row 1 with Metal
  864. *After 1 time, switch countdown.
  865. *Repeat every 1 move.
  866.  
  867.  
  868.  
  869. StageDataEvent #220/39. (1.2.25)
  870. --Pokémon data--
  871. Latios, Dragon, Base 80, Dex #316
  872. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  873.  
  874. --Stage data--
  875. Area: Special Stages
  876. Background ID: 12
  877. HP: 23400
  878. Time: 45 sec
  879. Experience: +5
  880. Catch rate: Not catchable
  881. Sound track: BGM_STAGE_BOSS2
  882. Pokémon count: 5 (4 elegible)
  883.  
  884. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  885. Additional Pokémon (not from countdowns or maps): Metal
  886. This stage has got a predefined layout
  887. Coins reward: 30 for the first time, 30 for every repeat
  888.  
  889. --Countdown 1--
  890. *After 3 moves, choose an action:
  891. -Fill 5 random blocks with Ice
  892. *After 1 time, switch countdown.
  893. *Repeat every 3 moves.
  894.  
  895. --Countdown 2--
  896. *When this countdown starts for the first time, choose an action:
  897. -Fill row 3 with Ice
  898. -Fill row 4 with Ice
  899. -Fill row 5 with Ice
  900. -Fill row 6 with Ice
  901. *After 2 times, switch countdown.
  902. *Repeat every 1 move.
  903.  
  904.  
  905.  
  906. StageDataEvent #221/40. (1.2.25)
  907. --Pokémon data--
  908. Thundurus (Incarnate Forme), Electric, Base 70, Dex #338
  909. Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
  910.  
  911. --Stage data--
  912. Area: Special Stages
  913. Background ID: 12
  914. HP: 7963
  915. Moves: 14
  916. Experience: +5
  917. Catch rate: 9% (+2% per every remaining move)
  918. Sound track: BGM_STAGE_LEGEND
  919. Pokémon count: 5 (4 elegible)
  920.  
  921. Default Pokémon: Happiny, Azurill, Pichu, Togepi
  922. Additional Pokémon (not from countdowns or maps): Tornadus (Incarnate Forme)
  923. This stage has got a predefined layout
  924. Coins reward: 200 for the first time, 30 for every repeat
  925.  
  926. --Countdown 1--
  927. *After 5 moves, choose an action:
  928. -Fill a random 3x1 block with Metal
  929. *If HP <= 7900 (~99%) / Damage >= 63, switch countdown.
  930. *Repeat every 5 moves.
  931.  
  932. --Countdown 2--
  933. *After 2 moves, choose an action:
  934. -Fill a random 3x1 block with Metal
  935. *After 3 times, switch countdown.
  936. *Repeat every 2 moves.
  937.  
  938.  
  939.  
  940. StageDataEvent #222/41. (1.2.25)
  941. --Pokémon data--
  942. Thundurus (Incarnate Forme), Electric, Base 70, Dex #338
  943. Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
  944.  
  945. --Stage data--
  946. Area: Special Stages
  947. Background ID: 12
  948. HP: 7963
  949. Moves: 14
  950. Experience: +5
  951. Catch rate: 14% (+2% per every remaining move)
  952. Sound track: BGM_STAGE_LEGEND
  953. Pokémon count: 5 (4 elegible)
  954.  
  955. Default Pokémon: Happiny, Azurill, Pichu, Togepi
  956. Additional Pokémon (not from countdowns or maps): Tornadus (Incarnate Forme)
  957. This stage has got a predefined layout
  958. Coins reward: 200 for the first time, 30 for every repeat
  959.  
  960. --Countdown 1--
  961. *After 5 moves, choose an action:
  962. -Fill a random 3x1 block with Metal
  963. *If HP <= 7900 (~99%) / Damage >= 63, switch countdown.
  964. *Repeat every 5 moves.
  965.  
  966. --Countdown 2--
  967. *After 2 moves, choose an action:
  968. -Fill a random 3x1 block with Metal
  969. *After 3 times, switch countdown.
  970. *Repeat every 2 moves.
  971.  
  972.  
  973.  
  974. StageDataEvent #223/42. (1.2.25)
  975. --Pokémon data--
  976. Thundurus (Incarnate Forme), Electric, Base 70, Dex #338
  977. Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
  978.  
