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- #include "Window.h"
- #include "Sprite.h"
- Window * w;
- int main(int argc, char * argv[])
- {
- Sprite * m = new Sprite(*w->GetRenderer(), 10, 10, 233, 331, "img.png");
- while(w->GetStatus() == false && w->GetEvent()->type != SDL_QUIT)
- {
- w->Begin();
- m->DisplaySprite(*w->GetRenderer());
- w->End();
- }
- w->DestroyWindow();
- m->DestroySprite();
- delete w;
- delete m;
- return 0;
- }
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