  979. --Stage data--
  980. Area: Special Stages
  981. Background ID: 12
  982. HP: 7963
  983. Moves: 14
  984. Experience: +5
  985. Catch rate: 19% (+2% per every remaining move)
  986. Sound track: BGM_STAGE_LEGEND
  987. Pokémon count: 5 (4 elegible)
  988.  
  989. Default Pokémon: Happiny, Azurill, Pichu, Togepi
  990. Additional Pokémon (not from countdowns or maps): Tornadus (Incarnate Forme)
  991. This stage has got a predefined layout
  992. Coins reward: 200 for the first time, 30 for every repeat
  993.  
  994. --Countdown 1--
  995. *After 5 moves, choose an action:
  996. -Fill a random 3x1 block with Metal
  997. *If HP <= 7900 (~99%) / Damage >= 63, switch countdown.
  998. *Repeat every 5 moves.
  999.  
  1000. --Countdown 2--
  1001. *After 2 moves, choose an action:
  1002. -Fill a random 3x1 block with Metal
  1003. *After 3 times, switch countdown.
  1004. *Repeat every 2 moves.
  1005.  
  1006.  
  1007.  
  1008. StageDataEvent #224/43. (1.2.25)
  1009. --Pokémon data--
  1010. Thundurus (Incarnate Forme), Electric, Base 70, Dex #338
  1011. Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
  1012.  
  1013. --Stage data--
  1014. Area: Special Stages
  1015. Background ID: 12
  1016. HP: 7963
  1017. Moves: 14
  1018. Experience: +5
  1019. Catch rate: 24% (+2% per every remaining move)
  1020. Sound track: BGM_STAGE_LEGEND
  1021. Pokémon count: 5 (4 elegible)
  1022.  
  1023. Default Pokémon: Happiny, Azurill, Pichu, Togepi
  1024. Additional Pokémon (not from countdowns or maps): Tornadus (Incarnate Forme)
  1025. This stage has got a predefined layout
  1026. Coins reward: 200 for the first time, 30 for every repeat
  1027.  
  1028. --Countdown 1--
  1029. *After 5 moves, choose an action:
  1030. -Fill a random 3x1 block with Metal
  1031. *If HP <= 7900 (~99%) / Damage >= 63, switch countdown.
  1032. *Repeat every 5 moves.
  1033.  
  1034. --Countdown 2--
  1035. *After 2 moves, choose an action:
  1036. -Fill a random 3x1 block with Metal
  1037. *After 3 times, switch countdown.
  1038. *Repeat every 2 moves.
  1039.  
  1040.  
  1041.  
  1042. StageDataEvent #225/44. (1.2.25)
  1043. --Pokémon data--
  1044. Thundurus (Incarnate Forme), Electric, Base 70, Dex #338
  1045. Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
  1046.  
  1047. --Stage data--
  1048. Area: Special Stages
  1049. Background ID: 12
  1050. HP: 7963
  1051. Moves: 14
  1052. Experience: +5
  1053. Catch rate: 29% (+2% per every remaining move)
  1054. Sound track: BGM_STAGE_LEGEND
  1055. Pokémon count: 5 (4 elegible)
  1056.  
  1057. Default Pokémon: Happiny, Azurill, Pichu, Togepi
  1058. Additional Pokémon (not from countdowns or maps): Tornadus (Incarnate Forme)
  1059. This stage has got a predefined layout
  1060. Coins reward: 200 for the first time, 30 for every repeat
  1061.  
  1062. --Countdown 1--
  1063. *After 5 moves, choose an action:
  1064. -Fill a random 3x1 block with Metal
  1065. *If HP <= 7900 (~99%) / Damage >= 63, switch countdown.
  1066. *Repeat every 5 moves.
  1067.  
  1068. --Countdown 2--
  1069. *After 2 moves, choose an action:
  1070. -Fill a random 3x1 block with Metal
  1071. *After 3 times, switch countdown.
  1072. *Repeat every 2 moves.
  1073.  
  1074.  
  1075.  
  1076. StageDataEvent #226/45. (1.2.25)
  1077. --Pokémon data--
  1078. Thundurus (Incarnate Forme), Electric, Base 70, Dex #338
  1079. Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
  1080.  
  1081. --Stage data--
  1082. Area: Special Stages
  1083. Background ID: 12
  1084. HP: 7963
  1085. Moves: 14
  1086. Experience: +5
  1087. Catch rate: 34% (+2% per every remaining move)
  1088. Sound track: BGM_STAGE_LEGEND
  1089. Pokémon count: 5 (4 elegible)
  1090.  
  1091. Default Pokémon: Happiny, Azurill, Pichu, Togepi
  1092. Additional Pokémon (not from countdowns or maps): Tornadus (Incarnate Forme)
  1093. This stage has got a predefined layout
  1094. Coins reward: 200 for the first time, 30 for every repeat
  1095.  
  1096. --Countdown 1--
  1097. *After 5 moves, choose an action:
  1098. -Fill a random 3x1 block with Metal
  1099. *If HP <= 7900 (~99%) / Damage >= 63, switch countdown.
  1100. *Repeat every 5 moves.
  1101.  
  1102. --Countdown 2--
  1103. *After 2 moves, choose an action:
  1104. -Fill a random 3x1 block with Metal
  1105. *After 3 times, switch countdown.
  1106. *Repeat every 2 moves.
  1107.  
  1108.  
  1109.  
  1110. StageDataEvent #227/46. (1.2.25)
  1111. --Pokémon data--
  1112. Thundurus (Incarnate Forme), Electric, Base 70, Dex #338
  1113. Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
  1114.  
  1115. --Stage data--
  1116. Area: Special Stages
  1117. Background ID: 12
  1118. HP: 7963
  1119. Moves: 14
  1120. Experience: +5
  1121. Catch rate: 39% (+2% per every remaining move)
  1122. Sound track: BGM_STAGE_LEGEND
  1123. Pokémon count: 5 (4 elegible)
  1124.  
  1125. Default Pokémon: Happiny, Azurill, Pichu, Togepi
  1126. Additional Pokémon (not from countdowns or maps): Tornadus (Incarnate Forme)
  1127. This stage has got a predefined layout
  1128. Coins reward: 200 for the first time, 30 for every repeat
  1129.  
  1130. --Countdown 1--
  1131. *After 5 moves, choose an action:
  1132. -Fill a random 3x1 block with Metal
  1133. *If HP <= 7900 (~99%) / Damage >= 63, switch countdown.
  1134. *Repeat every 5 moves.
  1135.  
  1136. --Countdown 2--
  1137. *After 2 moves, choose an action:
  1138. -Fill a random 3x1 block with Metal
  1139. *After 3 times, switch countdown.
  1140. *Repeat every 2 moves.
  1141.  
  1142.  
  1143.  
  1144. EventStage #195/4. (1.2.25)
  1145. --Event data--
  1146. Start date: 2015/11/24 (Tue), 15h JST
  1147. End date: 2015/12/8 (Tue), 15h JST
  1148. Type: normal event
  1149.  
  1150. Stage: StageDataEvent #195 (Machamp)
  1151.  
  1152. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
  1153.  
  1154. --Event text--
  1155. Title 1: Great Challenge
  1156. Title 2: Machamp Appears!
  1157. Description:
  1158.  
  1159. Take on Machamp here!
  1160. This powerful foe cannot be
  1161. encountered in main stages.
  1162. Don't let this one pass you by.
  1163.  
  1164. If you use an Attack Power ↑, you
  1165. will have a better chance at beating
  1166. and catching your opponent!
  1167.  
  1168. Event Period:
  1169. Until 06:00 (UTC) 08/12/2015
  1170.  
  1171.  
  1172. EventStage #196/5. (1.2.25)
  1173. --Event data--
  1174. Start date: 2015/11/24 (Tue), 15h JST
  1175. End date: 2015/12/8 (Tue), 15h JST
  1176. Type: escalation battles
  1177.  
  1178. Level 1+: StageDataEvent #197 (Latios)
  1179. Level 5+: StageDataEvent #198 (Latios)
  1180. Level 10+: StageDataEvent #199 (Latios)
  1181. Level 15+: StageDataEvent #200 (Latios)
  1182. Level 16+: StageDataEvent #201 (Latios)
  1183. Level 20+: StageDataEvent #202 (Latios)
  1184. Level 25+: StageDataEvent #203 (Latios)
  1185. Level 30+: StageDataEvent #204 (Latios)
  1186. Level 35+: StageDataEvent #205 (Latios)
  1187. Level 40+: StageDataEvent #206 (Latios)
  1188. Level 45+: StageDataEvent #207 (Latios)
  1189. Level 50+: StageDataEvent #208 (Latios)
  1190. Level 51+: StageDataEvent #209 (Latios)
  1191. Level 60+: StageDataEvent #210 (Latios)
  1192. Level 70+: StageDataEvent #211 (Latios)
  1193. Level 80+: StageDataEvent #212 (Latios)
  1194. Level 90+: StageDataEvent #213 (Latios)
  1195. Level 100+: StageDataEvent #214 (Latios)
  1196. Level 101+: StageDataEvent #215 (Latios)
  1197. Level 141+: StageDataEvent #216 (Latios)
  1198. Level 150+: StageDataEvent #217 (Latios)
  1199. Level 151+: StageDataEvent #218 (Latios)
  1200. Level 191+: StageDataEvent #219 (Latios)
  1201. Level 199+: StageDataEvent #220 (Latios)
  1202. Level 201+: StageDataEvent #215 (Latios)
  1203.  
  1204. Prize for first beating level 5: 1 Exp. Points x1.5
  1205. Prize for first beating level 10: 1 Disruption Delay
  1206. Prize for first beating level 25: 1 Mega Start
  1207. Prize for first beating level 35: 1000 Coins
  1208. Prize for first beating level 50: 1 Latiosite
  1209. Prize for first beating level 60: 1000 Coins
  1210. Prize for first beating level 70: 1000 Coins
  1211. Prize for first beating level 80: 2000 Coins
  1212. Prize for first beating level 90: 2000 Coins
  1213. Prize for first beating level 100: 1 Mega Speedup
  1214. Prize for first beating level 110: 2000 Coins
  1215. Prize for first beating level 125: 2000 Coins
  1216. Prize for first beating level 150: 1 Mega Speedup
  1217. Prize for first beating level 200: 1 Mega Speedup
  1218.  
  1219. Allowed items: Time +10 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
  1220.  
  1221. --Event text--
  1222. Title 1: Escalation Battles
  1223. Title 2: Take on Escalation Battles
  1224. Description:
  1225.  
  1226. Latios is here...
  1227. but not for long! Take it on in a
  1228. special time-limited
  1229. escalation battle!
  1230.  
  1231. In escalation battles, the stage level
  1232. goes up every time you win. As the
  1233. level increases, it becomes ever
  1234. easier to catch Latios!
  1235. Plus, you can receive rewards for
  1236. reaching certain levels!
  1237.  
  1238. Stage Level Rewards:
  1239. Level 5: 1 Exp. Points x1.5
  1240. Level 10: 1 Disruption Delay
  1241. Level 25: 1 Mega Start
  1242. Level 50: 1 Latiosite
  1243. Level 100: 1 Mega Speedup
  1244. ...and other special rewards!
  1245.  
  1246. Event Period:
  1247. Until 06:00 (UTC) 08/12/2015
  1248.  
  1249.  
  1250. EventStage #216/6. (1.2.25)
  1251. --Event data--
  1252. Start date: 2015/12/1 (Tue), 15h JST
  1253. End date: 2015/12/8 (Tue), 15h JST
  1254. Type: stage depends on the day
  1255.  
  1256. Tuesday: StageDataEvent #227 (Thundurus (Incarnate Forme))
  1257. Wednesday: StageDataEvent #221 (Thundurus (Incarnate Forme))
  1258. Thursday: StageDataEvent #222 (Thundurus (Incarnate Forme))
  1259. Friday: StageDataEvent #223 (Thundurus (Incarnate Forme))
  1260. Saturday: StageDataEvent #224 (Thundurus (Incarnate Forme))
  1261. Sunday: StageDataEvent #225 (Thundurus (Incarnate Forme))
  1262. Monday: StageDataEvent #226 (Thundurus (Incarnate Forme))
  1263. Only available once per day
  1264.  
  1265. Allowed items: Moves +5 (800), Exp. Points x1.5 (300), Mega Start (2000), Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
  1266.  
  1267. --Event text--
  1268. Title 1: One Great Chance a Day!
  1269. Title 2: Thundurus Appears!
  1270. Description:
  1271.  
  1272. Once per day, beginning
  1273. at 06:00 UTC, you can
  1274. play this special stage to
  1275. face Thundurus.
  1276.  
  1277. Thundurus will become a little
  1278. bit easier to catch with each
  1279. day that goes by, so don't
  1280. give up on catching it before
  1281. the end of the event period!
  1282.  
  1283. Using Attack Power ↑ items and
  1284. Mega Starts might also give
  1285. you a better shot at beating and
  1286. catching this tough Pokémon!
  1287.  
  1288. Event Period:
  1289. Until 06:00 (UTC) 08/12/2015
  1290.  
  1291.  
  1292. EventStage #227/7. (1.2.25)
  1293. --Event data--
  1294. Start date: 2015/12/1 (Tue), 15h JST
  1295. End date: 2015/12/8 (Tue), 14h JST
  1296. Type: competition
  1297.  
  1298. Stage: StageDataEvent #196 (Mega Steelix)
  1299. Only available for region 1
  1300.  
  1301. Allowed items: Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
  1302. First 50000 will receive a special prize
  1303.  
  1304. --Event text--
  1305. Title 1: ランキングステージ
  1306. Title 2: ランキングステージ開催中
  1307. Description:
  1308.  
  1309. イベントステージの最高スコアで
  1310. 全国のプレイヤーとランキング勝負!
  1311. 50000位までに入賞できると
  1312. ハガネールがメガシンカできる
  1313. メガストーン「ハガネールナイト」を
  1314. プレゼント!更に順位に応じて
  1315. 1位~10000位:メガスキルアップ
  1316. を追加で1個プレゼント!
  1317. 入賞者以外のプレイヤーには
  1318. 50001位~70000位:
  1319. パワーアップ1個とオジャマガード1個
  1320. 70001位~:
  1321. ホウセキを1個プレゼント!
  1322. 開催期間:
  1323. 2015/12/08 14:00 JSTまで
  1324. プレゼント受け取り期間:
  1325. 2015/12/08 15:00 JST~
  1326. 2015/12/15 15:00 JSTまで
  1327. ※不正行為者はランキングから
  1328. 除外される場合があります。
  1329.  
  1330.  
  1331. EventStage #197/8. (1.2.25)
  1332. --Event data--
  1333. Start date: 2015/12/1 (Tue), 15h JST
  1334. End date: 2015/12/8 (Tue), 14h JST
  1335. Type: competition
  1336.  
  1337. Stage: StageDataEvent #196 (Mega Steelix)
  1338. Only available for region 2
  1339.  
  1340. Allowed items: Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
  1341. First 19000 will receive a special prize
  1342.  
  1343. --Event text--
  1344. Title 1: Competitive Stage
  1345. Title 2: Competition Now Live
  1346. Description:
  1347.  
  1348. Compete against players from
  1349. around the world for the highest
  1350. score. Which prize you get will
  1351. depend on how well you do!
  1352.  
  1353. Prizes by Place:
  1354. 1–3,800: 1 Steelixite
  1355. and 1 Mega Speedup
  1356. 3,801–19,000: Steelixite
  1357. 19,001–27,000: 1 Attack Power ↑
  1358. and 1 Disruption Delay
  1359.  
  1360. And everyone else who participates
  1361. still gets a Jewel!
  1362.  
  1363. Event Period:
  1364. Until 05:00 (UTC) 12/08/2015
  1365. Reward Period:
  1366. From 06:00 (UTC) 12/08/2015
  1367. until 06:00 (UTC) 12/15/2015
  1368.  
  1369.  
  1370. EventStage #197/9. (1.2.25)
  1371. --Event data--
  1372. Start date: 2015/12/1 (Tue), 15h JST
  1373. End date: 2015/12/8 (Tue), 14h JST
  1374. Type: competition
  1375.  
  1376. Stage: StageDataEvent #196 (Mega Steelix)
  1377. Only available for region 3
  1378.  
  1379. Allowed items: Complexity -1 (9000), Disruption Delay (1500), Attack Power ↑ (3000)
  1380. First 12000 will receive a special prize
  1381.  
  1382. --Event text--
  1383. Title 1: Competitive Stage
  1384. Title 2: Competition Now Live
  1385. Description:
  1386.  
  1387. Compete against players from
  1388. around the world for the highest
  1389. score. Which prize you get will
  1390. depend on how well you do!
  1391.  
  1392. Prizes by Place:
  1393. 1–2,300: 1 Steelixite
  1394. and 1 Mega Speedup
  1395. 2,301–12,000: Steelixite
  1396. 12,001–16,000: 1 Attack Power ↑
  1397. and 1 Disruption Delay
  1398.  
  1399. And everyone else who participates
  1400. still gets a Jewel!
  1401.  
  1402. Event Period:
  1403. Until 05:00 (UTC) 08/12/2015
  1404. Reward Period:
  1405. From 06:00 (UTC) 08/12/2015
  1406. until 06:00 (UTC) 15/12/2015
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